// Created by Crowbar 0.71
====== File Size ======
	24,660
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 791 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	792 - 1,279 theMdlFileData.theBones 2
	1,280 - 1,371 theMdlFileData.theAttachments 1
	1,372 - 1,383 theMdlFileData.theHitboxSets 1
	1,384 - 1,387 [ERROR] Unread bytes (non-zero) [ 01 00 00 00 ]
	1,388 - 1,479 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 1
	1,389 - 1,392 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	1,393 - 1,395 anAnimationDesc.anAnimation [@ref] alignment [ 0F 00 00 ]
	1,396 - 1,551 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	1,552 - 1,783 theMdlFileData.theSequenceDescs 1
	1,784 - 1,791 [ref] aSeqDesc.theBoneWeights 2
	1,792 - 1,793 [ref] aSeqDesc.theAnimDescIndexes 1
	1,794 - 1,795 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,796 - 1,811 theMdlFileData.theBodyParts 1
	1,812 - 1,959 aBodyPart.theModels 1
	1,960 - 2,075 aModel.theMeshes 1
	2,076 - 2,079 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	2,080 - 2,123 theMdlFileData.theTextures 1
	2,124 - 2,127 theMdlFileData.theTexturePaths 1
	2,128 - 2,129 theMdlFileData.theSkinFamilies 1
	2,130 - 2,131 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	2,132 - 2,202 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Small" "allowstatic" "1"  }
}

	2,203 - 2,203 theMdlFileData.theKeyValuesText alignment [ 00 ]
	2,204 - 5,395 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 40 00 00 00 48 00 00 00 50 00 00 00 68 00 00 00 88 ... ]
	5,396 - 5,396 aSeqDesc.theActivityName = ""
	5,397 - 5,434 theNameCopy = "Weapons/bullets/projectile_rocket.mdl"
	5,435 - 5,440 theSurfacePropName = "metal"
	5,441 - 5,463 aBone.theName = "projectile_rocket_LOD0"
	5,464 - 5,471 aBone.theName = "exhaust"
	5,472 - 5,479 aHitboxSet.theName = "default"
	5,480 - 5,484 anAnimationDesc.theName = @ref
	5,485 - 5,488 aSeqDesc.theName = "ref"
	5,489 - 5,493 aBodyPart.theName = "body"
	5,494 - 5,534 aTexture.thePathFileName = "models\weapons\bullets\projectile_rocket"
	5,535 - 24,659 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 84 56 E3 53 78 02 00 00 ... ]
	24,660 - 24,660 END OF FILE + 1 (File size)
========================
