// Created by Crowbar 0.71 ====== File Size ====== 1,006,482 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 787 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 788 - 4,203 theMdlFileData.theBones 14 4,204 - 5,123 theMdlFileData.theAttachments 10 5,124 - 5,135 theMdlFileData.theHitboxSets 1 5,136 - 5,151 [ERROR] Unread bytes (non-zero) [ 02 05 03 08 0D 00 0B 04 06 07 0C 09 0A 01 00 00 ] 5,152 - 5,427 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3 5,153 - 5,156 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 5,157 - 5,159 anAnimationDesc.anAnimation [@idle_seq] alignment [ 19 00 00 ] 5,160 - 5,244 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 5,245 - 5,248 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 5,249 - 5,251 anAnimationDesc.anAnimation [@attack_seq] alignment [ 18 00 00 ] 5,252 - 5,336 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 5,337 - 5,340 anAnimationDesc.anAnimation [@reload_seq] (unused empty data structure at the end of the list) 5,341 - 5,343 anAnimationDesc.anAnimation [@reload_seq] alignment [ 18 00 00 ] 5,344 - 7,195 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 7,196 - 7,891 theMdlFileData.theSequenceDescs 3 7,892 - 7,947 [idle_seq] aSeqDesc.theBoneWeights 14 7,948 - 7,949 [idle_seq] aSeqDesc.theAnimDescIndexes 1 7,950 - 7,951 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 7,952 - 8,191 [attack_seq] aSeqDesc.theEvents 3 8,192 - 8,193 [attack_seq] aSeqDesc.theAnimDescIndexes 1 8,194 - 8,195 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 8,196 - 8,435 [reload_seq] aSeqDesc.theEvents 3 8,436 - 8,437 [reload_seq] aSeqDesc.theAnimDescIndexes 1 8,438 - 8,439 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 8,440 - 8,471 theMdlFileData.theBodyParts 2 8,472 - 8,619 aBodyPart.theModels 1 8,620 - 8,915 aBodyPart.theModels 2 8,916 - 9,147 aModel.theMeshes 2 9,148 - 9,263 aModel.theMeshes 1 9,264 - 9,395 theMdlFileData.theTextures 3 9,396 - 9,399 theMdlFileData.theTexturePaths 1 9,400 - 9,411 theMdlFileData.theSkinFamilies 2 9,412 - 9,465 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 9,466 - 9,467 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 9,468 - 11,327 [ERROR] Unread bytes (non-zero) [ 0E 00 00 00 40 00 00 00 78 00 00 00 B0 00 00 00 58 01 00 00 38 ... ] 11,328 - 11,328 aTexturePath = 11,329 - 11,360 theNameCopy = "weapons/thr_40mm/w_thr_40mm.mdl" 11,361 - 11,367 theSurfacePropName = "weapon" 11,368 - 11,380 aBone.theName = "ja_c_propGun" 11,381 - 11,392 aBone.theName = "weapon_bone" 11,393 - 11,403 aBone.theName = "def_c_base" 11,404 - 11,417 aBone.theName = "def_detail_14" 11,418 - 11,430 aBone.theName = "muzzle_flash" 11,431 - 11,445 aBone.theName = "def_c_magazine" 11,446 - 11,460 aBone.theName = "muzzle_flash_L" 11,461 - 11,475 aBone.theName = "muzzle_flash_R" 11,476 - 11,486 aBone.theName = "flashlight" 11,487 - 11,492 aBone.theName = "shell" 11,493 - 11,501 aBone.theName = "shell_fp" 11,502 - 11,511 aBone.theName = "l_hand_ik" 11,512 - 11,521 aBone.theName = "r_hand_ik" 11,522 - 11,532 aBone.theName = "grp_joints" 11,533 - 11,539 anAttachment.theName = "WEAPON" 11,540 - 11,547 anAttachment.theName = "PROPGUN" 11,548 - 11,555 aHitboxSet.theName = "default" 11,556 - 11,565 anAnimationDesc.theName = @idle_seq 11,566 - 11,577 anAnimationDesc.theName = @attack_seq 11,578 - 11,589 anAnimationDesc.theName = @reload_seq 11,590 - 11,598 aSeqDesc.theName = "idle_seq" 11,599 - 11,610 aSeqDesc.theActivityName = "ACT_VM_IDLE" 11,611 - 11,621 aSeqDesc.theName = "attack_seq" 11,622 - 11,643 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 11,644 - 11,666 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 11,667 - 11,677 aSeqDesc.theName = "reload_seq" 11,678 - 11,691 aSeqDesc.theActivityName = "ACT_VM_RELOAD" 11,692 - 11,717 anEvent.theName = AE_WPN_CLIPBODYGROUP_HIDE 11,718 - 11,743 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW 11,744 - 11,759 anEvent.theName = AE_WPN_FILLAMMO 11,760 - 11,771 aBodyPart.theName = "base_weapon" 11,772 - 11,791 aBodyPart.theName = "v_thr_40mm_magazine" 11,792 - 11,831 aTexture.thePathFileName = "models\Weapons_R2\titan_40mm\titan_40mm" 11,832 - 11,878 aTexture.thePathFileName = "models\Weapons_R2\titan_40mm\titan_40mm_skin31" 11,879 - 11,924 aTexture.thePathFileName = "models\Weapons_R2\titan_40mm\titan_40mm_optic" 11,925 - 1,006,481 [ERROR] Unread bytes (non-zero) [ 00 00 00 10 00 00 00 00 00 00 00 01 00 00 00 3B E8 65 7A F8 03 ... ] 1,006,482 - 1,006,482 END OF FILE + 1 (File size) ========================