// Created by Crowbar 0.71 ====== File Size ====== 2,292,522 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 895 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 896 - 21,635 theMdlFileData.theBones 85 21,636 - 23,751 theMdlFileData.theAttachments 23 23,752 - 23,763 theMdlFileData.theHitboxSets 1 23,764 - 23,851 [ERROR] Unread bytes (non-zero) [ 4B 0C 03 50 09 0B 4C 51 54 53 52 05 06 07 3F 40 0D 12 10 15 16 ... ] 23,852 - 31,395 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 82 23,853 - 23,856 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 23,857 - 23,859 anAnimationDesc.anAnimation [@ref] alignment [ C1 09 00 ] 23,860 - 23,944 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 23,945 - 23,948 anAnimationDesc.anAnimation [ads_in_anim] (unused empty data structure at the end of the list) 23,949 - 23,951 anAnimationDesc.anAnimation [ads_in_anim] alignment [ C1 09 00 ] 23,952 - 24,035 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,036 - 24,053 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 24,054 - 24,057 anAnimationDesc.anAnimation [ads_out_anim] (unused empty data structure at the end of the list) 24,058 - 24,059 anAnimationDesc.anAnimation [ads_out_anim] alignment [ 00 00 ] 24,060 - 24,128 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 3C 29 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,129 - 24,132 anAnimationDesc.anAnimation [ads_in_slide_anim] (unused empty data structure at the end of the list) 24,133 - 24,135 anAnimationDesc.anAnimation [ads_in_slide_anim] alignment [ C0 09 00 ] 24,136 - 24,220 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,221 - 24,224 anAnimationDesc.anAnimation [ads_out_slide_anim] (unused empty data structure at the end of the list) 24,225 - 24,227 anAnimationDesc.anAnimation [ads_out_slide_anim] alignment [ C0 09 00 ] 24,228 - 24,311 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,312 - 24,329 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 24,330 - 24,333 anAnimationDesc.anAnimation [ads_in_onehanded_anim] (unused empty data structure at the end of the list) 24,334 - 24,335 anAnimationDesc.anAnimation [ads_in_onehanded_anim] alignment [ 00 00 ] 24,336 - 24,404 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 88 4C 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,405 - 24,408 anAnimationDesc.anAnimation [ads_out_onehanded_anim] (unused empty data structure at the end of the list) 24,409 - 24,411 anAnimationDesc.anAnimation [ads_out_onehanded_anim] alignment [ C0 09 00 ] 24,412 - 24,495 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,496 - 24,507 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 24,508 - 24,511 anAnimationDesc.anAnimation [run_anim_static] (unused empty data structure at the end of the list) 24,512 - 24,588 [ERROR] Unread bytes (non-zero) [ 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 ... ] 24,589 - 24,592 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list) 24,593 - 24,595 anAnimationDesc.anAnimation [run_anim] alignment [ BF 09 00 ] 24,596 - 24,680 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,681 - 24,684 anAnimationDesc.anAnimation [run_anim_layer] (unused empty data structure at the end of the list) 24,685 - 24,687 anAnimationDesc.anAnimation [run_anim_layer] alignment [ BF 09 00 ] 24,688 - 24,771 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,772 - 24,799 anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 24,800 - 24,812 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 7C 73 00 00 00 00 00 00 00 ] 24,813 - 24,814 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 24,815 - 24,818 anAnimationDesc.anAnimation [walk_anim_static] (unused empty data structure at the end of the list) 24,819 - 24,819 anAnimationDesc.anAnimation [walk_anim_static] alignment [ 00 ] 24,820 - 24,864 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,865 - 24,868 anAnimationDesc.anAnimation [walk_anim] (unused empty data structure at the end of the list) 24,869 - 24,871 anAnimationDesc.anAnimation [walk_anim] alignment [ BE 09 00 ] 24,872 - 24,956 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,957 - 24,960 anAnimationDesc.anAnimation [walk_ads_anim] (unused empty data structure at the end of the list) 24,961 - 24,963 anAnimationDesc.anAnimation [walk_ads_anim] alignment [ BE 09 00 ] 24,964 - 25,047 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,048 - 25,069 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 25,063 - 25,064 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 25) 25,065 - 25,088 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 58 81 00 00 00 00 ... ] 25,089 - 25,090 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 25,091 - 25,094 anAnimationDesc.anAnimation [walk_anim_nocam] (unused empty data structure at the end of the list) 25,095 - 25,095 anAnimationDesc.anAnimation [walk_anim_nocam] alignment [ 00 ] 25,096 - 25,323 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,324 - 25,345 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 25,341 - 25,342 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 25,343 - 25,346 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list) 25,347 - 25,347 anAnimationDesc.anAnimation [idle_anim] alignment [ 00 ] 25,348 - 25,370 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 64 BC 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,371 - 25,372 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 25,373 - 25,416 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,417 - 25,420 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list) 25,421 - 25,423 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ BC 09 00 ] 25,424 - 25,508 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,509 - 25,512 anAnimationDesc.anAnimation [idle_onehanded_anim] (unused empty data structure at the end of the list) 25,513 - 25,515 anAnimationDesc.anAnimation [idle_onehanded_anim] alignment [ BC 09 00 ] 25,516 - 25,599 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,600 - 25,615 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 25,613 - 25,614 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 25,615 - 25,646 [ERROR] Unread bytes (non-zero) [ 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B0 BB 00 00 ... ] 25,647 - 25,648 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 25,649 - 25,652 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] (unused empty data structure at the end of the list) 25,653 - 25,655 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] alignment [ 00 00 00 ] 25,656 - 25,692 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,693 - 25,696 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list) 25,697 - 25,699 anAnimationDesc.anAnimation [idle_check_anim] alignment [ BB 09 00 ] 25,700 - 25,783 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,784 - 25,805 anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29) 25,806 - 25,828 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 E8 CB 00 00 00 00 00 00 00 00 00 ... ] 25,829 - 25,830 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 25,831 - 25,834 anAnimationDesc.anAnimation [idle_check_anim_nod] (unused empty data structure at the end of the list) 25,835 - 25,835 anAnimationDesc.anAnimation [idle_check_anim_nod] alignment [ 00 ] 25,836 - 25,876 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,877 - 25,880 anAnimationDesc.anAnimation [idle_check_ads_anim] (unused empty data structure at the end of the list) 25,881 - 25,883 anAnimationDesc.anAnimation [idle_check_ads_anim] alignment [ BB 09 00 ] 25,884 - 25,968 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,969 - 25,972 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list) 25,973 - 25,975 anAnimationDesc.anAnimation [attack_anim] alignment [ BB 09 00 ] 25,976 - 26,059 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,060 - 26,075 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 26,074 - 26,075 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 26,076 - 26,079 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list) 26,080 - 26,152 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 F4 EC 00 00 00 00 00 00 00 ... ] 26,153 - 26,156 anAnimationDesc.anAnimation [attack_onehanded_anim] (unused empty data structure at the end of the list) 26,157 - 