// Created by Crowbar 0.71

$modelname "weapons/empty_handed/ptpov_emptyhand.mdl"

$bodygroup "ptpov_data_knife"
{
	studio "ptpov_emptyhand_v_data_knife.smd"
}

$surfaceprop "default"

$jointsurfaceprop "jx_c_delta" ""
$jointsurfaceprop "jx_c_pov" ""
$jointsurfaceprop "jx_c_camera" ""
$jointsurfaceprop "def_c_hip" ""
$jointsurfaceprop "jx_c_start" ""
$jointsurfaceprop "def_c_spineA" ""
$jointsurfaceprop "def_c_spineB" ""
$jointsurfaceprop "def_c_spineC" ""
$jointsurfaceprop "ja_c_propGun" ""
$jointsurfaceprop "def_c_neckA" ""
$jointsurfaceprop "jx_c_neckB" ""
$jointsurfaceprop "def_c_neckB" ""
$jointsurfaceprop "def_c_head" ""
$jointsurfaceprop "def_l_clav" ""
$jointsurfaceprop "def_l_shoulder" ""
$jointsurfaceprop "def_l_shoulderTwist" ""
$jointsurfaceprop "def_l_elbowB" ""
$jointsurfaceprop "def_l_shoulderMid" ""
$jointsurfaceprop "def_l_elbow" ""
$jointsurfaceprop "def_l_forearm" ""
$jointsurfaceprop "def_l_wrist" ""
$jointsurfaceprop "def_l_finIndexA" ""
$jointsurfaceprop "def_l_finIndexB" ""
$jointsurfaceprop "def_l_finIndexC" ""
$jointsurfaceprop "def_l_finMidA" ""
$jointsurfaceprop "def_l_finMidB" ""
$jointsurfaceprop "def_l_finMidC" ""
$jointsurfaceprop "def_l_finThumbA" ""
$jointsurfaceprop "def_l_finThumbB" ""
$jointsurfaceprop "def_l_finThumbC" ""
$jointsurfaceprop "def_l_finRingCarpal" ""
$jointsurfaceprop "def_l_finRingA" ""
$jointsurfaceprop "def_l_finRingB" ""
$jointsurfaceprop "def_l_finRingC" ""
$jointsurfaceprop "def_l_finPinkyA" ""
$jointsurfaceprop "def_l_finPinkyB" ""
$jointsurfaceprop "def_l_finPinkyC" ""
$jointsurfaceprop "def_r_clav" ""
$jointsurfaceprop "def_r_shoulder" ""
$jointsurfaceprop "def_r_shoulderTwist" ""
$jointsurfaceprop "def_r_elbowB" ""
$jointsurfaceprop "def_r_shoulderMid" ""
$jointsurfaceprop "def_r_elbow" ""
$jointsurfaceprop "def_r_forearm" ""
$jointsurfaceprop "def_r_wrist" ""
$jointsurfaceprop "def_r_finIndexA" ""
$jointsurfaceprop "def_r_finIndexB" ""
$jointsurfaceprop "def_r_finIndexC" ""
$jointsurfaceprop "def_r_finMidA" ""
$jointsurfaceprop "def_r_finMidB" ""
$jointsurfaceprop "def_r_finMidC" ""
$jointsurfaceprop "def_r_finThumbA" ""
$jointsurfaceprop "def_r_finThumbB" ""
$jointsurfaceprop "def_r_finThumbC" ""
$jointsurfaceprop "def_r_finRingCarpal" ""
$jointsurfaceprop "def_r_finRingA" ""
$jointsurfaceprop "def_r_finRingB" ""
$jointsurfaceprop "def_r_finRingC" ""
$jointsurfaceprop "def_r_finPinkyA" ""
$jointsurfaceprop "def_r_finPinkyB" ""
$jointsurfaceprop "def_r_finPinkyC" ""
$jointsurfaceprop "def_l_thigh" ""
$jointsurfaceprop "def_l_knee" ""
$jointsurfaceprop "def_l_ankle" ""
$jointsurfaceprop "def_l_ball" ""
$jointsurfaceprop "def_l_kneeB" ""
$jointsurfaceprop "def_r_thigh" ""
$jointsurfaceprop "def_r_knee" ""
$jointsurfaceprop "def_r_ankle" ""
$jointsurfaceprop "def_r_ball" ""
$jointsurfaceprop "def_r_kneeB" ""
$jointsurfaceprop "ja_l_propHand" ""
$jointsurfaceprop "ja_r_propHand" ""
$jointsurfaceprop "weapon_bone" ""
$jointsurfaceprop "def_c_base" ""
$jointsurfaceprop "muzzle_flash" ""

