// Created by Crowbar 0.71 ====== File Size ====== 121,622 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 795 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 796 - 18,851 theMdlFileData.theBones 74 18,852 - 20,139 theMdlFileData.theAttachments 14 20,140 - 20,151 theMdlFileData.theHitboxSets 1 20,152 - 20,227 [ERROR] Unread bytes (non-zero) [ 3F 30 2F 44 02 06 41 43 03 04 05 35 36 07 0B 15 16 17 12 13 14 ... ] 20,228 - 21,699 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 16 20,229 - 20,232 anAnimationDesc.anAnimation [@ads_in_seq] (unused empty data structure at the end of the list) 20,233 - 20,235 anAnimationDesc.anAnimation [@ads_in_seq] alignment [ 87 01 00 ] 20,236 - 20,320 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,321 - 20,324 anAnimationDesc.anAnimation [@ads_out_seq] (unused empty data structure at the end of the list) 20,325 - 20,327 anAnimationDesc.anAnimation [@ads_out_seq] alignment [ 87 01 00 ] 20,328 - 20,411 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,412 - 20,423 anAnimationDesc.anAnimation (frameCount = 101; sectionFrameCount = 101) 20,424 - 20,427 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list) 20,428 - 20,504 [ERROR] Unread bytes (non-zero) [ 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 54 32 00 00 00 ... ] 20,505 - 20,508 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list) 20,509 - 20,511 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 86 01 00 ] 20,512 - 20,596 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,597 - 20,600 anAnimationDesc.anAnimation [@charge_seq] (unused empty data structure at the end of the list) 20,601 - 20,603 anAnimationDesc.anAnimation [@charge_seq] alignment [ 86 01 00 ] 20,604 - 20,687 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,688 - 20,723 anAnimationDesc.anAnimation (frameCount = 33; sectionFrameCount = 33) 20,724 - 20,780 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,781 - 20,784 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list) 20,785 - 20,787 anAnimationDesc.anAnimation [@draw_seq] alignment [ 85 01 00 ] 20,788 - 20,872 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,873 - 20,876 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list) 20,877 - 20,879 anAnimationDesc.anAnimation [@raise_seq] alignment [ 85 01 00 ] 20,880 - 20,963 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 20,964 - 20,993 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26) 20,994 - 20,997 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list) 20,998 - 20,999 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 00 00 ] 21,000 - 21,056 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,057 - 21,060 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list) 21,061 - 21,063 anAnimationDesc.anAnimation [@holster_seq] alignment [ 84 01 00 ] 21,064 - 21,148 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,149 - 21,152 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 21,153 - 21,155 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 84 01 00 ] 21,156 - 21,239 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,240 - 21,269 anAnimationDesc.anAnimation (frameCount = 51; sectionFrameCount = 51) 21,270 - 21,273 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list) 21,274 - 21,275 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ 00 00 ] 21,276 - 21,332 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,333 - 21,336 anAnimationDesc.anAnimation [melee_seq_anim] (unused empty data structure at the end of the list) 21,337 - 21,339 anAnimationDesc.anAnimation [melee_seq_anim] alignment [ 83 01 00 ] 21,340 - 21,424 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,425 - 21,428 anAnimationDesc.anAnimation [@melee_dash_seq2] (unused empty data structure at the end of the list) 21,429 - 21,431 anAnimationDesc.anAnimation [@melee_dash_seq2] alignment [ 83 01 00 ] 21,432 - 21,516 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,517 - 21,520 anAnimationDesc.anAnimation [@melee_dash_seq3] (unused empty data structure at the end of the list) 21,521 - 21,523 anAnimationDesc.anAnimation [@melee_dash_seq3] alignment [ 83 01 00 ] 21,524 - 21,608 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 21,609 - 21,612 anAnimationDesc.anAnimation [@melee_dash_seq4] (unused empty data structure at the end of the list) 21,613 - 21,615 anAnimationDesc.anAnimation [@melee_dash_seq4] alignment [ 82 01 00 ] 21,616 - 46,109 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 46,110 - 46,111 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 46,112 - 46,115 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 46,116 - 102,535 [ERROR] Unread bytes (non-zero) [ 05 0A 00 00 00 00 18 00 00 00 00 00 00 00 87 4C 00 00 00 3C 00 ... ] 102,536 - 106,015 theMdlFileData.theSequenceDescs 15 106,016 - 106,311 [ads_in_seq] aSeqDesc.theBoneWeights 74 106,312 - 106,313 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1 106,314 - 106,315 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 106,316 - 106,317 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1 106,318 - 106,319 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 106,320 - 106,331 [idle_seq] aSeqDesc.thePoseKeys 3 106,332 - 106,335 [idle_seq] aSeqDesc.theAnimDescIndexes 2 106,336 - 106,337 [charge_seq] aSeqDesc.theAnimDescIndexes 1 106,338 - 106,339 [charge_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 106,340 - 106,499 [attack_seq] aSeqDesc.theEvents 2 106,500 - 106,501 [attack_seq] aSeqDesc.theAnimDescIndexes 1 106,502 - 106,503 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 106,504 - 106,505 [draw_seq] aSeqDesc.theAnimDescIndexes 1 106,506 - 106,507 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 106,508 - 106,587 [raise_seq] aSeqDesc.theEvents 1 106,588 - 106,589 [raise_seq] aSeqDesc.theAnimDescIndexes 1 106,590 - 106,591 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 106,592 - 106,671 [raise_frommelee_seq] aSeqDesc.theEvents 1 106,672 - 106,673 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1 106,674 - 106,675 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 106,676 - 106,677 [holster_seq] aSeqDesc.theAnimDescIndexes 1 106,678 - 106,679 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 106,680 - 106,681 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 106,682 - 106,683 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 106,684 - 107,163 [melee_dash_seq] aSeqDesc.theEvents 6 107,164 - 107,165 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1 107,166 - 107,167 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 107,168 - 107,567 [melee_seq] aSeqDesc.theEvents 5 107,568 - 107,569 [melee_seq] aSeqDesc.theAnimDescIndexes 1 107,570 - 107,571 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 107,572 - 107,971 [melee_dash_seq2] aSeqDesc.theEvents 5 107,972 - 107,973 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes 1 107,974 - 107,975 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 107,976 - 108,375 [melee_dash_seq3] aSeqDesc.theEvents 5 108,376 - 108,377 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes 1 108,378 - 108,379 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 108,380 - 108,779 [melee_dash_seq4] aSeqDesc.theEvents 5 108,780 - 108,781 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes 1 108,782 - 108,783 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 108,784 - 108,799 theMdlFileData.theBodyParts 1 108,800 - 108,947 aBodyPart.theModels 1 108,948 - 108,967 [ERROR] Unread bytes (non-zero) [ 8B 2F 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ] 108,968 - 109,083 aModel.theMeshes 1 109,084 - 109,087 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 109,088 - 109,131 theMdlFileData.theTextures 