// Created by Crowbar 0.71 ====== File Size ====== 865,579 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 871 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 872 - 6,483 theMdlFileData.theBones 23 6,484 - 7,955 theMdlFileData.theAttachments 16 7,956 - 7,967 theMdlFileData.theHitboxSets 1 7,968 - 7,991 [ERROR] Unread bytes (non-zero) [ 02 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 03 12 00 15 10 16 11 14 ... ] 7,992 - 8,359 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 4 7,993 - 7,996 anAnimationDesc.anAnimation [@idle_static] (unused empty data structure at the end of the list) 7,997 - 7,999 anAnimationDesc.anAnimation [@idle_static] alignment [ 47 00 00 ] 8,000 - 8,175 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 8,176 - 8,187 anAnimationDesc.anAnimation (frameCount = 33; sectionFrameCount = 33) 8,188 - 8,191 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 8,192 - 8,268 [ERROR] Unread bytes (non-zero) [ 21 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 1B 00 00 00 ... ] 8,269 - 8,272 anAnimationDesc.anAnimation [@charge_seq] (unused empty data structure at the end of the list) 8,273 - 8,275 anAnimationDesc.anAnimation [@charge_seq] alignment [ 46 00 00 ] 8,276 - 19,739 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 19,740 - 20,667 theMdlFileData.theSequenceDescs 4 20,668 - 20,759 [idle_static] aSeqDesc.theBoneWeights 23 20,760 - 20,761 [idle_static] aSeqDesc.theAnimDescIndexes 1 20,762 - 20,763 [idle_static] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 20,764 - 21,403 [idle_seq] aSeqDesc.theEvents 8 21,404 - 21,405 [idle_seq] aSeqDesc.theAnimDescIndexes 1 21,406 - 21,407 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 21,408 - 21,647 [attack_seq] aSeqDesc.theEvents 3 21,648 - 21,649 [attack_seq] aSeqDesc.theAnimDescIndexes 1 21,650 - 21,651 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 21,652 - 21,653 [charge_seq] aSeqDesc.theAnimDescIndexes 1 21,654 - 21,655 [charge_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 21,656 - 21,687 theMdlFileData.theBodyParts 2 21,688 - 21,835 aBodyPart.theModels 1 21,836 - 22,131 aBodyPart.theModels 2 22,132 - 22,363 aModel.theMeshes 2 22,364 - 22,479 aModel.theMeshes 1 22,480 - 22,787 theMdlFileData.theTextures 7 22,788 - 22,791 theMdlFileData.theTexturePaths 1 22,792 - 22,861 theMdlFileData.theSkinFamilies 5 22,862 - 22,863 theMdlFileData.theSkinFamilies alignment [ 00 00 ] 22,864 - 22,970 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 22,971 - 22,971 theMdlFileData.theKeyValuesText alignment [ 00 ] 22,972 - 25,947 [ERROR] Unread bytes (non-zero) [ 17 00 00 00 40 00 00 00 9C 00 00 00 F8 00 00 00 0C 02 00 00 7C ... ] 25,948 - 25,948 aSeqDesc.theActivityName = "" 25,949 - 25,980 theNameCopy = "weapons/defender/w_defender.mdl" 25,981 - 25,987 theSurfacePropName = "weapon" 25,988 - 26,000 aBone.theName = "ja_c_propGun" 26,001 - 26,012 aBone.theName = "weapon_bone" 26,013 - 26,023 aBone.theName = "def_c_base" 26,024 - 26,039 aBone.theName = "def_c_proscreen" 26,040 - 26,053 aBone.theName = "def_c_detailA" 26,054 - 26,067 aBone.theName = "def_c_detailB" 26,068 - 26,081 aBone.theName = "def_c_detailC" 26,082 - 26,095 aBone.theName = "def_c_detailD" 26,096 - 26,109 aBone.theName = "def_c_detailE" 26,110 - 26,123 aBone.theName = "def_c_detailF" 26,124 - 26,137 aBone.theName = "def_c_detailG" 26,138 - 26,151 aBone.theName = "def_c_detailH" 26,152 - 26,165 aBone.theName = "def_c_detailI" 26,166 - 26,179 aBone.theName = "def_c_detailJ" 26,180 - 26,193 aBone.theName = "def_c_detailK" 26,194 - 26,207 aBone.theName = "def_c_detailL" 26,208 - 26,220 aBone.theName = "muzzle_flash" 26,221 - 26,226 aBone.theName = "shell" 26,227 - 26,237 aBone.theName = "flashlight" 26,238 - 26,251 aBone.theName = "vortex_center" 26,252 - 26,260 aBone.theName = "shell_fp" 26,261 - 26,270 aBone.theName = "l_hand_ik" 26,271 - 26,280 aBone.theName = "r_hand_ik" 26,281 - 26,292 anAttachment.theName = "CAMERA_BASE" 26,293 - 26,299 anAttachment.theName = "CAMERA" 26,300 - 26,306 anAttachment.theName = "L_HAND" 26,307 - 26,313 anAttachment.theName = "R_HAND" 26,314 - 26,325 anAttachment.theName = "SWAY_ROTATE" 26,326 - 26,344 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 26,345 - 26,351 anAttachment.theName = "WEAPON" 26,352 - 26,359 anAttachment.theName = "PROPGUN" 26,360 - 26,369 anAttachment.theName = "proscreen" 26,370 - 26,377 aHitboxSet.theName = "default" 26,378 - 26,390 anAnimationDesc.theName = @idle_static 26,391 - 26,400 anAnimationDesc.theName = @idle_seq 26,401 - 26,412 anAnimationDesc.theName = @attack_seq 26,413 - 26,424 anAnimationDesc.theName = @charge_seq 26,425 - 26,436 aSeqDesc.theName = "idle_static" 26,437 - 26,445 aSeqDesc.theName = "idle_seq" 26,446 - 26,457 aSeqDesc.theActivityName = "ACT_VM_IDLE" 26,458 - 26,473 anEvent.theName = AE_CL_PLAYSOUND 26,474 - 26,484 aSeqDesc.theName = "attack_seq" 26,485 - 26,506 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 26,507 - 26,529 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 26,530 - 26,540 aSeqDesc.theName = "charge_seq" 26,541 - 26,554 aSeqDesc.theActivityName = "ACT_VM_CHARGE" 26,555 - 26,566 aBodyPart.theName = "w_vortexgun" 26,567 - 26,613 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at" 26,614 - 26,667 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_skin31" 26,668 - 26,723 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_prime_01" 26,724 - 26,779 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_prime_02" 26,780 - 26,835 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_prime_03" 26,836 - 26,875 aTexture.thePathFileName = "models/weapons/defender/defender_charge" 26,876 - 26,916 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 26,917 - 865,578 [ERROR] Unread bytes (non-zero) [ 00 00 00 10 00 00 00 00 00 00 00 01 00 00 00 C3 DF 6A 7E B8 04 ... ] 865,579 - 865,579 END OF FILE + 1 (File size) ========================