"SpriteCard"
{
	$basetexture "particle\glows\glow_ring_01"
	$vertexcolor 1
	//$vertexalpha 1
	//$overbrightfactor 4
	$translucent 	1
	$nocull	1
	//$splinetype	1
	$additive 1
	
	$vertexFogAmount 1
}
