// Created by Crowbar 0.71 ====== File Size ====== 2,201,935 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 871 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 872 - 22,587 theMdlFileData.theBones 89 22,588 - 24,151 theMdlFileData.theAttachments 17 24,152 - 24,163 theMdlFileData.theHitboxSets 1 24,164 - 24,255 [ERROR] Unread bytes (non-zero) [ 4A 4C 4D 4E 4F 50 51 52 53 54 55 56 57 0C 03 09 0B 4B 05 06 07 ... ] 24,256 - 30,879 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 72; [24256 - 24273] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 24,274 - 24,277 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 24,278 - 24,279 anAnimationDesc.anAnimation [@ref] alignment [ 00 00 ] 24,280 - 24,348 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 E0 19 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,349 - 24,352 anAnimationDesc.anAnimation [ads_in_anim] (unused empty data structure at the end of the list) 24,353 - 24,355 anAnimationDesc.anAnimation [ads_in_anim] alignment [ FE 06 00 ] 24,356 - 24,440 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,441 - 24,444 anAnimationDesc.anAnimation [ads_out_anim] (unused empty data structure at the end of the list) 24,445 - 24,447 anAnimationDesc.anAnimation [ads_out_anim] alignment [ FE 06 00 ] 24,448 - 24,531 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,532 - 24,543 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 24,544 - 24,547 anAnimationDesc.anAnimation [ads_in_slide_anim] (unused empty data structure at the end of the list) 24,548 - 24,624 [ERROR] Unread bytes (non-zero) [ 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CC 28 00 00 00 ... ] 24,625 - 24,628 anAnimationDesc.anAnimation [ads_out_slide_anim] (unused empty data structure at the end of the list) 24,629 - 24,631 anAnimationDesc.anAnimation [ads_out_slide_anim] alignment [ FD 06 00 ] 24,632 - 24,716 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,717 - 24,720 anAnimationDesc.anAnimation [ads_in_onehanded_anim] (unused empty data structure at the end of the list) 24,721 - 24,723 anAnimationDesc.anAnimation [ads_in_onehanded_anim] alignment [ FD 06 00 ] 24,724 - 24,807 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,808 - 24,835 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 24,825 - 24,826 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 24,827 - 24,830 anAnimationDesc.anAnimation [ads_out_onehanded_anim] (unused empty data structure at the end of the list) 24,831 - 24,831 anAnimationDesc.anAnimation [ads_out_onehanded_anim] alignment [ 00 ] 24,832 - 24,900 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 58 3F 00 00 00 00 00 00 00 00 00 00 00 ... ] 24,901 - 24,904 anAnimationDesc.anAnimation [run_anim_static] (unused empty data structure at the end of the list) 24,905 - 24,907 anAnimationDesc.anAnimation [run_anim_static] alignment [ FD 06 00 ] 24,908 - 25,083 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,084 - 25,105 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 105; sectionFrameCount = 105) 25,099 - 25,100 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 105) 25,101 - 25,176 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 5F 00 00 00 00 ... ] 25,177 - 25,180 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list) 25,181 - 25,183 anAnimationDesc.anAnimation [run_anim] alignment [ FC 06 00 ] 25,184 - 25,204 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ] 25,205 - 25,206 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 25,207 - 25,210 anAnimationDesc.anAnimation [charge_loop_anim] (unused empty data structure at the end of the list) 25,211 - 25,211 anAnimationDesc.anAnimation [charge_loop_anim] alignment [ 00 ] 25,212 - 25,267 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,268 - 25,289 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 25,283 - 25,284 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 25) 25,285 - 25,308 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7C 72 00 00 00 00 ... ] 25,309 - 25,310 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 25,311 - 25,314 anAnimationDesc.anAnimation [walk_anim_static] (unused empty data structure at the end of the list) 25,315 - 25,315 anAnimationDesc.anAnimation [walk_anim_static] alignment [ 00 ] 25,316 - 25,360 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,361 - 25,364 anAnimationDesc.anAnimation [walk_anim] (unused empty data structure at the end of the list) 25,365 - 25,367 anAnimationDesc.anAnimation [walk_anim] alignment [ FB 06 00 ] 25,368 - 25,452 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,453 - 25,456 anAnimationDesc.anAnimation [walk_ads_anim] (unused empty data structure at the end of the list) 25,457 - 25,459 anAnimationDesc.anAnimation [walk_ads_anim] alignment [ FB 06 00 ] 25,460 - 25,543 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,544 - 25,559 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 25,554 - 26,035 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 65) 25,559 - 25,560 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 25) 25,561 - 25,564 anAnimationDesc.anAnimation [walk_anim_nocam] (unused empty data structure at the end of the list) 25,565 - 25,567 anAnimationDesc.anAnimation [walk_anim_nocam] alignment [ 00 00 00 ] 25,568 - 26,372 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 B8 80 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,373 - 26,376 anAnimationDesc.anAnimation [@charge_seq] (unused empty data structure at the end of the list) 26,377 - 26,379 anAnimationDesc.anAnimation [@charge_seq] alignment [ F8 06 00 ] 26,380 - 26,464 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,465 - 26,468 anAnimationDesc.anAnimation [@charge_seq_crouch] (unused empty data structure at the end of the list) 26,469 - 26,471 anAnimationDesc.anAnimation [@charge_seq_crouch] alignment [ F8 06 00 ] 26,472 - 26,555 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,556 - 26,565 anAnimationDesc.anAnimation (frameCount = 105; sectionFrameCount = 105) 26,566 - 27,385 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 211) 26,649 - 26,652 anAnimationDesc.anAnimation [@charge_onehanded_seq] (unused empty data structure at the end of the list) 26,653 - 26,655 anAnimationDesc.anAnimation [@charge_onehanded_seq] alignment [ F7 06 00 ] 26,656 - 26,740 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 69 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,741 - 26,744 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list) 26,745 - 26,747 anAnimationDesc.anAnimation [idle_check_anim] alignment [ F7 06 00 ] 26,748 - 26,831 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,832 - 26,853 anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29) 26,854 - 26,876 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 D0 75 02 00 00 00 00 00 00 00 00 ... ] 26,877 - 26,878 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 26,879 - 26,882 anAnimationDesc.anAnimation [idle_check_ads_anim] (unused empty data structure at the end of the list) 26,883 - 26,883 anAnimationDesc.anAnimation [idle_check_ads_anim] alignment [ 00 ] 26,884 - 26,924 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,925 - 26,928 anAnimationDesc.anAnimation [idle_to_crouch_anim] (unused empty data structure at the end of the list) 26,929 - 26,931 anAnimationDesc.anAnimation [idle_to_crouch_anim] alignment [ F6 06 00 ] 26,932 - 27,016 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,017 - 27,020 anAnimationDesc.anAnimation [crouch_to_idle_anim] (unused empty data structure at the end of the list) 27,021 - 27,023 anAnimationDesc.anAnimation [crouch_to_idle_anim] alignment [ F6 06 00 ] 27,024 - 27,107 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,108 - 27,123 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 33; sectionFrameCount = 33) 27,122 - 27,123 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 27,124 - 27,127 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list) 27,128 - 27,200 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 8C A7 02 00 00 00 00 00 00 ... ] 27,201 - 27,204 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list) 27,205 - 27,207 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ F5 06 00 ] 27,208 - 27,292 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 21 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,293 - 27,296 anAnimationDesc.anAnimation [attack_onehanded_anim] (unused empty data structure at the end of the list) 27,297 - 27,299 anAnimationDesc.anAnimation [attack_onehanded_anim] alignment [ F5 06 00 ] 27,300 - 27,383 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 21 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,384 - 27,399 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 33; sectionFrameCount = 33) 27,386 - 27,389 anAnimationDesc.anAnimation [@charge_seq_slide] (unused empty data structure at the end of the list) 27,390 - 27,391 anAnimationDesc.anAnimation [@charge_seq_slide] alignment [ 06 00 ] 27,392 - 27,397 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 ] 27,398 - 27,399 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 27,400 - 27,403 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] (unused empty data structure at the end of the list) 27,404 - 27,660 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 E8 C5 02 00 00 00 00 00 00 ... ] 27,661 - 27,664 anAnimationDesc.anAnimation [switch_to_onehanded_anim] (unused empty data structure at the end of the list) 27,665 - 27,667 anAnimationDesc.anAnimation [switch_to_onehanded_anim] alignment [ F4 06 00 ] 27,668 - 27,752 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,753 - 27,756 anAnimationDesc.anAnimation [switch_to_twohanded_anim] (unused empty data structure at the end of the list) 27,757 - 27,759 anAnimationDesc.anAnimation [switch_to_twohanded_anim] alignment [ F4 06 00 ] 27,760 - 27,843 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,844 - 27,859 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 27,860 - 27,863 anAnimationDesc.anAnimation [switch_to_jump_anim] (unused empty data structure at the end of the list) 27,864 - 27,936 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 3C AF 03 00 00 00 00 00 00 ... ] 27,937 - 27,940 anAnimationDesc.anAnimation [switch_to_land_anim] (unused empty data structure at the end of the list) 27,941 - 27,943 anAnimationDesc.anAnimation [switch_to_land_anim] alignment [ F3 06 00 ] 27,944 - 28,028 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,029 - 28,032 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] (unused empty data structure at the end of the list) 28,033 - 28,035 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] alignment [ F3 06 00 ] 28,036 - 28,119 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,120 - 28,129 anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19) 28,130 - 28,133 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] (unused empty data structure at the end of the list) 28,134 - 28,135 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] alignment [ 00 00 ] 28,136 - 28,580 [ERROR] Unread bytes (non-zero) [ 13 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E8 D7 03 00 00 ... ] 28,581 - 28,584 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list) 28,585 - 28,587 anAnimationDesc.anAnimation [@draw_seq] alignment [ F1 06 00 ] 28,588 - 28,671 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,672 - 28,675 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 28,676 - 28,679 anAnimationDesc.anAnimation [@draw_seq_crouch] (unused empty data structure at the end of the list) 28,680 - 28,764 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,765 - 28,768 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list) 28,769 - 28,771 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ F0 06 00 ] 28,772 - 28,855 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,856 - 28,883 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 28,884 - 28,892 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 48 42 05 00 00 ] 28,893 - 28,894 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 28,895 - 28,898 anAnimationDesc.anAnimation [@draw_onehanded_seq_sliding] (unused empty data structure at the end of the list) 28,899 - 28,899 anAnimationDesc.anAnimation [@draw_onehanded_seq_sliding] alignment [ 00 ] 28,900 - 28,948 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,949 - 28,952 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list) 28,953 - 28,955 anAnimationDesc.anAnimation [@holster_seq] alignment [ F0 06 00 ] 28,956 - 29,040 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,041 - 29,044 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list) 29,045 - 29,047 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ F0 06 00 ] 29,048 - 29,131 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,132 - 29,153 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 29,154 - 29,158 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ] 29,159 - 29,160 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 29,161 - 29,164 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list) 29,165 - 29,167 anAnimationDesc.anAnimation [@raise_seq] alignment [ 6C 05 00 ] 29,168 - 29,224 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,225 - 29,228 anAnimationDesc.anAnimation [@raise_seq_crouch] (unused empty data structure at the end of the list) 29,229 - 29,231 anAnimationDesc.anAnimation [@raise_seq_crouch] alignment [ EF 06 00 ] 29,232 - 29,316 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,317 - 29,320 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list) 29,321 - 29,323 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ EF 06 00 ] 29,324 - 29,407 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,408 - 29,429 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 29,430 - 29,434 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ] 29,435 - 29,436 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 29,437 - 29,440 anAnimationDesc.anAnimation [@raise_onehanded_seq_sliding] (unused empty data structure at the end of the list) 29,441 - 