// Created by Crowbar 0.71

$modelname "Weapons/bullets/projectile_rocket_launcher_sram.mdl"

$bodygroup "body"
{
	studio "projectile_rocket_launcher_sram_rocket_launcher_LOD0.smd"
}

$surfaceprop "default"

$jointsurfaceprop "rocket_launcher_LOD0" ""
$jointsurfaceprop "rocket" ""
$jointsurfaceprop "rocket_launcher_LOD1" ""
$jointsurfaceprop "rocket_launcher_LOD2" ""
$jointsurfaceprop "rocket_launcher_LOD3" ""

$contents "solid"

$jointcontents "rocket_launcher_LOD0" "notsolid"
$jointcontents "rocket" "notsolid"
$jointcontents "rocket_launcher_LOD1" "notsolid"
$jointcontents "rocket_launcher_LOD2" "notsolid"
$jointcontents "rocket_launcher_LOD3" "notsolid"

$illumposition 0 0 0

$cdmaterials "models\weapons\bullets"
$cdmaterials ""

// This list shows the VMT file names used in the SMD files.
// "models\weapons\bullets\projectile_SRAM.vmt"

$attachment "exhaust" "rocket" 0 0 -8 rotate 90 0 0

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox -9.891 -4.515 -5.213 9.891 4.515 5.213

// Hitbox info. Used for damage-based collision.
// The hitbox info below was automatically generated when compiled because no hitbox info was provided.
// $hboxset "default"

$definebone "rocket_launcher_LOD0" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "rocket" "rocket_launcher_LOD0" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "rocket_launcher_LOD1" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "rocket_launcher_LOD2" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "rocket_launcher_LOD3" "" 0 0 0 0 0 0 0 0 0 0 0 0


$sequence "ref" {
	"projectile_rocket_launcher_sram_anims\ref.smd"
	fadein 0.2
	fadeout 0.2
	fps 30
}

$collisionmodel "projectile_rocket_launcher_sram_physics.smd"
{
	$mass 0.822228
	$inertia 1
	$damping 0
	$rotdamping 0
	$rootbone " "

}

$KeyValues
{
	prop_data 
	{
		"base" "Metal.Small"
		"allowstatic" "1"
	}
}
