// Created by Crowbar 0.71 ====== File Size ====== 4,984,539 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 787 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 788 - 32,263 theMdlFileData.theBones 129 32,264 - 33,459 theMdlFileData.theAttachments 13 33,460 - 33,471 theMdlFileData.theHitboxSets 1 33,472 - 33,603 [ERROR] Unread bytes (non-zero) [ 6B 3F 30 2F 7F 02 06 45 7C 7E 63 64 65 66 67 68 69 6A 03 04 05 ... ] 33,604 - 35,719 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 23 33,605 - 33,608 anAnimationDesc.anAnimation [@ads_in_seq] (unused empty data structure at the end of the list) 33,609 - 33,611 anAnimationDesc.anAnimation [@ads_in_seq] alignment [ 3A 04 00 ] 33,612 - 33,695 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,696 - 33,719 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 33,719 - 33,720 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0) 33,721 - 33,724 anAnimationDesc.anAnimation [@ads_out_seq] (unused empty data structure at the end of the list) 33,725 - 33,727 anAnimationDesc.anAnimation [@ads_out_seq] alignment [ 00 00 00 ] 33,728 - 33,787 [ERROR] Unread bytes (non-zero) [ 80 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,788 - 33,811 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 33,805 - 33,806 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 33,807 - 33,810 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 33,811 - 33,812 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0) 33,813 - 33,816 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list) 33,817 - 33,819 anAnimationDesc.anAnimation [idle_anim] alignment [ 00 00 00 ] 33,820 - 33,880 [ERROR] Unread bytes (non-zero) [ B4 14 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,881 - 33,884 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list) 33,885 - 33,887 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 39 04 00 ] 33,888 - 33,971 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,972 - 34,001 anAnimationDesc.anAnimation (frameCount = 20; sectionFrameCount = 20) 34,002 - 34,005 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list) 34,006 - 34,007 anAnimationDesc.anAnimation [attack_anim] alignment [ 00 00 ] 34,008 - 34,064 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,065 - 34,068 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list) 34,069 - 34,071 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ 38 04 00 ] 34,072 - 34,156 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,157 - 34,160 anAnimationDesc.anAnimation [@reload_seq] (unused empty data structure at the end of the list) 34,161 - 34,163 anAnimationDesc.anAnimation [@reload_seq] alignment [ 38 04 00 ] 34,164 - 34,247 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,248 - 34,271 anAnimationDesc.anAnimation (frameCount = 71; sectionFrameCount = 71) 34,272 - 34,275 anAnimationDesc.anAnimation [reload_late1_anim] (unused empty data structure at the end of the list) 34,276 - 34,340 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 18 D2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,341 - 34,344 anAnimationDesc.anAnimation [reload_late2_anim] (unused empty data structure at the end of the list) 34,345 - 34,347 anAnimationDesc.anAnimation [reload_late2_anim] alignment [ 37 04 00 ] 34,348 - 34,431 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 25 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,432 - 34,455 anAnimationDesc.anAnimation (frameCount = 101; sectionFrameCount = 101) 34,456 - 34,459 anAnimationDesc.anAnimation [@reload_empty_seq] (unused empty data structure at the end of the list) 34,460 - 34,523 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 F0 86 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,524 - 34,547 anAnimationDesc.anAnimation (frameCount = 71; sectionFrameCount = 71) 34,548 - 34,551 anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list) 34,552 - 34,616 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 54 24 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,617 - 34,620 anAnimationDesc.anAnimation [reload_empty_late2_anim] (unused