// Created by Crowbar 0.71 ====== File Size ====== 3,905,025 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 1,095 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 1,096 - 24,763 theMdlFileData.theBones 97 24,764 - 27,799 theMdlFileData.theAttachments 33 27,800 - 27,811 theMdlFileData.theHitboxSets 1 27,812 - 27,911 [ERROR] Unread bytes (non-zero) [ 55 5C 5F 4A 4E 0C 03 58 5B 59 5A 09 0B 5D 05 06 07 4B 3F 40 0D ... ] 27,912 - 38,123 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 111 27,913 - 27,916 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 27,917 - 27,919 anAnimationDesc.anAnimation [@ref] alignment [ 96 0F 00 ] 27,920 - 28,004 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,005 - 28,008 anAnimationDesc.anAnimation [ads_in_anim] (unused empty data structure at the end of the list) 28,009 - 28,011 anAnimationDesc.anAnimation [ads_in_anim] alignment [ 96 0F 00 ] 28,012 - 28,095 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,096 - 28,105 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 28,106 - 28,109 anAnimationDesc.anAnimation [ads_out_anim] (unused empty data structure at the end of the list) 28,110 - 28,111 anAnimationDesc.anAnimation [ads_out_anim] alignment [ 00 00 ] 28,112 - 28,188 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 33 00 00 00 ... ] 28,189 - 28,192 anAnimationDesc.anAnimation [ads_in_slide_anim] (unused empty data structure at the end of the list) 28,193 - 28,195 anAnimationDesc.anAnimation [ads_in_slide_anim] alignment [ 95 0F 00 ] 28,196 - 28,280 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,281 - 28,284 anAnimationDesc.anAnimation [ads_out_slide_anim] (unused empty data structure at the end of the list) 28,285 - 28,287 anAnimationDesc.anAnimation [ads_out_slide_anim] alignment [ 95 0F 00 ] 28,288 - 28,371 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,372 - 28,381 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 28,382 - 28,385 anAnimationDesc.anAnimation [ads_in_onehanded_anim] (unused empty data structure at the end of the list) 28,386 - 28,387 anAnimationDesc.anAnimation [ads_in_onehanded_anim] alignment [ 00 00 ] 28,388 - 28,464 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 BC 56 00 00 00 ... ] 28,465 - 28,468 anAnimationDesc.anAnimation [ads_out_onehanded_anim] (unused empty data structure at the end of the list) 28,469 - 28,471 anAnimationDesc.anAnimation [ads_out_onehanded_anim] alignment [ 94 0F 00 ] 28,472 - 28,556 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,557 - 28,560 anAnimationDesc.anAnimation [run_anim_static] (unused empty data structure at the end of the list) 28,561 - 28,563 anAnimationDesc.anAnimation [run_anim_static] alignment [ 94 0F 00 ] 28,564 - 28,647 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,648 - 28,651 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 28,652 - 28,655 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list) 28,656 - 28,740 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,741 - 28,744 anAnimationDesc.anAnimation [run_anim_layer] (unused empty data structure at the end of the list) 28,745 - 28,747 anAnimationDesc.anAnimation [run_anim_layer] alignment [ 93 0F 00 ] 28,748 - 28,923 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,924 - 28,951 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 28,952 - 28,970 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 64 84 00 00 00 00 00 00 00 00 00 00 00 00 00 ] 28,971 - 28,972 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 28,973 - 28,976 anAnimationDesc.anAnimation [fire_anim_layer] (unused empty data structure at the end of the list) 28,977 - 28,979 anAnimationDesc.anAnimation [fire_anim_layer] alignment [ 00 00 00 ] 28,980 - 29,016 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,017 - 29,020 anAnimationDesc.anAnimation [walk_anim_static] (unused empty data structure at the end of the list) 29,021 - 29,023 anAnimationDesc.anAnimation [walk_anim_static] alignment [ 93 0F 00 ] 29,024 - 29,107 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,108 - 29,129 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 29,123 - 29,124 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 25) 29,125 - 29,148 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4C 85 00 00 00 00 ... ] 29,149 - 29,150 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 29,151 - 29,154 anAnimationDesc.anAnimation [walk_anim] (unused empty data structure at the end of the list) 29,155 - 29,155 anAnimationDesc.anAnimation [walk_anim] alignment [ 00 ] 29,156 - 29,200 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,201 - 29,204 anAnimationDesc.anAnimation [walk_ads_anim] (unused empty data structure at the end of the list) 29,205 - 29,207 anAnimationDesc.anAnimation [walk_ads_anim] alignment [ 92 0F 00 ] 29,208 - 29,292 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,293 - 29,296 anAnimationDesc.anAnimation [walk_anim_nocam] (unused empty data structure at the end of the list) 29,297 - 29,299 anAnimationDesc.anAnimation [walk_anim_nocam] alignment [ 92 0F 00 ] 29,300 - 29,568 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,569 - 29,572 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list) 29,573 - 29,575 anAnimationDesc.anAnimation [idle_anim] alignment [ 91 0F 00 ] 29,576 - 29,659 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,660 - 29,675 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 29,676 - 29,678 [ERROR] Unread bytes (non-zero) [ 01 00 00 ] 29,679 - 29,680 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 29,681 - 29,706 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 C4 CD 00 00 00 00 00 00 00 00 ... ] 29,707 - 29,708 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 29,709 - 29,712 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list) 29,713 - 29,715 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 00 00 00 ] 29,716 - 29,752 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,753 - 29,756 anAnimationDesc.anAnimation [idle_onehanded_anim] (unused empty data structure at the end of the list) 29,757 - 29,759 anAnimationDesc.anAnimation [idle_onehanded_anim] alignment [ 90 0F 00 ] 29,760 - 29,844 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,845 - 29,848 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] (unused empty data structure at the end of the list) 29,849 - 29,851 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] alignment [ 90 0F 00 ] 29,852 - 29,935 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,936 - 29,957 anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29) 29,958 - 29,980 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 10 CD 00 00 00 00 00 00 00 00 00 ... ] 29,981 - 29,982 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 29,983 - 29,986 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list) 29,987 - 29,987 anAnimationDesc.anAnimation [idle_check_anim] alignment [ 00 ] 29,988 - 30,028 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,029 - 30,032 anAnimationDesc.anAnimation [idle_check_ads_anim] (unused empty data structure at the end of the list) 30,033 - 30,035 anAnimationDesc.anAnimation [idle_check_ads_anim] alignment [ 8F 0F 00 ] 30,036 - 30,119 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,120 - 30,135 anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29) 30,136 - 30,212 [ERROR] Unread bytes (non-zero) [ 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 18 E5 00 00 00 ... ] 30,213 - 30,216 anAnimationDesc.anAnimation [cooldown_slide_anim] (unused empty data structure at the end of the list) 30,217 - 30,219 anAnimationDesc.anAnimation [cooldown_slide_anim] alignment [ 8F 0F 00 ] 30,220 - 30,304 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,305 - 30,308 anAnimationDesc.anAnimation [cooldown_anim] (unused empty data structure at the end of the list) 30,309 - 30,311 anAnimationDesc.anAnimation [cooldown_anim] alignment [ 8E 0F 00 ] 30,312 - 30,395 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,396 - 30,411 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 30,410 - 30,411 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 30,412 - 30,415 anAnimationDesc.anAnimation [cooldown_ads_anim] (unused empty data structure at the end of the list) 30,416 - 30,488 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 14 14 01 00 00 00 00 00 00 ... ] 30,489 - 30,492 anAnimationDesc.anAnimation [cooldown_onehanded_anim] (unused empty data structure at the end of the list) 30,493 - 30,495 anAnimationDesc.anAnimation [cooldown_onehanded_anim] alignment [ 8E 0F 00 ] 30,496 - 30,580 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,581 - 30,584 anAnimationDesc.anAnimation [cooldown_onehanded_ads_anim] (unused empty data structure at the end of the list) 30,585 - 30,587 anAnimationDesc.anAnimation [cooldown_onehanded_ads_anim] alignment [ 8E 0F 00 ] 30,588 - 30,671 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,672 - 30,681 anAnimationDesc.anAnimation (frameCount = 13; sectionFrameCount = 13) 30,682 - 30,690 [ERROR] Unread bytes (non-zero) [ F0 41 04 00 00 00 0D 00 00 ] 30,691 - 30,692 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 30,693 - 30,696 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list) 30,697 - 30,699 anAnimationDesc.anAnimation [attack_anim] alignment [ 00 00 00 ] 30,700 - 30,764 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 D0 32 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,765 - 30,768 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list) 30,769 - 30,771 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ 8D 0F 00 ] 30,772 - 30,856 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,857 - 30,860 anAnimationDesc.anAnimation [attack_onehanded_anim] (unused empty data structure at the end of the list) 30,861 - 30,863 anAnimationDesc.anAnimation [attack_onehanded_anim] alignment [ 8D 0F 00 ] 30,864 - 30,947 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,948 - 30,969 anAnimationDesc.anAnimation (frameCount = 13; sectionFrameCount = 13) 30,970 - 30,976 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 ] 30,977 - 30,978 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 30,979 - 30,982 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] (unused empty data structure at the end of the list) 30,983 - 30,983 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] alignment [ 00 ] 30,984 - 31,040 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,041 - 31,044 anAnimationDesc.anAnimation [attack_anim_01] (unused empty data structure at the end of the list) 31,045 - 31,047 anAnimationDesc.anAnimation [attack_anim_01] alignment [ 8C 0F 00 ] 31,048 - 31,132 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,133 - 31,136 anAnimationDesc.anAnimation [attack_ads_anim_01] (unused empty data structure at the end of the list) 31,137 - 31,139 anAnimationDesc.anAnimation [attack_ads_anim_01] alignment [ 8C 0F 00 ] 31,140 - 31,223 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,224 - 31,239 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 13; sectionFrameCount = 13) 31,238 - 31,239 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 31,240 - 31,243 anAnimationDesc.anAnimation [attack_anim_02] (unused empty data structure at the end of the list) 31,244 - 31,316 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 A8 55 01 00 00 00 00 00 00 ... ] 31,317 - 31,320 anAnimationDesc.anAnimation [attack_ads_anim_02] (unused empty data structure at the end of the list) 31,321 - 31,323 anAnimationDesc.anAnimation [attack_ads_anim_02] alignment [ 8B 0F 00 ] 31,324 - 31,592 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,593 - 31,596 anAnimationDesc.anAnimation [reload_empty_late2_anim] (unused empty data structure at the end of the list) 31,597 - 31,599 anAnimationDesc.anAnimation [reload_empty_late2_anim] alignment [ 8A 0F 00 ] 31,600 - 31,683 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,684 - 31,693 anAnimationDesc.anAnimation (frameCount = 75; sectionFrameCount = 75) 31,694 - 31,702 [ERROR] Unread bytes (non-zero) [ F0 41 00 00 00 00 4B 00 00 ] 31,703 - 31,704 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 31,705 - 31,708 anAnimationDesc.anAnimation [reload_empty_late3_anim] (unused empty data structure at the end of the list) 31,709 - 31,711 anAnimationDesc.anAnimation [reload_empty_late3_anim] alignment [ 00 00 00 ] 31,712 - 31,776 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 BC CC 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,777 - 31,780 anAnimationDesc.anAnimation [reload_empty_late4_anim] (unused empty data structure at the end of the list) 31,781 - 31,783 anAnimationDesc.anAnimation [reload_empty_late4_anim] alignment [ 8A 0F 00 ] 31,784 - 32,052 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,053 - 32,056 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] (unused empty data structure at the end of the list) 32,057 - 32,059 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] alignment [ 89 0F 00 ] 32,060 - 32,144 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,145 - 32,148 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_anim] (unused empty data structure at the end of the list) 32,149 - 32,151 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_anim] alignment [ 89 0F 00 ] 32,152 - 32,235 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,236 - 32,245 anAnimationDesc.anAnimation (frameCount = 43; sectionFrameCount = 43) 32,246 - 32,249 anAnimationDesc.anAnimation [reload_empty_onehanded_late4_anim] (unused empty data structure at the end of the list) 32,250 - 32,251 anAnimationDesc.anAnimation [reload_empty_onehanded_late4_anim] alignment [ 00 00 ] 32,252 - 32,419 [ERROR] Unread bytes (non-zero) [ 2B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 74 78 04 00 00 ... ] 32,420 - 32,429 anAnimationDesc.anAnimation (frameCount = 84; sectionFrameCount = 84) 32,430 - 32,433 anAnimationDesc.anAnimation [reload_empty_late1_alt1_anim] (unused empty data structure at the end of the list) 32,434 - 32,435 anAnimationDesc.anAnimation [reload_empty_late1_alt1_anim] alignment [ 00 00 ] 32,436 - 32,511 [ERROR] Unread bytes (non-zero) [ 54 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1C 0C 05 00 00 ... ] 32,512 - 32,521 anAnimationDesc.anAnimation (frameCount = 48; sectionFrameCount = 48) 32,522 - 32,525 anAnimationDesc.anAnimation [reload_empty_late2_alt1_anim] (unused empty data structure at the end of the list) 32,526 - 32,527 anAnimationDesc.anAnimation [reload_empty_late2_alt1_anim] alignment [ 00 00 ] 32,528 - 32,695 [ERROR] Unread bytes (non-zero) [ 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 40 05 00 00 ... ] 32,696 - 32,699 anAnimationDesc.anAnimation (frameCount = 84; sectionFrameCount = 84) 32,700 - 32,703 anAnimationDesc.anAnimation [reload_onehanded_late1_alt1_anim] (unused empty data structure at the end of the list) 32,704 - 32,788 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,789 - 32,792 anAnimationDesc.anAnimation [reload_onehanded_late2_alt1_anim] (unused empty data structure at the end of the list) 32,793 - 32,795 anAnimationDesc.anAnimation [reload_onehanded_late2_alt1_anim] alignment [ 87 0F 00 ] 32,796 - 33,064 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 30 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,065 - 33,068 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] (unused empty data structure at the end of the list) 33,069 - 33,071 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] alignment [ 87 0F 00 ] 33,072 - 33,156 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,157 - 33,160 anAnimationDesc.anAnimation [reload_empty_late3_crouch_anim] (unused empty data structure at the end of the list) 33,161 - 33,163 anAnimationDesc.anAnimation [reload_empty_late3_crouch_anim] alignment [ 86 0F 00 ] 33,164 - 33,247 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,248 - 33,277 anAnimationDesc.anAnimation (frameCount = 43; sectionFrameCount = 43) 33,278 - 33,281 anAnimationDesc.anAnimation [reload_empty_late4_crouch_anim] (unused empty data structure at the end of the list) 33,282 - 33,283 anAnimationDesc.anAnimation [reload_empty_late4_crouch_anim] alignment [ 07 00 ] 33,284 - 33,523 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,524 - 33,553 anAnimationDesc.anAnimation (frameCount = 105; sectionFrameCount = 105) 33,554 - 33,557 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_crouch_anim] (unused empty data structure at the end of the list) 33,558 - 33,559 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_crouch_anim] alignment [ 08 00 ] 33,560 - 33,616 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,617 - 33,620 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_crouch_anim] (unused empty data structure at the end of the list) 33,621 - 33,623 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_crouch_anim] alignment [ 85 0F 00 ] 33,624 - 33,707 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 4B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,708 - 33,731 anAnimationDesc.anAnimation (frameCount = 43; sectionFrameCount = 43) 33,732 - 33,762 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 C4 3F 09 00 00 00 00 00 00 00 00 00 00 ... ] 33,763 - 33,764 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0) 33,765 - 33,768 anAnimationDesc.anAnimation [reload_empty_onehanded_late4_crouch_anim] (unused empty data structure at the end of the list) 33,769 - 33,771 anAnimationDesc.anAnimation [reload_empty_onehanded_late4_crouch_anim] alignment [ 00 00 00 ] 33,772 - 33,892 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,893 - 33,896 anAnimationDesc.anAnimation [reload_empty_late1_alt1_crouch_anim] (unused empty data structure at the end of the list) 33,897 - 33,899 anAnimationDesc.anAnimation [reload_empty_late1_alt1_crouch_anim] alignment [ 85 0F 00 ] 33,900 - 33,983 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,984 - 34,013 anAnimationDesc.anAnimation (frameCount = 48; sectionFrameCount = 48) 34,014 - 34,017 anAnimationDesc.anAnimation [reload_empty_late2_alt1_crouch_anim] (unused empty data structure at the end of the list) 34,018 - 34,019 anAnimationDesc.anAnimation [reload_empty_late2_alt1_crouch_anim] alignment [ 0A 00 ] 34,020 - 34,168 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,169 - 34,172 anAnimationDesc.anAnimation [reload_onehanded_late1_alt1_crouch_anim] (unused empty data structure at the end of the list) 34,173 - 34,175 anAnimationDesc.anAnimation [reload_onehanded_late1_alt1_crouch_anim] alignment [ 84 0F 00 ] 34,176 - 34,259 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 54 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,260 - 34,283 anAnimationDesc.anAnimation (frameCount = 48; sectionFrameCount = 48) 34,284 - 34,287 anAnimationDesc.anAnimation [reload_onehanded_late2_alt1_crouch_anim] (unused empty data structure at the end of the list) 34,288 - 34,352 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 9C DC 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,353 - 34,356 anAnimationDesc.anAnimation [switch_to_onehanded_anim] (unused empty data structure at the end of the list) 34,357 - 34,359 anAnimationDesc.anAnimation [switch_to_onehanded_anim] alignment [ 83 0F 00 ] 34,360 - 34,444 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,445 - 34,448 anAnimationDesc.anAnimation [switch_to_twohanded_anim] (unused empty data structure at the end of the list) 34,449 - 34,451 anAnimationDesc.anAnimation [switch_to_twohanded_anim] alignment [ 83 0F 00 ] 34,452 - 34,535 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,536 - 34,559 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 34,560 - 34,563 anAnimationDesc.anAnimation [switch_to_jump_anim] (unused empty data structure at the end of the list) 34,564 - 34,628 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 B8 1C 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,629 - 34,632 anAnimationDesc.anAnimation [switch_to_land_anim] (unused empty data structure at the end of the list) 34,633 - 34,635 anAnimationDesc.anAnimation [switch_to_land_anim] alignment [ 83 0F 00 ] 34,636 - 34,719 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,720 - 34,737 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 34,736 - 34,737 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 34,738 - 34,762 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 29 0B 00 00 00 00 ... ] 34,763 - 34,764 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0) 34,765 - 34,768 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] (unused empty data structure at the end of the list) 34,769 - 34,771 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] alignment [ 00 00 00 ] 34,772 - 34,811 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,812 - 34,829 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19) 34,828 - 34,829 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 34,830 - 34,842 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 ] 34,843 - 34,844 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 20) 34,845 - 34,848 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] (unused empty data structure at the end of the list) 34,849 - 34,851 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] alignment [ 00 00 00 ] 34,852 - 34,904 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,905 - 34,908 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] (unused empty data structure at the end of the list) 34,909 - 34,911 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] alignment [ 82 0F 00 ] 34,912 - 34,995 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,996 - 35,025 anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19) 35,026 - 35,029 anAnimationDesc.anAnimation [switch_to_land_ads_anim] (unused empty data structure at the end of the list) 35,030 - 35,031 anAnimationDesc.anAnimation [switch_to_land_ads_anim] alignment [ 0B 00 ] 35,032 - 35,271 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,272 - 35,295 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 35,296 - 35,299 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list) 35,300 - 35,364 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 68 86 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,365 - 35,368 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] (unused empty data structure at the end of the list) 35,369 - 35,371 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] alignment [ 80 0F 00 ] 35,372 - 35,456 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,457 - 35,460 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list) 35,461 - 35,463 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ 80 0F 00 ] 35,464 - 35,547 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,548 - 35,571 