// Read by code, which generates the enum for script.
//
//enum eStatusEffect
//{
/////////////////////////////

	move_slow
	turn_slow
	dodge_speed_slow
	dodge_regen_slow
	frozencontrols
	grapple_slow
	pushback_dampen
	speed_boost
	stim_visual_effect
	timeshift_visual_effect
	gravity_grenade_visual

	laser_mesh
	destroyed_by_emp
	titan_damage_amp

    sonar_detected
    maphack_detected
    lockon_detected
    doublexp

    emp
    thermite

	smart_ammo_tracker_militia
    smart_ammo_tracker_imc
    smart_ammo_tracker_neutral
    smart_ammo_tracker_all

    placing_ap_turret
    placing_at_turret

    pass_through_amps_weapon

    damage_reduction

    simple_timer

    minimap_jammed
    tethered
    battery_carried
    cockpitColor
    smartCore
    damageAmpFXOnly

    bleedoutDOF

    lockon_detected_titan
    damage_received_multiplier

/////////////////////////////
//}
