// Created by Crowbar 0.71
====== File Size ======
	80,890
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 795 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	796 - 19,339 theMdlFileData.theBones 76
	19,340 - 20,535 theMdlFileData.theAttachments 13
	20,536 - 20,547 theMdlFileData.theHitboxSets 1
	20,548 - 20,623 [ERROR] Unread bytes (non-zero) [ 3F 30 2F 4A 02 06 40 41 42 43 47 49 03 04 05 35 36 07 0B 15 16 ... ]
	20,624 - 21,635 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 11
	20,625 - 20,628 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	20,629 - 20,631 anAnimationDesc.anAnimation [@idle_seq] alignment [ E7 00 00 ]
	20,632 - 20,715 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,716 - 20,751 anAnimationDesc.anAnimation (frameCount = 3; sectionFrameCount = 3)
	20,752 - 20,808 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,809 - 20,812 anAnimationDesc.anAnimation [@reload_seq] (unused empty data structure at the end of the list)
	20,813 - 20,815 anAnimationDesc.anAnimation [@reload_seq] alignment [ E6 00 00 ]
	20,816 - 20,900 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,901 - 20,904 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	20,905 - 20,907 anAnimationDesc.anAnimation [@draw_seq] alignment [ E6 00 00 ]
	20,908 - 20,991 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,992 - 21,021 anAnimationDesc.anAnimation (frameCount = 3; sectionFrameCount = 3)
	21,022 - 21,025 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	21,026 - 21,027 anAnimationDesc.anAnimation [@holster_seq] alignment [ 00 00 ]
	21,028 - 21,084 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,085 - 21,088 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	21,089 - 21,091 anAnimationDesc.anAnimation [@sprint_seq] alignment [ E5 00 00 ]
	21,092 - 21,175 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,176 - 21,205 anAnimationDesc.anAnimation (frameCount = 51; sectionFrameCount = 51)
	21,206 - 21,209 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list)
	21,210 - 21,211 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ 00 00 ]
	21,212 - 21,268 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,269 - 21,272 anAnimationDesc.anAnimation [melee_seq_anim] (unused empty data structure at the end of the list)
	21,273 - 21,275 anAnimationDesc.anAnimation [melee_seq_anim] alignment [ E5 00 00 ]
	21,276 - 21,360 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,361 - 21,364 anAnimationDesc.anAnimation [@melee_dash_seq2] (unused empty data structure at the end of the list)
	21,365 - 21,367 anAnimationDesc.anAnimation [@melee_dash_seq2] alignment [ E5 00 00 ]
	21,368 - 21,451 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,452 - 21,475 anAnimationDesc.anAnimation (frameCount = 38; sectionFrameCount = 38)
	21,476 - 21,501 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 F4 62 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,502 - 21,503 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	21,504 - 21,507 anAnimationDesc.anAnimation [@melee_dash_seq3] (unused empty data structure at the end of the list)
	21,508 - 21,544 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,545 - 21,548 anAnimationDesc.anAnimation [@melee_dash_seq4] (unused empty data structure at the end of the list)
	21,549 - 21,551 anAnimationDesc.anAnimation [@melee_dash_seq4] alignment [ E4 00 00 ]
	21,552 - 22,349 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,350 - 22,351 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	22,352 - 22,355 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	22,356 - 63,055 [ERROR] Unread bytes (non-zero) [ 08 0E 00 00 46 C9 71 8D 9B D1 D2 19 AB 4E 00 00 10 80 00 3C 00 ... ]
	63,056 - 65,607 theMdlFileData.theSequenceDescs 11
	65,608 - 65,911 [idle_seq] aSeqDesc.theBoneWeights 76
	65,912 - 65,913 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	65,914 - 65,915 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	65,916 - 65,995 [attack_seq] aSeqDesc.theEvents 1
	65,996 - 65,997 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	65,998 - 65,999 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	66,000 - 66,001 [reload_seq] aSeqDesc.theAnimDescIndexes 1
