// Created by Crowbar 0.71 ====== File Size ====== 187,095 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 783 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 784 - 19,327 theMdlFileData.theBones 76 19,328 - 20,063 theMdlFileData.theAttachments 8 20,064 - 20,075 theMdlFileData.theHitboxSets 1 20,076 - 20,151 [ERROR] Unread bytes (non-zero) [ 0C 03 09 0B 05 06 07 3F 40 0D 12 10 15 16 17 18 19 1A 22 23 24 ... ] 20,152 - 21,347 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 13; [20152 - 20169] anAnimationDesc.anAnimation (frameCount = 12; sectionFrameCount = 12) 20,170 - 20,173 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] (unused empty data structure at the end of the list) 20,174 - 20,175 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] alignment [ 00 00 ] 20,176 - 20,244 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 B8 04 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,245 - 20,248 anAnimationDesc.anAnimation [@toss_prep_pullout_onehanded_seq] (unused empty data structure at the end of the list) 20,249 - 20,251 anAnimationDesc.anAnimation [@toss_prep_pullout_onehanded_seq] alignment [ 9C 01 00 ] 20,252 - 20,427 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,428 - 20,439 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 20,440 - 20,443 anAnimationDesc.anAnimation [@toss_seq] (unused empty data structure at the end of the list) 20,444 - 20,520 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 64 72 00 00 00 ... ] 20,521 - 20,524 anAnimationDesc.anAnimation [@toss_onehanded_seq] (unused empty data structure at the end of the list) 20,525 - 20,527 anAnimationDesc.anAnimation [@toss_onehanded_seq] alignment [ 9B 01 00 ] 20,528 - 20,612 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,613 - 20,616 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 20,617 - 20,619 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 9B 01 00 ] 20,620 - 20,703 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,704 - 20,739 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 20,740 - 20,743 anAnimationDesc.anAnimation [@meleeknife_seq_01] (unused empty data structure at the end of the list) 20,744 - 20,796 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,797 - 20,800 anAnimationDesc.anAnimation [@meleeknife_seq_02] (unused empty data structure at the end of the list) 20,801 - 20,803 anAnimationDesc.anAnimation [@meleeknife_seq_02] alignment [ 9A 01 00 ] 20,804 - 20,888 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,889 - 20,892 anAnimationDesc.anAnimation [@meleeknife_seq_03] (unused empty data structure at the end of the list) 20,893 - 20,895 anAnimationDesc.anAnimation [@meleeknife_seq_03] alignment [ 9A 01 00 ] 20,896 - 20,979 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,980 - 21,009 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 21,010 - 21,013 anAnimationDesc.anAnimation [@meleeknife_seq_04] (unused empty data structure at the end of the list) 21,014 - 21,015 anAnimationDesc.anAnimation [@meleeknife_seq_04] alignment [ 00 00 ] 21,016 - 21,072 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,073 - 21,076 anAnimationDesc.anAnimation [@meleeknife_seq_05] (unused empty data structure at the end of the list) 21,077 - 21,079 anAnimationDesc.anAnimation [@meleeknife_seq_05] alignment [ 99 01 00 ] 21,080 - 21,164 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,165 - 21,168 anAnimationDesc.anAnimation [@meleekick_seq_01] (unused empty data structure at the end of the list) 21,169 - 21,171 anAnimationDesc.anAnimation [@meleekick_seq_01] alignment [ 99 01 00 ] 21,172 - 21,256 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,257 - 21,260 anAnimationDesc.anAnimation [@meleekick_seq_02] (unused empty data structure at the end of the list) 21,261 - 21,263 anAnimationDesc.anAnimation [@meleekick_seq_02] alignment [ 99 01 00 ] 21,264 - 110,239 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 110,240 - 113,255 theMdlFileData.theSequenceDescs 13 113,256 - 113,559 [toss_prep_pullout_seq] aSeqDesc.theBoneWeights 76 113,560 - 113,561 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes 1 113,562 - 113,563 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 113,564 - 113,565 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 113,566 - 113,567 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 113,568 - 113,569 [toss_hold_seq] aSeqDesc.theAnimDescIndexes 1 113,570 - 113,571 [toss_hold_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 113,572 - 113,651 [toss_seq] aSeqDesc.theEvents 1 113,652 - 113,653 [toss_seq] aSeqDesc.theAnimDescIndexes 1 113,654 - 113,655 [toss_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 113,656 - 113,735 [toss_onehanded_seq] aSeqDesc.theEvents 1 113,736 - 113,737 [toss_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 113,738 - 113,739 [toss_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 113,740 - 113,741 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 113,742 - 113,743 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 113,744 - 113,823 [meleeknife_seq_01] aSeqDesc.theEvents 1 113,824 - 113,825 [meleeknife_seq_01] aSeqDesc.theAnimDescIndexes 1 113,826 - 113,827 [meleeknife_seq_01] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 113,828 - 113,907 [meleeknife_seq_02] aSeqDesc.theEvents 1 113,908 - 113,909 [meleeknife_seq_02] aSeqDesc.theAnimDescIndexes 1 113,910 - 113,911 [meleeknife_seq_02] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 113,912 - 113,991 [meleeknife_seq_03] aSeqDesc.theEvents 1 113,992 - 113,993 [meleeknife_seq_03] aSeqDesc.theAnimDescIndexes 1 113,994 - 113,995 [meleeknife_seq_03] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 113,996 - 114,075 [meleeknife_seq_04] aSeqDesc.theEvents 1 114,076 - 114,077 [meleeknife_seq_04] aSeqDesc.theAnimDescIndexes 1 114,078 - 114,079 [meleeknife_seq_04] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 114,080 - 114,159 [meleeknife_seq_05] aSeqDesc.theEvents 1 114,160 - 114,161 [meleeknife_seq_05] aSeqDesc.theAnimDescIndexes 1 114,162 - 114,163 [meleeknife_seq_05] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 114,164 - 114,243 [meleekick_seq_01] aSeqDesc.theEvents 1 114,244 - 114,245 [meleekick_seq_01] aSeqDesc.theAnimDescIndexes 1 114,246 - 114,247 [meleekick_seq_01] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 114,248 - 114,251 [meleekick_seq_01] aSeqDesc.theActivityModifiers 1 114,252 - 114,255 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 114,256 - 114,335 [meleekick_seq_02] aSeqDesc.theEvents 1 114,336 - 114,337 [meleekick_seq_02] aSeqDesc.theAnimDescIndexes 1 114,338 - 114,339 [meleekick_seq_02] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 114,340 - 114,343 [meleekick_seq_02] aSeqDesc.theActivityModifiers 1 114,344 - 114,347 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 114,348 - 114,363 theMdlFileData.theBodyParts 1 114,364 - 114,659 aBodyPart.theModels 2 114,660 - 114,891 aModel.theMeshes 2 114,892 - 114,895 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 114,896 - 114,983 theMdlFileData.theTextures 2 114,984 - 114,987 theMdlFileData.theTexturePaths 1 114,988 - 114,991 