

// This soundscape enables automatic dsp

"automatic"
{
	//"mixgroup"	"ambient"
	"dsp"	"1"
	"dsp_volume" "1.0"
}
// This soundscape enables automatic dsp at 50% mix - good if you have
// a lot of dialog that must be understood at any distance

"automatic_dialog"
{
		//"mixgroup"		"ambient"
	"dsp"			"1"
	"dsp_volume" "0.5"
}

// "playlooping"		"shader name here"



/////////////////
// Beacon     //
///////////////

"Beacon_AMB_EXT_StartingCliffs"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_EXT_StartingCliffs"
}

"Beacon_AMB_EXT_ToxicFogArea"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_EXT_ToxicFogArea"
}

"Beacon_AMB_INT_DeepCorridors"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_INT_DeepCorridors"
}

"Beacon_AMB_INT_ServerRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_INT_ServerRoom"
}

"Beacon_AMB_EXT_BeaconPlatform" 
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_EXT_BeaconPlatform" 
}

"Beacon_AMB_EXT_BeaconPlatform_MidHigh" 
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_EXT_BeaconPlatform_MidHigh" 
}

"Beacon_AMB_INT_BeaconPlatform_MidHigh" 
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_INT_BeaconPlatform_MidHigh" 
}

"Beacon_AMB_EXT_BeaconPlatform_High" 
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_EXT_BeaconPlatform_High" 
}

"Beacon_AMB_EXT_BeaconPlatform_DishTop" 
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_EXT_BeaconPlatform_DishTop" 
}

"Beacon_AMB_EXT_SkyPlatforms"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_EXT_SkyPlatforms"
}

"Beacon_AMB_INT_SkyPlatforms"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_INT_SkyPlatforms"
}

"Beacon_AMB_INT_ControlRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_INT_ControlRoom"
}

"Beacon_AMB_INT_PowerRelayRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_INT_PowerRelayRoom"
}

"Beacon_AMB_INT_PowerRelayCorridor"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Beacon_AMB_INT_PowerRelayCorridor"
}











// LEGACY R1 SOUNDSCAPES

/////////////////
// Airbase    //
///////////////

"Amb_Airbase_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Airbase_EXT_global"
}

"Amb_Airbase_INT_HalfOpen"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Airbase_INT_HalfOpen"
}

"Amb_Airbase_INT_LargeRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Airbase_INT_LargeRoom"
}

"Amb_Airbase_INT_SmallRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Airbase_INT_SmallRoom"
}


/////////////////
// Angel City //
///////////////

"AMB_AngelCity_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_angelcity_EXT_global"
}

"AMB_AngelCity_INT_SmallRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_angelcity_INT_SmallRoom"
}


"AMB_AngelCity_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_angelcity_INT_ClosedRoom"
}


/////////////////
// Backwater  //
///////////////

"AMB_Backwater_Ext_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Backwater_EXT_Global"
}

"AMB_Backwater_INT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Backwater_INT_Global"
}




/////////////////
// Boneyard	  //
///////////////

"AMB_Boneyard_Ext_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_boneyard_EXT_global"
}

"AMB_Boneyard_INT_HalfOpen"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_boneyard_INT_HalfOpen"
}

"AMB_Boneyard_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_boneyard_INT_ClosedRoom"
}

/////////////////
// Colony     //
///////////////

"AMB_Colony_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_colony_EXT_global"
}

"AMB_Colony_INT_Default"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"AMB_Colony_INT_Default"
}


"AMB_Colony_INT_HalfOpen"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"AMB_Colony_INT_HalfOpen"
}

"AMB_Colony_INT_SmallRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"AMB_Colony_INT_SmallRoom"
}

"AMB_Colony_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"AMB_Colony_INT_ClosedRoom"
}



/////////////////
// Corporate  //
///////////////

"AMB_Corporate_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_corporate_EXT_global"
}

"AMB_Corporate_INT_SkyBridge"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_corporate_INT_SkyBridge"
}

"AMB_Corporate_INT_RoomLarge"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_corporate_INT_RoomLarge"
}

"AMB_Corporate_INT_HalfOpen"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_corporate_INT_HalfOpen"
}

"AMB_Corporate_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_corporate_INT_ClosedRoom"
}


/////////////////
// DigSite  //
///////////////

"Amb_DigSite_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_DigSite_EXT_Global"
}

"Amb_DigSite_INT_HalfOpen"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_DigSite_INT_Room_HalfOpen"
}

"Amb_DigSite_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_DigSite_INT_ClosedRoom"
}

/////////////
//Fracture
/////////////

"amb_fracture_exterior_base2"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"ss_amb_fracture_exterior_base2"
}

"AMB_Fracture_INT_Room"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"AMB_Fracture_INT_Room"
}

"AMB_Fracture_INT_ClosedRoom"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"AMB_Fracture_INT_ClosedRoom"
}



/////////////
//Haven
/////////////

"Amb_Haven_EXT_Global"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Haven_EXT_Global"
}

