// Created by Crowbar 0.71 ====== File Size ====== 739,889 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 1,095 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 1,096 - 4,511 theMdlFileData.theBones 14 4,512 - 6,719 theMdlFileData.theAttachments 24 6,720 - 6,731 theMdlFileData.theHitboxSets 1 6,732 - 6,747 [ERROR] Unread bytes (non-zero) [ 04 05 06 09 02 07 03 00 0C 08 0D 0A 0B 01 00 00 ] 6,748 - 7,115 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 4 6,749 - 6,752 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 6,753 - 6,755 anAnimationDesc.anAnimation [@idle_seq] alignment [ 1F 00 00 ] 6,756 - 6,840 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,841 - 6,844 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 6,845 - 6,847 anAnimationDesc.anAnimation [@attack_seq] alignment [ 1F 00 00 ] 6,848 - 6,932 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 6,933 - 6,936 anAnimationDesc.anAnimation [@attack_seq_alt1] (unused empty data structure at the end of the list) 6,937 - 6,939 anAnimationDesc.anAnimation [@attack_seq_alt1] alignment [ 1E 00 00 ] 6,940 - 7,024 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 7,025 - 7,028 anAnimationDesc.anAnimation [@attack_seq_alt2] (unused empty data structure at the end of the list) 7,029 - 7,031 anAnimationDesc.anAnimation [@attack_seq_alt2] alignment [ 1E 00 00 ] 7,032 - 7,503 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 7,504 - 8,431 theMdlFileData.theSequenceDescs 4 8,432 - 8,487 [idle_seq] aSeqDesc.theBoneWeights 14 8,488 - 8,489 [idle_seq] aSeqDesc.theAnimDescIndexes 1 8,490 - 8,491 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 8,492 - 8,731 [attack_seq] aSeqDesc.theEvents 3 8,732 - 8,733 [attack_seq] aSeqDesc.theAnimDescIndexes 1 8,734 - 8,735 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 8,736 - 8,975 [attack_seq_alt1] aSeqDesc.theEvents 3 8,976 - 8,977 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes 1 8,978 - 8,979 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 8,980 - 9,219 [attack_seq_alt2] aSeqDesc.theEvents 3 9,220 - 9,221 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes 1 9,222 - 9,223 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 9,224 - 9,319 theMdlFileData.theBodyParts 6 9,320 - 9,467 aBodyPart.theModels 1 9,468 - 9,763 aBodyPart.theModels 2 9,764 - 10,059 aBodyPart.theModels 2 10,060 - 10,355 aBodyPart.theModels 2 10,356 - 10,651 aBodyPart.theModels 2 10,652 - 10,947 aBodyPart.theModels 2 10,948 - 11,063 aModel.theMeshes 1 11,064 - 11,179 aModel.theMeshes 1 11,180 - 11,295 aModel.theMeshes 1 11,296 - 11,411 aModel.theMeshes 1 11,412 - 11,527 aModel.theMeshes 1 11,528 - 11,643 aModel.theMeshes 1 11,644 - 11,647 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 11,648 - 12,219 theMdlFileData.theTextures 13 12,220 - 12,223 theMdlFileData.theTexturePaths 1 12,224 - 12,457 theMdlFileData.theSkinFamilies 9 12,458 - 12,459 theMdlFileData.theSkinFamilies alignment [ 00 00 ] 12,460 - 12,513 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 12,514 - 12,515 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 12,516 - 14,375 [ERROR] Unread bytes (non-zero) [ 0E 00 00 00 40 00 00 00 78 00 00 00 B0 00 00 00 58 01 00 00 38 ... ] 14,376 - 14,376 aTexturePath = 14,377 - 14,404 theNameCopy = "weapons/car101/w_car101.mdl" 14,405 - 14,411 theSurfacePropName = "weapon" 14,412 - 14,424 aBone.theName = "ja_c_propGun" 14,425 - 14,436 aBone.theName = "weapon_bone" 14,437 - 14,452 aBone.theName = "def_c_proscreen" 14,453 - 14,470 aBone.theName = "ja_ads_attachment" 14,471 - 14,481 aBone.theName = "def_c_acgs" 14,482 - 14,492 aBone.theName = "def_c_base" 14,493 - 14,502 aBone.theName = "def_c_cro" 14,503 - 14,517 aBone.theName = "def_c_sight_on" 14,518 - 14,530 aBone.theName = "muzzle_flash" 14,531 - 14,541 aBone.theName = "def_c_holo" 14,542 - 14,547 aBone.theName = "shell" 14,548 - 14,556 aBone.theName = "shell_fp" 14,557 - 14,566 aBone.theName = "l_hand_ik" 14,567 - 14,576 aBone.theName = "r_hand_ik" 14,577 - 14,588 anAttachment.theName = "CAMERA_BASE" 14,589 - 14,595 anAttachment.theName = "CAMERA" 14,596 - 14,602 anAttachment.theName = "L_HAND" 14,603 - 14,609 anAttachment.theName = "R_HAND" 14,610 - 14,621 anAttachment.theName = "SWAY_ROTATE" 14,622 - 14,640 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 14,641 - 14,645 anAttachment.theName = "holo" 14,646 - 14,650 anAttachment.theName = "acgs" 14,651 - 14,654 anAttachment.theName = "cro" 14,655 - 14,665 anAttachment.theName = "HOLO_FRONT" 14,666 - 14,675 anAttachment.theName = "HOLO_REAR" 14,676 - 14,686 anAttachment.theName = "ACGS_FRONT" 14,687 - 14,696 anAttachment.theName = "ACGS_REAR" 14,697 - 14,708 anAttachment.theName = "SCR_BL_ACGS" 14,709 - 14,720 anAttachment.theName = "SCR_TR_ACGS" 14,721 - 14,730 anAttachment.theName = "CRO_FRONT" 14,731 - 14,739 anAttachment.theName = "CRO_REAR" 14,740 - 14,749 anAttachment.theName = "proscreen" 14,750 - 14,758 anAttachment.theName = "sight_on" 14,759 - 14,766 aHitboxSet.theName = "default" 14,767 - 14,776 anAnimationDesc.theName = @idle_seq 14,777 - 14,788 anAnimationDesc.theName = @attack_seq 14,789 - 14,805 anAnimationDesc.theName = @attack_seq_alt1 14,806 - 14,822 anAnimationDesc.theName = @attack_seq_alt2 14,823 - 14,831 aSeqDesc.theName = "idle_seq" 14,832 - 14,843 aSeqDesc.theActivityName = "ACT_VM_IDLE" 14,844 - 14,854 aSeqDesc.theName = "attack_seq" 14,855 - 14,876 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 14,877 - 14,899 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 14,900 - 14,915 aSeqDesc.theName = "attack_seq_alt1" 14,916 - 14,931 aSeqDesc.theName = "attack_seq_alt2" 14,932 - 14,938 aBodyPart.theName = "car101" 14,939 - 14,949 aBodyPart.theName = "sight_holo" 14,950 - 14,960 aBodyPart.theName = "sight_acgs" 14,961 - 14,970 aBodyPart.theName = "sight_cro" 14,971 - 14,986 aBodyPart.theName = "car101_sight_on" 14,987 - 15,020 aTexture.thePathFileName = "models\Weapons_R2\car_smg\CAR_smg" 15,021 - 15,062 aTexture.thePathFileName = "models\Weapons_R2\car_smg\CAR_smg_skin_31" 15,063 - 15,105 aTexture.thePathFileName = "models\Weapons_R2\car_smg\CAR_smg_prime_01" 15,106 - 15,148 aTexture.thePathFileName = "models\Weapons_R2\car_smg\CAR_smg_prime_02" 15,149 - 15,191 aTexture.thePathFileName = "models\Weapons_R2\car_smg\CAR_smg_prime_03" 15,192 - 15,234 aTexture.thePathFileName = "models\Weapons_R2\car_smg\CAR_smg_prime_04" 15,235 - 15,277 aTexture.thePathFileName = "models\Weapons_R2\car_smg\CAR_smg_prime_05" 15,278 - 15,320 aTexture.thePathFileName = "models\Weapons_R2\car_smg\CAR_smg_prime_06" 15,321 - 15,363 aTexture.thePathFileName = "models\Weapons_R2\car_smg\CAR_smg_prime_07" 15,364 - 15,421 aTexture.thePathFileName = "models\Weapons_R2\attachments\holo_reflex_sight_magnifier" 15,422 - 15,459 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight" 15,460 - 15,508 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic" 15,509 - 15,549 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 15,550 - 739,888 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 00 00 00 00 00 01 00 00 00 18 EC 42 E1 A8 02 00 ... ] 739,889 - 739,889 END OF FILE + 1 (File size) ========================