// Created by Crowbar 0.71 ====== File Size ====== 80,890 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 795 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 796 - 19,339 theMdlFileData.theBones 76 19,340 - 20,535 theMdlFileData.theAttachments 13 20,536 - 20,547 theMdlFileData.theHitboxSets 1 20,548 - 20,623 [ERROR] Unread bytes (non-zero) [ 3F 30 2F 4A 02 06 40 41 42 43 47 49 03 04 05 35 36 07 0B 15 16 ... ] 20,624 - 21,635 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 11 20,625 - 20,628 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 20,629 - 20,631 anAnimationDesc.anAnimation [@idle_seq] alignment [ E7 00 00 ] 20,632 - 20,715 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,716 - 20,751 anAnimationDesc.anAnimation (frameCount = 3; sectionFrameCount = 3) 20,752 - 20,808 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,809 - 20,812 anAnimationDesc.anAnimation [@reload_seq] (unused empty data structure at the end of the list) 20,813 - 20,815 anAnimationDesc.anAnimation [@reload_seq] alignment [ E6 00 00 ] 20,816 - 20,900 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,901 - 20,904 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list) 20,905 - 20,907 anAnimationDesc.anAnimation [@draw_seq] alignment [ E6 00 00 ] 20,908 - 20,991 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,992 - 21,021 anAnimationDesc.anAnimation (frameCount = 3; sectionFrameCount = 3) 21,022 - 21,025 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list) 21,026 - 21,027 anAnimationDesc.anAnimation [@holster_seq] alignment [ 00 00 ] 21,028 - 21,084 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,085 - 21,088 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 21,089 - 21,091 anAnimationDesc.anAnimation [@sprint_seq] alignment [ E5 00 00 ] 21,092 - 21,175 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,176 - 21,205 anAnimationDesc.anAnimation (frameCount = 51; sectionFrameCount = 51) 21,206 - 21,209 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list) 21,210 - 21,211 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ 00 00 ] 21,212 - 21,268 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,269 - 21,272 anAnimationDesc.anAnimation [melee_seq_anim] (unused empty data structure at the end of the list) 21,273 - 21,275 anAnimationDesc.anAnimation [melee_seq_anim] alignment [ E5 00 00 ] 21,276 - 21,360 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,361 - 21,364 anAnimationDesc.anAnimation [@melee_dash_seq2] (unused empty data structure at the end of the list) 21,365 - 21,367 anAnimationDesc.anAnimation [@melee_dash_seq2] alignment [ E5 00 00 ] 21,368 - 21,451 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,452 - 21,475 anAnimationDesc.anAnimation (frameCount = 38; sectionFrameCount = 38) 21,476 - 21,501 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 F4 62 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,502 - 21,503 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0) 21,504 - 21,507 anAnimationDesc.anAnimation [@melee_dash_seq3] (unused empty data structure at the end of the list) 21,508 - 21,544 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,545 - 21,548 anAnimationDesc.anAnimation [@melee_dash_seq4] (unused empty data structure at the end of the list) 21,549 - 21,551 anAnimationDesc.anAnimation [@melee_dash_seq4] alignment [ E4 00 00 ] 21,552 - 22,349 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 22,350 - 22,351 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 22,352 - 22,355 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 22,356 - 63,055 [ERROR] Unread bytes (non-zero) [ 08 0E 00 00 46 C9 71 8D 9B D1 D2 19 AB 4E 00 00 10 80 00 3C 00 ... ] 63,056 - 65,607 theMdlFileData.theSequenceDescs 11 65,608 - 65,911 [idle_seq] aSeqDesc.theBoneWeights 76 65,912 - 65,913 [idle_seq] aSeqDesc.theAnimDescIndexes 1 65,914 - 65,915 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 65,916 - 65,995 [attack_seq] aSeqDesc.theEvents 1 65,996 - 65,997 [attack_seq] aSeqDesc.theAnimDescIndexes 1 65,998 - 65,999 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 66,000 - 66,001 [reload_seq] aSeqDesc.theAnimDescIndexes 1 66,002 - 66,003 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 