// Created by Crowbar 0.71 ====== File Size ====== 865,626 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 1,091 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 1,092 - 4,019 theMdlFileData.theBones 12 4,020 - 6,043 theMdlFileData.theAttachments 22 6,044 - 6,055 theMdlFileData.theHitboxSets 1 6,056 - 6,067 [ERROR] Unread bytes (non-zero) [ 06 05 04 09 02 07 0B 03 00 08 0A 01 ] 6,068 - 6,711 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 7 6,069 - 6,072 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 6,073 - 6,075 anAnimationDesc.anAnimation [@idle_seq] alignment [ 24 00 00 ] 6,076 - 6,160 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,161 - 6,164 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 6,165 - 6,167 anAnimationDesc.anAnimation [@attack_seq] alignment [ 24 00 00 ] 6,168 - 6,252 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,253 - 6,256 anAnimationDesc.anAnimation [@attack_seq_alt1] (unused empty data structure at the end of the list) 6,257 - 6,259 anAnimationDesc.anAnimation [@attack_seq_alt1] alignment [ 23 00 00 ] 6,260 - 6,344 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,345 - 6,348 anAnimationDesc.anAnimation [@attack_seq_alt2] (unused empty data structure at the end of the list) 6,349 - 6,351 anAnimationDesc.anAnimation [@attack_seq_alt2] alignment [ 23 00 00 ] 6,352 - 6,436 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,437 - 6,440 anAnimationDesc.anAnimation [@attack_seq_alt3] (unused empty data structure at the end of the list) 6,441 - 6,443 anAnimationDesc.anAnimation [@attack_seq_alt3] alignment [ 23 00 00 ] 6,444 - 6,528 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,529 - 6,532 anAnimationDesc.anAnimation [@attack_seq_01] (unused empty data structure at the end of the list) 6,533 - 6,535 anAnimationDesc.anAnimation [@attack_seq_01] alignment [ 22 00 00 ] 6,536 - 6,620 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,621 - 6,624 anAnimationDesc.anAnimation [@attack_seq_02] (unused empty data structure at the end of the list) 6,625 - 6,627 anAnimationDesc.anAnimation [@attack_seq_02] alignment [ 22 00 00 ] 6,628 - 7,167 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 7,168 - 8,791 theMdlFileData.theSequenceDescs 7 8,792 - 8,839 [idle_seq] aSeqDesc.theBoneWeights 12 8,840 - 8,841 [idle_seq] aSeqDesc.theAnimDescIndexes 1 8,842 - 8,843 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 8,844 - 9,083 [attack_seq] aSeqDesc.theEvents 3 9,084 - 9,085 [attack_seq] aSeqDesc.theAnimDescIndexes 1 9,086 - 9,087 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 9,088 - 9,327 [attack_seq_alt1] aSeqDesc.theEvents 3 9,328 - 9,329 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes 1 9,330 - 9,331 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 9,332 - 9,571 [attack_seq_alt2] aSeqDesc.theEvents 3 9,572 - 9,573 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes 1 9,574 - 9,575 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 9,576 - 9,815 [attack_seq_alt3] aSeqDesc.theEvents 3 9,816 - 9,817 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes 1 9,818 - 9,819 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 9,820 - 10,059 [attack_seq_01] aSeqDesc.theEvents 3 10,060 - 10,061 [attack_seq_01] aSeqDesc.theAnimDescIndexes 1 10,062 - 10,063 [attack_seq_01] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 10,064 - 10,303 [attack_seq_02] aSeqDesc.theEvents 3 10,304 - 10,305 [attack_seq_02] aSeqDesc.theAnimDescIndexes 1 10,306 - 10,307 [attack_seq_02] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 10,308 - 10,403 theMdlFileData.theBodyParts 6 10,404 - 10,551 aBodyPart.theModels 1 10,552 - 10,847 aBodyPart.theModels 2 10,848 - 11,143 aBodyPart.theModels 2 11,144 - 11,439 aBodyPart.theModels 2 11,440 - 11,735 aBodyPart.theModels 2 11,736 - 12,031 aBodyPart.theModels 2 12,032 - 12,147 aModel.theMeshes 1 12,148 - 12,263 aModel.theMeshes 1 12,264 - 12,379 aModel.theMeshes 1 12,380 - 12,495 aModel.theMeshes 1 12,496 - 12,611 aModel.theMeshes 1 12,612 - 12,623 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 ] 12,624 - 13,151 theMdlFileData.theTextures 12 13,152 - 13,155 theMdlFileData.theTexturePaths 1 13,156 - 13,347 theMdlFileData.theSkinFamilies 8 