// Created by Crowbar 0.71 ====== File Size ====== 681,202 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 1,099 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 1,100 - 8,175 theMdlFileData.theBones 29 8,176 - 11,027 theMdlFileData.theAttachments 31 11,028 - 11,039 theMdlFileData.theHitboxSets 1 11,040 - 11,071 [ERROR] Unread bytes (non-zero) [ 16 14 15 04 05 06 07 02 19 1A 1B 1C 03 00 17 08 18 09 0A 0D 0B ... ] 11,072 - 11,531 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 5 11,073 - 11,076 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 11,077 - 11,079 anAnimationDesc.anAnimation [@idle_seq] alignment [ 2A 00 00 ] 11,080 - 11,164 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 11,165 - 11,168 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 11,169 - 11,171 anAnimationDesc.anAnimation [@attack_seq] alignment [ 29 00 00 ] 11,172 - 11,255 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 11,256 - 11,265 anAnimationDesc.anAnimation (frameCount = 10; sectionFrameCount = 10) 11,266 - 11,348 [ERROR] Unread bytes (non-zero) [ F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 11,349 - 11,352 anAnimationDesc.anAnimation [@attack_seq_alt2] (unused empty data structure at the end of the list) 11,353 - 11,355 anAnimationDesc.anAnimation [@attack_seq_alt2] alignment [ 29 00 00 ] 11,356 - 11,440 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 11,441 - 11,444 anAnimationDesc.anAnimation [@attack_seq_alt3] (unused empty data structure at the end of the list) 11,445 - 11,447 anAnimationDesc.anAnimation [@attack_seq_alt3] alignment [ 28 00 00 ] 11,448 - 12,071 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 12,072 - 13,231 theMdlFileData.theSequenceDescs 5 13,232 - 13,347 [idle_seq] aSeqDesc.theBoneWeights 29 13,348 - 13,349 [idle_seq] aSeqDesc.theAnimDescIndexes 1 13,350 - 13,351 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 13,352 - 13,591 [attack_seq] aSeqDesc.theEvents 3 13,592 - 13,593 [attack_seq] aSeqDesc.theAnimDescIndexes 1 13,594 - 13,595 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 13,596 - 13,835 [attack_seq_alt1] aSeqDesc.theEvents 3 13,836 - 13,837 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes 1 13,838 - 13,839 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 13,840 - 14,079 [attack_seq_alt2] aSeqDesc.theEvents 3 14,080 - 14,081 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes 1 14,082 - 14,083 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 14,084 - 14,323 [attack_seq_alt3] aSeqDesc.theEvents 3 14,324 - 14,325 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes 1 14,326 - 14,327 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 14,328 - 14,407 theMdlFileData.theBodyParts 5 14,408 - 14,555 aBodyPart.theModels 1 14,556 - 14,851 aBodyPart.theModels 2 14,852 - 15,147 aBodyPart.theModels 2 15,148 - 15,443 aBodyPart.theModels 2 15,444 - 15,739 aBodyPart.theModels 2 15,740 - 15,855 aModel.theMeshes 1 15,856 - 15,971 aModel.theMeshes 1 15,972 - 16,087 aModel.theMeshes 1 16,088 - 16,203 aModel.theMeshes 1 16,204 - 16,319 aModel.theMeshes 1 16,320 - 17,023 theMdlFileData.theTextures 16 17,024 - 17,027 theMdlFileData.theTexturePaths 1 17,028 - 17,411 theMdlFileData.theSkinFamilies 12 17,412 - 17,465 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 17,466 - 17,467 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 17,468 - 21,187 [ERROR] Unread bytes (non-zero) [ 1D 00 00 00 40 00 00 00 B4 00 00 00 28 01 00 00 84 02 00 00 54 ... ] 21,188 - 21,188 aTexturePath = 21,189 - 21,218 theNameCopy = "weapons\rspn101\w_rspn101.mdl" 21,219 - 21,225 theSurfacePropName = "weapon" 21,226 - 21,238 aBone.theName = "ja_c_propGun" 21,239 - 21,250 aBone.theName = "weapon_bone" 21,251 - 21,266 aBone.theName = "def_c_proscreen" 21,267 - 21,284 aBone.theName = "ja_ads_attachment" 21,285 - 21,295 aBone.theName = "def_c_acgs" 21,296 - 21,306 aBone.theName = "def_c_base" 21,307 - 21,316 aBone.theName = "def_c_cro" 21,317 - 21,327 aBone.theName = "def_c_hcog" 21,328 - 21,340 aBone.theName = "muzzle_flash" 21,341 - 21,346 aBone.theName = "shell" 21,347 - 21,355 aBone.theName = "shell_fp" 21,356 - 21,366 aBone.theName = "SIGHT_1_TL" 21,367 - 21,377 aBone.theName = "SIGHT_1_TR" 21,378 - 21,388 aBone.theName = "SIGHT_1_BL" 21,389 - 21,399 aBone.theName = "SIGHT_2_TL" 21,400 - 21,410 aBone.theName = "SIGHT_2_TR" 21,411 - 21,421 aBone.theName = "SIGHT_2_BL" 21,422 - 21,432 aBone.theName = "SIGHT_3_TL" 21,433 - 21,443 aBone.theName = "SIGHT_3_TR" 21,444 - 21,454 aBone.theName = "SIGHT_3_BL" 21,455 - 21,470 aBone.theName = "AMMO_COUNTER_TL" 21,471 - 