// Created by Crowbar 0.71 ====== File Size ====== 27,556 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 799 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 800 - 1,043 theMdlFileData.theBones 1 1,044 - 1,055 theMdlFileData.theHitboxSets 1 1,056 - 1,059 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,060 - 1,151 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 1 1,061 - 1,064 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 1,065 - 1,067 anAnimationDesc.anAnimation [@ref] alignment [ 0F 00 00 ] 1,068 - 1,183 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 1,184 - 1,415 theMdlFileData.theSequenceDescs 1 1,416 - 1,419 [ref] aSeqDesc.theBoneWeights 1 1,420 - 1,421 [ref] aSeqDesc.theAnimDescIndexes 1 1,422 - 1,423 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,424 - 1,439 theMdlFileData.theBodyParts 1 1,440 - 1,587 aBodyPart.theModels 1 1,588 - 1,703 aModel.theMeshes 1 1,704 - 1,711 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ] 1,712 - 1,755 theMdlFileData.theTextures 1 1,756 - 1,759 theMdlFileData.theTexturePaths 1 1,760 - 1,761 theMdlFileData.theSkinFamilies 1 1,762 - 1,763 theMdlFileData.theSkinFamilies alignment [ 00 00 ] 1,764 - 1,834 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "allowstatic" "1" "base" "Metal.Small" } } 1,835 - 1,835 theMdlFileData.theKeyValuesText alignment [ 00 ] 1,836 - 5,055 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 2D 12 92 BF 99 51 E4 BE EF 51 E4 BE 2D 12 92 3F 18 ... ] 5,056 - 5,056 aSeqDesc.theActivityName = "" 5,057 - 5,101 theNameCopy = "Weapons/shellejects/shelleject_shotshell.mdl" 5,102 - 5,119 theSurfacePropName = "shellcasing_small" 5,120 - 5,131 aBone.theName = "static_prop" 5,132 - 5,139 aHitboxSet.theName = "default" 5,140 - 5,144 anAnimationDesc.theName = @ref 5,145 - 5,148 aSeqDesc.theName = "ref" 5,149 - 5,153 aBodyPart.theName = "body" 5,154 - 5,201 aTexture.thePathFileName = "models\weapons\shellejects\shelleject_shotshell" 5,202 - 27,555 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 00 00 00 00 00 01 00 00 00 C8 24 9D C4 B8 01 00 ... ] 27,556 - 27,556 END OF FILE + 1 (File size) ========================