// Created by Crowbar 0.71
====== File Size ======
	121,622
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 795 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	796 - 18,851 theMdlFileData.theBones 74
	18,852 - 20,139 theMdlFileData.theAttachments 14
	20,140 - 20,151 theMdlFileData.theHitboxSets 1
	20,152 - 20,227 [ERROR] Unread bytes (non-zero) [ 3F 30 2F 44 02 06 41 43 03 04 05 35 36 07 0B 15 16 17 12 13 14 ... ]
	20,228 - 21,699 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 16
	20,229 - 20,232 anAnimationDesc.anAnimation [@ads_in_seq] (unused empty data structure at the end of the list)
	20,233 - 20,235 anAnimationDesc.anAnimation [@ads_in_seq] alignment [ 87 01 00 ]
	20,236 - 20,320 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,321 - 20,324 anAnimationDesc.anAnimation [@ads_out_seq] (unused empty data structure at the end of the list)
	20,325 - 20,327 anAnimationDesc.anAnimation [@ads_out_seq] alignment [ 87 01 00 ]
	20,328 - 20,411 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,412 - 20,423 anAnimationDesc.anAnimation (frameCount = 101; sectionFrameCount = 101)
	20,424 - 20,427 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list)
	20,428 - 20,504 [ERROR] Unread bytes (non-zero) [ 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 54 32 00 00 00 ... ]
	20,505 - 20,508 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list)
	20,509 - 20,511 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 86 01 00 ]
	20,512 - 20,596 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 65 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,597 - 20,600 anAnimationDesc.anAnimation [@charge_seq] (unused empty data structure at the end of the list)
	20,601 - 20,603 anAnimationDesc.anAnimation [@charge_seq] alignment [ 86 01 00 ]
	20,604 - 20,687 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,688 - 20,723 anAnimationDesc.anAnimation (frameCount = 33; sectionFrameCount = 33)
	20,724 - 20,780 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,781 - 20,784 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	20,785 - 20,787 anAnimationDesc.anAnimation [@draw_seq] alignment [ 85 01 00 ]
	20,788 - 20,872 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,873 - 20,876 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	20,877 - 20,879 anAnimationDesc.anAnimation [@raise_seq] alignment [ 85 01 00 ]
	20,880 - 20,963 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,964 - 20,993 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26)
	20,994 - 20,997 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	20,998 - 20,999 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 00 00 ]
	21,000 - 21,056 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,057 - 21,060 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	21,061 - 21,063 anAnimationDesc.anAnimation [@holster_seq] alignment [ 84 01 00 ]
	21,064 - 21,148 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,149 - 21,152 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	21,153 - 21,155 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 84 01 00 ]
	21,156 - 21,239 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,240 - 21,269 anAnimationDesc.anAnimation (frameCount = 51; sectionFrameCount = 51)
	21,270 - 21,273 anAnimationDesc.anAnimation [@melee_dash_seq] (unused empty data structure at the end of the list)
	21,274 - 21,275 anAnimationDesc.anAnimation [@melee_dash_seq] alignment [ 00 00 ]
	21,276 - 21,332 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,333 - 21,336 anAnimationDesc.anAnimation [melee_seq_anim] (unused empty data structure at the end of the list)
	21,337 - 21,339 anAnimationDesc.anAnimation [melee_seq_anim] alignment [ 83 01 00 ]
	21,340 - 21,424 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,425 - 21,428 anAnimationDesc.anAnimation [@melee_dash_seq2] (unused empty data structure at the end of the list)
	21,429 - 21,431 anAnimationDesc.anAnimation [@melee_dash_seq2] alignment [ 83 01 00 ]