29,443 anAnimationDesc.anAnimation [@raise_onehanded_seq_sliding] alignment [ 90 05 00 ] 29,444 - 29,500 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,501 - 29,504 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list) 29,505 - 29,507 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ EE 06 00 ] 29,508 - 29,592 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,593 - 29,596 anAnimationDesc.anAnimation [@raise_frommelee_seq_crouch] (unused empty data structure at the end of the list) 29,597 - 29,599 anAnimationDesc.anAnimation [@raise_frommelee_seq_crouch] alignment [ EE 06 00 ] 29,600 - 29,683 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,684 - 29,699 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 29,694 - 30,175 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 65) 29,777 - 29,780 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list) 29,781 - 29,783 anAnimationDesc.anAnimation [@lower_seq] alignment [ ED 06 00 ] 29,784 - 29,867 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,868 - 29,889 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 29,890 - 29,894 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ] 29,895 - 29,896 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 29,897 - 29,900 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list) 29,901 - 29,903 anAnimationDesc.anAnimation [@lower_onehanded_seq] alignment [ C7 05 00 ] 29,904 - 29,960 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,961 - 29,964 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 29,965 - 29,967 anAnimationDesc.anAnimation [@sprint_seq] alignment [ ED 06 00 ] 29,968 - 30,052 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,053 - 30,056 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list) 30,057 - 30,059 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ EC 06 00 ] 30,060 - 30,143 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,144 - 30,159 anAnimationDesc.anAnimation (frameCount = 22; sectionFrameCount = 22) 30,160 - 30,236 [ERROR] Unread bytes (non-zero) [ 16 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 50 EA 05 00 00 ... ] 30,237 - 30,240 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list) 30,241 - 30,243 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ EC 06 00 ] 30,244 - 30,328 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,329 - 30,332 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list) 30,333 - 30,335 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ EC 06 00 ] 30,336 - 30,419 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,420 - 30,435 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 30,431 - 30,564 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 1) 30,513 - 30,516 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list) 30,517 - 30,519 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] alignment [ EB 06 00 ] 30,520 - 30,564 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,565 - 30,568 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list) 30,569 - 30,571 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ 00 00 00 ] 30,572 - 30,604 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,605 - 30,608 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list) 30,609 - 30,611 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] alignment [ EB 06 00 ] 30,612 - 30,695 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,696 - 30,705 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 30,706 - 31,187 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 65) 30,789 - 30,792 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] (unused empty data structure at the end of the list) 30,793 - 30,795 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] alignment [ EA 06 00 ] 30,796 - 31,187 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,188 - 31,191 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list) 31,192 - 41,973 [ERROR] Unread bytes (non-zero) [ 00 3C 00 3C 20 00 00 00 00 00 00 00 12 0E 00 00 00 00 F0 96 F1 ... ] 41,974 - 41,977 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 120) 41,978 - 42,157 [ERROR] Unread bytes (non-zero) [ 00 3C 20 00 00 00 00 00 00 00 29 0E 00 00 00 00 10 00 00 02 00 ... ] 42,158 - 42,499 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 31) 42,434 - 42,435 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 42,436 - 43,997 [ERROR] Unread bytes (non-zero) [ 37 0E 00 00 E4 65 4E 39 EC 95 4A 16 11 B5 E4 88 48 85 00 3C 00 ... ] 43,998 - 43,999 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 44,000 - 44,273 [ERROR] Unread bytes (non-zero) [ 55 0B 00 00 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 3C 00 ... ] 44,274 - 44,275 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 44,276 - 46,021 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 3C 00 3C 00 3C 60 00 00 00 1F 1F DF 01 FC ... ] 46,022 - 46,119 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 161) 46,120 - 46,297 [ERROR] Unread bytes (non-zero) [ 01 0A 00 00 07 15 01 EC DE BF 00 94 01 80 5F A1 D1 DE 00 00 00 ... ] 46,298 - 46,299 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 46,300 - 46,573 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 4D 0B 00 00 00 00 00 00 18 00 00 00 00 00 04 00 00 ... ] 46,574 - 46,869 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 26) 46,870 - 46,873 anAnimationDesc.anAnimation [@raise_frommelee_seq_sliding] (unused empty data structure at the end of the list) 46,874 - 46,875 anAnimationDesc.anAnimation [@raise_frommelee_seq_sliding] alignment [ 4C 1A ] 46,876 - 47,033 [ERROR] Unread bytes (non-zero) [ 49 2C 00 00 00 00 53 0B 00 00 00 00 00 00 18 00 00 00 04 80 04 ... ] 47,034 - 47,035 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 47,036 - 47,039 anAnimationDesc.anAnimation [@sprintraise_seq_air] (unused empty data structure at the end of the list) 47,040 - 47,309 [ERROR] Unread bytes (non-zero) [ 01 C0 01 94 1A 80 2F A1 D0 DE 00 00 02 02 F1 FF 01 EC 00 00 00 ... ] 47,310 - 47,505 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 253) 47,506 - 441,351 [ERROR] Unread bytes (non-zero) [ DC FF C1 FF B6 FF 02 02 C5 FF EA FF 05 0F 00 00 00 00 FF FF FE ... ] 441,352 - 458,055 theMdlFileData.theSequenceDescs 72 458,056 - 458,411 [ref] aSeqDesc.theBoneWeights 89 458,412 - 458,413 [ref] aSeqDesc.theAnimDescIndexes 1 458,414 - 458,415 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,416 - 458,417 [loop_layer] aSeqDesc.theAnimDescIndexes 1 458,418 - 458,419 [loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,420 - 458,421 [charge_loop_layer] aSeqDesc.theAnimDescIndexes 1 458,422 - 458,423 [charge_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,424 - 458,435 [run_layer] aSeqDesc.thePoseKeys 3 458,436 - 458,439 [run_layer] aSeqDesc.theAnimDescIndexes 2 458,440 - 458,455 [walk_seq] aSeqDesc.thePoseKeys 4 458,456 - 458,463 [walk_seq] aSeqDesc.theAnimDescIndexes 4 458,464 - 458,467 [walk_seq] aSeqDesc.theActivityModifiers 1 458,468 - 458,471 [ERROR] Unread bytes (non-zero) [ 01 00 00 00 ] 458,472 - 458,487 [walk_seq_nocam] aSeqDesc.thePoseKeys 4 458,488 - 458,495 [walk_seq_nocam] aSeqDesc.theAnimDescIndexes 4 458,496 - 458,499 [walk_seq_nocam] aSeqDesc.theActivityModifiers 1 458,500 - 458,503 [ERROR] Unread bytes (non-zero) [ 01 00 00 00 ] 458,504 - 458,859 [wind_loop_layer] aSeqDesc.theBoneWeights 89 458,860 - 458,861 [wind_loop_layer] aSeqDesc.theAnimDescIndexes 1 458,862 - 458,863 [wind_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,864 - 458,865 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes 1 458,866 - 458,867 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,868 - 458,869 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1 458,870 - 458,871 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,872 - 458,873 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes 1 458,874 - 458,875 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,876 - 458,879 [ads_in_crouch_seq] aSeqDesc.theActivityModifiers 1 458,880 - 458,883 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 458,884 - 458,885 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes 1 458,886 - 458,887 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,888 - 458,891 [ads_in_seq_air] aSeqDesc.theActivityModifiers 1 458,892 - 458,895 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 458,896 - 458,919 [ads_out_seq] aSeqDesc.theAutoLayers 1 458,920 - 458,921 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1 458,922 - 458,923 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,924 - 458,925 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes 1 458,926 - 458,927 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,928 - 458,931 [ads_out_crouch_seq] aSeqDesc.theActivityModifiers 1 458,932 - 458,935 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 458,936 - 458,937 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes 1 458,938 - 458,939 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,940 - 458,947 [ads_out_seq_air] aSeqDesc.theActivityModifiers 2 458,948 - 458,955 [ERROR] Unread bytes (non-zero) [ FB 62 00 00 01 00 00 00 ] 458,956 - 458,957 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 458,958 - 458,959 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,960 - 458,961 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 458,962 - 458,963 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,964 - 458,967 [ads_in_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1 458,968 - 458,971 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 458,972 - 458,973 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 1 458,974 - 458,975 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 458,976 - 458,979 [ads_in_onehanded_seq_air] aSeqDesc.theActivityModifiers 1 458,980 - 458,983 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 458,984 - 459,007 [ads_out_onehanded_seq] aSeqDesc.theAutoLayers 1 459,008 - 459,009 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 459,010 - 459,011 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 459,012 - 459,013 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 459,014 - 459,015 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 459,016 - 459,023 [ads_out_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 2 459,024 - 459,031 [ERROR] Unread bytes (non-zero) [ BB 63 00 00 01 00 00 00 ] 459,032 - 459,033 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes 1 459,034 - 459,035 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 459,036 - 459,043 [ads_out_onehanded_seq_wallrun] aSeqDesc.theActivityModifiers 2 459,044 - 459,051 [ERROR] Unread bytes (non-zero) [ 39 63 00 00 01 00 00 00 ] 459,052 - 459,063 [idle_seq_autoplay] aSeqDesc.thePoseKeys 3 459,064 - 459,067 [idle_seq_autoplay] aSeqDesc.theAnimDescIndexes 2 459,068 - 459,079 [idle_seq] aSeqDesc.thePoseKeys 3 459,080 - 459,719 [idle_seq] aSeqDesc.theEvents 8 459,720 - 459,723 [idle_seq] aSeqDesc.theAnimDescIndexes 2 459,724 - 459,735 [idle_seq_air] aSeqDesc.thePoseKeys 3 459,736 - 460,375 [idle_seq_air] aSeqDesc.theEvents 8 460,376 - 460,379 [idle_seq_air] aSeqDesc.theAnimDescIndexes 2 460,380 - 460,387 [idle_seq_air] aSeqDesc.theActivityModifiers 2 460,388 - 460,395 [ERROR] Unread bytes (non-zero) [ 5B 5D 00 00 01 00 00 00 ] 460,396 - 460,407 [idle_seq_crouch_air] aSeqDesc.thePoseKeys 3 460,408 - 461,047 [idle_seq_crouch_air] aSeqDesc.theEvents 8 461,048 - 461,051 [idle_seq_crouch_air] aSeqDesc.theAnimDescIndexes 2 461,052 - 461,055 [idle_seq_crouch_air] aSeqDesc.theActivityModifiers 1 461,056 - 461,059 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 461,060 - 461,071 [idle_seq_crouch] aSeqDesc.thePoseKeys 3 461,072 - 461,711 [idle_seq_crouch] aSeqDesc.theEvents 8 461,712 - 461,715 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 2 461,716 - 461,723 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2 461,724 - 461,731 [ERROR] Unread bytes (non-zero) [ C1 57 00 00 01 00 00 00 ] 461,732 - 461,743 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3 461,744 - 462,383 [idle_onehanded_seq] aSeqDesc.theEvents 8 462,384 - 462,387 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 462,388 - 462,399 [idle_onehanded_seq_air] aSeqDesc.thePoseKeys 3 462,400 - 463,039 [idle_onehanded_seq_air] aSeqDesc.theEvents 8 463,040 - 463,043 [idle_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 2 463,044 - 463,051 [idle_onehanded_seq_air] aSeqDesc.theActivityModifiers 2 463,052 - 463,059 [ERROR] Unread bytes (non-zero) [ 91 52 00 00 00 00 00 00 ] 463,060 - 463,379 [charge_seq] aSeqDesc.theEvents 4 463,380 - 463,427 [charge_seq] aSeqDesc.theAutoLayers 2 463,428 - 463,429 [charge_seq] aSeqDesc.theAnimDescIndexes 1 463,430 - 463,431 [charge_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 463,432 - 463,751 [charge_seq_crouch] aSeqDesc.theEvents 4 463,752 - 463,775 [charge_seq_crouch] aSeqDesc.theAutoLayers 1 463,776 - 463,777 [charge_seq_crouch] aSeqDesc.theAnimDescIndexes 1 463,778 - 463,779 [charge_seq_crouch] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 463,780 - 463,783 [charge_seq_crouch] aSeqDesc.theActivityModifiers 1 463,784 - 463,787 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 463,788 - 464,107 [charge_seq_slide] aSeqDesc.theEvents 4 464,108 - 464,131 [charge_seq_slide] aSeqDesc.theAutoLayers 1 464,132 - 464,133 [charge_seq_slide] aSeqDesc.theAnimDescIndexes 1 464,134 - 464,135 [charge_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,136 - 464,139 [charge_seq_slide] aSeqDesc.theActivityModifiers 1 464,140 - 464,143 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 464,144 - 464,463 [charge_onehanded_seq] aSeqDesc.theEvents 4 464,464 - 464,511 [charge_onehanded_seq] aSeqDesc.theAutoLayers 2 464,512 - 464,513 [charge_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 464,514 - 464,515 [charge_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,516 - 464,527 [attack_seq] aSeqDesc.thePoseKeys 3 464,528 - 464,687 [attack_seq] aSeqDesc.theEvents 2 464,688 - 464,691 [attack_seq] aSeqDesc.theAnimDescIndexes 2 464,692 - 464,703 [attack_onehanded_seq] aSeqDesc.thePoseKeys 3 464,704 - 464,863 [attack_onehanded_seq] aSeqDesc.theEvents 2 464,864 - 464,867 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 464,868 - 464,869 [reload_seq] aSeqDesc.theAnimDescIndexes 1 464,870 - 464,871 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,872 - 464,873 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 464,874 - 464,875 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,876 - 464,887 [idle_check_seq] aSeqDesc.thePoseKeys 3 464,888 - 464,891 [idle_check_seq] aSeqDesc.theAnimDescIndexes 2 464,892 - 464,903 [regrip] aSeqDesc.thePoseKeys 3 464,904 - 464,907 [regrip] aSeqDesc.theAnimDescIndexes 2 464,908 - 464,919 [regrip_02] aSeqDesc.thePoseKeys 3 464,920 - 464,923 [regrip_02] aSeqDesc.theAnimDescIndexes 2 464,924 - 464,925 [switch_to_jump] aSeqDesc.theAnimDescIndexes 1 464,926 - 464,927 [switch_to_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,928 - 464,929 [switch_to_land] aSeqDesc.theAnimDescIndexes 1 464,930 - 464,931 [switch_to_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,932 - 464,943 [idle_check_crouch_seq] aSeqDesc.thePoseKeys 3 464,944 - 464,947 [idle_check_crouch_seq] aSeqDesc.theAnimDescIndexes 2 464,948 - 464,949 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes 1 464,950 - 464,951 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,952 - 464,953 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes 1 464,954 - 464,955 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,956 - 464,957 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1 464,958 - 464,959 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,960 - 464,983 [switch_to_twohanded] aSeqDesc.theAutoLayers 1 464,984 - 464,985 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1 464,986 - 464,987 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,988 - 464,989 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes 1 464,990 - 464,991 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,992 - 464,993 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes 1 464,994 - 464,995 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 464,996 - 465,155 [draw_seq] aSeqDesc.theEvents 2 465,156 - 465,179 [draw_seq] aSeqDesc.theAutoLayers 1 465,180 - 465,181 [draw_seq] aSeqDesc.theAnimDescIndexes 1 465,182 - 465,183 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 465,184 - 465,343 [draw_seq_crouch] aSeqDesc.theEvents 2 465,344 - 465,367 [draw_seq_crouch] aSeqDesc.theAutoLayers 1 465,368 - 465,369 [draw_seq_crouch] aSeqDesc.theAnimDescIndexes 1 465,370 - 465,371 [draw_seq_crouch] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 465,372 - 465,375 [draw_seq_crouch] aSeqDesc.theActivityModifiers 1 465,376 - 465,379 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 465,380 - 465,539 [draw_onehanded_seq] aSeqDesc.theEvents 2 465,540 - 465,563 [draw_onehanded_seq] aSeqDesc.theAutoLayers 1 465,564 - 465,565 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 465,566 - 465,567 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 465,568 - 465,727 [draw_onehanded_seq_sliding] aSeqDesc.theEvents 2 465,728 - 465,751 [draw_onehanded_seq_sliding] aSeqDesc.theAutoLayers 1 465,752 - 465,753 [draw_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 465,754 - 465,755 [draw_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 465,756 - 465,759 [draw_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1 465,760 - 465,763 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 465,764 - 465,843 [holster_seq] aSeqDesc.theEvents 1 465,844 - 465,867 [holster_seq] aSeqDesc.theAutoLayers 1 465,868 - 465,869 [holster_seq] aSeqDesc.theAnimDescIndexes 1 465,870 - 465,871 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 465,872 - 465,951 [holster_onehanded_seq] aSeqDesc.theEvents 1 465,952 - 465,975 [holster_onehanded_seq] aSeqDesc.theAutoLayers 1 465,976 - 465,977 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 465,978 - 465,979 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 465,980 - 466,139 [raise_seq] aSeqDesc.theEvents 2 466,140 - 466,163 [raise_seq] aSeqDesc.theAutoLayers 1 466,164 - 466,165 [raise_seq] aSeqDesc.theAnimDescIndexes 1 466,166 - 466,167 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 466,168 - 466,247 [raise_seq_crouch] aSeqDesc.theEvents 1 466,248 - 466,271 [raise_seq_crouch] aSeqDesc.theAutoLayers 1 466,272 - 466,273 [raise_seq_crouch] aSeqDesc.theAnimDescIndexes 1 466,274 - 466,275 [raise_seq_crouch] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 466,276 - 466,279 [raise_seq_crouch] aSeqDesc.theActivityModifiers 1 466,280 - 466,283 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 466,284 - 466,443 [raise_onehanded_seq] aSeqDesc.theEvents 2 466,444 - 466,467 [raise_onehanded_seq] aSeqDesc.theAutoLayers 1 466,468 - 466,469 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 466,470 - 466,471 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 466,472 - 466,631 [raise_onehanded_seq_sliding] aSeqDesc.theEvents 2 466,632 - 466,655 [raise_onehanded_seq_sliding] aSeqDesc.theAutoLayers 1 466,656 - 466,657 [raise_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 466,658 - 466,659 [raise_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 466,660 - 466,663 [raise_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1 466,664 - 466,667 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 466,668 - 466,827 [raise_frommelee_seq] aSeqDesc.theEvents 2 466,828 - 466,851 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1 466,852 - 466,853 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1 466,854 - 466,855 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 466,856 - 467,015 [raise_frommelee_seq_crouch] aSeqDesc.theEvents 2 467,016 - 467,039 [raise_frommelee_seq_crouch] aSeqDesc.theAutoLayers 1 467,040 - 467,041 [raise_frommelee_seq_crouch] aSeqDesc.theAnimDescIndexes 1 467,042 - 467,043 [raise_frommelee_seq_crouch] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 467,044 - 467,047 [raise_frommelee_seq_crouch] aSeqDesc.theActivityModifiers 1 467,048 - 467,051 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 467,052 - 467,211 [raise_frommelee_seq_sliding] aSeqDesc.theEvents 2 467,212 - 467,235 [raise_frommelee_seq_sliding] aSeqDesc.theAutoLayers 1 467,236 - 467,237 [raise_frommelee_seq_sliding] aSeqDesc.theAnimDescIndexes 1 467,238 - 467,239 [raise_frommelee_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 467,240 - 467,243 [raise_frommelee_seq_sliding] aSeqDesc.theActivityModifiers 1 467,244 - 467,247 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 467,248 - 467,327 [lower_seq] aSeqDesc.theEvents 1 467,328 - 467,351 [lower_seq] aSeqDesc.theAutoLayers 1 467,352 - 467,353 [lower_seq] aSeqDesc.theAnimDescIndexes 1 467,354 - 467,355 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 467,356 - 467,435 [lower_onehanded_seq] aSeqDesc.theEvents 1 467,436 - 467,459 [lower_onehanded_seq] aSeqDesc.theAutoLayers 1 467,460 - 467,461 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 467,462 - 467,463 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 467,464 - 467,465 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 467,466 - 467,467 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 467,468 - 467,627 [sprintraise_seq] aSeqDesc.theEvents 2 467,628 - 467,651 [sprintraise_seq] aSeqDesc.theAutoLayers 1 467,652 - 467,653 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1 467,654 - 467,655 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 467,656 - 467,815 [sprintraise_seq_air] aSeqDesc.theEvents 2 467,816 - 467,817 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes 1 467,818 - 467,819 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 467,820 - 467,823 [sprintraise_seq_air] aSeqDesc.theActivityModifiers 1 467,824 - 467,827 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 467,828 - 467,907 [sprintdraw_seq] aSeqDesc.theEvents 1 467,908 - 467,909 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1 467,910 - 467,911 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 467,912 - 467,991 [sprintholster_seq] aSeqDesc.theEvents 1 467,992 - 467,993 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1 467,994 - 467,995 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 467,996 - 467,997 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 467,998 - 467,999 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 468,000 - 468,159 [sprintraise_onehanded_seq] aSeqDesc.theEvents 2 468,160 - 468,161 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 468,162 - 468,163 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 468,164 - 468,243 [sprintdraw_onehanded_seq] aSeqDesc.theEvents 1 468,244 - 468,245 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 468,246 - 468,247 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 468,248 - 468,327 [sprintholster_onehanded_seq] aSeqDesc.theEvents 1 468,328 - 468,329 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 468,330 - 468,331 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 468,332 - 468,491 [sprintraise_onehanded_seq_slide] aSeqDesc.theEvents 2 468,492 - 468,493 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes 1 468,494 - 468,495 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 468,496 - 468,499 [sprintraise_onehanded_seq_slide] aSeqDesc.theActivityModifiers 1 468,500 - 468,503 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 468,504 - 468,531 theMdlFileData.theLocalNodeNames 7 468,532 - 468,583 [ERROR] Unread bytes (non-zero) [ 00 00 03 00 00 00 00 00 00 03 00 05 00 00 01 00 00 00 00 00 00 ... ] 468,584 - 468,615 theMdlFileData.theBodyParts 2 468,616 - 468,911 aBodyPart.theModels 2 468,912 - 469,059 aBodyPart.theModels 1 469,060 - 469,119 [ERROR] Unread bytes (non-zero) [ 32 43 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 29 ... ] 469,120 - 469,235 aModel.theMeshes 1 469,236 - 469,467 aModel.theMeshes 2 469,468 - 469,775 [ERROR] Unread bytes (non-zero) [ 0F F6 7F 65 14 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 ... ] 469,776 - 470,083 theMdlFileData.theTextures 7 470,084 - 470,087 theMdlFileData.theTexturePaths 1 470,088 - 470,157 theMdlFileData.theSkinFamilies 5 470,158 - 470,159 theMdlFileData.theSkinFamilies alignment [ 00 00 ] 470,160 - 481,319 [ERROR] Unread bytes (non-zero) [ 59 00 00 00 40 00 00 00 A4 01 00 00 08 03 00 00 34 07 00 00 C4 ... ] 481,320 - 481,320 aSeqDesc.theActivityName = "" 481,321 - 481,356 theNameCopy = "weapons/defender/ptpov_defender.mdl" 481,357 - 481,364 theSurfacePropName = "default" 481,365 - 481,375 aBone.theName = "jx_c_delta" 481,376 - 481,384 aBone.theName = "jx_c_pov" 481,385 - 481,396 aBone.theName = "jx_c_camera" 481,397 - 481,406 aBone.theName = "def_c_hip" 481,407 - 481,417 aBone.theName = "jx_c_start" 481,418 - 481,430 aBone.theName = "def_c_spineA" 481,431 - 481,443 aBone.theName = "def_c_spineB" 481,444 - 481,456 aBone.theName = "def_c_spineC" 481,457 - 481,469 aBone.theName = "ja_c_propGun" 481,470 - 481,481 aBone.theName = "def_c_neckA" 481,482 - 481,492 aBone.theName = "jx_c_neckB" 481,493 - 481,504 aBone.theName = "def_c_neckB" 481,505 - 481,515 aBone.theName = "def_c_head" 481,516 - 481,526 aBone.theName = "def_l_clav" 481,527 - 481,541 aBone.theName = "def_l_shoulder" 481,542 - 481,561 aBone.theName = "def_l_shoulderTwist" 481,562 - 481,574 aBone.theName = "def_l_elbowB" 481,575 - 481,592 aBone.theName = "def_l_shoulderMid" 481,593 - 481,604 aBone.theName = "def_l_elbow" 481,605 - 481,618 aBone.theName = "def_l_forearm" 481,619 - 481,630 aBone.theName = "def_l_wrist" 481,631 - 481,646 aBone.theName = "def_l_finIndexA" 481,647 - 481,662 aBone.theName = "def_l_finIndexB" 481,663 - 481,678 aBone.theName = "def_l_finIndexC" 481,679 - 481,692 aBone.theName = "def_l_finMidA" 481,693 - 481,706 aBone.theName = "def_l_finMidB" 481,707 - 481,720 aBone.theName = "def_l_finMidC" 481,721 - 481,736 aBone.theName = "def_l_finThumbA" 481,737 - 481,752 aBone.theName = "def_l_finThumbB" 481,753 - 481,768 aBone.theName = "def_l_finThumbC" 481,769 - 481,788 aBone.theName = "def_l_finRingCarpal" 481,789 - 481,803 aBone.theName = "def_l_finRingA" 481,804 - 481,818 aBone.theName = "def_l_finRingB" 481,819 - 481,833 aBone.theName = "def_l_finRingC" 481,834 - 481,849 aBone.theName = "def_l_finPinkyA" 481,850 - 481,865 aBone.theName = "def_l_finPinkyB" 481,866 - 481,881 aBone.theName = "def_l_finPinkyC" 481,882 - 481,892 aBone.theName = "def_r_clav" 481,893 - 481,907 aBone.theName = "def_r_shoulder" 481,908 - 481,927 aBone.theName = "def_r_shoulderTwist" 481,928 - 481,940 aBone.theName = "def_r_elbowB" 481,941 - 481,958 aBone.theName = "def_r_shoulderMid" 481,959 - 481,970 aBone.theName = "def_r_elbow" 481,971 - 481,984 aBone.theName = "def_r_forearm" 481,985 - 481,996 aBone.theName = "def_r_wrist" 481,997 - 482,012 aBone.theName = "def_r_finIndexA" 482,013 - 482,028 aBone.theName = "def_r_finIndexB" 482,029 - 482,044 aBone.theName = "def_r_finIndexC" 482,045 - 482,058 aBone.theName = "def_r_finMidA" 482,059 - 482,072 aBone.theName = "def_r_finMidB" 482,073 - 482,086 aBone.theName = "def_r_finMidC" 482,087 - 482,102 aBone.theName = "def_r_finThumbA" 482,103 - 482,118 aBone.theName = "def_r_finThumbB" 482,119 - 482,134 aBone.theName = "def_r_finThumbC" 482,135 - 482,154 aBone.theName = "def_r_finRingCarpal" 482,155 - 482,169 aBone.theName = "def_r_finRingA" 482,170 - 482,184 aBone.theName = "def_r_finRingB" 482,185 - 482,199 aBone.theName = "def_r_finRingC" 482,200 - 482,215 aBone.theName = "def_r_finPinkyA" 482,216 - 482,231 aBone.theName = "def_r_finPinkyB" 482,232 - 482,247 aBone.theName = "def_r_finPinkyC" 482,248 - 482,259 aBone.theName = "def_l_thigh" 482,260 - 482,270 aBone.theName = "def_l_knee" 482,271 - 482,282 aBone.theName = "def_l_ankle" 482,283 - 482,293 aBone.theName = "def_l_ball" 482,294 - 482,305 aBone.theName = "def_l_kneeB" 482,306 - 482,317 aBone.theName = "def_r_thigh" 482,318 - 482,328 aBone.theName = "def_r_knee" 482,329 - 482,340 aBone.theName = "def_r_ankle" 482,341 - 482,351 aBone.theName = "def_r_ball" 482,352 - 482,363 aBone.theName = "def_r_kneeB" 482,364 - 482,377 aBone.theName = "ja_l_propHand" 482,378 - 482,391 