// Created by Crowbar 0.71

$modelname "weapons/sentry_shield/sentry_shield_proj_hack.mdl"

$bodygroup "bodyHack"
{
	blank
	studio "sentry_shield_proj_hack_v_sentry_shield_collapsed_throw.smd"
}

$surfaceprop "default"

$jointsurfaceprop "ja_c_propGun" ""
$jointsurfaceprop "weapon_bone" ""
$jointsurfaceprop "def_c_base" ""
$jointsurfaceprop "def_magazine" ""

$contents "solid"

$jointcontents "ja_c_propGun" "notsolid"
$jointcontents "weapon_bone" "notsolid"
$jointcontents "def_c_base" "notsolid"
$jointcontents "def_magazine" "notsolid"

$illumposition -2.426 -26.359 57.539

$cdmaterials "models\weapons_r2\personal_shield_sentry"
$cdmaterials ""

// This list shows the VMT file names used in the SMD files.
// "models\weapons_r2\personal_shield_sentry\wpn_personal_shield_sentry_skn_01.vmt"

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox -38.108 -11.682 -0.471 90.825 6.83 77.189

// Hitbox info. Used for damage-based collision.
// The hitbox info below was automatically generated when compiled because no hitbox info was provided.
// $hboxset "default"

$definebone "ja_c_propGun" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "weapon_bone" "ja_c_propGun" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "def_c_base" "weapon_bone" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "def_magazine" "def_c_base" 0 0 0 0 0 0 0 0 0 0 0 0


$sequence "awall_execution" {
	"sentry_shield_proj_hack_anims\awall_execution.smd"
	{ event AE_CL_CREATE_PARTICLE_EFFECT 25 "P_pilot_amped_shield follow_attachment fx_shield_center" }
	{ event AE_SV_VSCRIPT_CALLBACK 25 "create_awall" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 39 "P_impact_amped_shield_exe follow_attachment fx_shield_center" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 52 "P_impact_amped_shield_exe follow_attachment fx_shield_center" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 64 "P_impact_amped_shield_exe_hs follow_attachment fx_shield_center" }
	{ event AE_CL_CREATE_PARTICLE_EFFECT 100 "p_impact_exp_smll_air follow_attachment fx_offset_center" }
	{ event AE_CL_STOP_PARTICLE_EFFECT 88 "P_pilot_amped_shield playendcap" }
	{ event AE_SV_VSCRIPT_CALLBACK 88 "signal:DeleteAWall" }
	fadein 0.2
	fadeout 0.2
	fps 30
}