	66,002 - 66,003 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	66,004 - 66,005 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	66,006 - 66,007 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	66,008 - 66,009 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	66,010 - 66,011 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	66,012 - 66,013 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	66,014 - 66,015 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	66,016 - 66,495 [melee_dash_seq] aSeqDesc.theEvents 6
	66,496 - 66,497 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1
	66,498 - 66,499 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	66,500 - 66,739 [melee_seq] aSeqDesc.theEvents 3
	66,740 - 66,741 [melee_seq] aSeqDesc.theAnimDescIndexes 1
	66,742 - 66,743 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	66,744 - 67,143 [melee_dash_seq2] aSeqDesc.theEvents 5
	67,144 - 67,145 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes 1
	67,146 - 67,147 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	67,148 - 67,547 [melee_dash_seq3] aSeqDesc.theEvents 5
	67,548 - 67,549 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes 1
	67,550 - 67,551 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	67,552 - 67,951 [melee_dash_seq4] aSeqDesc.theEvents 5
	67,952 - 67,953 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes 1
	67,954 - 67,955 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	67,956 - 67,971 theMdlFileData.theBodyParts 1
	67,972 - 68,119 aBodyPart.theModels 1
	68,120 - 68,235 aModel.theMeshes 1
	68,236 - 68,239 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	68,240 - 68,283 theMdlFileData.theTextures 1
	68,284 - 68,287 theMdlFileData.theTexturePaths 1
	68,288 - 68,289 theMdlFileData.theSkinFamilies 1
	68,290 - 68,291 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	68,292 - 78,639 [ERROR] Unread bytes (non-zero) [ A6 29 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ]
	78,640 - 78,640 aTexturePath = 
	78,641 - 78,681 theNameCopy = "weapons/empty_handed/atpov_emptyhand.mdl"
	78,682 - 78,689 theSurfacePropName = "default"
	78,690 - 78,700 aBone.theName = "jx_c_delta"
	78,701 - 78,709 aBone.theName = "jx_c_pov"
	78,710 - 78,719 aBone.theName = "def_c_hip"
	78,720 - 78,732 aBone.theName = "def_c_spineA"
	78,733 - 78,745 aBone.theName = "def_c_spineB"
	78,746 - 78,758 aBone.theName = "def_c_spineC"
	78,759 - 78,772 aBone.theName = "def_c_intBase"
	78,773 - 78,783 aBone.theName = "def_l_clav"
	78,784 - 78,798 aBone.theName = "def_l_shoulder"
	78,799 - 78,818 aBone.theName = "def_l_shoulderTwist"
	78,819 - 78,836 aBone.theName = "def_l_shoulderMid"
	78,837 - 78,848 aBone.theName = "def_l_elbow"
	78,849 - 78,862 aBone.theName = "def_l_forearm"
	78,863 - 78,874 aBone.theName = "def_l_wrist"
	78,875 - 78,894 aBone.theName = "def_l_finRingCarpal"
	78,895 - 78,909 aBone.theName = "def_l_finRingA"
	78,910 - 78,924 aBone.theName = "def_l_finRingB"
	78,925 - 78,939 aBone.theName = "def_l_finRingC"
	78,940 - 78,953 aBone.theName = "def_l_finMidA"
	78,954 - 78,967 aBone.theName = "def_l_finMidB"
	78,968 - 78,981 aBone.theName = "def_l_finMidC"
	78,982 - 78,997 aBone.theName = "def_l_finIndexA"
	78,998 - 79,013 aBone.theName = "def_l_finIndexB"
	79,014 - 79,029 aBone.theName = "def_l_finIndexC"
	79,030 - 79,045 aBone.theName = "def_l_finThumbA"
	79,046 - 79,061 aBone.theName = "def_l_finThumbB"
	79,062 - 79,077 aBone.theName = "def_l_finThumbC"
	79,078 - 79,088 aBone.theName = "def_r_clav"
	79,089 - 79,103 aBone.theName = "def_r_shoulder"
	79,104 - 79,123 aBone.theName = "def_r_shoulderTwist"
	79,124 - 79,141 aBone.theName = "def_r_shoulderMid"
	79,142 - 79,153 aBone.theName = "def_r_elbow"
	79,154 - 79,167 aBone.theName = "def_r_forearm"
	79,168 - 79,179 aBone.theName = "def_r_wrist"
	79,180 - 79,199 aBone.theName = "def_r_finRingCarpal"
	79,200 - 79,214 aBone.theName = "def_r_finRingA"
	79,215 - 79,229 aBone.theName = "def_r_finRingB"
	79,230 - 79,244 aBone.theName = "def_r_finRingC"
	79,245 - 79,258 aBone.theName = "def_r_finMidA"
	79,259 - 79,272 aBone.theName = "def_r_finMidB"
	79,273 - 79,286 aBone.theName = "def_r_finMidC"
	79,287 - 79,302 aBone.theName = "def_r_finIndexA"
	79,303 - 79,318 aBone.theName = "def_r_finIndexB"
	79,319 - 79,334 aBone.theName = "def_r_finIndexC"
	79,335 - 79,350 aBone.theName = "def_r_finThumbA"
	79,351 - 79,366 aBone.theName = "def_r_finThumbB"
