// Created by Crowbar 0.71

$modelname "Weapons/bullets/damage_arrow.mdl"

$bodygroup "body"
{
	studio "damage_arrow.smd"
}

$surfaceprop "metal"

$jointsurfaceprop "def_c_origin" ""
$jointsurfaceprop "def_c_ref" ""

$contents "solid"

$jointcontents "def_c_origin" "notsolid"
$jointcontents "def_c_ref" "notsolid"

$illumposition 0 -6.008 0.009

$cdmaterials "models\hud"
$cdmaterials ""

// This list shows the VMT file names used in the SMD files.
// "models/hud/damage_arrow.vmt"
// "models/hud/damage_arrow_depth_only.vmt"

$attachment "REF" "def_c_origin" 0 0 0 rotate -90 -90 0

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox 3.948 -1.402 -0.301 8.067 1.402 0.314

// Hitbox info. Used for damage-based collision.
// The hitbox info below was automatically generated when compiled because no hitbox info was provided.
// $hboxset "default"

$definebone "def_c_origin" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "def_c_ref" "def_c_origin" 0 0 8.099999 0 0 0 0 0 0 0 0 0


$animation "a_damage" "damage_arrow_anims\a_damage.smd" {
	fps 60
}

$animation "a_damage_small" "damage_arrow_anims\a_damage_small.smd" {
	fps 60
}

$animation "a_damage_large" "damage_arrow_anims\a_damage_large.smd" {
	fps 60
}

$sequence "ref" {
	"damage_arrow_anims\ref.smd"
	fadein 0.2
	fadeout 0.2
	snap
	fps 30
}

$sequence "damage_incoming" {
	"damage_arrow_anims\damage_incoming.smd"
	fadein 0.2
	fadeout 0.2
	snap
	fps 60
}

$sequence "damage_incoming_small" {
	"damage_arrow_anims\damage_incoming_small.smd"
	fadein 0.2
	fadeout 0.2
	snap
	fps 60
}

$sequence "damage_incoming_large" {
	"damage_arrow_anims\damage_incoming_large.smd"
	fadein 0.2
	fadeout 0.2
	snap
	fps 60
}

$sequence "damage_fade" {
	"damage_arrow_anims\damage_fade.smd"
	fadein 0.2
	fadeout 0.2
	snap
	fps 30
}

$sequence "damage_fade_slow" {
	"damage_arrow_anims\damage_fade_slow.smd"
	fadein 0.2
	fadeout 0.2
	snap
	fps 60
}

$sequence "damage" {
	"a_damage"
	fadein 0.2
	fadeout 0.2
	snap
	fps 60
}

$sequence "damage_small" {
	"a_damage"
	fadein 0.2
	fadeout 0.2
	snap
	fps 60
}

$sequence "damage_large" {
	"a_damage"
	fadein 0.2
	fadeout 0.2
	snap
	fps 60
}

$sequence "whizby_incoming_small" {
	"damage_arrow_anims\whizby_incoming_small.smd"
	fadein 0.2
	fadeout 0.2
	snap
	fps 60
}
