// Created by Crowbar 0.71 ====== File Size ====== 562,497 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 1,107 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 1,108 - 4,767 theMdlFileData.theBones 15 4,768 - 6,975 theMdlFileData.theAttachments 24 6,976 - 6,987 theMdlFileData.theHitboxSets 1 6,988 - 7,003 [ERROR] Unread bytes (non-zero) [ 04 05 06 09 02 07 03 00 0D 08 0C 0B 0E 0A 01 00 ] 7,004 - 7,463 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 5 7,005 - 7,008 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 7,009 - 7,011 anAnimationDesc.anAnimation [@idle_seq] alignment [ 22 00 00 ] 7,012 - 7,096 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 7,097 - 7,100 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 7,101 - 7,103 anAnimationDesc.anAnimation [@attack_seq] alignment [ 22 00 00 ] 7,104 - 7,188 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 7,189 - 7,192 anAnimationDesc.anAnimation [@attack_seq_alt1] (unused empty data structure at the end of the list) 7,193 - 7,195 anAnimationDesc.anAnimation [@attack_seq_alt1] alignment [ 22 00 00 ] 7,196 - 7,280 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 7,281 - 7,284 anAnimationDesc.anAnimation [@attack_seq_alt2] (unused empty data structure at the end of the list) 7,285 - 7,287 anAnimationDesc.anAnimation [@attack_seq_alt2] alignment [ 22 00 00 ] 7,288 - 7,372 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 7,373 - 7,376 anAnimationDesc.anAnimation [@attack_seq_alt3] (unused empty data structure at the end of the list) 7,377 - 7,379 anAnimationDesc.anAnimation [@attack_seq_alt3] alignment [ 21 00 00 ] 7,380 - 7,951 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 7,952 - 9,111 theMdlFileData.theSequenceDescs 5 9,112 - 9,171 [idle_seq] aSeqDesc.theBoneWeights 15 9,172 - 9,173 [idle_seq] aSeqDesc.theAnimDescIndexes 1 9,174 - 9,175 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 9,176 - 9,575 [attack_seq] aSeqDesc.theEvents 5 9,576 - 9,577 [attack_seq] aSeqDesc.theAnimDescIndexes 1 9,578 - 9,579 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 9,580 - 9,979 [attack_seq_alt1] aSeqDesc.theEvents 5 9,980 - 9,981 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes 1 9,982 - 9,983 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 9,984 - 10,383 [attack_seq_alt2] aSeqDesc.theEvents 5 10,384 - 10,385 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes 1 10,386 - 10,387 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 10,388 - 10,787 [attack_seq_alt3] aSeqDesc.theEvents 5 10,788 - 10,789 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes 1 10,790 - 10,791 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 10,792 - 10,871 theMdlFileData.theBodyParts 5 10,872 - 11,019 aBodyPart.theModels 1 11,020 - 11,315 aBodyPart.theModels 2 11,316 - 11,611 aBodyPart.theModels 2 11,612 - 11,907 aBodyPart.theModels 2 11,908 - 12,203 aBodyPart.theModels 2 12,204 - 12,319 aModel.theMeshes 1 12,320 - 12,435 aModel.theMeshes 1 12,436 - 12,551 aModel.theMeshes 1 12,552 - 12,667 aModel.theMeshes 1 12,668 - 12,783 aModel.theMeshes 1 12,784 - 13,311 theMdlFileData.theTextures 12 13,312 - 13,315 theMdlFileData.theTexturePaths 1 13,316 - 13,507 theMdlFileData.theSkinFamilies 8 13,508 - 13,561 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 13,562 - 13,563 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 13,564 - 15,547 [ERROR] Unread bytes (non-zero) [ 0F 00 00 00 40 00 00 00 7C 00 00 00 B8 00 00 00 6C 01 00 00 5C ... ] 15,548 - 15,548 aTexturePath = 15,549 - 15,583 theNameCopy = "weapons/mastiff_stgn/w_mastiff.mdl" 15,584 - 15,590 theSurfacePropName = "weapon" 15,591 - 15,603 aBone.theName = "ja_c_propGun" 15,604 - 