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 35,572 - 35,575 anAnimationDesc.anAnimation [@draw_crouch_seq] (unused empty data structure at the end of the list) 35,576 - 35,640 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 14 BF 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,641 - 35,644 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] (unused empty data structure at the end of the list) 35,645 - 35,647 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] alignment [ 80 0F 00 ] 35,648 - 35,732 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,733 - 35,736 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list) 35,737 - 35,739 anAnimationDesc.anAnimation [@holster_seq] alignment [ 7F 0F 00 ] 35,740 - 35,823 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,824 - 35,841 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 35,842 - 35,851 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 ] 35,852 - 35,853 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 0) 35,854 - 35,857 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list) 35,858 - 35,859 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ 0B 00 ] 35,860 - 35,916 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 35,917 - 35,920 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list) 35,921 - 35,923 anAnimationDesc.anAnimation [@raise_seq] alignment [ 7F 0F 00 ] 35,924 - 36,007 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 36,008 - 36,031 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 36,032 - 36,035 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list) 36,036 - 36,100 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 B8 16 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 36,101 - 36,104 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list) 36,105 - 36,107 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 7E 0F 00 ] 36,108 - 36,192 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 36,193 - 36,196 anAnimationDesc.anAnimation [@raise_crouch_seq] (unused empty data structure at the end of the list) 36,197 - 36,199 anAnimationDesc.anAnimation [@raise_crouch_seq] alignment [ 7E 0F 00 ] 36,200 - 36,283 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 36,284 - 36,301 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 36,302 - 36,305 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] (unused empty data structure at the end of the list) 36,306 - 36,307 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] alignment [ 00 00 ] 36,308 - 36,376 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 C4 3D 0C 00 00 00 00 00 00 00 00 00 00 ... ] 36,377 - 36,380 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] (unused empty data structure at the end of the list) 36,381 - 36,383 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] alignment [ 7D 0F 00 ] 36,384 - 36,468 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 36,469 - 36,472 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] (unused empty data structure at the end of the list) 36,473 - 36,475 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] alignment [ 7D 0F 00 ] 36,476 - 36,559 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 36,560 - 36,577 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 36,578 - 36,581 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list) 36,582 - 36,583 anAnimationDesc.anAnimation [@lower_seq] alignment [ 00 00 ] 36,584 - 36,652 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 90 65 0C 00 00 00 00 00 00 00 00 00 00 ... ] 36,653 - 36,656 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list) 36,657 - 36,659 anAnimationDesc.anAnimation [@lower_onehanded_seq] alignment [ 7D 0F 00 ] 36,660 - 36,744 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 36,745 - 36,748 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 36,749 - 36,751 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 7C 0F 00 ] 36,752 - 36,835 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 36,836 - 36,847 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 36,848 - 36,851 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list) 36,852 - 36,928 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 BC 8F 0C 00 00 ... ] 36,929 - 36,932 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] (unused empty data structure at the end of the list) 36,933 - 36,935 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] alignment [ 7C 0F 00 ] 36,936 - 37,020 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 37,021 - 37,024 anAnimationDesc.anAnimation [@sprintraise_seq_air] (unused empty data structure at the end of the list) 37,025 - 37,027 anAnimationDesc.anAnimation [@sprintraise_seq_air] alignment [ 7B 0F 00 ] 37,028 - 37,111 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 37,112 - 37,147 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 37,148 - 37,153 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 ] 37,154 - 37,155 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 0) 37,156 - 37,159 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list) 37,160 - 37,204 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 37,205 - 37,208 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list) 37,209 - 37,211 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ 7B 0F 00 ] 37,212 - 37,295 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 37,296 - 37,325 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 37,326 - 37,329 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list) 37,330 - 37,331 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ 0C 00 ] 37,332 - 37,388 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 37,389 - 37,392 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list) 37,393 - 37,395 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] alignment [ 7A 0F 00 ] 37,396 - 37,480 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 37,481 - 37,484 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list) 37,485 - 37,487 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] alignment [ 7A 0F 00 ] 37,488 - 37,571 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 37,572 - 37,601 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 37,602 - 37,605 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list) 37,606 - 37,607 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] alignment [ 0C 00 ] 37,608 - 37,664 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 37,665 - 37,668 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] (unused empty data structure at the end of the list) 37,669 - 37,671 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] alignment [ 79 0F 00 ] 37,672 - 37,756 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 37,757 - 37,760 anAnimationDesc.anAnimation [optic_anim_layer] (unused empty data structure at the end of the list) 37,761 - 37,763 anAnimationDesc.anAnimation [optic_anim_layer] alignment [ 79 0F 00 ] 37,764 - 37,847 [ERROR] Unread bytes (non-zero) [ 00 00 20 42 05 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 37,848 - 37,871 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 37,861 - 37,862 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0) 37,863 - 37,866 anAnimationDesc.anAnimation [optic_anim_layer_ads] (unused empty data structure at the end of the list) 37,867 - 37,867 anAnimationDesc.anAnimation [optic_anim_layer_ads] alignment [ 00 ] 37,868 - 37,896 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 F8 13 0D 00 00 00 00 00 00 ... ] 37,897 - 37,898 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 37,899 - 45,997 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 45,998 - 45,999 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 46,000 - 46,549 [ERROR] Unread bytes (non-zero) [ 32 00 00 00 36 00 00 3C 00 3C 00 3C 4A 00 00 00 01 0C 60 FF 0C ... ] 46,550 - 46,551 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 46,552 - 47,009 [ERROR] Unread bytes (non-zero) [ 80 07 5A BD 1A F9 9C 3D 08 B7 61 38 55 BA 00 3C 00 3C 00 3C 20 ... ] 47,010 - 47,139 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 128) 47,140 - 47,143 anAnimationDesc.anAnimation [idle_check_anim_nod] (unused empty data structure at the end of the list) 47,144 - 47,285 [ERROR] Unread bytes (non-zero) [ 54 CC 20 80 00 00 00 3C 00 3C 00 3C 2E 00 00 00 01 0C 97 15 01 ... ] 47,286 - 47,797 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 190) 47,798 - 48,113 [ERROR] Unread bytes (non-zero) [ 00 3C 86 00 00 00 10 10 1A D8 0C D8 16 D8 85 D8 A0 D9 CD DB F0 ... ] 48,114 - 48,115 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 48,116 - 960,775 [ERROR] Unread bytes (non-zero) [ 00 00 01 07 FE 7F 01 09 FF FF 10 10 8F 97 3D 97 36 96 59 94 5C ... ] 960,776 - 986,759 theMdlFileData.theSequenceDescs 112 986,760 - 987,147 [ref] aSeqDesc.theBoneWeights 97 987,148 - 987,149 [ref] aSeqDesc.theAnimDescIndexes 1 987,150 - 987,151 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 987,152 - 987,153 [loop_layer] aSeqDesc.theAnimDescIndexes 1 987,154 - 987,155 [loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 987,156 - 987,157 [fire_layer] aSeqDesc.theAnimDescIndexes 1 987,158 - 987,159 [fire_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 987,160 - 987,175 [walk_seq] aSeqDesc.thePoseKeys 4 987,176 - 987,183 [walk_seq] aSeqDesc.theAnimDescIndexes 4 987,184 - 987,199 [walk_seq_nocam] aSeqDesc.thePoseKeys 4 987,200 - 987,207 [walk_seq_nocam] aSeqDesc.theAnimDescIndexes 4 987,208 - 987,219 [cooldown_seq] aSeqDesc.thePoseKeys 3 987,220 - 987,539 [cooldown_seq] aSeqDesc.theEvents 4 987,540 - 987,563 [cooldown_seq] aSeqDesc.theAutoLayers 1 987,564 - 987,567 [cooldown_seq] aSeqDesc.theAnimDescIndexes 2 987,568 - 987,579 [cooldown_seq_regrip] aSeqDesc.thePoseKeys 3 987,580 - 987,899 [cooldown_seq_regrip] aSeqDesc.theEvents 4 987,900 - 987,923 [cooldown_seq_regrip] aSeqDesc.theAutoLayers 1 987,924 - 987,927 [cooldown_seq_regrip] aSeqDesc.theAnimDescIndexes 2 987,928 - 987,939 [cooldown_onehanded_seq] aSeqDesc.thePoseKeys 3 987,940 - 988,259 [cooldown_onehanded_seq] aSeqDesc.theEvents 4 988,260 - 988,283 [cooldown_onehanded_seq] aSeqDesc.theAutoLayers 1 988,284 - 988,287 [cooldown_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 988,288 - 988,299 [cooldown_onehanded_slide_manual_seq] aSeqDesc.thePoseKeys 3 988,300 - 988,619 [cooldown_onehanded_slide_manual_seq] aSeqDesc.theEvents 4 988,620 - 988,643 [cooldown_onehanded_slide_manual_seq] aSeqDesc.theAutoLayers 1 988,644 - 988,647 [cooldown_onehanded_slide_manual_seq] aSeqDesc.theAnimDescIndexes 2 988,648 - 988,651 [cooldown_onehanded_slide_manual_seq] aSeqDesc.theActivityModifiers 1 988,652 - 988,655 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 988,656 - 988,667 [cooldown_onehanded_crouch_manual_seq] aSeqDesc.thePoseKeys 3 988,668 - 988,987 [cooldown_onehanded_crouch_manual_seq] aSeqDesc.theEvents 4 988,988 - 989,011 [cooldown_onehanded_crouch_manual_seq] aSeqDesc.theAutoLayers 1 989,012 - 989,015 [cooldown_onehanded_crouch_manual_seq] aSeqDesc.theAnimDescIndexes 2 989,016 - 989,019 [cooldown_onehanded_crouch_manual_seq] aSeqDesc.theActivityModifiers 1 989,020 - 989,023 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 989,024 - 989,035 [attack_seq_01] aSeqDesc.thePoseKeys 3 989,036 - 989,275 [attack_seq_01] aSeqDesc.theEvents 3 989,276 - 989,299 [attack_seq_01] aSeqDesc.theAutoLayers 1 989,300 - 989,303 [attack_seq_01] aSeqDesc.theAnimDescIndexes 