// Created by Crowbar 0.71 ====== File Size ====== 2,945,250 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 859 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 860 - 24,771 theMdlFileData.theBones 98 24,772 - 26,703 theMdlFileData.theAttachments 21 26,704 - 26,715 theMdlFileData.theHitboxSets 1 26,716 - 26,815 [ERROR] Unread bytes (non-zero) [ 4B 0C 03 09 0B 4C 05 06 07 3F 40 0D 12 10 15 16 17 18 19 1A 22 ... ] 26,816 - 35,187 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 91; [26816 - 26837] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 26,833 - 26,834 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 26,835 - 26,838 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 26,839 - 26,839 anAnimationDesc.anAnimation [@ref] alignment [ 00 ] 26,840 - 26,908 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 C0 20 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,909 - 26,912 anAnimationDesc.anAnimation [ads_in_anim] (unused empty data structure at the end of the list) 26,913 - 26,915 anAnimationDesc.anAnimation [ads_in_anim] alignment [ D3 08 00 ] 26,916 - 27,000 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,001 - 27,004 anAnimationDesc.anAnimation [ads_out_anim] (unused empty data structure at the end of the list) 27,005 - 27,007 anAnimationDesc.anAnimation [ads_out_anim] alignment [ D2 08 00 ] 27,008 - 27,091 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,092 - 27,107 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 27,108 - 27,184 [ERROR] Unread bytes (non-zero) [ 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CC 30 00 00 00 ... ] 27,185 - 27,188 anAnimationDesc.anAnimation [ads_out_slide_anim] (unused empty data structure at the end of the list) 27,189 - 27,191 anAnimationDesc.anAnimation [ads_out_slide_anim] alignment [ D2 08 00 ] 27,192 - 27,276 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,277 - 27,280 anAnimationDesc.anAnimation [ads_in_onehanded_anim] (unused empty data structure at the end of the list) 27,281 - 27,283 anAnimationDesc.anAnimation [ads_in_onehanded_anim] alignment [ D1 08 00 ] 27,284 - 27,367 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,368 - 27,383 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 27,384 - 27,460 [ERROR] Unread bytes (non-zero) [ 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 48 00 00 00 ... ] 27,461 - 27,464 anAnimationDesc.anAnimation [run_anim_static] (unused empty data structure at the end of the list) 27,465 - 27,467 anAnimationDesc.anAnimation [run_anim_static] alignment [ D1 08 00 ] 27,468 - 27,551 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,552 - 27,561 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 27,562 - 27,563 [ERROR] Unread bytes (non-zero) [ 10 42 ] 27,564 - 27,565 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 27,566 - 27,569 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list) 27,570 - 27,571 anAnimationDesc.anAnimation [run_anim] alignment [ 00 00 ] 27,572 - 27,643 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 C0 50 00 00 00 00 00 00 00 ... ] 27,644 - 27,653 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 27,654 - 27,655 [ERROR] Unread bytes (non-zero) [ 04 42 ] 27,656 - 27,657 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 27,658 - 27,661 anAnimationDesc.anAnimation [run_anim_layer] (unused empty data structure at the end of the list) 27,662 - 27,663 anAnimationDesc.anAnimation [run_anim_layer] alignment [ 00 00 ] 27,664 - 27,736 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 64 57 00 00 00 00 00 00 00 ... ] 27,737 - 27,740 anAnimationDesc.anAnimation [cylinder_loop_anim] (unused empty data structure at the end of the list) 27,741 - 27,743 anAnimationDesc.anAnimation [cylinder_loop_anim] alignment [ D0 08 00 ] 27,744 - 27,827 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,828 - 27,843 anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 27,844 - 27,847 anAnimationDesc.anAnimation [walk_anim_static] (unused empty data structure at the end of the list) 27,848 - 27,920 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 DC 5E 00 00 00 00 00 00 00 ... ] 27,921 - 27,924 anAnimationDesc.anAnimation [walk_anim] (unused empty data structure at the end of the list) 27,925 - 27,927 anAnimationDesc.anAnimation [walk_anim] alignment [ CF 08 00 ] 27,928 - 28,012 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,013 - 28,016 anAnimationDesc.anAnimation [walk_ads_anim] (unused empty data structure at the end of the list) 28,017 - 28,019 anAnimationDesc.anAnimation [walk_ads_anim] alignment [ CF 08 00 ] 28,020 - 28,103 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,104 - 28,113 anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 28,114 - 28,117 anAnimationDesc.anAnimation [walk_anim_nocam] (unused empty data structure at the end of the list) 28,118 - 28,119 anAnimationDesc.anAnimation [walk_anim_nocam] alignment [ 00 00 ] 28,120 - 28,379 [ERROR] Unread bytes (non-zero) [ 19 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C8 6D 00 00 00 ... ] 28,380 - 28,389 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 28,390 - 28,393 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list) 28,394 - 28,395 anAnimationDesc.anAnimation [idle_anim] alignment [ 00 00 ] 28,396 - 28,472 [ERROR] Unread bytes (non-zero) [ 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D4 D9 00 00 00 ... ] 28,473 - 28,476 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list) 28,477 - 28,479 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ CE 08 00 ] 28,480 - 28,564 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,565 - 28,568 anAnimationDesc.anAnimation [idle_onehanded_anim] (unused empty data structure at the end of the list) 28,569 - 28,571 anAnimationDesc.anAnimation [idle_onehanded_anim] alignment [ CD 08 00 ] 28,572 - 28,655 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,656 - 28,659 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 28,660 - 28,663 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] (unused empty data structure at the end of the list) 28,664 - 28,748 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,749 - 28,752 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list) 28,753 - 28,755 anAnimationDesc.anAnimation [idle_check_anim] alignment [ CD 08 00 ] 28,756 - 28,839 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,840 - 28,867 anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29) 28,868 - 28,884 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 88 EB 00 00 00 00 00 00 00 00 00 00 00 ] 28,885 - 28,886 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 28,887 - 28,890 anAnimationDesc.anAnimation [idle_check_ads_anim] (unused empty data structure at the end of the list) 28,891 - 28,891 anAnimationDesc.anAnimation [idle_check_ads_anim] alignment [ 00 ] 28,892 - 28,932 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,933 - 28,936 anAnimationDesc.anAnimation [idle_check_anim_nod] (unused empty data structure at the end of the list) 28,937 - 28,939 anAnimationDesc.anAnimation [idle_check_anim_nod] alignment [ CC 08 00 ] 28,940 - 29,024 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,025 - 29,028 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list) 29,029 - 29,031 anAnimationDesc.anAnimation [attack_anim] alignment [ CC 08 00 ] 29,032 - 29,115 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 21 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,116 - 29,137 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 33; sectionFrameCount = 33) 29,130 - 29,131 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 29,132 - 29,164 [ERROR] Unread bytes (non-zero) [ 21 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 19 01 00 00 ... ] 29,165 - 29,166 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 29,167 - 29,170 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list) 29,171 - 29,171 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ 00 ] 29,172 - 29,208 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,209 - 29,212 anAnimationDesc.anAnimation [attack_anim_slide] (unused empty data structure at the end of the list) 29,213 - 29,215 anAnimationDesc.anAnimation [attack_anim_slide] alignment [ CB 08 00 ] 29,216 - 29,300 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 21 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,301 - 29,304 anAnimationDesc.anAnimation [attack_onehanded_anim] (unused empty data structure at the end of the list) 29,305 - 29,307 anAnimationDesc.anAnimation [attack_onehanded_anim] alignment [ CB 08 00 ] 29,308 - 29,391 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 21 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,392 - 29,413 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 33; sectionFrameCount = 33) 29,406 - 29,407 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 29,408 - 29,440 [ERROR] Unread bytes (non-zero) [ 21 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 3F 01 00 00 ... ] 29,441 - 29,442 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 29,443 - 29,446 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] (unused empty data structure at the end of the list) 29,447 - 29,447 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] alignment [ 00 ] 29,448 - 29,484 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,485 - 29,488 anAnimationDesc.anAnimation [@reload_seq] (unused empty data structure at the end of the list) 29,489 - 29,491 anAnimationDesc.anAnimation [@reload_seq] alignment [ CA 08 00 ] 29,492 - 29,576 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 5D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,577 - 29,580 anAnimationDesc.anAnimation [reload_late1_anim] (unused empty data structure at the end of the list) 29,581 - 29,583 anAnimationDesc.anAnimation [reload_late1_anim] alignment [ CA 08 00 ] 29,584 - 29,667 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 