// Created by Crowbar 0.71 ====== File Size ====== 332,600 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 1,063 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 1,064 - 4,967 theMdlFileData.theBones 16 4,968 - 6,531 theMdlFileData.theAttachments 17 6,532 - 6,543 theMdlFileData.theHitboxSets 1 6,544 - 6,559 [ERROR] Unread bytes (non-zero) [ 02 04 08 03 07 06 00 0C 05 0E 0F 09 0A 0D 0B 01 ] 6,560 - 6,743 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 2 6,561 - 6,564 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 6,565 - 6,567 anAnimationDesc.anAnimation [@idle_seq] alignment [ 17 00 00 ] 6,568 - 6,651 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,652 - 6,675 anAnimationDesc.anAnimation (frameCount = 30; sectionFrameCount = 30) 6,676 - 6,679 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 6,680 - 6,879 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 A4 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,880 - 7,343 theMdlFileData.theSequenceDescs 2 7,344 - 7,407 [idle_seq] aSeqDesc.theBoneWeights 16 7,408 - 7,409 [idle_seq] aSeqDesc.theAnimDescIndexes 1 7,410 - 7,411 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 7,412 - 7,651 [attack_seq] aSeqDesc.theEvents 3 7,652 - 7,653 [attack_seq] aSeqDesc.theAnimDescIndexes 1 7,654 - 7,655 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 7,656 - 7,735 theMdlFileData.theBodyParts 5 7,736 - 7,883 aBodyPart.theModels 1 7,884 - 8,179 aBodyPart.theModels 2 8,180 - 8,475 aBodyPart.theModels 2 8,476 - 8,771 aBodyPart.theModels 2 8,772 - 8,919 aBodyPart.theModels 1 8,920 - 9,035 aModel.theMeshes 1 9,036 - 9,151 aModel.theMeshes 1 9,152 - 9,267 aModel.theMeshes 1 9,268 - 9,383 aModel.theMeshes 1 9,384 - 9,391 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ] 9,392 - 9,831 theMdlFileData.theTextures 10 9,832 - 9,835 theMdlFileData.theTexturePaths 1 9,836 - 9,995 theMdlFileData.theSkinFamilies 8 9,996 - 10,049 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 10,050 - 10,051 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 10,052 - 12,159 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 40 00 00 00 80 00 00 00 C0 00 00 00 80 01 00 00 80 ... ] 12,160 - 12,160 aTexturePath = 12,161 - 12,196 theNameCopy = "weapons/p2011_auto/w_p2011_auto.mdl" 12,197 - 12,203 theSurfacePropName = "weapon" 12,204 - 12,216 aBone.theName = "ja_c_propGun" 12,217 - 12,228 aBone.theName = "weapon_bone" 12,229 - 12,239 aBone.theName = "def_c_base" 12,240 - 12,263 aBone.theName = "def_c_proscreen_handgun" 12,264 - 12,274 aBone.theName = "def_c_bolt" 12,275 - 12,287 aBone.theName = "muzzle_flash" 12,288 - 12,310 aBone.theName = "def_c_suppressor_sq_sm" 12,311 - 12,334 aBone.theName = "def_c_suppressor_cyl_sm" 12,335 - 12,354 aBone.theName = "def_c_pistol_reflex" 12,355 - 12,374 aBone.theName = "PISTOL_REFLEX_FRONT" 12,375 - 12,393 aBone.theName = "PISTOL_REFLEX_REAR" 12,394 - 12,399 aBone.theName = "shell" 12,400 - 12,409 aBone.theName = "l_hand_ik" 12,410 - 12,419 aBone.theName = "r_hand_ik" 12,420 - 12,443 aBone.theName = "muzzle_flash_suppressor" 12,444 - 12,470 aBone.theName = "muzzle_flash_suppressor_sq" 12,471 - 12,482 anAttachment.theName = "CAMERA_BASE" 12,483 - 12,489 anAttachment.theName = "CAMERA" 12,490 - 12,496 anAttachment.theName = "L_HAND" 12,497 - 12,503 anAttachment.theName = "R_HAND" 12,504 - 12,515 anAttachment.theName = "SWAY_ROTATE" 12,516 - 12,534 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 12,535 - 12,549 anAttachment.theName = "suppressor_cyl" 12,550 - 12,563 anAttachment.theName = "suppressor_sq" 12,564 - 12,573 anAttachment.theName = "proscreen" 12,574 - 12,581 aHitboxSet.theName = "default" 12,582 - 12,591 anAnimationDesc.theName = @idle_seq 12,592 - 12,603 anAnimationDesc.theName = @attack_seq 12,604 - 12,612 aSeqDesc.theName = "idle_seq" 12,613 - 12,624 aSeqDesc.theActivityName = "ACT_VM_IDLE" 12,625 - 12,635 aSeqDesc.theName = "attack_seq" 12,636 - 12,657 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 12,658 - 12,680 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 12,681 - 12,685 aBodyPart.theName = "body" 12,686 - 12,703 aBodyPart.theName = "suppressor_cyl_sm" 12,704 - 12,720 aBodyPart.theName = "suppressor_sq_sm" 12,721 - 12,729 aBodyPart.theName = "sight_on" 12,730 - 12,762 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45" 12,763 - 12,803 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_skin_31" 12,804 - 12,845 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_01" 12,846 - 12,887 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_02" 12,888 - 12,929 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_03" 12,930 - 12,971 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_04" 12,972 - 13,013 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_05" 13,014 - 13,055 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_06" 13,056 - 13,094 aTexture.thePathFileName = "models\weapons\attachments\suppressors" 13,095 - 13,135 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 13,136 - 332,599 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 CA 99 52 1A F8 00 00 00 56 ... ] 332,600 - 332,600 END OF FILE + 1 (File size) ========================