// Created by Crowbar 0.71

$modelname "weapons/sentry_shield/sentry_shield_proj.mdl"

$bodygroup "body"
{
	studio "sentry_shield_proj_v_sentry_shield_collapsed_throw.smd"
}

$surfaceprop "default"

$jointsurfaceprop "ja_c_propGun" ""
$jointsurfaceprop "weapon_bone" ""
$jointsurfaceprop "def_c_base" ""
$jointsurfaceprop "def_magazine" ""

$contents "solid"

$jointcontents "ja_c_propGun" "notsolid"
$jointcontents "weapon_bone" "notsolid"
$jointcontents "def_c_base" "notsolid"
$jointcontents "def_magazine" "notsolid"

$illumposition -0.007 -0.923 1.484

$cdmaterials "models\weapons_r2\personal_shield_sentry"
$cdmaterials ""

// This list shows the VMT file names used in the SMD files.
// "models\weapons_r2\personal_shield_sentry\wpn_personal_shield_sentry_skn_01.vmt"

$attachment "center" "ja_c_propGun" 0 0 0 rotate 0 0 0
$attachment "fx_center" "ja_c_propGun" 0 4.5 0 rotate 0 90 -90
$attachment "fx_shield_center" "ja_c_propGun" 0 0 -15 rotate -90 -90 0
$attachment "fx_offset_center" "ja_c_propGun" 3 1 65 rotate -90 -90 0
$attachment "REF" "ja_c_propGun" 0 0 0 rotate -90 -90 0

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox -9.439 -9.439 -2.455 10.979 9.439 4.278

// Hitbox info. Used for damage-based collision.
// The hitbox info below was automatically generated when compiled because no hitbox info was provided.
// $hboxset "default"

$definebone "ja_c_propGun" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "weapon_bone" "ja_c_propGun" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "def_c_base" "weapon_bone" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "def_magazine" "def_c_base" 0 0 0 0 0 0 0 0 0 0 0 0


$sequence "ref" {
	"sentry_shield_proj_anims\ref.smd"
	fadein 0.2
	fadeout 0.2
	fps 30
}

$includemodel "weapons/sentry_shield/sentry_shield_proj_hack.mdl"

$collisionmodel "sentry_shield_proj_physics.smd"
{
	$mass 53.30462
	$inertia 1
	$damping 0
	$rotdamping 0
	$rootbone " "

}

$KeyValues
{
	prop_data 
	{
		"base" "Metal.Small"
		"allowstatic" "1"
	}
}
