// Created by Crowbar 0.71 ====== File Size ====== 1,417,906 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 1,063 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 1,064 - 21,803 theMdlFileData.theBones 85 21,804 - 24,103 theMdlFileData.theAttachments 25 24,104 - 24,115 theMdlFileData.theHitboxSets 1 24,116 - 24,203 [ERROR] Unread bytes (non-zero) [ 4C 4F 0C 03 4E 09 0B 4A 4D 50 05 06 07 54 53 3F 40 0D 12 10 15 ... ] 24,204 - 32,667 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 92 24,205 - 24,208 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 24,209 - 24,211 anAnimationDesc.anAnimation [@ref] alignment [ 0E 0A 00 ] 24,212 - 24,295 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,296 - 24,313 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 24,314 - 24,317 anAnimationDesc.anAnimation [ads_in_anim] (unused empty data structure at the end of the list) 24,318 - 24,319 anAnimationDesc.anAnimation [ads_in_anim] alignment [ 00 00 ] 24,320 - 24,388 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 18 21 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,389 - 24,392 anAnimationDesc.anAnimation [ads_out_anim] (unused empty data structure at the end of the list) 24,393 - 24,395 anAnimationDesc.anAnimation [ads_out_anim] alignment [ 0E 0A 00 ] 24,396 - 24,480 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,481 - 24,484 anAnimationDesc.anAnimation [ads_in_slide_anim] (unused empty data structure at the end of the list) 24,485 - 24,487 anAnimationDesc.anAnimation [ads_in_slide_anim] alignment [ 0D 0A 00 ] 24,488 - 24,571 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,572 - 24,583 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 24,584 - 24,587 anAnimationDesc.anAnimation [ads_out_slide_anim] (unused empty data structure at the end of the list) 24,588 - 24,664 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 94 47 00 00 00 ... ] 24,665 - 24,668 anAnimationDesc.anAnimation [ads_in_onehanded_anim] (unused empty data structure at the end of the list) 24,669 - 24,671 anAnimationDesc.anAnimation [ads_in_onehanded_anim] alignment [ 0D 0A 00 ] 24,672 - 24,755 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,756 - 24,783 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 24,783 - 24,784 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 24,785 - 24,788 anAnimationDesc.anAnimation [ads_out_onehanded_anim] (unused empty data structure at the end of the list) 24,789 - 24,791 anAnimationDesc.anAnimation [ads_out_onehanded_anim] alignment [ 5E 00 00 ] 24,792 - 24,848 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,849 - 24,852 anAnimationDesc.anAnimation [run_anim_static] (unused empty data structure at the end of the list) 24,853 - 24,855 anAnimationDesc.anAnimation [run_anim_static] alignment [ 0C 0A 00 ] 24,856 - 24,940 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,941 - 24,944 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list) 24,945 - 24,947 anAnimationDesc.anAnimation [run_anim] alignment [ 0C 0A 00 ] 24,948 - 25,031 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,032 - 25,053 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 25,047 - 25,048 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 21) 25,049 - 25,068 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F8 7B 00 00 00 ] 25,069 - 25,070 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 25,071 - 25,074 anAnimationDesc.anAnimation [run_anim_layer] (unused empty data structure at the end of the list) 25,075 - 25,075 anAnimationDesc.anAnimation [run_anim_layer] alignment [ 00 ] 25,076 - 25,124 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,125 - 25,128 anAnimationDesc.anAnimation [walk_anim_static] (unused empty data structure at the end of the list) 25,129 - 25,131 anAnimationDesc.anAnimation [walk_anim_static] alignment [ 0B 0A 00 ] 25,132 - 25,216 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,217 - 25,220 anAnimationDesc.anAnimation [walk_anim] (unused empty data structure at the end of the list) 25,221 - 25,223 anAnimationDesc.anAnimation [walk_anim] alignment [ 0B 0A 00 ] 25,224 - 25,307 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,308 - 25,329 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 25,323 - 25,324 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 25) 25,325 - 25,348 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 93 00 00 00 00 ... ] 25,349 - 25,350 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 25,351 - 25,354 anAnimationDesc.anAnimation [walk_ads_anim] (unused empty data structure at the end of the list) 25,355 - 25,355 anAnimationDesc.anAnimation [walk_ads_anim] alignment [ 00 ] 25,356 - 25,400 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,401 - 25,404 anAnimationDesc.anAnimation [walk_anim_nocam] (unused empty data structure at the end of the list) 25,405 - 25,407 anAnimationDesc.anAnimation [walk_anim_nocam] alignment [ 0A 0A 00 ] 25,408 - 25,676 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,677 - 25,680 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list) 25,681 - 25,683 anAnimationDesc.anAnimation [idle_anim] alignment [ 0A 0A 00 ] 25,684 - 25,768 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,769 - 25,772 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list) 25,773 - 25,775 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 09 0A 00 ] 25,776 - 25,860 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,861 - 25,864 anAnimationDesc.anAnimation [idle_onehanded_anim] (unused empty data structure at the end of the list) 25,865 - 25,867 anAnimationDesc.anAnimation [idle_onehanded_anim] alignment [ 09 0A 00 ] 25,868 - 25,952 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,953 - 25,956 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] (unused empty data structure at the end of the list) 25,957 - 25,959 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] alignment [ 09 0A 00 ] 25,960 - 26,043 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,044 - 26,059 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29) 26,058 - 26,059 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 26,060 - 26,063 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list) 26,064 - 26,136 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 14 0E 01 00 00 00 00 00 00 ... ] 26,137 - 26,140 anAnimationDesc.anAnimation [idle_check_ads_anim] (unused empty data structure at the end of the list) 26,141 - 26,143 anAnimationDesc.anAnimation [idle_check_ads_anim] alignment [ 08 0A 00 ] 26,144 - 26,228 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,229 - 26,232 anAnimationDesc.anAnimation [idle_check_anim_nod] (unused empty data structure at the end of the list) 26,233 - 26,235 anAnimationDesc.anAnimation [idle_check_anim_nod] alignment [ 08 0A 00 ] 26,236 - 26,319 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,320 - 26,335 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 28; sectionFrameCount = 28) 26,334 - 26,335 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 26,336 - 26,339 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list) 26,340 - 26,412 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 50 41 01 00 00 00 00 00 00 ... ] 26,413 - 26,416 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list) 26,417 - 26,419 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ 07 0A 00 ] 26,420 - 26,504 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,505 - 26,508 anAnimationDesc.anAnimation [attack_slide_anim] (unused empty data structure at the end of the list) 26,509 - 26,511 anAnimationDesc.anAnimation [attack_slide_anim] alignment [ 07 0A 00 ] 26,512 - 26,595 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,596 - 26,605 anAnimationDesc.anAnimation (frameCount = 13; sectionFrameCount = 13) 26,606 - 26,609 [ERROR] Unread bytes (non-zero) [ F0 41 04 00 ] 26,610 - 26,611 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 26,612 - 26,615 anAnimationDesc.anAnimation [attack_onehanded_anim] (unused empty data structure at the end of the list) 26,616 - 26,688 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 8C 61 01 00 00 00 00 00 00 ... ] 26,689 - 26,692 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] (unused empty data structure at the end of the list) 26,693 - 26,695 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] alignment [ 06 0A 00 ] 26,696 - 26,780 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,781 - 26,784 anAnimationDesc.anAnimation [@reload_seq] (unused empty data structure at the end of the list) 26,785 - 26,787 anAnimationDesc.anAnimation [@reload_seq] alignment [ 06 0A 00 ] 26,788 - 26,871 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 49 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,872 - 26,893 anAnimationDesc.anAnimation (frameCount = 51; sectionFrameCount = 51) 26,894 - 26,938 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 18 9A 01 00 00 00 00 00 00 00 00 ... ] 26,939 - 26,940 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 26,941 - 26,944 anAnimationDesc.anAnimation [reload_late1_anim] (unused empty data structure at the end of the list) 26,945 - 26,947 anAnimationDesc.anAnimation [reload_late1_anim] alignment [ 00 00 00 ] 26,948 - 26,964 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AC ] 26,965 - 26,968 anAnimationDesc.anAnimation [@reload_empty_seq] (unused empty data structure at the end of the list) 26,969 - 26,971 anAnimationDesc.anAnimation [@reload_empty_seq] alignment [ 06 0A 00 ] 26,972 - 27,055 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 59 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,056 - 27,071 anAnimationDesc.anAnimation (frameCount = 67; sectionFrameCount = 67) 27,072 - 27,148 [ERROR] Unread bytes (non-zero) [ 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60 F5 01 00 00 ... ] 27,149 - 27,152 anAnimationDesc.anAnimation [reload_empty_late2_anim] (unused empty data structure at the end of the list) 27,153 - 27,155 anAnimationDesc.anAnimation [reload_empty_late2_anim] alignment [ 05 0A 00 ] 27,156 - 27,240 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,241 - 27,244 anAnimationDesc.anAnimation [reload_empty_late3_anim] (unused empty data structure at the end of the list) 27,245 - 27,247 anAnimationDesc.anAnimation [reload_empty_late3_anim] alignment [ 05 0A 00 ] 27,248 - 27,331 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,332 - 27,347 anAnimationDesc.anAnimation (frameCount = 73; sectionFrameCount = 73) 27,348 - 27,424 [ERROR] Unread bytes (non-zero) [ 49 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 DC 58 02 00 00 ... ] 27,425 - 27,428 anAnimationDesc.anAnimation [reload_onehanded_late1_anim] (unused empty data structure at the end of the list) 27,429 - 27,431 anAnimationDesc.anAnimation [reload_onehanded_late1_anim] alignment [ 04 0A 00 ] 27,432 - 27,516 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,517 - 27,520 anAnimationDesc.anAnimation [@reload_empty_onehanded_seq] (unused empty data structure at the end of the list) 27,521 - 27,523 anAnimationDesc.anAnimation [@reload_empty_onehanded_seq] alignment [ 04 0A 00 ] 27,524 - 27,607 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 59 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,608 - 27,617 anAnimationDesc.anAnimation (frameCount = 67; sectionFrameCount = 67) 27,618 - 27,621 [ERROR] Unread bytes (non-zero) [ F0 41 00 00 ] 27,622 - 27,623 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 27,624 - 27,627 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_anim] (unused empty data structure at the end of the list) 27,628 - 27,700 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 D8 F1 02 00 00 00 00 00 00 ... ] 27,701 - 27,704 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] (unused empty data structure at the end of the list) 27,705 - 27,707 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] alignment [ 03 0A 00 ] 27,708 - 27,792 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2C 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,793 - 27,796 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_anim] (unused empty data structure at the end of the list) 27,797 - 27,799 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_anim] alignment [ 03 0A 00 ] 27,800 - 27,883 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,884 - 27,899 anAnimationDesc.anAnimation (frameCount = 73; sectionFrameCount = 73) 27,900 - 27,903 anAnimationDesc.anAnimation [@reload_crouch_seq] (unused empty data structure at the end of the list) 27,904 - 27,976 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 94 5C 03 00 00 00 00 00 00 ... ] 27,977 - 27,980 anAnimationDesc.anAnimation [reload_late1_crouch_anim] (unused empty data structure at the end of the list) 27,981 - 27,983 anAnimationDesc.anAnimation [reload_late1_crouch_anim] alignment [ 03 0A 00 ] 27,984 - 28,068 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,069 - 28,072 anAnimationDesc.anAnimation [@reload_empty_crouch_seq] (unused empty data structure at the end of the list) 28,073 - 28,075 anAnimationDesc.anAnimation [@reload_empty_crouch_seq] alignment [ 02 0A 00 ] 28,076 - 28,159 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 59 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,160 - 28,169 anAnimationDesc.anAnimation (frameCount = 67; sectionFrameCount = 67) 28,170 - 28,173 anAnimationDesc.anAnimation [reload_empty_late1_crouch_anim] (unused empty data structure at the end of the list) 28,174 - 28,175 anAnimationDesc.anAnimation [reload_empty_late1_crouch_anim] alignment [ 00 00 ] 28,176 - 28,252 [ERROR] Unread bytes (non-zero) [ 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 E7 03 00 00 ... ] 28,253 - 28,256 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] (unused empty data structure at the end of the list) 28,257 - 28,259 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] alignment [ 02 0A 00 ] 28,260 - 28,343 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,344 - 28,353 anAnimationDesc.anAnimation (frameCount = 32; sectionFrameCount = 32) 28,354 - 28,357 anAnimationDesc.anAnimation [reload_empty_late3_crouch_anim] (unused empty data structure at the end of the list) 28,358 - 28,359 anAnimationDesc.anAnimation [reload_empty_late3_crouch_anim] alignment [ 00 00 ] 28,360 - 28,432 [ERROR] Unread bytes (non-zero) [ 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 78 2F 04 00 00 ... ] 28,433 - 28,434 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 28,435 - 28,436 [ERROR] Unread bytes (non-zero) [ 00 EC ] 28,437 - 28,440 anAnimationDesc.anAnimation [@reload_onehanded_crouch_seq] (unused empty data structure at the end of the list) 28,441 - 28,443 anAnimationDesc.anAnimation [@reload_onehanded_crouch_seq] alignment [ 01 0A 00 ] 28,444 - 28,528 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 49 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,529 - 28,532 anAnimationDesc.anAnimation [reload_onehanded_late1_crouch_anim] (unused empty data structure at the end of the list) 28,533 - 28,535 anAnimationDesc.anAnimation [reload_onehanded_late1_crouch_anim] alignment [ 01 0A 00 ] 28,536 - 28,619 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,620 - 28,623 anAnimationDesc.anAnimation (frameCount = 89; sectionFrameCount = 89) 28,624 - 28,627 anAnimationDesc.anAnimation [@reload_empty_onehanded_crouch_seq] (unused empty data structure at the end of the list) 28,628 - 28,678 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 59 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,679 - 28,680 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 28,681 - 28,712 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,713 - 28,716 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_crouch_anim] (unused empty data structure at the end of the list) 28,717 - 28,719 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_crouch_anim] alignment [ 01 0A 00 ] 28,720 - 28,804 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 43 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,805 - 28,808 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_crouch_anim] (unused empty data structure at the end of the list) 28,809 - 28,811 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_crouch_anim] alignment [ 01 0A 00 ] 28,812 - 28,895 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2C 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,896 - 28,923 anAnimationDesc.anAnimation (frameCount = 32; sectionFrameCount = 32) 28,924 - 28,943 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 40 1A 05 00 00 00 00 00 00 00 00 00 00 00 00 00 ] 28,944 - 28,945 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 28,946 - 28,949 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_crouch_anim] (unused empty data structure at the end of the list) 28,950 - 28,951 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_crouch_anim] alignment [ 00 00 ] 28,952 - 28,988 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,989 - 28,992 anAnimationDesc.anAnimation [switch_to_onehanded_anim] (unused empty data structure at the end of the list) 28,993 - 28,995 anAnimationDesc.anAnimation [switch_to_onehanded_anim] alignment [ 00 0A 00 ] 28,996 - 29,080 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,081 - 29,084 anAnimationDesc.anAnimation [switch_to_twohanded_anim] (unused empty data structure at the end of the list) 29,085 - 29,087 anAnimationDesc.anAnimation [switch_to_twohanded_anim] alignment [ 00 0A 00 ] 29,088 - 29,171 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,172 - 29,193 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 29,186 - 29,187 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 29,188 - 29,218 [ERROR] Unread bytes (non-zero) [ 1F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FC 51 05 00 00 ... ] 29,219 - 29,220 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 29,221 - 29,224 anAnimationDesc.anAnimation [switch_to_jump_anim] (unused empty data structure at the end of the list) 29,225 - 29,227 anAnimationDesc.anAnimation [switch_to_jump_anim] alignment [ 00 00 00 ] 29,228 - 29,264 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,265 - 29,268 anAnimationDesc.anAnimation [switch_to_land_anim] (unused empty data structure at the end of the list) 29,269 - 29,271 anAnimationDesc.anAnimation [switch_to_land_anim] alignment [ FF 09 00 ] 29,272 - 29,355 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,356 - 29,377 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 29,370 - 29,371 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 29,372 - 29,402 [ERROR] Unread bytes (non-zero) [ 1F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 84 5E 05 00 00 ... ] 29,403 - 29,404 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 29,405 - 29,408 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] (unused empty data structure at the end of the list) 29,409 - 29,411 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] alignment [ 00 00 00 ] 29,412 - 29,448 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,449 - 29,452 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] (unused empty data structure at the end of the list) 29,453 - 29,455 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] alignment [ FF 09 00 ] 29,456 - 29,540 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,541 - 29,544 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] (unused empty data structure at the end of the list) 29,545 - 29,547 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] alignment [ FF 09 00 ] 29,548 - 29,631 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,632 - 29,647 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19) 29,645 - 29,646 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 29,646 - 29,647 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 29,648 - 29,651 anAnimationDesc.anAnimation [switch_to_land_ads_anim] (unused empty data structure at the end of the list) 29,652 - 29,907 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 10 