26,159 anAnimationDesc.anAnimation [attack_onehanded_anim] alignment [ BA 09 00 ] 26,160 - 26,244 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,245 - 26,248 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] (unused empty data structure at the end of the list) 26,249 - 26,251 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] alignment [ BA 09 00 ] 26,252 - 26,520 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,521 - 26,524 anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list) 26,525 - 26,527 anAnimationDesc.anAnimation [reload_empty_late1_anim] alignment [ B9 09 00 ] 26,528 - 26,611 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 77 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,612 - 26,621 anAnimationDesc.anAnimation (frameCount = 64; sectionFrameCount = 64) 26,622 - 26,624 [ERROR] Unread bytes (non-zero) [ F0 41 00 ] 26,625 - 26,626 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 26,627 - 26,630 anAnimationDesc.anAnimation [reload_empty_late2_anim] (unused empty data structure at the end of the list) 26,631 - 26,631 anAnimationDesc.anAnimation [reload_empty_late2_anim] alignment [ 00 ] 26,632 - 26,888 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 1C 35 02 00 00 00 00 00 00 ... ] 26,889 - 26,892 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_anim] (unused empty data structure at the end of the list) 26,893 - 26,895 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_anim] alignment [ B8 09 00 ] 26,896 - 26,980 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 77 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,981 - 26,984 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] (unused empty data structure at the end of the list) 26,985 - 26,987 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] alignment [ B8 09 00 ] 26,988 - 27,256 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,257 - 27,260 anAnimationDesc.anAnimation [reload_empty_late1_crouch_anim] (unused empty data structure at the end of the list) 27,261 - 27,263 anAnimationDesc.anAnimation [reload_empty_late1_crouch_anim] alignment [ B7 09 00 ] 27,264 - 27,347 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 77 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,348 - 27,363 anAnimationDesc.anAnimation (frameCount = 64; sectionFrameCount = 64) 27,364 - 27,623 [ERROR] Unread bytes (non-zero) [ 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1C 88 04 00 00 ... ] 27,624 - 27,633 anAnimationDesc.anAnimation (frameCount = 119; sectionFrameCount = 119) 27,634 - 27,636 [ERROR] Unread bytes (non-zero) [ F0 41 00 ] 27,637 - 27,638 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 27,639 - 27,642 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_crouch_anim] (unused empty data structure at the end of the list) 27,643 - 27,643 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_crouch_anim] alignment [ 00 ] 27,644 - 27,716 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 58 AC 05 00 00 00 00 00 00 ... ] 27,717 - 27,720 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_crouch_anim] (unused empty data structure at the end of the list) 27,721 - 27,723 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_crouch_anim] alignment [ B6 09 00 ] 27,724 - 27,808 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,809 - 27,812 anAnimationDesc.anAnimation [switch_to_onehanded_anim] (unused empty data structure at the end of the list) 27,813 - 27,815 anAnimationDesc.anAnimation [switch_to_onehanded_anim] alignment [ B5 09 00 ] 27,816 - 27,899 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,900 - 27,915 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 27,916 - 27,919 anAnimationDesc.anAnimation [switch_to_twohanded_anim] (unused empty data structure at the end of the list) 27,920 - 27,992 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 D4 0D 06 00 00 00 00 00 00 ... ] 27,993 - 27,996 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] (unused empty data structure at the end of the list) 27,997 - 27,999 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] alignment [ B5 09 00 ] 28,000 - 28,083 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,084 - 28,093 anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19) 28,094 - 28,097 anAnimationDesc.anAnimation [switch_to_land_ads_anim] (unused empty data structure at the end of the list) 28,098 - 28,099 anAnimationDesc.anAnimation [switch_to_land_ads_anim] alignment [ 00 00 ] 28,100 - 28,176 [ERROR] Unread bytes (non-zero) [ 13 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 DC 21 06 00 00 ... ] 28,177 - 28,180 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] (unused empty data structure at the end of the list) 28,181 - 28,183 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] alignment [ B4 09 00 ] 28,184 - 28,268 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,269 - 28,272 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] (unused empty data structure at the end of the list) 28,273 - 28,275 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] alignment [ B4 09 00 ] 28,276 - 28,359 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,360 - 28,369 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 28,370 - 28,373 anAnimationDesc.anAnimation [switch_to_jump_anim] (unused empty data structure at the end of the list) 28,374 - 28,375 anAnimationDesc.anAnimation [switch_to_jump_anim] alignment [ 00 00 ] 28,376 - 28,452 [ERROR] Unread bytes (non-zero) [ 1F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C8 31 06 00 00 ... ] 28,453 - 28,456 anAnimationDesc.anAnimation [switch_to_land_anim] (unused empty data structure at the end of the list) 28,457 - 28,459 anAnimationDesc.anAnimation [switch_to_land_anim] alignment [ B4 09 00 ] 28,460 - 28,728 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,729 - 28,732 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list) 28,733 - 28,735 anAnimationDesc.anAnimation [@draw_seq] alignment [ B3 09 00 ] 28,736 - 28,820 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,821 - 28,824 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list) 28,825 - 28,827 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ B2 09 00 ] 28,828 - 28,911 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,912 - 28,939 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 28,940 - 28,958 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 70 A1 06 00 00 00 00 00 00 00 00 00 00 00 00 ] 28,959 - 28,960 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 28,961 - 28,964 anAnimationDesc.anAnimation [@draw_crouch_seq] (unused empty data structure at the end of the list) 28,965 - 28,967 anAnimationDesc.anAnimation [@draw_crouch_seq] alignment [ 00 00 00 ] 28,968 - 29,004 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,005 - 29,008 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] (unused empty data structure at the end of the list) 29,009 - 29,011 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] alignment [ B2 09 00 ] 29,012 - 29,096 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,097 - 29,100 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list) 29,101 - 29,103 anAnimationDesc.anAnimation [@holster_seq] alignment [ B2 09 00 ] 29,104 - 29,188 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,189 - 29,192 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list) 29,193 - 29,195 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ B1 09 00 ] 29,196 - 29,280 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,281 - 29,284 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list) 29,285 - 29,287 anAnimationDesc.anAnimation [@raise_seq] alignment [ B1 09 00 ] 29,288 - 29,371 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,372 - 29,393 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 29,394 - 29,398 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ] 29,399 - 29,400 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 29,401 - 29,404 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list) 29,405 - 29,407 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ E3 06 00 ] 29,408 - 29,464 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,465 - 29,468 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list) 29,469 - 29,471 