// Created by Crowbar 0.71 ====== File Size ====== 2,058,697 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 1,199 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 1,200 - 23,403 theMdlFileData.theBones 91 23,404 - 25,979 theMdlFileData.theAttachments 28 25,980 - 25,991 theMdlFileData.theHitboxSets 1 25,992 - 26,083 [ERROR] Unread bytes (non-zero) [ 4D 4E 52 51 0C 03 09 0B 4C 4F 05 06 07 59 53 4A 3F 40 0D 12 10 ... ] 26,084 - 33,811 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 84; [26084 - 26099] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 26,177 - 26,180 anAnimationDesc.anAnimation [ads_in_anim] (unused empty data structure at the end of the list) 26,181 - 26,183 anAnimationDesc.anAnimation [ads_in_anim] alignment [ 5D 08 00 ] 26,184 - 26,268 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,269 - 26,272 anAnimationDesc.anAnimation [ads_out_anim] (unused empty data structure at the end of the list) 26,273 - 26,275 anAnimationDesc.anAnimation [ads_out_anim] alignment [ 5D 08 00 ] 26,276 - 26,359 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,360 - 26,375 anAnimationDesc.anAnimation (frameCount = 8; sectionFrameCount = 8) 26,376 - 26,452 [ERROR] Unread bytes (non-zero) [ 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A8 33 00 00 00 ... ] 26,453 - 26,456 anAnimationDesc.anAnimation [ads_out_slide_anim] (unused empty data structure at the end of the list) 26,457 - 26,459 anAnimationDesc.anAnimation [ads_out_slide_anim] alignment [ 5C 08 00 ] 26,460 - 26,543 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,544 - 26,553 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 26,554 - 26,555 [ERROR] Unread bytes (non-zero) [ F0 41 ] 26,556 - 26,557 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 26,558 - 26,561 anAnimationDesc.anAnimation [ads_in_onehanded_anim] (unused empty data structure at the end of the list) 26,562 - 26,563 anAnimationDesc.anAnimation [ads_in_onehanded_anim] alignment [ 00 00 ] 26,564 - 26,636 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 B0 4F 00 00 00 00 00 00 00 ... ] 26,637 - 26,640 anAnimationDesc.anAnimation [ads_out_onehanded_anim] (unused empty data structure at the end of the list) 26,641 - 26,643 anAnimationDesc.anAnimation [ads_out_onehanded_anim] alignment [ 5C 08 00 ] 26,644 - 26,728 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,729 - 26,732 anAnimationDesc.anAnimation [run_anim_static] (unused empty data structure at the end of the list) 26,733 - 26,735 anAnimationDesc.anAnimation [run_anim_static] alignment [ 5B 08 00 ] 26,736 - 26,819 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,820 - 26,841 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 26,842 - 26,856 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 3C 66 00 00 00 ] 26,857 - 26,858 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 26,859 - 26,862 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list) 26,863 - 26,863 anAnimationDesc.anAnimation [run_anim] alignment [ 00 ] 26,864 - 26,912 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,913 - 26,916 anAnimationDesc.anAnimation [run_anim_layer] (unused empty data structure at the end of the list) 26,917 - 26,919 anAnimationDesc.anAnimation [run_anim_layer] alignment [ 5B 08 00 ] 26,920 - 27,004 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,005 - 27,008 anAnimationDesc.anAnimation [walk_anim_static] (unused empty data structure at the end of the list) 27,009 - 27,011 anAnimationDesc.anAnimation [walk_anim_static] alignment [ 5A 08 00 ] 27,012 - 27,095 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,096 - 27,111 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 27,111 - 27,112 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 25) 27,113 - 27,116 anAnimationDesc.anAnimation [walk_anim] (unused empty data structure at the end of the list) 27,117 - 27,119 anAnimationDesc.anAnimation [walk_anim] alignment [ 00 00 00 ] 27,120 - 27,188 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 98 78 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,189 - 27,192 anAnimationDesc.anAnimation [walk_ads_anim] (unused empty data structure at the end of the list) 27,193 - 27,195 anAnimationDesc.anAnimation [walk_ads_anim] alignment [ 5A 08 00 ] 27,196 - 27,280 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,281 - 27,284 anAnimationDesc.anAnimation [walk_anim_nocam] (unused empty data structure at the end of the list) 27,285 - 27,287 anAnimationDesc.anAnimation [walk_anim_nocam] alignment [ 5A 08 00 ] 27,288 - 27,556 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,557 - 27,560 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list) 27,561 - 27,563 anAnimationDesc.anAnimation [idle_anim] alignment [ 59 08 00 ] 27,564 - 27,647 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,648 - 27,657 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 27,658 - 27,659 [ERROR] Unread bytes (non-zero) [ F0 41 ] 27,660 - 27,661 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 27,662 - 27,665 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list) 27,666 - 27,667 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 00 00 ] 27,668 - 27,740 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 70 E7 00 00 00 00 00 00 00 ... ] 27,741 - 27,744 anAnimationDesc.anAnimation [idle_onehanded_anim] (unused empty data structure at the end of the list) 27,745 - 27,747 anAnimationDesc.anAnimation [idle_onehanded_anim] alignment [ 58 08 00 ] 27,748 - 27,831 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,832 - 27,847 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 27,848 - 27,851 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] (unused empty data structure at the end of the list) 27,852 - 27,924 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 F8 E6 00 00 00 00 00 00 00 ... ] 27,925 - 27,928 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list) 27,929 - 27,931 anAnimationDesc.anAnimation [idle_check_anim] alignment [ 58 08 00 ] 27,932 - 28,016 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,017 - 28,020 anAnimationDesc.anAnimation [idle_check_ads_anim] (unused empty data structure at the end of the list) 28,021 - 28,023 anAnimationDesc.anAnimation [idle_check_ads_anim] alignment [ 57 08 00 ] 28,024 - 28,107 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,108 - 28,117 anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29) 28,118 - 28,121 anAnimationDesc.anAnimation [idle_check_anim_nod] (unused empty data structure at the end of the list) 28,122 - 28,123 anAnimationDesc.anAnimation [idle_check_anim_nod] alignment [ 00 00 ] 28,124 - 28,200 [ERROR] Unread bytes (non-zero) [ 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 03 01 00 00 ... ] 28,201 - 28,204 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list) 28,205 - 28,207 anAnimationDesc.anAnimation [attack_anim] alignment [ 57 08 00 ] 28,208 - 28,292 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,293 - 28,296 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list) 28,297 - 28,299 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ 56 08 00 ] 28,300 - 28,383 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,384 - 28,393 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 28,394 - 28,397 anAnimationDesc.anAnimation [attack_slide_anim] (unused empty data structure at the end of the list) 28,398 - 28,399 anAnimationDesc.anAnimation [attack_slide_anim] alignment [ 00 00 ] 28,400 - 28,476 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 27 01 00 00 ... ] 28,477 - 28,480 anAnimationDesc.anAnimation [attack_onehanded_anim] (unused empty data structure at the end of the list) 28,481 - 28,483 anAnimationDesc.anAnimation [attack_onehanded_anim] alignment [ 56 08 00 ] 28,484 - 28,568 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,569 - 28,572 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] (unused empty data structure at the end of the list) 28,573 - 28,575 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] alignment [ 56 08 00 ] 28,576 - 28,659 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,660 - 28,663 anAnimationDesc.anAnimation (frameCount = 78; sectionFrameCount = 78) 28,664 - 28,667 anAnimationDesc.anAnimation [@reload_seq] (unused empty data structure at the end of the list) 28,668 - 28,752 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,753 - 28,756 anAnimationDesc.anAnimation [reload_late1_anim] (unused empty data structure at the end of the list) 28,757 - 28,759 anAnimationDesc.anAnimation [reload_late1_anim] alignment [ 55 08 00 ] 28,760 - 28,843 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,844 - 28,871 anAnimationDesc.anAnimation (frameCount = 78; sectionFrameCount = 78) 28,872 - 28,936 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 24 8C 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,937 - 28,940 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list) 28,938 - 29,449 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 255) 28,941 - 28,943 anAnimationDesc.anAnimation [reload_empty_late1_anim] alignment [ 54 08 00 ] 28,944 - 29,028 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,029 - 29,032 anAnimationDesc.anAnimation [@reload_onehanded_seq] (unused empty data structure at the end of the list) 29,033 - 29,035 anAnimationDesc.anAnimation [@reload_onehanded_seq] alignment [ 54 08 00 ] 29,036 - 29,119 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,120 - 29,141 anAnimationDesc.anAnimation (frameCount = 39; sectionFrameCount = 39) 29,142 - 29,174 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 70 00 02 00 00 00 00 00 00 00 00 ... ] 29,175 - 29,176 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 29,177 - 29,180 anAnimationDesc.anAnimation [reload_onehanded_late1_anim] (unused empty data structure at the end of the list) 29,181 - 29,183 anAnimationDesc.anAnimation [reload_onehanded_late1_anim] alignment [ 00 00 00 ] 29,184 - 29,212 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,213 - 29,216 anAnimationDesc.anAnimation [@reload_empty_onehanded_seq] (unused empty data structure at the end of the list) 29,217 - 29,219 anAnimationDesc.anAnimation [@reload_empty_onehanded_seq] alignment [ 54 08 00 ] 29,220 - 29,304 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,305 - 29,308 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_anim] (unused empty data structure at the end of the list) 29,309 - 29,311 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_anim] alignment [ 53 08 00 ] 29,312 - 29,395 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,396 - 29,417 anAnimationDesc.anAnimation (frameCount = 78; sectionFrameCount = 78) 29,418 - 29,449 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 7C 45 02 00 00 00 00 00 00 00 00 ... ] 29,450 - 29,453 anAnimationDesc.anAnimation [@reload_empty_seq] (unused empty data structure at the end of the list) 29,454 - 29,455 anAnimationDesc.anAnimation [@reload_empty_seq] alignment [ 00 00 ] 29,456 - 29,488 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,489 - 29,492 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation [reload_late1_crouch_anim] (unused empty data structure at the end of the list) 29,490 - 30,001 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimXValues (accumulatedTotal = 255) 29,493 - 29,495 anAnimationDesc.anAnimation [reload_late1_crouch_anim] alignment [ 53 08 00 ] 29,496 - 29,580 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,581 - 29,584 anAnimationDesc.anAnimation [@reload_empty_crouch_seq] (unused empty data structure at the end of the list) 29,585 - 29,587 anAnimationDesc.anAnimation [@reload_empty_crouch_seq] alignment [ 53 08 00 ] 29,588 - 29,671 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,672 - 29,687 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 39; sectionFrameCount = 39) 29,684 - 29,685 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 29,686 - 29,764 [ERROR] Unread bytes (non-zero) [ 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A8 D9 02 ... ] 29,765 - 29,768 anAnimationDesc.anAnimation [@reload_onehanded_crouch_seq] (unused empty data structure at the end of the list) 29,769 - 29,771 anAnimationDesc.anAnimation [@reload_onehanded_crouch_seq] alignment [ 52 08 00 ] 29,772 - 29,856 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,857 - 29,860 anAnimationDesc.anAnimation [reload_onehanded_late1_crouch_anim] (unused empty data structure at the end of the list) 29,861 - 29,863 anAnimationDesc.anAnimation [reload_onehanded_late1_crouch_anim] alignment [ 52 08 00 ] 29,864 - 29,947 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,948 - 29,969 anAnimationDesc.anAnimation (frameCount = 78; sectionFrameCount = 78) 29,970 - 30,001 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 44 58 03 00 00 00 00 00 00 00 00 ... ] 30,002 - 30,005 anAnimationDesc.anAnimation [@reload_crouch_seq] (unused empty data structure at the end of the list) 30,006 - 30,007 anAnimationDesc.anAnimation [@reload_crouch_seq] alignment [ 00 00 ] 30,008 - 30,040 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,041 - 30,044 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation [reload_empty_onehanded_late1_crouch_anim] (unused empty data structure at the end of the list) 30,042 - 30,553 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 255) 30,045 - 30,047 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_crouch_anim] alignment [ 51 08 00 ] 30,048 - 30,131 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,132 - 30,147 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 30,148 - 30,224 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 DC B3 03 00 00 ... ] 30,225 - 30,228 anAnimationDesc.anAnimation [switch_to_twohanded_anim] (unused empty data structure at the end of the list) 30,229 - 30,231 anAnimationDesc.anAnimation [switch_to_twohanded_anim] alignment [ 51 08 00 ] 30,232 - 30,316 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,317 - 30,320 anAnimationDesc.anAnimation [switch_to_jump_anim] (unused empty data structure at the end of the list) 30,321 - 30,323 anAnimationDesc.anAnimation [switch_to_jump_anim] alignment [ 51 08 00 ] 30,324 - 30,407 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,408 - 30,423 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 18; sectionFrameCount = 18) 30,422 - 30,423 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 30,424 - 30,427 anAnimationDesc.anAnimation [switch_to_land_anim] (unused empty data structure at the end of the list) 30,428 - 30,500 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 F8 E0 03 00 00 00 00 00 00 ... ] 30,501 - 30,504 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] (unused empty data structure at the end of the list) 30,505 - 30,507 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] alignment [ 50 08 00 ] 30,508 - 30,553 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,554 - 30,557 anAnimationDesc.anAnimation [@reload_empty_onehanded_crouch_seq] (unused empty data structure at the end of the list) 30,558 - 30,559 anAnimationDesc.anAnimation [@reload_empty_onehanded_crouch_seq] alignment [ 00 00 ] 30,560 - 30,592 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,593 - 30,596 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] (unused empty data structure at the end of the list) 30,597 - 30,599 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] alignment [ 50 08 00 ] 30,600 - 30,683 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,684 - 30,693 anAnimationDesc.anAnimation (frameCount = 22; sectionFrameCount = 22) 30,694 - 30,695 [ERROR] Unread bytes (non-zero) [ F0 41 ] 30,696 - 30,697 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 30,698 - 30,701 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] (unused empty data structure at the end of the list) 30,702 - 30,703 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] alignment [ 00 00 ] 30,704 - 30,776 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 74 F2 03 00 00 00 00 00 00 ... ] 30,777 - 30,780 anAnimationDesc.anAnimation [switch_to_land_ads_anim] (unused empty data structure at the end of the list) 30,781 - 30,783 anAnimationDesc.anAnimation [switch_to_land_ads_anim] alignment [ 4F 08 00 ] 30,784 - 31,052 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,053 - 31,056 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list) 31,057 - 31,059 anAnimationDesc.anAnimation [@draw_seq] alignment [ 4E 08 00 ] 31,060 - 31,143 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,144 - 31,159 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 31,160 - 31,236 [ERROR] Unread bytes (non-zero) [ 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 98 95 04 00 00 ... ] 31,237 - 31,240 anAnimationDesc.anAnimation [@draw_crouch_seq] (unused empty data structure at the end of the list) 31,241 - 31,243 anAnimationDesc.anAnimation [@draw_crouch_seq] alignment [ 4E 08 00 ] 31,244 - 31,328 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,329 - 31,332 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] (unused empty data structure at the end of the list) 31,333 - 31,335 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] alignment [ 4E 08 00 ] 31,336 - 31,419 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,420 - 31,435 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 31,436 - 31,512 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E4 D2 04 00 00 ... ] 31,513 - 31,516 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list) 31,517 - 31,519 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ 4D 08 00 ] 31,520 - 31,604 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,605 - 31,608 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list) 31,609 - 31,611 anAnimationDesc.anAnimation [@raise_seq] alignment [ 4D 08 00 ] 31,612 - 31,695 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,696 - 31,705 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 31,706 - 31,707 [ERROR] Unread bytes (non-zero) [ F0 41 ] 31,708 - 31,709 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 31,710 - 31,713 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list) 31,714 - 31,715 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ 00 00 ] 31,716 - 31,788 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 