// Created by Crowbar 0.71

$modelname "Weapons/bullets/projectile_rocket_largest.mdl"

$bodygroup "body"
{
	studio "projectile_rocket_largest_projectile_rocket_LOD0.smd"
}

$surfaceprop "metal"

$jointsurfaceprop "projectile_rocket_LOD0" ""
$jointsurfaceprop "polySurface1" ""
$jointsurfaceprop "polySurface2" ""
$jointsurfaceprop "exhaust" ""

$contents "solid"

$jointcontents "projectile_rocket_LOD0" "notsolid"
$jointcontents "polySurface1" "notsolid"
$jointcontents "polySurface2" "notsolid"
$jointcontents "exhaust" "notsolid"

$illumposition -0.153 0 -0.061

$cdmaterials "models\weapons\bullets"
$cdmaterials ""

// This list shows the VMT file names used in the SMD files.
// "models\weapons\bullets\projectile_rocket.vmt"
// "models\weapons\bullets\projectile_rocket_lens.vmt"

$attachment "exhaust" "exhaust" 0 0 0 rotate 0 0 0

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox -40.195 -14.396 -14.284 40.195 14.091 14.203

// Hitbox info. Used for damage-based collision.
// The hitbox info below was automatically generated when compiled because no hitbox info was provided.
// $hboxset "default"

$screenalign exhaust "sphere"

$definebone "projectile_rocket_LOD0" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "polySurface1" "projectile_rocket_LOD0" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "polySurface2" "projectile_rocket_LOD0" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "exhaust" "projectile_rocket_LOD0" 0 0 -39.646812 89.999962 0 0 0 0 0 0 0 0

$bonemerge "exhaust"


$bonesaveframe "exhaust" rotation

$sequence "ref" {
	"projectile_rocket_largest_anims\ref.smd"
	fadein 0.2
	fadeout 0.2
	fps 30
}

$collisionmodel "projectile_rocket_largest_physics.smd"
{
	$mass 16.73912
	$inertia 1
	$damping 0
	$rotdamping 0
	$rootbone " "

}

$KeyValues
{
	prop_data 
	{
		"base" "Metal.Small"
		"allowstatic" "1"
	}
}