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ B0 09 00 ] 29,472 - 29,556 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,557 - 29,560 anAnimationDesc.anAnimation [@raise_crouch_seq] (unused empty data structure at the end of the list) 29,561 - 29,563 anAnimationDesc.anAnimation [@raise_crouch_seq] alignment [ B0 09 00 ] 29,564 - 29,647 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,648 - 29,663 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 29,661 - 29,662 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 29,663 - 29,740 [ERROR] Unread bytes (non-zero) [ 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 05 07 00 ... ] 29,741 - 29,744 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] (unused empty data structure at the end of the list) 29,745 - 29,747 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] alignment [ B0 09 00 ] 29,748 - 29,832 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,833 - 29,836 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] (unused empty data structure at the end of the list) 29,837 - 29,839 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] alignment [ AF 09 00 ] 29,840 - 29,923 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,924 - 29,945 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 29,946 - 29,950 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ] 29,951 - 29,952 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 29,953 - 29,956 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list) 29,957 - 29,959 anAnimationDesc.anAnimation [@lower_seq] alignment [ 26 07 00 ] 29,960 - 30,016 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,017 - 30,020 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list) 30,021 - 30,023 anAnimationDesc.anAnimation [@lower_onehanded_seq] alignment [ AF 09 00 ] 30,024 - 30,108 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,109 - 30,112 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 30,113 - 30,115 anAnimationDesc.anAnimation [@sprint_seq] alignment [ AE 09 00 ] 30,116 - 30,199 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,200 - 30,215 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 30,216 - 30,292 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 4B 07 00 00 ... ] 30,293 - 30,296 anAnimationDesc.anAnimation [@sprintraise_seq_air] (unused empty data structure at the end of the list) 30,297 - 30,299 anAnimationDesc.anAnimation [@sprintraise_seq_air] alignment [ AE 09 00 ] 30,300 - 30,383 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,384 - 30,399 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 30,400 - 30,476 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 90 69 07 00 00 ... ] 30,477 - 30,480 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list) 30,481 - 30,483 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ AD 09 00 ] 30,484 - 30,568 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,569 - 30,572 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list) 30,573 - 30,575 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ AD 09 00 ] 30,576 - 30,659 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,660 - 30,669 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 30,670 - 30,672 [ERROR] Unread bytes (non-zero) [ F0 41 00 ] 30,673 - 30,674 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 30,675 - 30,678 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list) 30,679 - 30,679 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] alignment [ 00 ] 30,680 - 30,752 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 7C 94 07 00 00 00 00 00 00 ... ] 30,753 - 30,756 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list) 30,757 - 30,759 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] alignment [ AD 09 00 ] 30,760 - 30,844 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,845 - 30,848 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list) 30,849 - 30,851 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] alignment [ AC 09 00 ] 30,852 - 30,935 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,936 - 30,957 anAnimationDesc.anAnimation (frameCount = 14; sectionFrameCount = 14) 30,958 - 30,965 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ] 30,966 - 30,967 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 30,968 - 30,971 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] (unused empty data structure at the end of the list) 30,972 - 31,028 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,029 - 31,032 anAnimationDesc.anAnimation [optic_anim_layer] (unused empty data structure at the end of the list) 31,033 - 31,035 anAnimationDesc.anAnimation [optic_anim_layer] alignment [ AC 09 00 ] 31,036 - 31,120 [ERROR] Unread bytes (non-zero) [ 00 00 20 42 05 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,121 - 31,124 anAnimationDesc.anAnimation [optic_anim_layer_ads] (unused empty data structure at the end of the list) 31,125 - 31,127 anAnimationDesc.anAnimation [optic_anim_layer_ads] alignment [ AB 09 00 ] 31,128 - 41,937 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 41,938 - 41,939 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 41,940 - 42,213 [ERROR] Unread bytes (non-zero) [ 00 00 1B 0E 00 00 9C CC 7A 1E CD 00 32 3E 07 37 61 B8 55 3A 00 ... ] 42,214 - 42,231 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 128) 42,232 - 42,489 [ERROR] Unread bytes (non-zero) [ 00 00 B2 09 20 54 10 AE 1A BC B4 BC 06 46 B4 B8 00 3C 00 3C 00 ... ] 42,490 - 42,493 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 3) 42,494 - 42,949 [ERROR] Unread bytes (non-zero) [ 01 0D 60 FF 10 10 C6 86 3E 85 4E 81 D1 83 6F 89 38 8E 55 92 9B ... ] 42,950 - 43,147 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 28) 43,148 - 44,237 [ERROR] Unread bytes (non-zero) [ 10 00 00 92 5D 27 F4 BC E8 85 40 08 00 3C 00 3C 00 3C 20 00 00 ... ] 44,238 - 44,241 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 120) 44,242 - 44,245 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] (unused empty data structure at the end of the list) 44,246 - 44,247 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] alignment [ 00 00 ] 44,248 - 46,261 [ERROR] Unread bytes (non-zero) [ 10 10 98 E5 BA E7 75 EC 7B F1 2D F5 25 F6 F0 F2 9B EC 4D E5 72 ... ] 46,262 - 46,371 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 14) 46,372 - 46,537 [ERROR] Unread bytes (non-zero) [ 88 31 BA 38 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 3B 0E 00 ... ] 46,538 - 46,539 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 60) 46,540 - 46,543 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] (unused empty data structure at the end of the list) 46,544 - 47,089 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 40 0E 00 00 00 00 10 00 00 32 58 50 4B 45 00 ... ] 47,090 - 47,091 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 47,092 - 47,095 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list) 47,096 - 47,273 [ERROR] Unread bytes (non-zero) [ B1 10 8D 18 5C 1E 5C 21 CF 22 BC 23 26 25 42 28 5F 2A BC 2A 1A ... ] 47,274 - 47,275 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 47,276 - 47,279 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list) 47,280 - 608,359 [ERROR] Unread bytes (non-zero) [ 3B 00 2A 00 29 00 28 00 27 00 00 00 00 00 0D 0E 00 00 0B 36 D0 ... ] 608,360 - 628,079 theMdlFileData.theSequenceDescs 85 628,080 - 628,419 [ref] aSeqDesc.theBoneWeights 85 628,420 - 628,421 [ref] aSeqDesc.theAnimDescIndexes 1 628,422 - 628,423 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 628,424 - 628,439 [walk_seq] aSeqDesc.thePoseKeys 4 628,440 - 628,447 [walk_seq] aSeqDesc.theAnimDescIndexes 4 628,448 - 628,463 [walk_seq_nocam] aSeqDesc.thePoseKeys 4 628,464 - 628,471 [walk_seq_nocam] aSeqDesc.theAnimDescIndexes 4 628,472 - 629,591 [reload_seq] aSeqDesc.theEvents 14 629,592 - 629,615 [reload_seq] aSeqDesc.theAutoLayers 1 629,616 - 629,617 [reload_seq] aSeqDesc.theAnimDescIndexes 1 629,618 - 629,619 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 629,620 - 630,899 [reload_empty_seq] aSeqDesc.theEvents 16 630,900 - 630,923 [reload_empty_seq] aSeqDesc.theAutoLayers 1 630,924 - 630,925 [reload_empty_seq] aSeqDesc.theAnimDescIndexes 1 630,926 - 630,927 [reload_empty_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 630,928 - 631,727 [reload_empty_late1_seq] aSeqDesc.theEvents 10 631,728 - 631,751 [reload_empty_late1_seq] aSeqDesc.theAutoLayers 1 631,752 - 631,753 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1 631,754 - 631,755 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 631,756 - 632,155 [reload_empty_late2_seq] aSeqDesc.theEvents 5 632,156 - 632,179 [reload_empty_late2_seq] aSeqDesc.theAutoLayers 1 632,180 - 632,181 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes 1 632,182 - 632,183 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 632,184 - 633,303 [reload_onehanded_seq] aSeqDesc.theEvents 14 633,304 - 633,305 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 633,306 - 633,307 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 633,308 - 634,587 [reload_empty_onehanded_seq] aSeqDesc.theEvents 16 634,588 - 634,589 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 634,590 - 634,591 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 634,592 - 635,391 [reload_empty_onehanded_late1_seq] aSeqDesc.theEvents 10 635,392 - 635,393 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes 1 635,394 - 635,395 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 635,396 - 635,795 [reload_empty_onehanded_late2_seq] aSeqDesc.theEvents 5 635,796 - 635,797 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes 1 635,798 - 635,799 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 635,800 - 636,919 [reload_crouch_seq] aSeqDesc.theEvents 14 636,920 - 636,943 [reload_crouch_seq] aSeqDesc.theAutoLayers 1 636,944 - 636,945 [reload_crouch_seq] aSeqDesc.theAnimDescIndexes 1 636,946 - 636,947 [reload_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 636,948 - 636,951 [reload_crouch_seq] aSeqDesc.theActivityModifiers 1 636,952 - 636,955 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 636,956 - 638,235 [reload_empty_crouch_seq] aSeqDesc.theEvents 16 638,236 - 638,259 [reload_empty_crouch_seq] aSeqDesc.theAutoLayers 1 638,260 - 638,261 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes 1 638,262 - 638,263 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 638,264 - 638,267 [reload_empty_crouch_seq] aSeqDesc.theActivityModifiers 1 638,268 - 638,271 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 638,272 - 639,071 [reload_empty_late1_crouch_seq] aSeqDesc.theEvents 10 639,072 - 639,095 [reload_empty_late1_crouch_seq] aSeqDesc.theAutoLayers 1 639,096 - 639,097 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 639,098 - 639,099 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 639,100 - 639,103 [reload_empty_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 639,104 - 639,107 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 639,108 - 639,507 [reload_empty_late2_crouch_seq] aSeqDesc.theEvents 5 639,508 - 639,531 [reload_empty_late2_crouch_seq] aSeqDesc.theAutoLayers 1 639,532 - 639,533 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 639,534 - 639,535 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 639,536 - 639,539 [reload_empty_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 639,540 - 639,543 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 639,544 - 640,663 [reload_onehanded_crouch_seq] aSeqDesc.theEvents 14 640,664 - 640,665 [reload_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 640,666 - 640,667 [reload_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 640,668 - 640,671 [reload_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 640,672 - 640,675 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 640,676 - 641,875 [reload_empty_onehanded_crouch_seq] aSeqDesc.theEvents 15 641,876 - 641,877 [reload_empty_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 641,878 - 641,879 [reload_empty_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 641,880 - 641,883 [reload_empty_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 641,884 - 641,887 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 641,888 - 642,687 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theEvents 10 642,688 - 642,689 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 642,690 - 642,691 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 642,692 - 642,695 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 642,696 - 642,699 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 642,700 - 643,099 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theEvents 5 643,100 - 643,101 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 643,102 - 643,103 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 643,104 - 643,107 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 643,108 - 643,111 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 643,112 - 643,271 [draw_seq] aSeqDesc.theEvents 2 643,272 - 643,295 [draw_seq] aSeqDesc.theAutoLayers 1 643,296 - 643,297 [draw_seq] aSeqDesc.theAnimDescIndexes 1 643,298 - 643,299 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 643,300 - 643,459 [draw_onehanded_seq] aSeqDesc.theEvents 2 643,460 - 643,483 [draw_onehanded_seq] aSeqDesc.theAutoLayers 1 643,484 - 643,485 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 643,486 - 643,487 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 643,488 - 643,647 [draw_crouch_seq] aSeqDesc.theEvents 2 643,648 - 643,671 [draw_crouch_seq] aSeqDesc.theAutoLayers 1 643,672 - 643,673 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes 1 643,674 - 643,675 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 643,676 - 643,679 [draw_crouch_seq] aSeqDesc.theActivityModifiers 1 643,680 - 643,683 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 643,684 - 643,843 [draw_onehanded_crouch_seq] aSeqDesc.theEvents 2 643,844 - 643,867 [draw_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 643,868 - 643,869 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 643,870 - 643,871 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 643,872 - 643,875 [draw_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 643,876 - 643,879 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 643,880 - 643,959 [holster_seq] aSeqDesc.theEvents 1 643,960 - 643,983 [holster_seq] aSeqDesc.theAutoLayers 1 643,984 - 643,985 [holster_seq] aSeqDesc.theAnimDescIndexes 1 643,986 - 643,987 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 643,988 - 644,067 [holster_onehanded_seq] aSeqDesc.theEvents 1 644,068 - 644,091 [holster_onehanded_seq] aSeqDesc.theAutoLayers 1 644,092 - 644,093 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 644,094 - 644,095 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 644,096 - 644,255 [raise_seq] aSeqDesc.theEvents 2 644,256 - 644,279 [raise_seq] aSeqDesc.theAutoLayers 1 644,280 - 644,281 [raise_seq] aSeqDesc.theAnimDescIndexes 1 644,282 - 644,283 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 644,284 - 644,443 [raise_onehanded_seq] aSeqDesc.theEvents 2 644,444 - 644,467 [raise_onehanded_seq] aSeqDesc.theAutoLayers 1 644,468 - 644,469 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 644,470 - 644,471 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 644,472 - 644,551 [raise_frommelee_seq] aSeqDesc.theEvents 1 644,552 - 644,575 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1 644,576 - 644,577 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1 644,578 - 644,579 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 644,580 - 644,739 [raise_crouch_seq] aSeqDesc.theEvents 2 644,740 - 644,763 [raise_crouch_seq] aSeqDesc.theAutoLayers 1 644,764 - 644,765 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes 1 644,766 - 644,767 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 644,768 - 644,771 [raise_crouch_seq] aSeqDesc.theActivityModifiers 1 644,772 - 644,775 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 644,776 - 644,935 [raise_onehanded_crouch_seq] aSeqDesc.theEvents 2 644,936 - 644,959 [raise_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 644,960 - 644,961 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 644,962 - 644,963 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 644,964 - 644,967 [raise_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 644,968 - 644,971 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 644,972 - 645,051 [raise_frommelee_crouch_seq] aSeqDesc.theEvents 1 645,052 - 645,075 [raise_frommelee_crouch_seq] aSeqDesc.theAutoLayers 1 645,076 - 645,077 