// Created by Crowbar 0.71 ====== File Size ====== 53,970 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 795 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 796 - 19,339 theMdlFileData.theBones 76 19,340 - 20,535 theMdlFileData.theAttachments 13 20,536 - 20,547 theMdlFileData.theHitboxSets 1 20,548 - 20,623 [ERROR] Unread bytes (non-zero) [ 3F 30 2F 4A 02 06 40 41 42 43 47 49 03 04 05 35 36 07 0B 15 16 ... ] 20,624 - 21,451 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 9 20,625 - 20,628 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 20,629 - 20,631 anAnimationDesc.anAnimation [@idle_seq] alignment [ 7E 00 00 ] 20,632 - 20,715 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,716 - 20,751 anAnimationDesc.anAnimation (frameCount = 3; sectionFrameCount = 3) 20,752 - 20,808 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,809 - 20,812 anAnimationDesc.anAnimation [@charge_seq] (unused empty data structure at the end of the list) 20,813 - 20,815 anAnimationDesc.anAnimation [@charge_seq] alignment [ 7E 00 00 ] 20,816 - 20,900 [ERROR] Unread bytes (non-zero) [ 00 00 48 42 00 00 00 00 35 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,901 - 20,904 anAnimationDesc.anAnimation [@reload_seq] (unused empty data structure at the end of the list) 20,905 - 20,907 anAnimationDesc.anAnimation [@reload_seq] alignment [ 7D 00 00 ] 20,908 - 20,991 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,992 - 21,021 anAnimationDesc.anAnimation (frameCount = 3; sectionFrameCount = 3) 21,022 - 21,025 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list) 21,026 - 21,027 anAnimationDesc.anAnimation [@draw_seq] alignment [ 00 00 ] 21,028 - 21,084 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,085 - 21,088 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list) 21,089 - 21,091 anAnimationDesc.anAnimation [@holster_seq] alignment [ 7D 00 00 ] 21,092 - 21,175 [ERROR] Unread bytes (non-zero) [ 00 00 A0 42 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,176 - 21,205 anAnimationDesc.anAnimation (frameCount = 3; sectionFrameCount = 3) 21,206 - 21,209 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 21,210 - 21,211 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 00 00 ] 21,212 - 21,268 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,269 - 21,272 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list) 21,273 - 21,275 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ 7C 00 00 ] 21,276 - 21,360 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 33 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,361 - 21,364 anAnimationDesc.anAnimation [@melee_seq] (unused empty data structure at the end of the list) 21,365 - 21,367 anAnimationDesc.anAnimation [@melee_seq] alignment [ 7C 00 00 ] 21,368 - 22,157 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 22,158 - 22,159 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 22,160 - 22,163 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 22,164 - 37,667 [ERROR] Unread bytes (non-zero) [ 08 0E 00 00 46 C9 71 8D 9B D1 D2 19 AB 4E 00 00 10 80 00 3C 00 ... ] 37,668 - 39,755 theMdlFileData.theSequenceDescs 9 39,756 - 40,059 [idle_seq] aSeqDesc.theBoneWeights 76 40,060 - 40,061 [idle_seq] aSeqDesc.theAnimDescIndexes 1 40,062 - 40,063 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 40,064 - 40,065 [attack_seq] aSeqDesc.theAnimDescIndexes 1 40,066 - 40,067 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 40,068 - 40,069 [charge_seq] aSeqDesc.theAnimDescIndexes 1 40,070 - 40,071 [charge_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 40,072 - 40,073 [reload_seq] aSeqDesc.theAnimDescIndexes 1 40,074 - 40,075 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 40,076 - 40,077 [draw_seq] aSeqDesc.theAnimDescIndexes 1 40,078 - 40,079 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 40,080 - 40,081 [holster_seq] aSeqDesc.theAnimDescIndexes 1 40,082 - 40,083 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 40,084 - 40,085 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 40,086 - 40,087 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 40,088 - 40,727 [melee_dash_seq] aSeqDesc.theEvents 8 40,728 - 40,729 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1 40,730 - 40,731 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 40,732 - 41,131 [melee_seq] aSeqDesc.theEvents 5 41,132 - 41,133 [melee_seq] aSeqDesc.theAnimDescIndexes 1 41,134 - 41,135 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 41,136 - 41,151 theMdlFileData.theBodyParts 1 41,152 - 41,299 aBodyPart.theModels 1 41,300 - 41,415 aModel.theMeshes 1 41,416 - 41,423 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ] 41,424 - 41,467 theMdlFileData.theTextures 1 41,468 - 41,471 theMdlFileData.theTexturePaths 1 41,472 - 41,473 theMdlFileData.theSkinFamilies 1 41,474 - 41,475 theMdlFileData.theSkinFamilies alignment [ 00 00 ] 41,476 - 51,823 [ERROR] Unread bytes (non-zero) [ A9 29 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ] 51,824 - 51,824 aTexturePath = 51,825 - 51,868 theNameCopy = "weapons/empty_handed/atpov_laser_cannon.mdl" 51,869 - 51,876 theSurfacePropName = "default" 51,877 - 51,887 aBone.theName = "jx_c_delta" 51,888 - 51,896 aBone.theName = "jx_c_pov" 51,897 - 51,906 aBone.theName = "def_c_hip" 51,907 - 51,919 aBone.theName = "def_c_spineA" 51,920 - 51,932 aBone.theName = "def_c_spineB" 51,933 - 51,945 aBone.theName = "def_c_spineC" 51,946 - 51,959 aBone.theName = "def_c_intBase" 51,960 - 51,970 aBone.theName = "def_l_clav" 51,971 - 51,985 aBone.theName = "def_l_shoulder" 51,986 - 52,005 aBone.theName = "def_l_shoulderTwist" 52,006 - 52,023 aBone.theName = "def_l_shoulderMid" 52,024 - 52,035 aBone.theName = "def_l_elbow" 52,036 - 52,049 aBone.theName = "def_l_forearm" 52,050 - 52,061 aBone.theName = "def_l_wrist" 52,062 - 52,081 aBone.theName = "def_l_finRingCarpal" 52,082 - 52,096 aBone.theName = "def_l_finRingA" 52,097 - 52,111 aBone.theName = "def_l_finRingB" 52,112 - 52,126 aBone.theName = "def_l_finRingC" 52,127 - 52,140 aBone.theName = "def_l_finMidA" 52,141 - 52,154 aBone.theName = "def_l_finMidB" 52,155 - 52,168 aBone.theName = "def_l_finMidC" 52,169 - 52,184 aBone.theName = "def_l_finIndexA" 52,185 - 52,200 aBone.theName = "def_l_finIndexB" 52,201 - 52,216 aBone.theName = "def_l_finIndexC" 52,217 - 52,232 aBone.theName = "def_l_finThumbA" 52,233 - 52,248 aBone.theName = "def_l_finThumbB" 52,249 - 52,264 aBone.theName = "def_l_finThumbC" 52,265 - 52,275 aBone.theName = "def_r_clav" 52,276 - 52,290 aBone.theName = "def_r_shoulder" 52,291 - 52,310 aBone.theName = "def_r_shoulderTwist" 52,311 - 52,328 aBone.theName = "def_r_shoulderMid" 52,329 - 52,340 aBone.theName = "def_r_elbow" 52,341 - 52,354 aBone.theName = "def_r_forearm" 52,355 - 52,366 aBone.theName = "def_r_wrist" 52,367 - 52,386 aBone.theName = "def_r_finRingCarpal" 52,387 - 52,401 aBone.theName = "def_r_finRingA" 52,402 - 52,416 aBone.theName = "def_r_finRingB" 52,417 - 52,431 aBone.theName = "def_r_finRingC" 52,432 - 52,445 aBone.theName = "def_r_finMidA" 52,446 - 52,459 aBone.theName = "def_r_finMidB" 52,460 - 52,473 aBone.theName = "def_r_finMidC" 52,474 - 52,489 aBone.theName = "def_r_finIndexA" 52,490 - 52,505 aBone.theName = "def_r_finIndexB" 52,506 - 52,521 aBone.theName = "def_r_finIndexC" 52,522 - 52,537 aBone.theName = "def_r_finThumbA" 52,538 - 52,553 aBone.theName = "def_r_finThumbB" 52,554 - 52,569 aBone.theName = "def_r_finThumbC" 52,570 - 52,584 aBone.theName = "def_c_hatchTop" 52,585 - 52,600 