Tips { // The last index of the TIP_XXX entries to find in the localization files (e.g. r1_english.txt) // Code will pick tips between 1 and this index LastTipIndex 40 // Tips can be unlocked based on the local client player's level. All tips with a level requirement at or below the player's level are unlocked // New tips are unlocked tips that have a level requirement difference from the player's that is less than or equal to NewTipLevelDifference // The larger this value is, the more amount tips will be considered new NewTipLevelDifference 1 // Chance that when a tip is generated it will be a new tip. This value should be in the interval [0, 1] (i.e 0% to 100% chance) NewTipDisplayChance 0.7 // All tips have no level requirement unless specified here LevelRequirements { //"TIP_001" "2" } }