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes 1 645,078 - 645,079 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,080 - 645,083 [raise_frommelee_crouch_seq] aSeqDesc.theActivityModifiers 1 645,084 - 645,087 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 645,088 - 645,167 [raise_frommelee_sliding_seq] aSeqDesc.theEvents 1 645,168 - 645,191 [raise_frommelee_sliding_seq] aSeqDesc.theAutoLayers 1 645,192 - 645,193 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes 1 645,194 - 645,195 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,196 - 645,199 [raise_frommelee_sliding_seq] aSeqDesc.theActivityModifiers 1 645,200 - 645,203 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 645,204 - 645,283 [lower_seq] aSeqDesc.theEvents 1 645,284 - 645,307 [lower_seq] aSeqDesc.theAutoLayers 1 645,308 - 645,309 [lower_seq] aSeqDesc.theAnimDescIndexes 1 645,310 - 645,311 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,312 - 645,391 [lower_onehanded_seq] aSeqDesc.theEvents 1 645,392 - 645,415 [lower_onehanded_seq] aSeqDesc.theAutoLayers 1 645,416 - 645,417 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 645,418 - 645,419 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,420 - 645,421 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 645,422 - 645,423 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,424 - 645,503 [sprintraise_seq] aSeqDesc.theEvents 1 645,504 - 645,505 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1 645,506 - 645,507 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,508 - 645,587 [sprintraise_seq_air] aSeqDesc.theEvents 1 645,588 - 645,589 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes 1 645,590 - 645,591 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,592 - 645,595 [sprintraise_seq_air] aSeqDesc.theActivityModifiers 1 645,596 - 645,599 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 645,600 - 645,601 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1 645,602 - 645,603 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,604 - 645,605 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1 645,606 - 645,607 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,608 - 645,609 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 645,610 - 645,611 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,612 - 645,691 [sprintraise_onehanded_seq] aSeqDesc.theEvents 1 645,692 - 645,693 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 645,694 - 645,695 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,696 - 645,697 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 645,698 - 645,699 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,700 - 645,701 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 645,702 - 645,703 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,704 - 645,783 [sprintraise_onehanded_seq_slide] aSeqDesc.theEvents 1 645,784 - 645,785 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes 1 645,786 - 645,787 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,788 - 645,791 [sprintraise_onehanded_seq_slide] aSeqDesc.theActivityModifiers 1 645,792 - 645,795 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 645,796 - 645,797 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1 645,798 - 645,799 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,800 - 645,801 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes 1 645,802 - 645,803 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,804 - 645,807 [ads_in_crouch_seq] aSeqDesc.theActivityModifiers 1 645,808 - 645,811 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 645,812 - 645,813 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes 1 645,814 - 645,815 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,816 - 645,819 [ads_in_seq_air] aSeqDesc.theActivityModifiers 1 645,820 - 645,823 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 645,824 - 645,847 [ads_out_seq] aSeqDesc.theAutoLayers 1 645,848 - 645,849 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1 645,850 - 645,851 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,852 - 645,853 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes 1 645,854 - 645,855 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,856 - 645,859 [ads_out_crouch_seq] aSeqDesc.theActivityModifiers 1 645,860 - 645,863 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 645,864 - 645,865 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes 1 645,866 - 645,867 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,868 - 645,875 [ads_out_seq_air] aSeqDesc.theActivityModifiers 2 645,876 - 645,883 [ERROR] Unread bytes (non-zero) [ 3D 4D 00 00 01 00 00 00 ] 645,884 - 645,885 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 645,886 - 645,887 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,888 - 645,889 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 645,890 - 645,891 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,892 - 645,895 [ads_in_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1 645,896 - 645,899 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 645,900 - 645,901 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 1 645,902 - 645,903 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,904 - 645,907 [ads_in_onehanded_seq_air] aSeqDesc.theActivityModifiers 1 645,908 - 645,911 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 645,912 - 645,935 [ads_out_onehanded_seq] aSeqDesc.theAutoLayers 1 645,936 - 645,937 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 645,938 - 645,939 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,940 - 645,941 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 645,942 - 645,943 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,944 - 645,951 [ads_out_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 2 645,952 - 645,959 [ERROR] Unread bytes (non-zero) [ 7F 52 00 00 01 00 00 00 ] 645,960 - 645,961 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes 1 645,962 - 645,963 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,964 - 645,971 [ads_out_onehanded_seq_wallrun] aSeqDesc.theActivityModifiers 2 645,972 - 645,979 [ERROR] Unread bytes (non-zero) [ 54 4D 00 00 01 00 00 00 ] 645,980 - 645,991 [run_layer] aSeqDesc.thePoseKeys 3 645,992 - 645,995 [run_layer] aSeqDesc.theAnimDescIndexes 2 645,996 - 645,997 [run_layer_reload] aSeqDesc.theAnimDescIndexes 1 645,998 - 645,999 [run_layer_reload] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 646,000 - 646,011 [optic_layer] aSeqDesc.thePoseKeys 3 646,012 - 646,351 [optic_layer] aSeqDesc.theBoneWeights 85 646,352 - 646,355 [optic_layer] aSeqDesc.theAnimDescIndexes 2 646,356 - 646,695 [wind_loop_layer] aSeqDesc.theBoneWeights 85 646,696 - 646,697 [wind_loop_layer] aSeqDesc.theAnimDescIndexes 1 646,698 - 646,699 [wind_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 646,700 - 646,701 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes 1 646,702 - 646,703 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 646,704 - 646,715 [idle_seq_autoplay] aSeqDesc.thePoseKeys 3 646,716 - 646,719 [idle_seq_autoplay] aSeqDesc.theAnimDescIndexes 2 646,720 - 646,731 [idle_seq] aSeqDesc.thePoseKeys 3 646,732 - 647,071 [idle_seq] aSeqDesc.theBoneWeights 85 647,072 - 647,075 [idle_seq] aSeqDesc.theAnimDescIndexes 2 647,076 - 647,087 [idle_seq_air] aSeqDesc.thePoseKeys 3 647,088 - 647,091 [idle_seq_air] aSeqDesc.theAnimDescIndexes 2 647,092 - 647,099 [idle_seq_air] aSeqDesc.theActivityModifiers 2 647,100 - 647,107 [ERROR] Unread bytes (non-zero) [ 75 48 00 00 01 00 00 00 ] 647,108 - 647,119 [idle_seq_crouch_air] aSeqDesc.thePoseKeys 3 647,120 - 647,123 [idle_seq_crouch_air] aSeqDesc.theAnimDescIndexes 2 647,124 - 647,127 [idle_seq_crouch_air] aSeqDesc.theActivityModifiers 1 647,128 - 647,131 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 647,132 - 647,143 [idle_seq_crouch] aSeqDesc.thePoseKeys 3 647,144 - 647,147 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 2 647,148 - 647,155 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2 647,156 - 647,163 [ERROR] Unread bytes (non-zero) [ 49 4B 00 00 01 00 00 00 ] 647,164 - 647,175 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3 647,176 - 647,179 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 647,180 - 647,191 [idle_onehanded_seq_air] aSeqDesc.thePoseKeys 