// Created by Crowbar 0.71 ====== File Size ====== 1,110,231 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 875 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 876 - 2,827 theMdlFileData.theBones 8 2,828 - 3,839 theMdlFileData.theAttachments 11 3,840 - 3,851 theMdlFileData.theHitboxSets 1 3,852 - 3,859 [ERROR] Unread bytes (non-zero) [ 02 03 00 06 04 07 05 01 ] 3,860 - 4,135 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3 3,861 - 3,864 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 3,865 - 3,867 anAnimationDesc.anAnimation [@ref] alignment [ 10 00 00 ] 3,868 - 3,952 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 3,953 - 3,956 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 3,957 - 3,959 anAnimationDesc.anAnimation [@idle_seq] alignment [ 10 00 00 ] 3,960 - 4,044 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 4,045 - 4,048 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 4,049 - 4,051 anAnimationDesc.anAnimation [@attack_seq] alignment [ 10 00 00 ] 4,052 - 4,399 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 4,400 - 5,095 theMdlFileData.theSequenceDescs 3 5,096 - 5,127 [ref] aSeqDesc.theBoneWeights 8 5,128 - 5,129 [ref] aSeqDesc.theAnimDescIndexes 1 5,130 - 5,131 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,132 - 5,133 [idle_seq] aSeqDesc.theAnimDescIndexes 1 5,134 - 5,135 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,136 - 5,375 [attack_seq] aSeqDesc.theEvents 3 5,376 - 5,377 [attack_seq] aSeqDesc.theAnimDescIndexes 1 5,378 - 5,379 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,380 - 5,411 theMdlFileData.theBodyParts 2 5,412 - 5,559 aBodyPart.theModels 1 5,560 - 5,855 aBodyPart.theModels 2 5,856 - 6,087 aModel.theMeshes 2 6,088 - 6,203 aModel.theMeshes 1 6,204 - 6,207 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 6,208 - 6,647 theMdlFileData.theTextures 10 6,648 - 6,651 theMdlFileData.theTexturePaths 1 6,652 - 6,811 theMdlFileData.theSkinFamilies 8 6,812 - 6,865 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 6,866 - 6,867 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 6,868 - 7,983 [ERROR] Unread bytes (non-zero) [ 08 00 00 00 40 00 00 00 60 00 00 00 80 00 00 00 E0 00 00 00 60 ... ] 7,984 - 7,984 aSeqDesc.theActivityName = "" 7,985 - 8,022 theNameCopy = "weapons\softball_at\w_softball_at.mdl" 8,023 - 8,029 theSurfacePropName = "weapon" 8,030 - 8,042 aBone.theName = "ja_c_propGun" 8,043 - 8,054 aBone.theName = "weapon_bone" 8,055 - 8,065 aBone.theName = "def_c_base" 8,066 - 8,081 aBone.theName = "def_c_proscreen" 8,082 - 8,094 aBone.theName = "muzzle_flash" 8,095 - 8,100 aBone.theName = "shell" 8,101 - 8,110 aBone.theName = "l_hand_ik" 8,111 - 8,120 aBone.theName = "r_hand_ik" 8,121 - 8,132 anAttachment.theName = "CAMERA_BASE" 8,133 - 8,139 anAttachment.theName = "CAMERA" 8,140 - 8,146 anAttachment.theName = "L_HAND" 8,147 - 8,153 anAttachment.theName = "R_HAND" 8,154 - 8,165 anAttachment.theName = "SWAY_ROTATE" 8,166 - 8,184 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 8,185 - 8,194 anAttachment.theName = "proscreen" 8,195 - 8,202 aHitboxSet.theName = "default" 8,203 - 8,207 anAnimationDesc.theName = @ref 8,208 - 8,217 anAnimationDesc.theName = @idle_seq 8,218 - 8,229 anAnimationDesc.theName = @attack_seq 8,230 - 8,233 aSeqDesc.theName = "ref" 8,234 - 8,242 aSeqDesc.theName = "idle_seq" 8,243 - 8,254 aSeqDesc.theActivityName = "ACT_VM_IDLE" 8,255 - 8,265 aSeqDesc.theName = "attack_seq" 8,266 - 8,287 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 8,288 - 8,310 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 8,311 - 8,324 aBodyPart.theName = "w_softball_at" 8,325 - 8,370 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_skin01" 8,371 - 8,416 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_skin31" 8,417 - 8,464 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_01" 8,465 - 8,512 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_02" 8,513 - 8,560 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_03" 8,561 - 8,608 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_04" 8,609 - 8,656 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_05" 8,657 - 8,704 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_06" 8,705 - 8,733 aTexture.thePathFileName = "models\weapons\mgl_at\ris_at" 8,734 - 8,774 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 8,775 - 1,110,230 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 8D C4 D8 6D 18 02 00 00 ... ] 1,110,231 - 1,110,231 END OF FILE + 1 (File size) ========================