empty data structure at the end of the list) 34,621 - 34,623 anAnimationDesc.anAnimation [reload_empty_late2_anim] alignment [ 36 04 00 ] 34,624 - 34,707 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 25 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,708 - 34,725 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 34,726 - 34,750 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 EC D7 02 00 00 00 00 ... ] 34,751 - 34,752 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0) 34,753 - 34,756 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list) 34,757 - 34,759 anAnimationDesc.anAnimation [@draw_seq] alignment [ 00 00 00 ] 34,760 - 34,799 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,800 - 34,817 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 34,818 - 34,827 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 ] 34,828 - 34,829 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0) 34,830 - 34,833 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list) 34,834 - 34,835 anAnimationDesc.anAnimation [@holster_seq] alignment [ 02 00 ] 34,836 - 34,892 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,893 - 34,896 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list) 34,897 - 34,899 anAnimationDesc.anAnimation [@raise_seq] alignment [ 35 04 00 ] 34,900 - 34,983 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,984 - 35,013 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 35,014 - 35,017 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list) 35,018 - 35,019 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 03 00 ] 35,020 - 35,076 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,077 - 35,080 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list) 35,081 - 35,083 anAnimationDesc.anAnimation [@lower_seq] alignment [ 35 04 00 ] 35,084 - 35,168 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,169 - 35,172 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list) 35,173 - 35,175 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ 35 04 00 ] 35,176 - 35,259 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,260 - 35,283 anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 35,284 - 35,287 anAnimationDesc.anAnimation [@melee_seq] (unused empty data structure at the end of the list) 35,288 - 35,352 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 24 3F 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,353 - 35,356 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 35,357 - 35,359 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 34 04 00 ] 35,360 - 35,444 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,445 - 35,448 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list) 35,449 - 35,451 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ 34 04 00 ] 35,452 - 35,535 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,536 - 35,559 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 35,560 - 35,563 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list) 35,564 - 35,628 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 10 87 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,629 - 35,632 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list) 35,633 - 35,635 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ 33 04 00 ] 35,636 - 275,291 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 275,292 - 280,163 theMdlFileData.theSequenceDescs 21 280,164 - 280,679 [ads_in_seq] aSeqDesc.theBoneWeights 129 280,680 - 280,681 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1 280,682 - 280,683 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 280,684 - 280,685 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1 280,686 - 280,687 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 280,688 - 280,699 [idle_seq] aSeqDesc.thePoseKeys 3 280,700 - 280,703 [idle_seq] aSeqDesc.theAnimDescIndexes 2 280,704 - 280,715 [attack_seq] aSeqDesc.thePoseKeys 3 280,716 - 280,955 [attack_seq] aSeqDesc.theEvents 3 280,956 - 280,959 [attack_seq] aSeqDesc.theAnimDescIndexes 2 280,960 - 282,239 [reload_seq] aSeqDesc.theEvents 16 