13,348 - 13,401 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 13,402 - 13,403 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 13,404 - 15,015 [ERROR] Unread bytes (non-zero) [ 0C 00 00 00 40 00 00 00 70 00 00 00 A0 00 00 00 30 01 00 00 F0 ... ] 15,016 - 15,016 aTexturePath = 15,017 - 15,038 theNameCopy = "Weapons/r97/w_r97.mdl" 15,039 - 15,045 theSurfacePropName = "weapon" 15,046 - 15,058 aBone.theName = "ja_c_propGun" 15,059 - 15,070 aBone.theName = "weapon_bone" 15,071 - 15,086 aBone.theName = "def_c_proscreen" 15,087 - 15,104 aBone.theName = "ja_ads_attachment" 15,105 - 15,114 aBone.theName = "def_c_cro" 15,115 - 15,125 aBone.theName = "def_c_base" 15,126 - 15,136 aBone.theName = "def_c_acgs" 15,137 - 15,151 aBone.theName = "def_c_sight_on" 15,152 - 15,164 aBone.theName = "muzzle_flash" 15,165 - 15,175 aBone.theName = "def_c_holo" 15,176 - 15,181 aBone.theName = "shell" 15,182 - 15,192 aBone.theName = "flashlight" 15,193 - 15,204 anAttachment.theName = "CAMERA_BASE" 15,205 - 15,211 anAttachment.theName = "CAMERA" 15,212 - 15,218 anAttachment.theName = "L_HAND" 15,219 - 15,225 anAttachment.theName = "R_HAND" 15,226 - 15,237 anAttachment.theName = "SWAY_ROTATE" 15,238 - 15,256 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 15,257 - 15,266 anAttachment.theName = "proscreen" 15,267 - 15,271 anAttachment.theName = "holo" 15,272 - 15,276 anAttachment.theName = "acgs" 15,277 - 15,280 anAttachment.theName = "cro" 15,281 - 15,291 anAttachment.theName = "HOLO_FRONT" 15,292 - 15,301 anAttachment.theName = "HOLO_REAR" 15,302 - 15,312 anAttachment.theName = "ACGS_FRONT" 15,313 - 15,322 anAttachment.theName = "ACGS_REAR" 15,323 - 15,334 anAttachment.theName = "SCR_BL_ACGS" 15,335 - 15,346 anAttachment.theName = "SCR_TR_ACGS" 15,347 - 15,356 anAttachment.theName = "CRO_FRONT" 15,357 - 15,365 anAttachment.theName = "CRO_REAR" 15,366 - 15,374 anAttachment.theName = "sight_on" 15,375 - 15,382 aHitboxSet.theName = "default" 15,383 - 15,392 anAnimationDesc.theName = @idle_seq 15,393 - 15,404 anAnimationDesc.theName = @attack_seq 15,405 - 15,421 anAnimationDesc.theName = @attack_seq_alt1 15,422 - 15,438 anAnimationDesc.theName = @attack_seq_alt2 15,439 - 15,455 anAnimationDesc.theName = @attack_seq_alt3 15,456 - 15,470 anAnimationDesc.theName = @attack_seq_01 15,471 - 15,485 anAnimationDesc.theName = @attack_seq_02 15,486 - 15,494 aSeqDesc.theName = "idle_seq" 15,495 - 15,506 aSeqDesc.theActivityName = "ACT_VM_IDLE" 15,507 - 15,517 aSeqDesc.theName = "attack_seq" 15,518 - 15,539 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 15,540 - 15,562 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 15,563 - 15,578 aSeqDesc.theName = "attack_seq_alt1" 15,579 - 15,594 aSeqDesc.theName = "attack_seq_alt2" 15,595 - 15,610 aSeqDesc.theName = "attack_seq_alt3" 15,611 - 15,624 aSeqDesc.theName = "attack_seq_01" 15,625 - 15,638 aSeqDesc.theName = "attack_seq_02" 15,639 - 15,642 aBodyPart.theName = "r97" 15,643 - 15,653 aBodyPart.theName = "sight_holo" 15,654 - 15,664 aBodyPart.theName = "sight_acgs" 15,665 - 15,674 aBodyPart.theName = "sight_cro" 15,675 - 15,687 aBodyPart.theName = "r97_sight_on" 15,688 - 15,716 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN" 15,717 - 15,753 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_skin_31" 15,754 - 15,791 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_01" 15,792 - 15,829 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_02" 15,830 - 15,867 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_03" 15,868 - 15,905 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_04" 15,906 - 15,943 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_05" 15,944 - 15,981 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_06" 15,982 - 16,022 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 16,023 - 16,080 aTexture.thePathFileName = "models\Weapons_R2\attachments\holo_reflex_sight_magnifier" 16,081 - 16,118 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight" 16,119 - 16,167 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic" 16,168 - 865,625 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 FB FF D7 FD D8 02 00 00 56 ... ] 865,626 - 865,626 END OF FILE + 1 (File size) ========================