"Amb_Haven_INT_Building"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Haven_INT_Building"
}

/////////////
//Lagoon
/////////////

"Amb_Lagoon_EXT_Global"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Lagoon_EXT_Global"
}

"Amb_Lagoon_INT_Temple"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Lagoon_INT_Temple"
}

"Amb_Lagoon_INT_SmallRoom"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Lagoon_INT_SmallRoom"
}

"Amb_Lagoon_INT_ClosedRoom"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Lagoon_INT_ClosedRoom"
}


/////////////
//Nexus
/////////////

"Amb_Nexus_EXT_Global"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Nexus_EXT_Global"
}

"Amb_Nexus_INT_SmallRoom"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Nexus_INT_SmallRoom"
}

"Amb_Nexus_INT_ClosedRoom"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Nexus_INT_ClosedRoom"
}


/////////////
//NPE
/////////////

"Amb_NPE_Holodeck"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_NPE_INT_Holodeck"
}

"Amb_NPE_Industrial"

{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_NPE_INT_Industrial"
}

/////////////////
// O2         //
///////////////

"AMB_O2_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_O2_EXT_global"
}

"AMB_O2_INT_SmallRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_O2_INT_SmallRoom"
}

"AMB_O2_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_O2_INT_ClosedRoom"
}


/////////////////
// Outpost    //
///////////////

"AMB_Outpost_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"AMB_Outpost_EXT_Global"
}

"AMB_Outpost_INT_SmallRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"AMB_Outpost_INT_SmallRoom"
}

"AMB_Outpost_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"AMB_Outpost_INT_ClosedRoom"
}


/////////////////
// Overlook    //
///////////////

"AMB_Overlook_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Overlook_EXT_Global"
}

"AMB_Overlook_INT_SmallRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Overlook_INT_SmallRoom"
}

"AMB_Overlook_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Overlook_INT_ClosedRoom"
}


/////////////////
// Relic      //
///////////////

"AMB_Relic_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Relic_EXT_Global"
}

"AMB_Relic_INT_SmallRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Relic_INT_SmallRoom"
}

"AMB_Relic_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Relic_INT_ClosedRoom"
}


/////////////////
// Rise       //
///////////////

"AMB_Rise_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Rise_EXT_Global"
}

"AMB_Rise_INT_SmallRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Rise_INT_SmallRoom"
}

"AMB_Rise_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Rise_INT_ClosedRoom"
}

/////////////////
// Runoff //
///////////////

"AMB_Runoff_Ext_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Runoff_EXT_Global"
}

"AMB_Runoff_Int_Building"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Runoff_INT_Building"
}

"AMB_Runoff_Int_Tunnel"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Runoff_INT_Tunnel"
}


/////////////////
// Sandtrap  //
///////////////

"AMB_Sandtrap_Ext_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_Sandtrap_EXT_global"
}

"AMB_Sandtrap_Int_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_Sandtrap_INT_Global"
}

/////////////////
// Smugglers Cove
///////////////

"Amb_SmugglersCove_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_SmugglersCove_EXT_Global"
}

"Amb_SmugglersCove_INT_HalfOpen"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_SmugglersCove_INT_HalfOpen"
}

"Amb_SmugglersCove_INT_SmallRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_SmugglersCove_INT_SmallRoom"
}

"Amb_SmugglersCove_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_SmugglersCove_INT_ClosedRoom"
}


/////////////////
// Swampland  //
///////////////

"AMB_Swampland_Ext_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_swampland_EXT_global"
}

"AMB_Swampland_Int_Temple"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"amb_swampland_INT_temple"
}

/////////////////
// Switchback //
///////////////

"AMB_Switchback_Ext_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Switchback_EXT_Global"
}

"AMB_Switchback_Int_Building"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Switchback_INT_Building"
}


/////////////////
// Training Ground
///////////////

"Amb_TrainingGround_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"AMB_TrainingGround_EXT_Global"
}

"Amb_TrainingGround_INT_HalfOpen"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_TrainingGround_INT_HalfOpen"
}

"Amb_TrainingGround_INT_SmallRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_TrainingGround_INT_SmallRoom"
}

"Amb_TrainingGround_INT_ClosedRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_TrainingGround_INT_ClosedRoom"
}


/////////////////
// Wargames	  //
///////////////

"AMB_Wargames_Ext_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Wargames_EXT_Global"
}

"AMB_Wargames_Int_Building"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Wargames_INT_Building"
}


/////////////////
// Zone 18    //
///////////////

"AMB_Zone18_EXT_Global"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Zone18_EXT_Global"
}

"AMB_Zone18_INT_Room"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Zone18_INT_Room"
}

"AMB_Zone18_INT_OpenRoom"
{
	"dsp"			"1"
	"dsp_volume" ".15"
	"playlooping"	"Amb_Zone18_INT_OpenRoom"
}






//////////////
//MYSTERY SOUNDSCAPES
//////////////

//causes errors on load if it doesn't exist....super not cool
"Nothing"
{
"dsp"	"0"
}