// Created by Crowbar 0.71 ====== File Size ====== 480,071 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 799 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 800 - 1,775 theMdlFileData.theBones 4 1,776 - 1,959 theMdlFileData.theAttachments 2 1,960 - 1,971 theMdlFileData.theHitboxSets 1 1,972 - 1,975 [ERROR] Unread bytes (non-zero) [ 02 00 03 01 ] 1,976 - 2,067 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 1 1,977 - 1,980 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 1,981 - 1,983 anAnimationDesc.anAnimation [@ref] alignment [ 06 00 00 ] 1,984 - 2,167 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 04 00 01 00 00 00 00 00 00 00 00 00 00 00 A8 ... ] 2,168 - 2,399 theMdlFileData.theSequenceDescs 1 2,400 - 2,415 [ref] aSeqDesc.theBoneWeights 4 2,416 - 2,417 [ref] aSeqDesc.theAnimDescIndexes 1 2,418 - 2,419 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 2,420 - 2,435 theMdlFileData.theBodyParts 1 2,436 - 2,583 aBodyPart.theModels 1 2,584 - 2,699 aModel.theMeshes 1 2,700 - 2,703 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 2,704 - 2,791 theMdlFileData.theTextures 2 2,792 - 2,795 theMdlFileData.theTexturePaths 1 2,796 - 2,803 theMdlFileData.theSkinFamilies 2 2,804 - 3,423 [ERROR] Unread bytes (non-zero) [ 04 00 00 00 40 00 00 00 50 00 00 00 60 00 00 00 90 00 00 00 D0 ... ] 3,424 - 3,424 aSeqDesc.theActivityName = "" 3,425 - 3,465 theNameCopy = "Weapons/caber_shot/caber_shot_thrown.mdl" 3,466 - 3,473 theSurfacePropName = "default" 3,474 - 3,486 aBone.theName = "ja_c_propGun" 3,487 - 3,498 aBone.theName = "weapon_bone" 3,499 - 3,509 aBone.theName = "def_c_base" 3,510 - 3,520 aBone.theName = "jx_blinker" 3,521 - 3,524 anAttachment.theName = "REF" 3,525 - 3,532 anAttachment.theName = "BLINKER" 3,533 - 3,537 anAnimationDesc.theName = @ref 3,538 - 3,541 aSeqDesc.theName = "ref" 3,542 - 3,546 aBodyPart.theName = "body" 3,547 - 3,590 aTexture.thePathFileName = "models\Weapons_R2\titan_tether\titan_tether" 3,591 - 3,613 aTexture.thePathFileName = "effects/objective_skin" 3,614 - 480,070 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 00 00 00 00 00 01 00 00 00 D7 F7 7D 7F 80 03 00 ... ] 480,071 - 480,071 END OF FILE + 1 (File size) ========================