3 647,192 - 647,195 [idle_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 2 647,196 - 647,203 [idle_onehanded_seq_air] aSeqDesc.theActivityModifiers 2 647,204 - 647,211 [ERROR] Unread bytes (non-zero) [ 19 4B 00 00 00 00 00 00 ] 647,212 - 647,223 [attack_seq] aSeqDesc.thePoseKeys 3 647,224 - 647,463 [attack_seq] aSeqDesc.theEvents 3 647,464 - 647,487 [attack_seq] aSeqDesc.theAutoLayers 1 647,488 - 647,491 [attack_seq] aSeqDesc.theAnimDescIndexes 2 647,492 - 647,503 [attack_seq_regrip] aSeqDesc.thePoseKeys 3 647,504 - 647,743 [attack_seq_regrip] aSeqDesc.theEvents 3 647,744 - 647,767 [attack_seq_regrip] aSeqDesc.theAutoLayers 1 647,768 - 647,771 [attack_seq_regrip] aSeqDesc.theAnimDescIndexes 2 647,772 - 647,783 [attack_onehanded_seq] aSeqDesc.thePoseKeys 3 647,784 - 648,023 [attack_onehanded_seq] aSeqDesc.theEvents 3 648,024 - 648,047 [attack_onehanded_seq] aSeqDesc.theAutoLayers 1 648,048 - 648,051 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 648,052 - 648,063 [attack_onehanded_slide_seq] aSeqDesc.thePoseKeys 3 648,064 - 648,303 [attack_onehanded_slide_seq] aSeqDesc.theEvents 3 648,304 - 648,327 [attack_onehanded_slide_seq] aSeqDesc.theAutoLayers 1 648,328 - 648,331 [attack_onehanded_slide_seq] aSeqDesc.theAnimDescIndexes 2 648,332 - 648,335 [attack_onehanded_slide_seq] aSeqDesc.theActivityModifiers 1 648,336 - 648,339 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 648,340 - 648,351 [idle_check_seq] aSeqDesc.thePoseKeys 3 648,352 - 648,355 [idle_check_seq] aSeqDesc.theAnimDescIndexes 2 648,356 - 648,367 [crouch2idle_seq] aSeqDesc.thePoseKeys 3 648,368 - 648,371 [crouch2idle_seq] aSeqDesc.theAnimDescIndexes 2 648,372 - 648,383 [regrip] aSeqDesc.thePoseKeys 3 648,384 - 648,387 [regrip] aSeqDesc.theAnimDescIndexes 2 648,388 - 648,399 [regrip_02] aSeqDesc.thePoseKeys 3 648,400 - 648,403 [regrip_02] aSeqDesc.theAnimDescIndexes 2 648,404 - 648,415 [switch_to_jump_iron] aSeqDesc.thePoseKeys 3 648,416 - 648,419 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes 2 648,420 - 648,431 [switch_to_land_iron] aSeqDesc.thePoseKeys 3 648,432 - 648,435 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes 2 648,436 - 648,447 [idle_check_crouch_seq] aSeqDesc.thePoseKeys 3 648,448 - 648,451 [idle_check_crouch_seq] aSeqDesc.theAnimDescIndexes 2 648,452 - 648,463 [switch_to_jump_iron_crouch] aSeqDesc.thePoseKeys 3 648,464 - 648,467 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes 2 648,468 - 648,479 [switch_to_land_iron_crouch] aSeqDesc.thePoseKeys 3 648,480 - 648,483 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes 2 648,484 - 648,485 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1 648,486 - 648,487 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 648,488 - 648,489 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1 648,490 - 648,491 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 648,492 - 648,493 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes 1 648,494 - 648,495 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 648,496 - 648,497 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes 1 648,498 - 648,499 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 648,500 - 648,531 theMdlFileData.theLocalNodeNames 8 648,532 - 648,595 [ERROR] Unread bytes (non-zero) [ 00 02 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 02 00 00 05 ... ] 648,596 - 648,627 theMdlFileData.theBodyParts 2 648,628 - 648,775 aBodyPart.theModels 1 648,776 - 649,071 aBodyPart.theModels 2 649,072 - 649,131 [ERROR] Unread bytes (non-zero) [ 42 49 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 39 ... ] 649,132 - 650,059 aModel.theMeshes 8 650,060 - 650,175 aModel.theMeshes 1 650,176 - 650,479 [ERROR] Unread bytes (non-zero) [ 0F F6 7F 65 10 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 08 ... ] 650,480 - 651,051 theMdlFileData.theTextures 13 651,052 - 651,055 theMdlFileData.theTexturePaths 1 651,056 - 651,185 theMdlFileData.theSkinFamilies 5 651,186 - 651,187 theMdlFileData.theSkinFamilies alignment [ 00 00 ] 651,188 - 661,851 [ERROR] Unread bytes (non-zero) [ 55 00 00 00 40 00 00 00 94 01 00 00 E8 02 00 00 E4 06 00 00 34 ... ] 661,852 - 661,852 aSeqDesc.theActivityName = "" 661,853 - 661,895 theNameCopy = "weapons/shoulder_rocket_SRAM/ptpov_law.mdl" 661,896 - 661,903 theSurfacePropName = "default" 661,904 - 661,914 aBone.theName = "jx_c_delta" 661,915 - 661,923 aBone.theName = "jx_c_pov" 661,924 - 661,935 aBone.theName = "jx_c_camera" 661,936 - 661,945 aBone.theName = "def_c_hip" 661,946 - 661,956 aBone.theName = "jx_c_start" 661,957 - 661,969 aBone.theName = "def_c_spineA" 661,970 - 661,982 aBone.theName = "def_c_spineB" 661,983 - 661,995 aBone.theName = "def_c_spineC" 661,996 - 662,008 aBone.theName = "ja_c_propGun" 662,009 - 662,020 aBone.theName = "def_c_neckA" 662,021 - 662,031 aBone.theName = "jx_c_neckB" 662,032 - 662,043 aBone.theName = "def_c_neckB" 662,044 - 662,054 aBone.theName = "def_c_head" 662,055 - 662,065 aBone.theName = "def_l_clav" 662,066 - 662,080 aBone.theName = "def_l_shoulder" 662,081 - 662,100 aBone.theName = "def_l_shoulderTwist" 662,101 - 662,113 aBone.theName = "def_l_elbowB" 662,114 - 662,131 aBone.theName = "def_l_shoulderMid" 662,132 - 662,143 aBone.theName = "def_l_elbow" 662,144 - 662,157 aBone.theName = "def_l_forearm" 662,158 - 662,169 aBone.theName = "def_l_wrist" 662,170 - 662,185 aBone.theName = "def_l_finIndexA" 662,186 - 662,201 aBone.theName = "def_l_finIndexB" 662,202 - 662,217 aBone.theName = "def_l_finIndexC" 662,218 - 662,231 aBone.theName = "def_l_finMidA" 662,232 - 662,245 aBone.theName = "def_l_finMidB" 662,246 - 662,259 aBone.theName = "def_l_finMidC" 662,260 - 662,275 aBone.theName = "def_l_finThumbA" 662,276 - 662,291 aBone.theName = "def_l_finThumbB" 662,292 - 662,307 aBone.theName = "def_l_finThumbC" 662,308 - 662,327 aBone.theName = "def_l_finRingCarpal" 662,328 - 662,342 aBone.theName = "def_l_finRingA" 662,343 - 662,357 aBone.theName = "def_l_finRingB" 662,358 - 662,372 aBone.theName = "def_l_finRingC" 662,373 - 662,388 aBone.theName = "def_l_finPinkyA" 662,389 - 662,404 aBone.theName = "def_l_finPinkyB" 662,405 - 662,420 aBone.theName = "def_l_finPinkyC" 662,421 - 662,431 aBone.theName = "def_r_clav" 662,432 - 662,446 aBone.theName = "def_r_shoulder" 662,447 - 662,466 aBone.theName = "def_r_shoulderTwist" 662,467 - 662,479 aBone.theName = "def_r_elbowB" 662,480 - 662,497 aBone.theName = "def_r_shoulderMid" 662,498 - 662,509 aBone.theName = "def_r_elbow" 662,510 - 662,523 aBone.theName = "def_r_forearm" 662,524 - 662,535 aBone.theName = "def_r_wrist" 662,536 - 662,551 aBone.theName = "def_r_finIndexA" 662,552 - 662,567 aBone.theName = "def_r_finIndexB" 662,568 - 662,583 aBone.theName = "def_r_finIndexC" 662,584 - 662,597 aBone.theName = "def_r_finMidA" 662,598 - 662,611 aBone.theName = "def_r_finMidB" 662,612 - 662,625 aBone.theName = "def_r_finMidC" 662,626 - 662,641 aBone.theName = "def_r_finThumbA" 662,642 - 662,657 aBone.theName = "def_r_finThumbB" 662,658 - 662,673 aBone.theName = "def_r_finThumbC" 662,674 - 662,693 aBone.theName = "def_r_finRingCarpal" 662,694 - 662,708 aBone.theName = "def_r_finRingA" 662,709 - 662,723 aBone.theName = "def_r_finRingB" 662,724 - 662,738 aBone.theName = "def_r_finRingC" 662,739 - 662,754 aBone.theName = "def_r_finPinkyA" 662,755 - 662,770 aBone.theName = "def_r_finPinkyB" 662,771 - 662,786 aBone.theName = "def_r_finPinkyC" 662,787 - 662,798 aBone.theName = "def_l_thigh" 662,799 - 662,809 aBone.theName = "def_l_knee" 662,810 - 662,821 aBone.theName = "def_l_ankle" 662,822 - 662,832 aBone.theName = "def_l_ball" 662,833 - 662,844 aBone.theName = "def_l_kneeB" 662,845 - 662,856 aBone.theName = "def_r_thigh" 662,857 - 662,867 aBone.theName = "def_r_knee" 662,868 - 662,879 aBone.theName = "def_r_ankle" 662,880 - 662,890 aBone.theName = "def_r_ball" 662,891 - 662,902 aBone.theName = "def_r_kneeB" 662,903 - 662,916 aBone.theName = "ja_l_propHand" 662,917 - 662,930 aBone.theName = "ja_r_propHand" 662,931 - 662,948 aBone.theName = "ja_ads_attachment" 662,949 - 662,960 aBone.theName = "weapon_bone" 662,961 - 662,971 aBone.theName = "def_c_base" 662,972 - 662,987 aBone.theName = "def_c_proscreen" 662,988 - 662,993 aBone.theName = "shell" 662,994 - 663,006 aBone.theName = "muzzle_flash" 663,007 - 663,017 aBone.theName = "flashlight" 