282,240 - 282,241 [reload_seq] aSeqDesc.theAnimDescIndexes 1 282,242 - 282,243 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 282,244 - 283,043 [reload_late1_seq] aSeqDesc.theEvents 10 283,044 - 283,045 [reload_late1_seq] aSeqDesc.theAnimDescIndexes 1 283,046 - 283,047 [reload_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 283,048 - 283,287 [reload_late2_seq] aSeqDesc.theEvents 3 283,288 - 283,289 [reload_late2_seq] aSeqDesc.theAnimDescIndexes 1 283,290 - 283,291 [reload_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 283,292 - 284,571 [reload_empty_seq] aSeqDesc.theEvents 16 284,572 - 284,573 [reload_empty_seq] aSeqDesc.theAnimDescIndexes 1 284,574 - 284,575 [reload_empty_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 284,576 - 285,375 [reload_empty_late1_seq] aSeqDesc.theEvents 10 285,376 - 285,377 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1 285,378 - 285,379 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 285,380 - 285,619 [reload_empty_late2_seq] aSeqDesc.theEvents 3 285,620 - 285,621 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes 1 285,622 - 285,623 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 285,624 - 285,783 [draw_seq] aSeqDesc.theEvents 2 285,784 - 285,785 [draw_seq] aSeqDesc.theAnimDescIndexes 1 285,786 - 285,787 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 285,788 - 285,867 [holster_seq] aSeqDesc.theEvents 1 285,868 - 285,869 [holster_seq] aSeqDesc.theAnimDescIndexes 1 285,870 - 285,871 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 285,872 - 286,031 [raise_seq] aSeqDesc.theEvents 2 286,032 - 286,033 [raise_seq] aSeqDesc.theAnimDescIndexes 1 286,034 - 286,035 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 286,036 - 286,115 [raise_frommelee_seq] aSeqDesc.theEvents 1 286,116 - 286,117 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1 286,118 - 286,119 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 286,120 - 286,199 [lower_seq] aSeqDesc.theEvents 1 286,200 - 286,201 [lower_seq] aSeqDesc.theAnimDescIndexes 1 286,202 - 286,203 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 286,204 - 286,843 [melee_dash_seq] aSeqDesc.theEvents 8 286,844 - 286,845 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1 286,846 - 286,847 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 286,848 - 287,247 [melee_seq] aSeqDesc.theEvents 5 287,248 - 287,249 [melee_seq] aSeqDesc.theAnimDescIndexes 1 287,250 - 287,251 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 287,252 - 287,253 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 287,254 - 287,255 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 287,256 - 287,415 [sprintraise_seq] aSeqDesc.theEvents 2 287,416 - 287,417 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1 287,418 - 287,419 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 287,420 - 287,499 [sprintdraw_seq] aSeqDesc.theEvents 1 287,500 - 287,501 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1 287,502 - 287,503 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 287,504 - 287,583 [sprintholster_seq] aSeqDesc.theEvents 1 287,584 - 287,585 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1 287,586 - 287,587 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 287,588 - 287,651 theMdlFileData.theBodyParts 4 287,652 - 287,799 aBodyPart.theModels 1 287,800 - 288,095 aBodyPart.theModels 2 288,096 - 289,723 aBodyPart.theModels 11 289,724 - 290,019 aBodyPart.theModels 2 290,020 - 290,039 [ERROR] Unread bytes (non-zero) [ 89 55 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ] 290,040 - 290,271 aModel.theMeshes 2 290,272 - 290,387 aModel.theMeshes 1 290,388 - 290,503 aModel.theMeshes 1 290,504 - 290,619 aModel.theMeshes 1 290,620 - 290,735 aModel.theMeshes 1 290,736 - 290,851 aModel.theMeshes 1 290,852 - 290,967 aModel.theMeshes 1 290,968 - 291,083 aModel.theMeshes 1 291,084 - 291,199 aModel.theMeshes 1 291,200 - 291,315 aModel.theMeshes 1 291,316 - 291,431 aModel.theMeshes 1 291,432 - 291,547 aModel.theMeshes 1 291,548 - 291,663 aModel.theMeshes 1 291,664 - 291,839 theMdlFileData.theTextures 4 