$contents "solid"

$jointcontents "jx_c_delta" "notsolid"
$jointcontents "jx_c_pov" "notsolid"
$jointcontents "jx_c_camera" "notsolid"
$jointcontents "def_c_hip" "notsolid"
$jointcontents "jx_c_start" "notsolid"
$jointcontents "def_c_spineA" "notsolid"
$jointcontents "def_c_spineB" "notsolid"
$jointcontents "def_c_spineC" "notsolid"
$jointcontents "ja_c_propGun" "notsolid"
$jointcontents "def_c_neckA" "notsolid"
$jointcontents "jx_c_neckB" "notsolid"
$jointcontents "def_c_neckB" "notsolid"
$jointcontents "def_c_head" "notsolid"
$jointcontents "def_l_clav" "notsolid"
$jointcontents "def_l_shoulder" "notsolid"
$jointcontents "def_l_shoulderTwist" "notsolid"
$jointcontents "def_l_elbowB" "notsolid"
$jointcontents "def_l_shoulderMid" "notsolid"
$jointcontents "def_l_elbow" "notsolid"
$jointcontents "def_l_forearm" "notsolid"
$jointcontents "def_l_wrist" "notsolid"
$jointcontents "def_l_finIndexA" "notsolid"
$jointcontents "def_l_finIndexB" "notsolid"
$jointcontents "def_l_finIndexC" "notsolid"
$jointcontents "def_l_finMidA" "notsolid"
$jointcontents "def_l_finMidB" "notsolid"
$jointcontents "def_l_finMidC" "notsolid"
$jointcontents "def_l_finThumbA" "notsolid"
$jointcontents "def_l_finThumbB" "notsolid"
$jointcontents "def_l_finThumbC" "notsolid"
$jointcontents "def_l_finRingCarpal" "notsolid"
$jointcontents "def_l_finRingA" "notsolid"
$jointcontents "def_l_finRingB" "notsolid"
$jointcontents "def_l_finRingC" "notsolid"
$jointcontents "def_l_finPinkyA" "notsolid"
$jointcontents "def_l_finPinkyB" "notsolid"
$jointcontents "def_l_finPinkyC" "notsolid"
$jointcontents "def_r_clav" "notsolid"
$jointcontents "def_r_shoulder" "notsolid"
$jointcontents "def_r_shoulderTwist" "notsolid"
$jointcontents "def_r_elbowB" "notsolid"
$jointcontents "def_r_shoulderMid" "notsolid"
$jointcontents "def_r_elbow" "notsolid"
$jointcontents "def_r_forearm" "notsolid"
$jointcontents "def_r_wrist" "notsolid"
$jointcontents "def_r_finIndexA" "notsolid"
$jointcontents "def_r_finIndexB" "notsolid"
$jointcontents "def_r_finIndexC" "notsolid"
$jointcontents "def_r_finMidA" "notsolid"
$jointcontents "def_r_finMidB" "notsolid"
$jointcontents "def_r_finMidC" "notsolid"
$jointcontents "def_r_finThumbA" "notsolid"
$jointcontents "def_r_finThumbB" "notsolid"
$jointcontents "def_r_finThumbC" "notsolid"
$jointcontents "def_r_finRingCarpal" "notsolid"
$jointcontents "def_r_finRingA" "notsolid"
$jointcontents "def_r_finRingB" "notsolid"
$jointcontents "def_r_finRingC" "notsolid"
$jointcontents "def_r_finPinkyA" "notsolid"
$jointcontents "def_r_finPinkyB" "notsolid"
$jointcontents "def_r_finPinkyC" "notsolid"
$jointcontents "def_l_thigh" "notsolid"
$jointcontents "def_l_knee" "notsolid"
$jointcontents "def_l_ankle" "notsolid"
$jointcontents "def_l_ball" "notsolid"
$jointcontents "def_l_kneeB" "notsolid"
$jointcontents "def_r_thigh" "notsolid"
$jointcontents "def_r_knee" "notsolid"
$jointcontents "def_r_ankle" "notsolid"
$jointcontents "def_r_ball" "notsolid"
$jointcontents "def_r_kneeB" "notsolid"
$jointcontents "ja_l_propHand" "notsolid"
$jointcontents "ja_r_propHand" "notsolid"
$jointcontents "weapon_bone" "notsolid"
$jointcontents "def_c_base" "notsolid"
$jointcontents "muzzle_flash" "notsolid"