	79,367 - 79,382 aBone.theName = "def_r_finThumbC"
	79,383 - 79,397 aBone.theName = "def_c_hatchTop"
	79,398 - 79,413 aBone.theName = "def_c_hatchHead"
	79,414 - 79,423 aBone.theName = "def_l_hip"
	79,424 - 79,435 aBone.theName = "def_l_thigh"
	79,436 - 79,450 aBone.theName = "def_l_thighLow"
	79,451 - 79,461 aBone.theName = "def_l_knee"
	79,462 - 79,473 aBone.theName = "def_l_ankle"
	79,474 - 79,484 aBone.theName = "def_l_ball"
	79,485 - 79,494 aBone.theName = "def_r_hip"
	79,495 - 79,506 aBone.theName = "def_r_thigh"
	79,507 - 79,521 aBone.theName = "def_r_thighLow"
	79,522 - 79,532 aBone.theName = "def_r_knee"
	79,533 - 79,544 aBone.theName = "def_r_ankle"
	79,545 - 79,555 aBone.theName = "def_r_ball"
	79,556 - 79,568 aBone.theName = "ja_c_propGun"
	79,569 - 79,580 aBone.theName = "weapon_bone"
	79,581 - 79,591 aBone.theName = "def_c_base"
	79,592 - 79,611 aBone.theName = "def_c_laser_canon_1"
	79,612 - 79,631 aBone.theName = "def_c_laser_canon_2"
	79,632 - 79,651 aBone.theName = "def_c_laser_canon_3"
	79,652 - 79,671 aBone.theName = "def_c_laser_canon_4"
	79,672 - 79,685 aBone.theName = "def_l_hand_fx"
	79,686 - 79,699 aBone.theName = "def_r_hand_fx"
	79,700 - 79,712 aBone.theName = "muzzle_flash"
	79,713 - 79,724 aBone.theName = "def_c_neckA"
	79,725 - 79,735 aBone.theName = "jx_c_neckB"
	79,736 - 79,747 aBone.theName = "def_c_neckB"
	79,748 - 79,758 aBone.theName = "def_c_head"
	79,759 - 79,770 aBone.theName = "jx_c_camera"
	79,771 - 79,784 anAttachment.theName = "laser_canon_1"
	79,785 - 79,798 anAttachment.theName = "laser_canon_2"
	79,799 - 79,812 anAttachment.theName = "laser_canon_3"
	79,813 - 79,826 anAttachment.theName = "laser_canon_4"
	79,827 - 79,836 anAttachment.theName = "FX_HAND_L"
	79,837 - 79,846 anAttachment.theName = "FX_HAND_R"
	79,847 - 79,858 anAttachment.theName = "CAMERA_BASE"
	79,859 - 79,865 anAttachment.theName = "CAMERA"
	79,866 - 79,871 anAttachment.theName = "shell"
	79,872 - 79,880 anAttachment.theName = "shell_fp"
	79,881 - 79,891 anAttachment.theName = "flashlight"
	79,892 - 79,903 anAttachment.theName = "SWAY_ROTATE"
	79,904 - 79,913 anAnimationDesc.theName = @idle_seq
	79,914 - 79,925 anAnimationDesc.theName = @attack_seq
	79,926 - 79,937 anAnimationDesc.theName = @reload_seq
	79,938 - 79,947 anAnimationDesc.theName = @draw_seq
	79,948 - 79,960 anAnimationDesc.theName = @holster_seq
	79,961 - 79,972 anAnimationDesc.theName = @sprint_seq
	79,973 - 79,988 anAnimationDesc.theName = @melee_dash_seq
	79,989 - 80,003 anAnimationDesc.theName = melee_seq_anim
	80,004 - 80,020 anAnimationDesc.theName = @melee_dash_seq2
	80,021 - 80,037 anAnimationDesc.theName = @melee_dash_seq3
	80,038 - 80,054 anAnimationDesc.theName = @melee_dash_seq4
	80,055 - 80,063 aSeqDesc.theName = "idle_seq"
	80,064 - 80,075 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	80,076 - 80,086 aSeqDesc.theName = "attack_seq"
	80,087 - 80,107 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	80,108 - 80,130 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	80,131 - 80,141 aSeqDesc.theName = "reload_seq"
	80,142 - 80,155 aSeqDesc.theActivityName = "ACT_VM_RELOAD"
	80,156 - 80,164 aSeqDesc.theName = "draw_seq"
	80,165 - 80,176 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	80,177 - 80,188 aSeqDesc.theName = "holster_seq"
	80,189 - 80,203 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	80,204 - 80,214 aSeqDesc.theName = "sprint_seq"
	80,215 - 80,228 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	80,229 - 80,243 aSeqDesc.theName = "melee_dash_seq"
	80,244 - 80,264 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2"
	80,265 - 80,280 anEvent.theName = AE_MELEE_ATTACK
	80,281 - 80,290 aSeqDesc.theName = "melee_seq"
	80,291 - 80,311 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1"
	80,312 - 80,327 aSeqDesc.theName = "melee_dash_seq2"
	80,328 - 80,348 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK3"
	80,349 - 80,364 aSeqDesc.theName = "melee_dash_seq3"
	80,365 - 80,380 aSeqDesc.theName = "melee_dash_seq4"
	80,381 - 80,396 aBodyPart.theName = "atpov_emptyhand"
	80,397 - 80,440 aTexture.thePathFileName = "models\weapons\attachments\rifle_scope_lens"
	80,441 - 80,889 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 C2 E2 ... ]
	80,890 - 80,890 END OF FILE + 1 (File size)
========================