3D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,668 - 29,683 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 114; sectionFrameCount = 114) 29,680 - 29,681 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 29,682 - 29,760 [ERROR] Unread bytes (non-zero) [ 00 00 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FC A7 01 ... ] 29,761 - 29,764 anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list) 29,765 - 29,767 anAnimationDesc.anAnimation [reload_empty_late1_anim] alignment [ CA 08 00 ] 29,768 - 29,852 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 52 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,853 - 29,856 anAnimationDesc.anAnimation [reload_empty_late2_anim] (unused empty data structure at the end of the list) 29,857 - 29,859 anAnimationDesc.anAnimation [reload_empty_late2_anim] alignment [ C9 08 00 ] 29,860 - 29,943 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 25 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,944 - 29,965 anAnimationDesc.anAnimation (frameCount = 90; sectionFrameCount = 90) 29,966 - 30,036 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 98 3D 02 00 00 00 00 00 00 00 00 ... ] 30,037 - 30,040 anAnimationDesc.anAnimation [reload_onehanded_late1_anim] (unused empty data structure at the end of the list) 30,041 - 30,043 anAnimationDesc.anAnimation [reload_onehanded_late1_anim] alignment [ C9 08 00 ] 30,044 - 30,049 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 ] 30,050 - 30,051 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 30,052 - 30,055 anAnimationDesc.anAnimation [@reload_onehanded_seq] (unused empty data structure at the end of the list) 30,056 - 30,127 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 CC 58 02 00 00 00 00 00 00 ... ] 30,128 - 30,143 anAnimationDesc.anAnimation (frameCount = 114; sectionFrameCount = 114) 30,144 - 30,220 [ERROR] Unread bytes (non-zero) [ 72 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 6D 02 00 00 ... ] 30,221 - 30,224 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_anim] (unused empty data structure at the end of the list) 30,225 - 30,227 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_anim] alignment [ C8 08 00 ] 30,228 - 30,312 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 52 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,313 - 30,316 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] (unused empty data structure at the end of the list) 30,317 - 30,319 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] alignment [ C8 08 00 ] 30,320 - 30,403 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 25 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,404 - 30,419 anAnimationDesc.anAnimation (frameCount = 93; sectionFrameCount = 93) 30,420 - 30,496 [ERROR] Unread bytes (non-zero) [ 5D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 6C B8 02 00 00 ... ] 30,497 - 30,500 anAnimationDesc.anAnimation [reload_late1_crouch_anim] (unused empty data structure at the end of the list) 30,501 - 30,503 anAnimationDesc.anAnimation [reload_late1_crouch_anim] alignment [ C7 08 00 ] 30,504 - 30,588 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 3D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,589 - 30,592 anAnimationDesc.anAnimation [@reload_seq_crouch_empty] (unused empty data structure at the end of the list) 30,593 - 30,595 anAnimationDesc.anAnimation [@reload_seq_crouch_empty] alignment [ C7 08 00 ] 30,596 - 30,679 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 72 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,680 - 30,689 anAnimationDesc.anAnimation (frameCount = 82; sectionFrameCount = 82) 30,690 - 30,691 [ERROR] Unread bytes (non-zero) [ F0 41 ] 30,692 - 30,693 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 30,694 - 30,697 anAnimationDesc.anAnimation [reload_empty_late1_crouch_anim] (unused empty data structure at the end of the list) 30,698 - 30,699 anAnimationDesc.anAnimation [reload_empty_late1_crouch_anim] alignment [ 00 00 ] 30,700 - 30,772 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 C8 63 03 00 00 00 00 00 00 ... ] 30,773 - 30,776 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] (unused empty data structure at the end of the list) 30,777 - 30,779 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] alignment [ C7 08 00 ] 30,780 - 30,864 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 25 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,865 - 30,868 anAnimationDesc.anAnimation [@reload_onehanded_crouch_seq] (unused empty data structure at the end of the list) 30,869 - 30,871 anAnimationDesc.anAnimation [@reload_onehanded_crouch_seq] alignment [ C6 08 00 ] 30,872 - 30,955 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 5D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,956 - 30,977 anAnimationDesc.anAnimation (frameCount = 61; sectionFrameCount = 61) 30,978 - 31,032 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 D4 F1 03 00 00 00 00 00 00 00 00 ... ] 31,033 - 31,034 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 31,035 - 31,038 anAnimationDesc.anAnimation [reload_onehanded_late1_crouch_anim] (unused empty data structure at the end of the list) 31,039 - 31,039 anAnimationDesc.anAnimation [reload_onehanded_late1_crouch_anim] alignment [ 00 ] 31,040 - 31,048 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 B8 ] 31,049 - 31,052 anAnimationDesc.anAnimation [@reload_empty_onehanded_crouch_seq] (unused empty data structure at the end of the list) 31,053 - 31,055 anAnimationDesc.anAnimation [@reload_empty_onehanded_crouch_seq] alignment [ C6 08 00 ] 31,056 - 31,139 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 72 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,140 - 31,155 anAnimationDesc.anAnimation (frameCount = 82; sectionFrameCount = 82) 31,156 - 31,231 [ERROR] Unread bytes (non-zero) [ 52 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 BC 62 04 00 00 ... ] 31,232 - 31,247 anAnimationDesc.anAnimation (frameCount = 37; sectionFrameCount = 37) 31,248 - 31,324 [ERROR] Unread bytes (non-zero) [ 25 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A0 98 04 00 00 ... ] 31,325 - 31,328 anAnimationDesc.anAnimation [switch_to_onehanded_anim] (unused empty data structure at the end of the list) 31,329 - 31,331 anAnimationDesc.anAnimation [switch_to_onehanded_anim] alignment [ C5 08 00 ] 31,332 - 31,415 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,416 - 31,431 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 31,432 - 31,508 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 98 C5 04 00 00 ... ] 31,509 - 31,512 anAnimationDesc.anAnimation [switch_to_jump_anim] (unused empty data structure at the end of the list) 31,513 - 31,515 anAnimationDesc.anAnimation [switch_to_jump_anim] alignment [ C5 08 00 ] 31,516 - 31,600 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,601 - 31,604 anAnimationDesc.anAnimation [switch_to_land_anim] (unused empty data structure at the end of the list) 31,605 - 31,607 anAnimationDesc.anAnimation [switch_to_land_anim] alignment [ C5 08 00 ] 31,608 - 31,691 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,692 - 31,701 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 31,702 - 31,703 [ERROR] Unread bytes (non-zero) [ F0 41 ] 31,704 - 31,705 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 31,706 - 31,709 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] (unused empty data structure at the end of the list) 31,710 - 31,711 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] alignment [ 00 00 ] 31,712 - 31,784 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 14 E2 04 00 00 00 00 00 00 ... ] 31,785 - 31,788 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] (unused empty data structure at the end of the list) 31,789 - 31,791 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] alignment [ C4 08 00 ] 31,792 - 31,876 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,877 - 31,880 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] (unused empty data structure at the end of the list) 31,881 - 31,883 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] alignment [ C4 08 00 ] 31,884 - 31,967 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,968 - 31,983 anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19) 31,984 - 31,987 anAnimationDesc.anAnimation [switch_to_land_ads_anim] (unused empty data structure at the end of the list) 31,988 - 32,060 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 10 FA 04 00 00 00 00 00 00 ... ] 32,061 - 32,064 anAnimationDesc.anAnimation [iron_anim] (unused empty data structure at the end of the list) 32,065 - 32,067 anAnimationDesc.anAnimation [iron_anim] alignment [ C3 08 00 ] 32,068 - 32,152 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,153 - 32,156 anAnimationDesc.anAnimation [iron_anim_nod] (unused empty data structure at the end of the list) 32,157 - 32,159 anAnimationDesc.anAnimation [iron_anim_nod] alignment [ C3 08 00 ] 32,160 - 32,243 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,244 - 32,253 anAnimationDesc.anAnimation (frameCount = 38; sectionFrameCount = 38) 32,254 - 32,257 anAnimationDesc.anAnimation [@drawfirst_seq] (unused empty data structure at the end of the list) 32,258 - 32,259 anAnimationDesc.anAnimation [@drawfirst_seq] alignment [ 00 00 ] 32,260 - 32,336 [ERROR] Unread bytes (non-zero) [ 26 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2C 07 05 00 00 ... ] 32,337 - 32,340 anAnimationDesc.anAnimation [@drawfirst_crouch_seq] (unused empty data structure at the end of the list) 32,341 - 32,343 anAnimationDesc.anAnimation [@drawfirst_crouch_seq] alignment [ C2 08 00 ] 32,344 - 32,427 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,428 - 32,437 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26) 32,438 - 32,441 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list) 32,442 - 32,443 anAnimationDesc.anAnimation [@draw_seq] alignment [ 00 00 ] 