aBone.theName = "ja_r_propHand" 482,392 - 482,403 aBone.theName = "weapon_bone" 482,404 - 482,414 aBone.theName = "def_c_base" 482,415 - 482,430 aBone.theName = "def_c_proscreen" 482,431 - 482,444 aBone.theName = "def_c_detailA" 482,445 - 482,458 aBone.theName = "def_c_detailB" 482,459 - 482,472 aBone.theName = "def_c_detailC" 482,473 - 482,486 aBone.theName = "def_c_detailD" 482,487 - 482,500 aBone.theName = "def_c_detailE" 482,501 - 482,514 aBone.theName = "def_c_detailF" 482,515 - 482,528 aBone.theName = "def_c_detailG" 482,529 - 482,542 aBone.theName = "def_c_detailH" 482,543 - 482,556 aBone.theName = "def_c_detailI" 482,557 - 482,570 aBone.theName = "def_c_detailJ" 482,571 - 482,584 aBone.theName = "def_c_detailK" 482,585 - 482,598 aBone.theName = "def_c_detailL" 482,599 - 482,611 aBone.theName = "muzzle_flash" 482,612 - 482,623 anAttachment.theName = "CAMERA_BASE" 482,624 - 482,630 anAttachment.theName = "CAMERA" 482,631 - 482,637 anAttachment.theName = "L_HAND" 482,638 - 482,644 anAttachment.theName = "R_HAND" 482,645 - 482,656 anAttachment.theName = "SWAY_ROTATE" 482,657 - 482,675 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 482,676 - 482,686 anAttachment.theName = "L_BACKHAND" 482,687 - 482,696 anAttachment.theName = "proscreen" 482,697 - 482,702 anAttachment.theName = "shell" 482,703 - 482,713 anAttachment.theName = "flashlight" 482,714 - 482,727 anAttachment.theName = "vortex_center" 482,728 - 482,736 anAttachment.theName = "shell_fp" 482,737 - 482,746 anAttachment.theName = "l_hand_ik" 482,747 - 482,756 anAttachment.theName = "r_hand_ik" 482,757 - 482,763 anAttachment.theName = "flyout" 482,764 - 482,775 anAttachment.theName = "MENU_ROTATE" 482,776 - 482,790 aHitboxSet.theName = "emptyhitboxset" 482,791 - 482,795 anAnimationDesc.theName = @ref 482,796 - 482,807 anAnimationDesc.theName = ads_in_anim 482,808 - 482,820 anAnimationDesc.theName = ads_out_anim 482,821 - 482,838 anAnimationDesc.theName = ads_in_slide_anim 482,839 - 482,857 anAnimationDesc.theName = ads_out_slide_anim 482,858 - 482,879 anAnimationDesc.theName = ads_in_onehanded_anim 482,880 - 482,902 anAnimationDesc.theName = ads_out_onehanded_anim 482,903 - 482,918 anAnimationDesc.theName = run_anim_static 482,919 - 482,928 anAnimationDesc.theName = loop_anim 482,929 - 482,945 anAnimationDesc.theName = charge_loop_anim 482,946 - 482,954 anAnimationDesc.theName = run_anim 482,955 - 482,971 anAnimationDesc.theName = walk_anim_static 482,972 - 482,981 anAnimationDesc.theName = walk_anim 482,982 - 482,995 anAnimationDesc.theName = walk_ads_anim 482,996 - 483,011 anAnimationDesc.theName = walk_anim_nocam 483,012 - 483,032 anAnimationDesc.theName = wind_loop_anim_layer 483,033 - 483,057 anAnimationDesc.theName = wind_loop_ads_anim_layer 483,058 - 483,076 anAnimationDesc.theName = idle_anim_autoplay 483,077 - 483,099 anAnimationDesc.theName = idle_ads_anim_autoplay 483,100 - 483,109 anAnimationDesc.theName = idle_anim 483,110 - 483,123 anAnimationDesc.theName = idle_ads_anim 483,124 - 483,143 anAnimationDesc.theName = idle_onehanded_anim 483,144 - 483,167 anAnimationDesc.theName = idle_onehanded_ads_anim 483,168 - 483,179 anAnimationDesc.theName = @charge_seq 483,180 - 483,198 anAnimationDesc.theName = @charge_seq_crouch 483,199 - 483,216 anAnimationDesc.theName = @charge_seq_slide 483,217 - 483,238 anAnimationDesc.theName = @charge_onehanded_seq 483,239 - 483,254 anAnimationDesc.theName = idle_check_anim 483,255 - 483,274 anAnimationDesc.theName = idle_check_ads_anim 483,275 - 483,294 anAnimationDesc.theName = idle_to_crouch_anim 483,295 - 483,314 anAnimationDesc.theName = crouch_to_idle_anim 483,315 - 483,326 anAnimationDesc.theName = attack_anim 483,327 - 483,342 anAnimationDesc.theName = attack_ads_anim 483,343 - 483,364 anAnimationDesc.theName = attack_onehanded_anim 483,365 - 483,390 anAnimationDesc.theName = attack_onehanded_ads_anim 483,391 - 483,402 anAnimationDesc.theName = @reload_seq 483,403 - 483,424 anAnimationDesc.theName = @reload_onehanded_seq 483,425 - 483,449 anAnimationDesc.theName = switch_to_onehanded_anim 483,450 - 483,474 anAnimationDesc.theName = switch_to_twohanded_anim 483,475 - 483,494 anAnimationDesc.theName = switch_to_jump_anim 483,495 - 483,514 anAnimationDesc.theName = switch_to_land_anim 483,515 - 483,541 anAnimationDesc.theName = switch_to_jump_crouch_anim 483,542 - 483,568 anAnimationDesc.theName = switch_to_land_crouch_anim 483,569 - 483,578 anAnimationDesc.theName = iron_anim 483,579 - 483,592 anAnimationDesc.theName = iron_anim_nod 483,593 - 483,601 anAnimationDesc.theName = ads_anim 483,602 - 483,614 anAnimationDesc.theName = ads_anim_nod 483,615 - 483,624 anAnimationDesc.theName = @draw_seq 483,625 - 483,641 anAnimationDesc.theName = @draw_seq_crouch 483,642 - 483,661 anAnimationDesc.theName = @draw_onehanded_seq 483,662 - 483,689 anAnimationDesc.theName = @draw_onehanded_seq_sliding 483,690 - 483,702 anAnimationDesc.theName = @holster_seq 483,703 - 483,725 anAnimationDesc.theName = @holster_onehanded_seq 483,726 - 483,736 anAnimationDesc.theName = @raise_seq 483,737 - 483,754 anAnimationDesc.theName = @raise_seq_crouch 483,755 - 483,775 anAnimationDesc.theName = @raise_onehanded_seq 483,776 - 483,804 anAnimationDesc.theName = @raise_onehanded_seq_sliding 483,805 - 483,825 anAnimationDesc.theName = @raise_frommelee_seq 483,826 - 483,853 anAnimationDesc.theName = @raise_frommelee_seq_crouch 483,854 - 483,882 anAnimationDesc.theName = @raise_frommelee_seq_sliding 483,883 - 483,893 anAnimationDesc.theName = @lower_seq 483,894 - 483,914 anAnimationDesc.theName = @lower_onehanded_seq 483,915 - 483,926 anAnimationDesc.theName = @sprint_seq 483,927 - 483,943 anAnimationDesc.theName = @sprintraise_seq 483,944 - 483,964 anAnimationDesc.theName = @sprintraise_seq_air 483,965 - 483,980 anAnimationDesc.theName = @sprintdraw_seq 483,981 - 483,999 anAnimationDesc.theName = @sprintholster_seq 484,000 - 484,021 anAnimationDesc.theName = @sprint_onehanded_seq 484,022 - 484,048 anAnimationDesc.theName = @sprintraise_onehanded_seq 484,049 - 484,074 anAnimationDesc.theName = @sprintdraw_onehanded_seq 484,075 - 484,103 anAnimationDesc.theName = @sprintholster_onehanded_seq 484,104 - 484,136 anAnimationDesc.theName = sprintraise_onehanded_slide_anim 484,137 - 484,140 aSeqDesc.theName = "ref" 484,141 - 484,151 aSeqDesc.theName = "loop_layer" 484,152 - 484,169 aSeqDesc.theName = "charge_loop_layer" 484,170 - 484,179 aSeqDesc.theName = "run_layer" 484,180 - 484,188 aSeqDesc.theName = "walk_seq" 484,189 - 484,192 anActivityModifier.theName = air 484,193 - 484,207 aSeqDesc.theName = "walk_seq_nocam" 484,208 - 484,223 aSeqDesc.theName = "wind_loop_layer" 484,224 - 484,243 aSeqDesc.theName = "wind_loop_ads_layer" 484,244 - 484,254 aSeqDesc.theName = "ads_in_seq" 484,255 - 484,268 aSeqDesc.theActivityName = "ACT_VM_ADS_IN" 484,269 - 484,286 aSeqDesc.theName = "ads_in_crouch_seq" 484,287 - 484,293 anActivityModifier.theName = crouch 484,294 - 484,308 aSeqDesc.theName = "ads_in_seq_air" 484,309 - 484,320 aSeqDesc.theName = "ads_out_seq" 484,321 - 484,335 