ImpactTable
{
	Info
	{
		"whizby_sound_from_player"	"bullets_plasmanearmiss"
		"whizby_sound_from_AI"		"bullets_plasmanearmiss_aigenerated"
		"whizby_maxDistancePilot"	"300"
		"whizby_maxDistanceTitan"	"400"
	}

	FX
	{
		"C" "P_plasma_exp_LG" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster
		"D" "P_plasma_exp_LG" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup
		"E" "P_plasma_exp_LG" // metal_titan

		"F" "P_plasma_exp_LG" //flesh
		"G" "P_plasma_exp_LG" //metalgrate, chainlink, chain
		"H" "P_plasma_exp_LG" //alienflesh

		"J" "P_plasma_exp_LG" //grass
		"K" "P_plasma_exp_LG" //Mud
		"L" "P_plasma_exp_LG" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear
		"M" "P_plasma_exp_LG" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon
		"N" "P_plasma_exp_LG" //Slime
		"O" "P_plasma_exp_LG" //Foliage
		"P" "P_plasma_exp_LG" //Computer

		"R" "P_plasma_exp_LG" //metalpanel, grenade, canister
		"S" "P_plasma_exp_LG" //water, slime
		"T" "P_plasma_exp_LG" //tile
		"U" "P_plasma_exp_LG" //glass_breakable

		"V" "P_plasma_exp_LG" //Metal Vent
		"W" "P_plasma_exp_LG" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon

		"X" "P_plasma_exp_LG" //xo_shield

		"Y" "P_plasma_exp_LG" //glass, brokenglass, glassbottle, pottery
		"Z" "P_plasma_exp_LG"  //sand

		"0" "P_plasma_exp_LG"
		"1" "P_plasma_exp_LG"
		"2" "P_plasma_exp_LG"
		"3" "P_plasma_exp_LG"
		"4" "P_plasma_exp_LG"
		"5" "P_plasma_exp_LG"
		"6" "P_plasma_exp_LG"
		"7" "P_plasma_exp_LG"
		"8" "P_plasma_exp_LG"
		"9" "P_plasma_exp_LG" //puddle

		"airburst" "P_plasma_exp_LG"
		"shieldhit" "P_plasma_exp_LG"
		"critical_hit" "P_plasma_exp_LG"
	}


	FX
	{
		"C" "P_impact_exp_med_concrete_grnd"	//Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster
		"D" "P_impact_exp_med_dirt_grnd"			//Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup
		//"E" "impact_metal_titan"		// metal_titan

		//"F" "impact_flesh"					//flesh
		//"G" "impact_metal_large"		//metalgrate, chainlink, chain
		//"H" "impact_alienflesh"			//alienflesh

		"J" "P_impact_exp_med_dirt_grnd"			//grass
		"K" "impact_mud_large" 	//Mud
		//"L" "impact_plastic_large"	//plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear
		//"M" "impact_metal_large"		//Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon
		"N" "P_impact_exp_med_slime" //Slime
		"O" "P_impact_exp_med_dirt_grnd"			//Foliage
		//"P" "impact_metal_large"		//Computer

		"R" "P_impact_exp_med_concrete_grnd"	//metalpanel, grenade, canister
		"S" "P_impact_exp_med_water"						//water, slime
		"T" "P_impact_exp_med_concrete_grnd"	//tile
		//"U" "impact_glass"					//glass_breakble

		//"V" "impact_metal_large"		//Metal Vent
		//"W" "impact_wood_large"			//Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon

		"Y" "impact_glass"					//glass, brokenglass, glassbottle, pottery
	    "Z" "P_impact_exp_med_sand_grnd"						//Sand

		"0" "P_impact_exp_med_dirt_grnd"
		"1" "P_impact_exp_med_concrete_grnd"
		"2" "P_impact_exp_med_dirt_grnd"
		"3" "P_impact_exp_med_concrete_grnd"
		"4" "P_impact_exp_med_concrete_grnd"
		"5" "P_impact_exp_med_concrete_grnd"
		"6" "P_impact_exp_med_concrete_grnd"
		"7" "P_impact_exp_med_concrete_grnd"
		"8" "P_impact_exp_med_concrete_grnd"
		"9" "impact_puddle"					//puddle

		//"splash" "P_impact_water_LG" //brush water
		//"slime_splash" "P_impact_water_LG"
		"shieldhit" "P_xo_armor_impact"
		//"critical_hit" "impact_metal_titan"
	}

	FX_victim
	{
		"F" "impact_flesh_victim"
		"shieldhit" "impact_metal_large"

	}


	Sound
	{
		"C" "explo_plasmalarge_impact_3p_vs_3p"
		"D" "explo_plasmalarge_impact_3p_vs_3p"
		"E" "explo_plasmalarge_impact_3p_vs_3p"

		"F" "explo_plasmalarge_impact_3p_vs_3p"
		"G" "explo_plasmalarge_impact_3p_vs_3p"
		"H" "explo_plasmalarge_impact_3p_vs_3p"