291,840 - 291,843 theMdlFileData.theTexturePaths 1 291,844 - 291,859 theMdlFileData.theSkinFamilies 2 291,860 - 308,779 [ERROR] Unread bytes (non-zero) [ 4D 43 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ] 308,780 - 308,780 aTexturePath = 308,781 - 308,816 theNameCopy = "weapons/thr_40mm/atpov_thr_40mm.mdl" 308,817 - 308,824 theSurfacePropName = "default" 308,825 - 308,835 aBone.theName = "jx_c_delta" 308,836 - 308,844 aBone.theName = "jx_c_pov" 308,845 - 308,854 aBone.theName = "def_c_hip" 308,855 - 308,867 aBone.theName = "def_c_spineA" 308,868 - 308,880 aBone.theName = "def_c_spineB" 308,881 - 308,893 aBone.theName = "def_c_spineC" 308,894 - 308,907 aBone.theName = "def_c_intBase" 308,908 - 308,918 aBone.theName = "def_l_clav" 308,919 - 308,933 aBone.theName = "def_l_shoulder" 308,934 - 308,953 aBone.theName = "def_l_shoulderTwist" 308,954 - 308,971 aBone.theName = "def_l_shoulderMid" 308,972 - 308,983 aBone.theName = "def_l_elbow" 308,984 - 308,997 aBone.theName = "def_l_forearm" 308,998 - 309,009 aBone.theName = "def_l_wrist" 309,010 - 309,029 aBone.theName = "def_l_finRingCarpal" 309,030 - 309,044 aBone.theName = "def_l_finRingA" 309,045 - 309,059 aBone.theName = "def_l_finRingB" 309,060 - 309,074 aBone.theName = "def_l_finRingC" 309,075 - 309,088 aBone.theName = "def_l_finMidA" 309,089 - 309,102 aBone.theName = "def_l_finMidB" 309,103 - 309,116 aBone.theName = "def_l_finMidC" 309,117 - 309,132 aBone.theName = "def_l_finIndexA" 309,133 - 309,148 aBone.theName = "def_l_finIndexB" 309,149 - 309,164 aBone.theName = "def_l_finIndexC" 309,165 - 309,180 aBone.theName = "def_l_finThumbA" 309,181 - 309,196 aBone.theName = "def_l_finThumbB" 309,197 - 309,212 aBone.theName = "def_l_finThumbC" 309,213 - 309,223 aBone.theName = "def_r_clav" 309,224 - 309,238 aBone.theName = "def_r_shoulder" 309,239 - 309,258 aBone.theName = "def_r_shoulderTwist" 309,259 - 309,276 aBone.theName = "def_r_shoulderMid" 309,277 - 309,288 aBone.theName = "def_r_elbow" 309,289 - 309,302 aBone.theName = "def_r_forearm" 309,303 - 309,314 aBone.theName = "def_r_wrist" 309,315 - 309,334 aBone.theName = "def_r_finRingCarpal" 309,335 - 309,349 aBone.theName = "def_r_finRingA" 309,350 - 309,364 aBone.theName = "def_r_finRingB" 309,365 - 309,379 aBone.theName = "def_r_finRingC" 309,380 - 309,393 aBone.theName = "def_r_finMidA" 309,394 - 309,407 aBone.theName = "def_r_finMidB" 309,408 - 309,421 aBone.theName = "def_r_finMidC" 309,422 - 309,437 aBone.theName = "def_r_finIndexA" 309,438 - 309,453 aBone.theName = "def_r_finIndexB" 309,454 - 309,469 aBone.theName = "def_r_finIndexC" 309,470 - 309,485 aBone.theName = "def_r_finThumbA" 309,486 - 309,501 aBone.theName = "def_r_finThumbB" 309,502 - 309,517 aBone.theName = "def_r_finThumbC" 309,518 - 309,532 aBone.theName = "def_c_hatchTop" 309,533 - 309,548 aBone.theName = "def_c_hatchHead" 309,549 - 309,558 aBone.theName = "def_l_hip" 309,559 - 309,570 aBone.theName = "def_l_thigh" 309,571 - 309,585 aBone.theName = "def_l_thighLow" 309,586 - 309,596 aBone.theName = "def_l_knee" 309,597 - 309,608 aBone.theName = "def_l_ankle" 309,609 - 309,619 aBone.theName = "def_l_ball" 309,620 - 309,629 aBone.theName = "def_r_hip" 309,630 - 309,641 aBone.theName = "def_r_thigh" 309,642 - 309,656 aBone.theName = "def_r_thighLow" 309,657 - 309,667 aBone.theName = "def_r_knee" 309,668 - 309,679 aBone.theName = "def_r_ankle" 309,680 - 309,690 aBone.theName = "def_r_ball" 309,691 - 309,703 aBone.theName = "ja_c_propGun" 309,704 - 309,715 aBone.theName = "weapon_bone" 309,716 - 309,726 aBone.theName = "def_c_base" 309,727 - 309,740 aBone.theName = "def_detail_11" 309,741 - 309,754 aBone.theName = "def_detail_12" 309,755 - 309,768 aBone.theName = "def_detail_13" 309,769 - 309,782 aBone.theName = "def_detail_14" 309,783 - 309,795 aBone.theName = "muzzle_flash" 309,796 - 309,810 aBone.theName = "def_c_magazine" 309,811 - 309,825 aBone.theName = "def_l_mag_door" 309,826 - 309,840 aBone.theName = "def_r_mag_door" 309,841 - 309,854 aBone.theName = "def_detail_15" 309,855 - 309,868 aBone.theName = "def_detail_16" 309,869 - 309,882 aBone.theName = "def_detail_17" 309,883 - 309,896 aBone.theName = "def_detail_18" 309,897 - 309,910 aBone.theName = "def_detail_23" 309,911 - 309,924 aBone.theName = "def_detail_24" 309,925 - 309,938 aBone.theName = "def_detail_25" 309,939 - 309,952 aBone.theName = "def_detail_26" 309,953 - 309,966 aBone.theName = "def_detail_27" 309,967 - 309,979 aBone.theName = "def_c_wireA2" 309,980 - 309,992 aBone.theName = "def_c_wireA3" 309,993 - 310,005 aBone.theName = "def_c_wireA4" 310,006 - 310,018 aBone.theName = "def_c_wireA5" 310,019 - 310,031 aBone.theName = "def_c_wireA6" 310,032 - 310,044 aBone.theName = "def_c_wireA7" 310,045 - 310,057 aBone.theName = "def_c_wireB2" 310,058 - 310,070 aBone.theName = "def_c_wireB3" 310,071 - 310,083 aBone.theName = "def_c_wireB4" 310,084 - 310,096 aBone.theName = "def_c_wireB5" 310,097 - 310,109 aBone.theName = "def_c_wireB6" 310,110 - 310,122 aBone.theName = "def_c_wireB7" 310,123 - 310,135 aBone.theName = "def_c_wireC2" 310,136 - 310,148 aBone.theName = "def_c_wireC3" 310,149 - 310,161 aBone.theName = "def_c_wireC4" 310,162 - 310,174 aBone.theName = "def_c_wireC5" 310,175 - 310,187 aBone.theName = "def_c_wireC6" 310,188 - 310,200 aBone.theName = "def_c_wireC7" 310,201 - 310,214 aBone.theName = "def_c_slinky1" 310,215 - 310,228 aBone.theName = "def_c_slinky2" 310,229 - 310,242 aBone.theName = "def_c_slinky3" 310,243 - 310,256 aBone.theName = "def_c_slinky4" 310,257 - 310,270 aBone.theName = "def_c_slinky5" 310,271 - 310,284 aBone.theName = "def_c_slinky6" 310,285 - 310,298 aBone.theName = "def_c_slinky7" 310,299 - 310,312 aBone.theName = "def_c_slinky8" 310,313 - 310,330 aBone.theName = "def_c_attachment1" 310,331 - 310,343 aBone.theName = "def_detail_1" 310,344 - 310,356 aBone.theName = "def_detail_2" 310,357 - 310,369 aBone.theName = "def_detail_3" 310,370 - 310,382 aBone.theName = "def_detail_4" 310,383 - 310,395 aBone.theName = "def_detail_5" 310,396 - 310,408 aBone.theName = "def_detail_6" 310,409 - 310,421 aBone.theName = "def_detail_7" 310,422 - 310,434 aBone.theName = "def_detail_8" 310,435 - 310,447 aBone.theName = "def_detail_9" 310,448 - 310,462 aBone.theName = "muzzle_flash_L" 310,463 - 310,477 aBone.theName = "muzzle_flash_R" 310,478 - 310,488 aBone.theName = "flashlight" 310,489 - 310,494 aBone.theName = "shell" 310,495 - 310,503 aBone.theName = "shell_fp" 310,504 - 310,513 aBone.theName = "l_hand_ik" 310,514 - 310,523 aBone.theName = "r_hand_ik" 310,524 - 310,535 aBone.theName = "def_c_neckA" 310,536 - 310,546 aBone.theName = "jx_c_neckB" 310,547 - 310,558 aBone.theName = "def_c_neckB" 310,559 - 310,569 aBone.theName = "def_c_head" 310,570 - 310,581 aBone.theName = "jx_c_camera" 310,582 - 310,593 anAttachment.theName = "CAMERA_BASE" 310,594 - 310,600 anAttachment.theName = "CAMERA" 310,601 - 310,612 anAttachment.theName = "SWAY_ROTATE" 310,613 - 310,624 anAttachment.theName = "attachment1" 310,625 - 310,631 anAttachment.theName = "flyout" 310,632 - 310,643 anAnimationDesc.theName = @ads_in_seq 310,644 - 310,656 anAnimationDesc.theName = @ads_out_seq 310,657 - 310,666 anAnimationDesc.theName = idle_anim 310,667 - 310,680 anAnimationDesc.theName = idle_ads_anim 310,681 - 310,692 anAnimationDesc.theName = attack_anim 310,693 - 310,708 anAnimationDesc.theName = attack_ads_anim 310,709 - 310,720 anAnimationDesc.theName = @reload_seq 310,721 - 310,738 anAnimationDesc.theName = reload_late1_anim 310,739 - 310,756 anAnimationDesc.theName = reload_late2_anim 310,757 - 310,774 anAnimationDesc.theName = @reload_empty_seq 310,775 - 310,798 anAnimationDesc.theName = reload_empty_late1_anim 310,799 - 310,822 anAnimationDesc.theName = reload_empty_late2_anim 310,823 - 310,832 anAnimationDesc.theName = @draw_seq 310,833 - 310,845 anAnimationDesc.theName = @holster_seq 310,846 - 310,856 anAnimationDesc.theName = @raise_seq 310,857 - 310,877 anAnimationDesc.theName = @raise_frommelee_seq 310,878 - 310,888 anAnimationDesc.theName = @lower_seq 310,889 - 310,904 anAnimationDesc.theName = @melee_dash_seq 310,905 - 310,915 anAnimationDesc.theName = @melee_seq 310,916 - 310,927 anAnimationDesc.theName = @sprint_seq 