20 FF 04 00 00 00 00 00 00 ... ] 31,789 - 31,792 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list) 31,793 - 31,795 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 4C 08 00 ] 31,796 - 31,880 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,881 - 31,884 anAnimationDesc.anAnimation [@raise_crouch_seq] (unused empty data structure at the end of the list) 31,885 - 31,887 anAnimationDesc.anAnimation [@raise_crouch_seq] alignment [ 4C 08 00 ] 31,888 - 31,971 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,972 - 31,987 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 31,988 - 31,991 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] (unused empty data structure at the end of the list) 31,992 - 32,064 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 8C 2A 05 00 00 00 00 00 00 ... ] 32,065 - 32,068 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] (unused empty data structure at the end of the list) 32,069 - 32,071 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] alignment [ 4B 08 00 ] 32,072 - 32,156 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,157 - 32,160 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] (unused empty data structure at the end of the list) 32,161 - 32,163 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] alignment [ 4B 08 00 ] 32,164 - 32,247 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,248 - 32,257 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 32,258 - 32,261 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list) 32,262 - 32,263 anAnimationDesc.anAnimation [@lower_seq] alignment [ 00 00 ] 32,264 - 32,340 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 88 61 05 00 00 ... ] 32,341 - 32,344 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list) 32,345 - 32,347 anAnimationDesc.anAnimation [@lower_onehanded_seq] alignment [ 4A 08 00 ] 32,348 - 32,431 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,432 - 32,441 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 32,442 - 32,445 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 32,446 - 32,447 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 00 00 ] 32,448 - 32,524 [ERROR] Unread bytes (non-zero) [ 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 7B 05 00 00 ... ] 32,525 - 32,528 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list) 32,529 - 32,531 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ 4A 08 00 ] 32,532 - 32,616 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,617 - 32,620 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] (unused empty data structure at the end of the list) 32,621 - 32,623 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] alignment [ 4A 08 00 ] 32,624 - 32,707 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,708 - 32,711 anAnimationDesc.anAnimation (frameCount = 18; sectionFrameCount = 18) 32,712 - 32,715 anAnimationDesc.anAnimation [@sprintraise_seq_air] (unused empty data structure at the end of the list) 32,716 - 32,800 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,801 - 32,804 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list) 32,805 - 32,807 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ 49 08 00 ] 32,808 - 32,892 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,893 - 32,896 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list) 32,897 - 32,899 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ 49 08 00 ] 32,900 - 32,983 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,984 - 33,019 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 33,019 - 33,020 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 0) 33,021 - 33,024 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list) 33,025 - 33,027 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ 00 00 00 ] 33,028 - 33,076 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,077 - 33,080 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list) 33,081 - 33,083 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] alignment [ 48 08 00 ] 33,084 - 33,168 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,169 - 33,172 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list) 33,173 - 33,175 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] alignment [ 48 08 00 ] 33,176 - 33,259 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,260 - 33,289 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 33,290 - 33,293 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list) 33,294 - 33,295 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] alignment [ 06 00 ] 33,296 - 33,352 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,353 - 33,356 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] (unused empty data structure at the end of the list) 33,357 - 33,359 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] alignment [ 47 08 00 ] 33,360 - 33,444 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,445 - 33,448 anAnimationDesc.anAnimation [optic_anim_layer] (unused empty data structure at the end of the list) 33,449 - 33,451 anAnimationDesc.anAnimation [optic_anim_layer] alignment [ 47 08 00 ] 33,452 - 33,535 [ERROR] Unread bytes (non-zero) [ 00 00 20 42 05 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,536 - 33,565 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 33,566 - 33,569 anAnimationDesc.anAnimation [optic_anim_layer_ads] (unused empty data structure at the end of the list) 33,570 - 33,571 anAnimationDesc.anAnimation [optic_anim_layer_ads] alignment [ 06 00 ] 33,572 - 42,973 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 42,974 - 42,975 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 42,976 - 42,979 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 42,980 - 43,249 [ERROR] Unread bytes (non-zero) [ 00 3C 00 3C 00 3C 36 00 00 00 01 04 11 20 04 04 4A 17 60 FC C3 ... ] 43,250 - 43,251 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 43,252 - 43,255 anAnimationDesc.anAnimation [ads_in_slide_anim] (unused empty data structure at the end of the list) 43,256 - 43,985 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 28 00 00 3C 00 3C 00 3C 50 00 00 00 0B 0B 06 FF 0E ... ] 43,986 - 43,997 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 33) 43,998 - 46,009 [ERROR] Unread bytes (non-zero) [ 00 01 80 3B 14 08 00 00 18 00 30 00 48 00 00 00 58 00 5C 00 60 ... ] 46,010 - 46,203 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 164) 46,204 - 46,285 [ERROR] Unread bytes (non-zero) [ 00 3C 00 3C 4A 00 00 00 06 0B 49 22 B9 1E 30 16 12 0C 90 03 00 ... ] 46,286 - 46,315 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 22) 46,316 - 46,561 [ERROR] Unread bytes (non-zero) [ 00 00 3E 0A 00 00 00 00 00 00 18 00 00 00 86 4C 00 00 00 00 00 ... ] 46,562 - 46,563 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 46,564 - 46,567 anAnimationDesc.anAnimation [reload_empty_late1_crouch_anim] (unused empty data structure at the end of the list) 46,568 - 47,021 [ERROR] Unread bytes (non-zero) [ 1F 46 87 42 6B 3C B0 31 70 25 DB 24 53 24 E3 23 98 23 7D 23 01 ... ] 47,022 - 47,177 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 257) 47,178 - 47,181 anAnimationDesc.anAnimation [switch_to_onehanded_anim] (unused empty data structure at the end of the list) 47,182 - 47,183 anAnimationDesc.anAnimation [switch_to_onehanded_anim] alignment [ E7 FF ] 47,184 - 47,297 [ERROR] Unread bytes (non-zero) [ 00 00 05 00 02 00 00 00 0B 0B 53 0F 45 0F 3E 0F 52 0F 6F 0F 8D ... ] 47,298 - 47,299 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 60) 47,300 - 48,033 [ERROR] Unread bytes (non-zero) [ 20 00 00 00 00 00 00 00 0F 0E 00 00 E1 13 0B 00 00 02 00 40 00 ... ] 48,034 - 48,035 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 48,036 - 48,039 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list) 48,040 - 48,309 [ERROR] Unread bytes (non-zero) [ 35 AE 65 2A D3 A7 88 B1 BA B8 00 3C 00 3C 00 3C 20 00 00 00 00 ... ] 48,310 - 48,571 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 50) 48,572 - 48,575 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list) 48,576 - 50,211 [ERROR] Unread bytes (non-zero) [ 2C 08 00 00 18 00 30 00 48 00 00 00 58 00 5C 00 60 00 00 3C 00 ... ] 50,212 - 50,213 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 50,214 - 50,405 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 15 0E 00 00 8C 4B 51 98 23 F6 B6 2A FA 41 8D AF 89 ... ] 50,406 - 50,443 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 187) 50,444 - 50,866 [ERROR] Unread bytes (non-zero) [ 00 00 19 0E 00 00 00 00 10 00 00 96 23 26 58 3F 00 00 00 00 00 ... ] 50,867 - 51,362 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 254) 51,182 - 51,183 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 51,184 - 51,374 [ERROR] Unread bytes (non-zero) [ 00 00 01 0B FF FF 0B 0B 3D 1E 1E 1A E8 11 74 0A 49 06 51 02 ED ... ] 51,375 - 51,480 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 109) 51,481 - 505,727 [ERROR] Unread bytes (non-zero) [ 00 00 62 90 2B C8 BC 00 04 60 85 00 3C 00 3C 00 3C 20 00 00 00 ... ] 505,728 - 526,143 theMdlFileData.theSequenceDescs 88 526,144 - 526,507 [ref] aSeqDesc.theBoneWeights 91 