71 05 00 00 00 00 00 00 ... ] 29,908 - 29,929 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 29,930 - 29,944 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 1C 12 06 00 00 ] 29,945 - 29,946 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 29,947 - 29,950 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list) 29,951 - 29,951 anAnimationDesc.anAnimation [@draw_seq] alignment [ 00 ] 29,952 - 30,000 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,001 - 30,004 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list) 30,005 - 30,007 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ FD 09 00 ] 30,008 - 30,092 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,093 - 30,096 anAnimationDesc.anAnimation [@draw_crouch_seq] (unused empty data structure at the end of the list) 30,097 - 30,099 anAnimationDesc.anAnimation [@draw_crouch_seq] alignment [ FD 09 00 ] 30,100 - 30,183 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,184 - 30,199 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 30,200 - 30,276 [ERROR] Unread bytes (non-zero) [ 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 18 4E 06 00 00 ... ] 30,277 - 30,280 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list) 30,281 - 30,283 anAnimationDesc.anAnimation [@holster_seq] alignment [ FC 09 00 ] 30,284 - 30,368 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,369 - 30,372 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list) 30,373 - 30,375 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ FC 09 00 ] 30,376 - 30,459 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,460 - 30,475 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 30,476 - 30,552 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F4 8E 06 00 00 ... ] 30,553 - 30,556 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list) 30,557 - 30,559 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ FB 09 00 ] 30,560 - 30,643 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,644 - 30,653 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 30,654 - 30,656 [ERROR] Unread bytes (non-zero) [ F0 41 00 ] 30,657 - 30,658 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 30,659 - 30,662 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list) 30,663 - 30,663 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 00 ] 30,664 - 30,736 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 5C AC 06 00 00 00 00 00 00 ... ] 30,737 - 30,740 anAnimationDesc.anAnimation [@raise_crouch_seq] (unused empty data structure at the end of the list) 30,741 - 30,743 anAnimationDesc.anAnimation [@raise_crouch_seq] alignment [ FB 09 00 ] 30,744 - 30,828 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,829 - 30,832 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] (unused empty data structure at the end of the list) 30,833 - 30,835 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] alignment [ FB 09 00 ] 30,836 - 30,919 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,920 - 30,941 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 30,942 - 30,946 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ] 30,947 - 30,948 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 30,949 - 30,952 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] (unused empty data structure at the end of the list) 30,953 - 30,955 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] alignment [ DE 06 00 ] 30,956 - 31,012 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,013 - 31,016 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] (unused empty data structure at the end of the list) 31,017 - 31,019 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] alignment [ FA 09 00 ] 31,020 - 31,104 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,105 - 31,108 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list) 31,109 - 31,111 anAnimationDesc.anAnimation [@lower_seq] alignment [ FA 09 00 ] 31,112 - 31,195 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,196 - 31,211 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 31,212 - 31,288 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D4 10 07 00 00 ... ] 31,289 - 31,292 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 31,293 - 31,295 anAnimationDesc.anAnimation [@sprint_seq] alignment [ F9 09 00 ] 31,296 - 31,380 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,381 - 31,384 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list) 31,385 - 31,387 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ F9 09 00 ] 31,388 - 31,471 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,472 - 31,487 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 31,488 - 31,564 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 43 07 00 00 ... ] 31,565 - 31,568 anAnimationDesc.anAnimation [@sprintraise_seq_air] (unused empty data structure at the end of the list) 31,569 - 31,571 anAnimationDesc.anAnimation [@sprintraise_seq_air] alignment [ F8 09 00 ] 31,572 - 31,656 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,657 - 31,660 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list) 31,661 - 31,663 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ F8 09 00 ] 31,664 - 31,748 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,749 - 31,752 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list) 31,753 - 31,755 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ F8 09 00 ] 31,756 - 31,840 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,841 - 31,844 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list) 31,845 - 31,847 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ F7 09 00 ] 31,848 - 31,931 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,932 - 31,947 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 31,948 - 31,951 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list) 31,952 - 32,024 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 E4 9D 07 00 00 00 00 00 00 ... ] 32,025 - 32,028 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list) 32,029 - 32,031 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] alignment [ F7 09 00 ] 32,032 - 32,116 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,117 - 32,120 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list) 32,121 - 32,123 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] alignment [ F7 09 00 ] 32,124 - 32,207 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,208 - 32,217 anAnimationDesc.anAnimation (frameCount = 14; sectionFrameCount = 14) 32,218 - 32,221 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] (unused empty data structure at the end of the list) 32,222 - 32,223 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] alignment [ 00 00 ] 32,224 - 32,300 [ERROR] Unread bytes (non-zero) [ 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 D8 07 00 00 ... ] 32,301 - 32,304 anAnimationDesc.anAnimation [optic_anim_layer] (unused empty data structure at the end of the list) 32,305 - 32,307 anAnimationDesc.anAnimation [optic_anim_layer] alignment [ F6 09 00 ] 32,308 - 32,392 [ERROR] Unread bytes (non-zero) [ 00 00 20 42 05 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,393 - 32,396 anAnimationDesc.anAnimation [optic_anim_layer_ads] (unused empty data structure at the end of the list) 32,397 - 32,399 anAnimationDesc.anAnimation [optic_anim_layer_ads] alignment [ F6 09 00 ] 32,400 - 41,941 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 41,942 - 41,943 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 41,944 - 42,197 [ERROR] Unread bytes (non-zero) [ 11 B5 E8 88 60 85 00 3C 00 3C 00 3C 50 00 00 00 03 05 01 80 D6 ... ] 42,198 - 42,199 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 42,200 - 42,933 [ERROR] Unread bytes (non-zero) [ 94 BE 30 81 A8 00 00 3C 00 3C 00 3C 32 00 00 00 08 08 17 FA 09 ... ] 42,934 - 42,935 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 42,936 - 43,209 [ERROR] Unread bytes (non-zero) [ 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3C 00 3C 00 3C 38 ... ] 43,210 - 43,367 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 212) 43,368 - 43,945 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 02 80 00 00 00 00 00 3C 00 3C 00 3C 38 00 00 00 0B ... ] 43,946 - 43,947 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 43,948 - 43,951 anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list) 43,952 - 44,221 [ERROR] Unread bytes (non-zero) [ 3D 3D 00 00 C0 00 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 1B ... ] 44,222 - 44,223 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 44,224 - 44,227 anAnimationDesc.anAnimation [@reload_onehanded_seq] (unused empty data structure at the end of the list) 44,228 - 46,061 [ERROR] Unread bytes (non-zero) [ 24 0E 00 00 00 00 10 00 00 96 EB 2A 1B 3A 20 00 08 00 00 3C 00 ... ] 46,062 - 46,063 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 96) 46,064 - 46,245 [ERROR] Unread bytes (non-zero) [ 2E 80 00 80 E0 D3 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 02 ... ] 46,246 - 46,317 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 33) 46,318 - 46,521 [ERROR] Unread bytes (non-zero) [ 0B 0B F6 11 E5 11 E1 11 05 12 36 12 66 12 87 12 91 12 8D 12 85 ... ] 46,522 - 46,867 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 220) 46,868 - 47,073 [ERROR] Unread bytes (non-zero) [ 0B 00 0A 00 0C 00 10 00 01 0B 2B 08 00 00 00 00 17 0A 00 00 18 ... ] 47,074 - 47,475 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 255) 47,350 - 47,351 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 60) 47,352 - 47,355 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list) 47,356 - 47,475 [ERROR] Unread bytes (non-zero) [ 50 00 00 00 0B 0B D2 FF C4 FF BF FF C2 FF C9 FF D2 FF DC FF E3 ... ] 47,476 - 47,479 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] (unused empty data structure at the end of the list) 47,480 - 48,085 [ERROR] Unread bytes (non-zero) [ 8A 48 5E 48 3B 48 2C 48 0B 0B 31 E0 76 B5 8C 87 9F 82 4D 80 00 ... ] 48,086 - 48,463 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimXValues (accumulatedTotal = 135) 48,362 - 48,695 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimXValues (accumulatedTotal = 87) 48,464 - 48,467 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list) 48,468 - 48,695 [ERROR] Unread bytes (non-zero) [ 88 31 BA 38 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 3B 0E 00 ... ] 48,696 - 48,699 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] (unused empty data structure at the end of the list) 48,700 - 617,279 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 41 0E 00 00 00 00 10 00 00 AE 83 30 8B 4C 8F 3C 08 ... ] 617,280 - 639,551 theMdlFileData.theSequenceDescs 96 639,552 - 639,891 [ref] aSeqDesc.theBoneWeights 85 639,892 - 639,893 [ref] aSeqDesc.theAnimDescIndexes 1 639,894 - 639,895 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 639,896 - 639,911 [walk_seq] aSeqDesc.thePoseKeys 4 639,912 - 639,919 [walk_seq] aSeqDesc.theAnimDescIndexes 4 639,920 - 639,935 [walk_seq_nocam] aSeqDesc.thePoseKeys 4 639,936 - 639,943 [walk_seq_nocam] aSeqDesc.theAnimDescIndexes 4 639,944 - 639,955 [attack_onehanded_slide_manual_seq] aSeqDesc.thePoseKeys 3 639,956 - 640,115 [attack_onehanded_slide_manual_seq] aSeqDesc.theEvents 2 640,116 - 640,139 [attack_onehanded_slide_manual_seq] aSeqDesc.theAutoLayers 1 640,140 - 640,143 [attack_onehanded_slide_manual_seq] aSeqDesc.theAnimDescIndexes 2 640,144 - 640,147 [attack_onehanded_slide_manual_seq] aSeqDesc.theActivityModifiers 1 640,148 - 640,151 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 640,152 - 640,163 [attack_onehanded_crouch_manual_seq] aSeqDesc.thePoseKeys 3 640,164 - 640,323 [attack_onehanded_crouch_manual_seq] aSeqDesc.theEvents 2 640,324 - 640,347 [attack_onehanded_crouch_manual_seq] aSeqDesc.theAutoLayers 1 640,348 - 640,351 [attack_onehanded_crouch_manual_seq] aSeqDesc.theAnimDescIndexes 2 640,352 - 640,355 [attack_onehanded_crouch_manual_seq] aSeqDesc.theActivityModifiers 1 640,356 - 640,359 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 640,360 - 641,079 [reload_seq] aSeqDesc.theEvents 9 641,080 - 641,103 [reload_seq] aSeqDesc.theAutoLayers 1 641,104 - 641,105 [reload_seq] aSeqDesc.theAnimDescIndexes 1 641,106 - 641,107 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 641,108 - 641,747 [reload_late1_seq] aSeqDesc.theEvents 8 641,748 - 641,771 [reload_late1_seq] aSeqDesc.theAutoLayers 1 641,772 - 641,773 [reload_late1_seq] aSeqDesc.theAnimDescIndexes 1 641,774 - 641,775 [reload_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 641,776 - 642,895 [reload_empty_seq] aSeqDesc.theEvents 14 642,896 - 642,919 [reload_empty_seq] aSeqDesc.theAutoLayers 1 642,920 - 642,921 [reload_empty_seq] aSeqDesc.theAnimDescIndexes 1 642,922 - 642,923 [reload_empty_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 642,924 - 643,963 [reload_empty_late1_seq] aSeqDesc.theEvents 13 643,964 - 643,987 [reload_empty_late1_seq] aSeqDesc.theAutoLayers 1 643,988 - 643,989 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1 643,990 - 643,991 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 643,992 - 644,791 [reload_empty_late2_seq] aSeqDesc.theEvents 10 644,792 - 644,815 [reload_empty_late2_seq] aSeqDesc.theAutoLayers 1 644,816 - 644,817 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes 1 644,818 - 644,819 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 644,820 - 645,299 [reload_empty_late3_seq] aSeqDesc.theEvents 6 645,300 - 645,323 [reload_empty_late3_seq] aSeqDesc.theAutoLayers 1 645,324 - 645,325 [reload_empty_late3_seq] aSeqDesc.theAnimDescIndexes 1 645,326 - 645,327 [reload_empty_late3_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 645,328 - 646,047 [reload_onehanded_seq] aSeqDesc.theEvents 9 646,048 - 646,071 [reload_onehanded_seq] aSeqDesc.theAutoLayers 1 646,072 - 646,073 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 646,074 - 646,075 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 646,076 - 646,715 [reload_onehanded_late1_seq] aSeqDesc.theEvents 8 646,716 - 646,739 [reload_onehanded_late1_seq] aSeqDesc.theAutoLayers 1 646,740 - 646,741 [reload_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes 1 646,742 - 646,743 [reload_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 646,744 - 647,863 [reload_empty_onehanded_seq] aSeqDesc.theEvents 14 647,864 - 647,887 [reload_empty_onehanded_seq] aSeqDesc.theAutoLayers 1 647,888 - 647,889 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 647,890 - 647,891 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 647,892 - 648,931 [reload_empty_onehanded_late1_seq] aSeqDesc.theEvents 13 648,932 - 648,955 [reload_empty_onehanded_late1_seq] aSeqDesc.theAutoLayers 1 648,956 - 648,957 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes 1 648,958 - 648,959 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 648,960 - 649,759 [reload_empty_onehanded_late2_seq] aSeqDesc.theEvents 10 649,760 - 649,783 [reload_empty_onehanded_late2_seq] aSeqDesc.theAutoLayers 1 649,784 - 649,785 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes 1 649,786 - 649,787 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 649,788 - 650,267 [reload_empty_onehanded_late3_seq] aSeqDesc.theEvents 6 650,268 - 650,291 [reload_empty_onehanded_late3_seq] aSeqDesc.theAutoLayers 1 650,292 - 650,293 [reload_empty_onehanded_late3_seq] aSeqDesc.theAnimDescIndexes 1 650,294 - 650,295 [reload_empty_onehanded_late3_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 650,296 - 651,015 [reload_crouch_seq] aSeqDesc.theEvents 9 651,016 - 651,039 [reload_crouch_seq] aSeqDesc.theAutoLayers 1 651,040 - 651,041 [reload_crouch_seq] aSeqDesc.theAnimDescIndexes 1 651,042 - 651,043 [reload_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 651,044 - 651,047 [reload_crouch_seq] aSeqDesc.theActivityModifiers 1 651,048 - 651,051 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 651,052 - 651,691 [reload_late1_crouch_seq] aSeqDesc.theEvents 8 651,692 - 651,715 [reload_late1_crouch_seq] aSeqDesc.theAutoLayers 1 651,716 - 651,717 [reload_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 651,718 - 651,719 [reload_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 651,720 - 651,723 [reload_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 651,724 - 651,727 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 651,728 - 652,847 [reload_empty_crouch_seq] aSeqDesc.theEvents 14 652,848 - 652,871 [reload_empty_crouch_seq] aSeqDesc.theAutoLayers 1 652,872 - 652,873 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes 1 652,874 - 652,875 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 652,876 - 652,879 [reload_empty_crouch_seq] aSeqDesc.theActivityModifiers 1 652,880 - 652,883 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 652,884 - 653,923 [reload_empty_late1_crouch_seq] aSeqDesc.theEvents 13 653,924 - 653,947 [reload_empty_late1_crouch_seq] aSeqDesc.theAutoLayers 1 653,948 - 653,949 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 653,950 - 653,951 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 653,952 - 653,955 [reload_empty_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 653,956 - 653,959 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 653,960 - 654,759 [reload_empty_late2_crouch_seq] aSeqDesc.theEvents 10 654,760 - 654,783 [reload_empty_late2_crouch_seq] aSeqDesc.theAutoLayers 1 654,784 - 654,785 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 654,786 - 654,787 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 654,788 - 654,791 [reload_empty_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 654,792 - 654,795 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 654,796 - 655,275 [reload_empty_late3_crouch_seq] aSeqDesc.theEvents 6 655,276 - 655,299 [reload_empty_late3_crouch_seq] aSeqDesc.theAutoLayers 1 655,300 - 655,301 [reload_empty_late3_crouch_seq] aSeqDesc.theAnimDescIndexes 1 655,302 - 655,303 [reload_empty_late3_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 655,304 - 655,307 [reload_empty_late3_crouch_seq] aSeqDesc.theActivityModifiers 1 655,308 - 655,311 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 655,312 - 656,031 [reload_onehanded_crouch_seq] aSeqDesc.theEvents 9 656,032 - 656,033 [reload_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 656,034 - 656,035 [reload_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 656,036 - 656,039 [reload_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 656,040 - 656,043 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 656,044 - 656,683 [reload_onehanded_late1_crouch_seq] aSeqDesc.theEvents 8 656,684 - 656,685 [reload_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 656,686 - 656,687 [reload_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 656,688 - 656,691 [reload_onehanded_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 656,692 - 656,695 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 656,696 - 657,815 [reload_empty_onehanded_crouch_seq] aSeqDesc.theEvents 14 657,816 - 657,817 [reload_empty_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 657,818 - 657,819 [reload_empty_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 657,820 - 657,823 [reload_empty_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 657,824 - 657,827 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 657,828 - 658,867 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theEvents 13 658,868 - 658,869 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 658,870 - 658,871 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 658,872 - 658,875 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 658,876 - 658,879 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 658,880 - 659,679 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theEvents 10 659,680 - 659,681 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 659,682 - 659,683 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 659,684 - 659,687 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 659,688 - 659,691 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 