// Created by Crowbar 0.71 ====== File Size ====== 864,725 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 1,103 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 1,104 - 4,275 theMdlFileData.theBones 13 4,276 - 6,483 theMdlFileData.theAttachments 24 6,484 - 6,495 theMdlFileData.theHitboxSets 1 6,496 - 6,511 [ERROR] Unread bytes (non-zero) [ 07 04 09 05 06 02 03 00 0B 08 0C 0A 01 00 00 00 ] 6,512 - 6,787 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3 6,513 - 6,516 anAnimationDesc.anAnimation [@test] (unused empty data structure at the end of the list) 6,517 - 6,519 anAnimationDesc.anAnimation [@test] alignment [ 1A 00 00 ] 6,520 - 6,604 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,605 - 6,608 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 6,609 - 6,611 anAnimationDesc.anAnimation [@idle_seq] alignment [ 1A 00 00 ] 6,612 - 6,696 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,697 - 6,700 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 6,701 - 6,703 anAnimationDesc.anAnimation [@attack_seq] alignment [ 1A 00 00 ] 6,704 - 7,103 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 09 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 7,104 - 7,799 theMdlFileData.theSequenceDescs 3 7,800 - 7,851 [test] aSeqDesc.theBoneWeights 13 7,852 - 7,853 [test] aSeqDesc.theAnimDescIndexes 1 7,854 - 7,855 [test] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 7,856 - 7,857 [idle_seq] aSeqDesc.theAnimDescIndexes 1 7,858 - 7,859 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 7,860 - 8,099 [attack_seq] aSeqDesc.theEvents 3 8,100 - 8,101 [attack_seq] aSeqDesc.theAnimDescIndexes 1 8,102 - 8,103 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 8,104 - 8,183 theMdlFileData.theBodyParts 5 8,184 - 8,331 aBodyPart.theModels 1 8,332 - 8,627 aBodyPart.theModels 2 8,628 - 8,923 aBodyPart.theModels 2 8,924 - 9,219 aBodyPart.theModels 2 9,220 - 9,515 aBodyPart.theModels 2 9,516 - 9,747 aModel.theMeshes 2 9,748 - 9,863 aModel.theMeshes 1 9,864 - 9,979 aModel.theMeshes 1 9,980 - 10,095 aModel.theMeshes 1 10,096 - 10,211 aModel.theMeshes 1 10,212 - 10,223 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 ] 10,224 - 10,927 theMdlFileData.theTextures 16 10,928 - 10,931 theMdlFileData.theTexturePaths 1 10,932 - 11,219 theMdlFileData.theSkinFamilies 9 11,220 - 11,273 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 11,274 - 11,275 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 11,276 - 13,011 [ERROR] Unread bytes (non-zero) [ 0D 00 00 00 40 00 00 00 74 00 00 00 A8 00 00 00 44 01 00 00 14 ... ] 13,012 - 13,012 aSeqDesc.theActivityName = "" 13,013 - 13,048 theNameCopy = "weapons\hemlock_br\w_hemlock_br.mdl" 13,049 - 13,055 theSurfacePropName = "weapon" 13,056 - 13,068 aBone.theName = "ja_c_propGun" 13,069 - 13,080 aBone.theName = "weapon_bone" 13,081 - 13,096 aBone.theName = "def_c_proscreen" 13,097 - 13,114 aBone.theName = "ja_ads_attachment" 13,115 - 13,125 aBone.theName = "def_c_acgs" 13,126 - 13,136 aBone.theName = "def_c_base" 13,137 - 13,146 aBone.theName = "def_c_cro" 13,147 - 13,157 aBone.theName = "def_barrel" 13,158 - 13,170 aBone.theName = "muzzle_flash" 13,171 - 13,180 aBone.theName = "def_c_aog" 13,181 - 13,186 aBone.theName = "shell" 13,187 - 13,196 aBone.theName = "l_hand_ik" 13,197 - 13,206 aBone.theName = "r_hand_ik" 13,207 - 13,218 anAttachment.theName = "CAMERA_BASE" 13,219 - 13,225 anAttachment.theName = "CAMERA" 13,226 - 13,232 anAttachment.theName = "L_HAND" 13,233 - 13,239 anAttachment.theName = "R_HAND" 13,240 - 13,251 anAttachment.theName = "SWAY_ROTATE" 13,252 - 13,270 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 13,271 - 13,274 anAttachment.theName = "aog" 13,275 - 13,279 anAttachment.theName = "acgs" 13,280 - 13,283 anAttachment.theName = "cro" 13,284 - 13,293 anAttachment.theName = "AOG_FRONT" 13,294 - 13,302 anAttachment.theName = "AOG_REAR" 13,303 - 13,313 anAttachment.theName = "SCR_BL_AOG" 13,314 - 13,324 anAttachment.theName = "SCR_TR_AOG" 13,325 - 13,335 anAttachment.theName = "ACGS_FRONT" 13,336 - 13,345 anAttachment.theName = "ACGS_REAR" 13,346 - 13,357 anAttachment.theName = "SCR_BL_ACGS" 13,358 - 13,369 anAttachment.theName = "SCR_TR_ACGS" 13,370 - 13,379 anAttachment.theName = "CRO_FRONT" 13,380 - 13,388 anAttachment.theName = "CRO_REAR" 13,389 - 13,398 anAttachment.theName = "proscreen" 13,399 - 13,406 aHitboxSet.theName = "default" 13,407 - 13,412 anAnimationDesc.theName = @test 13,413 - 13,422 anAnimationDesc.theName = @idle_seq 13,423 - 13,434 anAnimationDesc.theName = @attack_seq 13,435 - 13,439 aSeqDesc.theName = "test" 13,440 - 13,448 aSeqDesc.theName = "idle_seq" 13,449 - 13,460 aSeqDesc.theActivityName = "ACT_VM_IDLE" 13,461 - 13,471 aSeqDesc.theName = "attack_seq" 13,472 - 13,493 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 13,494 - 13,516 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 13,517 - 13,529 aBodyPart.theName = "w_hemlock_br" 13,530 - 13,539 aBodyPart.theName = "sight_aog" 13,540 - 13,550 aBodyPart.theName = "sight_acgs" 13,551 - 13,560 aBodyPart.theName = "sight_cro" 13,561 - 13,601 aTexture.thePathFileName = "models\weapons\hemlock_br\hemlock_br_acc" 13,602 - 13,647 aTexture.thePathFileName = "models\weapons\hemlock_br\hemlok_br_acc_prime" 13,648 - 13,697 aTexture.thePathFileName = "models\weapons\hemlock_br\hemlock_br_acc_prime_07" 13,698 - 13,732 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br" 13,733 - 13,774 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_skin31" 13,775 - 13,818 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_01" 13,819 - 13,862 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_02" 13,863 - 13,906 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_03" 13,907 - 13,950 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_04" 13,951 - 13,994 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_05" 13,995 - 14,038 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_06" 14,039 - 14,082 aTexture.thePathFileName = "models\weapons\hemlok_br\hemlok_br_prime_07" 14,083 - 14,119 aTexture.thePathFileName = "models\weapons\attachments\aog_sight" 14,120 - 14,157 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight" 14,158 - 14,206 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic" 14,207 - 14,247 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 14,248 - 864,724 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 25 9F AE C8 D8 02 00 00 56 ... ] 864,725 - 864,725 END OF FILE + 1 (File size) ========================