66,004 - 66,005 [draw_seq] aSeqDesc.theAnimDescIndexes 1 66,006 - 66,007 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 66,008 - 66,009 [holster_seq] aSeqDesc.theAnimDescIndexes 1 66,010 - 66,011 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 66,012 - 66,013 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 66,014 - 66,015 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 66,016 - 66,495 [melee_dash_seq] aSeqDesc.theEvents 6 66,496 - 66,497 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1 66,498 - 66,499 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 66,500 - 66,739 [melee_seq] aSeqDesc.theEvents 3 66,740 - 66,741 [melee_seq] aSeqDesc.theAnimDescIndexes 1 66,742 - 66,743 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 66,744 - 67,143 [melee_dash_seq2] aSeqDesc.theEvents 5 67,144 - 67,145 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes 1 67,146 - 67,147 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 67,148 - 67,547 [melee_dash_seq3] aSeqDesc.theEvents 5 67,548 - 67,549 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes 1 67,550 - 67,551 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 67,552 - 67,951 [melee_dash_seq4] aSeqDesc.theEvents 5 67,952 - 67,953 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes 1 67,954 - 67,955 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 67,956 - 67,971 theMdlFileData.theBodyParts 1 67,972 - 68,119 aBodyPart.theModels 1 68,120 - 68,235 aModel.theMeshes 1 68,236 - 68,239 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 68,240 - 68,283 theMdlFileData.theTextures 1 68,284 - 68,287 theMdlFileData.theTexturePaths 1 68,288 - 68,289 theMdlFileData.theSkinFamilies 1 68,290 - 68,291 theMdlFileData.theSkinFamilies alignment [ 00 00 ] 68,292 - 78,639 [ERROR] Unread bytes (non-zero) [ A6 29 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ] 78,640 - 78,640 aTexturePath = 78,641 - 78,681 theNameCopy = "weapons/empty_handed/atpov_emptyhand.mdl" 78,682 - 78,689 theSurfacePropName = "default" 78,690 - 78,700 aBone.theName = "jx_c_delta" 78,701 - 78,709 aBone.theName = "jx_c_pov" 78,710 - 78,719 aBone.theName = "def_c_hip" 78,720 - 78,732 aBone.theName = "def_c_spineA" 78,733 - 78,745 aBone.theName = "def_c_spineB" 78,746 - 78,758 aBone.theName = "def_c_spineC" 78,759 - 78,772 aBone.theName = "def_c_intBase" 78,773 - 78,783 aBone.theName = "def_l_clav" 78,784 - 78,798 aBone.theName = "def_l_shoulder" 78,799 - 78,818 aBone.theName = "def_l_shoulderTwist" 78,819 - 78,836 aBone.theName = "def_l_shoulderMid" 78,837 - 78,848 aBone.theName = "def_l_elbow" 78,849 - 78,862 aBone.theName = "def_l_forearm" 78,863 - 78,874 aBone.theName = "def_l_wrist" 78,875 - 78,894 aBone.theName = "def_l_finRingCarpal" 78,895 - 78,909 aBone.theName = "def_l_finRingA" 78,910 - 78,924 aBone.theName = "def_l_finRingB" 78,925 - 78,939 aBone.theName = "def_l_finRingC" 78,940 - 78,953 aBone.theName = "def_l_finMidA" 78,954 - 78,967 aBone.theName = "def_l_finMidB" 78,968 - 78,981 aBone.theName = "def_l_finMidC" 78,982 - 78,997 aBone.theName = "def_l_finIndexA" 78,998 - 79,013 aBone.theName = "def_l_finIndexB" 79,014 - 79,029 aBone.theName = "def_l_finIndexC" 79,030 - 79,045 aBone.theName = "def_l_finThumbA" 79,046 - 79,061 aBone.theName = "def_l_finThumbB" 79,062 - 79,077 aBone.theName = "def_l_finThumbC" 79,078 - 79,088 aBone.theName = "def_r_clav" 79,089 - 79,103 aBone.theName = "def_r_shoulder" 79,104 - 79,123 aBone.theName = "def_r_shoulderTwist" 79,124 - 79,141 aBone.theName = "def_r_shoulderMid" 79,142 - 79,153 aBone.theName = "def_r_elbow" 79,154 - 79,167 aBone.theName = "def_r_forearm" 79,168 - 79,179 aBone.theName = "def_r_wrist" 79,180 - 79,199 aBone.theName = "def_r_finRingCarpal" 79,200 - 79,214 aBone.theName = "def_r_finRingA" 79,215 - 79,229 aBone.theName = "def_r_finRingB" 79,230 - 79,244 aBone.theName = "def_r_finRingC" 79,245 - 79,258 aBone.theName = "def_r_finMidA" 79,259 - 79,272 aBone.theName = "def_r_finMidB" 79,273 - 79,286 aBone.theName = "def_r_finMidC" 79,287 - 79,302 aBone.theName = "def_r_finIndexA" 79,303 - 79,318 aBone.theName = "def_r_finIndexB" 79,319 - 79,334 aBone.theName = "def_r_finIndexC" 79,335 - 79,350 aBone.theName = "def_r_finThumbA" 79,351 - 