// Created by Crowbar 0.71

$modelname "Weapons/bullets/projectile_arl.mdl"

$bodygroup "body"
{
	studio "projectile_arl_LOD0.smd"
}

$surfaceprop "metal"

$jointsurfaceprop "projectile_arl_LOD0" ""
$jointsurfaceprop "rocket" ""
$jointsurfaceprop "exhaust" ""

$contents "solid"

$jointcontents "projectile_arl_LOD0" "notsolid"
$jointcontents "rocket" "notsolid"
$jointcontents "exhaust" "notsolid"

$illumposition 0.03 -0.008 0.033

$cdmaterials "models\weapons\bullets"
$cdmaterials ""

// This list shows the VMT file names used in the SMD files.
// "models\weapons\bullets\projectile_ARL.vmt"

$attachment "exhaust" "exhaust" 0 0 0 rotate 0 0 0

// Clipping box or view bounding box.
$cbox 0 0 0 0 0 0

// Bounding box or hull. Used for collision with a world object.
$bbox -2.987 -0.801 -0.814 3.003 0.858 0.854

// Hitbox info. Used for damage-based collision.
// The hitbox info below was automatically generated when compiled because no hitbox info was provided.
// $hboxset "default"

$screenalign exhaust "sphere"

$definebone "projectile_arl_LOD0" "" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "rocket" "projectile_arl_LOD0" 0 0 0 0 0 0 0 0 0 0 0 0
$definebone "exhaust" "projectile_arl_LOD0" 0 0 -2.737133 89.999962 0 0 0 0 0 0 0 0

$bonemerge "exhaust"


$bonesaveframe "exhaust" rotation

$sequence "ref" {
	"projectile_arl_anims\ref.smd"
	fadein 0.2
	fadeout 0.2
	fps 30
}

$collisionmodel "projectile_arl_physics.smd"
{
	$mass 0.086611
	$inertia 1
	$damping 0
	$rotdamping 0
	$rootbone " "

}

$KeyValues
{
	prop_data 
	{
		"base" "Metal.Small"
		"allowstatic" "1"
	}
}