526,508 - 526,509 [ref] aSeqDesc.theAnimDescIndexes 1 526,510 - 526,511 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 526,512 - 526,527 [walk_seq] aSeqDesc.thePoseKeys 4 526,528 - 526,535 [walk_seq] aSeqDesc.theAnimDescIndexes 4 526,536 - 526,551 [walk_seq_nocam] aSeqDesc.thePoseKeys 4 526,552 - 526,559 [walk_seq_nocam] aSeqDesc.theAnimDescIndexes 4 526,560 - 526,571 [attack_onehanded_slide_manual_seq] aSeqDesc.thePoseKeys 3 526,572 - 526,731 [attack_onehanded_slide_manual_seq] aSeqDesc.theEvents 2 526,732 - 526,755 [attack_onehanded_slide_manual_seq] aSeqDesc.theAutoLayers 1 526,756 - 526,759 [attack_onehanded_slide_manual_seq] aSeqDesc.theAnimDescIndexes 2 526,760 - 526,763 [attack_onehanded_slide_manual_seq] aSeqDesc.theActivityModifiers 1 526,764 - 526,767 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 526,768 - 526,779 [attack_onehanded_crouch_manual_seq] aSeqDesc.thePoseKeys 3 526,780 - 526,939 [attack_onehanded_crouch_manual_seq] aSeqDesc.theEvents 2 526,940 - 526,963 [attack_onehanded_crouch_manual_seq] aSeqDesc.theAutoLayers 1 526,964 - 526,967 [attack_onehanded_crouch_manual_seq] aSeqDesc.theAnimDescIndexes 2 526,968 - 526,971 [attack_onehanded_crouch_manual_seq] aSeqDesc.theActivityModifiers 1 526,972 - 526,975 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 526,976 - 528,495 [reload_seq] aSeqDesc.theEvents 19 528,496 - 528,519 [reload_seq] aSeqDesc.theAutoLayers 1 528,520 - 528,521 [reload_seq] aSeqDesc.theAnimDescIndexes 1 528,522 - 528,523 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 528,524 - 529,243 [reload_late1_seq] aSeqDesc.theEvents 9 529,244 - 529,267 [reload_late1_seq] aSeqDesc.theAutoLayers 1 529,268 - 529,269 [reload_late1_seq] aSeqDesc.theAnimDescIndexes 1 529,270 - 529,271 [reload_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 529,272 - 530,791 [reload_empty_seq] aSeqDesc.theEvents 19 530,792 - 530,815 [reload_empty_seq] aSeqDesc.theAutoLayers 1 530,816 - 530,817 [reload_empty_seq] aSeqDesc.theAnimDescIndexes 1 530,818 - 530,819 [reload_empty_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 530,820 - 531,539 [reload_empty_late1_seq] aSeqDesc.theEvents 9 531,540 - 531,563 [reload_empty_late1_seq] aSeqDesc.theAutoLayers 1 531,564 - 531,565 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1 531,566 - 531,567 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 531,568 - 533,087 [reload_onehanded_seq] aSeqDesc.theEvents 19 533,088 - 533,111 [reload_onehanded_seq] aSeqDesc.theAutoLayers 1 533,112 - 533,113 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 533,114 - 533,115 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 533,116 - 533,835 [reload_onehanded_late1_seq] aSeqDesc.theEvents 9 533,836 - 533,859 [reload_onehanded_late1_seq] aSeqDesc.theAutoLayers 1 533,860 - 533,861 [reload_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes 1 533,862 - 533,863 [reload_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 533,864 - 535,383 [reload_empty_onehanded_seq] aSeqDesc.theEvents 19 535,384 - 535,407 [reload_empty_onehanded_seq] aSeqDesc.theAutoLayers 1 535,408 - 535,409 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 535,410 - 535,411 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 535,412 - 536,131 [reload_empty_onehanded_late1_seq] aSeqDesc.theEvents 9 536,132 - 536,155 [reload_empty_onehanded_late1_seq] aSeqDesc.theAutoLayers 1 536,156 - 536,157 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes 1 536,158 - 536,159 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 536,160 - 537,679 [reload_crouch_seq] aSeqDesc.theEvents 19 537,680 - 537,703 [reload_crouch_seq] aSeqDesc.theAutoLayers 1 537,704 - 537,705 [reload_crouch_seq] aSeqDesc.theAnimDescIndexes 1 537,706 - 537,707 [reload_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 537,708 - 537,711 [reload_crouch_seq] aSeqDesc.theActivityModifiers 1 537,712 - 537,715 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 537,716 - 538,435 [reload_late1_crouch_seq] aSeqDesc.theEvents 9 538,436 - 538,459 [reload_late1_crouch_seq] aSeqDesc.theAutoLayers 1 538,460 - 538,461 [reload_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 538,462 - 538,463 [reload_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 538,464 - 538,467 [reload_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 538,468 - 538,471 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 538,472 - 539,991 [reload_empty_crouch_seq] aSeqDesc.theEvents 19 539,992 - 540,015 [reload_empty_crouch_seq] aSeqDesc.theAutoLayers 1 540,016 - 540,017 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes 1 540,018 - 540,019 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 540,020 - 540,023 [reload_empty_crouch_seq] aSeqDesc.theActivityModifiers 1 540,024 - 540,027 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 540,028 - 540,747 [reload_empty_late1_crouch_seq] aSeqDesc.theEvents 9 540,748 - 540,771 [reload_empty_late1_crouch_seq] aSeqDesc.theAutoLayers 1 540,772 - 540,773 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 540,774 - 540,775 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 540,776 - 540,779 [reload_empty_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 540,780 - 540,783 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 540,784 - 542,303 [reload_onehanded_crouch_seq] aSeqDesc.theEvents 19 542,304 - 542,305 [reload_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 542,306 - 542,307 [reload_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 542,308 - 542,311 [reload_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 542,312 - 542,315 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 542,316 - 543,035 [reload_onehanded_late1_crouch_seq] aSeqDesc.theEvents 9 543,036 - 543,037 [reload_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 543,038 - 543,039 [reload_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 543,040 - 543,043 [reload_onehanded_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 543,044 - 543,047 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 543,048 - 544,567 [reload_empty_onehanded_crouch_seq] aSeqDesc.theEvents 19 544,568 - 544,569 [reload_empty_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 544,570 - 544,571 [reload_empty_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 544,572 - 544,575 [reload_empty_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 544,576 - 544,579 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 544,580 - 545,299 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theEvents 9 545,300 - 545,301 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 545,302 - 545,303 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 545,304 - 545,307 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 545,308 - 545,311 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 545,312 - 545,471 [draw_seq] aSeqDesc.theEvents 2 545,472 - 545,495 [draw_seq] aSeqDesc.theAutoLayers 1 545,496 - 545,497 [draw_seq] aSeqDesc.theAnimDescIndexes 1 545,498 - 545,499 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 545,500 - 545,659 [draw_onehanded_seq] aSeqDesc.theEvents 2 545,660 - 545,683 [draw_onehanded_seq] aSeqDesc.theAutoLayers 1 545,684 - 545,685 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 545,686 - 545,687 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 545,688 - 545,847 [draw_crouch_seq] aSeqDesc.theEvents 2 545,848 - 545,871 [draw_crouch_seq] aSeqDesc.theAutoLayers 1 545,872 - 545,873 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes 1 545,874 - 545,875 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 545,876 - 545,879 [draw_crouch_seq] aSeqDesc.theActivityModifiers 1 545,880 - 545,883 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 545,884 - 546,043 [draw_onehanded_crouch_seq] aSeqDesc.theEvents 2 546,044 - 546,067 [draw_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 546,068 - 546,069 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 546,070 - 546,071 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 546,072 - 546,075 [draw_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 546,076 - 546,079 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 546,080 - 546,159 [holster_seq] aSeqDesc.theEvents 1 546,160 - 546,161 [holster_seq] aSeqDesc.theAnimDescIndexes 1 546,162 - 546,163 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 546,164 - 546,243 [holster_onehanded_seq] aSeqDesc.theEvents 1 546,244 - 546,245 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 546,246 - 546,247 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 546,248 - 546,407 [raise_seq] aSeqDesc.theEvents 2 546,408 - 546,431 [raise_seq] aSeqDesc.theAutoLayers 1 546,432 - 546,433 [raise_seq] aSeqDesc.theAnimDescIndexes 1 546,434 - 546,435 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 546,436 - 546,595 [raise_onehanded_seq] aSeqDesc.theEvents 2 546,596 - 546,619 [raise_onehanded_seq] aSeqDesc.theAutoLayers 1 546,620 - 546,621 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 546,622 - 546,623 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 546,624 - 546,783 [raise_frommelee_seq] aSeqDesc.theEvents 2 546,784 - 546,807 