// Created by Crowbar 0.71

$modelname "Weapons/bullets/projectile_shotgun.mdl"

$staticprop

$bodygroup "body"
{
	studio "projectile_shotgun_shotgun_pellet_LOD0.smd"
}

$surfaceprop "default"

$jointsurfaceprop "static_prop" ""

$contents "solid"

$jointcontents "static_prop" "notsolid"

$illumposition 0 0 0

$cdmaterials "models\weapons\bullets"
$cdmaterials ""

// This list shows the VMT file names used in the SMD files.
// "models\weapons\bullets\bullet_rifle.vmt"

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox -0.138 -0.138 -0.138 0.138 0.138 0.138

// Hitbox info. Used for damage-based collision.
// The hitbox info below was automatically generated when compiled because no hitbox info was provided.
// $hboxset "default"

$definebone "static_prop" "" 0 0 0 0 0 0 0 0 0 0 0 0


$sequence "ref" {
	"projectile_shotgun_anims\ref.smd"
	fadein 0.2
	fadeout 0.2
	fps 30
}