663,018 - 663,032 aBone.theName = "def_c_magazine" 663,033 - 663,048 aBone.theName = "def_c_sightRear" 663,049 - 663,071 aBone.theName = "def_c_sightRear_swivel" 663,072 - 663,093 aBone.theName = "def_c_sightRear_sight" 663,094 - 663,116 aBone.theName = "def_c_sightRear_screen" 663,117 - 663,128 anAttachment.theName = "CAMERA_BASE" 663,129 - 663,135 anAttachment.theName = "CAMERA" 663,136 - 663,142 anAttachment.theName = "L_HAND" 663,143 - 663,149 anAttachment.theName = "R_HAND" 663,150 - 663,161 anAttachment.theName = "SWAY_ROTATE" 663,162 - 663,180 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 663,181 - 663,191 anAttachment.theName = "L_BACKHAND" 663,192 - 663,206 anAttachment.theName = "vstAttachment1" 663,207 - 663,213 anAttachment.theName = "SCR_BL" 663,214 - 663,220 anAttachment.theName = "SCR_TR" 663,221 - 663,230 anAttachment.theName = "l_hand_ik" 663,231 - 663,240 anAttachment.theName = "r_hand_ik" 663,241 - 663,247 anAttachment.theName = "reload" 663,248 - 663,263 anAttachment.theName = "muzzle_flash_fp" 663,264 - 663,272 anAttachment.theName = "shell_fp" 663,273 - 663,279 anAttachment.theName = "flyout" 663,280 - 663,291 anAttachment.theName = "MENU_ROTATE" 663,292 - 663,301 anAttachment.theName = "proscreen" 663,302 - 663,316 aHitboxSet.theName = "emptyhitboxset" 663,317 - 663,321 anAnimationDesc.theName = @ref 663,322 - 663,333 anAnimationDesc.theName = ads_in_anim 663,334 - 663,346 anAnimationDesc.theName = ads_out_anim 663,347 - 663,364 anAnimationDesc.theName = ads_in_slide_anim 663,365 - 663,383 anAnimationDesc.theName = ads_out_slide_anim 663,384 - 663,405 anAnimationDesc.theName = ads_in_onehanded_anim 663,406 - 663,428 anAnimationDesc.theName = ads_out_onehanded_anim 663,429 - 663,444 anAnimationDesc.theName = run_anim_static 663,445 - 663,453 anAnimationDesc.theName = run_anim 663,454 - 663,468 anAnimationDesc.theName = run_anim_layer 663,469 - 663,485 anAnimationDesc.theName = walk_anim_static 663,486 - 663,495 anAnimationDesc.theName = walk_anim 663,496 - 663,509 anAnimationDesc.theName = walk_ads_anim 663,510 - 663,525 anAnimationDesc.theName = walk_anim_nocam 663,526 - 663,544 anAnimationDesc.theName = idle_anim_autoplay 663,545 - 663,567 anAnimationDesc.theName = idle_ads_anim_autoplay 663,568 - 663,577 anAnimationDesc.theName = idle_anim 663,578 - 663,591 anAnimationDesc.theName = idle_ads_anim 663,592 - 663,611 anAnimationDesc.theName = idle_onehanded_anim 663,612 - 663,635 anAnimationDesc.theName = idle_onehanded_ads_anim 663,636 - 663,651 anAnimationDesc.theName = idle_check_anim 663,652 - 663,671 anAnimationDesc.theName = idle_check_anim_nod 663,672 - 663,691 anAnimationDesc.theName = idle_check_ads_anim 663,692 - 663,703 anAnimationDesc.theName = attack_anim 663,704 - 663,719 anAnimationDesc.theName = attack_ads_anim 663,720 - 663,741 anAnimationDesc.theName = attack_onehanded_anim 663,742 - 663,767 anAnimationDesc.theName = attack_onehanded_ads_anim 663,768 - 663,779 anAnimationDesc.theName = @reload_seq 663,780 - 663,797 anAnimationDesc.theName = @reload_empty_seq 663,798 - 663,821 anAnimationDesc.theName = reload_empty_late1_anim 663,822 - 663,845 anAnimationDesc.theName = reload_empty_late2_anim 663,846 - 663,867 anAnimationDesc.theName = @reload_onehanded_seq 663,868 - 663,895 anAnimationDesc.theName = @reload_empty_onehanded_seq 663,896 - 663,929 anAnimationDesc.theName = reload_empty_onehanded_late1_anim 663,930 - 663,963 anAnimationDesc.theName = reload_empty_onehanded_late2_anim 663,964 - 663,982 anAnimationDesc.theName = @reload_crouch_seq 663,983 - 664,007 anAnimationDesc.theName = @reload_empty_crouch_seq 664,008 - 664,038 anAnimationDesc.theName = reload_empty_late1_crouch_anim 664,039 - 664,069 anAnimationDesc.theName = reload_empty_late2_crouch_anim 664,070 - 664,098 anAnimationDesc.theName = @reload_onehanded_crouch_seq 664,099 - 664,133 anAnimationDesc.theName = @reload_empty_onehanded_crouch_seq 664,134 - 664,174 anAnimationDesc.theName = reload_empty_onehanded_late1_crouch_anim 664,175 - 664,215 anAnimationDesc.theName = reload_empty_onehanded_late2_crouch_anim 664,216 - 664,240 anAnimationDesc.theName = switch_to_onehanded_anim 664,241 - 664,265 anAnimationDesc.theName = switch_to_twohanded_anim 664,266 - 664,289 anAnimationDesc.theName = switch_to_jump_ads_anim 664,290 - 664,313 anAnimationDesc.theName = switch_to_land_ads_anim 664,314 - 664,340 anAnimationDesc.theName = switch_to_jump_crouch_anim 664,341 - 664,367 anAnimationDesc.theName = switch_to_land_crouch_anim 664,368 - 664,387 anAnimationDesc.theName = switch_to_jump_anim 664,388 - 664,407 anAnimationDesc.theName = switch_to_land_anim 664,408 - 664,417 anAnimationDesc.theName = iron_anim 664,418 - 664,431 anAnimationDesc.theName = iron_anim_nod 664,432 - 664,441 anAnimationDesc.theName = @draw_seq 664,442 - 664,461 anAnimationDesc.theName = @draw_onehanded_seq 664,462 - 664,478 anAnimationDesc.theName = @draw_crouch_seq 664,479 - 664,505 anAnimationDesc.theName = @draw_onehanded_crouch_seq 664,506 - 664,518 anAnimationDesc.theName = @holster_seq 664,519 - 664,541 anAnimationDesc.theName = @holster_onehanded_seq 664,542 - 664,552 anAnimationDesc.theName = @raise_seq 664,553 - 664,573 anAnimationDesc.theName = @raise_onehanded_seq 664,574 - 664,594 anAnimationDesc.theName = @raise_frommelee_seq 664,595 - 664,612 anAnimationDesc.theName = @raise_crouch_seq 664,613 - 664,640 anAnimationDesc.theName = @raise_onehanded_crouch_seq 664,641 - 664,668 anAnimationDesc.theName = @raise_frommelee_crouch_seq 664,669 - 664,697 anAnimationDesc.theName = @raise_frommelee_sliding_seq 664,698 - 664,708 anAnimationDesc.theName = @lower_seq 664,709 - 664,729 anAnimationDesc.theName = @lower_onehanded_seq 664,730 - 664,741 anAnimationDesc.theName = @sprint_seq 664,742 - 664,758 anAnimationDesc.theName = @sprintraise_seq 664,759 - 664,779 anAnimationDesc.theName = @sprintraise_seq_air 664,780 - 664,795 anAnimationDesc.theName = @sprintdraw_seq 664,796 - 664,814 anAnimationDesc.theName = @sprintholster_seq 664,815 - 664,836 anAnimationDesc.theName = @sprint_onehanded_seq 664,837 - 664,863 anAnimationDesc.theName = @sprintraise_onehanded_seq 664,864 - 664,889 anAnimationDesc.theName = @sprintdraw_onehanded_seq 664,890 - 664,918 anAnimationDesc.theName = @sprintholster_onehanded_seq 664,919 - 664,951 anAnimationDesc.theName = sprintraise_onehanded_slide_anim 664,952 - 664,968 anAnimationDesc.theName = optic_anim_layer 664,969 - 664,989 anAnimationDesc.theName = optic_anim_layer_ads 664,990 - 665,010 anAnimationDesc.theName = wind_loop_anim_layer 665,011 - 665,035 anAnimationDesc.theName = wind_loop_ads_anim_layer 665,036 - 665,039 aSeqDesc.theName = "ref" 665,040 - 665,048 aSeqDesc.theName = "walk_seq" 665,049 - 665,063 aSeqDesc.theName = "walk_seq_nocam" 665,064 - 665,074 aSeqDesc.theName = "reload_seq" 665,075 - 665,088 aSeqDesc.theActivityName = "ACT_VM_RELOAD" 665,089 - 665,102 anEvent.theName = AE_WPN_RUMBLE 665,103 - 665,131 anEvent.theName = AE_CL_CREATE_PARTICLE_EFFECT 665,132 - 665,158 anEvent.theName = AE_CL_STOP_PARTICLE_EFFECT 665,159 - 665,174 anEvent.theName = AE_CL_PLAYSOUND 665,175 - 665,190 anEvent.theName = AE_WPN_FILLAMMO 665,191 - 665,209 anEvent.theName = AE_WPN_READYTOFIRE 665,210 - 665,226 aSeqDesc.theName = "reload_empty_seq" 665,227 - 665,245 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY" 665,246 - 665,271 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1 665,272 - 665,297 anEvent.theName = AE_WPN_RELOAD_MILESTONE_2 665,298 - 665,320 aSeqDesc.theName = "reload_empty_late1_seq" 665,321 - 665,345 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1" 665,346 - 665,368 aSeqDesc.theName = "reload_empty_late2_seq" 665,369 - 665,393 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2" 665,394 - 665,414 aSeqDesc.theName = "reload_onehanded_seq" 665,415 - 665,438 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD" 665,439 - 665,465 aSeqDesc.theName = "reload_empty_onehanded_seq" 665,466 - 665,494 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY" 665,495 - 665,527 aSeqDesc.theName = "reload_empty_onehanded_late1_seq" 665,528 - 665,562 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE1" 665,563 - 665,595 aSeqDesc.theName = "reload_empty_onehanded_late2_seq" 665,596 - 665,630 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE2" 