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1 546,808 - 546,809 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1 546,810 - 546,811 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 546,812 - 546,971 [raise_crouch_seq] aSeqDesc.theEvents 2 546,972 - 546,995 [raise_crouch_seq] aSeqDesc.theAutoLayers 1 546,996 - 546,997 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes 1 546,998 - 546,999 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 547,000 - 547,003 [raise_crouch_seq] aSeqDesc.theActivityModifiers 1 547,004 - 547,007 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 547,008 - 547,167 [raise_onehanded_crouch_seq] aSeqDesc.theEvents 2 547,168 - 547,191 [raise_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 547,192 - 547,193 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 547,194 - 547,195 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 547,196 - 547,199 [raise_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 547,200 - 547,203 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 547,204 - 547,363 [raise_frommelee_crouch_seq] aSeqDesc.theEvents 2 547,364 - 547,387 [raise_frommelee_crouch_seq] aSeqDesc.theAutoLayers 1 547,388 - 547,389 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes 1 547,390 - 547,391 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 547,392 - 547,395 [raise_frommelee_crouch_seq] aSeqDesc.theActivityModifiers 1 547,396 - 547,399 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 547,400 - 547,559 [raise_frommelee_sliding_seq] aSeqDesc.theEvents 2 547,560 - 547,583 [raise_frommelee_sliding_seq] aSeqDesc.theAutoLayers 1 547,584 - 547,585 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes 1 547,586 - 547,587 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 547,588 - 547,591 [raise_frommelee_sliding_seq] aSeqDesc.theActivityModifiers 1 547,592 - 547,595 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 547,596 - 547,675 [lower_seq] aSeqDesc.theEvents 1 547,676 - 547,699 [lower_seq] aSeqDesc.theAutoLayers 1 547,700 - 547,701 [lower_seq] aSeqDesc.theAnimDescIndexes 1 547,702 - 547,703 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 547,704 - 547,783 [lower_onehanded_seq] aSeqDesc.theEvents 1 547,784 - 547,807 [lower_onehanded_seq] aSeqDesc.theAutoLayers 1 547,808 - 547,809 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 547,810 - 547,811 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 547,812 - 547,813 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 547,814 - 547,815 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 547,816 - 547,975 [sprintraise_seq] aSeqDesc.theEvents 2 547,976 - 547,977 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1 547,978 - 547,979 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 547,980 - 548,139 [sprintraise_seq_regrip] aSeqDesc.theEvents 2 548,140 - 548,141 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes 1 548,142 - 548,143 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 548,144 - 548,303 [sprintraise_seq_air] aSeqDesc.theEvents 2 548,304 - 548,305 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes 1 548,306 - 548,307 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 548,308 - 548,311 [sprintraise_seq_air] aSeqDesc.theActivityModifiers 1 548,312 - 548,315 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 548,316 - 548,395 [sprintdraw_seq] aSeqDesc.theEvents 1 548,396 - 548,397 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1 548,398 - 548,399 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 548,400 - 548,479 [sprintholster_seq] aSeqDesc.theEvents 1 548,480 - 548,481 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1 548,482 - 548,483 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 548,484 - 548,485 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 548,486 - 548,487 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 548,488 - 548,647 [sprintraise_onehanded_seq] aSeqDesc.theEvents 2 548,648 - 548,649 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 548,650 - 548,651 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 548,652 - 548,731 [sprintdraw_onehanded_seq] aSeqDesc.theEvents 1 548,732 - 548,733 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 548,734 - 548,735 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 548,736 - 548,815 [sprintholster_onehanded_seq] aSeqDesc.theEvents 1 548,816 - 548,817 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 548,818 - 548,819 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 548,820 - 548,979 [sprintraise_onehanded_seq_slide] aSeqDesc.theEvents 2 548,980 - 548,981 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes 1 548,982 - 548,983 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 548,984 - 548,987 [sprintraise_onehanded_seq_slide] aSeqDesc.theActivityModifiers 1 548,988 - 548,991 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 548,992 - 548,993 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1 548,994 - 548,995 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 548,996 - 548,997 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes 1 548,998 - 548,999 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,000 - 549,003 [ads_in_crouch_seq] aSeqDesc.theActivityModifiers 1 549,004 - 549,007 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 549,008 - 549,009 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes 1 549,010 - 549,011 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,012 - 549,015 [ads_in_seq_air] aSeqDesc.theActivityModifiers 1 549,016 - 549,019 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 549,020 - 549,043 [ads_out_seq] aSeqDesc.theAutoLayers 1 549,044 - 549,045 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1 549,046 - 549,047 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,048 - 549,049 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes 1 549,050 - 549,051 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,052 - 549,055 [ads_out_crouch_seq] aSeqDesc.theActivityModifiers 1 549,056 - 549,059 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 549,060 - 549,061 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes 1 549,062 - 549,063 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,064 - 549,071 [ads_out_seq_air] aSeqDesc.theActivityModifiers 2 549,072 - 549,079 [ERROR] Unread bytes (non-zero) [ 8A 6A 00 00 01 00 00 00 ] 549,080 - 549,081 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 549,082 - 549,083 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,084 - 549,085 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 549,086 - 549,087 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,088 - 549,091 [ads_in_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1 549,092 - 549,095 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 549,096 - 549,097 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 1 549,098 - 549,099 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,100 - 549,103 [ads_in_onehanded_seq_air] aSeqDesc.theActivityModifiers 1 549,104 - 549,107 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 549,108 - 549,131 [ads_out_onehanded_seq] aSeqDesc.theAutoLayers 1 549,132 - 549,133 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 549,134 - 549,135 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,136 - 549,137 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 549,138 - 549,139 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,140 - 549,147 [ads_out_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 2 549,148 - 549,155 [ERROR] Unread bytes (non-zero) [ E4 71 00 00 01 00 00 00 ] 549,156 - 549,157 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes 1 549,158 - 549,159 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,160 - 549,167 [ads_out_onehanded_seq_wallrun] aSeqDesc.theActivityModifiers 2 549,168 - 549,175 [ERROR] Unread bytes (non-zero) [ EA 69 00 00 01 00 00 00 ] 549,176 - 549,187 [run_layer] aSeqDesc.thePoseKeys 3 549,188 - 549,191 [run_layer] aSeqDesc.theAnimDescIndexes 2 549,192 - 549,193 [run_layer_reload] aSeqDesc.theAnimDescIndexes 1 549,194 - 549,195 [run_layer_reload] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,196 - 549,207 [optic_layer] aSeqDesc.thePoseKeys 3 549,208 - 549,571 [optic_layer] aSeqDesc.theBoneWeights 91 549,572 - 549,575 [optic_layer] aSeqDesc.theAnimDescIndexes 2 549,576 - 549,939 [wind_loop_layer] aSeqDesc.theBoneWeights 91 549,940 - 549,941 [wind_loop_layer] aSeqDesc.theAnimDescIndexes 1 549,942 - 549,943 [wind_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,944 - 549,945 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes 1 549,946 - 549,947 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 549,948 - 549,959 [idle_seq_autoplay] aSeqDesc.thePoseKeys 3 549,960 - 549,963 [idle_seq_autoplay] aSeqDesc.theAnimDescIndexes 2 549,964 - 549,975 [idle_seq] aSeqDesc.thePoseKeys 3 549,976 - 550,339 [idle_seq] aSeqDesc.theBoneWeights 91 550,340 - 550,343 [idle_seq] aSeqDesc.theAnimDescIndexes 2 550,344 - 550,355 [idle_seq_air] aSeqDesc.thePoseKeys 3 550,356 - 550,359 [idle_seq_air] aSeqDesc.theAnimDescIndexes 2 550,360 - 550,367 [idle_seq_air] aSeqDesc.theActivityModifiers 2 550,368 - 550,375 [ERROR] Unread bytes (non-zero) [ 7A 65 00 00 01 00 00 00 ] 550,376 - 550,387 [idle_seq_crouch_air] aSeqDesc.thePoseKeys 3 550,388 - 550,391 [idle_seq_crouch_air] aSeqDesc.theAnimDescIndexes 2 550,392 - 550,395 [idle_seq_crouch_air] aSeqDesc.theActivityModifiers 1 550,396 - 550,399 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 550,400 - 550,411 [idle_seq_crouch] aSeqDesc.thePoseKeys 3 550,412 - 550,415 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 2 550,416 - 550,423 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2 550,424 - 550,431 [ERROR] Unread bytes (non-zero) [ 66 6A 00 00 01 00 00 00 ] 550,432 - 550,443 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3 550,444 - 550,447 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 550,448 - 550,459 [idle_onehanded_seq_air] aSeqDesc.thePoseKeys 3 550,460 - 550,463 [idle_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 2 550,464 - 550,471 [idle_onehanded_seq_air] aSeqDesc.theActivityModifiers 2 550,472 - 550,479 [ERROR] Unread bytes (non-zero) [ 36 6A 00 00 00 00 00 00 ] 550,480 - 550,491 [attack_seq] aSeqDesc.thePoseKeys 3 550,492 - 550,731 [attack_seq] aSeqDesc.theEvents 3 550,732 - 550,755 [attack_seq] aSeqDesc.theAutoLayers 1 550,756 - 550,759 [attack_seq] aSeqDesc.theAnimDescIndexes 2 550,760 - 550,771 [attack_seq_regrip] aSeqDesc.thePoseKeys 3 550,772 - 551,011 [attack_seq_regrip] aSeqDesc.theEvents 3 551,012 - 551,035 [attack_seq_regrip] aSeqDesc.theAutoLayers 1 551,036 - 551,039 [attack_seq_regrip] aSeqDesc.theAnimDescIndexes 2 551,040 - 551,051 [attack_onehanded_seq] aSeqDesc.thePoseKeys 3 551,052 - 551,291 [attack_onehanded_seq] aSeqDesc.theEvents 3 551,292 - 551,315 [attack_onehanded_seq] aSeqDesc.theAutoLayers 1 551,316 - 551,319 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 551,320 - 551,331 [attack_onehanded_slide_seq] aSeqDesc.thePoseKeys 3 551,332 - 551,571 [attack_onehanded_slide_seq] aSeqDesc.theEvents 3 551,572 - 551,595 [attack_onehanded_slide_seq] aSeqDesc.theAutoLayers 1 551,596 - 551,599 [attack_onehanded_slide_seq] aSeqDesc.theAnimDescIndexes 2 551,600 - 551,603 [attack_onehanded_slide_seq] aSeqDesc.theActivityModifiers 1 551,604 - 551,607 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 551,608 - 551,619 [idle_check_seq] aSeqDesc.thePoseKeys 3 551,620 - 551,623 [idle_check_seq] aSeqDesc.theAnimDescIndexes 2 551,624 - 551,635 [crouch2idle_seq] aSeqDesc.thePoseKeys 3 551,636 - 551,639 [crouch2idle_seq] aSeqDesc.theAnimDescIndexes 2 551,640 - 551,651 [regrip] aSeqDesc.thePoseKeys 3 551,652 - 551,655 [regrip] aSeqDesc.theAnimDescIndexes 2 551,656 - 551,667 [regrip_02] aSeqDesc.thePoseKeys 3 551,668 - 551,671 [regrip_02] aSeqDesc.theAnimDescIndexes 2 551,672 - 551,683 [switch_to_jump_iron] aSeqDesc.thePoseKeys 3 551,684 - 551,687 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes 2 551,688 - 551,699 [switch_to_land_iron] aSeqDesc.thePoseKeys 3 551,700 - 551,703 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes 2 551,704 - 551,715 [idle_check_crouch_seq] aSeqDesc.thePoseKeys 3 551,716 - 551,719 [idle_check_crouch_seq] aSeqDesc.theAnimDescIndexes 2 551,720 - 551,731 [switch_to_jump_iron_crouch] aSeqDesc.thePoseKeys 3 551,732 - 551,735 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes 2 551,736 - 551,747 [switch_to_land_iron_crouch] aSeqDesc.thePoseKeys 3 551,748 - 551,751 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes 2 551,752 - 551,753 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1 551,754 - 551,755 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 551,756 - 551,757 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1 551,758 - 551,759 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 551,760 - 551,761 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes 1 551,762 - 551,763 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 551,764 - 551,765 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes 1 551,766 - 551,767 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 551,768 - 551,799 theMdlFileData.theLocalNodeNames 8 551,800 - 551,863 [ERROR] Unread bytes (non-zero) [ 00 02 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 05 ... ] 551,864 - 551,991 theMdlFileData.theBodyParts 8 551,992 - 552,139 aBodyPart.theModels 1 552,140 - 552,435 aBodyPart.theModels 2 552,436 - 552,731 aBodyPart.theModels 2 552,732 - 553,027 aBodyPart.theModels 2 553,028 - 553,323 aBodyPart.theModels 2 553,324 - 553,619 aBodyPart.theModels 2 553,620 - 553,915 aBodyPart.theModels 2 553,916 - 554,211 aBodyPart.theModels 2 554,212 - 554,271 [ERROR] Unread bytes (non-zero) [ 16 61 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 0D ... ] 554,272 - 554,387 aModel.theMeshes 1 554,388 - 554,503 aModel.theMeshes 1 554,504 - 554,619 aModel.theMeshes 1 554,620 - 554,735 aModel.theMeshes 1 554,736 - 554,851 aModel.theMeshes 1 554,852 - 555,083 aModel.theMeshes 2 555,084 - 555,199 aModel.theMeshes 1 555,200 - 555,315 aModel.theMeshes 1 555,316 - 560,543 [ERROR] Unread bytes (non-zero) [ 9A 2E C9 D7 3C 00 00 00 DA 07 70 5F 14 01 00 00 CF B4 87 1A BC ... ] 560,544 - 561,159 theMdlFileData.theTextures 14 561,160 - 561,163 theMdlFileData.theTexturePaths 1 561,164 - 561,387 theMdlFileData.theSkinFamilies 8 561,388 - 572,795 [ERROR] Unread bytes (non-zero) [ 5B 00 00 00 40 00 00 00 AC 01 00 00 18 03 00 00 5C 07 00 00 0C ... ] 572,796 - 572,796 aSeqDesc.theActivityName = "" 572,797 - 572,832 theNameCopy = "weapons/pstl_sa3/ptpov_pstl_sa3.mdl" 572,833 - 572,840 theSurfacePropName = "default" 572,841 - 572,851 aBone.theName = "jx_c_delta" 572,852 - 572,860 aBone.theName = "jx_c_pov" 572,861 - 572,872 aBone.theName = "jx_c_camera" 572,873 - 572,882 aBone.theName = "def_c_hip" 572,883 - 572,893 aBone.theName = "jx_c_start" 572,894 - 572,906 aBone.theName = "def_c_spineA" 572,907 - 572,919 aBone.theName = "def_c_spineB" 572,920 - 572,932 aBone.theName = "def_c_spineC" 572,933 - 572,945 aBone.theName = "ja_c_propGun" 572,946 - 572,957 aBone.theName = "def_c_neckA" 572,958 - 572,968 aBone.theName = "jx_c_neckB" 572,969 - 572,980 aBone.theName = "def_c_neckB" 572,981 - 572,991 aBone.theName = "def_c_head" 572,992 - 573,002 aBone.theName = "def_l_clav" 573,003 - 573,017 aBone.theName = "def_l_shoulder" 573,018 - 573,037 aBone.theName = "def_l_shoulderTwist" 573,038 - 573,050 aBone.theName = "def_l_elbowB" 573,051 - 573,068 aBone.theName = "def_l_shoulderMid" 573,069 - 573,080 aBone.theName = "def_l_elbow" 573,081 - 573,094 aBone.theName = "def_l_forearm" 573,095 - 573,106 aBone.theName = "def_l_wrist" 573,107 - 573,122 aBone.theName = "def_l_finIndexA" 573,123 - 573,138 aBone.theName = "def_l_finIndexB" 573,139 - 573,154 aBone.theName = "def_l_finIndexC" 573,155 - 573,168 aBone.theName = "def_l_finMidA" 573,169 - 573,182 aBone.theName = "def_l_finMidB" 573,183 - 573,196 aBone.theName = "def_l_finMidC" 573,197 - 573,212 aBone.theName = "def_l_finThumbA" 573,213 - 573,228 aBone.theName = "def_l_finThumbB" 573,229 - 573,244 aBone.theName = "def_l_finThumbC" 573,245 - 573,264 aBone.theName = "def_l_finRingCarpal" 573,265 - 573,279 aBone.theName = "def_l_finRingA" 573,280 - 573,294 aBone.theName = "def_l_finRingB" 573,295 - 573,309 aBone.theName = "def_l_finRingC" 573,310 - 573,325 aBone.theName = "def_l_finPinkyA" 573,326 - 573,341 aBone.theName = "def_l_finPinkyB" 573,342 - 573,357 aBone.theName = "def_l_finPinkyC" 573,358 - 573,368 aBone.theName = "def_r_clav" 573,369 - 573,383 aBone.theName = "def_r_shoulder" 573,384 - 573,403 aBone.theName = "def_r_shoulderTwist" 573,404 - 573,416 aBone.theName = "def_r_elbowB" 573,417 - 573,434 aBone.theName = "def_r_shoulderMid" 573,435 - 573,446 aBone.theName = "def_r_elbow" 573,447 - 573,460 aBone.theName = "def_r_forearm" 573,461 - 573,472 aBone.theName = "def_r_wrist" 573,473 - 573,488 aBone.theName = "def_r_finIndexA" 573,489 - 573,504 aBone.theName = "def_r_finIndexB" 573,505 - 573,520 aBone.theName = "def_r_finIndexC" 573,521 - 573,534 aBone.theName = "def_r_finMidA" 573,535 - 573,548 aBone.theName = "def_r_finMidB" 573,549 - 573,562 aBone.theName = "def_r_finMidC" 573,563 - 573,578 aBone.theName = "def_r_finThumbA" 573,579 - 573,594 aBone.theName = "def_r_finThumbB" 573,595 - 573,610 aBone.theName = "def_r_finThumbC" 573,611 - 573,630 aBone.theName = "def_r_finRingCarpal" 573,631 - 573,645 aBone.theName = "def_r_finRingA" 573,646 - 573,660 aBone.theName = "def_r_finRingB" 573,661 - 573,675 aBone.theName = "def_r_finRingC" 573,676 - 573,691 aBone.theName = "def_r_finPinkyA" 573,692 - 573,707 aBone.theName = "def_r_finPinkyB" 573,708 - 573,723 aBone.theName = "def_r_finPinkyC" 573,724 - 573,735 aBone.theName = "def_l_thigh" 573,736 - 573,746 aBone.theName = "def_l_knee" 573,747 - 573,758 aBone.theName = "def_l_ankle" 573,759 - 573,769 aBone.theName = "def_l_ball" 573,770 - 573,781 aBone.theName = "def_l_kneeB" 573,782 - 573,793 aBone.theName = "def_r_thigh" 573,794 - 573,804 aBone.theName = "def_r_knee" 573,805 - 573,816 aBone.theName = "def_r_ankle" 573,817 - 573,827 aBone.theName = "def_r_ball" 573,828 - 573,839 aBone.theName = "def_r_kneeB" 573,840 - 573,853 