32,444 - 32,520 [ERROR] Unread bytes (non-zero) [ 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F4 3D 05 00 00 ... ] 32,521 - 32,524 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list) 32,525 - 32,527 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ C2 08 00 ] 32,528 - 32,612 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,613 - 32,616 anAnimationDesc.anAnimation [@draw_crouch_seq] (unused empty data structure at the end of the list) 32,617 - 32,619 anAnimationDesc.anAnimation [@draw_crouch_seq] alignment [ C1 08 00 ] 32,620 - 32,703 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,704 - 32,707 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26) 32,708 - 32,711 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] (unused empty data structure at the end of the list) 32,712 - 32,796 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,797 - 32,800 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list) 32,801 - 32,803 anAnimationDesc.anAnimation [@holster_seq] alignment [ C1 08 00 ] 32,804 - 32,888 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,889 - 32,892 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list) 32,893 - 32,895 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ C1 08 00 ] 32,896 - 32,979 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,980 - 33,015 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 33,015 - 33,016 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 0) 33,017 - 33,020 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list) 33,021 - 33,023 anAnimationDesc.anAnimation [@raise_seq] alignment [ 00 00 00 ] 33,024 - 33,072 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,073 - 33,076 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list) 33,077 - 33,079 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ C0 08 00 ] 33,080 - 33,164 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,165 - 33,168 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list) 33,169 - 33,171 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ C0 08 00 ] 33,172 - 33,255 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,256 - 33,285 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 33,286 - 33,289 anAnimationDesc.anAnimation [@raise_crouch_seq] (unused empty data structure at the end of the list) 33,290 - 33,291 anAnimationDesc.anAnimation [@raise_crouch_seq] alignment [ 05 00 ] 33,292 - 33,348 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,349 - 33,352 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] (unused empty data structure at the end of the list) 33,353 - 33,355 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] alignment [ BF 08 00 ] 33,356 - 33,439 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,440 - 33,469 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 33,470 - 33,473 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] (unused empty data structure at the end of the list) 33,474 - 33,475 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] alignment [ 05 00 ] 33,476 - 33,531 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,532 - 33,561 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 33,562 - 33,565 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] (unused empty data structure at the end of the list) 33,566 - 33,567 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] alignment [ 05 00 ] 33,568 - 33,624 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,625 - 33,628 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list) 33,629 - 33,631 anAnimationDesc.anAnimation [@lower_seq] alignment [ BE 08 00 ] 33,632 - 33,715 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,716 - 33,739 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 33,739 - 33,740 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0) 33,741 - 33,744 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list) 33,745 - 33,747 anAnimationDesc.anAnimation [@lower_onehanded_seq] alignment [ 00 00 00 ] 33,748 - 33,808 [ERROR] Unread bytes (non-zero) [ BC FB 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,809 - 33,812 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 33,813 - 33,815 anAnimationDesc.anAnimation [@sprint_seq] alignment [ BE 08 00 ] 33,816 - 33,900 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,901 - 33,904 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list) 33,905 - 33,907 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ BE 08 00 ] 33,908 - 33,991 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,992 - 34,021 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 34,022 - 34,025 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] (unused empty data structure at the end of the list) 34,026 - 34,027 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] alignment [ 06 00 ] 34,028 - 34,084 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,085 - 34,088 anAnimationDesc.anAnimation [@sprintraise_seq_air] (unused empty data structure at the end of the list) 34,089 - 34,091 anAnimationDesc.anAnimation [@sprintraise_seq_air] alignment [ BD 08 00 ] 34,092 - 34,176 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,177 - 34,180 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list) 34,181 - 34,183 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ BD 08 00 ] 34,184 - 34,267 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,268 - 34,291 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 34,292 - 34,295 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list) 34,296 - 34,360 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 94 43 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,361 - 34,364 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list) 34,365 - 34,367 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ BC 08 00 ] 34,368 - 34,452 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 3E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,453 - 34,456 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list) 34,457 - 34,459 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] alignment [ BC 08 00 ] 34,460 - 34,543 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,544 - 34,567 anAnimationDesc.anAnimation (frameCount = 33; sectionFrameCount = 33) 34,568 - 34,571 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list) 34,572 - 34,636 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 10 6C 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,637 - 34,640 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list) 34,641 - 34,643 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] alignment [ BB 08 00 ] 34,644 - 34,727 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,728 - 34,745 anAnimationDesc.anAnimation (frameCount = 14; sectionFrameCount = 14) 34,746 - 34,753 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ] 34,754 - 34,755 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0) 34,756 - 34,759 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] (unused empty data structure at the end of the list) 34,760 - 34,820 [ERROR] Unread bytes (non-zero) [ D8 83 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,821 - 34,824 anAnimationDesc.anAnimation [optic_anim_layer] (unused empty data structure at the end of the list) 34,825 - 34,827 anAnimationDesc.anAnimation [optic_anim_layer] alignment [ BB 08 00 ] 34,828 - 34,912 [ERROR] Unread bytes (non-zero) [ 00 00 20 42 05 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,913 - 34,916 anAnimationDesc.anAnimation [optic_anim_layer_ads] (unused empty data structure at the end of the list) 34,917 - 34,919 anAnimationDesc.anAnimation [optic_anim_layer_ads] alignment [ BB 08 00 ] 34,920 - 43,981 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 43,982 - 44,445 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimXValues (accumulatedTotal = 69) 44,258 - 44,259 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 44,260 - 44,263 anAnimationDesc.anAnimation [ads_out_onehanded_anim] (unused empty data structure at the end of the list) 44,264 - 44,445 [ERROR] Unread bytes (non-zero) [ 52 8F 2F 91 04 7E 34 3A FA 41 8D AF 89 3D 00 3C 00 3C 00 3C 20 ... ] 44,446 - 44,449 anAnimationDesc.anAnimation [ads_in_slide_anim] (unused empty data structure at the end of the list) 44,450 - 44,451 anAnimationDesc.anAnimation [ads_in_slide_anim] alignment [ 00 00 ] 44,452 - 46,005 [ERROR] Unread bytes (non-zero) [ 1B 0E 00 00 A4 F8 F7 8B 10 FD D1 44 07 37 61 B8 55 3A 00 3C 00 ... ] 46,006 - 46,007 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 46,008 - 46,281 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 00 00 00 18 00 00 ... ] 46,282 - 46,283 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 46,284 - 46,557 [ERROR] Unread bytes (non-zero) [ 00 02 00 40 AB 45 08 80 08 80 00 3C 00 3C 00 3C 20 00 00 00 00 ... ] 46,558 - 46,559 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 46,560 - 46,563 anAnimationDesc.anAnimation [@reload_seq_empty] (unused empty data structure at the end of the list) 46,564 - 47,017 [ERROR] Unread bytes (non-zero) [ 1A 0E 00 00 00 00 10 00 00 92 9D 35 3D 3D 20 00 C0 00 00 3C 00 ... ] 47,018 - 47,179 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 181) 47,180 - 47,183 anAnimationDesc.anAnimation [@reload_empty_onehanded_seq] (unused empty data structure at the end of the list) 47,184 - 47,293 [ERROR] Unread bytes (non-zero) [ FA C1 91 2F 89 BD 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 2E ... ] 47,294 - 47,295 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 47,296 - 47,299 anAnimationDesc.anAnimation [@reload_crouch_seq] (unused empty data structure at the end of the list) 47,300 - 48,029 [ERROR] Unread bytes (non-zero) [ 31 0E 00 00 00 00 10 00 00 82 EE 0E 58 BF 40 00 F4 82 00 3C 00 ... ] 48,030 - 48,031 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 48,032 - 48,035 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_crouch_anim] (unused empty