// Created by Crowbar 0.71 ====== File Size ====== 712,569 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 859 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 860 - 2,811 theMdlFileData.theBones 8 2,812 - 3,823 theMdlFileData.theAttachments 11 3,824 - 3,835 theMdlFileData.theHitboxSets 1 3,836 - 3,843 [ERROR] Unread bytes (non-zero) [ 02 03 00 06 04 07 05 01 ] 3,844 - 4,119 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3 3,845 - 3,848 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 3,849 - 3,851 anAnimationDesc.anAnimation [@ref] alignment [ 11 00 00 ] 3,852 - 3,936 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 3,937 - 3,940 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 3,941 - 3,943 anAnimationDesc.anAnimation [@idle_seq] alignment [ 11 00 00 ] 3,944 - 4,028 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 4,029 - 4,032 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 4,033 - 4,035 anAnimationDesc.anAnimation [@attack_seq] alignment [ 10 00 00 ] 4,036 - 4,383 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 4,384 - 5,079 theMdlFileData.theSequenceDescs 3 5,080 - 5,111 [ref] aSeqDesc.theBoneWeights 8 5,112 - 5,113 [ref] aSeqDesc.theAnimDescIndexes 1 5,114 - 5,115 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,116 - 5,117 [idle_seq] aSeqDesc.theAnimDescIndexes 1 5,118 - 5,119 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,120 - 5,359 [attack_seq] aSeqDesc.theEvents 3 5,360 - 5,361 [attack_seq] aSeqDesc.theAnimDescIndexes 1 5,362 - 5,363 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,364 - 5,395 theMdlFileData.theBodyParts 2 5,396 - 5,543 aBodyPart.theModels 1 5,544 - 5,839 aBodyPart.theModels 2 5,840 - 6,187 aModel.theMeshes 3 6,188 - 6,303 aModel.theMeshes 1 6,304 - 6,787 theMdlFileData.theTextures 11 6,788 - 6,791 theMdlFileData.theTexturePaths 1 6,792 - 6,967 theMdlFileData.theSkinFamilies 8 6,968 - 7,021 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 7,022 - 7,023 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 7,024 - 8,139 [ERROR] Unread bytes (non-zero) [ 08 00 00 00 40 00 00 00 60 00 00 00 80 00 00 00 E0 00 00 00 60 ... ] 8,140 - 8,140 aSeqDesc.theActivityName = "" 8,141 - 8,162 theNameCopy = "weapons\epg\w_epg.mdl" 8,163 - 8,169 theSurfacePropName = "weapon" 8,170 - 8,182 aBone.theName = "ja_c_propGun" 8,183 - 8,194 aBone.theName = "weapon_bone" 8,195 - 8,205 aBone.theName = "def_c_base" 8,206 - 8,221 aBone.theName = "def_c_proscreen" 8,222 - 8,234 aBone.theName = "muzzle_flash" 8,235 - 8,240 aBone.theName = "shell" 8,241 - 8,250 aBone.theName = "l_hand_ik" 8,251 - 8,260 aBone.theName = "r_hand_ik" 8,261 - 8,272 anAttachment.theName = "CAMERA_BASE" 8,273 - 8,279 anAttachment.theName = "CAMERA" 8,280 - 8,286 anAttachment.theName = "L_HAND" 8,287 - 8,293 anAttachment.theName = "R_HAND" 8,294 - 8,305 anAttachment.theName = "SWAY_ROTATE" 8,306 - 8,324 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 8,325 - 8,334 anAttachment.theName = "proscreen" 8,335 - 8,342 aHitboxSet.theName = "default" 8,343 - 8,347 anAnimationDesc.theName = @ref 8,348 - 8,357 anAnimationDesc.theName = @idle_seq 8,358 - 8,369 anAnimationDesc.theName = @attack_seq 8,370 - 8,373 aSeqDesc.theName = "ref" 8,374 - 8,382 aSeqDesc.theName = "idle_seq" 8,383 - 8,394 aSeqDesc.theActivityName = "ACT_VM_IDLE" 8,395 - 8,405 aSeqDesc.theName = "attack_seq" 8,406 - 8,427 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 8,428 - 8,450 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 8,451 - 8,456 aBodyPart.theName = "w_epg" 8,457 - 8,482 aTexture.thePathFileName = "models\Weapons_R2\epg\epg" 8,483 - 8,516 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_skin_31" 8,517 - 8,551 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_01" 8,552 - 8,586 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_02" 8,587 - 8,621 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_03" 8,622 - 8,656 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_04" 8,657 - 8,691 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_05" 8,692 - 8,726 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_06" 8,727 - 8,772 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_mag_non_transparent" 8,773 - 8,802 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_mag" 8,803 - 8,843 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 8,844 - 712,568 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 E4 53 E7 30 E8 01 00 00 56 ... ] 712,569 - 712,569 END OF FILE + 1 (File size) ========================