$illumposition 0.02 -0.062 -97.857

$cdmaterials "models\Weapons_R2\data_knife"
$cdmaterials ""

// This list shows the VMT file names used in the SMD files.
// "models\Weapons_R2\data_knife\data_knife.vmt"
// "models\Weapons_R2\data_knife\data_knife_glass.vmt"

$attachment "CAMERA_BASE" "jx_c_pov" 0 0 0 rotate -90 -90 0
$attachment "CAMERA" "jx_c_camera" 0 0 0 rotate -90 -90 0
$attachment "L_HAND" "ja_l_propHand" 0 0 0 rotate -90 -90 0
$attachment "R_HAND" "ja_r_propHand" 0 0 0 rotate -90 -90 0
$attachment "SWAY_ROTATE" "weapon_bone" 0 0 0 rotate -90 90 0
$attachment "SWAY_ROTATE_ZOOMED" "muzzle_flash" 196.85 0 0 rotate 0 0 90
$attachment "L_BACKHAND" "def_l_wrist" 1.7 1.25 0.7 rotate 0 0 -90
$attachment "tag_origin0" "def_c_base" 0 4.06 -0.94 rotate 48.07 90 -90
$attachment "tag_origin1" "def_c_base" 0 4.27 -1.17 rotate 48.07 90 -90
$attachment "tag_origin2" "def_c_base" 0 4.84 -1.81 rotate 48.07 90 -90
$attachment "tag_origin3" "def_c_base" 0 5.45 -2.49 rotate 48.07 90 -90

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox -1.336 -0.993 -71.98 1.46 1.034 -58.495

// Hitbox info. Used for damage-based collision.
$hboxset "emptyhitboxset"

$screenalign def_l_clav "sphere"
$screenalign def_l_shoulderTwist "sphere"
$screenalign def_l_elbowB "sphere"
$screenalign def_l_shoulderMid "sphere"
$screenalign def_l_elbow "cylinder"
$screenalign def_l_wrist "sphere"
$screenalign def_l_finIndexA "cylinder"
$screenalign def_l_finIndexB "sphere"
$screenalign def_l_finMidA "sphere"
$screenalign def_l_finMidB "cylinder"
$screenalign def_l_finMidC "cylinder"
$screenalign def_l_finThumbA "cylinder"
$screenalign def_l_finThumbC "sphere"
$screenalign def_l_finRingCarpal "sphere"
$screenalign def_l_finRingB "sphere"
$screenalign def_l_finRingC "sphere"
$screenalign def_l_finPinkyA "cylinder"
$screenalign def_l_finPinkyB "cylinder"
$screenalign def_l_finPinkyC "cylinder"
$screenalign def_r_clav "sphere"
$screenalign def_r_shoulderMid "sphere"
$screenalign def_r_elbow "sphere"
$screenalign def_r_wrist "sphere"
$screenalign def_r_finIndexA "sphere"
$screenalign def_r_finIndexB "sphere"
$screenalign def_r_finIndexC "cylinder"
$screenalign def_r_finMidA "sphere"
$screenalign def_r_finMidB "sphere"
$screenalign def_r_finMidC "sphere"
$screenalign def_r_finThumbA "cylinder"
$screenalign def_r_finThumbC "cylinder"
$screenalign def_r_finRingCarpal "cylinder"
$screenalign def_r_finRingA "sphere"
$screenalign def_r_finPinkyA "sphere"
$screenalign def_r_finPinkyB "sphere"
$screenalign def_r_finPinkyC "sphere"
$screenalign def_l_thigh "sphere"
$screenalign def_l_knee "sphere"
$screenalign def_l_ankle "sphere"
$screenalign def_l_ball "sphere"
$screenalign def_l_kneeB "sphere"
$screenalign def_r_thigh "sphere"
$screenalign def_r_ankle "cylinder"
$screenalign def_r_kneeB "sphere"
$screenalign ja_l_propHand "cylinder"
$screenalign ja_r_propHand "sphere"
$screenalign muzzle_flash "sphere"