659,692 - 660,171 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theEvents 6 660,172 - 660,173 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theAnimDescIndexes 1 660,174 - 660,175 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 660,176 - 660,179 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theActivityModifiers 1 660,180 - 660,183 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 660,184 - 660,343 [draw_seq] aSeqDesc.theEvents 2 660,344 - 660,367 [draw_seq] aSeqDesc.theAutoLayers 1 660,368 - 660,369 [draw_seq] aSeqDesc.theAnimDescIndexes 1 660,370 - 660,371 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 660,372 - 660,531 [draw_onehanded_seq] aSeqDesc.theEvents 2 660,532 - 660,555 [draw_onehanded_seq] aSeqDesc.theAutoLayers 1 660,556 - 660,557 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 660,558 - 660,559 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 660,560 - 660,719 [draw_crouch_seq] aSeqDesc.theEvents 2 660,720 - 660,743 [draw_crouch_seq] aSeqDesc.theAutoLayers 1 660,744 - 660,745 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes 1 660,746 - 660,747 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 660,748 - 660,751 [draw_crouch_seq] aSeqDesc.theActivityModifiers 1 660,752 - 660,755 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 660,756 - 660,915 [draw_onehanded_crouch_seq] aSeqDesc.theEvents 2 660,916 - 660,939 [draw_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 660,940 - 660,941 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 660,942 - 660,943 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 660,944 - 660,947 [draw_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 660,948 - 660,951 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 660,952 - 661,031 [holster_seq] aSeqDesc.theEvents 1 661,032 - 661,055 [holster_seq] aSeqDesc.theAutoLayers 1 661,056 - 661,057 [holster_seq] aSeqDesc.theAnimDescIndexes 1 661,058 - 661,059 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 661,060 - 661,139 [holster_onehanded_seq] aSeqDesc.theEvents 1 661,140 - 661,163 [holster_onehanded_seq] aSeqDesc.theAutoLayers 1 661,164 - 661,165 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 661,166 - 661,167 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 661,168 - 661,327 [raise_seq] aSeqDesc.theEvents 2 661,328 - 661,351 [raise_seq] aSeqDesc.theAutoLayers 1 661,352 - 661,353 [raise_seq] aSeqDesc.theAnimDescIndexes 1 661,354 - 661,355 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 661,356 - 661,515 [raise_onehanded_seq] aSeqDesc.theEvents 2 661,516 - 661,539 [raise_onehanded_seq] aSeqDesc.theAutoLayers 1 661,540 - 661,541 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 661,542 - 661,543 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 661,544 - 661,703 [raise_frommelee_seq] aSeqDesc.theEvents 2 661,704 - 661,727 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1 661,728 - 661,729 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1 661,730 - 661,731 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 661,732 - 661,891 [raise_crouch_seq] aSeqDesc.theEvents 2 661,892 - 661,915 [raise_crouch_seq] aSeqDesc.theAutoLayers 1 661,916 - 661,917 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes 1 661,918 - 661,919 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 661,920 - 661,923 [raise_crouch_seq] aSeqDesc.theActivityModifiers 1 661,924 - 661,927 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 661,928 - 662,087 [raise_onehanded_crouch_seq] aSeqDesc.theEvents 2 662,088 - 662,111 [raise_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 662,112 - 662,113 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 662,114 - 662,115 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 662,116 - 662,119 [raise_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 662,120 - 662,123 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 662,124 - 662,283 [raise_frommelee_crouch_seq] aSeqDesc.theEvents 2 662,284 - 662,307 [raise_frommelee_crouch_seq] aSeqDesc.theAutoLayers 1 662,308 - 662,309 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes 1 662,310 - 662,311 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 662,312 - 662,315 [raise_frommelee_crouch_seq] aSeqDesc.theActivityModifiers 1 662,316 - 662,319 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 662,320 - 662,479 [raise_frommelee_sliding_seq] aSeqDesc.theEvents 2 662,480 - 662,503 [raise_frommelee_sliding_seq] aSeqDesc.theAutoLayers 1 662,504 - 662,505 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes 1 662,506 - 662,507 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 662,508 - 662,511 [raise_frommelee_sliding_seq] aSeqDesc.theActivityModifiers 1 662,512 - 662,515 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 662,516 - 662,595 [lower_seq] aSeqDesc.theEvents 1 662,596 - 662,619 [lower_seq] aSeqDesc.theAutoLayers 1 662,620 - 662,621 [lower_seq] aSeqDesc.theAnimDescIndexes 1 662,622 - 662,623 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 662,624 - 662,703 [lower_onehanded_seq] aSeqDesc.theEvents 1 662,704 - 662,727 [lower_onehanded_seq] aSeqDesc.theAutoLayers 1 662,728 - 662,729 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 662,730 - 662,731 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 662,732 - 662,733 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 662,734 - 662,735 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 662,736 - 662,895 [sprintraise_seq] aSeqDesc.theEvents 2 662,896 - 662,897 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1 662,898 - 662,899 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 662,900 - 663,059 [sprintraise_seq_regrip] aSeqDesc.theEvents 2 663,060 - 663,061 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes 1 663,062 - 663,063 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,064 - 663,223 [sprintraise_seq_air] aSeqDesc.theEvents 2 663,224 - 663,225 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes 1 663,226 - 663,227 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,228 - 663,231 [sprintraise_seq_air] aSeqDesc.theActivityModifiers 1 663,232 - 663,235 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 663,236 - 663,315 [sprintdraw_seq] aSeqDesc.theEvents 1 663,316 - 663,317 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1 663,318 - 663,319 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,320 - 663,399 [sprintholster_seq] aSeqDesc.theEvents 1 663,400 - 663,401 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1 663,402 - 663,403 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,404 - 663,405 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 663,406 - 663,407 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,408 - 663,567 [sprintraise_onehanded_seq] aSeqDesc.theEvents 2 663,568 - 663,569 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 663,570 - 663,571 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,572 - 663,651 [sprintdraw_onehanded_seq] aSeqDesc.theEvents 1 663,652 - 663,653 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 663,654 - 663,655 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,656 - 663,735 [sprintholster_onehanded_seq] aSeqDesc.theEvents 1 663,736 - 663,737 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 663,738 - 663,739 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,740 - 663,899 [sprintraise_onehanded_seq_slide] aSeqDesc.theEvents 2 663,900 - 663,901 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes 1 663,902 - 663,903 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,904 - 663,907 [sprintraise_onehanded_seq_slide] aSeqDesc.theActivityModifiers 1 663,908 - 663,911 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 663,912 - 663,913 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1 663,914 - 663,915 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,916 - 663,917 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes 1 663,918 - 663,919 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,920 - 663,923 [ads_in_crouch_seq] aSeqDesc.theActivityModifiers 1 663,924 - 663,927 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 663,928 - 663,929 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes 1 663,930 - 663,931 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,932 - 663,935 [ads_in_seq_air] aSeqDesc.theActivityModifiers 1 663,936 - 663,939 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 663,940 - 663,963 [ads_out_seq] aSeqDesc.theAutoLayers 1 663,964 - 663,965 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1 663,966 - 663,967 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,968 - 663,969 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes 1 663,970 - 663,971 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,972 - 663,975 [ads_out_crouch_seq] aSeqDesc.theActivityModifiers 1 663,976 - 663,979 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 663,980 - 663,981 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes 1 663,982 - 663,983 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 663,984 - 663,991 [ads_out_seq_air] aSeqDesc.theActivityModifiers 2 663,992 - 663,999 [ERROR] Unread bytes (non-zero) [ 31 54 00 00 01 00 00 00 ] 664,000 - 664,001 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 664,002 - 664,003 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 664,004 - 664,005 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 664,006 - 664,007 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 664,008 - 664,011 [ads_in_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1 664,012 - 664,015 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 664,016 - 664,017 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 1 664,018 - 664,019 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 664,020 - 664,023 [ads_in_onehanded_seq_air] aSeqDesc.theActivityModifiers 1 664,024 - 664,027 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 664,028 - 664,051 [ads_out_onehanded_seq] aSeqDesc.theAutoLayers 1 