// Created by Crowbar 0.71 ====== File Size ====== 304,523 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 1,055 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 1,056 - 4,227 theMdlFileData.theBones 13 4,228 - 5,791 theMdlFileData.theAttachments 17 5,792 - 5,803 theMdlFileData.theHitboxSets 1 5,804 - 5,819 [ERROR] Unread bytes (non-zero) [ 02 03 06 05 08 00 09 04 0B 0C 0A 07 01 00 00 00 ] 5,820 - 6,187 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 4 5,821 - 5,824 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 5,825 - 5,827 anAnimationDesc.anAnimation [@ref] alignment [ 2B 00 00 ] 5,828 - 5,912 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 5,913 - 5,916 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 5,917 - 5,919 anAnimationDesc.anAnimation [@idle_seq] alignment [ 2A 00 00 ] 5,920 - 6,004 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,005 - 6,008 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 6,009 - 6,011 anAnimationDesc.anAnimation [@attack_seq] alignment [ 2A 00 00 ] 6,012 - 11,687 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 11,688 - 12,615 theMdlFileData.theSequenceDescs 4 12,616 - 12,667 [ref] aSeqDesc.theBoneWeights 13 12,668 - 12,669 [ref] aSeqDesc.theAnimDescIndexes 1 12,670 - 12,671 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 12,672 - 12,673 [idle_seq] aSeqDesc.theAnimDescIndexes 1 12,674 - 12,675 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 12,676 - 12,915 [attack_seq] aSeqDesc.theEvents 3 12,916 - 12,917 [attack_seq] aSeqDesc.theAnimDescIndexes 1 12,918 - 12,919 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 12,920 - 12,921 [w_p2011sp_torture_cache_pickup] aSeqDesc.theAnimDescIndexes 1 12,922 - 12,923 [w_p2011sp_torture_cache_pickup] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 12,924 - 12,987 theMdlFileData.theBodyParts 4 12,988 - 13,135 aBodyPart.theModels 1 13,136 - 13,431 aBodyPart.theModels 2 13,432 - 13,727 aBodyPart.theModels 2 13,728 - 14,023 aBodyPart.theModels 2 14,024 - 14,139 aModel.theMeshes 1 14,140 - 14,255 aModel.theMeshes 1 14,256 - 14,371 aModel.theMeshes 1 14,372 - 14,487 aModel.theMeshes 1 14,488 - 14,495 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ] 14,496 - 14,715 theMdlFileData.theTextures 5 14,716 - 14,719 theMdlFileData.theTexturePaths 1 14,720 - 14,749 theMdlFileData.theSkinFamilies 3 14,750 - 14,751 theMdlFileData.theSkinFamilies alignment [ 00 00 ] 14,752 - 14,805 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 14,806 - 14,807 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 14,808 - 16,543 [ERROR] Unread bytes (non-zero) [ 0D 00 00 00 40 00 00 00 74 00 00 00 A8 00 00 00 44 01 00 00 14 ... ] 16,544 - 16,544 aSeqDesc.theActivityName = "" 16,545 - 16,574 theNameCopy = "weapons/p2011sp/w_p2011sp.mdl" 16,575 - 16,581 theSurfacePropName = "weapon" 16,582 - 16,594 aBone.theName = "ja_c_propGun" 16,595 - 16,606 aBone.theName = "weapon_bone" 16,607 - 16,617 aBone.theName = "def_c_base" 16,618 - 16,641 aBone.theName = "def_c_proscreen_handgun" 16,642 - 16,654 aBone.theName = "muzzle_flash" 16,655 - 16,677 aBone.theName = "def_c_suppressor_sq_sm" 16,678 - 16,701 aBone.theName = "def_c_suppressor_cyl_sm" 16,702 - 16,707 aBone.theName = "shell" 16,708 - 16,718 aBone.theName = "flashlight" 16,719 - 16,728 aBone.theName = "l_hand_ik" 16,729 - 16,738 aBone.theName = "r_hand_ik" 16,739 - 16,762 aBone.theName = "muzzle_flash_suppressor" 16,763 - 16,789 aBone.theName = "muzzle_flash_suppressor_sq" 16,790 - 16,801 anAttachment.theName = "CAMERA_BASE" 16,802 - 16,808 anAttachment.theName = "CAMERA" 16,809 - 16,815 anAttachment.theName = "L_HAND" 16,816 - 16,822 anAttachment.theName = "R_HAND" 16,823 - 16,834 anAttachment.theName = "SWAY_ROTATE" 16,835 - 16,853 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 16,854 - 16,868 anAttachment.theName = "suppressor_cyl" 16,869 - 16,882 anAttachment.theName = "suppressor_sq" 16,883 - 16,892 anAttachment.theName = "proscreen" 16,893 - 16,896 anAttachment.theName = "REF" 16,897 - 16,904 aHitboxSet.theName = "default" 16,905 - 16,909 anAnimationDesc.theName = @ref 16,910 - 16,919 anAnimationDesc.theName = @idle_seq 16,920 - 16,931 anAnimationDesc.theName = @attack_seq 16,932 - 16,963 anAnimationDesc.theName = @w_p2011sp_torture_cache_pickup 16,964 - 16,967 aSeqDesc.theName = "ref" 16,968 - 16,976 aSeqDesc.theName = "idle_seq" 16,977 - 16,988 aSeqDesc.theActivityName = "ACT_VM_IDLE" 16,989 - 16,999 aSeqDesc.theName = "attack_seq" 17,000 - 17,021 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 17,022 - 17,044 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 17,045 - 17,075 aSeqDesc.theName = "w_p2011sp_torture_cache_pickup" 17,076 - 17,085 aBodyPart.theName = "w_p2011sp" 17,086 - 17,103 aBodyPart.theName = "suppressor_cyl_sm" 17,104 - 17,120 aBodyPart.theName = "suppressor_sq_sm" 17,121 - 17,168 aTexture.thePathFileName = "models\Weapons_R2\smart_pistol\Smart_Pistol_MK6" 17,169 - 17,223 aTexture.thePathFileName = "models\Weapons_R2\smart_pistol\Smart_Pistol_MK6_skin31" 17,224 - 17,274 aTexture.thePathFileName = "models\Weapons_R2\smart_pistol\Smart_Pistol_MK6_og" 17,275 - 17,313 aTexture.thePathFileName = "models\weapons\attachments\suppressors" 17,314 - 17,354 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 17,355 - 304,522 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 EA 78 6C BC B8 01 00 00 ... ] 304,523 - 304,523 END OF FILE + 1 (File size) ========================