310,928 - 310,944 anAnimationDesc.theName = @sprintraise_seq 310,945 - 310,960 anAnimationDesc.theName = @sprintdraw_seq 310,961 - 310,979 anAnimationDesc.theName = @sprintholster_seq 310,980 - 310,990 aSeqDesc.theName = "ads_in_seq" 310,991 - 311,004 aSeqDesc.theActivityName = "ACT_VM_ADS_IN" 311,005 - 311,016 aSeqDesc.theName = "ads_out_seq" 311,017 - 311,031 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT" 311,032 - 311,040 aSeqDesc.theName = "idle_seq" 311,041 - 311,052 aSeqDesc.theActivityName = "ACT_VM_IDLE" 311,053 - 311,063 aSeqDesc.theName = "attack_seq" 311,064 - 311,084 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK" 311,085 - 311,107 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 311,108 - 311,118 aSeqDesc.theName = "reload_seq" 311,119 - 311,132 aSeqDesc.theActivityName = "ACT_VM_RELOAD" 311,133 - 311,146 anEvent.theName = AE_WPN_RUMBLE 311,147 - 311,172 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1 311,173 - 311,198 anEvent.theName = AE_WPN_CLIPBODYGROUP_HIDE 311,199 - 311,224 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW 311,225 - 311,250 anEvent.theName = AE_WPN_RELOAD_MILESTONE_2 311,251 - 311,266 anEvent.theName = AE_CL_PLAYSOUND 311,267 - 311,282 anEvent.theName = AE_WPN_FILLAMMO 311,283 - 311,299 aSeqDesc.theName = "reload_late1_seq" 311,300 - 311,319 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE1" 311,320 - 311,336 aSeqDesc.theName = "reload_late2_seq" 311,337 - 311,356 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE2" 311,357 - 311,373 aSeqDesc.theName = "reload_empty_seq" 311,374 - 311,392 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY" 311,393 - 311,415 aSeqDesc.theName = "reload_empty_late1_seq" 311,416 - 311,440 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1" 311,441 - 311,463 aSeqDesc.theName = "reload_empty_late2_seq" 311,464 - 311,488 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2" 311,489 - 311,497 aSeqDesc.theName = "draw_seq" 311,498 - 311,509 aSeqDesc.theActivityName = "ACT_VM_DRAW" 311,510 - 311,528 anEvent.theName = AE_WPN_READYTOFIRE 311,529 - 311,540 aSeqDesc.theName = "holster_seq" 311,541 - 311,555 aSeqDesc.theActivityName = "ACT_VM_HOLSTER" 311,556 - 311,565 aSeqDesc.theName = "raise_seq" 311,566 - 311,578 aSeqDesc.theActivityName = "ACT_VM_RAISE" 311,579 - 311,598 aSeqDesc.theName = "raise_frommelee_seq" 311,599 - 311,622 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE" 311,623 - 311,632 aSeqDesc.theName = "lower_seq" 311,633 - 311,645 aSeqDesc.theActivityName = "ACT_VM_LOWER" 311,646 - 311,660 aSeqDesc.theName = "melee_dash_seq" 311,661 - 311,681 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2" 311,682 - 311,697 anEvent.theName = AE_MELEE_ATTACK 311,698 - 311,707 aSeqDesc.theName = "melee_seq" 311,708 - 311,728 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1" 311,729 - 311,739 aSeqDesc.theName = "sprint_seq" 311,740 - 311,753 aSeqDesc.theActivityName = "ACT_VM_SPRINT" 311,754 - 311,769 aSeqDesc.theName = "sprintraise_seq" 311,770 - 311,794 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT" 311,795 - 311,809 aSeqDesc.theName = "sprintdraw_seq" 311,810 - 311,831 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT" 311,832 - 311,849 aSeqDesc.theName = "sprintholster_seq" 311,850 - 311,876 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT" 311,877 - 311,891 aBodyPart.theName = "atpov_thr_40mm" 311,892 - 311,896 aBodyPart.theName = "ammo" 311,897 - 311,916 aBodyPart.theName = "v_thr_40mm_magazine" 311,917 - 311,926 [ERROR] Unread bytes (non-zero) [ 61 64 73 5F 62 6C 65 6E 64 00 ] 311,927 - 311,966 aTexture.thePathFileName = "models\Weapons_R2\titan_40mm\titan_40mm" 311,967 - 312,013 aTexture.thePathFileName = "models\Weapons_R2\titan_40mm\titan_40mm_skin31" 312,014 - 312,059 aTexture.thePathFileName = "models\Weapons_R2\titan_40mm\titan_40mm_optic" 312,060 - 312,092 aTexture.thePathFileName = "models\weapons\thr_40mm\thr_40mm" 312,093 - 4,984,538 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 A8 E8 ... ] 4,984,539 - 4,984,539 END OF FILE + 1 (File size) ========================