		"J" "explo_plasmalarge_impact_3p_vs_3p"
		"K" "explo_plasmalarge_impact_3p_vs_3p"  // mud?
		"L" "explo_plasmalarge_impact_3p_vs_3p"
		"M" "explo_plasmalarge_impact_3p_vs_3p"
		"N" "explo_plasmalarge_impact_3p_vs_3p"	// sand?
		"O" "explo_plasmalarge_impact_3p_vs_3p"
		"P" "explo_plasmalarge_impact_3p_vs_3p"

		"R" "explo_plasmalarge_impact_3p_vs_3p"
		"S" "explo_plasmalarge_impact_3p_vs_3p"
		"T" "explo_plasmalarge_impact_3p_vs_3p"
		"U" "explo_plasmalarge_impact_3p_vs_3p"

		"V" "explo_plasmalarge_impact_3p_vs_3p"
		"W" "explo_plasmalarge_impact_3p_vs_3p"
		"X" "explo_plasmalarge_impact_3p_vs_3p"
		"Y" "explo_plasmalarge_impact_3p_vs_3p"
		"Z" "explo_plasmalarge_impact_3p_vs_3p"

		//"splash" "Water.BulletImpact"
		//"slime_splash" "Water.BulletImpact"

		//"airburst" ""
		"shieldhit" "titanshield_explo_plasmasmall_impact_3p_vs_3p"

		"headshot_flesh" "explo_plasmalarge_impact_3p_vs_3p"
		"headshot_mechanical" "explo_plasmalarge_impact_3p_vs_3p"
	}

	Sound_attacker
	{
		"C" "explo_plasmalarge_impact_1p_vs_3p"
		"D" "explo_plasmalarge_impact_1p_vs_3p"
		"E" "explo_plasmalarge_impact_1p_vs_3p"

		"F" "explo_plasmalarge_impact_1p_vs_3p"
		"G" "explo_plasmalarge_impact_1p_vs_3p"
		"H" "explo_plasmalarge_impact_1p_vs_3p"

		"J" "explo_plasmalarge_impact_1p_vs_3p"
		"K" "explo_plasmalarge_impact_1p_vs_3p"  // mud?
		"L" "explo_plasmalarge_impact_1p_vs_3p"
		"M" "explo_plasmalarge_impact_1p_vs_3p"
		"N" "explo_plasmalarge_impact_1p_vs_3p"	// sand?
		"O" "explo_plasmalarge_impact_1p_vs_3p"
		"P" "explo_plasmalarge_impact_1p_vs_3p"

		"R" "explo_plasmalarge_impact_1p_vs_3p"
		"S" "explo_plasmalarge_impact_1p_vs_3p"
		"T" "explo_plasmalarge_impact_1p_vs_3p"
		"U" "explo_plasmalarge_impact_1p_vs_3p"

		"V" "explo_plasmalarge_impact_1p_vs_3p"
		"W" "explo_plasmalarge_impact_1p_vs_3p"
		"X" "explo_plasmalarge_impact_1p_vs_3p"
		"Y" "explo_plasmalarge_impact_1p_vs_3p"
		"Z" "explo_plasmalarge_impact_1p_vs_3p"

		//"splash" "Water.BulletImpact"
		//"slime_splash" "Water.BulletImpact"

		//"airburst" ""
		"shieldhit" "titanshield_explo_plasmasmall_impact_3p_vs_3p"

		"headshot_flesh" "explo_plasmalarge_impact_1p_vs_3p"
		"headshot_mechanical" "explo_plasmalarge_impact_3p_vs_1p"
	}

	Sound_victim
	{
		"C" "explo_plasmalarge_impact_3p_vs_3p"
		"D" "explo_plasmalarge_impact_3p_vs_3p"
		"E" "explo_plasmasmall_impact_titan_3p_vs_1p"

		"F" "explo_plasmalarge_impact_3p_vs_1p"
		"G" "explo_plasmalarge_impact_3p_vs_3p"
		"H" "explo_plasmalarge_impact_3p_vs_3p"

		"J" "explo_plasmalarge_impact_3p_vs_3p"
		"K" "explo_plasmalarge_impact_3p_vs_3p"  // mud?
		"L" "explo_plasmalarge_impact_3p_vs_3p"
		"M" "explo_plasmalarge_impact_3p_vs_3p"
		"N" "explo_plasmalarge_impact_3p_vs_3p"	// sand?
		"O" "explo_plasmalarge_impact_3p_vs_3p"
		"P" "android_meteorgun_impact_default_3p_vs_1p"

		"R" "explo_plasmalarge_impact_3p_vs_3p"
		"S" "explo_plasmalarge_impact_3p_vs_3p"
		"T" "explo_plasmalarge_impact_3p_vs_3p"
		"U" "explo_plasmalarge_impact_3p_vs_3p"

		"V" "explo_plasmalarge_impact_3p_vs_3p"
		"W" "explo_plasmalarge_impact_3p_vs_3p"

		"Y" "explo_plasmalarge_impact_3p_vs_3p"
		"Z" "explo_plasmalarge_impact_3p_vs_3p"

		//"splash" "Water.BulletImpact"
		//"slime_splash" "Water.BulletImpact"

		//"airburst" ""
		"shieldhit" "titanshield_explo_plasmasmall_impact_3p_vs_1p"

		"headshot_flesh" "explo_plasmalarge_impact_3p_vs_1p"
		"headshot_mechanical" "explo_plasmalarge_impact_3p_vs_1p"
	}
}