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT" 484,336 - 484,354 aSeqDesc.theName = "ads_out_crouch_seq" 484,355 - 484,370 aSeqDesc.theName = "ads_out_seq_air" 484,371 - 484,391 aSeqDesc.theName = "ads_in_onehanded_seq" 484,392 - 484,415 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_IN" 484,416 - 484,444 aSeqDesc.theName = "ads_in_onehanded_seq_sliding" 484,445 - 484,452 anActivityModifier.theName = sliding 484,453 - 484,477 aSeqDesc.theName = "ads_in_onehanded_seq_air" 484,478 - 484,499 aSeqDesc.theName = "ads_out_onehanded_seq" 484,500 - 484,524 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_OUT" 484,525 - 484,554 aSeqDesc.theName = "ads_out_onehanded_seq_sliding" 484,555 - 484,562 anActivityModifier.theName = wallrun 484,563 - 484,592 aSeqDesc.theName = "ads_out_onehanded_seq_wallrun" 484,593 - 484,610 aSeqDesc.theName = "idle_seq_autoplay" 484,611 - 484,619 aSeqDesc.theName = "idle_seq" 484,620 - 484,631 aSeqDesc.theActivityName = "ACT_VM_IDLE" 484,632 - 484,647 anEvent.theName = AE_CL_PLAYSOUND 484,648 - 484,660 aSeqDesc.theName = "idle_seq_air" 484,661 - 484,680 aSeqDesc.theName = "idle_seq_crouch_air" 484,681 - 484,696 aSeqDesc.theName = "idle_seq_crouch" 484,697 - 484,715 aSeqDesc.theName = "idle_onehanded_seq" 484,716 - 484,737 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE" 484,738 - 484,760 aSeqDesc.theName = "idle_onehanded_seq_air" 484,761 - 484,771 aSeqDesc.theName = "charge_seq" 484,772 - 484,785 aSeqDesc.theActivityName = "ACT_VM_CHARGE" 484,786 - 484,803 aSeqDesc.theName = "charge_seq_crouch" 484,804 - 484,820 aSeqDesc.theName = "charge_seq_slide" 484,821 - 484,844 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_CHARGE" 484,845 - 484,865 aSeqDesc.theName = "charge_onehanded_seq" 484,866 - 484,876 aSeqDesc.theName = "attack_seq" 484,877 - 484,897 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK" 484,898 - 484,920 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 484,921 - 484,941 aSeqDesc.theName = "attack_onehanded_seq" 484,942 - 484,972 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK" 484,973 - 484,983 aSeqDesc.theName = "reload_seq" 484,984 - 484,997 aSeqDesc.theActivityName = "ACT_VM_RELOAD" 484,998 - 485,018 aSeqDesc.theName = "reload_onehanded_seq" 485,019 - 485,042 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD" 485,043 - 485,057 aSeqDesc.theName = "idle_check_seq" 485,058 - 485,072 aSeqDesc.theActivityName = "ACT_TRANSITION" 485,073 - 485,079 aSeqDesc.theName = "regrip" 485,080 - 485,089 aSeqDesc.theName = "regrip_02" 485,090 - 485,104 aSeqDesc.theName = "switch_to_jump" 485,105 - 485,119 aSeqDesc.theName = "switch_to_land" 485,120 - 485,141 aSeqDesc.theName = "idle_check_crouch_seq" 485,142 - 485,168 aSeqDesc.theName = "switch_to_jump_iron_crouch" 485,169 - 485,195 aSeqDesc.theName = "switch_to_land_iron_crouch" 485,196 - 485,215 aSeqDesc.theName = "switch_to_onehanded" 485,216 - 485,235 aSeqDesc.theName = "switch_to_twohanded" 485,236 - 485,260 aSeqDesc.theName = "switch_to_onehanded_jump" 485,261 - 485,285 aSeqDesc.theName = "switch_to_onehanded_land" 485,286 - 485,294 aSeqDesc.theName = "draw_seq" 485,295 - 485,306 aSeqDesc.theActivityName = "ACT_VM_DRAW" 485,307 - 485,325 anEvent.theName = AE_WPN_READYTOFIRE 485,326 - 485,341 aSeqDesc.theName = "draw_seq_crouch" 485,342 - 485,360 aSeqDesc.theName = "draw_onehanded_seq" 485,361 - 485,382 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW" 485,383 - 485,409 aSeqDesc.theName = "draw_onehanded_seq_sliding" 485,410 - 485,421 aSeqDesc.theName = "holster_seq" 485,422 - 485,436 aSeqDesc.theActivityName = "ACT_VM_HOLSTER" 485,437 - 485,458 aSeqDesc.theName = "holster_onehanded_seq" 485,459 - 485,483 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER" 485,484 - 485,493 aSeqDesc.theName = "raise_seq" 485,494 - 485,506 aSeqDesc.theActivityName = "ACT_VM_RAISE" 485,507 - 485,523 aSeqDesc.theName = "raise_seq_crouch" 485,524 - 485,543 aSeqDesc.theName = "raise_onehanded_seq" 485,544 - 485,566 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE" 485,567 - 485,594 aSeqDesc.theName = "raise_onehanded_seq_sliding" 485,595 - 485,614 aSeqDesc.theName = "raise_frommelee_seq" 485,615 - 485,638 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE" 485,639 - 485,665 aSeqDesc.theName = "raise_frommelee_seq_crouch" 485,666 - 485,693 aSeqDesc.theName = "raise_frommelee_seq_sliding" 485,694 - 485,703 aSeqDesc.theName = "lower_seq" 485,704 - 485,716 aSeqDesc.theActivityName = "ACT_VM_LOWER" 485,717 - 485,736 aSeqDesc.theName = "lower_onehanded_seq" 485,737 - 485,759 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_LOWER" 485,760 - 485,770 aSeqDesc.theName = "sprint_seq" 485,771 - 485,784 aSeqDesc.theActivityName = "ACT_VM_SPRINT" 485,785 - 485,800 aSeqDesc.theName = "sprintraise_seq" 485,801 - 485,825 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT" 485,826 - 485,845 aSeqDesc.theName = "sprintraise_seq_air" 485,846 - 485,860 aSeqDesc.theName = "sprintdraw_seq" 485,861 - 485,882 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT" 485,883 - 485,900 aSeqDesc.theName = "sprintholster_seq" 485,901 - 485,927 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT" 485,928 - 485,948 aSeqDesc.theName = "sprint_onehanded_seq" 485,949 - 485,972 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SPRINT" 485,973 - 485,998 aSeqDesc.theName = "sprintraise_onehanded_seq" 485,999 - 486,033 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE_FROM_SPRINT" 486,034 - 486,058 aSeqDesc.theName = "sprintdraw_onehanded_seq" 486,059 - 486,090 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW_TO_SPRINT" 486,091 - 486,118 aSeqDesc.theName = "sprintholster_onehanded_seq" 486,119 - 486,155 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER_FROM_SPRINT" 486,156 - 486,187 aSeqDesc.theName = "sprintraise_onehanded_seq_slide" 486,188 - 486,197 aLocalNodeName = twohanded 486,198 - 486,202 aLocalNodeName = jump 486,203 - 486,212 aLocalNodeName = onehanded 486,213 - 486,224 aLocalNodeName = land_crouch 486,225 - 486,229 aLocalNodeName = land 486,230 - 486,241 aLocalNodeName = jump_crouch 486,242 - 486,246 aLocalNodeName = fire 486,247 - 486,261 aBodyPart.theName = "ptpov_defender" 486,262 - 486,291 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 76 65 6C 6F 63 69 74 79 00 61 ... ] 486,292 - 486,332 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 486,333 - 486,379 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at" 486,380 - 486,433 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_skin31" 486,434 - 486,489 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_prime_01" 486,490 - 486,545 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_prime_02" 486,546 - 486,601 aTexture.thePathFileName = "models\Weapons_R2\charge_rifle\charge_rifle_at_prime_03" 486,602 - 486,641 aTexture.thePathFileName = "models/weapons/defender/defender_charge" 486,642 - 2,201,934 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 60 2B B1 ... ] 2,201,935 - 2,201,935 END OF FILE + 1 (File size) ========================