21,486 aBone.theName = "AMMO_COUNTER_TR" 21,487 - 21,502 aBone.theName = "AMMO_COUNTER_BL" 21,503 - 21,512 aBone.theName = "l_hand_ik" 21,513 - 21,522 aBone.theName = "r_hand_ik" 21,523 - 21,539 aBone.theName = "def_c_sightFront" 21,540 - 21,560 aBone.theName = "def_c_sightFront_off" 21,561 - 21,576 aBone.theName = "def_c_sightRear" 21,577 - 21,596 aBone.theName = "def_c_sightRear_off" 21,597 - 21,608 anAttachment.theName = "CAMERA_BASE" 21,609 - 21,615 anAttachment.theName = "CAMERA" 21,616 - 21,622 anAttachment.theName = "L_HAND" 21,623 - 21,629 anAttachment.theName = "R_HAND" 21,630 - 21,641 anAttachment.theName = "SWAY_ROTATE" 21,642 - 21,660 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 21,661 - 21,668 anAttachment.theName = "SIGHT_1" 21,669 - 21,676 anAttachment.theName = "SIGHT_2" 21,677 - 21,684 anAttachment.theName = "SIGHT_3" 21,685 - 21,697 anAttachment.theName = "AMMO_COUNTER" 21,698 - 21,702 anAttachment.theName = "hcog" 21,703 - 21,707 anAttachment.theName = "acgs" 21,708 - 21,711 anAttachment.theName = "cro" 21,712 - 21,722 anAttachment.theName = "HCOG_FRONT" 21,723 - 21,732 anAttachment.theName = "HCOG_REAR" 21,733 - 21,743 anAttachment.theName = "ACGS_FRONT" 21,744 - 21,753 anAttachment.theName = "ACGS_REAR" 21,754 - 21,765 anAttachment.theName = "SCR_BL_ACGS" 21,766 - 21,777 anAttachment.theName = "SCR_TR_ACGS" 21,778 - 21,787 anAttachment.theName = "CRO_FRONT" 21,788 - 21,796 anAttachment.theName = "CRO_REAR" 21,797 - 21,806 anAttachment.theName = "proscreen" 21,807 - 21,817 anAttachment.theName = "sightFront" 21,818 - 21,832 anAttachment.theName = "sightFront_off" 21,833 - 21,842 anAttachment.theName = "sightRear" 21,843 - 21,856 anAttachment.theName = "sightRear_off" 21,857 - 21,864 aHitboxSet.theName = "default" 21,865 - 21,874 anAnimationDesc.theName = @idle_seq 21,875 - 21,886 anAnimationDesc.theName = @attack_seq 21,887 - 21,903 [ERROR] [End offset is incorrect] anAnimationDesc.theName = @attack_seq_alt1 21,891 - 22,086 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimXValues (accumulatedTotal = 99) 21,904 - 21,920 anAnimationDesc.theName = @attack_seq_alt2 21,921 - 21,937 anAnimationDesc.theName = @attack_seq_alt3 21,938 - 21,946 aSeqDesc.theName = "idle_seq" 21,947 - 21,958 aSeqDesc.theActivityName = "ACT_VM_IDLE" 21,959 - 21,969 aSeqDesc.theName = "attack_seq" 21,970 - 21,991 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 21,992 - 22,014 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 22,015 - 22,030 aSeqDesc.theName = "attack_seq_alt1" 22,031 - 22,046 aSeqDesc.theName = "attack_seq_alt2" 22,047 - 22,062 aSeqDesc.theName = "attack_seq_alt3" 22,063 - 22,067 aBodyPart.theName = "r101" 22,068 - 22,078 aBodyPart.theName = "sight_hcog" 22,079 - 22,089 [ERROR] [End offset is incorrect] aBodyPart.theName = "sight_acgs" 22,087 - 22,090 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation [@attack_seq_alt1] (unused empty data structure at the end of the list) 22,090 - 22,099 [ERROR] [End offset is incorrect] aBodyPart.theName = "sight_cro" 22,091 - 22,091 anAnimationDesc.anAnimation [@attack_seq_alt1] alignment [ 69 ] 22,092 - 22,099 [ERROR] Unread bytes (non-zero) [ 67 68 74 5F 63 72 6F 00 ] 22,100 - 22,124 aTexture.thePathFileName = "models\weapons\r101\r101" 22,125 - 22,156 aTexture.thePathFileName = "models\weapons\r101\r101_skin31" 22,157 - 22,190 aTexture.thePathFileName = "models\weapons\r101\r101_prime_01" 22,191 - 22,224 aTexture.thePathFileName = "models\weapons\r101\r101_prime_02" 22,225 - 22,258 aTexture.thePathFileName = "models\weapons\r101\r101_prime_03" 22,259 - 22,292 aTexture.thePathFileName = "models\weapons\r101\r101_prime_04" 22,293 - 22,326 aTexture.thePathFileName = "models\weapons\r101\r101_prime_05" 22,327 - 22,360 aTexture.thePathFileName = "models\weapons\r101\r101_prime_06" 22,361 - 22,394 aTexture.thePathFileName = "models\weapons\r101\r101_prime_07" 22,395 - 22,428 aTexture.thePathFileName = "models\weapons\r101\r101_prime_08" 22,429 - 22,462 aTexture.thePathFileName = "models\weapons\r101\r101_prime_09" 22,463 - 22,492 aTexture.thePathFileName = "models\weapons\r101\r101_holo" 22,493 - 22,534 aTexture.thePathFileName = "models\Weapons_R2\attachments\hcog2_optic" 22,535 - 22,572 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight" 22,573 - 22,621 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic" 22,622 - 22,662 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 22,663 - 681,201 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 72 A7 BE 3B C8 03 00 00 ... ] 681,202 - 681,202 END OF FILE + 1 (File size) ========================