$definebone "jx_c_delta" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "jx_c_pov" "jx_c_delta" 0 62.992001 0 0 0 0 0 0 0 0 0 0
$definebone "jx_c_camera" "jx_c_pov" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "def_c_hip" "jx_c_delta" 0 39.369999 0 0 0 0 0 0 0 0 0 0
$definebone "jx_c_start" "jx_c_delta" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "def_c_spineA" "def_c_hip" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "def_c_spineB" "def_c_spineA" 0 5.590542 0 0 0 0 0 0 0 0 0 0
$definebone "def_c_spineC" "def_c_spineB" 0 5.55117 0 0 0 0 0 0 0 0 0 0
$definebone "ja_c_propGun" "def_c_spineC" 0 -7.204712 9.8425 0 0 0 0 0 0 0 0 0
$definebone "def_c_neckA" "def_c_spineC" 0 8.503922 -0.23622 0 0 0 0 0 0 0 0 0
$definebone "jx_c_neckB" "def_c_neckA" 0 4.370071 0.94488 0 0 0 0 0 0 0 0 0
$definebone "def_c_neckB" "jx_c_neckB" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "def_c_head" "def_c_neckB" 0 3.936996 0 0 0 0 0 0 0 0 0 0
$definebone "def_l_clav" "def_c_spineC" 1.176218 6.023808 -0.588109 6.983374 3.661928 0.44582 0 0 0 0 0 0
$definebone "def_l_shoulder" "def_l_clav" 5.448854 0.000011 0 -4.860232 -48.915267 4.890265 0 0 0 0 0 0
$definebone "def_l_shoulderTwist" "def_l_shoulder" 0 0 0 0 0.000002 0 0 0 0 0 0 0
$definebone "def_l_elbowB" "def_l_shoulder" 11.630213 -0.000008 0.000027 -44.997331 -0.027096 0.877916 0 0 0 0 0 0
$definebone "def_l_shoulderMid" "def_l_shoulder" 4.890762 0.000004 0 -2.688722 -0.057131 0.006099 0 0 0 0 0 0
$definebone "def_l_elbow" "def_l_shoulderMid" 6.444214 -0.000004 0 -37.014561 0.164812 0.006865 0 0 0 0 0 0
$definebone "def_l_forearm" "def_l_elbow" 4.63045 0.000011 0.000002 -5.291108 -0.116958 0.007797 0 0 0 0 0 0
$definebone "def_l_wrist" "def_l_elbow" 9.956749 -0.010864 0.493276 -5.403714 -0.039456 -0.000075 0 0 0 0 0 0
$definebone "def_l_finIndexA" "def_l_wrist" 3.077315 -0.138939 1.24732 -3.532782 -45.109219 3.539624 0 0 0 0 0 0
$definebone "def_l_finIndexB" "def_l_finIndexA" 1.748371 0 0.000002 -0.001187 -45.000005 0.001192 0 0 0 0 0 0
$definebone "def_l_finIndexC" "def_l_finIndexB" 1.19545 -0.000003 0.000002 0.000615 -45.000008 -0.000614 0 0 0 0 0 0
$definebone "def_l_finMidA" "def_l_wrist" 3.080781 -0.067951 0.349253 6.351203 -45.354918 -6.390478 0 0 0 0 0 0
$definebone "def_l_finMidB" "def_l_finMidA" 1.836349 0.000002 0.000002 0.000002 -45.000005 0.000002 0 0 0 0 0 0
$definebone "def_l_finMidC" "def_l_finMidB" 1.309196 -0.000001 0.000008 -0.002988 -45.000008 0.00298 0 0 0 0 0 0
$definebone "def_l_finThumbA" "def_l_wrist" 0.504171 -0.563503 0.770155 -42.349748 -57.483275 126.990511 0 0 0 0 0 0
$definebone "def_l_finThumbB" "def_l_finThumbA" 2.132282 0.000006 0.000004 3.259416 -22.647167 2.460338 0 0 0 0 0 0
$definebone "def_l_finThumbC" "def_l_finThumbB" 1.240841 -0.000003 0 0.074487 -45.185656 0.008913 0 0 0 0 0 0
$definebone "def_l_finRingCarpal" "def_l_wrist" 2.513066 -0.138184 -0.333538 17.995868 0.000025 0.000075 0 0 0 0 0 0
$definebone "def_l_finRingA" "def_l_finRingCarpal" 0.316793 0.000004 -0.000001 0.003163 -44.999994 -0.003168 0 0 0 0 0 0
$definebone "def_l_finRingB" "def_l_finRingA" 1.966316 0.000002 -0.000002 0.000002 -45.000001 0.000001 0 0 0 0 0 0
$definebone "def_l_finRingC" "def_l_finRingB" 1.00687 0.000001 0.000008 0.000598 -45.000008 -0.000594 0 0 0 0 0 0
$definebone "def_l_finPinkyA" "def_l_finRingCarpal" -0.030562 -0.172359 -0.590865 18.727351 -48.299806 -19.816788 0 0 0 0 0 0
$definebone "def_l_finPinkyB" "def_l_finPinkyA" 1.644444 -0.000002 0 0 -45.000005 0 0 0 0 0 0 0
$definebone "def_l_finPinkyC" "def_l_finPinkyB" 0.763287 -0.000002 0 0 -45.000005 0 0 0 0 0 0 0
$definebone "def_r_clav" "def_c_spineC" -1.176218 6.024002 -0.588109 -6.983374 -3.661928 -179.554171 0 0 0 0 0 0
$definebone "def_r_shoulder" "def_r_clav" -5.448845 0.000145 0 -4.860235 -48.915264 4.890268 0 0 0 0 0 0