	21,432 - 21,516 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,517 - 21,520 anAnimationDesc.anAnimation [@melee_dash_seq3] (unused empty data structure at the end of the list)
	21,521 - 21,523 anAnimationDesc.anAnimation [@melee_dash_seq3] alignment [ 83 01 00 ]
	21,524 - 21,608 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,609 - 21,612 anAnimationDesc.anAnimation [@melee_dash_seq4] (unused empty data structure at the end of the list)
	21,613 - 21,615 anAnimationDesc.anAnimation [@melee_dash_seq4] alignment [ 82 01 00 ]
	21,616 - 46,109 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 26 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	46,110 - 46,111 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	46,112 - 46,115 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	46,116 - 102,535 [ERROR] Unread bytes (non-zero) [ 05 0A 00 00 00 00 18 00 00 00 00 00 00 00 87 4C 00 00 00 3C 00 ... ]
	102,536 - 106,015 theMdlFileData.theSequenceDescs 15
	106,016 - 106,311 [ads_in_seq] aSeqDesc.theBoneWeights 74
	106,312 - 106,313 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	106,314 - 106,315 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	106,316 - 106,317 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	106,318 - 106,319 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	106,320 - 106,331 [idle_seq] aSeqDesc.thePoseKeys 3
	106,332 - 106,335 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	106,336 - 106,337 [charge_seq] aSeqDesc.theAnimDescIndexes 1
	106,338 - 106,339 [charge_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	106,340 - 106,499 [attack_seq] aSeqDesc.theEvents 2
	106,500 - 106,501 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	106,502 - 106,503 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	106,504 - 106,505 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	106,506 - 106,507 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	106,508 - 106,587 [raise_seq] aSeqDesc.theEvents 1
	106,588 - 106,589 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	106,590 - 106,591 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	106,592 - 106,671 [raise_frommelee_seq] aSeqDesc.theEvents 1
	106,672 - 106,673 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	106,674 - 106,675 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	106,676 - 106,677 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	106,678 - 106,679 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	106,680 - 106,681 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	106,682 - 106,683 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	106,684 - 107,163 [melee_dash_seq] aSeqDesc.theEvents 6
	107,164 - 107,165 [melee_dash_seq] aSeqDesc.theAnimDescIndexes 1
	107,166 - 107,167 [melee_dash_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	107,168 - 107,567 [melee_seq] aSeqDesc.theEvents 5
	107,568 - 107,569 [melee_seq] aSeqDesc.theAnimDescIndexes 1
	107,570 - 107,571 [melee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	107,572 - 107,971 [melee_dash_seq2] aSeqDesc.theEvents 5
	107,972 - 107,973 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes 1
	107,974 - 107,975 [melee_dash_seq2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	107,976 - 108,375 [melee_dash_seq3] aSeqDesc.theEvents 5
	108,376 - 108,377 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes 1
	108,378 - 108,379 [melee_dash_seq3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	108,380 - 108,779 [melee_dash_seq4] aSeqDesc.theEvents 5
	108,780 - 108,781 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes 1
	108,782 - 108,783 [melee_dash_seq4] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	108,784 - 108,799 theMdlFileData.theBodyParts 1
	108,800 - 108,947 aBodyPart.theModels 1
	108,948 - 108,967 [ERROR] Unread bytes (non-zero) [ 8B 2F 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ]
	108,968 - 109,083 aModel.theMeshes 1
	109,084 - 109,087 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	109,088 - 109,131 theMdlFileData.theTextures 1