aBone.theName = "def_c_hatchHead" 52,601 - 52,610 aBone.theName = "def_l_hip" 52,611 - 52,622 aBone.theName = "def_l_thigh" 52,623 - 52,637 aBone.theName = "def_l_thighLow" 52,638 - 52,648 aBone.theName = "def_l_knee" 52,649 - 52,660 aBone.theName = "def_l_ankle" 52,661 - 52,671 aBone.theName = "def_l_ball" 52,672 - 52,681 aBone.theName = "def_r_hip" 52,682 - 52,693 aBone.theName = "def_r_thigh" 52,694 - 52,708 aBone.theName = "def_r_thighLow" 52,709 - 52,719 aBone.theName = "def_r_knee" 52,720 - 52,731 aBone.theName = "def_r_ankle" 52,732 - 52,742 aBone.theName = "def_r_ball" 52,743 - 52,755 aBone.theName = "ja_c_propGun" 52,756 - 52,767 aBone.theName = "weapon_bone" 52,768 - 52,778 aBone.theName = "def_c_base" 52,779 - 52,798 aBone.theName = "def_c_laser_canon_1" 52,799 - 52,818 aBone.theName = "def_c_laser_canon_2" 52,819 - 52,838 aBone.theName = "def_c_laser_canon_3" 52,839 - 52,858 aBone.theName = "def_c_laser_canon_4" 52,859 - 52,872 aBone.theName = "def_l_hand_fx" 52,873 - 52,886 aBone.theName = "def_r_hand_fx" 52,887 - 52,899 aBone.theName = "muzzle_flash" 52,900 - 52,911 aBone.theName = "def_c_neckA" 52,912 - 52,922 aBone.theName = "jx_c_neckB" 52,923 - 52,934 aBone.theName = "def_c_neckB" 52,935 - 52,945 aBone.theName = "def_c_head" 52,946 - 52,957 aBone.theName = "jx_c_camera" 52,958 - 52,971 anAttachment.theName = "laser_canon_1" 52,972 - 52,985 anAttachment.theName = "laser_canon_2" 52,986 - 52,999 anAttachment.theName = "laser_canon_3" 53,000 - 53,013 anAttachment.theName = "laser_canon_4" 53,014 - 53,023 anAttachment.theName = "FX_HAND_L" 53,024 - 53,033 anAttachment.theName = "FX_HAND_R" 53,034 - 53,045 anAttachment.theName = "CAMERA_BASE" 53,046 - 53,052 anAttachment.theName = "CAMERA" 53,053 - 53,058 anAttachment.theName = "shell" 53,059 - 53,067 anAttachment.theName = "shell_fp" 53,068 - 53,078 anAttachment.theName = "flashlight" 53,079 - 53,090 anAttachment.theName = "SWAY_ROTATE" 53,091 - 53,100 anAnimationDesc.theName = @idle_seq 53,101 - 53,112 anAnimationDesc.theName = @attack_seq 53,113 - 53,124 anAnimationDesc.theName = @charge_seq 53,125 - 53,136 anAnimationDesc.theName = @reload_seq 53,137 - 53,146 anAnimationDesc.theName = @draw_seq 53,147 - 53,159 anAnimationDesc.theName = @holster_seq 53,160 - 53,171 anAnimationDesc.theName = @sprint_seq 53,172 - 53,187 anAnimationDesc.theName = @melee_dash_seq 53,188 - 53,198 anAnimationDesc.theName = @melee_seq 53,199 - 53,207 aSeqDesc.theName = "idle_seq" 53,208 - 53,219 aSeqDesc.theActivityName = "ACT_VM_IDLE" 53,220 - 53,230 aSeqDesc.theName = "attack_seq" 53,231 - 53,251 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK" 53,252 - 53,262 aSeqDesc.theName = "charge_seq" 53,263 - 53,276 aSeqDesc.theActivityName = "ACT_VM_CHARGE" 53,277 - 53,287 aSeqDesc.theName = "reload_seq" 53,288 - 53,301 aSeqDesc.theActivityName = "ACT_VM_RELOAD" 53,302 - 53,310 aSeqDesc.theName = "draw_seq" 53,311 - 53,322 aSeqDesc.theActivityName = "ACT_VM_DRAW" 53,323 - 53,334 aSeqDesc.theName = "holster_seq" 53,335 - 53,349 aSeqDesc.theActivityName = "ACT_VM_HOLSTER" 53,350 - 53,360 aSeqDesc.theName = "sprint_seq" 53,361 - 53,374 aSeqDesc.theActivityName = "ACT_VM_SPRINT" 53,375 - 53,389 aSeqDesc.theName = "melee_dash_seq" 53,390 - 53,410 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2" 53,411 - 53,426 anEvent.theName = AE_MELEE_ATTACK 53,427 - 53,436 aSeqDesc.theName = "melee_seq" 53,437 - 53,457 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1" 53,458 - 53,476 aBodyPart.theName = "atpov_laser_cannon" 53,477 - 53,520 aTexture.thePathFileName = "models\weapons\attachments\rifle_scope_lens" 53,521 - 53,969 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 70 0D ... ] 53,970 - 53,970 END OF FILE + 1 (File size) ========================