$definebone "def_r_shoulderTwist" "def_r_shoulder" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "def_r_elbowB" "def_r_shoulder" -11.630196 0.000011 -0.000028 -44.997327 -0.027091 0.877916 0 0 0 0 0 0
$definebone "def_r_shoulderMid" "def_r_shoulder" -4.890709 -0.000069 -0.000002 -2.688722 -0.057138 0.006099 0 0 0 0 0 0
$definebone "def_r_elbow" "def_r_shoulderMid" -6.444286 0.00013 0.000005 -37.014561 0.164812 0.006865 0 0 0 0 0 0
$definebone "def_r_forearm" "def_r_elbow" -4.630386 -0.000137 -0.000053 -5.291104 -0.116958 0.007796 0 0 0 0 0 0
$definebone "def_r_wrist" "def_r_elbow" -9.956816 0.010937 -0.493216 -5.403711 -0.039457 -0.000077 0 0 0 0 0 0
$definebone "def_r_finIndexA" "def_r_wrist" -3.077376 0.138977 -1.247286 -3.532781 -45.109219 3.539621 0 0 0 0 0 0
$definebone "def_r_finIndexB" "def_r_finIndexA" -1.748192 0.000002 -0.000114 -0.001197 -45.000001 0.001184 0 0 0 0 0 0
$definebone "def_r_finIndexC" "def_r_finIndexB" -1.195347 0.00008 -0.000078 0.000611 -45.000005 -0.000613 0 0 0 0 0 0
$definebone "def_r_finMidA" "def_r_wrist" -3.08066 0.067764 -0.349348 6.351203 -45.354908 -6.390478 0 0 0 0 0 0
$definebone "def_r_finMidB" "def_r_finMidA" -1.836304 -0.000002 -0.00005 -0.000003 -44.999994 0.000005 0 0 0 0 0 0
$definebone "def_r_finMidC" "def_r_finMidB" -1.309258 -0.000061 0.000052 -0.002987 -45.000008 0.002984 0 0 0 0 0 0
$definebone "def_r_finThumbA" "def_r_wrist" -0.504133 0.563412 -0.770212 -42.349741 -57.483255 126.990511 0 0 0 0 0 0
$definebone "def_r_finThumbB" "def_r_finThumbA" -2.132332 0.000069 -0.00008 3.25942 -22.647166 2.460342 0 0 0 0 0 0
$definebone "def_r_finThumbC" "def_r_finThumbB" -1.240768 -0.000023 0.00005 0.074482 -45.185656 0.008905 0 0 0 0 0 0
$definebone "def_r_finRingCarpal" "def_r_wrist" -2.513052 0.138145 0.333541 17.995867 0.000031 0.000083 0 0 0 0 0 0
$definebone "def_r_finRingA" "def_r_finRingCarpal" -0.316674 -0.000145 -0.000084 0.003161 -45.000001 -0.003161 0 0 0 0 0 0
$definebone "def_r_finRingB" "def_r_finRingA" -1.966396 0.000031 0.000019 0.000002 -45.000005 0.000004 0 0 0 0 0 0
$definebone "def_r_finRingC" "def_r_finRingB" -1.006874 -0.000014 -0.000002 0.000599 -45.000005 -0.000595 0 0 0 0 0 0
$definebone "def_r_finPinkyA" "def_r_finRingCarpal" 0.030523 0.172421 0.590875 18.727346 -48.299795 -19.816788 0 0 0 0 0 0
$definebone "def_r_finPinkyB" "def_r_finPinkyA" -1.644104 -0.000021 0.00001 0 -45.000005 0 0 0 0 0 0 0
$definebone "def_r_finPinkyC" "def_r_finPinkyB" -0.763535 -0.000238 -0.000006 0 -45.000001 0 0 0 0 0 0 0
$definebone "def_l_thigh" "def_c_hip" 5.219006 -1.00618 -0.600196 -0.050695 -90.000003 90.000003 0 0 0 0 0 0
$definebone "def_l_knee" "def_l_thigh" 18.098003 0 0 0 -3.72269 0 0 0 0 0 0 0
$definebone "def_l_ankle" "def_l_knee" 17.311804 0 0 -3.795738 61.268573 0 0 0 0 0 0 0
$definebone "def_l_ball" "def_l_ankle" 5.292377 0 0 0.427673 29.592491 1.875762 0 0 0 0 0 0
$definebone "def_l_kneeB" "def_l_thigh" 18.246761 1.130153 0 0 -7.498168 0 0 0 0 0 0 0
$definebone "def_r_thigh" "def_c_hip" -5.219006 -1.00618 -0.600196 0.050695 90.000003 -90.000003 0 0 0 0 0 0
$definebone "def_r_knee" "def_r_thigh" -18.098003 0 0 0 -3.72269 0 0 0 0 0 0 0
$definebone "def_r_ankle" "def_r_knee" -17.311804 0 0 -3.795738 61.268573 0 0 0 0 0 0 0
$definebone "def_r_ball" "def_r_ankle" -5.292377 0 0 0.427673 29.592491 1.875761 0 0 0 0 0 0
$definebone "def_r_kneeB" "def_r_thigh" -18.246761 -1.130153 0 0 -7.498168 -0.000001 0 0 0 0 0 0
$definebone "ja_l_propHand" "def_l_wrist" 4.441361 -1.883156 0.77133 0.000002 0 -0.000002 0 0 0 0 0 0
$definebone "ja_r_propHand" "def_r_wrist" -4.441751 1.88372 -0.770998 0.000002 0 0.000003 0 0 0 0 0 0
$definebone "weapon_bone" "ja_c_propGun" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "def_c_base" "weapon_bone" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "muzzle_flash" "def_c_base" 0 0 0 -89.999962 0 0 0 0 0 0 0 0

