// Created by Crowbar 0.71 ====== File Size ====== 32,020 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 795 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 796 - 1,039 theMdlFileData.theBones 1 1,040 - 1,051 theMdlFileData.theHitboxSets 1 1,052 - 1,055 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,056 - 1,147 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 1 1,057 - 1,060 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 1,061 - 1,063 anAnimationDesc.anAnimation [@ref] alignment [ 0F 00 00 ] 1,064 - 1,183 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 1,184 - 1,415 theMdlFileData.theSequenceDescs 1 1,416 - 1,419 [ref] aSeqDesc.theBoneWeights 1 1,420 - 1,421 [ref] aSeqDesc.theAnimDescIndexes 1 1,422 - 1,423 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,424 - 1,439 theMdlFileData.theBodyParts 1 1,440 - 1,587 aBodyPart.theModels 1 1,588 - 1,703 aModel.theMeshes 1 1,704 - 1,711 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ] 1,712 - 1,755 theMdlFileData.theTextures 1 1,756 - 1,759 theMdlFileData.theTexturePaths 1 1,760 - 1,761 theMdlFileData.theSkinFamilies 1 1,762 - 1,763 theMdlFileData.theSkinFamilies alignment [ 00 00 ] 1,764 - 1,834 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "allowstatic" "1" "base" "Metal.Small" } } 1,835 - 1,835 theMdlFileData.theKeyValuesText alignment [ 00 ] 1,836 - 4,923 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 15 C5 12 C1 0E 5D EF BF 1D 5D EF BF 38 7F C8 40 05 ... ] 4,924 - 4,924 aSeqDesc.theActivityName = "" 4,925 - 4,964 theNameCopy = "Weapons/shellejects/shelleject_20mm.mdl" 4,965 - 4,982 theSurfacePropName = "shellcasing_large" 4,983 - 4,994 aBone.theName = "static_prop" 4,995 - 5,002 aHitboxSet.theName = "default" 5,003 - 5,007 anAnimationDesc.theName = @ref 5,008 - 5,011 aSeqDesc.theName = "ref" 5,012 - 5,016 aBodyPart.theName = "body" 5,017 - 5,059 aTexture.thePathFileName = "models\weapons\shellejects\shelleject_20mm" 5,060 - 32,019 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 14 FD 98 63 98 03 00 00 56 ... ] 32,020 - 32,020 END OF FILE + 1 (File size) ========================