// Created by Crowbar 0.71 ====== File Size ====== 1,685,651 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 871 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 872 - 2,823 theMdlFileData.theBones 8 2,824 - 3,835 theMdlFileData.theAttachments 11 3,836 - 3,847 theMdlFileData.theHitboxSets 1 3,848 - 3,855 [ERROR] Unread bytes (non-zero) [ 02 03 00 06 04 07 05 01 ] 3,856 - 4,039 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 2 3,857 - 3,860 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 3,861 - 3,863 anAnimationDesc.anAnimation [@idle_seq] alignment [ 10 00 00 ] 3,864 - 3,948 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 3,949 - 3,952 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 3,953 - 3,955 anAnimationDesc.anAnimation [@attack_seq] alignment [ 10 00 00 ] 3,956 - 4,239 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 4,240 - 4,703 theMdlFileData.theSequenceDescs 2 4,704 - 4,735 [idle_seq] aSeqDesc.theBoneWeights 8 4,736 - 4,737 [idle_seq] aSeqDesc.theAnimDescIndexes 1 4,738 - 4,739 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 4,740 - 4,979 [attack_seq] aSeqDesc.theEvents 3 4,980 - 4,981 [attack_seq] aSeqDesc.theAnimDescIndexes 1 4,982 - 4,983 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 4,984 - 5,031 theMdlFileData.theBodyParts 3 5,032 - 5,179 aBodyPart.theModels 1 5,180 - 5,475 aBodyPart.theModels 2 5,476 - 5,771 aBodyPart.theModels 2 5,772 - 6,003 aModel.theMeshes 2 6,004 - 6,119 aModel.theMeshes 1 6,120 - 6,235 aModel.theMeshes 1 6,236 - 6,239 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 6,240 - 6,591 theMdlFileData.theTextures 8 6,592 - 6,595 theMdlFileData.theTexturePaths 1 6,596 - 6,675 theMdlFileData.theSkinFamilies 5 6,676 - 6,729 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 6,730 - 6,731 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 6,732 - 7,847 [ERROR] Unread bytes (non-zero) [ 08 00 00 00 40 00 00 00 60 00 00 00 80 00 00 00 E0 00 00 00 60 ... ] 7,848 - 7,848 aTexturePath = 7,849 - 7,876 theNameCopy = "weapons\mgl_at\w_mgl_at.mdl" 7,877 - 7,883 theSurfacePropName = "weapon" 7,884 - 7,896 aBone.theName = "ja_c_propGun" 7,897 - 7,908 aBone.theName = "weapon_bone" 7,909 - 7,919 aBone.theName = "def_c_base" 7,920 - 7,935 aBone.theName = "def_c_proscreen" 7,936 - 7,948 aBone.theName = "muzzle_flash" 7,949 - 7,954 aBone.theName = "shell" 7,955 - 7,964 aBone.theName = "l_hand_ik" 7,965 - 7,974 aBone.theName = "r_hand_ik" 7,975 - 7,986 anAttachment.theName = "CAMERA_BASE" 7,987 - 7,993 anAttachment.theName = "CAMERA" 7,994 - 8,000 anAttachment.theName = "L_HAND" 8,001 - 8,007 anAttachment.theName = "R_HAND" 8,008 - 8,019 anAttachment.theName = "SWAY_ROTATE" 8,020 - 8,038 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 8,039 - 8,048 anAttachment.theName = "proscreen" 8,049 - 8,056 aHitboxSet.theName = "default" 8,057 - 8,066 anAnimationDesc.theName = @idle_seq 8,067 - 8,078 anAnimationDesc.theName = @attack_seq 8,079 - 8,087 aSeqDesc.theName = "idle_seq" 8,088 - 8,099 aSeqDesc.theActivityName = "ACT_VM_IDLE" 8,100 - 8,110 aSeqDesc.theName = "attack_seq" 8,111 - 8,132 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 8,133 - 8,155 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 8,156 - 8,164 aBodyPart.theName = "w_mgl_at" 8,165 - 8,184 aBodyPart.theName = "mgl_side_attachment" 8,185 - 8,213 aTexture.thePathFileName = "models\weapons\mgl_at\mgl_at" 8,214 - 8,249 aTexture.thePathFileName = "models\weapons\mgl_at\mgl_at_skin31" 8,250 - 8,287 aTexture.thePathFileName = "models\weapons\mgl_at\mgl_at_prime_01" 8,288 - 8,325 aTexture.thePathFileName = "models\weapons\mgl_at\mgl_at_prime_02" 8,326 - 8,363 aTexture.thePathFileName = "models\weapons\mgl_at\mgl_at_prime_03" 8,364 - 8,392 aTexture.thePathFileName = "models\weapons\mgl_at\ris_at" 8,393 - 8,433 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 8,434 - 8,468 aTexture.thePathFileName = "models\weapons\mgl_at\mgl_sight_at" 8,469 - 1,685,650 [ERROR] Unread bytes (non-zero) [ 00 00 00 10 00 00 00 00 00 00 00 01 00 00 00 C3 6A 21 DB 98 03 ... ] 1,685,651 - 1,685,651 END OF FILE + 1 (File size) ========================