664,052 - 664,053 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 664,054 - 664,055 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 664,056 - 664,057 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 664,058 - 664,059 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 664,060 - 664,067 [ads_out_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 2 664,068 - 664,075 [ERROR] Unread bytes (non-zero) [ 19 5D 00 00 01 00 00 00 ] 664,076 - 664,077 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes 1 664,078 - 664,079 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 664,080 - 664,087 [ads_out_onehanded_seq_wallrun] aSeqDesc.theActivityModifiers 2 664,088 - 664,095 [ERROR] Unread bytes (non-zero) [ 91 53 00 00 01 00 00 00 ] 664,096 - 664,107 [run_layer] aSeqDesc.thePoseKeys 3 664,108 - 664,111 [run_layer] aSeqDesc.theAnimDescIndexes 2 664,112 - 664,113 [run_layer_reload] aSeqDesc.theAnimDescIndexes 1 664,114 - 664,115 [run_layer_reload] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 664,116 - 664,127 [optic_layer] aSeqDesc.thePoseKeys 3 664,128 - 664,467 [optic_layer] aSeqDesc.theBoneWeights 85 664,468 - 664,471 [optic_layer] aSeqDesc.theAnimDescIndexes 2 664,472 - 664,811 [wind_loop_layer] aSeqDesc.theBoneWeights 85 664,812 - 664,813 [wind_loop_layer] aSeqDesc.theAnimDescIndexes 1 664,814 - 664,815 [wind_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 664,816 - 664,817 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes 1 664,818 - 664,819 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 664,820 - 664,831 [idle_seq_autoplay] aSeqDesc.thePoseKeys 3 664,832 - 664,835 [idle_seq_autoplay] aSeqDesc.theAnimDescIndexes 2 664,836 - 664,847 [idle_seq] aSeqDesc.thePoseKeys 3 664,848 - 665,187 [idle_seq] aSeqDesc.theBoneWeights 85 665,188 - 665,191 [idle_seq] aSeqDesc.theAnimDescIndexes 2 665,192 - 665,203 [idle_seq_air] aSeqDesc.thePoseKeys 3 665,204 - 665,207 [idle_seq_air] aSeqDesc.theAnimDescIndexes 2 665,208 - 665,215 [idle_seq_air] aSeqDesc.theActivityModifiers 2 665,216 - 665,223 [ERROR] Unread bytes (non-zero) [ 69 4F 00 00 01 00 00 00 ] 665,224 - 665,235 [idle_seq_crouch_air] aSeqDesc.thePoseKeys 3 665,236 - 665,239 [idle_seq_crouch_air] aSeqDesc.theAnimDescIndexes 2 665,240 - 665,243 [idle_seq_crouch_air] aSeqDesc.theActivityModifiers 1 665,244 - 665,247 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 665,248 - 665,259 [idle_seq_crouch] aSeqDesc.thePoseKeys 3 665,260 - 665,263 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 2 665,264 - 665,271 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2 665,272 - 665,279 [ERROR] Unread bytes (non-zero) [ E3 55 00 00 01 00 00 00 ] 665,280 - 665,291 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3 665,292 - 665,295 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 665,296 - 665,307 [idle_onehanded_seq_air] aSeqDesc.thePoseKeys 3 665,308 - 665,311 [idle_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 2 665,312 - 665,319 [idle_onehanded_seq_air] aSeqDesc.theActivityModifiers 2 665,320 - 665,327 [ERROR] Unread bytes (non-zero) [ B3 55 00 00 00 00 00 00 ] 665,328 - 665,339 [attack_seq] aSeqDesc.thePoseKeys 3 665,340 - 665,579 [attack_seq] aSeqDesc.theEvents 3 665,580 - 665,603 [attack_seq] aSeqDesc.theAutoLayers 1 665,604 - 665,607 [attack_seq] aSeqDesc.theAnimDescIndexes 2 665,608 - 665,619 [attack_seq_regrip] aSeqDesc.thePoseKeys 3 665,620 - 665,859 [attack_seq_regrip] aSeqDesc.theEvents 3 665,860 - 665,883 [attack_seq_regrip] aSeqDesc.theAutoLayers 1 665,884 - 665,887 [attack_seq_regrip] aSeqDesc.theAnimDescIndexes 2 665,888 - 665,899 [attack_onehanded_seq] aSeqDesc.thePoseKeys 3 665,900 - 666,139 [attack_onehanded_seq] aSeqDesc.theEvents 3 666,140 - 666,163 [attack_onehanded_seq] aSeqDesc.theAutoLayers 1 666,164 - 666,167 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 666,168 - 666,179 [attack_onehanded_slide_seq] aSeqDesc.thePoseKeys 3 666,180 - 666,419 [attack_onehanded_slide_seq] aSeqDesc.theEvents 3 666,420 - 666,443 [attack_onehanded_slide_seq] aSeqDesc.theAutoLayers 1 666,444 - 666,447 [attack_onehanded_slide_seq] aSeqDesc.theAnimDescIndexes 2 666,448 - 666,451 [attack_onehanded_slide_seq] aSeqDesc.theActivityModifiers 1 666,452 - 666,455 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 666,456 - 666,467 [idle_check_seq] aSeqDesc.thePoseKeys 3 666,468 - 666,471 [idle_check_seq] aSeqDesc.theAnimDescIndexes 2 666,472 - 666,483 [crouch2idle_seq] aSeqDesc.thePoseKeys 3 666,484 - 666,487 [crouch2idle_seq] aSeqDesc.theAnimDescIndexes 2 666,488 - 666,499 [regrip] aSeqDesc.thePoseKeys 3 666,500 - 666,503 [regrip] aSeqDesc.theAnimDescIndexes 2 666,504 - 666,515 [regrip_02] aSeqDesc.thePoseKeys 3 666,516 - 666,519 [regrip_02] aSeqDesc.theAnimDescIndexes 2 666,520 - 666,531 [switch_to_jump_iron] aSeqDesc.thePoseKeys 3 666,532 - 666,535 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes 2 666,536 - 666,547 [switch_to_land_iron] aSeqDesc.thePoseKeys 3 666,548 - 666,551 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes 2 666,552 - 666,563 [idle_check_crouch_seq] aSeqDesc.thePoseKeys 3 666,564 - 666,567 [idle_check_crouch_seq] aSeqDesc.theAnimDescIndexes 2 666,568 - 666,579 [switch_to_jump_iron_crouch] aSeqDesc.thePoseKeys 3 666,580 - 666,583 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes 2 666,584 - 666,595 [switch_to_land_iron_crouch] aSeqDesc.thePoseKeys 3 666,596 - 666,599 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes 2 666,600 - 666,601 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1 666,602 - 666,603 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 666,604 - 666,605 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1 666,606 - 666,607 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 666,608 - 666,609 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes 1 666,610 - 666,611 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 666,612 - 666,613 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes 1 666,614 - 666,615 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 666,616 - 666,647 theMdlFileData.theLocalNodeNames 8 666,648 - 666,711 [ERROR] Unread bytes (non-zero) [ 00 02 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 05 ... ] 666,712 - 666,823 theMdlFileData.theBodyParts 7 666,824 - 666,971 aBodyPart.theModels 1 666,972 - 667,267 aBodyPart.theModels 2 667,268 - 667,563 aBodyPart.theModels 2 667,564 - 667,859 aBodyPart.theModels 2 667,860 - 668,155 aBodyPart.theModels 2 668,156 - 668,451 aBodyPart.theModels 2 668,452 - 668,747 aBodyPart.theModels 2 668,748 - 668,807 [ERROR] Unread bytes (non-zero) [ BA 4D 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 B1 ... ] 668,808 - 668,923 aModel.theMeshes 1 668,924 - 669,039 aModel.theMeshes 1 669,040 - 669,155 aModel.theMeshes 1 669,156 - 669,271 aModel.theMeshes 1 669,272 - 669,387 aModel.theMeshes 1 669,388 - 669,503 aModel.theMeshes 1 669,504 - 669,619 aModel.theMeshes 1 669,620 - 670,511 [ERROR] Unread bytes (non-zero) [ E8 30 7C B1 1C 00 00 00 0F F6 7F 65 D4 00 00 00 8A 22 1A 9E EC ... ] 670,512 - 670,951 theMdlFileData.theTextures 10 670,952 - 670,955 theMdlFileData.theTexturePaths 1 670,956 - 671,115 theMdlFileData.theSkinFamilies 8 671,116 - 681,779 [ERROR] Unread bytes (non-zero) [ 55 00 00 00 40 00 00 00 94 01 00 00 E8 02 00 00 E4 06 00 00 34 ... ] 681,780 - 681,780 aSeqDesc.theActivityName = "" 681,781 - 681,820 theNameCopy = "weapons/p2011_auto/ptpov_p2011_auto.mdl" 681,821 - 681,828 theSurfacePropName = "default" 681,829 - 681,839 aBone.theName = "jx_c_delta" 681,840 - 681,848 aBone.theName = "jx_c_pov" 681,849 - 681,860 aBone.theName = "jx_c_camera" 681,861 - 681,870 aBone.theName = "def_c_hip" 681,871 - 681,881 aBone.theName = "jx_c_start" 681,882 - 681,894 aBone.theName = "def_c_spineA" 681,895 - 681,907 aBone.theName = "def_c_spineB" 681,908 - 681,920 aBone.theName = "def_c_spineC" 681,921 - 681,933 aBone.theName = "ja_c_propGun" 681,934 - 681,945 aBone.theName = "def_c_neckA" 681,946 - 681,956 aBone.theName = "jx_c_neckB" 681,957 - 681,968 aBone.theName = "def_c_neckB" 681,969 - 681,979 aBone.theName = "def_c_head" 681,980 - 681,990 aBone.theName = "def_l_clav" 681,991 - 682,005 aBone.theName = "def_l_shoulder" 682,006 - 682,025 aBone.theName = "def_l_shoulderTwist" 682,026 - 682,038 aBone.theName = "def_l_elbowB" 682,039 - 682,056 aBone.theName = "def_l_shoulderMid" 682,057 - 682,068 aBone.theName = "def_l_elbow" 682,069 - 682,082 aBone.theName = "def_l_forearm" 682,083 - 682,094 aBone.theName = "def_l_wrist" 682,095 - 682,110 aBone.theName = "def_l_finIndexA" 682,111 - 682,126 aBone.theName = "def_l_finIndexB" 682,127 - 682,142 aBone.theName = "def_l_finIndexC" 682,143 - 682,156 aBone.theName = "def_l_finMidA" 682,157 - 682,170 aBone.theName = "def_l_finMidB" 682,171 - 682,184 aBone.theName = "def_l_finMidC" 682,185 - 682,200 aBone.theName = "def_l_finThumbA" 682,201 - 682,216 aBone.theName = "def_l_finThumbB" 682,217 - 682,232 aBone.theName = "def_l_finThumbC" 682,233 - 682,252 aBone.theName = "def_l_finRingCarpal" 682,253 - 682,267 aBone.theName = "def_l_finRingA" 682,268 - 682,282 aBone.theName = "def_l_finRingB" 682,283 - 682,297 aBone.theName = "def_l_finRingC" 682,298 - 682,313 aBone.theName = "def_l_finPinkyA" 682,314 - 682,329 aBone.theName = "def_l_finPinkyB" 682,330 - 682,345 aBone.theName = "def_l_finPinkyC" 682,346 - 682,356 aBone.theName = "def_r_clav" 682,357 - 682,371 aBone.theName = "def_r_shoulder" 682,372 - 682,391 aBone.theName = "def_r_shoulderTwist" 682,392 - 682,404 aBone.theName = "def_r_elbowB" 682,405 - 682,422 aBone.theName = "def_r_shoulderMid" 682,423 - 682,434 aBone.theName = "def_r_elbow" 682,435 - 682,448 aBone.theName = "def_r_forearm" 682,449 - 682,460 aBone.theName = "def_r_wrist" 682,461 - 682,476 aBone.theName = "def_r_finIndexA" 682,477 - 682,492 aBone.theName = "def_r_finIndexB" 682,493 - 682,508 aBone.theName = "def_r_finIndexC" 682,509 - 682,522 aBone.theName = "def_r_finMidA" 682,523 - 682,536 aBone.theName = "def_r_finMidB" 682,537 - 682,550 aBone.theName = "def_r_finMidC" 682,551 - 682,566 aBone.theName = "def_r_finThumbA" 682,567 - 682,582 aBone.theName = "def_r_finThumbB" 682,583 - 682,598 aBone.theName = "def_r_finThumbC" 682,599 - 682,618 aBone.theName = "def_r_finRingCarpal" 682,619 - 682,633 aBone.theName = "def_r_finRingA" 682,634 - 682,648 aBone.theName = "def_r_finRingB" 682,649 - 682,663 aBone.theName = "def_r_finRingC" 682,664 - 682,679 aBone.theName = "def_r_finPinkyA" 682,680 - 682,695 aBone.theName = "def_r_finPinkyB" 682,696 - 682,711 aBone.theName = "def_r_finPinkyC" 682,712 - 682,723 aBone.theName = "def_l_thigh" 682,724 - 682,734 aBone.theName = "def_l_knee" 682,735 - 682,746 aBone.theName = "def_l_ankle" 682,747 - 682,757 aBone.theName = "def_l_ball" 682,758 - 682,769 aBone.theName = "def_l_kneeB" 682,770 - 682,781 aBone.theName = "def_r_thigh" 682,782 - 682,792 aBone.theName = "def_r_knee" 682,793 - 682,804 aBone.theName = "def_r_ankle" 682,805 - 682,815 aBone.theName = "def_r_ball" 682,816 - 682,827 aBone.theName = "def_r_kneeB" 682,828 - 682,841 aBone.theName = "ja_l_propHand" 682,842 - 682,855 aBone.theName = "ja_r_propHand" 682,856 - 682,873 aBone.theName = "ja_ads_attachment" 682,874 - 682,889 aBone.theName = "def_c_proscreen" 682,890 - 682,901 aBone.theName = "weapon_bone" 682,902 - 682,912 aBone.theName = "def_c_base" 682,913 - 682,936 aBone.theName = "def_c_proscreen_handgun" 682,937 - 682,951 aBone.theName = "def_c_magazine" 682,952 - 682,962 aBone.theName = "def_c_bolt" 682,963 - 682,977 aBone.theName = "def_c_sight_on" 682,978 - 682,983 aBone.theName = "shell" 682,984 - 682,996 aBone.theName = "muzzle_flash" 682,997 - 683,019 aBone.theName = "def_c_suppressor_sq_sm" 683,020 - 683,043 aBone.theName = "def_c_suppressor_cyl_sm" 683,044 - 683,055 anAttachment.theName = "CAMERA_BASE" 683,056 - 683,062 anAttachment.theName = "CAMERA" 683,063 - 683,069 anAttachment.theName = "L_HAND" 683,070 - 683,076 anAttachment.theName = "R_HAND" 683,077 - 683,088 anAttachment.theName = "SWAY_ROTATE" 683,089 - 683,107 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 683,108 - 683,118 anAttachment.theName = "L_BACKHAND" 683,119 - 683,134 anAttachment.theName = "__illumPosition" 683,135 - 683,154 anAttachment.theName = "PISTOL_REFLEX_FRONT" 683,155 - 683,173 anAttachment.theName = "PISTOL_REFLEX_REAR" 683,174 - 683,183 anAttachment.theName = "l_hand_ik" 683,184 - 683,193 anAttachment.theName = "r_hand_ik" 683,194 - 683,208 anAttachment.theName = "suppressor_cyl" 683,209 - 683,222 anAttachment.theName = "suppressor_sq" 683,223 - 683,250 anAttachment.theName = "muzzle_flash_suppressor_cyl" 683,251 - 683,277 anAttachment.theName = "muzzle_flash_suppressor_sq" 683,278 - 683,289 anAttachment.theName = "SMART_LASER" 683,290 - 683,305 anAttachment.theName = "muzzle_flash_fp" 683,306 - 683,314 anAttachment.theName = "shell_fp" 683,315 - 683,323 anAttachment.theName = "sight_on" 683,324 - 683,330 anAttachment.theName = "flyout" 683,331 - 683,342 anAttachment.theName = "MENU_ROTATE" 683,343 - 683,352 anAttachment.theName = "proscreen" 683,353 - 683,367 aHitboxSet.theName = "emptyhitboxset" 683,368 - 683,372 anAnimationDesc.theName = @ref 683,373 - 683,384 anAnimationDesc.theName = ads_in_anim 683,385 - 683,397 anAnimationDesc.theName = ads_out_anim 683,398 - 683,415 anAnimationDesc.theName = ads_in_slide_anim 683,416 - 683,434 anAnimationDesc.theName = ads_out_slide_anim 683,435 - 683,456 anAnimationDesc.theName = ads_in_onehanded_anim 683,457 - 683,479 anAnimationDesc.theName = ads_out_onehanded_anim 683,480 - 683,495 anAnimationDesc.theName = run_anim_static 683,496 - 683,504 anAnimationDesc.theName = run_anim 683,505 - 683,519 anAnimationDesc.theName = run_anim_layer 683,520 - 683,536 anAnimationDesc.theName = walk_anim_static 683,537 - 683,546 anAnimationDesc.theName = walk_anim 683,547 - 683,560 anAnimationDesc.theName = walk_ads_anim 683,561 - 683,576 anAnimationDesc.theName = walk_anim_nocam 683,577 - 683,595 anAnimationDesc.theName = idle_anim_autoplay 683,596 - 683,618 anAnimationDesc.theName = idle_ads_anim_autoplay 683,619 - 683,628 anAnimationDesc.theName = idle_anim 683,629 - 683,642 anAnimationDesc.theName = idle_ads_anim 683,643 - 683,662 anAnimationDesc.theName = idle_onehanded_anim 683,663 - 683,686 anAnimationDesc.theName = idle_onehanded_ads_anim 683,687 - 683,702 anAnimationDesc.theName = idle_check_anim 683,703 - 683,722 anAnimationDesc.theName = idle_check_ads_anim 683,723 - 683,742 anAnimationDesc.theName = idle_check_anim_nod 683,743 - 683,754 anAnimationDesc.theName = attack_anim 683,755 - 683,770 anAnimationDesc.theName = attack_ads_anim 683,771 - 683,788 anAnimationDesc.theName = attack_slide_anim 683,789 - 683,810 anAnimationDesc.theName = attack_onehanded_anim 683,811 - 683,836 anAnimationDesc.theName = attack_onehanded_ads_anim 683,837 - 683,848 anAnimationDesc.theName = @reload_seq 683,849 - 683,866 anAnimationDesc.theName = reload_late1_anim 683,867 - 683,884 anAnimationDesc.theName = @reload_empty_seq 683,885 - 683,908 anAnimationDesc.theName = reload_empty_late1_anim 683,909 - 683,932 anAnimationDesc.theName = reload_empty_late2_anim 683,933 - 683,956 anAnimationDesc.theName = reload_empty_late3_anim 683,957 - 683,978 anAnimationDesc.theName = @reload_onehanded_seq 683,979 - 684,006 anAnimationDesc.theName = reload_onehanded_late1_anim 684,007 - 684,034 anAnimationDesc.theName = @reload_empty_onehanded_seq 684,035 - 684,068 anAnimationDesc.theName = reload_empty_onehanded_late1_anim 684,069 - 684,102 anAnimationDesc.theName = reload_empty_onehanded_late2_anim 684,103 - 684,136 anAnimationDesc.theName = reload_empty_onehanded_late3_anim 684,137 - 684,155 anAnimationDesc.theName = @reload_crouch_seq 684,156 - 684,180 anAnimationDesc.theName = reload_late1_crouch_anim 684,181 - 684,205 anAnimationDesc.theName = @reload_empty_crouch_seq 684,206 - 684,236 anAnimationDesc.theName = reload_empty_late1_crouch_anim 684,237 - 684,267 anAnimationDesc.theName = reload_empty_late2_crouch_anim 684,268 - 684,298 anAnimationDesc.theName = reload_empty_late3_crouch_anim 684,299 - 684,327 anAnimationDesc.theName = @reload_onehanded_crouch_seq 684,328 - 684,362 anAnimationDesc.theName = reload_onehanded_late1_crouch_anim 684,363 - 684,397 anAnimationDesc.theName = @reload_empty_onehanded_crouch_seq 684,398 - 684,438 anAnimationDesc.theName = reload_empty_onehanded_late1_crouch_anim 684,439 - 684,479 anAnimationDesc.theName = reload_empty_onehanded_late2_crouch_anim 684,480 - 684,520 anAnimationDesc.theName = reload_empty_onehanded_late3_crouch_anim 684,521 - 684,545 anAnimationDesc.theName = switch_to_onehanded_anim 684,546 - 684,570 anAnimationDesc.theName = switch_to_twohanded_anim 684,571 - 684,590 anAnimationDesc.theName = switch_to_jump_anim 684,591 - 684,610 anAnimationDesc.theName = switch_to_land_anim 684,611 - 684,637 anAnimationDesc.theName = switch_to_jump_crouch_anim 684,638 - 684,664 anAnimationDesc.theName = switch_to_land_crouch_anim 684,665 - 684,688 anAnimationDesc.theName = switch_to_jump_ads_anim 684,689 - 684,712 anAnimationDesc.theName = switch_to_land_ads_anim 684,713 - 684,722 anAnimationDesc.theName = iron_anim 684,723 - 684,736 anAnimationDesc.theName = iron_anim_nod 684,737 - 684,746 anAnimationDesc.theName = @draw_seq 684,747 - 684,766 anAnimationDesc.theName = @draw_onehanded_seq 684,767 - 684,783 anAnimationDesc.theName = @draw_crouch_seq 684,784 - 684,810 anAnimationDesc.theName = @draw_onehanded_crouch_seq 684,811 - 684,823 anAnimationDesc.theName = @holster_seq 684,824 - 684,846 anAnimationDesc.theName = @holster_onehanded_seq 684,847 - 684,857 anAnimationDesc.theName = @raise_seq 684,858 - 684,878 anAnimationDesc.theName = @raise_onehanded_seq 684,879 - 684,899 anAnimationDesc.theName = @raise_frommelee_seq 684,900 - 684,917 anAnimationDesc.theName = @raise_crouch_seq 684,918 - 684,945 anAnimationDesc.theName = @raise_onehanded_crouch_seq 684,946 - 684,973 anAnimationDesc.theName = @raise_frommelee_crouch_seq 684,974 - 685,002 anAnimationDesc.theName = @raise_frommelee_sliding_seq 685,003 - 685,013 anAnimationDesc.theName = @lower_seq 685,014 - 685,034 anAnimationDesc.theName = @lower_onehanded_seq 685,035 - 685,046 anAnimationDesc.theName = @sprint_seq 685,047 - 685,063 anAnimationDesc.theName = @sprintraise_seq 685,064 - 685,087 anAnimationDesc.theName = @sprintraise_seq_regrip 685,088 - 685,108 anAnimationDesc.theName = @sprintraise_seq_air 685,109 - 685,124 anAnimationDesc.theName = @sprintdraw_seq 685,125 - 685,143 anAnimationDesc.theName = @sprintholster_seq 685,144 - 685,165 anAnimationDesc.theName = @sprint_onehanded_seq 685,166 - 685,192 anAnimationDesc.theName = @sprintraise_onehanded_seq 685,193 - 685,218 anAnimationDesc.theName = @sprintdraw_onehanded_seq 685,219 - 685,247 anAnimationDesc.theName = @sprintholster_onehanded_seq 685,248 - 685,280 anAnimationDesc.theName = sprintraise_onehanded_slide_anim 685,281 - 685,297 anAnimationDesc.theName = optic_anim_layer 685,298 - 685,318 anAnimationDesc.theName = optic_anim_layer_ads 685,319 - 685,339 anAnimationDesc.theName = wind_loop_anim_layer 685,340 - 685,364 anAnimationDesc.theName = wind_loop_ads_anim_layer 685,365 - 685,368 aSeqDesc.theName = "ref" 685,369 - 685,377 aSeqDesc.theName = "walk_seq" 685,378 - 685,392 aSeqDesc.theName = "walk_seq_nocam" 685,393 - 685,426 aSeqDesc.theName = "attack_onehanded_slide_manual_seq" 685,427 - 685,457 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK" 685,458 - 685,480 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 685,481 - 685,488 anActivityModifier.theName = sliding 685,489 - 685,523 aSeqDesc.theName = "attack_onehanded_crouch_manual_seq" 685,524 - 685,544 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK" 685,545 - 685,551 anActivityModifier.theName = crouch 685,552 - 685,562 aSeqDesc.theName = "reload_seq" 685,563 - 685,576 aSeqDesc.theActivityName = "ACT_VM_RELOAD" 685,577 - 685,602 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1 685,603 - 685,618 anEvent.theName = AE_CL_PLAYSOUND 685,619 - 685,632 anEvent.theName = AE_WPN_RUMBLE 