$bonemerge "def_l_clav"
$bonemerge "def_l_shoulder"
$bonemerge "def_l_shoulderTwist"
$bonemerge "def_l_elbowB"
$bonemerge "def_l_shoulderMid"
$bonemerge "def_l_elbow"
$bonemerge "def_l_forearm"
$bonemerge "def_l_wrist"
$bonemerge "def_l_finIndexA"
$bonemerge "def_l_finIndexB"
$bonemerge "def_l_finIndexC"
$bonemerge "def_l_finMidA"
$bonemerge "def_l_finMidB"
$bonemerge "def_l_finMidC"
$bonemerge "def_l_finRingCarpal"
$bonemerge "def_l_finRingA"
$bonemerge "def_l_finRingB"
$bonemerge "def_l_finRingC"
$bonemerge "def_l_finPinkyA"
$bonemerge "def_l_finPinkyB"
$bonemerge "def_l_finPinkyC"
$bonemerge "def_r_clav"
$bonemerge "def_r_shoulder"
$bonemerge "def_r_shoulderTwist"
$bonemerge "def_r_elbowB"
$bonemerge "def_r_shoulderMid"
$bonemerge "def_r_elbow"
$bonemerge "def_r_forearm"
$bonemerge "def_r_wrist"
$bonemerge "def_r_finIndexA"
$bonemerge "def_r_finIndexB"
$bonemerge "def_r_finIndexC"
$bonemerge "def_r_finMidA"
$bonemerge "def_r_finMidB"
$bonemerge "def_r_finMidC"
$bonemerge "def_r_finRingCarpal"
$bonemerge "def_r_finRingA"
$bonemerge "def_r_finRingB"
$bonemerge "def_r_finRingC"
$bonemerge "def_r_finPinkyA"
$bonemerge "def_r_finPinkyB"
$bonemerge "def_r_finPinkyC"
$bonemerge "def_l_ankle"
$bonemerge "def_l_ball"
$bonemerge "def_r_ankle"
$bonemerge "def_r_ball"
$bonemerge "ja_l_propHand"
$bonemerge "ja_r_propHand"
$bonemerge "muzzle_flash"