theMdlFileData.theSkinFamilies 1 114,992 - 124,539 [ERROR] Unread bytes (non-zero) [ 4C 00 00 00 40 00 00 00 70 01 00 00 A0 02 00 00 30 06 00 00 F0 ... ] 124,540 - 124,540 aTexturePath = 124,541 - 124,570 theNameCopy = "weapons/kunai/ptpov_kunai.mdl" 124,571 - 124,578 theSurfacePropName = "default" 124,579 - 124,589 aBone.theName = "jx_c_delta" 124,590 - 124,598 aBone.theName = "jx_c_pov" 124,599 - 124,610 aBone.theName = "jx_c_camera" 124,611 - 124,620 aBone.theName = "def_c_hip" 124,621 - 124,631 aBone.theName = "jx_c_start" 124,632 - 124,644 aBone.theName = "def_c_spineA" 124,645 - 124,657 aBone.theName = "def_c_spineB" 124,658 - 124,670 aBone.theName = "def_c_spineC" 124,671 - 124,683 aBone.theName = "ja_c_propGun" 124,684 - 124,695 aBone.theName = "def_c_neckA" 124,696 - 124,706 aBone.theName = "jx_c_neckB" 124,707 - 124,718 aBone.theName = "def_c_neckB" 124,719 - 124,729 aBone.theName = "def_c_head" 124,730 - 124,740 aBone.theName = "def_l_clav" 124,741 - 124,755 aBone.theName = "def_l_shoulder" 124,756 - 124,775 aBone.theName = "def_l_shoulderTwist" 124,776 - 124,788 aBone.theName = "def_l_elbowB" 124,789 - 124,806 aBone.theName = "def_l_shoulderMid" 124,807 - 124,818 aBone.theName = "def_l_elbow" 124,819 - 124,832 aBone.theName = "def_l_forearm" 124,833 - 124,844 aBone.theName = "def_l_wrist" 124,845 - 124,860 aBone.theName = "def_l_finIndexA" 124,861 - 124,876 aBone.theName = "def_l_finIndexB" 124,877 - 124,892 aBone.theName = "def_l_finIndexC" 124,893 - 124,906 aBone.theName = "def_l_finMidA" 124,907 - 124,920 aBone.theName = "def_l_finMidB" 124,921 - 124,934 aBone.theName = "def_l_finMidC" 124,935 - 124,950 aBone.theName = "def_l_finThumbA" 124,951 - 124,966 aBone.theName = "def_l_finThumbB" 124,967 - 124,982 aBone.theName = "def_l_finThumbC" 124,983 - 125,002 aBone.theName = "def_l_finRingCarpal" 125,003 - 125,017 aBone.theName = "def_l_finRingA" 125,018 - 125,032 aBone.theName = "def_l_finRingB" 125,033 - 125,047 aBone.theName = "def_l_finRingC" 125,048 - 125,063 aBone.theName = "def_l_finPinkyA" 125,064 - 125,079 aBone.theName = "def_l_finPinkyB" 125,080 - 125,095 aBone.theName = "def_l_finPinkyC" 125,096 - 125,106 aBone.theName = "def_r_clav" 125,107 - 125,121 aBone.theName = "def_r_shoulder" 125,122 - 125,141 aBone.theName = "def_r_shoulderTwist" 125,142 - 125,154 aBone.theName = "def_r_elbowB" 125,155 - 125,172 aBone.theName = "def_r_shoulderMid" 125,173 - 125,184 aBone.theName = "def_r_elbow" 125,185 - 125,198 aBone.theName = "def_r_forearm" 125,199 - 125,210 aBone.theName = "def_r_wrist" 125,211 - 125,226 aBone.theName = "def_r_finIndexA" 125,227 - 125,242 aBone.theName = "def_r_finIndexB" 125,243 - 125,258 aBone.theName = "def_r_finIndexC" 125,259 - 125,272 aBone.theName = "def_r_finMidA" 125,273 - 125,286 aBone.theName = "def_r_finMidB" 125,287 - 125,300 aBone.theName = "def_r_finMidC" 125,301 - 125,316 aBone.theName = "def_r_finThumbA" 125,317 - 125,332 aBone.theName = "def_r_finThumbB" 125,333 - 125,348 aBone.theName = "def_r_finThumbC" 125,349 - 125,368 aBone.theName = "def_r_finRingCarpal" 125,369 - 125,383 aBone.theName = "def_r_finRingA" 125,384 - 125,398 aBone.theName = "def_r_finRingB" 125,399 - 125,413 aBone.theName = "def_r_finRingC" 125,414 - 125,429 aBone.theName = "def_r_finPinkyA" 125,430 - 125,445 aBone.theName = "def_r_finPinkyB" 125,446 - 125,461 aBone.theName = "def_r_finPinkyC" 125,462 - 125,473 aBone.theName = "def_l_thigh" 125,474 - 125,484 aBone.theName = "def_l_knee" 125,485 - 125,496 aBone.theName = "def_l_ankle" 125,497 - 125,507 aBone.theName = "def_l_ball" 125,508 - 125,519 aBone.theName = "def_l_kneeB" 125,520 - 125,531 aBone.theName = "def_r_thigh" 125,532 - 125,542 aBone.theName = "def_r_knee" 125,543 - 125,554 aBone.theName = "def_r_ankle" 125,555 - 125,565 aBone.theName = "def_r_ball" 125,566 - 125,577 aBone.theName = "def_r_kneeB" 125,578 - 125,591 aBone.theName = "ja_l_propHand" 125,592 - 125,605 aBone.theName = "ja_r_propHand" 125,606 - 125,617 aBone.theName = "weapon_bone" 125,618 - 125,630 aBone.theName = "def_magazine" 125,631 - 125,643 aBone.theName = "muzzle_flash" 125,644 - 125,655 anAttachment.theName = "CAMERA_BASE" 125,656 - 125,662 anAttachment.theName = "CAMERA" 125,663 - 125,669 anAttachment.theName = "L_HAND" 125,670 - 125,676 anAttachment.theName = "R_HAND" 125,677 - 125,688 anAttachment.theName = "SWAY_ROTATE" 125,689 - 125,707 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 125,708 - 125,718 anAttachment.theName = "L_BACKHAND" 125,719 - 125,733 aHitboxSet.theName = "emptyhitboxset" 125,734 - 125,756 anAnimationDesc.theName = @toss_prep_pullout_seq 125,757 - 125,789 anAnimationDesc.theName = @toss_prep_pullout_onehanded_seq 125,790 - 125,804 anAnimationDesc.theName = @toss_hold_seq 125,805 - 125,814 anAnimationDesc.theName = @toss_seq 125,815 - 125,834 anAnimationDesc.theName = @toss_onehanded_seq 125,835 - 125,846 anAnimationDesc.theName = @sprint_seq 125,847 - 125,865 anAnimationDesc.theName = @meleeknife_seq_01 125,866 - 125,884 anAnimationDesc.theName = @meleeknife_seq_02 125,885 - 125,903 anAnimationDesc.theName = @meleeknife_seq_03 125,904 - 125,922 anAnimationDesc.theName = @meleeknife_seq_04 125,923 - 125,941 anAnimationDesc.theName = @meleeknife_seq_05 125,942 - 125,959 anAnimationDesc.theName = @meleekick_seq_01 125,960 - 125,977 anAnimationDesc.theName = @meleekick_seq_02 125,978 - 125,999 aSeqDesc.theName = "toss_prep_pullout_seq" 126,000 - 126,024 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP_PULLOUT" 126,025 - 126,056 aSeqDesc.theName = "toss_prep_pullout_onehanded_seq" 126,057 - 126,091 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_PREP_PULLOUT" 126,092 - 126,105 aSeqDesc.theName = "toss_hold_seq" 126,106 - 126,122 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD" 126,123 - 126,131 aSeqDesc.theName = "toss_seq" 126,132 - 126,143 aSeqDesc.theActivityName = "ACT_VM_TOSS" 126,144 - 126,163 anEvent.theName = AE_WPN_TOSS_RELEASE 126,164 - 126,182 aSeqDesc.theName = "toss_onehanded_seq" 126,183 - 126,204 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS" 126,205 - 126,215 aSeqDesc.theName = "sprint_seq" 126,216 - 126,242 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD_SPRINTING" 126,243 - 126,260 aSeqDesc.theName = "meleeknife_seq_01" 126,261 - 126,281 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1" 126,282 - 126,297 anEvent.theName = AE_MELEE_ATTACK 126,298 - 126,315 aSeqDesc.theName = "meleeknife_seq_02" 126,316 - 126,333 aSeqDesc.theName = "meleeknife_seq_03" 126,334 - 126,351 aSeqDesc.theName = "meleeknife_seq_04" 126,352 - 126,369 aSeqDesc.theName = "meleeknife_seq_05" 126,370 - 126,386 aSeqDesc.theName = "meleekick_seq_01" 126,387 - 126,390 anActivityModifier.theName = air 126,391 - 126,407 aSeqDesc.theName = "meleekick_seq_02" 126,408 - 126,418 aBodyPart.theName = "projectile" 126,419 - 126,466 aTexture.thePathFileName = "models\Weapons_R2\shuriken_kunai\kunai_shuriken" 126,467 - 126,483 aTexture.thePathFileName = "debug/debugempty" 126,484 - 187,094 [ERROR] Unread bytes (non-zero) [ 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 28 04 FC 81 01 ... ] 187,095 - 187,095 END OF FILE + 1 (File size) ========================