data structure at the end of the list) 48,036 - 48,121 [ERROR] Unread bytes (non-zero) [ 48 1A 00 00 00 00 00 00 00 00 00 00 FF BE EF 39 DB B4 00 3C 00 ... ] 48,122 - 48,123 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 60) 48,124 - 48,127 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_crouch_anim] (unused empty data structure at the end of the list) 48,128 - 48,305 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 48,306 - 48,399 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 255) 48,400 - 48,403 anAnimationDesc.anAnimation [switch_to_twohanded_anim] (unused empty data structure at the end of the list) 48,404 - 531,143 [ERROR] Unread bytes (non-zero) [ 94 00 C0 00 EC 00 00 3C 00 3C 00 3C 28 01 00 00 15 15 6F FF 84 ... ] 531,144 - 553,183 theMdlFileData.theSequenceDescs 95 553,184 - 553,575 [ref] aSeqDesc.theBoneWeights 98 553,576 - 553,577 [ref] aSeqDesc.theAnimDescIndexes 1 553,578 - 553,579 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 553,580 - 553,581 [cylinder_layer] aSeqDesc.theAnimDescIndexes 1 553,582 - 553,583 [cylinder_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 553,584 - 553,599 [walk_seq] aSeqDesc.thePoseKeys 4 553,600 - 553,607 [walk_seq] aSeqDesc.theAnimDescIndexes 4 553,608 - 553,623 [walk_seq_nocam] aSeqDesc.thePoseKeys 4 553,624 - 553,631 [walk_seq_nocam] aSeqDesc.theAnimDescIndexes 4 553,632 - 553,643 [attack_seq_crouch] aSeqDesc.thePoseKeys 3 553,644 - 553,883 [attack_seq_crouch] aSeqDesc.theEvents 3 553,884 - 553,907 [attack_seq_crouch] aSeqDesc.theAutoLayers 1 553,908 - 553,911 [attack_seq_crouch] aSeqDesc.theAnimDescIndexes 2 553,912 - 553,915 [attack_seq_crouch] aSeqDesc.theActivityModifiers 1 553,916 - 553,919 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 553,920 - 553,931 [attack_seq_slide] aSeqDesc.thePoseKeys 3 553,932 - 554,171 [attack_seq_slide] aSeqDesc.theEvents 3 554,172 - 554,195 [attack_seq_slide] aSeqDesc.theAutoLayers 1 554,196 - 554,199 [attack_seq_slide] aSeqDesc.theAnimDescIndexes 2 554,200 - 554,203 [attack_seq_slide] aSeqDesc.theActivityModifiers 1 554,204 - 554,207 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 554,208 - 555,727 [reload_seq] aSeqDesc.theEvents 19 555,728 - 555,751 [reload_seq] aSeqDesc.theAutoLayers 1 555,752 - 555,753 [reload_seq] aSeqDesc.theAnimDescIndexes 1 555,754 - 555,755 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 555,756 - 556,715 [reload_late1_seq] aSeqDesc.theEvents 12 556,716 - 556,739 [reload_late1_seq] aSeqDesc.theAutoLayers 1 556,740 - 556,741 [reload_late1_seq] aSeqDesc.theAnimDescIndexes 1 556,742 - 556,743 [reload_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 556,744 - 558,423 [reload_seq_empty] aSeqDesc.theEvents 21 558,424 - 558,447 [reload_seq_empty] aSeqDesc.theAutoLayers 1 558,448 - 558,449 [reload_seq_empty] aSeqDesc.theAnimDescIndexes 1 558,450 - 558,451 [reload_seq_empty] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 558,452 - 559,571 [reload_empty_late1_seq] aSeqDesc.theEvents 14 559,572 - 559,595 [reload_empty_late1_seq] aSeqDesc.theAutoLayers 1 559,596 - 559,597 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1 559,598 - 559,599 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 559,600 - 560,159 [reload_empty_late2_seq] aSeqDesc.theEvents 7 560,160 - 560,183 [reload_empty_late2_seq] aSeqDesc.theAutoLayers 1 560,184 - 560,185 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes 1 560,186 - 560,187 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 560,188 - 561,707 [reload_onehanded_seq] aSeqDesc.theEvents 19 561,708 - 561,731 [reload_onehanded_seq] aSeqDesc.theAutoLayers 1 561,732 - 561,733 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 561,734 - 561,735 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 561,736 - 562,695 [reload_onehanded_late1_seq] aSeqDesc.theEvents 12 562,696 - 562,719 [reload_onehanded_late1_seq] aSeqDesc.theAutoLayers 1 562,720 - 562,721 [reload_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes 1 562,722 - 562,723 [reload_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 562,724 - 564,403 [reload_empty_onehanded_seq] aSeqDesc.theEvents 21 564,404 - 564,427 [reload_empty_onehanded_seq] aSeqDesc.theAutoLayers 1 564,428 - 564,429 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 564,430 - 564,431 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 564,432 - 565,551 [reload_empty_onehanded_late1_seq] aSeqDesc.theEvents 14 565,552 - 565,575 [reload_empty_onehanded_late1_seq] aSeqDesc.theAutoLayers 1 565,576 - 565,577 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes 1 565,578 - 565,579 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 565,580 - 566,139 [reload_empty_onehanded_late2_seq] aSeqDesc.theEvents 7 566,140 - 566,163 [reload_empty_onehanded_late2_seq] aSeqDesc.theAutoLayers 1 566,164 - 566,165 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes 1 566,166 - 566,167 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 566,168 - 567,687 [reload_crouch_seq] aSeqDesc.theEvents 19 567,688 - 567,711 [reload_crouch_seq] aSeqDesc.theAutoLayers 1 567,712 - 567,713 [reload_crouch_seq] aSeqDesc.theAnimDescIndexes 1 567,714 - 567,715 [reload_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 567,716 - 567,719 [reload_crouch_seq] aSeqDesc.theActivityModifiers 1 567,720 - 567,723 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 567,724 - 568,683 [reload_late1_crouch_seq] aSeqDesc.theEvents 12 568,684 - 568,707 [reload_late1_crouch_seq] aSeqDesc.theAutoLayers 1 568,708 - 568,709 [reload_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 568,710 - 568,711 [reload_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 568,712 - 568,715 [reload_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 568,716 - 568,719 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 568,720 - 570,399 [reload_seq_crouch_empty] aSeqDesc.theEvents 21 570,400 - 570,423 [reload_seq_crouch_empty] aSeqDesc.theAutoLayers 1 570,424 - 570,425 [reload_seq_crouch_empty] aSeqDesc.theAnimDescIndexes 1 570,426 - 570,427 [reload_seq_crouch_empty] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 570,428 - 570,431 [reload_seq_crouch_empty] aSeqDesc.theActivityModifiers 1 570,432 - 570,435 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 570,436 - 571,555 [reload_empty_late1_crouch_seq] aSeqDesc.theEvents 14 571,556 - 571,579 [reload_empty_late1_crouch_seq] aSeqDesc.theAutoLayers 1 571,580 - 571,581 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 571,582 - 571,583 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 571,584 - 571,587 [reload_empty_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 571,588 - 571,591 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 571,592 - 572,151 [reload_empty_late2_crouch_seq] aSeqDesc.theEvents 7 572,152 - 572,175 [reload_empty_late2_crouch_seq] aSeqDesc.theAutoLayers 1 572,176 - 572,177 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 572,178 - 572,179 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 572,180 - 572,183 [reload_empty_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 572,184 - 572,187 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 572,188 - 573,707 [reload_onehanded_crouch_seq] aSeqDesc.theEvents 19 573,708 - 573,731 [reload_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 573,732 - 573,733 [reload_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 573,734 - 573,735 [reload_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 573,736 - 573,739 [reload_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 573,740 - 573,743 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 573,744 - 574,703 [reload_onehanded_late1_crouch_seq] aSeqDesc.theEvents 12 574,704 - 574,727 [reload_onehanded_late1_crouch_seq] aSeqDesc.theAutoLayers 1 574,728 - 574,729 [reload_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 574,730 - 574,731 [reload_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 574,732 - 574,735 [reload_onehanded_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 574,736 - 574,739 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 574,740 - 576,419 [reload_empty_onehanded_crouch_seq] aSeqDesc.theEvents 21 576,420 - 576,421 [reload_empty_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 576,422 - 576,423 [reload_empty_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 576,424 - 576,427 [reload_empty_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 576,428 - 576,431 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 576,432 - 577,551 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theEvents 14 577,552 - 577,553 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 577,554 - 577,555 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 577,556 - 577,559 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 577,560 - 577,563 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 577,564 - 578,123 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theEvents 7 578,124 - 578,125 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 578,126 - 578,127 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 578,128 - 578,131 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 578,132 - 578,135 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 578,136 - 578,455 [drawfirst_seq] aSeqDesc.theEvents 4 578,456 - 578,479 [drawfirst_seq] aSeqDesc.theAutoLayers 1 578,480 - 578,481 [drawfirst_seq] aSeqDesc.theAnimDescIndexes 1 578,482 - 578,483 [drawfirst_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 578,484 - 578,563 [drawfirst_crouch_seq] aSeqDesc.theEvents 1 578,564 - 578,587 [drawfirst_crouch_seq] aSeqDesc.theAutoLayers 1 578,588 - 578,589 [drawfirst_crouch_seq] aSeqDesc.theAnimDescIndexes 1 578,590 - 578,591 [drawfirst_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 578,592 - 578,595 [drawfirst_crouch_seq] aSeqDesc.theActivityModifiers 1 578,596 - 578,599 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 578,600 - 