79,366 aBone.theName = "def_r_finThumbB" 79,367 - 79,382 aBone.theName = "def_r_finThumbC" 79,383 - 79,397 aBone.theName = "def_c_hatchTop" 79,398 - 79,413 aBone.theName = "def_c_hatchHead" 79,414 - 79,423 aBone.theName = "def_l_hip" 79,424 - 79,435 aBone.theName = "def_l_thigh" 79,436 - 79,450 aBone.theName = "def_l_thighLow" 79,451 - 79,461 aBone.theName = "def_l_knee" 79,462 - 79,473 aBone.theName = "def_l_ankle" 79,474 - 79,484 aBone.theName = "def_l_ball" 79,485 - 79,494 aBone.theName = "def_r_hip" 79,495 - 79,506 aBone.theName = "def_r_thigh" 79,507 - 79,521 aBone.theName = "def_r_thighLow" 79,522 - 79,532 aBone.theName = "def_r_knee" 79,533 - 79,544 aBone.theName = "def_r_ankle" 79,545 - 79,555 aBone.theName = "def_r_ball" 79,556 - 79,568 aBone.theName = "ja_c_propGun" 79,569 - 79,580 aBone.theName = "weapon_bone" 79,581 - 79,591 aBone.theName = "def_c_base" 79,592 - 79,611 aBone.theName = "def_c_laser_canon_1" 79,612 - 79,631 aBone.theName = "def_c_laser_canon_2" 79,632 - 79,651 aBone.theName = "def_c_laser_canon_3" 79,652 - 79,671 aBone.theName = "def_c_laser_canon_4" 79,672 - 79,685 aBone.theName = "def_l_hand_fx" 79,686 - 79,699 aBone.theName = "def_r_hand_fx" 79,700 - 79,712 aBone.theName = "muzzle_flash" 79,713 - 79,724 aBone.theName = "def_c_neckA" 79,725 - 79,735 aBone.theName = "jx_c_neckB" 79,736 - 79,747 aBone.theName = "def_c_neckB" 79,748 - 79,758 aBone.theName = "def_c_head" 79,759 - 79,770 aBone.theName = "jx_c_camera" 79,771 - 79,784 anAttachment.theName = "laser_canon_1" 79,785 - 79,798 anAttachment.theName = "laser_canon_2" 79,799 - 79,812 anAttachment.theName = "laser_canon_3" 79,813 - 79,826 anAttachment.theName = "laser_canon_4" 79,827 - 79,836 anAttachment.theName = "FX_HAND_L" 79,837 - 79,846 anAttachment.theName = "FX_HAND_R" 79,847 - 79,858 anAttachment.theName = "CAMERA_BASE" 79,859 - 79,865 anAttachment.theName = "CAMERA" 79,866 - 79,871 anAttachment.theName = "shell" 79,872 - 79,880 anAttachment.theName = "shell_fp" 79,881 - 79,891 anAttachment.theName = "flashlight" 79,892 - 79,903 anAttachment.theName = "SWAY_ROTATE" 79,904 - 79,913 anAnimationDesc.theName = @idle_seq 79,914 - 79,925 anAnimationDesc.theName = @attack_seq 79,926 - 79,937 anAnimationDesc.theName = @reload_seq 79,938 - 79,947 anAnimationDesc.theName = @draw_seq 79,948 - 79,960 anAnimationDesc.theName = @holster_seq 79,961 - 79,972 anAnimationDesc.theName = @sprint_seq 79,973 - 79,988 anAnimationDesc.theName = @melee_dash_seq 79,989 - 80,003 anAnimationDesc.theName = melee_seq_anim 80,004 - 80,020 anAnimationDesc.theName = @melee_dash_seq2 80,021 - 80,037 anAnimationDesc.theName = @melee_dash_seq3 80,038 - 80,054 anAnimationDesc.theName = @melee_dash_seq4 80,055 - 80,063 aSeqDesc.theName = "idle_seq" 80,064 - 80,075 aSeqDesc.theActivityName = "ACT_VM_IDLE" 80,076 - 80,086 aSeqDesc.theName = "attack_seq" 80,087 - 80,107 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK" 80,108 - 80,130 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 80,131 - 80,141 aSeqDesc.theName = "reload_seq" 80,142 - 80,155 aSeqDesc.theActivityName = "ACT_VM_RELOAD" 80,156 - 80,164 aSeqDesc.theName = "draw_seq" 80,165 - 80,176 aSeqDesc.theActivityName = "ACT_VM_DRAW" 80,177 - 80,188 aSeqDesc.theName = "holster_seq" 80,189 - 80,203 aSeqDesc.theActivityName = "ACT_VM_HOLSTER" 80,204 - 80,214 aSeqDesc.theName = "sprint_seq" 80,215 - 80,228 aSeqDesc.theActivityName = "ACT_VM_SPRINT" 80,229 - 80,243 aSeqDesc.theName = "melee_dash_seq" 80,244 - 80,264 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2" 80,265 - 80,280 anEvent.theName = AE_MELEE_ATTACK 80,281 - 80,290 aSeqDesc.theName = "melee_seq" 80,291 - 80,311 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1" 80,312 - 80,327 aSeqDesc.theName = "melee_dash_seq2" 80,328 - 80,348 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK3" 80,349 - 80,364 aSeqDesc.theName = "melee_dash_seq3" 80,365 - 80,380 aSeqDesc.theName = "melee_dash_seq4" 80,381 - 80,396 aBodyPart.theName = "atpov_emptyhand" 80,397 - 80,440 aTexture.thePathFileName = "models\weapons\attachments\rifle_scope_lens" 80,441 - 80,889 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 C2 E2 ... ] 80,890 - 80,890 END OF FILE + 1 (File size) ========================