ImpactTable
{
	FX
	{
		"C" "skit_blood_decal_LG"
		"D" "skit_blood_decal_LG"
		"E" "skit_blood_decal_LG"
		"F" "skit_blood_decal_LG"
		"G" "skit_blood_decal_LG"
		"H" "skit_blood_decal_LG"
		"J" "skit_blood_decal_LG"
		"K" "skit_blood_decal_LG"
		"L" "skit_blood_decal_LG"
		"M" "skit_blood_decal_LG"
		"N" "skit_blood_decal_LG"
		"O" "skit_blood_decal_LG"
		"P" "skit_blood_decal_LG"
		"R" "skit_blood_decal_LG"
		//"S" "skit_blood_decal_LG" // water
		"T" "skit_blood_decal_LG"
		//"U" "skit_blood_decal_LG" // breakable glass
		"V" "skit_blood_decal_LG"
		"W" "skit_blood_decal_LG"
		"Y" "skit_blood_decal_LG"
		"0" "skit_blood_decal_LG"
		"1" "skit_blood_decal_LG"
		"2" "skit_blood_decal_LG"
		"3" "skit_blood_decal_LG"
		"4" "skit_blood_decal_LG"
		"5" "skit_blood_decal_LG"
		"6" "skit_blood_decal_LG"
		"7" "skit_blood_decal_LG"
		"8" "skit_blood_decal_LG"
		"9" "skit_blood_decal_LG"

		//"splash" "impact_alienflesh"
		//"slime_splash" "impact_alienflesh"
		//"critical_hit" "impact_alienflesh"
	}
}

//skit_blood_decal_LG
//impact_alienflesh