2 989,304 - 989,315 [attack_seq_02] aSeqDesc.thePoseKeys 3 989,316 - 989,555 [attack_seq_02] aSeqDesc.theEvents 3 989,556 - 989,579 [attack_seq_02] aSeqDesc.theAutoLayers 1 989,580 - 989,583 [attack_seq_02] aSeqDesc.theAnimDescIndexes 2 989,584 - 991,343 [reload_empty_seq] aSeqDesc.theEvents 22 991,344 - 991,367 [reload_empty_seq] aSeqDesc.theAutoLayers 1 991,368 - 991,369 [reload_empty_seq] aSeqDesc.theAnimDescIndexes 1 991,370 - 991,371 [reload_empty_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 991,372 - 992,571 [reload_empty_late1_seq] aSeqDesc.theEvents 15 992,572 - 992,595 [reload_empty_late1_seq] aSeqDesc.theAutoLayers 1 992,596 - 992,597 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1 992,598 - 992,599 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 992,600 - 993,559 [reload_empty_late2_seq] aSeqDesc.theEvents 12 993,560 - 993,583 [reload_empty_late2_seq] aSeqDesc.theAutoLayers 1 993,584 - 993,585 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes 1 993,586 - 993,587 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 993,588 - 994,227 [reload_empty_late3_seq] aSeqDesc.theEvents 8 994,228 - 994,251 [reload_empty_late3_seq] aSeqDesc.theAutoLayers 1 994,252 - 994,253 [reload_empty_late3_seq] aSeqDesc.theAnimDescIndexes 1 994,254 - 994,255 [reload_empty_late3_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 994,256 - 994,655 [reload_empty_late4_seq] aSeqDesc.theEvents 5 994,656 - 994,679 [reload_empty_late4_seq] aSeqDesc.theAutoLayers 1 994,680 - 994,681 [reload_empty_late4_seq] aSeqDesc.theAnimDescIndexes 1 994,682 - 994,683 [reload_empty_late4_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 994,684 - 996,443 [reload_empty_onehanded_seq] aSeqDesc.theEvents 22 996,444 - 996,467 [reload_empty_onehanded_seq] aSeqDesc.theAutoLayers 1 996,468 - 996,469 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 996,470 - 996,471 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 996,472 - 997,671 [reload_empty_onehanded_late1_seq] aSeqDesc.theEvents 15 997,672 - 997,695 [reload_empty_onehanded_late1_seq] aSeqDesc.theAutoLayers 1 997,696 - 997,697 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes 1 997,698 - 997,699 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 997,700 - 998,659 [reload_empty_onehanded_late2_seq] aSeqDesc.theEvents 12 998,660 - 998,683 [reload_empty_onehanded_late2_seq] aSeqDesc.theAutoLayers 1 998,684 - 998,685 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes 1 998,686 - 998,687 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 998,688 - 999,327 [reload_empty_onehanded_late3_seq] aSeqDesc.theEvents 8 999,328 - 999,351 [reload_empty_onehanded_late3_seq] aSeqDesc.theAutoLayers 1 999,352 - 999,353 [reload_empty_onehanded_late3_seq] aSeqDesc.theAnimDescIndexes 1 999,354 - 999,355 [reload_empty_onehanded_late3_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 999,356 - 999,755 [reload_empty_onehanded_late4_seq] aSeqDesc.theEvents 5 999,756 - 999,779 [reload_empty_onehanded_late4_seq] aSeqDesc.theAutoLayers 1 999,780 - 999,781 [reload_empty_onehanded_late4_seq] aSeqDesc.theAnimDescIndexes 1 999,782 - 999,783 [reload_empty_onehanded_late4_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 999,784 - 1,000,903 [reload_empty_alt1_seq] aSeqDesc.theEvents 14 1,000,904 - 1,000,927 [reload_empty_alt1_seq] aSeqDesc.theAutoLayers 1 1,000,928 - 1,000,929 [reload_empty_alt1_seq] aSeqDesc.theAnimDescIndexes 1 1,000,930 - 1,000,931 [reload_empty_alt1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,000,932 - 1,001,571 [reload_empty_late1_alt1_seq] aSeqDesc.theEvents 8 1,001,572 - 1,001,595 [reload_empty_late1_alt1_seq] aSeqDesc.theAutoLayers 1 1,001,596 - 1,001,597 [reload_empty_late1_alt1_seq] aSeqDesc.theAnimDescIndexes 1 1,001,598 - 1,001,599 [reload_empty_late1_alt1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,001,600 - 1,002,079 [reload_empty_late2_alt1_seq] aSeqDesc.theEvents 6 1,002,080 - 1,002,103 [reload_empty_late2_alt1_seq] aSeqDesc.theAutoLayers 1 1,002,104 - 1,002,105 [reload_empty_late2_alt1_seq] aSeqDesc.theAnimDescIndexes 1 1,002,106 - 1,002,107 [reload_empty_late2_alt1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,002,108 - 1,003,227 [reload_onehanded_alt1_anim] aSeqDesc.theEvents 14 1,003,228 - 1,003,251 [reload_onehanded_alt1_anim] aSeqDesc.theAutoLayers 1 1,003,252 - 1,003,253 [reload_onehanded_alt1_anim] aSeqDesc.theAnimDescIndexes 1 1,003,254 - 1,003,255 [reload_onehanded_alt1_anim] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,003,256 - 1,003,815 [reload_onehanded_late1_alt1_seq] aSeqDesc.theEvents 7 1,003,816 - 1,003,839 [reload_onehanded_late1_alt1_seq] aSeqDesc.theAutoLayers 1 1,003,840 - 1,003,841 [reload_onehanded_late1_alt1_seq] aSeqDesc.theAnimDescIndexes 1 1,003,842 - 1,003,843 [reload_onehanded_late1_alt1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,003,844 - 1,004,243 [reload_onehanded_late2_alt1_seq] aSeqDesc.theEvents 5 1,004,244 - 1,004,267 [reload_onehanded_late2_alt1_seq] aSeqDesc.theAutoLayers 1 1,004,268 - 1,004,269 [reload_onehanded_late2_alt1_seq] aSeqDesc.theAnimDescIndexes 1 1,004,270 - 1,004,271 [reload_onehanded_late2_alt1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,004,272 - 1,005,631 [reload_empty_crouch_seq] aSeqDesc.theEvents 17 1,005,632 - 1,005,655 [reload_empty_crouch_seq] aSeqDesc.theAutoLayers 1 1,005,656 - 1,005,657 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,005,658 - 1,005,659 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,005,660 - 1,005,663 [reload_empty_crouch_seq] aSeqDesc.theActivityModifiers 1 1,005,664 - 1,005,667 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,005,668 - 1,006,467 [reload_empty_late1_crouch_seq] aSeqDesc.theEvents 10 1,006,468 - 1,006,491 [reload_empty_late1_crouch_seq] aSeqDesc.theAutoLayers 1 1,006,492 - 1,006,493 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,006,494 - 1,006,495 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,006,496 - 1,006,499 [reload_empty_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 1,006,500 - 1,006,503 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,006,504 - 1,007,143 [reload_empty_late2_crouch_seq] aSeqDesc.theEvents 8 1,007,144 - 1,007,167 [reload_empty_late2_crouch_seq] aSeqDesc.theAutoLayers 1 1,007,168 - 1,007,169 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,007,170 - 1,007,171 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,007,172 - 1,007,175 [reload_empty_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 1,007,176 - 1,007,179 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,007,180 - 1,007,579 [reload_empty_late3_crouch_seq] aSeqDesc.theEvents 5 1,007,580 - 1,007,603 [reload_empty_late3_crouch_seq] aSeqDesc.theAutoLayers 1 1,007,604 - 1,007,605 [reload_empty_late3_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,007,606 - 1,007,607 [reload_empty_late3_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,007,608 - 1,007,611 [reload_empty_late3_crouch_seq] aSeqDesc.theActivityModifiers 1 1,007,612 - 1,007,615 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,007,616 - 1,007,855 [reload_empty_late4_crouch_seq] aSeqDesc.theEvents 3 1,007,856 - 1,007,879 [reload_empty_late4_crouch_seq] aSeqDesc.theAutoLayers 1 1,007,880 - 1,007,881 [reload_empty_late4_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,007,882 - 1,007,883 [reload_empty_late4_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,007,884 - 1,007,887 [reload_empty_late4_crouch_seq] aSeqDesc.theActivityModifiers 1 1,007,888 - 1,007,891 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,007,892 - 1,009,251 [reload_empty_onehanded_crohch_seq] aSeqDesc.theEvents 17 1,009,252 - 1,009,253 [reload_empty_onehanded_crohch_seq] aSeqDesc.theAnimDescIndexes 1 1,009,254 - 1,009,255 [reload_empty_onehanded_crohch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,009,256 - 1,009,259 [reload_empty_onehanded_crohch_seq] aSeqDesc.theActivityModifiers 1 1,009,260 - 1,009,263 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,009,264 - 1,010,143 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theEvents 11 1,010,144 - 1,010,145 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,010,146 - 1,010,147 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,010,148 - 1,010,151 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 1,010,152 - 1,010,155 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,010,156 - 1,010,875 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theEvents 9 1,010,876 - 1,010,877 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,010,878 - 1,010,879 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,010,880 - 1,010,883 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 1,010,884 - 1,010,887 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,010,888 - 1,011,367 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theEvents 6 1,011,368 - 1,011,369 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,011,370 - 1,011,371 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,011,372 - 1,011,375 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theActivityModifiers 1 1,011,376 - 1,011,379 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,011,380 - 1,011,699 [reload_empty_onehanded_late4_crouch_seq] aSeqDesc.theEvents 4 1,011,700 - 1,011,701 [reload_empty_onehanded_late4_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,011,702 - 1,011,703 [reload_empty_onehanded_late4_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,011,704 - 1,011,707 [reload_empty_onehanded_late4_crouch_seq] aSeqDesc.theActivityModifiers 1 1,011,708 - 1,011,711 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,011,712 - 1,012,831 [reload_empty_alt1_crouch_seq] aSeqDesc.theEvents 14 1,012,832 - 1,012,855 [reload_empty_alt1_crouch_seq] aSeqDesc.theAutoLayers 1 1,012,856 - 1,012,857 [reload_empty_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,012,858 - 1,012,859 [reload_empty_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,012,860 - 1,012,863 [reload_empty_alt1_crouch_seq] aSeqDesc.theActivityModifiers 1 1,012,864 - 1,012,867 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,012,868 - 1,013,507 [reload_empty_late1_alt1_crouch_seq] aSeqDesc.theEvents 8 1,013,508 - 1,013,531 [reload_empty_late1_alt1_crouch_seq] aSeqDesc.theAutoLayers 1 1,013,532 - 1,013,533 [reload_empty_late1_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,013,534 - 1,013,535 [reload_empty_late1_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,013,536 - 1,013,539 [reload_empty_late1_alt1_crouch_seq] aSeqDesc.theActivityModifiers 1 1,013,540 - 1,013,543 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,013,544 - 1,014,023 [reload_empty_late2_alt1_crouch_seq] aSeqDesc.theEvents 6 1,014,024 - 1,014,047 [reload_empty_late2_alt1_crouch_seq] aSeqDesc.theAutoLayers 1 1,014,048 - 1,014,049 [reload_empty_late2_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,014,050 - 1,014,051 [reload_empty_late2_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,014,052 - 1,014,055 [reload_empty_late2_alt1_crouch_seq] aSeqDesc.theActivityModifiers 1 1,014,056 - 1,014,059 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,014,060 - 1,015,179 [reload_onehanded_alt1_crouch_anim] aSeqDesc.theEvents 14 1,015,180 - 1,015,203 [reload_onehanded_alt1_crouch_anim] aSeqDesc.theAutoLayers 1 1,015,204 - 1,015,205 [reload_onehanded_alt1_crouch_anim] aSeqDesc.theAnimDescIndexes 