// Created by Crowbar 0.71

$modelname "weapons/bullets/mgl_grenade.mdl"

$staticprop

$bodygroup "body"
{
	studio "mgl_grenade_triple_threat_projectile_LOD0.smd"
}

$surfaceprop "grenade"

$jointsurfaceprop "static_prop" ""

$contents "solid"

$jointcontents "static_prop" "notsolid"

$illumposition 0 0 0

$cdmaterials "models\weapons\bullets"
$cdmaterials ""

// This list shows the VMT file names used in the SMD files.
// "models\weapons\bullets\projectile_triple_threat.vmt"

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox -3.537 -3.63 -3.191 3.537 3.63 3.191

// Hitbox info. Used for damage-based collision.
// The hitbox info below was automatically generated when compiled because no hitbox info was provided.
// $hboxset "default"

$definebone "static_prop" "" 0 0 0 0 0 0 0 0 0 0 0 0


$sequence "ref" {
	"mgl_grenade_anims\ref.smd"
	fadein 0.2
	fadeout 0.2
	fps 30
}

$collisionmodel "mgl_grenade_physics.smd"
{
	$mass 3.97809
	$inertia 1
	$damping 0
	$rotdamping 0
	$rootbone " "

}