aBone.theName = "ja_l_propHand" 573,854 - 573,867 aBone.theName = "ja_r_propHand" 573,868 - 573,879 aBone.theName = "weapon_bone" 573,880 - 573,893 aBone.theName = "def_front_top" 573,894 - 573,911 aBone.theName = "ja_ads_attachment" 573,912 - 573,927 aBone.theName = "def_c_proscreen" 573,928 - 573,938 aBone.theName = "def_c_acgs" 573,939 - 573,949 aBone.theName = "def_c_base" 573,950 - 573,973 aBone.theName = "def_c_proscreen_handgun" 573,974 - 573,985 aBone.theName = "def_trigger" 573,986 - 573,995 aBone.theName = "def_c_cro" 573,996 - 574,005 aBone.theName = "def_c_cqh" 574,006 - 574,019 aBone.theName = "def_front_end" 574,020 - 574,032 aBone.theName = "muzzle_flash" 574,033 - 574,051 aBone.theName = "def_l_side_panel_1" 574,052 - 574,070 aBone.theName = "def_l_side_panel_2" 574,071 - 574,089 aBone.theName = "def_r_side_panel_1" 574,090 - 574,108 aBone.theName = "def_r_side_panel_2" 574,109 - 574,133 aBone.theName = "def_c_suppressor_cyl_med" 574,134 - 574,143 aBone.theName = "def_shell" 574,144 - 574,155 anAttachment.theName = "CAMERA_BASE" 574,156 - 574,162 anAttachment.theName = "CAMERA" 574,163 - 574,169 anAttachment.theName = "L_HAND" 574,170 - 574,176 anAttachment.theName = "R_HAND" 574,177 - 574,188 anAttachment.theName = "SWAY_ROTATE" 574,189 - 574,207 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 574,208 - 574,218 anAttachment.theName = "L_BACKHAND" 574,219 - 574,228 anAttachment.theName = "l_hand_ik" 574,229 - 574,238 anAttachment.theName = "r_hand_ik" 574,239 - 574,253 anAttachment.theName = "suppressor_cyl" 574,254 - 574,281 anAttachment.theName = "muzzle_flash_suppressor_cyl" 574,282 - 574,285 anAttachment.theName = "cqh" 574,286 - 574,290 anAttachment.theName = "acgs" 574,291 - 574,294 anAttachment.theName = "cro" 574,295 - 574,304 anAttachment.theName = "CQH_FRONT" 574,305 - 574,313 anAttachment.theName = "CQH_REAR" 574,314 - 574,324 anAttachment.theName = "ACGS_FRONT" 574,325 - 574,334 anAttachment.theName = "ACGS_REAR" 574,335 - 574,346 anAttachment.theName = "SCR_BL_ACGS" 574,347 - 574,358 anAttachment.theName = "SCR_TR_ACGS" 574,359 - 574,368 anAttachment.theName = "CRO_FRONT" 574,369 - 574,377 anAttachment.theName = "CRO_REAR" 574,378 - 574,388 anAttachment.theName = "SCR_BL_CRO" 574,389 - 574,399 anAttachment.theName = "SCR_TR_CRO" 574,400 - 574,409 anAttachment.theName = "proscreen" 574,410 - 574,416 anAttachment.theName = "flyout" 574,417 - 574,428 anAttachment.theName = "MENU_ROTATE" 574,429 - 574,433 anAnimationDesc.theName = @ref 574,434 - 574,445 anAnimationDesc.theName = ads_in_anim 574,446 - 574,458 anAnimationDesc.theName = ads_out_anim 574,459 - 574,476 anAnimationDesc.theName = ads_in_slide_anim 574,477 - 574,495 anAnimationDesc.theName = ads_out_slide_anim 574,496 - 574,517 anAnimationDesc.theName = ads_in_onehanded_anim 574,518 - 574,540 anAnimationDesc.theName = ads_out_onehanded_anim 574,541 - 574,556 anAnimationDesc.theName = run_anim_static 574,557 - 574,565 anAnimationDesc.theName = run_anim 574,566 - 574,580 anAnimationDesc.theName = run_anim_layer 574,581 - 574,597 anAnimationDesc.theName = walk_anim_static 574,598 - 574,607 anAnimationDesc.theName = walk_anim 574,608 - 574,621 anAnimationDesc.theName = walk_ads_anim 574,622 - 574,637 anAnimationDesc.theName = walk_anim_nocam 574,638 - 574,656 anAnimationDesc.theName = idle_anim_autoplay 574,657 - 574,679 anAnimationDesc.theName = idle_ads_anim_autoplay 574,680 - 574,689 anAnimationDesc.theName = idle_anim 574,690 - 574,703 anAnimationDesc.theName = idle_ads_anim 574,704 - 574,723 anAnimationDesc.theName = idle_onehanded_anim 574,724 - 574,747 anAnimationDesc.theName = idle_onehanded_ads_anim 574,748 - 574,763 anAnimationDesc.theName = idle_check_anim 574,764 - 574,783 anAnimationDesc.theName = idle_check_ads_anim 574,784 - 574,803 anAnimationDesc.theName = idle_check_anim_nod 574,804 - 574,815 anAnimationDesc.theName = attack_anim 574,816 - 574,831 anAnimationDesc.theName = attack_ads_anim 574,832 - 574,849 anAnimationDesc.theName = attack_slide_anim 574,850 - 574,871 anAnimationDesc.theName = attack_onehanded_anim 574,872 - 574,897 anAnimationDesc.theName = attack_onehanded_ads_anim 574,898 - 574,909 anAnimationDesc.theName = @reload_seq 574,910 - 574,927 anAnimationDesc.theName = reload_late1_anim 574,928 - 574,945 anAnimationDesc.theName = @reload_empty_seq 574,946 - 574,969 anAnimationDesc.theName = reload_empty_late1_anim 574,970 - 574,991 anAnimationDesc.theName = @reload_onehanded_seq 574,992 - 575,019 anAnimationDesc.theName = reload_onehanded_late1_anim 575,020 - 575,047 anAnimationDesc.theName = @reload_empty_onehanded_seq 575,048 - 575,081 anAnimationDesc.theName = reload_empty_onehanded_late1_anim 575,082 - 575,100 anAnimationDesc.theName = @reload_crouch_seq 575,101 - 575,125 anAnimationDesc.theName = reload_late1_crouch_anim 575,126 - 575,150 anAnimationDesc.theName = @reload_empty_crouch_seq 575,151 - 575,181 anAnimationDesc.theName = reload_empty_late1_crouch_anim 575,182 - 575,210 anAnimationDesc.theName = @reload_onehanded_crouch_seq 575,211 - 575,245 anAnimationDesc.theName = reload_onehanded_late1_crouch_anim 575,246 - 575,280 anAnimationDesc.theName = @reload_empty_onehanded_crouch_seq 575,281 - 575,321 anAnimationDesc.theName = reload_empty_onehanded_late1_crouch_anim 575,322 - 575,346 anAnimationDesc.theName = switch_to_onehanded_anim 575,347 - 575,371 anAnimationDesc.theName = switch_to_twohanded_anim 575,372 - 575,391 anAnimationDesc.theName = switch_to_jump_anim 575,392 - 575,411 anAnimationDesc.theName = switch_to_land_anim 575,412 - 575,438 anAnimationDesc.theName = switch_to_jump_crouch_anim 575,439 - 575,465 anAnimationDesc.theName = switch_to_land_crouch_anim 575,466 - 575,489 anAnimationDesc.theName = switch_to_jump_ads_anim 575,490 - 575,513 anAnimationDesc.theName = switch_to_land_ads_anim 575,514 - 575,523 anAnimationDesc.theName = iron_anim 575,524 - 575,537 anAnimationDesc.theName = iron_anim_nod 575,538 - 575,547 anAnimationDesc.theName = @draw_seq 575,548 - 575,567 anAnimationDesc.theName = @draw_onehanded_seq 575,568 - 575,584 anAnimationDesc.theName = @draw_crouch_seq 575,585 - 575,611 anAnimationDesc.theName = @draw_onehanded_crouch_seq 575,612 - 575,624 anAnimationDesc.theName = @holster_seq 575,625 - 575,647 anAnimationDesc.theName = @holster_onehanded_seq 575,648 - 575,658 anAnimationDesc.theName = @raise_seq 575,659 - 575,679 anAnimationDesc.theName = @raise_onehanded_seq 575,680 - 575,700 anAnimationDesc.theName = @raise_frommelee_seq 575,701 - 575,718 anAnimationDesc.theName = @raise_crouch_seq 575,719 - 575,746 anAnimationDesc.theName = @raise_onehanded_crouch_seq 575,747 - 575,774 anAnimationDesc.theName = @raise_frommelee_crouch_seq 575,775 - 575,803 anAnimationDesc.theName = @raise_frommelee_sliding_seq 575,804 - 575,814 anAnimationDesc.theName = @lower_seq 575,815 - 575,835 anAnimationDesc.theName = @lower_onehanded_seq 575,836 - 575,847 anAnimationDesc.theName = @sprint_seq 575,848 - 575,864 anAnimationDesc.theName = @sprintraise_seq 575,865 - 575,888 anAnimationDesc.theName = @sprintraise_seq_regrip 575,889 - 575,909 anAnimationDesc.theName = @sprintraise_seq_air 575,910 - 575,925 anAnimationDesc.theName = @sprintdraw_seq 575,926 - 575,944 anAnimationDesc.theName = @sprintholster_seq 575,945 - 575,966 anAnimationDesc.theName = @sprint_onehanded_seq 575,967 - 575,993 anAnimationDesc.theName = @sprintraise_onehanded_seq 575,994 - 576,019 anAnimationDesc.theName = @sprintdraw_onehanded_seq 576,020 - 576,048 anAnimationDesc.theName = @sprintholster_onehanded_seq 576,049 - 576,081 anAnimationDesc.theName = sprintraise_onehanded_slide_anim 576,082 - 576,098 anAnimationDesc.theName = optic_anim_layer 576,099 - 576,119 anAnimationDesc.theName = optic_anim_layer_ads 576,120 - 576,140 anAnimationDesc.theName = wind_loop_anim_layer 576,141 - 576,165 anAnimationDesc.theName = wind_loop_ads_anim_layer 576,166 - 576,169 aSeqDesc.theName = "ref" 576,170 - 576,178 aSeqDesc.theName = "walk_seq" 576,179 - 576,193 aSeqDesc.theName = "walk_seq_nocam" 576,194 - 576,227 aSeqDesc.theName = "attack_onehanded_slide_manual_seq" 576,228 - 576,258 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK" 576,259 - 576,281 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 576,282 - 576,289 anActivityModifier.theName = sliding 576,290 - 576,324 aSeqDesc.theName = "attack_onehanded_crouch_manual_seq" 576,325 - 576,345 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK" 576,346 - 576,352 anActivityModifier.theName = crouch 576,353 - 576,363 aSeqDesc.theName = "reload_seq" 576,364 - 576,377 aSeqDesc.theActivityName = "ACT_VM_RELOAD" 576,378 - 576,403 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1 576,404 - 576,429 anEvent.theName = AE_WPN_CLIPBODYGROUP_HIDE 576,430 - 576,455 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW 576,456 - 576,471 anEvent.theName = AE_CL_PLAYSOUND 576,472 - 576,487 anEvent.theName = AE_WPN_FILLAMMO 576,488 - 576,506 anEvent.theName = AE_WPN_READYTOFIRE 576,507 - 576,520 anEvent.theName = AE_WPN_RUMBLE 576,521 - 576,537 aSeqDesc.theName = "reload_late1_seq" 576,538 - 576,557 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE1" 