// Created by Crowbar 0.71 ====== File Size ====== 24,015 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 803 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 804 - 1,047 theMdlFileData.theBones 1 1,048 - 1,059 theMdlFileData.theHitboxSets 1 1,060 - 1,063 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,064 - 1,155 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 1 1,065 - 1,068 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 1,069 - 1,071 anAnimationDesc.anAnimation [@ref] alignment [ 0F 00 00 ] 1,072 - 1,199 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 1,200 - 1,431 theMdlFileData.theSequenceDescs 1 1,432 - 1,435 [ref] aSeqDesc.theBoneWeights 1 1,436 - 1,437 [ref] aSeqDesc.theAnimDescIndexes 1 1,438 - 1,439 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,440 - 1,455 theMdlFileData.theBodyParts 1 1,456 - 1,603 aBodyPart.theModels 1 1,604 - 1,719 aModel.theMeshes 1 1,720 - 1,727 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ] 1,728 - 1,771 theMdlFileData.theTextures 1 1,772 - 1,775 theMdlFileData.theTexturePaths 1 1,776 - 1,777 theMdlFileData.theSkinFamilies 1 1,778 - 1,779 theMdlFileData.theSkinFamilies alignment [ 00 00 ] 1,780 - 1,850 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Small" "allowstatic" "1" } } 1,851 - 1,851 theMdlFileData.theKeyValuesText alignment [ 00 ] 1,852 - 4,939 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 5F 02 3B BF 16 79 79 BE 32 79 79 BE 08 B6 4E 3F 16 ... ] 4,940 - 4,940 aSeqDesc.theActivityName = "" 4,941 - 4,989 theNameCopy = "Weapons/shellejects/shelleject_assault_rifle.mdl" 4,990 - 5,007 theSurfacePropName = "shellcasing_small" 5,008 - 5,019 aBone.theName = "static_prop" 5,020 - 5,027 aHitboxSet.theName = "default" 5,028 - 5,032 anAnimationDesc.theName = @ref 5,033 - 5,036 aSeqDesc.theName = "ref" 5,037 - 5,041 aBodyPart.theName = "body" 5,042 - 5,093 aTexture.thePathFileName = "models\weapons\shellejects\shelleject_assault_rifle" 5,094 - 24,014 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 00 00 00 00 00 01 00 00 00 0C 0E FD 97 78 02 00 ... ] 24,015 - 24,015 END OF FILE + 1 (File size) ========================