// Created by Crowbar 0.71

$modelname "weapons/bullets/triple_threat_projectile.mdl"

$bodygroup "body"
{
	studio "triple_threat_projectile_LOD0.smd"
}

$surfaceprop "grenade_triple_threat"

$jointsurfaceprop "triple_threat_projectile_LOD0" ""
$jointsurfaceprop "grenade" ""
$jointsurfaceprop "triple_threat_projectile_LOD1" ""
$jointsurfaceprop "triple_threat_projectile_LOD2" ""
$jointsurfaceprop "triple_threat_projectile_LOD3" ""

$contents "solid"

$jointcontents "triple_threat_projectile_LOD0" "notsolid"
$jointcontents "grenade" "notsolid"
$jointcontents "triple_threat_projectile_LOD1" "notsolid"
$jointcontents "triple_threat_projectile_LOD2" "notsolid"
$jointcontents "triple_threat_projectile_LOD3" "notsolid"

$illumposition 0 0 0

$cdmaterials "models\weapons\bullets"
$cdmaterials ""

// This list shows the VMT file names used in the SMD files.
// "models\weapons\bullets\projectile_triple_threat.vmt"

$attachment "center" "grenade" 0 0 0 rotate 0 0 0
$attachment "top" "grenade" 0 0 9.06 rotate 0 0 0

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox -9.495 -9.755 -8.973 9.495 9.755 8.973

// Hitbox info. Used for damage-based collision.
// The hitbox info below was automatically generated when compiled because no hitbox info was provided.
// $hboxset "default"
// $hbox 0 "grenade" -8.97306 -8.97306 -8.97306 8.97306 8.97306 8.97306 ""

$definebone "triple_threat_projectile_LOD0" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "grenade" "triple_threat_projectile_LOD0" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "triple_threat_projectile_LOD1" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "triple_threat_projectile_LOD2" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "triple_threat_projectile_LOD3" "" 0 0 0 0 0 0 0 0 0 0 0 0


$sequence "ref" {
	"triple_threat_projectile_anims\ref.smd"
	fadein 0.2
	fadeout 0.2
	fps 30
}

$collisionmodel "triple_threat_projectile_physics.smd"
{
	$mass 88.46807
	$inertia 1
	$damping 0
	$rotdamping 0
	$rootbone " "

}

$KeyValues
{
	prop_data 
	{
		"base" "Metal.Small"
		"allowstatic" "1"
	}
}