	109,132 - 109,135 theMdlFileData.theTexturePaths 1
	109,136 - 109,137 theMdlFileData.theSkinFamilies 1
	109,138 - 109,139 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	109,140 - 119,239 [ERROR] Unread bytes (non-zero) [ B2 28 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 80 00 ... ]
	119,240 - 119,240 aTexturePath = 
	119,241 - 119,285 theNameCopy = "weapons/empty_handed/atpov_electric_fist.mdl"
	119,286 - 119,293 theSurfacePropName = "default"
	119,294 - 119,304 aBone.theName = "jx_c_delta"
	119,305 - 119,313 aBone.theName = "jx_c_pov"
	119,314 - 119,323 aBone.theName = "def_c_hip"
	119,324 - 119,336 aBone.theName = "def_c_spineA"
	119,337 - 119,349 aBone.theName = "def_c_spineB"
	119,350 - 119,362 aBone.theName = "def_c_spineC"
	119,363 - 119,376 aBone.theName = "def_c_intBase"
	119,377 - 119,387 aBone.theName = "def_l_clav"
	119,388 - 119,402 aBone.theName = "def_l_shoulder"
	119,403 - 119,422 aBone.theName = "def_l_shoulderTwist"
	119,423 - 119,440 aBone.theName = "def_l_shoulderMid"
	119,441 - 119,452 aBone.theName = "def_l_elbow"
	119,453 - 119,466 aBone.theName = "def_l_forearm"
	119,467 - 119,478 aBone.theName = "def_l_wrist"
	119,479 - 119,498 aBone.theName = "def_l_finRingCarpal"
	119,499 - 119,513 aBone.theName = "def_l_finRingA"
	119,514 - 119,528 aBone.theName = "def_l_finRingB"
	119,529 - 119,543 aBone.theName = "def_l_finRingC"
	119,544 - 119,557 aBone.theName = "def_l_finMidA"
	119,558 - 119,571 aBone.theName = "def_l_finMidB"
	119,572 - 119,585 aBone.theName = "def_l_finMidC"
	119,586 - 119,601 aBone.theName = "def_l_finIndexA"
	119,602 - 119,617 aBone.theName = "def_l_finIndexB"
	119,618 - 119,633 aBone.theName = "def_l_finIndexC"
	119,634 - 119,649 aBone.theName = "def_l_finThumbA"
	119,650 - 119,665 aBone.theName = "def_l_finThumbB"
	119,666 - 119,681 aBone.theName = "def_l_finThumbC"
	119,682 - 119,692 aBone.theName = "def_r_clav"
	119,693 - 119,707 aBone.theName = "def_r_shoulder"
	119,708 - 119,727 aBone.theName = "def_r_shoulderTwist"
	119,728 - 119,745 aBone.theName = "def_r_shoulderMid"
	119,746 - 119,757 aBone.theName = "def_r_elbow"
	119,758 - 119,771 aBone.theName = "def_r_forearm"
	119,772 - 119,783 aBone.theName = "def_r_wrist"
	119,784 - 119,803 aBone.theName = "def_r_finRingCarpal"
	119,804 - 119,818 aBone.theName = "def_r_finRingA"
	119,819 - 119,833 aBone.theName = "def_r_finRingB"
	119,834 - 119,848 aBone.theName = "def_r_finRingC"
	119,849 - 119,862 aBone.theName = "def_r_finMidA"
	119,863 - 119,876 aBone.theName = "def_r_finMidB"
	119,877 - 119,890 aBone.theName = "def_r_finMidC"
	119,891 - 119,906 aBone.theName = "def_r_finIndexA"
	119,907 - 119,922 aBone.theName = "def_r_finIndexB"
	119,923 - 119,938 aBone.theName = "def_r_finIndexC"
	119,939 - 119,954 aBone.theName = "def_r_finThumbA"
	119,955 - 119,970 aBone.theName = "def_r_finThumbB"
	119,971 - 119,986 aBone.theName = "def_r_finThumbC"
	119,987 - 120,001 aBone.theName = "def_c_hatchTop"
	120,002 - 120,017 aBone.theName = "def_c_hatchHead"
	120,018 - 120,027 aBone.theName = "def_l_hip"
	120,028 - 120,039 aBone.theName = "def_l_thigh"
	120,040 - 120,054 aBone.theName = "def_l_thighLow"
	120,055 - 120,065 aBone.theName = "def_l_knee"
	120,066 - 120,077 aBone.theName = "def_l_ankle"
	120,078 - 120,088 aBone.theName = "def_l_ball"
	120,089 - 120,098 aBone.theName = "def_r_hip"
	120,099 - 120,110 aBone.theName = "def_r_thigh"
	120,111 - 120,125 aBone.theName = "def_r_thighLow"
	120,126 - 120,136 aBone.theName = "def_r_knee"
	120,137 - 120,148 aBone.theName = "def_r_ankle"
	120,149 - 120,159 aBone.theName = "def_r_ball"
	120,160 - 120,172 aBone.theName = "ja_c_propGun"
	120,173 - 120,184 aBone.theName = "weapon_bone"
	120,185 - 120,195 aBone.theName = "def_c_base"
	120,196 - 120,208 aBone.theName = "muzzle_flash"
	120,209 - 120,220 aBone.theName = "def_c_neckA"
	120,221 - 120,231 aBone.theName = "jx_c_neckB"
	120,232 - 120,243 aBone.theName = "def_c_neckB"