578,839 [draw_seq] aSeqDesc.theEvents 3 578,840 - 578,863 [draw_seq] aSeqDesc.theAutoLayers 1 578,864 - 578,865 [draw_seq] aSeqDesc.theAnimDescIndexes 1 578,866 - 578,867 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 578,868 - 579,107 [draw_onehanded_seq] aSeqDesc.theEvents 3 579,108 - 579,131 [draw_onehanded_seq] aSeqDesc.theAutoLayers 1 579,132 - 579,133 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 579,134 - 579,135 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 579,136 - 579,375 [draw_crouch_seq] aSeqDesc.theEvents 3 579,376 - 579,399 [draw_crouch_seq] aSeqDesc.theAutoLayers 1 579,400 - 579,401 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes 1 579,402 - 579,403 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 579,404 - 579,407 [draw_crouch_seq] aSeqDesc.theActivityModifiers 1 579,408 - 579,411 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 579,412 - 579,651 [draw_onehanded_crouch_seq] aSeqDesc.theEvents 3 579,652 - 579,675 [draw_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 579,676 - 579,677 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 579,678 - 579,679 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 579,680 - 579,683 [draw_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 579,684 - 579,687 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 579,688 - 579,847 [holster_seq] aSeqDesc.theEvents 2 579,848 - 579,871 [holster_seq] aSeqDesc.theAutoLayers 1 579,872 - 579,873 [holster_seq] aSeqDesc.theAnimDescIndexes 1 579,874 - 579,875 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 579,876 - 580,035 [holster_onehanded_seq] aSeqDesc.theEvents 2 580,036 - 580,059 [holster_onehanded_seq] aSeqDesc.theAutoLayers 1 580,060 - 580,061 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 580,062 - 580,063 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 580,064 - 580,223 [raise_seq] aSeqDesc.theEvents 2 580,224 - 580,247 [raise_seq] aSeqDesc.theAutoLayers 1 580,248 - 580,249 [raise_seq] aSeqDesc.theAnimDescIndexes 1 580,250 - 580,251 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 580,252 - 580,411 [raise_onehanded_seq] aSeqDesc.theEvents 2 580,412 - 580,435 [raise_onehanded_seq] aSeqDesc.theAutoLayers 1 580,436 - 580,437 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 580,438 - 580,439 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 580,440 - 580,679 [raise_frommelee_seq] aSeqDesc.theEvents 3 580,680 - 580,703 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1 580,704 - 580,705 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1 580,706 - 580,707 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 580,708 - 580,867 [raise_crouch_seq] aSeqDesc.theEvents 2 580,868 - 580,891 [raise_crouch_seq] aSeqDesc.theAutoLayers 1 580,892 - 580,893 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes 1 580,894 - 580,895 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 580,896 - 580,899 [raise_crouch_seq] aSeqDesc.theActivityModifiers 1 580,900 - 580,903 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 580,904 - 581,063 [raise_onehanded_crouch_seq] aSeqDesc.theEvents 2 581,064 - 581,087 [raise_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 581,088 - 581,089 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 581,090 - 581,091 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 581,092 - 581,095 [raise_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 581,096 - 581,099 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 581,100 - 581,339 [raise_frommelee_crouch_seq] aSeqDesc.theEvents 3 581,340 - 581,363 [raise_frommelee_crouch_seq] aSeqDesc.theAutoLayers 1 581,364 - 581,365 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes 1 581,366 - 581,367 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 581,368 - 581,371 [raise_frommelee_crouch_seq] aSeqDesc.theActivityModifiers 1 581,372 - 581,375 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 581,376 - 581,615 [raise_frommelee_sliding_seq] aSeqDesc.theEvents 3 581,616 - 581,639 [raise_frommelee_sliding_seq] aSeqDesc.theAutoLayers 1 581,640 - 581,641 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes 1 581,642 - 581,643 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 581,644 - 581,647 [raise_frommelee_sliding_seq] aSeqDesc.theActivityModifiers 1 581,648 - 581,651 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 581,652 - 581,811 [lower_seq] aSeqDesc.theEvents 2 581,812 - 581,835 [lower_seq] aSeqDesc.theAutoLayers 1 581,836 - 581,837 [lower_seq] aSeqDesc.theAnimDescIndexes 1 581,838 - 581,839 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 581,840 - 581,999 [lower_onehanded_seq] aSeqDesc.theEvents 2 582,000 - 582,023 [lower_onehanded_seq] aSeqDesc.theAutoLayers 1 582,024 - 582,025 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 582,026 - 582,027 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 582,028 - 582,029 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 582,030 - 582,031 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 582,032 - 582,191 [sprintraise_seq] aSeqDesc.theEvents 2 582,192 - 582,215 [sprintraise_seq] aSeqDesc.theAutoLayers 1 582,216 - 582,217 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1 582,218 - 582,219 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 582,220 - 582,379 [sprintraise_seq_regrip] aSeqDesc.theEvents 2 582,380 - 582,403 [sprintraise_seq_regrip] aSeqDesc.theAutoLayers 1 582,404 - 582,405 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes 1 582,406 - 582,407 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 582,408 - 582,567 [sprintraise_seq_air] aSeqDesc.theEvents 2 582,568 - 582,569 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes 1 582,570 - 582,571 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 582,572 - 582,575 [sprintraise_seq_air] aSeqDesc.theActivityModifiers 1 582,576 - 582,579 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 582,580 - 582,659 [sprintdraw_seq] aSeqDesc.theEvents 1 582,660 - 582,661 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1 582,662 - 582,663 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 582,664 - 582,823 [sprintholster_seq] aSeqDesc.theEvents 2 582,824 - 582,825 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1 582,826 - 582,827 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 582,828 - 582,829 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 582,830 - 582,831 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 582,832 - 582,991 [sprintraise_onehanded_seq] aSeqDesc.theEvents 2 582,992 - 582,993 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 582,994 - 582,995 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 582,996 - 583,075 [sprintdraw_onehanded_seq] aSeqDesc.theEvents 1 583,076 - 583,077 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 583,078 - 583,079 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,080 - 583,239 [sprintholster_onehanded_seq] aSeqDesc.theEvents 2 583,240 - 583,241 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 583,242 - 583,243 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,244 - 583,403 [sprintraise_onehanded_seq_slide] aSeqDesc.theEvents 2 583,404 - 583,405 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes 1 583,406 - 583,407 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,408 - 583,411 [sprintraise_onehanded_seq_slide] aSeqDesc.theActivityModifiers 1 583,412 - 583,415 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 583,416 - 583,417 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1 583,418 - 583,419 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,420 - 583,421 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes 1 583,422 - 583,423 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,424 - 583,427 [ads_in_crouch_seq] aSeqDesc.theActivityModifiers 1 583,428 - 583,431 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 583,432 - 583,433 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes 1 583,434 - 583,435 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,436 - 583,439 [ads_in_seq_air] aSeqDesc.theActivityModifiers 1 583,440 - 583,443 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 583,444 - 583,467 [ads_out_seq] aSeqDesc.theAutoLayers 1 583,468 - 583,469 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1 583,470 - 583,471 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,472 - 583,473 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes 1 583,474 - 583,475 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,476 - 583,479 [ads_out_crouch_seq] aSeqDesc.theActivityModifiers 1 583,480 - 583,483 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 583,484 - 583,485 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes 1 583,486 - 583,487 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,488 - 583,495 [ads_out_seq_air] aSeqDesc.theActivityModifiers 2 583,496 - 583,503 [ERROR] Unread bytes (non-zero) [ D1 5C 00 00 01 00 00 00 ] 583,504 - 583,505 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 583,506 - 583,507 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,508 - 583,509 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 583,510 - 583,511 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,512 - 583,515 [ads_in_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1 583,516 - 583,519 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 583,520 - 583,521 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 1 583,522 - 583,523 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,524 - 583,527 [ads_in_onehanded_seq_air] aSeqDesc.theActivityModifiers 1 583,528 - 583,531 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 583,532 - 583,555 [ads_out_onehanded_seq] aSeqDesc.theAutoLayers 1 583,556 - 583,557 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 583,558 - 583,559 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,560 - 583,561 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 583,562 - 583,563 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,564 - 583,571 [ads_out_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 2 583,572 - 583,579 [ERROR] Unread bytes (non-zero) [ 6B 65 00 00 01 00 00 00 ] 583,580 - 583,581 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes 1 583,582 - 583,583 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,584 - 583,591 [ads_out_onehanded_seq_wallrun] aSeqDesc.theActivityModifiers 2 583,592 - 583,599 [ERROR] Unread bytes (non-zero) [ A8 5C 00 00 01 00 00 00 ] 583,600 - 583,611 [run_layer] aSeqDesc.thePoseKeys 3 583,612 - 583,615 [run_layer] aSeqDesc.theAnimDescIndexes 2 583,616 - 583,617 [run_layer_reload] aSeqDesc.theAnimDescIndexes 1 583,618 - 583,619 [run_layer_reload] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 583,620 - 583,631 [optic_layer] aSeqDesc.thePoseKeys 3 583,632 - 584,023 [optic_layer] aSeqDesc.theBoneWeights 98 584,024 - 584,027 [optic_layer] aSeqDesc.theAnimDescIndexes 2 584,028 - 584,419 [wind_loop_layer] aSeqDesc.theBoneWeights 98 584,420 - 584,421 [wind_loop_layer] aSeqDesc.theAnimDescIndexes 1 584,422 - 584,423 [wind_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 584,424 - 584,425 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes 1 584,426 - 584,427 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 584,428 - 584,439 [idle_seq_autoplay] aSeqDesc.thePoseKeys 3 584,440 - 584,443 [idle_seq_autoplay] aSeqDesc.theAnimDescIndexes 2 584,444 - 584,455 [idle_seq] aSeqDesc.thePoseKeys 3 584,456 - 584,847 [idle_seq] aSeqDesc.theBoneWeights 98 584,848 - 584,851 [idle_seq] aSeqDesc.theAnimDescIndexes 2 584,852 - 584,863 [idle_seq_air] aSeqDesc.thePoseKeys 3 584,864 - 584,867 [idle_seq_air] aSeqDesc.theAnimDescIndexes 2 584,868 - 584,875 [idle_seq_air] aSeqDesc.theActivityModifiers 2 584,876 - 584,883 [ERROR] Unread bytes (non-zero) [ 6D 57 00 00 01 00 00 00 ] 584,884 - 584,895 [idle_seq_crouch_air] aSeqDesc.thePoseKeys 3 584,896 - 584,899 [idle_seq_crouch_air] aSeqDesc.theAnimDescIndexes 2 584,900 - 584,903 [idle_seq_crouch_air] aSeqDesc.theActivityModifiers 1 584,904 - 584,907 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 584,908 - 584,919 [idle_seq_crouch] aSeqDesc.thePoseKeys 3 584,920 - 584,923 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 2 584,924 - 584,931 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2 584,932 - 584,939 [ERROR] Unread bytes (non-zero) [ 99 5D 00 00 01 00 00 00 ] 584,940 - 584,951 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3 584,952 - 584,955 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 584,956 - 584,967 [idle_onehanded_seq_air] aSeqDesc.thePoseKeys 3 584,968 - 584,971 [idle_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 2 584,972 - 584,979 [idle_onehanded_seq_air] aSeqDesc.theActivityModifiers 2 584,980 - 584,987 [ERROR] Unread bytes (non-zero) [ 69 5D 00 00 00 00 00 00 ] 584,988 - 584,999 [attack_seq] aSeqDesc.thePoseKeys 3 585,000 - 585,239 [attack_seq] aSeqDesc.theEvents 3 585,240 - 585,263 [attack_seq] aSeqDesc.theAutoLayers 1 585,264 - 585,267 [attack_seq] aSeqDesc.theAnimDescIndexes 2 585,268 - 585,279 [attack_seq_regrip] aSeqDesc.thePoseKeys 3 585,280 - 585,519 [attack_seq_regrip] aSeqDesc.theEvents 3 585,520 - 585,543 [attack_seq_regrip] aSeqDesc.theAutoLayers 1 585,544 - 585,547 [attack_seq_regrip] aSeqDesc.theAnimDescIndexes 2 585,548 - 585,559 [attack_onehanded_seq] aSeqDesc.thePoseKeys 3 585,560 - 585,799 [attack_onehanded_seq] aSeqDesc.theEvents 3 585,800 - 585,823 [attack_onehanded_seq] aSeqDesc.theAutoLayers 1 585,824 - 585,827 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 585,828 - 585,839 [attack_onehanded_slide_seq] aSeqDesc.thePoseKeys 3 585,840 - 586,079 [attack_onehanded_slide_seq] aSeqDesc.theEvents 3 586,080 - 586,103 [attack_onehanded_slide_seq] aSeqDesc.theAutoLayers 1 586,104 - 586,107 [attack_onehanded_slide_seq] aSeqDesc.theAnimDescIndexes 2 586,108 - 586,111 [attack_onehanded_slide_seq] aSeqDesc.theActivityModifiers 1 586,112 - 586,115 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 586,116 - 586,127 [idle_check_seq] aSeqDesc.thePoseKeys 3 586,128 - 586,131 [idle_check_seq] aSeqDesc.theAnimDescIndexes 2 586,132 - 586,143 [crouch2idle_seq] aSeqDesc.thePoseKeys 3 586,144 - 586,147 [crouch2idle_seq] aSeqDesc.theAnimDescIndexes 2 586,148 - 586,159 [regrip] aSeqDesc.thePoseKeys 3 586,160 - 586,163 [regrip] aSeqDesc.theAnimDescIndexes 2 586,164 - 586,175 [regrip_02] aSeqDesc.thePoseKeys 3 586,176 - 586,179 [regrip_02] aSeqDesc.theAnimDescIndexes 2 586,180 - 586,191 [switch_to_jump_iron] aSeqDesc.thePoseKeys 3 586,192 - 586,195 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes 2 586,196 - 586,207 [switch_to_land_iron] aSeqDesc.thePoseKeys 3 586,208 - 586,211 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes 2 586,212 - 586,223 [idle_check_crouch_seq] aSeqDesc.thePoseKeys 3 586,224 - 586,227 [idle_check_crouch_seq] aSeqDesc.theAnimDescIndexes 2 586,228 - 586,239 [switch_to_jump_iron_crouch] aSeqDesc.thePoseKeys 3 586,240 - 586,243 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes 2 586,244 - 586,255 [switch_to_land_iron_crouch] aSeqDesc.thePoseKeys 3 586,256 - 586,259 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes 2 586,260 - 586,261 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1 586,262 - 586,263 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 586,264 - 586,265 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1 586,266 - 586,267 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 586,268 - 586,269 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes 1 586,270 - 586,271 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 586,272 - 586,273 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes 1 586,274 - 586,275 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 586,276 - 586,307 theMdlFileData.theLocalNodeNames 8 586,308 - 586,371 [ERROR] Unread bytes (non-zero) [ 00 02 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 05 ... ] 586,372 - 586,451 theMdlFileData.theBodyParts 5 586,452 - 586,599 aBodyPart.theModels 1 586,600 - 586,895 aBodyPart.theModels 2 586,896 - 588,079 aBodyPart.theModels 8 588,080 - 588,375 aBodyPart.theModels 2 588,376 - 588,671 aBodyPart.theModels 2 588,672 - 588,731 [ERROR] Unread bytes (non-zero) [ 41 54 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 38 ... ] 588,732 - 588,963 aModel.theMeshes 2 588,964 - 589,079 aModel.theMeshes 1 589,080 - 589,195 aModel.theMeshes 1 589,196 - 589,311 aModel.theMeshes 1 589,312 - 589,427 aModel.theMeshes 1 589,428 - 589,543 aModel.theMeshes 1 589,544 - 589,659 aModel.theMeshes 1 589,660 - 589,775 aModel.theMeshes 1 589,776 - 590,007 aModel.theMeshes 2 590,008 - 590,123 aModel.theMeshes 1 590,124 - 590,719 [ERROR] Unread bytes (non-zero) [ 36 96 A5 13 14 00 00 00 0F F6 7F 65 2C 01 00 00 00 00 00 00 01 ... ] 590,720 - 591,203 theMdlFileData.theTextures 11 591,204 - 591,207 theMdlFileData.theTexturePaths 1 591,208 - 591,383 theMdlFileData.theSkinFamilies 8 591,384 - 603,659 [ERROR] Unread bytes (non-zero) [ 62 00 00 00 40 00 00 00 C8 01 00 00 50 03 00 00 E8 07 00 00 08 ... ] 603,660 - 603,660 aSeqDesc.theActivityName = "" 603,661 - 603,686 theNameCopy = "weapons/epg/ptpov_epg.mdl" 603,687 - 603,694 theSurfacePropName = "default" 603,695 - 603,705 aBone.theName = "jx_c_delta" 603,706 - 603,714 aBone.theName = "jx_c_pov" 603,715 - 603,726 aBone.theName = "jx_c_camera" 603,727 - 603,736 aBone.theName = "def_c_hip" 603,737 - 603,747 aBone.theName = "jx_c_start" 603,748 - 603,760 aBone.theName = "def_c_spineA" 603,761 - 603,773 aBone.theName = "def_c_spineB" 603,774 - 603,786 aBone.theName = "def_c_spineC" 603,787 - 603,799 aBone.theName = "ja_c_propGun" 603,800 - 603,811 aBone.theName = "def_c_neckA" 603,812 - 603,822 aBone.theName = "jx_c_neckB" 603,823 - 603,834 aBone.theName = "def_c_neckB" 603,835 - 603,845 aBone.theName = "def_c_head" 603,846 - 603,856 aBone.theName = "def_l_clav" 603,857 - 603,871 aBone.theName = "def_l_shoulder" 603,872 - 603,891 aBone.theName = "def_l_shoulderTwist" 603,892 - 603,904 aBone.theName = "def_l_elbowB" 603,905 - 603,922 aBone.theName = "def_l_shoulderMid" 603,923 - 603,934 aBone.theName = "def_l_elbow" 603,935 - 603,948 aBone.theName = "def_l_forearm" 603,949 - 603,960 aBone.theName = "def_l_wrist" 603,961 - 603,976 aBone.theName = "def_l_finIndexA" 603,977 - 603,992 aBone.theName = "def_l_finIndexB" 603,993 - 604,008 aBone.theName = "def_l_finIndexC" 604,009 - 604,022 aBone.theName = "def_l_finMidA" 604,023 - 604,036 aBone.theName = "def_l_finMidB" 604,037 - 604,050 aBone.theName = "def_l_finMidC" 604,051 - 604,066 aBone.theName = "def_l_finThumbA" 604,067 - 604,082 aBone.theName = "def_l_finThumbB" 604,083 - 604,098 aBone.theName = "def_l_finThumbC" 604,099 - 604,118 aBone.theName = "def_l_finRingCarpal" 604,119 - 604,133 aBone.theName = "def_l_finRingA" 604,134 - 604,148 aBone.theName = "def_l_finRingB" 604,149 - 604,163 aBone.theName = "def_l_finRingC" 604,164 - 604,179 aBone.theName = "def_l_finPinkyA" 604,180 - 604,195 aBone.theName = "def_l_finPinkyB" 604,196 - 604,211 aBone.theName = "def_l_finPinkyC" 604,212 - 604,222 aBone.theName = "def_r_clav" 604,223 - 604,237 aBone.theName = "def_r_shoulder" 604,238 - 604,257 aBone.theName = "def_r_shoulderTwist" 604,258 - 604,270 aBone.theName = "def_r_elbowB" 604,271 - 604,288 aBone.theName = "def_r_shoulderMid" 604,289 - 604,300 aBone.theName = "def_r_elbow" 604,301 - 604,314 aBone.theName = "def_r_forearm" 604,315 - 604,326 aBone.theName = "def_r_wrist" 604,327 - 604,342 aBone.theName = "def_r_finIndexA" 604,343 - 604,358 aBone.theName = "def_r_finIndexB" 604,359 - 604,374 aBone.theName = "def_r_finIndexC" 604,375 - 604,388 aBone.theName = "def_r_finMidA" 604,389 - 604,402 aBone.theName = "def_r_finMidB" 604,403 - 604,416 aBone.theName = "def_r_finMidC" 604,417 - 604,432 aBone.theName = "def_r_finThumbA" 604,433 - 604,448 aBone.theName = "def_r_finThumbB" 604,449 - 604,464 aBone.theName = "def_r_finThumbC" 604,465 - 604,484 aBone.theName = "def_r_finRingCarpal" 604,485 - 604,499 aBone.theName = "def_r_finRingA" 604,500 - 604,514 aBone.theName = "def_r_finRingB" 604,515 - 604,529 aBone.theName = "def_r_finRingC" 604,530 - 604,545 aBone.theName = "def_r_finPinkyA" 604,546 - 604,561 aBone.theName = "def_r_finPinkyB" 604,562 - 604,577 aBone.theName = "def_r_finPinkyC" 604,578 - 604,589 aBone.theName = "def_l_thigh" 604,590 - 604,600 aBone.theName = "def_l_knee" 604,601 - 604,612 aBone.theName = "def_l_ankle" 604,613 - 604,623 aBone.theName = "def_l_ball" 604,624 - 604,635 aBone.theName = "def_l_kneeB" 604,636 - 604,647 aBone.theName = "def_r_thigh" 604,648 - 604,658 aBone.theName = "def_r_knee" 604,659 - 604,670 aBone.theName = "def_r_ankle" 604,671 - 604,681 aBone.theName = "def_r_ball" 604,682 - 604,693 aBone.theName = "def_r_kneeB" 604,694 - 604,707 aBone.theName = "ja_l_propHand" 604,708 - 604,721 aBone.theName = "ja_r_propHand" 604,722 - 604,739 aBone.theName = "ja_ads_attachment" 604,740 - 604,751 aBone.theName = "weapon_bone" 604,752 - 604,762 aBone.theName = "def_c_base" 604,763 - 604,778 aBone.theName = "def_c_proscreen" 604,779 - 604,791 aBone.theName = "muzzle_flash" 604,792 - 604,804 aBone.theName = "def_magazine" 604,805 - 604,815 aBone.theName = "def_round1" 604,816 - 604,827 aBone.theName = "ja_round1_1" 604,828 - 604,839 aBone.theName = "ja_round1_2" 604,840 - 604,850 aBone.theName = "def_round2" 604,851 - 604,862 aBone.theName = "ja_round2_1" 604,863 - 604,874 aBone.theName = "ja_round2_2" 604,875 - 604,885 aBone.theName = "def_round3" 604,886 - 604,897 aBone.theName = "ja_round3_1" 604,898 - 604,909 aBone.theName = "ja_round3_2" 604,910 - 604,920 aBone.theName = "def_round4" 604,921 - 604,932 aBone.theName = "ja_round4_1" 604,933 - 604,944 aBone.theName = "ja_round4_2" 604,945 - 604,955 aBone.theName = "def_round5" 604,956 - 604,967 aBone.theName = "ja_round5_1" 604,968 - 604,979 aBone.theName = "ja_round5_2" 604,980 - 604,990 aBone.theName = "def_round6" 604,991 - 605,002 aBone.theName = "def_release" 605,003 - 605,011 aBone.theName = "def_spin" 605,012 - 605,023 aBone.theName = "jx_c_origin" 605,024 - 605,035 anAttachment.theName = "CAMERA_BASE" 605,036 - 605,042 anAttachment.theName = "CAMERA" 605,043 - 605,049 anAttachment.theName = "L_HAND" 605,050 - 605,056 anAttachment.theName = "R_HAND" 605,057 - 605,068 anAttachment.theName = "SWAY_ROTATE" 605,069 - 605,087 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 605,088 - 605,098 anAttachment.theName = "L_BACKHAND" 605,099 - 605,104 anAttachment.theName = "shell" 605,105 - 605,114 anAttachment.theName = "l_hand_ik" 605,115 - 605,124 anAttachment.theName = "r_hand_ik" 605,125 - 605,134 anAttachment.theName = "def_ammo1" 605,135 - 605,144 anAttachment.theName = "def_ammo2" 605,145 - 605,154 anAttachment.theName = "def_ammo3" 605,155 - 605,164 anAttachment.theName = "def_ammo4" 605,165 - 605,174 anAttachment.theName = "def_ammo5" 605,175 - 605,184 anAttachment.theName = "def_ammo6" 605,185 - 605,191 anAttachment.theName = "flyout" 605,192 - 605,203 anAttachment.theName = "MENU_ROTATE" 605,204 - 605,213 anAttachment.theName = "proscreen" 605,214 - 605,228 aHitboxSet.theName = "emptyhitboxset" 605,229 - 605,233 anAnimationDesc.theName = @ref 605,234 - 605,245 anAnimationDesc.theName = ads_in_anim 605,246 - 605,258 anAnimationDesc.theName = ads_out_anim 605,259 - 605,276 anAnimationDesc.theName = ads_in_slide_anim 605,277 - 605,295 anAnimationDesc.theName = ads_out_slide_anim 605,296 - 605,317 anAnimationDesc.theName = ads_in_onehanded_anim 605,318 - 605,340 anAnimationDesc.theName = ads_out_onehanded_anim 605,341 - 605,356 anAnimationDesc.theName = run_anim_static 605,357 - 605,365 anAnimationDesc.theName = run_anim 605,366 - 605,380 anAnimationDesc.theName = run_anim_layer 605,381 - 605,399 anAnimationDesc.theName = cylinder_loop_anim 605,400 - 605,416 anAnimationDesc.theName = walk_anim_static 605,417 - 605,426 anAnimationDesc.theName = walk_anim 605,427 - 605,440 anAnimationDesc.theName = walk_ads_anim 605,441 - 605,456 anAnimationDesc.theName = walk_anim_nocam 605,457 - 605,475 anAnimationDesc.theName = idle_anim_autoplay 605,476 - 605,498 anAnimationDesc.theName = idle_ads_anim_autoplay 605,499 - 605,508 anAnimationDesc.theName = idle_anim 605,509 - 605,522 anAnimationDesc.theName = idle_ads_anim 605,523 - 605,542 anAnimationDesc.theName = idle_onehanded_anim 605,543 - 605,566 anAnimationDesc.theName = idle_onehanded_ads_anim 605,567 - 605,582 anAnimationDesc.theName = idle_check_anim 605,583 - 605,602 anAnimationDesc.theName = idle_check_ads_anim 605,603 - 605,622 anAnimationDesc.theName = idle_check_anim_nod 605,623 - 605,634 anAnimationDesc.theName = attack_anim 605,635 - 605,650 anAnimationDesc.theName = attack_ads_anim 605,651 - 605,668 anAnimationDesc.theName = attack_anim_slide 605,669 - 605,690 anAnimationDesc.theName = attack_onehanded_anim 605,691 - 605,716 anAnimationDesc.theName = attack_onehanded_ads_anim 605,717 - 605,728 anAnimationDesc.theName = @reload_seq 605,729 - 605,746 anAnimationDesc.theName = reload_late1_anim 605,747 - 605,764 anAnimationDesc.theName = @reload_seq_empty 605,765 - 605,788 anAnimationDesc.theName = reload_empty_late1_anim 605,789 - 605,812 anAnimationDesc.theName = reload_empty_late2_anim 605,813 - 605,834 anAnimationDesc.theName = @reload_onehanded_seq 605,835 - 605,862 anAnimationDesc.theName = reload_onehanded_late1_anim 605,863 - 605,890 anAnimationDesc.theName = @reload_empty_onehanded_seq 605,891 - 605,924 anAnimationDesc.theName = reload_empty_onehanded_late1_anim 605,925 - 605,958 anAnimationDesc.theName = reload_empty_onehanded_late2_anim 605,959 - 605,977 anAnimationDesc.theName = @reload_crouch_seq 605,978 - 606,002 anAnimationDesc.theName = reload_late1_crouch_anim 606,003 - 606,027 anAnimationDesc.theName = @reload_seq_crouch_empty 606,028 - 606,058 anAnimationDesc.theName = reload_empty_late1_crouch_anim 606,059 - 606,089 anAnimationDesc.theName = reload_empty_late2_crouch_anim 606,090 - 606,118 anAnimationDesc.theName = @reload_onehanded_crouch_seq 606,119 - 606,153 anAnimationDesc.theName = reload_onehanded_late1_crouch_anim 606,154 - 606,188 anAnimationDesc.theName = @reload_empty_onehanded_crouch_seq 606,189 - 606,229 anAnimationDesc.theName = reload_empty_onehanded_late1_crouch_anim 606,230 - 606,270 anAnimationDesc.theName = reload_empty_onehanded_late2_crouch_anim 606,271 - 606,295 anAnimationDesc.theName = switch_to_onehanded_anim 606,296 - 606,320 anAnimationDesc.theName = switch_to_twohanded_anim 606,321 - 606,340 anAnimationDesc.theName = switch_to_jump_anim 606,341 - 606,360 anAnimationDesc.theName = switch_to_land_anim 606,361 - 606,387 anAnimationDesc.theName = switch_to_jump_crouch_anim 606,388 - 606,414 anAnimationDesc.theName = switch_to_land_crouch_anim 606,415 - 606,438 anAnimationDesc.theName = switch_to_jump_ads_anim 606,439 - 606,462 anAnimationDesc.theName = switch_to_land_ads_anim 606,463 - 606,472 anAnimationDesc.theName = iron_anim 606,473 - 606,486 anAnimationDesc.theName = iron_anim_nod 606,487 - 606,501 anAnimationDesc.theName = @drawfirst_seq 606,502 - 606,523 anAnimationDesc.theName = @drawfirst_crouch_seq 606,524 - 606,533 anAnimationDesc.theName = @draw_seq 606,534 - 606,553 anAnimationDesc.theName = @draw_onehanded_seq 606,554 - 606,570 anAnimationDesc.theName = @draw_crouch_seq 606,571 - 606,597 anAnimationDesc.theName = @draw_onehanded_crouch_seq 606,598 - 606,610 anAnimationDesc.theName = @holster_seq 606,611 - 606,633 anAnimationDesc.theName = @holster_onehanded_seq 606,634 - 606,644 anAnimationDesc.theName = @raise_seq 606,645 - 606,665 anAnimationDesc.theName = @raise_onehanded_seq 606,666 - 606,686 anAnimationDesc.theName = @raise_frommelee_seq 606,687 - 606,704 anAnimationDesc.theName = @raise_crouch_seq 606,705 - 606,732 anAnimationDesc.theName = @raise_onehanded_crouch_seq 606,733 - 606,760 anAnimationDesc.theName = @raise_frommelee_crouch_seq 606,761 - 606,789 anAnimationDesc.theName = @raise_frommelee_sliding_seq 606,790 - 606,800 anAnimationDesc.theName = @lower_seq 606,801 - 606,821 anAnimationDesc.theName = @lower_onehanded_seq 606,822 - 606,833 anAnimationDesc.theName = @sprint_seq 606,834 - 606,850 anAnimationDesc.theName = @sprintraise_seq 606,851 - 606,874 anAnimationDesc.theName = @sprintraise_seq_regrip 606,875 - 606,895 anAnimationDesc.theName = @sprintraise_seq_air 606,896 - 606,911 anAnimationDesc.theName = @sprintdraw_seq 606,912 - 606,930 anAnimationDesc.theName = @sprintholster_seq 606,931 - 606,952 anAnimationDesc.theName = @sprint_onehanded_seq 606,953 - 606,979 anAnimationDesc.theName = @sprintraise_onehanded_seq 606,980 - 607,005 anAnimationDesc.theName = @sprintdraw_onehanded_seq 607,006 - 607,034 anAnimationDesc.theName = @sprintholster_onehanded_seq 607,035 - 607,067 anAnimationDesc.theName = sprintraise_onehanded_slide_anim 607,068 - 607,084 anAnimationDesc.theName = optic_anim_layer 607,085 - 607,105 anAnimationDesc.theName = optic_anim_layer_ads 607,106 - 607,126 anAnimationDesc.theName = wind_loop_anim_layer 607,127 - 607,151 anAnimationDesc.theName = wind_loop_ads_anim_layer 607,152 - 607,155 aSeqDesc.theName = "ref" 607,156 - 607,170 aSeqDesc.theName = "cylinder_layer" 607,171 - 607,179 aSeqDesc.theName = "walk_seq" 607,180 - 607,194 aSeqDesc.theName = "walk_seq_nocam" 607,195 - 607,212 aSeqDesc.theName = "attack_seq_crouch" 607,213 - 607,233 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK" 607,234 - 607,256 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 607,257 - 607,263 anActivityModifier.theName = crouch 607,264 - 607,280 aSeqDesc.theName = "attack_seq_slide" 607,281 - 607,311 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK" 607,312 - 607,319 anActivityModifier.theName = sliding 607,320 - 607,330 aSeqDesc.theName = "reload_seq" 607,331 - 607,344 aSeqDesc.theActivityName = "ACT_VM_RELOAD" 607,345 - 607,360 