// Created by Crowbar 0.71 ====== File Size ====== 534,687 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 899 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 900 - 3,095 theMdlFileData.theBones 9 3,096 - 4,199 theMdlFileData.theAttachments 12 4,200 - 4,211 theMdlFileData.theHitboxSets 1 4,212 - 4,223 [ERROR] Unread bytes (non-zero) [ 02 03 04 00 07 05 08 06 01 00 00 00 ] 4,224 - 4,499 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3 4,225 - 4,228 anAnimationDesc.anAnimation [@idle] (unused empty data structure at the end of the list) 4,229 - 4,231 anAnimationDesc.anAnimation [@idle] alignment [ 10 00 00 ] 4,232 - 4,316 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 4,317 - 4,320 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 4,321 - 4,323 anAnimationDesc.anAnimation [@idle_seq] alignment [ 10 00 00 ] 4,324 - 4,408 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 4,409 - 4,412 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 4,413 - 4,415 anAnimationDesc.anAnimation [@attack_seq] alignment [ 10 00 00 ] 4,416 - 4,799 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 4,800 - 5,495 theMdlFileData.theSequenceDescs 3 5,496 - 5,531 [idle] aSeqDesc.theBoneWeights 9 5,532 - 5,533 [idle] aSeqDesc.theAnimDescIndexes 1 5,534 - 5,535 [idle] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,536 - 5,537 [idle_seq] aSeqDesc.theAnimDescIndexes 1 5,538 - 5,539 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,540 - 5,779 [attack_seq] aSeqDesc.theEvents 3 5,780 - 5,781 [attack_seq] aSeqDesc.theAnimDescIndexes 1 5,782 - 5,783 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,784 - 5,815 theMdlFileData.theBodyParts 2 5,816 - 5,963 aBodyPart.theModels 1 5,964 - 6,259 aBodyPart.theModels 2 6,260 - 6,375 aModel.theMeshes 1 6,376 - 6,491 aModel.theMeshes 1 6,492 - 6,495 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 6,496 - 6,891 theMdlFileData.theTextures 9 6,892 - 6,895 theMdlFileData.theTexturePaths 1 6,896 - 7,039 theMdlFileData.theSkinFamilies 8 7,040 - 7,093 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 7,094 - 7,095 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 7,096 - 8,335 [ERROR] Unread bytes (non-zero) [ 09 00 00 00 40 00 00 00 64 00 00 00 88 00 00 00 F4 00 00 00 84 ... ] 8,336 - 8,336 aTexturePath = 8,337 - 8,379 theNameCopy = "weapons\auto_rocket_launcher_ARL\w_ARL.mdl" 8,380 - 8,386 theSurfacePropName = "weapon" 8,387 - 8,399 aBone.theName = "ja_c_propGun" 8,400 - 8,411 aBone.theName = "weapon_bone" 8,412 - 8,422 aBone.theName = "def_c_base" 8,423 - 8,438 aBone.theName = "def_c_proscreen" 8,439 - 8,449 aBone.theName = "flashlight" 8,450 - 8,462 aBone.theName = "muzzle_flash" 8,463 - 8,468 aBone.theName = "shell" 8,469 - 8,478 aBone.theName = "l_hand_ik" 8,479 - 8,488 aBone.theName = "r_hand_ik" 8,489 - 8,503 anAttachment.theName = "vstAttachment1" 8,504 - 8,512 anAttachment.theName = "shell_fp" 8,513 - 8,522 anAttachment.theName = "proscreen" 8,523 - 8,529 anAttachment.theName = "WEAPON" 8,530 - 8,537 anAttachment.theName = "PROPGUN" 8,538 - 8,545 aHitboxSet.theName = "default" 8,546 - 8,551 anAnimationDesc.theName = @idle 8,552 - 8,561 anAnimationDesc.theName = @idle_seq 8,562 - 8,573 anAnimationDesc.theName = @attack_seq 8,574 - 8,578 aSeqDesc.theName = "idle" 8,579 - 8,590 aSeqDesc.theActivityName = "ACT_VM_IDLE" 8,591 - 8,599 aSeqDesc.theName = "idle_seq" 8,600 - 8,610 aSeqDesc.theName = "attack_seq" 8,611 - 8,632 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 8,633 - 8,655 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 8,656 - 8,682 aBodyPart.theName = "w_auto_rocket_launcher_ARL" 8,683 - 8,728 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at" 8,729 - 8,781 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_skin31" 8,782 - 8,836 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_01" 8,837 - 8,891 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_02" 8,892 - 8,946 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_03" 8,947 - 9,001 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_04" 9,002 - 9,056 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_05" 9,057 - 9,111 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_06" 9,112 - 9,152 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 9,153 - 534,686 [ERROR] Unread bytes (non-zero) [ 00 00 00 10 00 00 00 00 00 00 00 01 00 00 00 8A FA 8E 0A C0 08 ... ] 534,687 - 534,687 END OF FILE + 1 (File size) ========================