665,631 - 665,648 aSeqDesc.theName = "reload_crouch_seq" 665,649 - 665,655 anActivityModifier.theName = crouch 665,656 - 665,679 aSeqDesc.theName = "reload_empty_crouch_seq" 665,680 - 665,709 aSeqDesc.theName = "reload_empty_late1_crouch_seq" 665,710 - 665,739 aSeqDesc.theName = "reload_empty_late2_crouch_seq" 665,740 - 665,767 aSeqDesc.theName = "reload_onehanded_crouch_seq" 665,768 - 665,775 anActivityModifier.theName = sliding 665,776 - 665,809 aSeqDesc.theName = "reload_empty_onehanded_crouch_seq" 665,810 - 665,849 aSeqDesc.theName = "reload_empty_onehanded_late1_crouch_seq" 665,850 - 665,889 aSeqDesc.theName = "reload_empty_onehanded_late2_crouch_seq" 665,890 - 665,898 aSeqDesc.theName = "draw_seq" 665,899 - 665,910 aSeqDesc.theActivityName = "ACT_VM_DRAW" 665,911 - 665,929 aSeqDesc.theName = "draw_onehanded_seq" 665,930 - 665,951 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW" 665,952 - 665,967 aSeqDesc.theName = "draw_crouch_seq" 665,968 - 665,993 aSeqDesc.theName = "draw_onehanded_crouch_seq" 665,994 - 666,005 aSeqDesc.theName = "holster_seq" 666,006 - 666,020 aSeqDesc.theActivityName = "ACT_VM_HOLSTER" 666,021 - 666,042 aSeqDesc.theName = "holster_onehanded_seq" 666,043 - 666,067 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER" 666,068 - 666,077 aSeqDesc.theName = "raise_seq" 666,078 - 666,090 aSeqDesc.theActivityName = "ACT_VM_RAISE" 666,091 - 666,110 aSeqDesc.theName = "raise_onehanded_seq" 666,111 - 666,133 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE" 666,134 - 666,153 aSeqDesc.theName = "raise_frommelee_seq" 666,154 - 666,177 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE" 666,178 - 666,194 aSeqDesc.theName = "raise_crouch_seq" 666,195 - 666,221 aSeqDesc.theName = "raise_onehanded_crouch_seq" 666,222 - 666,248 aSeqDesc.theName = "raise_frommelee_crouch_seq" 666,249 - 666,276 aSeqDesc.theName = "raise_frommelee_sliding_seq" 666,277 - 666,286 aSeqDesc.theName = "lower_seq" 666,287 - 666,299 aSeqDesc.theActivityName = "ACT_VM_LOWER" 666,300 - 666,319 aSeqDesc.theName = "lower_onehanded_seq" 666,320 - 666,342 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_LOWER" 666,343 - 666,353 aSeqDesc.theName = "sprint_seq" 666,354 - 666,367 aSeqDesc.theActivityName = "ACT_VM_SPRINT" 666,368 - 666,383 aSeqDesc.theName = "sprintraise_seq" 666,384 - 666,408 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT" 666,409 - 666,428 aSeqDesc.theName = "sprintraise_seq_air" 666,429 - 666,432 anActivityModifier.theName = air 666,433 - 666,447 aSeqDesc.theName = "sprintdraw_seq" 666,448 - 666,469 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT" 666,470 - 666,487 aSeqDesc.theName = "sprintholster_seq" 666,488 - 666,514 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT" 666,515 - 666,535 aSeqDesc.theName = "sprint_onehanded_seq" 666,536 - 666,559 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SPRINT" 666,560 - 666,585 aSeqDesc.theName = "sprintraise_onehanded_seq" 666,586 - 666,620 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE_FROM_SPRINT" 666,621 - 666,645 aSeqDesc.theName = "sprintdraw_onehanded_seq" 666,646 - 666,677 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW_TO_SPRINT" 666,678 - 666,705 aSeqDesc.theName = "sprintholster_onehanded_seq" 666,706 - 666,742 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER_FROM_SPRINT" 666,743 - 666,774 aSeqDesc.theName = "sprintraise_onehanded_seq_slide" 666,775 - 666,785 aSeqDesc.theName = "ads_in_seq" 666,786 - 666,799 aSeqDesc.theActivityName = "ACT_VM_ADS_IN" 666,800 - 666,817 aSeqDesc.theName = "ads_in_crouch_seq" 666,818 - 666,832 aSeqDesc.theName = "ads_in_seq_air" 666,833 - 666,844 aSeqDesc.theName = "ads_out_seq" 666,845 - 666,859 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT" 666,860 - 666,878 aSeqDesc.theName = "ads_out_crouch_seq" 666,879 - 666,894 aSeqDesc.theName = "ads_out_seq_air" 666,895 - 666,915 aSeqDesc.theName = "ads_in_onehanded_seq" 666,916 - 666,939 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_IN" 666,940 - 666,968 aSeqDesc.theName = "ads_in_onehanded_seq_sliding" 666,969 - 666,993 aSeqDesc.theName = "ads_in_onehanded_seq_air" 666,994 - 667,015 aSeqDesc.theName = "ads_out_onehanded_seq" 667,016 - 667,040 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_OUT" 667,041 - 667,070 aSeqDesc.theName = "ads_out_onehanded_seq_sliding" 667,071 - 667,078 anActivityModifier.theName = wallrun 667,079 - 667,108 aSeqDesc.theName = "ads_out_onehanded_seq_wallrun" 667,109 - 667,118 aSeqDesc.theName = "run_layer" 667,119 - 667,135 aSeqDesc.theName = "run_layer_reload" 667,136 - 667,147 aSeqDesc.theName = "optic_layer" 667,148 - 667,163 aSeqDesc.theName = "wind_loop_layer" 667,164 - 667,183 aSeqDesc.theName = "wind_loop_ads_layer" 667,184 - 667,201 aSeqDesc.theName = "idle_seq_autoplay" 667,202 - 667,210 aSeqDesc.theName = "idle_seq" 667,211 - 667,222 aSeqDesc.theActivityName = "ACT_VM_IDLE" 667,223 - 667,235 aSeqDesc.theName = "idle_seq_air" 667,236 - 667,255 aSeqDesc.theName = "idle_seq_crouch_air" 667,256 - 667,271 aSeqDesc.theName = "idle_seq_crouch" 667,272 - 667,290 aSeqDesc.theName = "idle_onehanded_seq" 667,291 - 667,312 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE" 667,313 - 667,335 aSeqDesc.theName = "idle_onehanded_seq_air" 667,336 - 667,346 aSeqDesc.theName = "attack_seq" 667,347 - 667,367 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK" 667,368 - 667,390 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 667,391 - 667,408 aSeqDesc.theName = "attack_seq_regrip" 667,409 - 667,429 aSeqDesc.theName = "attack_onehanded_seq" 667,430 - 667,460 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK" 667,461 - 667,487 aSeqDesc.theName = "attack_onehanded_slide_seq" 667,488 - 667,502 aSeqDesc.theName = "idle_check_seq" 667,503 - 667,517 aSeqDesc.theActivityName = "ACT_TRANSITION" 667,518 - 667,533 aSeqDesc.theName = "crouch2idle_seq" 667,534 - 667,540 aSeqDesc.theName = "regrip" 667,541 - 667,550 aSeqDesc.theName = "regrip_02" 667,551 - 667,570 aSeqDesc.theName = "switch_to_jump_iron" 667,571 - 667,590 aSeqDesc.theName = "switch_to_land_iron" 667,591 - 667,612 aSeqDesc.theName = "idle_check_crouch_seq" 667,613 - 667,639 aSeqDesc.theName = "switch_to_jump_iron_crouch" 667,640 - 667,666 aSeqDesc.theName = "switch_to_land_iron_crouch" 667,667 - 667,686 aSeqDesc.theName = "switch_to_onehanded" 667,687 - 667,706 aSeqDesc.theName = "switch_to_twohanded" 667,707 - 667,731 aSeqDesc.theName = "switch_to_onehanded_jump" 667,732 - 667,756 aSeqDesc.theName = "switch_to_onehanded_land" 667,757 - 667,766 aLocalNodeName = twohanded 667,767 - 667,776 aLocalNodeName = onehanded 667,777 - 667,781 aLocalNodeName = jump 667,782 - 667,793 aLocalNodeName = land_crouch 667,794 - 667,798 aLocalNodeName = land 667,799 - 667,810 aLocalNodeName = jump_crouch 667,811 - 667,815 aLocalNodeName = fire 667,816 - 667,825 aBodyPart.theName = "ptpov_law" 667,826 - 667,855 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 76 65 6C 6F 63 69 74 79 00 61 ... ] 667,856 - 667,893 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at" 667,894 - 667,938 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at_skin31" 667,939 - 667,985 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at_prime_01" 667,986 - 668,032 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at_prime_02" 668,033 - 668,079 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at_prime_03" 668,080 - 668,127 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at_ironsight" 668,128 - 668,174 aTexture.thePathFileName = "models\weapons\attachments\ammo_counter_pistol" 668,175 - 668,224 aTexture.thePathFileName = "models/weapons/attachments/ammo_counter_screen_bg" 668,225 - 668,276 aTexture.thePathFileName = "models/weapons/attachments/ammo_counter_clip_digit0" 668,277 - 668,328 aTexture.thePathFileName = "models/weapons/attachments/ammo_counter_clip_digit1" 668,329 - 668,374 aTexture.thePathFileName = "models/weapons/attachments/ammo_counter_meter" 668,375 - 668,428 aTexture.thePathFileName = "models\Weapons_R2\archer_at\archer_at_ironsight_glass" 668,429 - 668,469 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 668,470 - 2,292,521 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 6E CD 02 ... ] 2,292,522 - 2,292,522 END OF FILE + 1 (File size) ========================