anEvent.theName = AE_WPN_FILLAMMO 607,361 - 607,386 anEvent.theName = AE_WPN_CLIPBODYGROUP_HIDE 607,387 - 607,412 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW 607,413 - 607,428 anEvent.theName = AE_CL_PLAYSOUND 607,429 - 607,442 anEvent.theName = AE_WPN_RUMBLE 607,443 - 607,461 anEvent.theName = AE_WPN_READYTOFIRE 607,462 - 607,487 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1 607,488 - 607,504 aSeqDesc.theName = "reload_late1_seq" 607,505 - 607,524 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE1" 607,525 - 607,541 aSeqDesc.theName = "reload_seq_empty" 607,542 - 607,560 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY" 607,561 - 607,586 anEvent.theName = AE_WPN_RELOAD_MILESTONE_2 607,587 - 607,609 aSeqDesc.theName = "reload_empty_late1_seq" 607,610 - 607,634 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1" 607,635 - 607,657 aSeqDesc.theName = "reload_empty_late2_seq" 607,658 - 607,682 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2" 607,683 - 607,703 aSeqDesc.theName = "reload_onehanded_seq" 607,704 - 607,727 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD" 607,728 - 607,754 aSeqDesc.theName = "reload_onehanded_late1_seq" 607,755 - 607,784 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD_LATE1" 607,785 - 607,811 aSeqDesc.theName = "reload_empty_onehanded_seq" 607,812 - 607,840 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY" 607,841 - 607,873 aSeqDesc.theName = "reload_empty_onehanded_late1_seq" 607,874 - 607,908 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE1" 607,909 - 607,941 aSeqDesc.theName = "reload_empty_onehanded_late2_seq" 607,942 - 607,976 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE2" 607,977 - 607,994 aSeqDesc.theName = "reload_crouch_seq" 607,995 - 608,018 aSeqDesc.theName = "reload_late1_crouch_seq" 608,019 - 608,042 aSeqDesc.theName = "reload_seq_crouch_empty" 608,043 - 608,072 aSeqDesc.theName = "reload_empty_late1_crouch_seq" 608,073 - 608,102 aSeqDesc.theName = "reload_empty_late2_crouch_seq" 608,103 - 608,130 aSeqDesc.theName = "reload_onehanded_crouch_seq" 608,131 - 608,164 aSeqDesc.theName = "reload_onehanded_late1_crouch_seq" 608,165 - 608,198 aSeqDesc.theName = "reload_empty_onehanded_crouch_seq" 608,199 - 608,238 aSeqDesc.theName = "reload_empty_onehanded_late1_crouch_seq" 608,239 - 608,278 aSeqDesc.theName = "reload_empty_onehanded_late2_crouch_seq" 608,279 - 608,292 aSeqDesc.theName = "drawfirst_seq" 608,293 - 608,309 aSeqDesc.theActivityName = "ACT_VM_DRAWFIRST" 608,310 - 608,330 aSeqDesc.theName = "drawfirst_crouch_seq" 608,331 - 608,339 aSeqDesc.theName = "draw_seq" 608,340 - 608,351 aSeqDesc.theActivityName = "ACT_VM_DRAW" 608,352 - 608,370 aSeqDesc.theName = "draw_onehanded_seq" 608,371 - 608,392 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW" 608,393 - 608,408 aSeqDesc.theName = "draw_crouch_seq" 608,409 - 608,434 aSeqDesc.theName = "draw_onehanded_crouch_seq" 608,435 - 608,446 aSeqDesc.theName = "holster_seq" 608,447 - 608,461 aSeqDesc.theActivityName = "ACT_VM_HOLSTER" 608,462 - 608,483 aSeqDesc.theName = "holster_onehanded_seq" 608,484 - 608,508 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER" 608,509 - 608,518 aSeqDesc.theName = "raise_seq" 608,519 - 608,531 aSeqDesc.theActivityName = "ACT_VM_RAISE" 608,532 - 608,551 aSeqDesc.theName = "raise_onehanded_seq" 608,552 - 608,574 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE" 608,575 - 608,594 aSeqDesc.theName = "raise_frommelee_seq" 608,595 - 608,618 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE" 608,619 - 608,635 aSeqDesc.theName = "raise_crouch_seq" 608,636 - 608,662 aSeqDesc.theName = "raise_onehanded_crouch_seq" 608,663 - 608,689 aSeqDesc.theName = "raise_frommelee_crouch_seq" 608,690 - 608,717 aSeqDesc.theName = "raise_frommelee_sliding_seq" 608,718 - 608,727 aSeqDesc.theName = "lower_seq" 608,728 - 608,740 aSeqDesc.theActivityName = "ACT_VM_LOWER" 608,741 - 608,760 aSeqDesc.theName = "lower_onehanded_seq" 608,761 - 608,783 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_LOWER" 608,784 - 608,794 aSeqDesc.theName = "sprint_seq" 608,795 - 608,808 aSeqDesc.theActivityName = "ACT_VM_SPRINT" 608,809 - 608,824 aSeqDesc.theName = "sprintraise_seq" 608,825 - 608,849 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT" 608,850 - 608,872 aSeqDesc.theName = "sprintraise_seq_regrip" 608,873 - 608,892 aSeqDesc.theName = "sprintraise_seq_air" 608,893 - 608,896 anActivityModifier.theName = air 608,897 - 608,911 aSeqDesc.theName = "sprintdraw_seq" 608,912 - 608,933 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT" 608,934 - 608,951 aSeqDesc.theName = "sprintholster_seq" 608,952 - 608,978 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT" 608,979 - 608,999 aSeqDesc.theName = "sprint_onehanded_seq" 609,000 - 609,023 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SPRINT" 609,024 - 609,049 aSeqDesc.theName = "sprintraise_onehanded_seq" 609,050 - 609,084 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE_FROM_SPRINT" 609,085 - 609,109 aSeqDesc.theName = "sprintdraw_onehanded_seq" 609,110 - 609,141 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW_TO_SPRINT" 609,142 - 609,169 aSeqDesc.theName = "sprintholster_onehanded_seq" 609,170 - 609,206 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER_FROM_SPRINT" 609,207 - 609,238 aSeqDesc.theName = "sprintraise_onehanded_seq_slide" 609,239 - 609,249 aSeqDesc.theName = "ads_in_seq" 609,250 - 609,263 aSeqDesc.theActivityName = "ACT_VM_ADS_IN" 609,264 - 609,281 aSeqDesc.theName = "ads_in_crouch_seq" 609,282 - 609,296 aSeqDesc.theName = "ads_in_seq_air" 609,297 - 609,308 aSeqDesc.theName = "ads_out_seq" 609,309 - 609,323 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT" 609,324 - 609,342 aSeqDesc.theName = "ads_out_crouch_seq" 609,343 - 609,358 aSeqDesc.theName = "ads_out_seq_air" 609,359 - 609,379 aSeqDesc.theName = "ads_in_onehanded_seq" 609,380 - 609,403 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_IN" 609,404 - 609,432 aSeqDesc.theName = "ads_in_onehanded_seq_sliding" 609,433 - 609,457 aSeqDesc.theName = "ads_in_onehanded_seq_air" 609,458 - 609,479 aSeqDesc.theName = "ads_out_onehanded_seq" 609,480 - 609,504 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_OUT" 609,505 - 609,534 aSeqDesc.theName = "ads_out_onehanded_seq_sliding" 609,535 - 609,542 anActivityModifier.theName = wallrun 609,543 - 609,572 aSeqDesc.theName = "ads_out_onehanded_seq_wallrun" 609,573 - 609,582 aSeqDesc.theName = "run_layer" 609,583 - 609,599 aSeqDesc.theName = "run_layer_reload" 609,600 - 609,611 aSeqDesc.theName = "optic_layer" 609,612 - 609,627 aSeqDesc.theName = "wind_loop_layer" 609,628 - 609,647 aSeqDesc.theName = "wind_loop_ads_layer" 609,648 - 609,665 aSeqDesc.theName = "idle_seq_autoplay" 609,666 - 609,674 aSeqDesc.theName = "idle_seq" 609,675 - 609,686 aSeqDesc.theActivityName = "ACT_VM_IDLE" 609,687 - 609,699 aSeqDesc.theName = "idle_seq_air" 609,700 - 609,719 aSeqDesc.theName = "idle_seq_crouch_air" 609,720 - 609,735 aSeqDesc.theName = "idle_seq_crouch" 609,736 - 609,754 aSeqDesc.theName = "idle_onehanded_seq" 609,755 - 609,776 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE" 609,777 - 609,799 aSeqDesc.theName = "idle_onehanded_seq_air" 609,800 - 609,810 aSeqDesc.theName = "attack_seq" 609,811 - 609,828 aSeqDesc.theName = "attack_seq_regrip" 609,829 - 609,849 aSeqDesc.theName = "attack_onehanded_seq" 609,850 - 609,876 aSeqDesc.theName = "attack_onehanded_slide_seq" 609,877 - 609,891 aSeqDesc.theName = "idle_check_seq" 609,892 - 609,906 aSeqDesc.theActivityName = "ACT_TRANSITION" 609,907 - 609,922 aSeqDesc.theName = "crouch2idle_seq" 609,923 - 609,929 aSeqDesc.theName = "regrip" 609,930 - 609,939 aSeqDesc.theName = "regrip_02" 609,940 - 609,959 aSeqDesc.theName = "switch_to_jump_iron" 609,960 - 609,979 aSeqDesc.theName = "switch_to_land_iron" 609,980 - 610,001 aSeqDesc.theName = "idle_check_crouch_seq" 610,002 - 610,028 aSeqDesc.theName = "switch_to_jump_iron_crouch" 610,029 - 610,055 aSeqDesc.theName = "switch_to_land_iron_crouch" 610,056 - 610,075 aSeqDesc.theName = "switch_to_onehanded" 610,076 - 610,095 aSeqDesc.theName = "switch_to_twohanded" 610,096 - 610,120 aSeqDesc.theName = "switch_to_onehanded_jump" 610,121 - 610,145 aSeqDesc.theName = "switch_to_onehanded_land" 610,146 - 610,155 aLocalNodeName = twohanded 610,156 - 610,165 aLocalNodeName = onehanded 610,166 - 610,170 aLocalNodeName = fire 610,171 - 610,175 aLocalNodeName = jump 610,176 - 610,187 aLocalNodeName = land_crouch 610,188 - 610,192 aLocalNodeName = land 610,193 - 610,204 aLocalNodeName = jump_crouch 610,205 - 610,208 aBodyPart.theName = "epg" 610,209 - 610,213 aBodyPart.theName = "ammo" 610,214 - 610,226 aBodyPart.theName = "epg_magazine" 610,227 - 610,240 aBodyPart.theName = "epg_laserbody" 610,241 - 610,270 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 76 65 6C 6F 63 69 74 79 00 61 ... ] 610,271 - 610,296 aTexture.thePathFileName = "models\Weapons_R2\epg\epg" 610,297 - 610,330 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_skin_31" 610,331 - 610,365 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_01" 610,366 - 610,400 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_02" 610,401 - 610,435 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_03" 610,436 - 610,470 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_04" 610,471 - 610,505 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_05" 610,506 - 610,540 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_06" 610,541 - 610,570 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_mag" 610,571 - 610,611 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 610,612 - 610,651 aTexture.thePathFileName = "models\Weapons_R2\attachments\IAL_laser" 610,652 - 2,945,249 [ERROR] Unread bytes (non-zero) [ 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 6A 4D BB FE 01 ... ] 2,945,250 - 2,945,250 END OF FILE + 1 (File size) ========================