$bonesaveframe "def_l_clav" position rotation
$bonesaveframe "def_l_shoulder" position rotation
$bonesaveframe "def_l_shoulderTwist" position rotation
$bonesaveframe "def_l_elbowB" position
$bonesaveframe "def_l_shoulderMid" position rotation
$bonesaveframe "def_l_elbow" rotation
$bonesaveframe "def_l_forearm" position
$bonesaveframe "def_l_wrist" position
$bonesaveframe "def_l_finIndexA" position
$bonesaveframe "def_l_finIndexB" position
$bonesaveframe "def_l_finIndexC" position
$bonesaveframe "def_l_finMidA" rotation
$bonesaveframe "def_l_finMidB" rotation
$bonesaveframe "def_l_finMidC" rotation
$bonesaveframe "def_l_finThumbA" position
$bonesaveframe "def_l_finRingCarpal" position rotation
$bonesaveframe "def_l_finRingA" position rotation
$bonesaveframe "def_l_finRingB" position rotation
$bonesaveframe "def_l_finRingC" position rotation
$bonesaveframe "def_l_finPinkyA" position rotation
$bonesaveframe "def_l_finPinkyB" position rotation
$bonesaveframe "def_l_finPinkyC" position rotation
$bonesaveframe "def_r_clav" position rotation
$bonesaveframe "def_r_shoulder" position rotation
$bonesaveframe "def_r_shoulderTwist" position rotation
$bonesaveframe "def_r_elbowB" position
$bonesaveframe "def_r_shoulderMid" position rotation
$bonesaveframe "def_r_elbow" rotation
$bonesaveframe "def_r_forearm" position
$bonesaveframe "def_r_wrist" position
$bonesaveframe "def_r_finIndexA" position
$bonesaveframe "def_r_finIndexB" position
$bonesaveframe "def_r_finIndexC" position
$bonesaveframe "def_r_finMidA" rotation
$bonesaveframe "def_r_finMidB" rotation
$bonesaveframe "def_r_finMidC" rotation
$bonesaveframe "def_r_finThumbA" position
$bonesaveframe "def_r_finRingCarpal" position rotation
$bonesaveframe "def_r_finRingA" position rotation
$bonesaveframe "def_r_finRingB" position rotation
$bonesaveframe "def_r_finRingC" position rotation
$bonesaveframe "def_r_finPinkyA" position rotation
$bonesaveframe "def_r_finPinkyB" position rotation
$bonesaveframe "def_r_finPinkyC" position rotation
$bonesaveframe "def_l_thigh" position
$bonesaveframe "def_l_knee" position
$bonesaveframe "def_l_ankle" position rotation
$bonesaveframe "def_l_ball" rotation
$bonesaveframe "def_l_kneeB" position
$bonesaveframe "def_r_thigh" position
$bonesaveframe "def_r_knee" position
$bonesaveframe "def_r_ankle" position rotation
$bonesaveframe "def_r_ball" rotation
$bonesaveframe "ja_l_propHand" position
$bonesaveframe "ja_r_propHand" position
$bonesaveframe "muzzle_flash" rotation

