// These ared turned into script consts used by script and also used in weapon files and damageDefs.txt
// CODE_DF_* flags are used by code, the order doesn't matter

DF_GIB											// 1
DF_DISSOLVE										// 2
DF_INSTANT										// 3
DF_NO_SELF_DAMAGE								// 4
DF_IMPACT										// 5
DF_BYPASS_SHIELD								// 6
DF_RAGDOLL										// 7
DF_TITAN_STEP 									// 8
DF_RADIUS_DAMAGE 		CODE_DF_RADIUS_DAMAGE	// 9
DF_ELECTRICAL 									// 10
DF_BULLET 										// 11
DF_EXPLOSION			CODE_DF_EXPLOSION		// 12
DF_MELEE				CODE_DF_MELEE			// 13
DF_NO_INDICATOR									// 14
DF_KNOCK_BACK			CODE_DF_KNOCK_BACK		// 15
DF_STOPS_TITAN_REGEN							// 16
DF_DISMEMBERMENT								// 17
DF_MAX_RANGE									// 18
DF_SHIELD_DAMAGE								// 19
DF_CRITICAL										// 20
DF_SKIP_DAMAGE_PROT								// 21
DF_HEADSHOT										// 22
DF_VORTEX_REFIRE								// 23
DF_RODEO										// 24
DF_BURN_CARD_WEAPON								// 25
DF_KILLSHOT										// 26
DF_SHOTGUN										// 27
DF_SKIPS_DOOMED_STATE							// 28
DF_DOOMED_HEALTH_LOSS							// 29
DF_DOOM_PROTECTED								// 30
DF_DOOM_FATALITY								// 31
DF_NO_HITBEEP									// 32 max