15,615 aBone.theName = "weapon_bone" 15,616 - 15,631 aBone.theName = "def_c_proscreen" 15,632 - 15,649 aBone.theName = "ja_ads_attachment" 15,650 - 15,660 aBone.theName = "def_c_acgs" 15,661 - 15,671 aBone.theName = "def_c_base" 15,672 - 15,681 aBone.theName = "def_c_cro" 15,682 - 15,697 aBone.theName = "def_link_muzzle" 15,698 - 15,710 aBone.theName = "muzzle_flash" 15,711 - 15,721 aBone.theName = "def_c_holo" 15,722 - 15,727 aBone.theName = "shell" 15,728 - 15,742 aBone.theName = "muzzle_flash_R" 15,743 - 15,757 aBone.theName = "muzzle_flash_L" 15,758 - 15,767 aBone.theName = "l_hand_ik" 15,768 - 15,777 aBone.theName = "r_hand_ik" 15,778 - 15,789 anAttachment.theName = "CAMERA_BASE" 15,790 - 15,796 anAttachment.theName = "CAMERA" 15,797 - 15,803 anAttachment.theName = "L_HAND" 15,804 - 15,810 anAttachment.theName = "R_HAND" 15,811 - 15,822 anAttachment.theName = "SWAY_ROTATE" 15,823 - 15,841 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 15,842 - 15,846 anAttachment.theName = "holo" 15,847 - 15,851 anAttachment.theName = "acgs" 15,852 - 15,855 anAttachment.theName = "cro" 15,856 - 15,866 anAttachment.theName = "HOLO_FRONT" 15,867 - 15,876 anAttachment.theName = "HOLO_REAR" 15,877 - 15,887 anAttachment.theName = "ACGS_FRONT" 15,888 - 15,897 anAttachment.theName = "ACGS_REAR" 15,898 - 15,909 anAttachment.theName = "SCR_BL_ACGS" 15,910 - 15,921 anAttachment.theName = "SCR_TR_ACGS" 15,922 - 15,931 anAttachment.theName = "CRO_FRONT" 15,932 - 15,940 anAttachment.theName = "CRO_REAR" 15,941 - 15,950 anAttachment.theName = "proscreen" 15,951 - 15,958 aHitboxSet.theName = "default" 15,959 - 15,968 anAnimationDesc.theName = @idle_seq 15,969 - 15,980 anAnimationDesc.theName = @attack_seq 15,981 - 15,997 anAnimationDesc.theName = @attack_seq_alt1 15,998 - 16,014 anAnimationDesc.theName = @attack_seq_alt2 16,015 - 16,031 anAnimationDesc.theName = @attack_seq_alt3 16,032 - 16,040 aSeqDesc.theName = "idle_seq" 16,041 - 16,052 aSeqDesc.theActivityName = "ACT_VM_IDLE" 16,053 - 16,063 aSeqDesc.theName = "attack_seq" 16,064 - 16,085 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 16,086 - 16,114 anEvent.theName = AE_CL_CREATE_PARTICLE_EFFECT 16,115 - 16,137 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 16,138 - 16,153 aSeqDesc.theName = "attack_seq_alt1" 16,154 - 16,169 aSeqDesc.theName = "attack_seq_alt2" 16,170 - 16,185 aSeqDesc.theName = "attack_seq_alt3" 16,186 - 16,195 aBodyPart.theName = "w_mastiff" 16,196 - 16,206 aBodyPart.theName = "sight_holo" 16,207 - 16,217 aBodyPart.theName = "sight_acgs" 16,218 - 16,227 aBodyPart.theName = "sight_cro" 16,228 - 16,268 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn" 16,269 - 16,316 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_skin31" 16,317 - 16,366 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_01" 16,367 - 16,416 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_02" 16,417 - 16,466 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_03" 16,467 - 16,516 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_04" 16,517 - 16,566 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_05" 16,567 - 16,616 aTexture.thePathFileName = "models\weapons\mastiff_stgn\mastiff_stgn_prime_06" 16,617 - 16,674 aTexture.thePathFileName = "models\Weapons_R2\attachments\holo_reflex_sight_magnifier" 16,675 - 16,712 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight" 16,713 - 16,761 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic" 16,762 - 16,802 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 16,803 - 562,496 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 30 45 26 99 E8 01 00 00 ... ] 562,497 - 562,497 END OF FILE + 1 (File size) ========================