1 109,132 - 109,135 theMdlFileData.theTexturePaths 1 109,136 - 109,137 theMdlFileData.theSkinFamilies 1 109,138 - 109,139 theMdlFileData.theSkinFamilies alignment [ 00 00 ] 109,140 - 119,239 [ERROR] Unread bytes (non-zero) [ B2 28 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ] 119,240 - 119,240 aTexturePath = 119,241 - 119,285 theNameCopy = "weapons/empty_handed/atpov_electric_fist.mdl" 119,286 - 119,293 theSurfacePropName = "default" 119,294 - 119,304 aBone.theName = "jx_c_delta" 119,305 - 119,313 aBone.theName = "jx_c_pov" 119,314 - 119,323 aBone.theName = "def_c_hip" 119,324 - 119,336 aBone.theName = "def_c_spineA" 119,337 - 119,349 aBone.theName = "def_c_spineB" 119,350 - 119,362 aBone.theName = "def_c_spineC" 119,363 - 119,376 aBone.theName = "def_c_intBase" 119,377 - 119,387 aBone.theName = "def_l_clav" 119,388 - 119,402 aBone.theName = "def_l_shoulder" 119,403 - 119,422 aBone.theName = "def_l_shoulderTwist" 119,423 - 119,440 aBone.theName = "def_l_shoulderMid" 119,441 - 119,452 aBone.theName = "def_l_elbow" 119,453 - 119,466 aBone.theName = "def_l_forearm" 119,467 - 119,478 aBone.theName = "def_l_wrist" 119,479 - 119,498 aBone.theName = "def_l_finRingCarpal" 119,499 - 119,513 aBone.theName = "def_l_finRingA" 119,514 - 119,528 aBone.theName = "def_l_finRingB" 119,529 - 119,543 aBone.theName = "def_l_finRingC" 119,544 - 119,557 aBone.theName = "def_l_finMidA" 119,558 - 119,571 aBone.theName = "def_l_finMidB" 119,572 - 119,585 aBone.theName = "def_l_finMidC" 119,586 - 119,601 aBone.theName = "def_l_finIndexA" 119,602 - 119,617 aBone.theName = "def_l_finIndexB" 119,618 - 119,633 aBone.theName = "def_l_finIndexC" 119,634 - 119,649 aBone.theName = "def_l_finThumbA" 119,650 - 119,665 aBone.theName = "def_l_finThumbB" 119,666 - 119,681 aBone.theName = "def_l_finThumbC" 119,682 - 119,692 aBone.theName = "def_r_clav" 119,693 - 119,707 aBone.theName = "def_r_shoulder" 119,708 - 119,727 aBone.theName = "def_r_shoulderTwist" 119,728 - 119,745 aBone.theName = "def_r_shoulderMid" 119,746 - 119,757 aBone.theName = "def_r_elbow" 119,758 - 119,771 aBone.theName = "def_r_forearm" 119,772 - 119,783 aBone.theName = "def_r_wrist" 119,784 - 119,803 aBone.theName = "def_r_finRingCarpal" 119,804 - 119,818 aBone.theName = "def_r_finRingA" 119,819 - 119,833 aBone.theName = "def_r_finRingB" 119,834 - 119,848 aBone.theName = "def_r_finRingC" 119,849 - 119,862 aBone.theName = "def_r_finMidA" 119,863 - 119,876 aBone.theName = "def_r_finMidB" 119,877 - 119,890 aBone.theName = "def_r_finMidC" 119,891 - 119,906 aBone.theName = "def_r_finIndexA" 119,907 - 119,922 aBone.theName = "def_r_finIndexB" 119,923 - 119,938 aBone.theName = "def_r_finIndexC" 119,939 - 119,954 aBone.theName = "def_r_finThumbA" 119,955 - 119,970 aBone.theName = "def_r_finThumbB" 119,971 - 119,986 aBone.theName = "def_r_finThumbC" 119,987 - 120,001 aBone.theName = "def_c_hatchTop" 120,002 - 120,017 aBone.theName = "def_c_hatchHead" 120,018 - 120,027 aBone.theName = "def_l_hip" 120,028 - 120,039 aBone.theName = "def_l_thigh" 120,040 - 120,054 aBone.theName = "def_l_thighLow" 120,055 - 120,065 aBone.theName = "def_l_knee" 120,066 - 120,077 aBone.theName = "def_l_ankle" 120,078 - 120,088 aBone.theName = "def_l_ball" 120,089 - 120,098 aBone.theName = "def_r_hip" 120,099 - 120,110 aBone.theName = "def_r_thigh" 120,111 - 120,125 aBone.theName = "def_r_thighLow" 120,126 - 120,136 aBone.theName = "def_r_knee" 120,137 - 120,148 aBone.theName = "def_r_ankle" 120,149 - 120,159 aBone.theName = "def_r_ball" 120,160 - 120,172 aBone.theName = "ja_c_propGun" 120,173 - 120,184 aBone.theName = "weapon_bone" 120,185 - 120,195 aBone.theName = "def_c_base" 120,196 - 120,208 aBone.theName = "muzzle_flash" 120,209 - 120,220 aBone.theName = "def_c_neckA" 120,221 - 120,231 aBone.theName = "jx_c_neckB" 120,232 - 120,243 aBone.theName = "def_c_neckB" 120,244 - 120,254 aBone.theName = "def_c_head" 120,255 - 120,266 aBone.theName = "jx_c_camera" 120,267 - 120,280 aBone.theName = "laser_canon_1" 120,281 - 120,294 aBone.theName = "laser_canon_2" 120,295 - 120,308 aBone.theName = "laser_canon_3" 120,309 - 120,322 aBone.theName = "laser_canon_4" 120,323 - 120,332 anAttachment.theName = "FX_HAND_L" 120,333 - 120,342 anAttachment.theName = "FX_HAND_R" 120,343 - 120,359 anAttachment.theName = "muzzle_flash_arc" 120,360 - 120,371 anAttachment.theName = "CAMERA_BASE" 120,372 - 120,378 anAttachment.theName = "CAMERA" 120,379 - 120,384 anAttachment.theName = "shell" 120,385 - 120,393 anAttachment.theName = "shell_fp" 120,394 - 120,404 anAttachment.theName = "flashlight" 120,405 - 120,416 anAttachment.theName = "SWAY_ROTATE" 120,417 - 120,428 anAnimationDesc.theName = @ads_in_seq 120,429 - 120,441 anAnimationDesc.theName = @ads_out_seq 120,442 - 120,451 anAnimationDesc.theName = idle_anim 120,452 - 120,465 anAnimationDesc.theName = idle_ads_anim 120,466 - 120,477 anAnimationDesc.theName = @charge_seq 120,478 - 120,489 anAnimationDesc.theName = @attack_seq 120,490 - 120,499 anAnimationDesc.theName = @draw_seq 120,500 - 120,510 anAnimationDesc.theName = @raise_seq 120,511 - 120,531 anAnimationDesc.theName = @raise_frommelee_seq 120,532 - 120,544 anAnimationDesc.theName = @holster_seq 120,545 - 120,556 anAnimationDesc.theName = @sprint_seq 120,557 - 120,572 anAnimationDesc.theName = @melee_dash_seq 120,573 - 120,587 anAnimationDesc.theName = melee_seq_anim 120,588 - 120,604 anAnimationDesc.theName = @melee_dash_seq2 120,605 - 120,621 anAnimationDesc.theName = @melee_dash_seq3 120,622 - 120,638 anAnimationDesc.theName = @melee_dash_seq4 120,639 - 120,649 aSeqDesc.theName = "ads_in_seq" 120,650 - 120,663 aSeqDesc.theActivityName = "ACT_VM_ADS_IN" 120,664 - 120,675 aSeqDesc.theName = "ads_out_seq" 120,676 - 120,690 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT" 120,691 - 120,699 aSeqDesc.theName = "idle_seq" 120,700 - 120,711 aSeqDesc.theActivityName = "ACT_VM_IDLE" 120,712 - 120,722 aSeqDesc.theName = "charge_seq" 120,723 - 120,736 aSeqDesc.theActivityName = "ACT_VM_CHARGE" 120,737 - 120,747 aSeqDesc.theName = "attack_seq" 120,748 - 120,768 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK" 120,769 - 120,791 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 120,792 - 120,800 aSeqDesc.theName = "draw_seq" 120,801 - 120,812 aSeqDesc.theActivityName = "ACT_VM_DRAW" 120,813 - 120,822 aSeqDesc.theName = "raise_seq" 120,823 - 120,835 aSeqDesc.theActivityName = "ACT_VM_RAISE" 120,836 - 120,854 anEvent.theName = AE_WPN_READYTOFIRE 120,855 - 120,874 aSeqDesc.theName = "raise_frommelee_seq" 120,875 - 120,898 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE" 120,899 - 120,910 aSeqDesc.theName = "holster_seq" 120,911 - 120,925 aSeqDesc.theActivityName = "ACT_VM_HOLSTER" 120,926 - 120,936 aSeqDesc.theName = "sprint_seq" 120,937 - 120,950 aSeqDesc.theActivityName = "ACT_VM_SPRINT" 120,951 - 120,965 aSeqDesc.theName = "melee_dash_seq" 120,966 - 120,986 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2" 120,987 - 121,002 anEvent.theName = AE_MELEE_ATTACK 121,003 - 121,012 aSeqDesc.theName = "melee_seq" 121,013 - 121,033 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1" 121,034 - 121,049 aSeqDesc.theName = "melee_dash_seq2" 121,050 - 121,070 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK3" 121,071 - 121,086 aSeqDesc.theName = "melee_dash_seq3" 121,087 - 121,102 aSeqDesc.theName = "melee_dash_seq4" 121,103 - 121,118 aBodyPart.theName = "atpov_emptyhand" 121,119 - 121,128 [ERROR] Unread bytes (non-zero) [ 61 64 73 5F 62 6C 65 6E 64 00 ] 121,129 - 121,172 aTexture.thePathFileName = "models\weapons\attachments\rifle_scope_lens" 121,173 - 121,621 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 90 D5 ... ] 121,622 - 121,622 END OF FILE + 1 (File size) ========================