685,633 - 685,648 anEvent.theName = AE_WPN_FILLAMMO 685,649 - 685,667 anEvent.theName = AE_WPN_READYTOFIRE 685,668 - 685,684 aSeqDesc.theName = "reload_late1_seq" 685,685 - 685,704 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE1" 685,705 - 685,730 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW 685,731 - 685,747 aSeqDesc.theName = "reload_empty_seq" 685,748 - 685,766 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY" 685,767 - 685,792 anEvent.theName = AE_WPN_RELOAD_MILESTONE_2 685,793 - 685,818 anEvent.theName = AE_WPN_RELOAD_MILESTONE_3 685,819 - 685,841 aSeqDesc.theName = "reload_empty_late1_seq" 685,842 - 685,866 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1" 685,867 - 685,889 aSeqDesc.theName = "reload_empty_late2_seq" 685,890 - 685,914 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2" 685,915 - 685,937 aSeqDesc.theName = "reload_empty_late3_seq" 685,938 - 685,962 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE3" 685,963 - 685,983 aSeqDesc.theName = "reload_onehanded_seq" 685,984 - 686,007 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD" 686,008 - 686,034 aSeqDesc.theName = "reload_onehanded_late1_seq" 686,035 - 686,064 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD_LATE1" 686,065 - 686,091 aSeqDesc.theName = "reload_empty_onehanded_seq" 686,092 - 686,120 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY" 686,121 - 686,153 aSeqDesc.theName = "reload_empty_onehanded_late1_seq" 686,154 - 686,188 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE1" 686,189 - 686,221 aSeqDesc.theName = "reload_empty_onehanded_late2_seq" 686,222 - 686,256 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE2" 686,257 - 686,289 aSeqDesc.theName = "reload_empty_onehanded_late3_seq" 686,290 - 686,324 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE3" 686,325 - 686,342 aSeqDesc.theName = "reload_crouch_seq" 686,343 - 686,366 aSeqDesc.theName = "reload_late1_crouch_seq" 686,367 - 686,390 aSeqDesc.theName = "reload_empty_crouch_seq" 686,391 - 686,420 aSeqDesc.theName = "reload_empty_late1_crouch_seq" 686,421 - 686,450 aSeqDesc.theName = "reload_empty_late2_crouch_seq" 686,451 - 686,480 aSeqDesc.theName = "reload_empty_late3_crouch_seq" 686,481 - 686,508 aSeqDesc.theName = "reload_onehanded_crouch_seq" 686,509 - 686,542 aSeqDesc.theName = "reload_onehanded_late1_crouch_seq" 686,543 - 686,576 aSeqDesc.theName = "reload_empty_onehanded_crouch_seq" 686,577 - 686,616 aSeqDesc.theName = "reload_empty_onehanded_late1_crouch_seq" 686,617 - 686,656 aSeqDesc.theName = "reload_empty_onehanded_late2_crouch_seq" 686,657 - 686,696 aSeqDesc.theName = "reload_empty_onehanded_late3_crouch_seq" 686,697 - 686,705 aSeqDesc.theName = "draw_seq" 686,706 - 686,717 aSeqDesc.theActivityName = "ACT_VM_DRAW" 686,718 - 686,736 aSeqDesc.theName = "draw_onehanded_seq" 686,737 - 686,758 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW" 686,759 - 686,774 aSeqDesc.theName = "draw_crouch_seq" 686,775 - 686,800 aSeqDesc.theName = "draw_onehanded_crouch_seq" 686,801 - 686,812 aSeqDesc.theName = "holster_seq" 686,813 - 686,827 aSeqDesc.theActivityName = "ACT_VM_HOLSTER" 686,828 - 686,849 aSeqDesc.theName = "holster_onehanded_seq" 686,850 - 686,874 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER" 686,875 - 686,884 aSeqDesc.theName = "raise_seq" 686,885 - 686,897 aSeqDesc.theActivityName = "ACT_VM_RAISE" 686,898 - 686,917 aSeqDesc.theName = "raise_onehanded_seq" 686,918 - 686,940 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE" 686,941 - 686,960 aSeqDesc.theName = "raise_frommelee_seq" 686,961 - 686,984 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE" 686,985 - 687,001 aSeqDesc.theName = "raise_crouch_seq" 687,002 - 687,028 aSeqDesc.theName = "raise_onehanded_crouch_seq" 687,029 - 687,055 aSeqDesc.theName = "raise_frommelee_crouch_seq" 687,056 - 687,083 aSeqDesc.theName = "raise_frommelee_sliding_seq" 687,084 - 687,093 aSeqDesc.theName = "lower_seq" 687,094 - 687,106 aSeqDesc.theActivityName = "ACT_VM_LOWER" 687,107 - 687,126 aSeqDesc.theName = "lower_onehanded_seq" 687,127 - 687,149 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_LOWER" 687,150 - 687,160 aSeqDesc.theName = "sprint_seq" 687,161 - 687,174 aSeqDesc.theActivityName = "ACT_VM_SPRINT" 687,175 - 687,190 aSeqDesc.theName = "sprintraise_seq" 687,191 - 687,215 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT" 687,216 - 687,238 aSeqDesc.theName = "sprintraise_seq_regrip" 687,239 - 687,258 aSeqDesc.theName = "sprintraise_seq_air" 687,259 - 687,262 anActivityModifier.theName = air 687,263 - 687,277 aSeqDesc.theName = "sprintdraw_seq" 687,278 - 687,299 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT" 687,300 - 687,317 aSeqDesc.theName = "sprintholster_seq" 687,318 - 687,344 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT" 687,345 - 687,365 aSeqDesc.theName = "sprint_onehanded_seq" 687,366 - 687,389 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SPRINT" 687,390 - 687,415 aSeqDesc.theName = "sprintraise_onehanded_seq" 687,416 - 687,450 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE_FROM_SPRINT" 687,451 - 687,475 aSeqDesc.theName = "sprintdraw_onehanded_seq" 687,476 - 687,507 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW_TO_SPRINT" 687,508 - 687,535 aSeqDesc.theName = "sprintholster_onehanded_seq" 687,536 - 687,572 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER_FROM_SPRINT" 687,573 - 687,604 aSeqDesc.theName = "sprintraise_onehanded_seq_slide" 687,605 - 687,615 aSeqDesc.theName = "ads_in_seq" 687,616 - 687,629 aSeqDesc.theActivityName = "ACT_VM_ADS_IN" 687,630 - 687,647 aSeqDesc.theName = "ads_in_crouch_seq" 687,648 - 687,662 aSeqDesc.theName = "ads_in_seq_air" 687,663 - 687,674 aSeqDesc.theName = "ads_out_seq" 687,675 - 687,689 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT" 687,690 - 687,708 aSeqDesc.theName = "ads_out_crouch_seq" 687,709 - 687,724 aSeqDesc.theName = "ads_out_seq_air" 687,725 - 687,745 aSeqDesc.theName = "ads_in_onehanded_seq" 687,746 - 687,769 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_IN" 687,770 - 687,798 aSeqDesc.theName = "ads_in_onehanded_seq_sliding" 687,799 - 687,823 aSeqDesc.theName = "ads_in_onehanded_seq_air" 687,824 - 687,845 aSeqDesc.theName = "ads_out_onehanded_seq" 687,846 - 687,870 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_OUT" 687,871 - 687,900 aSeqDesc.theName = "ads_out_onehanded_seq_sliding" 687,901 - 687,908 anActivityModifier.theName = wallrun 687,909 - 687,938 aSeqDesc.theName = "ads_out_onehanded_seq_wallrun" 687,939 - 687,948 aSeqDesc.theName = "run_layer" 687,949 - 687,965 aSeqDesc.theName = "run_layer_reload" 687,966 - 687,977 aSeqDesc.theName = "optic_layer" 687,978 - 687,993 aSeqDesc.theName = "wind_loop_layer" 687,994 - 688,013 aSeqDesc.theName = "wind_loop_ads_layer" 688,014 - 688,031 aSeqDesc.theName = "idle_seq_autoplay" 688,032 - 688,040 aSeqDesc.theName = "idle_seq" 688,041 - 688,052 aSeqDesc.theActivityName = "ACT_VM_IDLE" 688,053 - 688,065 aSeqDesc.theName = "idle_seq_air" 688,066 - 688,085 aSeqDesc.theName = "idle_seq_crouch_air" 688,086 - 688,101 aSeqDesc.theName = "idle_seq_crouch" 688,102 - 688,120 aSeqDesc.theName = "idle_onehanded_seq" 688,121 - 688,142 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE" 688,143 - 688,165 aSeqDesc.theName = "idle_onehanded_seq_air" 688,166 - 688,176 aSeqDesc.theName = "attack_seq" 688,177 - 688,194 aSeqDesc.theName = "attack_seq_regrip" 688,195 - 688,215 aSeqDesc.theName = "attack_onehanded_seq" 688,216 - 688,242 aSeqDesc.theName = "attack_onehanded_slide_seq" 688,243 - 688,257 aSeqDesc.theName = "idle_check_seq" 688,258 - 688,272 aSeqDesc.theActivityName = "ACT_TRANSITION" 688,273 - 688,288 aSeqDesc.theName = "crouch2idle_seq" 688,289 - 688,295 aSeqDesc.theName = "regrip" 688,296 - 688,305 aSeqDesc.theName = "regrip_02" 688,306 - 688,325 aSeqDesc.theName = "switch_to_jump_iron" 688,326 - 688,345 aSeqDesc.theName = "switch_to_land_iron" 688,346 - 688,367 aSeqDesc.theName = "idle_check_crouch_seq" 688,368 - 688,394 aSeqDesc.theName = "switch_to_jump_iron_crouch" 688,395 - 688,421 aSeqDesc.theName = "switch_to_land_iron_crouch" 688,422 - 688,441 aSeqDesc.theName = "switch_to_onehanded" 688,442 - 688,461 aSeqDesc.theName = "switch_to_twohanded" 688,462 - 688,486 aSeqDesc.theName = "switch_to_onehanded_jump" 688,487 - 688,511 aSeqDesc.theName = "switch_to_onehanded_land" 688,512 - 688,521 aLocalNodeName = twohanded 688,522 - 688,531 aLocalNodeName = onehanded 688,532 - 688,536 aLocalNodeName = fire 688,537 - 688,541 aLocalNodeName = jump 688,542 - 688,553 aLocalNodeName = land_crouch 688,554 - 688,558 aLocalNodeName = land 688,559 - 688,570 aLocalNodeName = jump_crouch 688,571 - 688,575 aBodyPart.theName = "body" 688,576 - 688,593 aBodyPart.theName = "suppressor_cyl_sm" 688,594 - 688,610 aBodyPart.theName = "suppressor_sq_sm" 688,611 - 688,625 aBodyPart.theName = "front_sight_on" 688,626 - 688,645 aBodyPart.theName = "p2011_auto_magazine" 688,646 - 688,675 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 76 65 6C 6F 63 69 74 79 00 61 ... ] 688,676 - 688,708 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45" 688,709 - 688,749 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_skin_31" 688,750 - 688,791 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_01" 688,792 - 688,833 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_02" 688,834 - 688,875 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_03" 688,876 - 688,917 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_04" 688,918 - 688,959 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_05" 688,960 - 689,001 aTexture.thePathFileName = "models\Weapons_R2\re45_pstl\RE45_prime_06" 689,002 - 689,040 aTexture.thePathFileName = "models\weapons\attachments\suppressors" 689,041 - 689,081 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 689,082 - 1,417,905 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 B7 C2 3C ... ] 1,417,906 - 1,417,906 END OF FILE + 1 (File size) ========================