	120,244 - 120,254 aBone.theName = "def_c_head"
	120,255 - 120,266 aBone.theName = "jx_c_camera"
	120,267 - 120,280 aBone.theName = "laser_canon_1"
	120,281 - 120,294 aBone.theName = "laser_canon_2"
	120,295 - 120,308 aBone.theName = "laser_canon_3"
	120,309 - 120,322 aBone.theName = "laser_canon_4"
	120,323 - 120,332 anAttachment.theName = "FX_HAND_L"
	120,333 - 120,342 anAttachment.theName = "FX_HAND_R"
	120,343 - 120,359 anAttachment.theName = "muzzle_flash_arc"
	120,360 - 120,371 anAttachment.theName = "CAMERA_BASE"
	120,372 - 120,378 anAttachment.theName = "CAMERA"
	120,379 - 120,384 anAttachment.theName = "shell"
	120,385 - 120,393 anAttachment.theName = "shell_fp"
	120,394 - 120,404 anAttachment.theName = "flashlight"
	120,405 - 120,416 anAttachment.theName = "SWAY_ROTATE"
	120,417 - 120,428 anAnimationDesc.theName = @ads_in_seq
	120,429 - 120,441 anAnimationDesc.theName = @ads_out_seq
	120,442 - 120,451 anAnimationDesc.theName = idle_anim
	120,452 - 120,465 anAnimationDesc.theName = idle_ads_anim
	120,466 - 120,477 anAnimationDesc.theName = @charge_seq
	120,478 - 120,489 anAnimationDesc.theName = @attack_seq
	120,490 - 120,499 anAnimationDesc.theName = @draw_seq
	120,500 - 120,510 anAnimationDesc.theName = @raise_seq
	120,511 - 120,531 anAnimationDesc.theName = @raise_frommelee_seq
	120,532 - 120,544 anAnimationDesc.theName = @holster_seq
	120,545 - 120,556 anAnimationDesc.theName = @sprint_seq
	120,557 - 120,572 anAnimationDesc.theName = @melee_dash_seq
	120,573 - 120,587 anAnimationDesc.theName = melee_seq_anim
	120,588 - 120,604 anAnimationDesc.theName = @melee_dash_seq2
	120,605 - 120,621 anAnimationDesc.theName = @melee_dash_seq3
	120,622 - 120,638 anAnimationDesc.theName = @melee_dash_seq4
	120,639 - 120,649 aSeqDesc.theName = "ads_in_seq"
	120,650 - 120,663 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	120,664 - 120,675 aSeqDesc.theName = "ads_out_seq"
	120,676 - 120,690 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT"
	120,691 - 120,699 aSeqDesc.theName = "idle_seq"
	120,700 - 120,711 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	120,712 - 120,722 aSeqDesc.theName = "charge_seq"
	120,723 - 120,736 aSeqDesc.theActivityName = "ACT_VM_CHARGE"
	120,737 - 120,747 aSeqDesc.theName = "attack_seq"
	120,748 - 120,768 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	120,769 - 120,791 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	120,792 - 120,800 aSeqDesc.theName = "draw_seq"
	120,801 - 120,812 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	120,813 - 120,822 aSeqDesc.theName = "raise_seq"
	120,823 - 120,835 aSeqDesc.theActivityName = "ACT_VM_RAISE"
	120,836 - 120,854 anEvent.theName = AE_WPN_READYTOFIRE
	120,855 - 120,874 aSeqDesc.theName = "raise_frommelee_seq"
	120,875 - 120,898 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE"
	120,899 - 120,910 aSeqDesc.theName = "holster_seq"
	120,911 - 120,925 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	120,926 - 120,936 aSeqDesc.theName = "sprint_seq"
	120,937 - 120,950 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	120,951 - 120,965 aSeqDesc.theName = "melee_dash_seq"
	120,966 - 120,986 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK2"
	120,987 - 121,002 anEvent.theName = AE_MELEE_ATTACK
	121,003 - 121,012 aSeqDesc.theName = "melee_seq"
	121,013 - 121,033 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1"
	121,034 - 121,049 aSeqDesc.theName = "melee_dash_seq2"
	121,050 - 121,070 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK3"
	121,071 - 121,086 aSeqDesc.theName = "melee_dash_seq3"
	121,087 - 121,102 aSeqDesc.theName = "melee_dash_seq4"
	121,103 - 121,118 aBodyPart.theName = "atpov_emptyhand"
	121,119 - 121,128 [ERROR] Unread bytes (non-zero) [ 61 64 73 5F 62 6C 65 6E 64 00 ]
	121,129 - 121,172 aTexture.thePathFileName = "models\weapons\attachments\rifle_scope_lens"
	121,173 - 121,621 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 90 D5 ... ]
	121,622 - 121,622 END OF FILE + 1 (File size)
========================
