ImpactTable
{
	Info
	{
		"whizby_sound_from_player"	"Bullets.DefaultNearmissBig"
		"whizby_sound_from_AI"		"Bullets.DefaultNearmissBig_aigenerated"
		"whizby_maxDistancePilot"	"150"
		"whizby_maxDistanceTitan"	"400"
	}

	FX
	{
		"C" "none"	//Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster
		"D" "none"			//Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup
		//"E" "none"		// metal_titan

		//"F" "none"					//flesh
		"G" "none"		//metalgrate, chainlink, chain
		//"H" "none"			//alienflesh

		"J" "none"			//grass
		"K" "none" 	//Mud
		"L" "none"	//plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear
		"M" "none"		//Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon
		"N" "none"
		"O" "none"			//Foliage
		"P" "none"		//Computer

		"R" "none"	//metalpanel, grenade, canister
		//"S" "none"						//water, slime
		"T" "none"	//tile
		//"U" "none"					//glass_breakble

		"V" "none"		//Metal Vent
		"W" "none"			//Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon

		//"Y" "none"					//glass, brokenglass, glassbottle, pottery
	    "Z" "none"						//Sand

		"0" "none"
		"1" "none"
		"2" "none"
		"3" "none"
		"4" "none"
		"5" "none"
		"6" "none"
		"7" "none"
		"8" "none"
		//"9" "none"					//puddle

		//"splash" "none" //brush water
		//"slime_splash" "none"
		//"shieldhit" "none"
		//"critical_hit" "impact_metal_titan"
	}

	FX
	{
		"C" "none"	//Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster
		"D" "none"			//Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup
		"E" "none"		// metal_titan

		"F" "none"					//flesh
		"G" "none"		//metalgrate, chainlink, chain
		"H" "none"			//alienflesh

		"J" "none"			//grass
		"K" "none" 	//Mud
		"L" "none"	//plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear
		"M" "none"		//Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon
		"N" "none"
		"O" "none"			//Foliage
		"P" "none"		//Computer

		"R" "none"	//metalpanel, grenade, canister
		"S" "none"						//water, slime
		"T" "none"	//tile
		"U" "none"					//glass_breakble

		"V" "none"		//Metal Vent
		"W" "none"			//Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon

		"Y" "none"					//glass, brokenglass, glassbottle, pottery
	    "Z" "none"						//Sand

		"0" "none"
		"1" "none"
		"2" "none"
		"3" "none"
		"4" "none"
		"5" "none"
		"6" "none"
		"7" "none"
		"8" "none"
		"9" "none"					//puddle

		"splash" "none" //brush water
		"slime_splash" "none"
		"shieldhit" "none"
		"critical_hit" "none"
	}

	FX_victim
	{
		"F" "impact_flesh_victim"
		"shieldhit" "impact_metal_large"

	}


	Sound
	{
		"C" "explo_meteorgun_impact_default_3p_vs_3p"
		"D" "explo_meteorgun_impact_default_3p_vs_3p"
		"E" "explo_meteorgun_impact_default_3p_vs_3p"

		"F" "explo_meteorgun_impact_default_3p_vs_3p"
		"G" "explo_meteorgun_impact_default_3p_vs_3p"
		"H" "explo_meteorgun_impact_default_3p_vs_3p"

		"J" "explo_meteorgun_impact_default_3p_vs_3p"
		"K" "explo_meteorgun_impact_default_3p_vs_3p"  // mud?
		"L" "explo_meteorgun_impact_default_3p_vs_3p"
		"M" "explo_meteorgun_impact_default_3p_vs_3p"
		"N" "explo_meteorgun_impact_default_3p_vs_3p"	// sand?
		"O" "explo_meteorgun_impact_default_3p_vs_3p"
		"P" "explo_meteorgun_impact_default_3p_vs_3p"

		"R" "explo_meteorgun_impact_default_3p_vs_3p"
		"S" "explo_meteorgun_impact_default_3p_vs_3p"
		"T" "explo_meteorgun_impact_default_3p_vs_3p"
		"U" "explo_meteorgun_impact_default_3p_vs_3p"

		"V" "explo_meteorgun_impact_default_3p_vs_3p"
		"W" "explo_meteorgun_impact_default_3p_vs_3p"
		"X" "explo_meteorgun_impact_default_3p_vs_3p"
		"Y" "explo_meteorgun_impact_default_3p_vs_3p"
		"Z" "explo_meteorgun_impact_default_3p_vs_3p"

