// Created by Crowbar 0.71

$modelname "weapons/bullets/projectile_arc_ball.mdl"

$staticprop

$bodygroup "body"
{
	studio "projectile_arc_ball_LOD0.smd"
}

$surfaceprop "ice"

$jointsurfaceprop "static_prop" ""

$contents "solid"

$jointcontents "static_prop" "notsolid"

$illumposition 0 1.696 -0.023

$cdmaterials "models\weapons\bullets"
$cdmaterials ""

// This list shows the VMT file names used in the SMD files.
// "models/weapons/bullets/projectile_arc_ball.vmt"

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox -16.905 -7.993 -8.391 13.518 7.993 8.391

// Hitbox info. Used for damage-based collision.
// The hitbox info below was automatically generated when compiled because no hitbox info was provided.
// $hboxset "default"
// $hbox 0 "static_prop" -15.442057 -7.335773 -7.240604 12.050703 7.335773 7.20937 ""

$definebone "static_prop" "" 0 0 0 0 0 0 0 0 0 0 0 0


$sequence "ref" {
	"projectile_arc_ball_anims\ref.smd"
	fadein 0.2
	fadeout 0.2
	fps 30
}

$collisionmodel "projectile_arc_ball_physics.smd"
{
	$mass 56.78658
	$inertia 1
	$damping 0
	$rotdamping 0
	$rootbone " "

}