1 1,015,206 - 1,015,207 [reload_onehanded_alt1_crouch_anim] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,015,208 - 1,015,211 [reload_onehanded_alt1_crouch_anim] aSeqDesc.theActivityModifiers 1 1,015,212 - 1,015,215 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,015,216 - 1,015,775 [reload_onehanded_late1_alt1_crouch_seq] aSeqDesc.theEvents 7 1,015,776 - 1,015,799 [reload_onehanded_late1_alt1_crouch_seq] aSeqDesc.theAutoLayers 1 1,015,800 - 1,015,801 [reload_onehanded_late1_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,015,802 - 1,015,803 [reload_onehanded_late1_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,015,804 - 1,015,807 [reload_onehanded_late1_alt1_crouch_seq] aSeqDesc.theActivityModifiers 1 1,015,808 - 1,015,811 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,015,812 - 1,016,211 [reload_onehanded_late2_alt1_crouch_seq] aSeqDesc.theEvents 5 1,016,212 - 1,016,235 [reload_onehanded_late2_alt1_crouch_seq] aSeqDesc.theAutoLayers 1 1,016,236 - 1,016,237 [reload_onehanded_late2_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,016,238 - 1,016,239 [reload_onehanded_late2_alt1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,016,240 - 1,016,243 [reload_onehanded_late2_alt1_crouch_seq] aSeqDesc.theActivityModifiers 1 1,016,244 - 1,016,247 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,016,248 - 1,016,407 [draw_seq] aSeqDesc.theEvents 2 1,016,408 - 1,016,431 [draw_seq] aSeqDesc.theAutoLayers 1 1,016,432 - 1,016,433 [draw_seq] aSeqDesc.theAnimDescIndexes 1 1,016,434 - 1,016,435 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,016,436 - 1,016,595 [drawfirst_onehanded_seq] aSeqDesc.theEvents 2 1,016,596 - 1,016,619 [drawfirst_onehanded_seq] aSeqDesc.theAutoLayers 1 1,016,620 - 1,016,621 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 1,016,622 - 1,016,623 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,016,624 - 1,016,783 [draw_onehanded_seq] aSeqDesc.theEvents 2 1,016,784 - 1,016,807 [draw_onehanded_seq] aSeqDesc.theAutoLayers 1 1,016,808 - 1,016,809 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 1,016,810 - 1,016,811 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,016,812 - 1,016,971 [draw_crouch_seq] aSeqDesc.theEvents 2 1,016,972 - 1,016,995 [draw_crouch_seq] aSeqDesc.theAutoLayers 1 1,016,996 - 1,016,997 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,016,998 - 1,016,999 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,017,000 - 1,017,003 [draw_crouch_seq] aSeqDesc.theActivityModifiers 1 1,017,004 - 1,017,007 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,017,008 - 1,017,167 [draw_onehanded_crouch_seq] aSeqDesc.theEvents 2 1,017,168 - 1,017,191 [draw_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 1,017,192 - 1,017,193 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,017,194 - 1,017,195 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,017,196 - 1,017,199 [draw_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 1,017,200 - 1,017,203 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,017,204 - 1,017,283 [holster_seq] aSeqDesc.theEvents 1 1,017,284 - 1,017,307 [holster_seq] aSeqDesc.theAutoLayers 1 1,017,308 - 1,017,309 [holster_seq] aSeqDesc.theAnimDescIndexes 1 1,017,310 - 1,017,311 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,017,312 - 1,017,391 [holster_onehanded_seq] aSeqDesc.theEvents 1 1,017,392 - 1,017,415 [holster_onehanded_seq] aSeqDesc.theAutoLayers 1 1,017,416 - 1,017,417 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 1,017,418 - 1,017,419 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,017,420 - 1,017,579 [raise_seq] aSeqDesc.theEvents 2 1,017,580 - 1,017,603 [raise_seq] aSeqDesc.theAutoLayers 1 1,017,604 - 1,017,605 [raise_seq] aSeqDesc.theAnimDescIndexes 1 1,017,606 - 1,017,607 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,017,608 - 1,017,767 [raise_onehanded_seq] aSeqDesc.theEvents 2 1,017,768 - 1,017,791 [raise_onehanded_seq] aSeqDesc.theAutoLayers 1 1,017,792 - 1,017,793 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 1,017,794 - 1,017,795 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,017,796 - 1,017,955 [raise_frommelee_seq] aSeqDesc.theEvents 2 1,017,956 - 1,017,979 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1 1,017,980 - 1,017,981 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1 1,017,982 - 1,017,983 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,017,984 - 1,018,143 [raise_crouch_seq] aSeqDesc.theEvents 2 1,018,144 - 1,018,167 [raise_crouch_seq] aSeqDesc.theAutoLayers 1 1,018,168 - 1,018,169 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,018,170 - 1,018,171 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,018,172 - 1,018,175 [raise_crouch_seq] aSeqDesc.theActivityModifiers 1 1,018,176 - 1,018,179 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,018,180 - 1,018,339 [raise_onehanded_crouch_seq] aSeqDesc.theEvents 2 1,018,340 - 1,018,363 [raise_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 1,018,364 - 1,018,365 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,018,366 - 1,018,367 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,018,368 - 1,018,371 [raise_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 1,018,372 - 1,018,375 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,018,376 - 1,018,535 [raise_frommelee_crouch_seq] aSeqDesc.theEvents 2 1,018,536 - 1,018,559 [raise_frommelee_crouch_seq] aSeqDesc.theAutoLayers 1 1,018,560 - 1,018,561 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,018,562 - 1,018,563 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,018,564 - 1,018,567 [raise_frommelee_crouch_seq] aSeqDesc.theActivityModifiers 1 1,018,568 - 1,018,571 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,018,572 - 1,018,731 [raise_frommelee_sliding_seq] aSeqDesc.theEvents 2 1,018,732 - 1,018,755 [raise_frommelee_sliding_seq] aSeqDesc.theAutoLayers 1 1,018,756 - 1,018,757 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes 1 1,018,758 - 1,018,759 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,018,760 - 1,018,763 [raise_frommelee_sliding_seq] aSeqDesc.theActivityModifiers 1 1,018,764 - 1,018,767 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,018,768 - 1,018,847 [lower_seq] aSeqDesc.theEvents 1 1,018,848 - 1,018,871 [lower_seq] aSeqDesc.theAutoLayers 1 1,018,872 - 1,018,873 [lower_seq] aSeqDesc.theAnimDescIndexes 1 1,018,874 - 1,018,875 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,018,876 - 1,018,955 [lower_onehanded_seq] aSeqDesc.theEvents 1 1,018,956 - 1,018,979 [lower_onehanded_seq] aSeqDesc.theAutoLayers 1 1,018,980 - 1,018,981 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 1,018,982 - 1,018,983 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,018,984 - 1,018,985 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 1,018,986 - 1,018,987 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,018,988 - 1,019,147 [sprintraise_seq] aSeqDesc.theEvents 2 1,019,148 - 1,019,171 [sprintraise_seq] aSeqDesc.theAutoLayers 1 1,019,172 - 1,019,173 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1 1,019,174 - 1,019,175 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,019,176 - 1,019,335 [sprintraise_seq_regrip] aSeqDesc.theEvents 2 1,019,336 - 1,019,359 [sprintraise_seq_regrip] aSeqDesc.theAutoLayers 1 1,019,360 - 1,019,361 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes 1 1,019,362 - 1,019,363 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,019,364 - 1,019,523 [sprintraise_seq_air] aSeqDesc.theEvents 2 1,019,524 - 1,019,525 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes 1 1,019,526 - 1,019,527 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,019,528 - 1,019,531 [sprintraise_seq_air] aSeqDesc.theActivityModifiers 1 1,019,532 - 1,019,535 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,019,536 - 1,019,615 [sprintdraw_seq] aSeqDesc.theEvents 1 1,019,616 - 1,019,617 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1 1,019,618 - 1,019,619 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,019,620 - 1,019,699 [sprintholster_seq] aSeqDesc.theEvents 1 1,019,700 - 1,019,701 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1 1,019,702 - 1,019,703 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,019,704 - 1,019,705 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 1,019,706 - 1,019,707 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,019,708 - 1,019,867 [sprintraise_onehanded_seq] aSeqDesc.theEvents 2 1,019,868 - 1,019,869 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 1,019,870 - 1,019,871 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,019,872 - 1,019,951 [sprintdraw_onehanded_seq] aSeqDesc.theEvents 1 1,019,952 - 1,019,953 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 1,019,954 - 1,019,955 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,019,956 - 1,020,035 [sprintholster_onehanded_seq] aSeqDesc.theEvents 1 1,020,036 - 1,020,037 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 1,020,038 - 1,020,039 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,040 - 1,020,199 [sprintraise_onehanded_seq_slide] aSeqDesc.theEvents 2 1,020,200 - 1,020,201 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes 1 1,020,202 - 1,020,203 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,204 - 1,020,207 [sprintraise_onehanded_seq_slide] aSeqDesc.theActivityModifiers 1 1,020,208 - 1,020,211 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,020,212 - 1,020,213 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1 1,020,214 - 1,020,215 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,216 - 1,020,217 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,020,218 - 1,020,219 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,220 - 1,020,223 [ads_in_crouch_seq] aSeqDesc.theActivityModifiers 1 1,020,224 - 1,020,227 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,020,228 - 1,020,229 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes 1 1,020,230 - 1,020,231 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,232 - 1,020,235 [ads_in_seq_air] aSeqDesc.theActivityModifiers 1 1,020,236 - 1,020,239 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,020,240 - 1,020,263 [ads_out_seq] aSeqDesc.theAutoLayers 1 1,020,264 - 1,020,265 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1 1,020,266 - 1,020,267 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,268 - 1,020,269 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes 1 1,020,270 - 1,020,271 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,272 - 1,020,275 [ads_out_crouch_seq] aSeqDesc.theActivityModifiers 1 1,020,276 - 1,020,279 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,020,280 - 1,020,281 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes 1 1,020,282 - 1,020,283 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,284 - 1,020,291 [ads_out_seq_air] aSeqDesc.theActivityModifiers 2 1,020,292 - 1,020,299 [ERROR] Unread bytes (non-zero) [ 28 7D 00 00 01 00 00 00 ] 1,020,300 - 1,020,301 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 1,020,302 - 1,020,303 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,304 - 1,020,305 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 1,020,306 - 1,020,307 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,308 - 1,020,311 [ads_in_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1 1,020,312 - 1,020,315 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,020,316 - 1,020,317 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 1 1,020,318 - 1,020,319 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,320 - 1,020,323 [ads_in_onehanded_seq_air] aSeqDesc.theActivityModifiers 1 1,020,324 - 1,020,327 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,020,328 - 1,020,351 [ads_out_onehanded_seq] aSeqDesc.theAutoLayers 1 1,020,352 - 1,020,353 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 1,020,354 - 1,020,355 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,356 - 1,020,357 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 1,020,358 - 1,020,359 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,360 - 1,020,367 [ads_out_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 2 1,020,368 - 1,020,375 [ERROR] Unread bytes (non-zero) [ 98 88 00 00 01 00 00 00 ] 1,020,376 - 1,020,377 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes 1 1,020,378 - 1,020,379 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,380 - 1,020,387 [ads_out_onehanded_seq_wallrun] aSeqDesc.theActivityModifiers 2 1,020,388 - 1,020,395 [ERROR] Unread bytes (non-zero) [ 9B 7C 00 00 01 00 00 00 ] 1,020,396 - 1,020,407 [run_layer] aSeqDesc.thePoseKeys 3 1,020,408 - 1,020,411 [run_layer] aSeqDesc.theAnimDescIndexes 2 1,020,412 - 1,020,413 [run_layer_reload] aSeqDesc.theAnimDescIndexes 1 1,020,414 - 1,020,415 [run_layer_reload] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,020,416 - 1,020,427 [optic_layer] aSeqDesc.thePoseKeys 3 1,020,428 - 1,020,815 [optic_layer] aSeqDesc.theBoneWeights 97 1,020,816 - 1,020,819 [optic_layer] aSeqDesc.theAnimDescIndexes 2 1,020,820 - 1,021,207 [wind_loop_layer] aSeqDesc.theBoneWeights 97 1,021,208 - 1,021,209 [wind_loop_layer] aSeqDesc.theAnimDescIndexes 1 1,021,210 - 1,021,211 [wind_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,021,212 - 1,021,213 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes 1 1,021,214 - 1,021,215 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,021,216 - 1,021,227 [idle_seq_autoplay] aSeqDesc.thePoseKeys 3 1,021,228 - 1,021,231 [idle_seq_autoplay] aSeqDesc.theAnimDescIndexes 2 1,021,232 - 1,021,243 [idle_seq] aSeqDesc.thePoseKeys 3 1,021,244 - 1,021,631 [idle_seq] aSeqDesc.theBoneWeights 97 1,021,632 - 1,021,635 [idle_seq] aSeqDesc.theAnimDescIndexes 2 1,021,636 - 1,021,647 [idle_seq_air] aSeqDesc.thePoseKeys 3 1,021,648 - 1,021,651 [idle_seq_air] aSeqDesc.theAnimDescIndexes 2 1,021,652 - 1,021,659 [idle_seq_air] aSeqDesc.theActivityModifiers 2 1,021,660 - 1,021,667 [ERROR] Unread bytes (non-zero) [ D0 77 00 00 01 00 00 00 ] 1,021,668 - 1,021,679 [idle_seq_crouch_air] aSeqDesc.thePoseKeys 3 1,021,680 - 1,021,683 [idle_seq_crouch_air] aSeqDesc.theAnimDescIndexes 2 1,021,684 - 1,021,687 [idle_seq_crouch_air] aSeqDesc.theActivityModifiers 1 1,021,688 - 1,021,691 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,021,692 - 1,021,703 [idle_seq_crouch] aSeqDesc.thePoseKeys 3 1,021,704 - 1,021,707 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 2 1,021,708 - 1,021,715 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2 1,021,716 - 1,021,723 [ERROR] Unread bytes (non-zero) [ D2 80 00 00 01 00 00 00 ] 1,021,724 - 1,021,735 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3 1,021,736 - 1,021,739 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 1,021,740 - 1,021,751 [idle_onehanded_seq_air] aSeqDesc.thePoseKeys 3 1,021,752 - 1,021,755 [idle_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 2 1,021,756 - 1,021,763 [idle_onehanded_seq_air] aSeqDesc.theActivityModifiers 2 1,021,764 - 1,021,771 [ERROR] Unread bytes (non-zero) [ A2 80 00 00 00 00 00 00 ] 1,021,772 - 1,021,783 [attack_seq] aSeqDesc.thePoseKeys 3 1,021,784 - 1,022,023 [attack_seq] aSeqDesc.theEvents 3 1,022,024 - 1,022,047 [attack_seq] aSeqDesc.theAutoLayers 1 1,022,048 - 1,022,051 [attack_seq] aSeqDesc.theAnimDescIndexes 2 1,022,052 - 1,022,063 [attack_seq_regrip] aSeqDesc.thePoseKeys 3 1,022,064 - 1,022,303 [attack_seq_regrip] aSeqDesc.theEvents 3 1,022,304 - 1,022,327 [attack_seq_regrip] aSeqDesc.theAutoLayers 1 1,022,328 - 1,022,331 [attack_seq_regrip] aSeqDesc.theAnimDescIndexes 2 1,022,332 - 1,022,343 [attack_onehanded_seq] aSeqDesc.thePoseKeys 3 1,022,344 - 1,022,583 [attack_onehanded_seq] aSeqDesc.theEvents 3 1,022,584 - 1,022,607 [attack_onehanded_seq] aSeqDesc.theAutoLayers 1 1,022,608 - 1,022,611 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 1,022,612 - 1,022,623 [attack_onehanded_slide_seq] aSeqDesc.thePoseKeys 3 1,022,624 - 1,022,863 [attack_onehanded_slide_seq] aSeqDesc.theEvents 3 1,022,864 - 1,022,887 [attack_onehanded_slide_seq] aSeqDesc.theAutoLayers 1 1,022,888 - 1,022,891 [attack_onehanded_slide_seq] aSeqDesc.theAnimDescIndexes 2 1,022,892 - 1,022,895 [attack_onehanded_slide_seq] aSeqDesc.theActivityModifiers 1 1,022,896 - 1,022,899 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 1,022,900 - 1,022,911 [idle_check_seq] aSeqDesc.thePoseKeys 3 1,022,912 - 1,022,915 [idle_check_seq] aSeqDesc.theAnimDescIndexes 2 1,022,916 - 1,022,927 [crouch2idle_seq] aSeqDesc.thePoseKeys 3 1,022,928 - 1,022,931 [crouch2idle_seq] aSeqDesc.theAnimDescIndexes 2 1,022,932 - 1,022,943 [regrip] aSeqDesc.thePoseKeys 3 1,022,944 - 1,022,947 [regrip] aSeqDesc.theAnimDescIndexes 2 1,022,948 - 1,022,959 [regrip_02] aSeqDesc.thePoseKeys 3 1,022,960 - 1,022,963 [regrip_02] aSeqDesc.theAnimDescIndexes 2 1,022,964 - 1,022,975 [switch_to_jump_iron] aSeqDesc.thePoseKeys 3 1,022,976 - 1,022,979 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes 2 1,022,980 - 1,022,991 [switch_to_land_iron] aSeqDesc.thePoseKeys 3 1,022,992 - 1,022,995 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes 2 1,022,996 - 1,023,007 [idle_check_crouch_seq] aSeqDesc.thePoseKeys 3 1,023,008 - 1,023,011 [idle_check_crouch_seq] aSeqDesc.theAnimDescIndexes 2 1,023,012 - 1,023,023 [switch_to_jump_iron_crouch] aSeqDesc.thePoseKeys 3 1,023,024 - 1,023,027 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes 2 1,023,028 - 1,023,039 [switch_to_land_iron_crouch] aSeqDesc.thePoseKeys 3 1,023,040 - 1,023,043 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes 2 1,023,044 - 1,023,045 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1 1,023,046 - 1,023,047 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,023,048 - 1,023,049 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1 1,023,050 - 1,023,051 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,023,052 - 1,023,053 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes 1 1,023,054 - 1,023,055 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,023,056 - 1,023,057 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes 1 1,023,058 - 1,023,059 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 1,023,060 - 1,023,091 theMdlFileData.theLocalNodeNames 8 1,023,092 - 1,023,155 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 05 06 00 00 00 00 03 00 00 00 00 00 00 02 00 00 00 ... ] 1,023,156 - 1,023,251 theMdlFileData.theBodyParts 6 1,023,252 - 1,023,399 aBodyPart.theModels 1 1,023,400 - 1,023,695 aBodyPart.theModels 2 1,023,696 - 1,023,991 aBodyPart.theModels 2 1,023,992 - 1,024,287 aBodyPart.theModels 2 1,024,288 - 1,024,583 aBodyPart.theModels 2 1,024,584 - 1,024,879 aBodyPart.theModels 2 1,024,880 - 1,024,939 [ERROR] Unread bytes (non-zero) [ E4 79 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 DB ... ] 1,024,940 - 1,025,403 aModel.theMeshes 4 1,025,404 - 1,025,635 aModel.theMeshes 2 1,025,636 - 1,025,751 aModel.theMeshes 1 1,025,752 - 1,025,983 aModel.theMeshes 2 1,025,984 - 1,026,099 aModel.theMeshes 1 1,026,100 - 1,026,215 aModel.theMeshes 1 1,026,216 - 1,034,623 [ERROR] Unread bytes (non-zero) [ 72 C1 7A 19 38 00 00 00 D0 26 C6 B1 40 04 00 00 62 5F 9E 2D E8 ... ] 1,034,624 - 1,035,327 theMdlFileData.theTextures 16 1,035,328 - 1,035,331 theMdlFileData.theTexturePaths 1 1,035,332 - 1,035,587 theMdlFileData.theSkinFamilies 8 1,035,588 - 1,047,739 [ERROR] Unread bytes (non-zero) [ 61 00 00 00 40 00 00 00 C4 01 00 00 48 03 00 00 D4 07 00 00 E4 ... ] 1,047,740 - 1,047,740 aSeqDesc.theActivityName = "" 1,047,741 - 1,047,775 theNameCopy = "weapons/lstar/ptpov_lstar_menu.mdl" 1,047,776 - 1,047,783 theSurfacePropName = "default" 1,047,784 - 1,047,794 aBone.theName = "jx_c_delta" 1,047,795 - 1,047,803 aBone.theName = "jx_c_pov" 1,047,804 - 1,047,815 aBone.theName = "jx_c_camera" 1,047,816 - 1,047,825 aBone.theName = "def_c_hip" 1,047,826 - 1,047,836 aBone.theName = "jx_c_start" 1,047,837 - 1,047,849 aBone.theName = "def_c_spineA" 1,047,850 - 1,047,862 aBone.theName = "def_c_spineB" 1,047,863 - 1,047,875 aBone.theName = "def_c_spineC" 1,047,876 - 1,047,888 aBone.theName = "ja_c_propGun" 1,047,889 - 1,047,900 aBone.theName = "def_c_neckA" 1,047,901 - 1,047,911 aBone.theName = "jx_c_neckB" 1,047,912 - 1,047,923 aBone.theName = "def_c_neckB" 1,047,924 - 1,047,934 aBone.theName = "def_c_head" 1,047,935 - 1,047,945 aBone.theName = "def_l_clav" 1,047,946 - 1,047,960 aBone.theName = "def_l_shoulder" 1,047,961 - 1,047,980 aBone.theName = "def_l_shoulderTwist" 1,047,981 - 1,047,993 aBone.theName = "def_l_elbowB" 1,047,994 - 1,048,011 aBone.theName = "def_l_shoulderMid" 1,048,012 - 1,048,023 aBone.theName = "def_l_elbow" 1,048,024 - 1,048,037 aBone.theName = "def_l_forearm" 1,048,038 - 1,048,049 aBone.theName = "def_l_wrist" 1,048,050 - 1,048,065 aBone.theName = "def_l_finIndexA" 1,048,066 - 1,048,081 aBone.theName = "def_l_finIndexB" 1,048,082 - 1,048,097 aBone.theName = "def_l_finIndexC" 1,048,098 - 1,048,111 aBone.theName = "def_l_finMidA" 1,048,112 - 1,048,125 aBone.theName = "def_l_finMidB" 1,048,126 - 1,048,139 aBone.theName = "def_l_finMidC" 1,048,140 - 1,048,155 aBone.theName = "def_l_finThumbA" 1,048,156 - 1,048,171 aBone.theName = "def_l_finThumbB" 1,048,172 - 1,048,187 aBone.theName = "def_l_finThumbC" 1,048,188 - 1,048,207 aBone.theName = "def_l_finRingCarpal" 1,048,208 - 1,048,222 aBone.theName = "def_l_finRingA" 1,048,223 - 1,048,237 aBone.theName = "def_l_finRingB" 1,048,238 - 1,048,252 aBone.theName = "def_l_finRingC" 1,048,253 - 1,048,268 aBone.theName = "def_l_finPinkyA" 1,048,269 - 1,048,284 aBone.theName = "def_l_finPinkyB" 1,048,285 - 1,048,300 aBone.theName = "def_l_finPinkyC" 1,048,301 - 1,048,311 aBone.theName = "def_r_clav" 1,048,312 - 1,048,326 aBone.theName = "def_r_shoulder" 1,048,327 - 1,048,346 aBone.theName = "def_r_shoulderTwist" 1,048,347 - 1,048,359 aBone.theName = "def_r_elbowB" 1,048,360 - 1,048,377 aBone.theName = "def_r_shoulderMid" 1,048,378 - 1,048,389 aBone.theName = "def_r_elbow" 1,048,390 - 1,048,403 aBone.theName = "def_r_forearm" 1,048,404 - 1,048,415 aBone.theName = "def_r_wrist" 1,048,416 - 1,048,431 aBone.theName = "def_r_finIndexA" 1,048,432 - 1,048,447 aBone.theName = "def_r_finIndexB" 1,048,448 - 1,048,463 aBone.theName = "def_r_finIndexC" 1,048,464 - 1,048,477 aBone.theName = "def_r_finMidA" 1,048,478 - 1,048,491 aBone.theName = "def_r_finMidB" 1,048,492 - 1,048,505 aBone.theName = "def_r_finMidC" 1,048,506 - 1,048,521 aBone.theName = "def_r_finThumbA" 1,048,522 - 1,048,537 aBone.theName = "def_r_finThumbB" 1,048,538 - 1,048,553 aBone.theName = "def_r_finThumbC" 1,048,554 - 1,048,573 aBone.theName = "def_r_finRingCarpal" 1,048,574 - 1,048,588 aBone.theName = "def_r_finRingA" 1,048,589 - 1,048,603 aBone.theName = "def_r_finRingB" 1,048,604 - 1,048,618 aBone.theName = "def_r_finRingC" 1,048,619 - 1,048,634 aBone.theName = "def_r_finPinkyA" 1,048,635 - 1,048,650 aBone.theName = "def_r_finPinkyB" 1,048,651 - 1,048,666 aBone.theName = "def_r_finPinkyC" 1,048,667 - 1,048,678 aBone.theName = "def_l_thigh" 1,048,679 - 1,048,689 aBone.theName = "def_l_knee" 1,048,690 - 1,048,701 aBone.theName = "def_l_ankle" 1,048,702 - 1,048,712 aBone.theName = "def_l_ball" 1,048,713 - 1,048,724 aBone.theName = "def_l_kneeB" 1,048,725 - 1,048,736 aBone.theName = "def_r_thigh" 1,048,737 - 1,048,747 aBone.theName = "def_r_knee" 1,048,748 - 1,048,759 aBone.theName = "def_r_ankle" 1,048,760 - 1,048,770 aBone.theName = "def_r_ball" 1,048,771 - 1,048,782 aBone.theName = "def_r_kneeB" 1,048,783 - 1,048,796 aBone.theName = "ja_l_propHand" 1,048,797 - 1,048,810 aBone.theName = "ja_r_propHand" 1,048,811 - 1,048,822 aBone.theName = "weapon_bone" 1,048,823 - 1,048,833 aBone.theName = "def_c_base" 1,048,834 - 1,048,847 aBone.theName = "def_front_top" 1,048,848 - 1,048,865 aBone.theName = "def_l_smoke_cover" 1,048,866 - 1,048,883 aBone.theName = "ja_ads_attachment" 1,048,884 - 1,048,893 aBone.theName = "def_c_cro" 1,048,894 - 1,048,905 aBone.theName = "def_options" 1,048,906 - 1,048,922 aBone.theName = "def_options_glow" 1,048,923 - 1,048,937 aBone.theName = "def_l_link_top" 1,048,938 - 1,048,952 aBone.theName = "def_l_spin_top" 1,048,953 - 1,048,965 aBone.theName = "def_spin_mid" 1,048,966 - 1,048,975 aBone.theName = "def_lense" 1,048,976 - 1,048,986 aBone.theName = "def_barrel" 1,048,987 - 1,048,999 aBone.theName = "muzzle_flash" 1,049,000 - 1,049,021 aBone.theName = "def_r_lense_cover_rot" 1,049,022 - 1,049,038 aBone.theName = "def_c_link_rear1" 1,049,039 - 1,049,060 aBone.theName = "def_c_link_top_corner" 1,049,061 - 1,049,080 aBone.theName = "def_c_link_top_end1" 1,049,081 - 1,049,100 aBone.theName = "def_c_link_rear_box" 1,049,101 - 1,049,111 aBone.theName = "def_c_acgs" 1,049,112 - 1,049,127 aBone.theName = "def_c_proscreen" 1,049,128 - 1,049,145 aBone.theName = "def_r_smoke_cover" 1,049,146 - 1,049,155 aBone.theName = "def_c_aog" 1,049,156 - 1,049,172 aBone.theName = "def_lense_burned" 1,049,173 - 1,049,184 anAttachment.theName = "CAMERA_BASE" 1,049,185 - 1,049,191 anAttachment.theName = "CAMERA" 1,049,192 - 1,049,198 anAttachment.theName = "L_HAND" 1,049,199 - 1,049,205 anAttachment.theName = "R_HAND" 1,049,206 - 1,049,217 anAttachment.theName = "SWAY_ROTATE" 1,049,218 - 1,049,236 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 1,049,237 - 1,049,247 anAttachment.theName = "L_BACKHAND" 1,049,248 - 1,049,253 anAttachment.theName = "shell" 1,049,254 - 1,049,261 anAttachment.theName = "spinner" 1,049,262 - 1,049,274 anAttachment.theName = "vent_cover_L" 1,049,275 - 1,049,287 anAttachment.theName = "vent_cover_R" 1,049,288 - 1,049,300 anAttachment.theName = "vent_spinner" 1,049,301 - 1,049,310 anAttachment.theName = "l_hand_ik" 1,049,311 - 1,049,320 anAttachment.theName = "r_hand_ik" 1,049,321 - 1,049,324 anAttachment.theName = "aog" 1,049,325 - 1,049,329 anAttachment.theName = "acgs" 1,049,330 - 1,049,333 anAttachment.theName = "cro" 1,049,334 - 1,049,343 anAttachment.theName = "AOG_FRONT" 1,049,344 - 1,049,352 anAttachment.theName = "AOG_REAR" 1,049,353 - 1,049,363 anAttachment.theName = "SCR_BL_AOG" 1,049,364 - 1,049,374 anAttachment.theName = "SCR_TR_AOG" 1,049,375 - 1,049,385 anAttachment.theName = "ACGS_FRONT" 1,049,386 - 1,049,395 anAttachment.theName = "ACGS_REAR" 1,049,396 - 1,049,407 anAttachment.theName = "SCR_BL_ACGS" 1,049,408 - 1,049,419 anAttachment.theName = "SCR_TR_ACGS" 1,049,420 - 1,049,429 anAttachment.theName = "CRO_FRONT" 1,049,430 - 1,049,438 anAttachment.theName = "CRO_REAR" 1,049,439 - 1,049,449 anAttachment.theName = "SCR_BL_CRO" 1,049,450 - 1,049,460 anAttachment.theName = "SCR_TR_CRO" 1,049,461 - 1,049,470 anAttachment.theName = "proscreen" 1,049,471 - 1,049,477 anAttachment.theName = "flyout" 1,049,478 - 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1,050,369 anAnimationDesc.theName = reload_empty_onehanded_late2_anim 1,050,370 - 1,050,403 anAnimationDesc.theName = reload_empty_onehanded_late3_anim 1,050,404 - 1,050,437 anAnimationDesc.theName = reload_empty_onehanded_late4_anim 1,050,438 - 1,050,460 anAnimationDesc.theName = @reload_empty_alt1_seq 1,050,461 - 1,050,489 anAnimationDesc.theName = reload_empty_late1_alt1_anim 1,050,490 - 1,050,518 anAnimationDesc.theName = reload_empty_late2_alt1_anim 1,050,519 - 1,050,546 anAnimationDesc.theName = @reload_onehanded_alt1_anim 1,050,547 - 1,050,579 anAnimationDesc.theName = reload_onehanded_late1_alt1_anim 1,050,580 - 1,050,612 anAnimationDesc.theName = reload_onehanded_late2_alt1_anim 1,050,613 - 1,050,637 anAnimationDesc.theName = @reload_empty_crouch_seq 1,050,638 - 1,050,668 anAnimationDesc.theName = reload_empty_late1_crouch_anim 1,050,669 - 1,050,699 anAnimationDesc.theName = reload_empty_late2_crouch_anim 1,050,700 - 1,050,730 anAnimationDesc.theName = reload_empty_late3_crouch_anim 1,050,731 - 1,050,761 anAnimationDesc.theName = reload_empty_late4_crouch_anim 1,050,762 - 1,050,796 anAnimationDesc.theName = @reload_empty_onehanded_crohch_seq 1,050,797 - 1,050,837 anAnimationDesc.theName = reload_empty_onehanded_late1_crouch_anim 1,050,838 - 1,050,878 anAnimationDesc.theName = reload_empty_onehanded_late2_crouch_anim 1,050,879 - 1,050,919 anAnimationDesc.theName = reload_empty_onehanded_late3_crouch_anim 1,050,920 - 1,050,960 anAnimationDesc.theName = reload_empty_onehanded_late4_crouch_anim 1,050,961 - 1,050,990 anAnimationDesc.theName = @reload_empty_alt1_crouch_seq 1,050,991 - 1,051,026 anAnimationDesc.theName = reload_empty_late1_alt1_crouch_anim 1,051,027 - 1,051,062 anAnimationDesc.theName = reload_empty_late2_alt1_crouch_anim 1,051,063 - 1,051,097 anAnimationDesc.theName = @reload_onehanded_alt1_crouch_anim 1,051,098 - 1,051,137 anAnimationDesc.theName = reload_onehanded_late1_alt1_crouch_anim 1,051,138 - 1,051,177 anAnimationDesc.theName = reload_onehanded_late2_alt1_crouch_anim 1,051,178 - 1,051,202 anAnimationDesc.theName = switch_to_onehanded_anim 1,051,203 - 1,051,227 anAnimationDesc.theName = switch_to_twohanded_anim 1,051,228 - 1,051,247 anAnimationDesc.theName = switch_to_jump_anim 1,051,248 - 1,051,267 anAnimationDesc.theName = switch_to_land_anim 1,051,268 - 1,051,294 anAnimationDesc.theName = switch_to_jump_crouch_anim 1,051,295 - 1,051,321 anAnimationDesc.theName = switch_to_land_crouch_anim 1,051,322 - 1,051,345 anAnimationDesc.theName = switch_to_jump_ads_anim 1,051,346 - 1,051,369 anAnimationDesc.theName = switch_to_land_ads_anim 1,051,370 - 1,051,379 anAnimationDesc.theName = iron_anim 1,051,380 - 1,051,393 anAnimationDesc.theName = iron_anim_nod 1,051,394 - 1,051,403 anAnimationDesc.theName = @draw_seq 1,051,404 - 1,051,428 anAnimationDesc.theName = @drawfirst_onehanded_seq 1,051,429 - 1,051,448 anAnimationDesc.theName = @draw_onehanded_seq 1,051,449 - 1,051,465 anAnimationDesc.theName = @draw_crouch_seq 1,051,466 - 1,051,492 anAnimationDesc.theName = @draw_onehanded_crouch_seq 1,051,493 - 1,051,505 anAnimationDesc.theName = @holster_seq 1,051,506 - 1,051,528 anAnimationDesc.theName = @holster_onehanded_seq 1,051,529 - 1,051,539 anAnimationDesc.theName = @raise_seq 1,051,540 - 1,051,560 anAnimationDesc.theName = @raise_onehanded_seq 1,051,561 - 1,051,581 anAnimationDesc.theName = @raise_frommelee_seq 1,051,582 - 1,051,599 anAnimationDesc.theName = @raise_crouch_seq 1,051,600 - 1,051,627 anAnimationDesc.theName = @raise_onehanded_crouch_seq 1,051,628 - 1,051,655 anAnimationDesc.theName = @raise_frommelee_crouch_seq 1,051,656 - 1,051,684 anAnimationDesc.theName = @raise_frommelee_sliding_seq 1,051,685 - 1,051,695 anAnimationDesc.theName = @lower_seq 1,051,696 - 1,051,716 anAnimationDesc.theName = @lower_onehanded_seq 1,051,717 - 1,051,728 anAnimationDesc.theName = @sprint_seq 1,051,729 - 1,051,745 anAnimationDesc.theName = @sprintraise_seq 1,051,746 - 1,051,769 anAnimationDesc.theName = @sprintraise_seq_regrip 1,051,770 - 1,051,790 anAnimationDesc.theName = @sprintraise_seq_air 1,051,791 - 1,051,806 anAnimationDesc.theName = @sprintdraw_seq 1,051,807 - 1,051,825 anAnimationDesc.theName = @sprintholster_seq 1,051,826 - 1,051,847 anAnimationDesc.theName = @sprint_onehanded_seq 1,051,848 - 1,051,874 anAnimationDesc.theName = @sprintraise_onehanded_seq 1,051,875 - 1,051,900 anAnimationDesc.theName = @sprintdraw_onehanded_seq 1,051,901 - 1,051,929 anAnimationDesc.theName = @sprintholster_onehanded_seq 1,051,930 - 1,051,962 anAnimationDesc.theName = sprintraise_onehanded_slide_anim 1,051,963 - 1,051,979 anAnimationDesc.theName = optic_anim_layer 1,051,980 - 1,052,000 anAnimationDesc.theName = optic_anim_layer_ads 1,052,001 - 1,052,021 anAnimationDesc.theName = wind_loop_anim_layer 1,052,022 - 1,052,046 anAnimationDesc.theName = wind_loop_ads_anim_layer 1,052,047 - 1,052,050 aSeqDesc.theName = "ref" 1,052,051 - 1,052,061 aSeqDesc.theName = "loop_layer" 1,052,062 - 1,052,072 aSeqDesc.theName = "fire_layer" 1,052,073 - 1,052,081 aSeqDesc.theName = "walk_seq" 1,052,082 - 1,052,096 aSeqDesc.theName = "walk_seq_nocam" 1,052,097 - 1,052,109 aSeqDesc.theName = "cooldown_seq" 1,052,110 - 1,052,125 aSeqDesc.theActivityName = "ACT_VM_COOLDOWN" 1,052,126 - 1,052,152 anEvent.theName = AE_CL_STOP_PARTICLE_EFFECT 1,052,153 - 1,052,181 anEvent.theName = AE_CL_CREATE_PARTICLE_EFFECT 1,052,182 - 1,052,201 aSeqDesc.theName = "cooldown_seq_regrip" 1,052,202 - 1,052,224 aSeqDesc.theName = "cooldown_onehanded_seq" 1,052,225 - 1,052,250 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_COOLDOWN" 1,052,251 - 1,052,286 aSeqDesc.theName = "cooldown_onehanded_slide_manual_seq" 1,052,287 - 1,052,294 anActivityModifier.theName = sliding 1,052,295 - 1,052,331 aSeqDesc.theName = "cooldown_onehanded_crouch_manual_seq" 1,052,332 - 1,052,338 anActivityModifier.theName = crouch 1,052,339 - 1,052,352 aSeqDesc.theName = "attack_seq_01" 1,052,353 - 1,052,373 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK" 1,052,374 - 1,052,396 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 1,052,397 - 1,052,410 aSeqDesc.theName = "attack_seq_02" 1,052,411 - 1,052,427 aSeqDesc.theName = "reload_empty_seq" 1,052,428 - 1,052,446 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY" 1,052,447 - 1,052,472 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1 1,052,473 - 1,052,498 anEvent.theName = AE_WPN_RELOAD_MILESTONE_2 1,052,499 - 1,052,524 anEvent.theName = AE_WPN_RELOAD_MILESTONE_3 1,052,525 - 1,052,550 anEvent.theName = AE_WPN_RELOAD_MILESTONE_4 1,052,551 - 1,052,579 anEvent.theName = AE_CL_ADD_PARTICLE_EFFECT_CP 1,052,580 - 1,052,593 anEvent.theName = AE_WPN_RUMBLE 1,052,594 - 1,052,609 anEvent.theName = AE_CL_PLAYSOUND 1,052,610 - 1,052,628 anEvent.theName = AE_WPN_READYTOFIRE 1,052,629 - 1,052,644 anEvent.theName = AE_WPN_FILLAMMO 1,052,645 - 1,052,667 aSeqDesc.theName = "reload_empty_late1_seq" 1,052,668 - 1,052,692 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1" 1,052,693 - 1,052,715 aSeqDesc.theName = "reload_empty_late2_seq" 1,052,716 - 1,052,740 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2" 1,052,741 - 1,052,763 aSeqDesc.theName = "reload_empty_late3_seq" 1,052,764 - 1,052,788 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE3" 1,052,789 - 1,052,811 aSeqDesc.theName = "reload_empty_late4_seq" 1,052,812 - 1,052,836 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE4" 1,052,837 - 1,052,863 aSeqDesc.theName = "reload_empty_onehanded_seq" 1,052,864 - 1,052,892 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY" 1,052,893 - 1,052,925 aSeqDesc.theName = "reload_empty_onehanded_late1_seq" 1,052,926 - 1,052,960 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE1" 1,052,961 - 1,052,993 aSeqDesc.theName = "reload_empty_onehanded_late2_seq" 1,052,994 - 1,053,028 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE2" 1,053,029 - 1,053,061 aSeqDesc.theName = "reload_empty_onehanded_late3_seq" 1,053,062 - 1,053,096 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE3" 1,053,097 - 1,053,129 aSeqDesc.theName = "reload_empty_onehanded_late4_seq" 1,053,130 - 1,053,164 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE4" 1,053,165 - 1,053,186 aSeqDesc.theName = "reload_empty_alt1_seq" 1,053,187 - 1,053,210 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_ALT1" 1,053,211 - 1,053,238 aSeqDesc.theName = "reload_empty_late1_alt1_seq" 1,053,239 - 1,053,268 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1_ALT1" 1,053,269 - 1,053,296 aSeqDesc.theName = "reload_empty_late2_alt1_seq" 1,053,297 - 1,053,326 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2_ALT1" 1,053,327 - 1,053,353 aSeqDesc.theName = "reload_onehanded_alt1_anim" 1,053,354 - 1,053,387 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_ALT1" 1,053,388 - 1,053,419 aSeqDesc.theName = "reload_onehanded_late1_alt1_seq" 1,053,420 - 1,053,459 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE1_ALT1" 1,053,460 - 1,053,491 aSeqDesc.theName = "reload_onehanded_late2_alt1_seq" 1,053,492 - 1,053,531 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE2_ALT1" 1,053,532 - 1,053,555 aSeqDesc.theName = "reload_empty_crouch_seq" 1,053,556 - 1,053,585 aSeqDesc.theName = "reload_empty_late1_crouch_seq" 1,053,586 - 1,053,615 aSeqDesc.theName = "reload_empty_late2_crouch_seq" 1,053,616 - 1,053,645 aSeqDesc.theName = "reload_empty_late3_crouch_seq" 1,053,646 - 1,053,675 aSeqDesc.theName = "reload_empty_late4_crouch_seq" 1,053,676 - 1,053,709 aSeqDesc.theName = "reload_empty_onehanded_crohch_seq" 1,053,710 - 1,053,749 aSeqDesc.theName = "reload_empty_onehanded_late1_crouch_seq" 1,053,750 - 1,053,789 aSeqDesc.theName = "reload_empty_onehanded_late2_crouch_seq" 1,053,790 - 1,053,829 aSeqDesc.theName = "reload_empty_onehanded_late3_crouch_seq" 1,053,830 - 1,053,869 aSeqDesc.theName = "reload_empty_onehanded_late4_crouch_seq" 1,053,870 - 1,053,898 aSeqDesc.theName = "reload_empty_alt1_crouch_seq" 1,053,899 - 1,053,933 aSeqDesc.theName = "reload_empty_late1_alt1_crouch_seq" 1,053,934 - 1,053,968 aSeqDesc.theName = "reload_empty_late2_alt1_crouch_seq" 1,053,969 - 1,054,002 aSeqDesc.theName = "reload_onehanded_alt1_crouch_anim" 1,054,003 - 1,054,041 aSeqDesc.theName = "reload_onehanded_late1_alt1_crouch_seq" 1,054,042 - 1,054,080 aSeqDesc.theName = "reload_onehanded_late2_alt1_crouch_seq" 1,054,081 - 1,054,089 aSeqDesc.theName = "draw_seq" 1,054,090 - 1,054,101 aSeqDesc.theActivityName = "ACT_VM_DRAW" 1,054,102 - 1,054,125 aSeqDesc.theName = "drawfirst_onehanded_seq" 1,054,126 - 1,054,152 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAWFIRST" 1,054,153 - 1,054,171 aSeqDesc.theName = "draw_onehanded_seq" 1,054,172 - 1,054,193 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW" 1,054,194 - 1,054,209 aSeqDesc.theName = "draw_crouch_seq" 1,054,210 - 1,054,235 aSeqDesc.theName = "draw_onehanded_crouch_seq" 1,054,236 - 1,054,247 aSeqDesc.theName = "holster_seq" 1,054,248 - 1,054,262 aSeqDesc.theActivityName = "ACT_VM_HOLSTER" 1,054,263 - 1,054,284 aSeqDesc.theName = "holster_onehanded_seq" 1,054,285 - 1,054,309 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER" 1,054,310 - 1,054,319 aSeqDesc.theName = "raise_seq" 1,054,320 - 1,054,332 aSeqDesc.theActivityName = "ACT_VM_RAISE" 1,054,333 - 1,054,352 aSeqDesc.theName = "raise_onehanded_seq" 1,054,353 - 1,054,375 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE" 1,054,376 - 1,054,395 aSeqDesc.theName = "raise_frommelee_seq" 1,054,396 - 1,054,419 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE" 1,054,420 - 1,054,436 aSeqDesc.theName = "raise_crouch_seq" 1,054,437 - 1,054,463 aSeqDesc.theName = "raise_onehanded_crouch_seq" 1,054,464 - 1,054,490 aSeqDesc.theName = "raise_frommelee_crouch_seq" 1,054,491 - 1,054,518 aSeqDesc.theName = "raise_frommelee_sliding_seq" 1,054,519 - 1,054,528 aSeqDesc.theName = "lower_seq" 1,054,529 - 1,054,541 aSeqDesc.theActivityName = "ACT_VM_LOWER" 1,054,542 - 1,054,561 aSeqDesc.theName = "lower_onehanded_seq" 1,054,562 - 1,054,584 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_LOWER" 1,054,585 - 1,054,595 aSeqDesc.theName = "sprint_seq" 1,054,596 - 1,054,609 aSeqDesc.theActivityName = "ACT_VM_SPRINT" 1,054,610 - 1,054,625 aSeqDesc.theName = "sprintraise_seq" 1,054,626 - 1,054,650 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT" 1,054,651 - 1,054,673 aSeqDesc.theName = "sprintraise_seq_regrip" 1,054,674 - 1,054,693 aSeqDesc.theName = "sprintraise_seq_air" 1,054,694 - 1,054,697 anActivityModifier.theName = air 1,054,698 - 1,054,712 aSeqDesc.theName = "sprintdraw_seq" 1,054,713 - 1,054,734 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT" 1,054,735 - 1,054,752 aSeqDesc.theName = "sprintholster_seq" 1,054,753 - 1,054,779 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT" 1,054,780 - 1,054,800 aSeqDesc.theName = "sprint_onehanded_seq" 1,054,801 - 1,054,824 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SPRINT" 1,054,825 - 1,054,850 aSeqDesc.theName = "sprintraise_onehanded_seq" 1,054,851 - 1,054,885 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE_FROM_SPRINT" 1,054,886 - 1,054,910 aSeqDesc.theName = "sprintdraw_onehanded_seq" 1,054,911 - 1,054,942 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW_TO_SPRINT" 1,054,943 - 1,054,970 aSeqDesc.theName = "sprintholster_onehanded_seq" 1,054,971 - 1,055,007 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER_FROM_SPRINT" 1,055,008 - 1,055,039 aSeqDesc.theName = "sprintraise_onehanded_seq_slide" 1,055,040 - 1,055,050 aSeqDesc.theName = "ads_in_seq" 1,055,051 - 1,055,064 aSeqDesc.theActivityName = "ACT_VM_ADS_IN" 1,055,065 - 1,055,082 aSeqDesc.theName = "ads_in_crouch_seq" 1,055,083 - 1,055,097 aSeqDesc.theName = "ads_in_seq_air" 1,055,098 - 1,055,109 aSeqDesc.theName = "ads_out_seq" 1,055,110 - 1,055,124 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT" 1,055,125 - 1,055,143 aSeqDesc.theName = "ads_out_crouch_seq" 1,055,144 - 1,055,159 aSeqDesc.theName = "ads_out_seq_air" 1,055,160 - 1,055,180 aSeqDesc.theName = "ads_in_onehanded_seq" 1,055,181 - 1,055,204 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_IN" 1,055,205 - 1,055,233 aSeqDesc.theName = "ads_in_onehanded_seq_sliding" 1,055,234 - 1,055,258 aSeqDesc.theName = "ads_in_onehanded_seq_air" 1,055,259 - 1,055,280 aSeqDesc.theName = "ads_out_onehanded_seq" 1,055,281 - 1,055,305 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_OUT" 1,055,306 - 1,055,335 aSeqDesc.theName = "ads_out_onehanded_seq_sliding" 1,055,336 - 1,055,343 anActivityModifier.theName = wallrun 1,055,344 - 1,055,373 aSeqDesc.theName = "ads_out_onehanded_seq_wallrun" 1,055,374 - 1,055,383 aSeqDesc.theName = "run_layer" 1,055,384 - 1,055,400 aSeqDesc.theName = "run_layer_reload" 1,055,401 - 1,055,412 aSeqDesc.theName = "optic_layer" 1,055,413 - 1,055,428 aSeqDesc.theName = "wind_loop_layer" 1,055,429 - 1,055,448 aSeqDesc.theName = "wind_loop_ads_layer" 1,055,449 - 1,055,466 aSeqDesc.theName = "idle_seq_autoplay" 1,055,467 - 1,055,475 aSeqDesc.theName = "idle_seq" 1,055,476 - 1,055,487 aSeqDesc.theActivityName = "ACT_VM_IDLE" 1,055,488 - 1,055,500 aSeqDesc.theName = "idle_seq_air" 1,055,501 - 1,055,520 aSeqDesc.theName = "idle_seq_crouch_air" 1,055,521 - 1,055,536 aSeqDesc.theName = "idle_seq_crouch" 1,055,537 - 1,055,555 aSeqDesc.theName = "idle_onehanded_seq" 1,055,556 - 1,055,577 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE" 1,055,578 - 1,055,600 aSeqDesc.theName = "idle_onehanded_seq_air" 1,055,601 - 1,055,611 aSeqDesc.theName = "attack_seq" 1,055,612 - 1,055,629 aSeqDesc.theName = "attack_seq_regrip" 1,055,630 - 1,055,650 aSeqDesc.theName = "attack_onehanded_seq" 1,055,651 - 1,055,681 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK" 1,055,682 - 1,055,708 aSeqDesc.theName = "attack_onehanded_slide_seq" 1,055,709 - 1,055,723 aSeqDesc.theName = "idle_check_seq" 1,055,724 - 1,055,738 aSeqDesc.theActivityName = "ACT_TRANSITION" 1,055,739 - 1,055,754 aSeqDesc.theName = "crouch2idle_seq" 1,055,755 - 1,055,761 aSeqDesc.theName = "regrip" 1,055,762 - 1,055,771 aSeqDesc.theName = "regrip_02" 1,055,772 - 1,055,791 aSeqDesc.theName = "switch_to_jump_iron" 1,055,792 - 1,055,811 aSeqDesc.theName = "switch_to_land_iron" 1,055,812 - 1,055,833 aSeqDesc.theName = "idle_check_crouch_seq" 1,055,834 - 1,055,860 aSeqDesc.theName = "switch_to_jump_iron_crouch" 1,055,861 - 1,055,887 aSeqDesc.theName = "switch_to_land_iron_crouch" 1,055,888 - 1,055,907 aSeqDesc.theName = "switch_to_onehanded" 1,055,908 - 1,055,927 aSeqDesc.theName = "switch_to_twohanded" 1,055,928 - 1,055,952 aSeqDesc.theName = "switch_to_onehanded_jump" 1,055,953 - 1,055,977 aSeqDesc.theName = "switch_to_onehanded_land" 1,055,978 - 1,055,982 aLocalNodeName = fire 1,055,983 - 1,055,992 aLocalNodeName = twohanded 1,055,993 - 1,056,002 aLocalNodeName = onehanded 1,056,003 - 1,056,007 aLocalNodeName = jump 1,056,008 - 1,056,019 aLocalNodeName = land_crouch 1,056,020 - 1,056,024 aLocalNodeName = land 1,056,025 - 1,056,036 aLocalNodeName = jump_crouch 1,056,037 - 1,056,043 aBodyPart.theName = "vinson" 1,056,044 - 1,056,053 aBodyPart.theName = "sight_aog" 1,056,054 - 1,056,064 aBodyPart.theName = "sight_acgs" 1,056,065 - 1,056,074 aBodyPart.theName = "sight_cro" 1,056,075 - 1,056,083 aBodyPart.theName = "sight_on" 1,056,084 - 1,056,113 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 76 65 6C 6F 63 69 74 79 00 61 ... ] 1,056,114 - 1,056,140 aTexture.thePathFileName = "models\weapons\lstar\lstar" 1,056,141 - 1,056,175 aTexture.thePathFileName = "models\weapons\lstar\lstar_skin_31" 1,056,176 - 1,056,211 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_01" 1,056,212 - 1,056,247 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_02" 1,056,248 - 1,056,283 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_03" 1,056,284 - 1,056,319 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_04" 1,056,320 - 1,056,355 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_05" 1,056,356 - 1,056,391 aTexture.thePathFileName = "models\weapons\lstar\lstar_prime_06" 1,056,392 - 1,056,424 aTexture.thePathFileName = "models\weapons\lstar\lstar_lense" 1,056,425 - 1,056,464 aTexture.thePathFileName = "models\weapons\lstar\lstar_lense_burned" 1,056,465 - 1,056,503 aTexture.thePathFileName = "models/weapons/lstar/lstar_heat_charge" 1,056,504 - 1,056,540 aTexture.thePathFileName = "models\weapons\attachments\aog_sight" 1,056,541 - 1,056,584 aTexture.thePathFileName = "models\weapons\attachments\rifle_scope_lens" 1,056,585 - 1,056,622 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight" 1,056,623 - 1,056,671 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic" 1,056,672 - 1,056,712 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 1,056,713 - 3,905,024 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 0A 37 ... ] 3,905,025 - 3,905,025 END OF FILE + 1 (File size) ========================