576,558 - 576,574 aSeqDesc.theName = "reload_empty_seq" 576,575 - 576,593 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY" 576,594 - 576,616 aSeqDesc.theName = "reload_empty_late1_seq" 576,617 - 576,641 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1" 576,642 - 576,662 aSeqDesc.theName = "reload_onehanded_seq" 576,663 - 576,686 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD" 576,687 - 576,713 aSeqDesc.theName = "reload_onehanded_late1_seq" 576,714 - 576,743 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD_LATE1" 576,744 - 576,770 aSeqDesc.theName = "reload_empty_onehanded_seq" 576,771 - 576,799 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY" 576,800 - 576,832 aSeqDesc.theName = "reload_empty_onehanded_late1_seq" 576,833 - 576,867 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE1" 576,868 - 576,885 aSeqDesc.theName = "reload_crouch_seq" 576,886 - 576,909 aSeqDesc.theName = "reload_late1_crouch_seq" 576,910 - 576,933 aSeqDesc.theName = "reload_empty_crouch_seq" 576,934 - 576,963 aSeqDesc.theName = "reload_empty_late1_crouch_seq" 576,964 - 576,991 aSeqDesc.theName = "reload_onehanded_crouch_seq" 576,992 - 577,025 aSeqDesc.theName = "reload_onehanded_late1_crouch_seq" 577,026 - 577,059 aSeqDesc.theName = "reload_empty_onehanded_crouch_seq" 577,060 - 577,099 aSeqDesc.theName = "reload_empty_onehanded_late1_crouch_seq" 577,100 - 577,108 aSeqDesc.theName = "draw_seq" 577,109 - 577,120 aSeqDesc.theActivityName = "ACT_VM_DRAW" 577,121 - 577,139 aSeqDesc.theName = "draw_onehanded_seq" 577,140 - 577,161 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW" 577,162 - 577,177 aSeqDesc.theName = "draw_crouch_seq" 577,178 - 577,203 aSeqDesc.theName = "draw_onehanded_crouch_seq" 577,204 - 577,215 aSeqDesc.theName = "holster_seq" 577,216 - 577,230 aSeqDesc.theActivityName = "ACT_VM_HOLSTER" 577,231 - 577,252 aSeqDesc.theName = "holster_onehanded_seq" 577,253 - 577,277 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER" 577,278 - 577,287 aSeqDesc.theName = "raise_seq" 577,288 - 577,300 aSeqDesc.theActivityName = "ACT_VM_RAISE" 577,301 - 577,320 aSeqDesc.theName = "raise_onehanded_seq" 577,321 - 577,343 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE" 577,344 - 577,363 aSeqDesc.theName = "raise_frommelee_seq" 577,364 - 577,387 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE" 577,388 - 577,404 aSeqDesc.theName = "raise_crouch_seq" 577,405 - 577,431 aSeqDesc.theName = "raise_onehanded_crouch_seq" 577,432 - 577,458 aSeqDesc.theName = "raise_frommelee_crouch_seq" 577,459 - 577,486 aSeqDesc.theName = "raise_frommelee_sliding_seq" 577,487 - 577,496 aSeqDesc.theName = "lower_seq" 577,497 - 577,509 aSeqDesc.theActivityName = "ACT_VM_LOWER" 577,510 - 577,529 aSeqDesc.theName = "lower_onehanded_seq" 577,530 - 577,552 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_LOWER" 577,553 - 577,563 aSeqDesc.theName = "sprint_seq" 577,564 - 577,577 aSeqDesc.theActivityName = "ACT_VM_SPRINT" 577,578 - 577,593 aSeqDesc.theName = "sprintraise_seq" 577,594 - 577,618 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT" 577,619 - 577,641 aSeqDesc.theName = "sprintraise_seq_regrip" 577,642 - 577,661 aSeqDesc.theName = "sprintraise_seq_air" 577,662 - 577,665 anActivityModifier.theName = air 577,666 - 577,680 aSeqDesc.theName = "sprintdraw_seq" 577,681 - 577,702 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT" 577,703 - 577,720 aSeqDesc.theName = "sprintholster_seq" 577,721 - 577,747 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT" 577,748 - 577,768 aSeqDesc.theName = "sprint_onehanded_seq" 577,769 - 577,792 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SPRINT" 577,793 - 577,818 aSeqDesc.theName = "sprintraise_onehanded_seq" 577,819 - 577,853 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE_FROM_SPRINT" 577,854 - 577,878 aSeqDesc.theName = "sprintdraw_onehanded_seq" 577,879 - 577,910 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW_TO_SPRINT" 577,911 - 577,938 aSeqDesc.theName = "sprintholster_onehanded_seq" 577,939 - 577,975 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER_FROM_SPRINT" 577,976 - 578,007 aSeqDesc.theName = "sprintraise_onehanded_seq_slide" 578,008 - 578,018 aSeqDesc.theName = "ads_in_seq" 578,019 - 578,032 aSeqDesc.theActivityName = "ACT_VM_ADS_IN" 578,033 - 578,050 aSeqDesc.theName = "ads_in_crouch_seq" 578,051 - 578,065 aSeqDesc.theName = "ads_in_seq_air" 578,066 - 578,077 aSeqDesc.theName = "ads_out_seq" 578,078 - 578,092 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT" 578,093 - 578,111 aSeqDesc.theName = "ads_out_crouch_seq" 578,112 - 578,127 aSeqDesc.theName = "ads_out_seq_air" 578,128 - 578,148 aSeqDesc.theName = "ads_in_onehanded_seq" 578,149 - 578,172 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_IN" 578,173 - 578,201 aSeqDesc.theName = "ads_in_onehanded_seq_sliding" 578,202 - 578,226 aSeqDesc.theName = "ads_in_onehanded_seq_air" 578,227 - 578,248 aSeqDesc.theName = "ads_out_onehanded_seq" 578,249 - 578,273 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_OUT" 578,274 - 578,303 aSeqDesc.theName = "ads_out_onehanded_seq_sliding" 578,304 - 578,311 anActivityModifier.theName = wallrun 578,312 - 578,341 aSeqDesc.theName = "ads_out_onehanded_seq_wallrun" 578,342 - 578,351 aSeqDesc.theName = "run_layer" 578,352 - 578,368 aSeqDesc.theName = "run_layer_reload" 578,369 - 578,380 aSeqDesc.theName = "optic_layer" 578,381 - 578,396 aSeqDesc.theName = "wind_loop_layer" 578,397 - 578,416 aSeqDesc.theName = "wind_loop_ads_layer" 578,417 - 578,434 aSeqDesc.theName = "idle_seq_autoplay" 578,435 - 578,443 aSeqDesc.theName = "idle_seq" 578,444 - 578,455 aSeqDesc.theActivityName = "ACT_VM_IDLE" 578,456 - 578,468 aSeqDesc.theName = "idle_seq_air" 578,469 - 578,488 aSeqDesc.theName = "idle_seq_crouch_air" 578,489 - 578,504 aSeqDesc.theName = "idle_seq_crouch" 578,505 - 578,523 aSeqDesc.theName = "idle_onehanded_seq" 578,524 - 578,545 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE" 578,546 - 578,568 aSeqDesc.theName = "idle_onehanded_seq_air" 578,569 - 578,579 aSeqDesc.theName = "attack_seq" 578,580 - 578,597 aSeqDesc.theName = "attack_seq_regrip" 578,598 - 578,618 aSeqDesc.theName = "attack_onehanded_seq" 578,619 - 578,645 aSeqDesc.theName = "attack_onehanded_slide_seq" 578,646 - 578,660 aSeqDesc.theName = "idle_check_seq" 578,661 - 578,675 aSeqDesc.theActivityName = "ACT_TRANSITION" 578,676 - 578,691 aSeqDesc.theName = "crouch2idle_seq" 578,692 - 578,698 aSeqDesc.theName = "regrip" 578,699 - 578,708 aSeqDesc.theName = "regrip_02" 578,709 - 578,728 aSeqDesc.theName = "switch_to_jump_iron" 578,729 - 578,748 aSeqDesc.theName = "switch_to_land_iron" 578,749 - 578,770 aSeqDesc.theName = "idle_check_crouch_seq" 578,771 - 578,797 aSeqDesc.theName = "switch_to_jump_iron_crouch" 578,798 - 578,824 aSeqDesc.theName = "switch_to_land_iron_crouch" 578,825 - 578,844 aSeqDesc.theName = "switch_to_onehanded" 578,845 - 578,864 aSeqDesc.theName = "switch_to_twohanded" 578,865 - 578,889 aSeqDesc.theName = "switch_to_onehanded_jump" 578,890 - 578,914 aSeqDesc.theName = "switch_to_onehanded_land" 578,915 - 578,924 aLocalNodeName = twohanded 578,925 - 578,934 aLocalNodeName = onehanded 578,935 - 578,939 aLocalNodeName = fire 578,940 - 578,944 aLocalNodeName = jump 578,945 - 578,956 aLocalNodeName = land_crouch 578,957 - 578,961 aLocalNodeName = land 578,962 - 578,973 aLocalNodeName = jump_crouch 578,974 - 578,982 aBodyPart.theName = "pstl_sa3" 578,983 - 579,001 aBodyPart.theName = "suppressor_cyl_med" 579,002 - 579,019 aBodyPart.theName = "suppressor_sq_med" 579,020 - 579,029 aBodyPart.theName = "sight_cqh" 579,030 - 579,040 aBodyPart.theName = "sight_acgs" 579,041 - 579,050 aBodyPart.theName = "sight_cro" 579,051 - 579,065 aBodyPart.theName = "pstl_sa3_shell" 579,066 - 579,095 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 76 65 6C 6F 63 69 74 79 00 61 ... ] 579,096 - 579,131 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3" 579,132 - 579,174 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_skin31" 579,175 - 579,219 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_01" 579,220 - 579,264 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_02" 579,265 - 579,309 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_03" 579,310 - 579,354 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_04" 579,355 - 579,399 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_05" 579,400 - 579,444 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_06" 579,445 - 579,483 aTexture.thePathFileName = "models\weapons\attachments\suppressors" 579,484 - 579,525 aTexture.thePathFileName = "models\Weapons_R2\attachments\hcog2_optic" 579,526 - 579,563 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight" 579,564 - 579,612 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic" 579,613 - 579,656 aTexture.thePathFileName = "models\weapons\attachments\rifle_scope_lens" 579,657 - 579,697 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 579,698 - 2,058,696 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 72 A2 04 ... ] 2,058,697 - 2,058,697 END OF FILE + 1 (File size) ========================