$sequence "melee_02_seq" {
	"ptpov_emptyhand_anims\melee_02_seq.smd"
	activity "ACT_VM_MELEE_ATTACK1" 1
	{ event AE_MELEE_ATTACK 6 "" }
	{ event AE_MELEE_ATTACK 8 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_RightHook_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_02_seq_slow" {
	"ptpov_emptyhand_anims\melee_02_seq_slow.smd"
	activity "ACT_VM_MELEE_ATTACK2" 1
	{ event AE_MELEE_ATTACK 9 "" }
	{ event AE_MELEE_ATTACK 12 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_RightHook_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_03_seq" {
	"ptpov_emptyhand_anims\melee_03_seq.smd"
	activity "ACT_VM_MELEE_ATTACK1" 1
	activitymodifier sprinting
	{ event AE_MELEE_ATTACK 6 "" }
	{ event AE_MELEE_ATTACK 8 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_LeftHook_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_03_seq_slow" {
	"ptpov_emptyhand_anims\melee_03_seq_slow.smd"
	activity "ACT_VM_MELEE_ATTACK2" 1
	activitymodifier sprinting
	{ event AE_MELEE_ATTACK 9 "" }
	{ event AE_MELEE_ATTACK 12 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_LeftHook_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_04_seq" {
	"ptpov_emptyhand_anims\melee_04_seq.smd"
	activity "ACT_VM_MELEE_ATTACK1" 10
	activitymodifier air
	{ event AE_MELEE_ATTACK 6 "" }
	{ event AE_MELEE_ATTACK 8 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_AirKick_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_04_seq_slow" {
	"ptpov_emptyhand_anims\melee_04_seq_slow.smd"
	activity "ACT_VM_MELEE_ATTACK2" 10
	activitymodifier air
	{ event AE_MELEE_ATTACK 9 "" }
	{ event AE_MELEE_ATTACK 12 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_AirKick_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_05_seq" {
	"ptpov_emptyhand_anims\melee_05_seq.smd"
	activity "ACT_VM_MELEE_ATTACK1" 1
	activitymodifier air
	{ event AE_MELEE_ATTACK 6 "" }
	{ event AE_MELEE_ATTACK 8 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_Knee_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_05_seq_slow" {
	"ptpov_emptyhand_anims\melee_05_seq_slow.smd"
	activity "ACT_VM_MELEE_ATTACK2" 1
	activitymodifier air
	{ event AE_MELEE_ATTACK 9 "" }
	{ event AE_MELEE_ATTACK 12 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_Knee_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_06_seq" {
	"ptpov_emptyhand_anims\melee_06_seq.smd"
	activity "ACT_VM_MELEE_ATTACK1" 1
	activitymodifier sliding
	activitymodifier 
	{ event AE_MELEE_ATTACK 6 "" }
	{ event AE_MELEE_ATTACK 8 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_UpperCut_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_06_seq_slow" {
	"ptpov_emptyhand_anims\melee_06_seq_slow.smd"
	activity "ACT_VM_MELEE_ATTACK2" 1
	activitymodifier sliding
	activitymodifier 
	{ event AE_MELEE_ATTACK 9 "" }
	{ event AE_MELEE_ATTACK 12 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_UpperCut_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_07_seq" {
	"ptpov_emptyhand_anims\melee_07_seq.smd"
	activity "ACT_VM_MELEE_ATTACK1" 1
	activitymodifier crouch
	activitymodifier 
	activitymodifier sliding
	{ event AE_MELEE_ATTACK 6 "" }
	{ event AE_MELEE_ATTACK 8 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_UpperCut_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_07_seq_slow" {
	"ptpov_emptyhand_anims\melee_07_seq_slow.smd"
	activity "ACT_VM_MELEE_ATTACK2" 1
	activitymodifier crouch
	activitymodifier 
	activitymodifier sliding
	{ event AE_MELEE_ATTACK 9 "" }
	{ event AE_MELEE_ATTACK 12 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_UpperCut_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_ground_execution" {
	"ptpov_emptyhand_anims\melee_ground_execution.smd"
	activity "ACT_VM_MELEE_ATTACK1" 1
	activitymodifier groundexecute
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_AirKick_1P" }
	{ event AE_MELEE_ATTACK 10 "" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_ground_execution_slow" {
	"ptpov_emptyhand_anims\melee_ground_execution_slow.smd"
	activity "ACT_VM_MELEE_ATTACK2" 1
	activitymodifier groundexecute
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_AirKick_1P" }
	{ event AE_MELEE_ATTACK 13 "" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_09_seq" {
	"ptpov_emptyhand_anims\melee_09_seq.smd"
	activity "ACT_VM_MELEE_ATTACK1" 1
	activitymodifier wallhang
	{ event AE_MELEE_ATTACK 6 "" }
	{ event AE_MELEE_ATTACK 8 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_WallKick_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_09_seq_slow" {
	"ptpov_emptyhand_anims\melee_09_seq_slow.smd"
	activity "ACT_VM_MELEE_ATTACK2" 1
	activitymodifier wallhang
	{ event AE_MELEE_ATTACK 9 "" }
	{ event AE_MELEE_ATTACK 12 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_WallKick_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_01_onehanded_seq" {
	"ptpov_emptyhand_anims\melee_01_onehanded_seq.smd"
	activity "ACT_VM_ONEHANDED_MELEE_ATTACK1" 1
	{ event AE_MELEE_ATTACK 6 "" }
	{ event AE_MELEE_ATTACK 8 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_Elbow_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}

$sequence "melee_01_onehanded_seq_slow" {
	"ptpov_emptyhand_anims\melee_01_onehanded_seq_slow.smd"
	activity "ACT_VM_ONEHANDED_MELEE_ATTACK2" 1
	{ event AE_MELEE_ATTACK 9 "" }
	{ event AE_MELEE_ATTACK 12 "" }
	{ event AE_CL_PLAYSOUND 0 "Pilot_Mvmt_Melee_Elbow_1P" }
	fadein 0.2
	fadeout 0.2
	fps 30
}