		//"splash" "explo_meteorgun_impact_default_3p_vs_3p"
		//"slime_splash" "explo_meteorgun_impact_default_3p_vs_3p"

		//"airburst" ""
		"shieldhit" "explo_meteorgun_impact_default_3p_vs_3p"
	}

	Sound_attacker
	{
		"C" "explo_meteorgun_impact_default_1p_vs_3p"
		"D" "explo_meteorgun_impact_default_1p_vs_3p"
		"E" "explo_meteorgun_impact_titan_1p_vs_3p"

		"F" "explo_meteorgun_impact_default_1p_vs_3p"
		"G" "explo_meteorgun_impact_default_1p_vs_3p"
		"H" "explo_meteorgun_impact_default_1p_vs_3p"

		"J" "explo_meteorgun_impact_default_1p_vs_3p"
		"K" "explo_meteorgun_impact_default_1p_vs_3p"  // mud?
		"L" "explo_meteorgun_impact_default_1p_vs_3p"
		"M" "explo_meteorgun_impact_default_1p_vs_3p"
		"N" "explo_meteorgun_impact_default_1p_vs_3p"	// sand?
		"O" "explo_meteorgun_impact_default_1p_vs_3p"
		"P" "explo_meteorgun_impact_default_1p_vs_3p"

		"R" "explo_meteorgun_impact_default_1p_vs_3p"
		"S" "explo_meteorgun_impact_default_1p_vs_3p"
		"T" "explo_meteorgun_impact_default_1p_vs_3p"
		"U" "explo_meteorgun_impact_default_1p_vs_3p"

		"V" "explo_meteorgun_impact_default_1p_vs_3p"
		"W" "explo_meteorgun_impact_default_1p_vs_3p"
		"X" "explo_meteorgun_impact_default_1p_vs_3p"
		"Y" "explo_meteorgun_impact_default_1p_vs_3p"
		"Z" "explo_meteorgun_impact_default_1p_vs_3p"

		//"splash" "explo_meteorgun_impact_default_1p_vs_3p"
		//"slime_splash" "explo_meteorgun_impact_default_1p_vs_3p"

		//"airburst" ""
		"shieldhit" "explo_meteorgun_impact_titanshield_1p_vs_3p"
		"critical_hit" "titan_damage_crit"
	}

	Sound_victim
	{
		"C" "explo_meteorgun_impact_default_3p_vs_1p"
		"D" "explo_meteorgun_impact_default_3p_vs_1p"
		"E" "explo_meteorgun_impact_titan_3p_vs_1p"

		"F" "flesh_meteorgun_impact_default_3p_vs_1p"
		"G" "explo_meteorgun_impact_default_3p_vs_1p"
		"H" "explo_meteorgun_impact_default_3p_vs_1p"

		"J" "explo_meteorgun_impact_default_3p_vs_1p"
		"K" "explo_meteorgun_impact_default_3p_vs_1p"  // mud?
		"L" "explo_meteorgun_impact_default_3p_vs_1p"
		"M" "explo_meteorgun_impact_default_3p_vs_1p"
		"N" "explo_meteorgun_impact_default_3p_vs_1p"	// sand?
		"O" "explo_meteorgun_impact_default_3p_vs_1p"
		"P" "android_meteorgun_impact_default_3p_vs_1p"

		"R" "explo_meteorgun_impact_default_3p_vs_1p"
		"S" "explo_meteorgun_impact_default_3p_vs_1p"
		"T" "explo_meteorgun_impact_default_3p_vs_1p"
		"U" "explo_meteorgun_impact_default_3p_vs_1p"

		"V" "explo_meteorgun_impact_default_3p_vs_1p"
		"W" "explo_meteorgun_impact_default_3p_vs_1p"

		"Y" "explo_meteorgun_impact_default_3p_vs_1p"
		"Z" "explo_meteorgun_impact_default_3p_vs_1p"

		//"splash" "explo_meteorgun_impact_default_3p_vs_1p"
		//"slime_splash" "explo_meteorgun_impact_default_3p_vs_1p"

		//"airburst" ""
		"shieldhit" "explo_meteorgun_impact_titanshield_3p_vs_1p"
		"critical_hit" "titan_damage_crit_3p_vs_1p"
	}
}
