// Created by Crowbar 0.71 ====== File Size ====== 4,164,078 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 899 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 900 - 23,347 theMdlFileData.theBones 92 23,348 - 25,187 theMdlFileData.theAttachments 20 25,188 - 25,199 theMdlFileData.theHitboxSets 1 25,200 - 25,291 [ERROR] Unread bytes (non-zero) [ 53 4B 50 0C 03 5A 5B 09 0B 4C 51 52 55 54 56 57 58 59 05 06 07 ... ] 25,292 - 34,675 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 102; [25292 - 25313] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 25,309 - 25,310 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 25,311 - 25,314 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 25,315 - 25,315 anAnimationDesc.anAnimation [@ref] alignment [ 00 ] 25,316 - 25,384 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 B4 24 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,385 - 25,388 anAnimationDesc.anAnimation [ads_in_anim] (unused empty data structure at the end of the list) 25,389 - 25,391 anAnimationDesc.anAnimation [ads_in_anim] alignment [ CB 0C 00 ] 25,392 - 25,476 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,477 - 25,480 anAnimationDesc.anAnimation [ads_out_anim] (unused empty data structure at the end of the list) 25,481 - 25,483 anAnimationDesc.anAnimation [ads_out_anim] alignment [ CB 0C 00 ] 25,484 - 25,567 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,568 - 25,583 anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 25,584 - 25,585 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 25,586 - 25,660 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 35 00 00 00 00 00 ... ] 25,661 - 25,664 anAnimationDesc.anAnimation [ads_out_slide_anim] (unused empty data structure at the end of the list) 25,665 - 25,667 anAnimationDesc.anAnimation [ads_out_slide_anim] alignment [ CA 0C 00 ] 25,668 - 25,752 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,753 - 25,756 anAnimationDesc.anAnimation [ads_in_onehanded_anim] (unused empty data structure at the end of the list) 25,757 - 25,759 anAnimationDesc.anAnimation [ads_in_onehanded_anim] alignment [ CA 0C 00 ] 25,760 - 25,843 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,844 - 25,865 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 25,861 - 25,862 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 25,863 - 25,866 anAnimationDesc.anAnimation [ads_out_onehanded_anim] (unused empty data structure at the end of the list) 25,867 - 25,867 anAnimationDesc.anAnimation [ads_out_onehanded_anim] alignment [ 00 ] 25,868 - 25,936 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 4C 4F 00 00 00 00 00 00 00 00 00 00 00 ... ] 25,937 - 25,940 anAnimationDesc.anAnimation [run_anim_static] (unused empty data structure at the end of the list) 25,941 - 25,943 anAnimationDesc.anAnimation [run_anim_static] alignment [ C9 0C 00 ] 25,944 - 26,027 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,028 - 26,043 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21) 26,043 - 26,044 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 21) 26,045 - 26,048 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list) 26,049 - 26,051 anAnimationDesc.anAnimation [run_anim] alignment [ 00 00 00 ] 26,052 - 26,120 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 44 5C 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,121 - 26,124 anAnimationDesc.anAnimation [run_anim_layer] (unused empty data structure at the end of the list) 26,125 - 26,127 anAnimationDesc.anAnimation [run_anim_layer] alignment [ C9 0C 00 ] 26,128 - 26,212 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,213 - 26,216 anAnimationDesc.anAnimation [walk_anim_static] (unused empty data structure at the end of the list) 26,217 - 26,219 anAnimationDesc.anAnimation [walk_anim_static] alignment [ C9 0C 00 ] 26,220 - 26,303 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,304 - 26,319 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 26,319 - 26,320 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 25) 26,321 - 26,324 anAnimationDesc.anAnimation [walk_anim] (unused empty data structure at the end of the list) 26,325 - 26,327 anAnimationDesc.anAnimation [walk_anim] alignment [ 00 00 00 ] 26,328 - 26,396 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 20 6E 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,397 - 26,400 anAnimationDesc.anAnimation [walk_ads_anim] (unused empty data structure at the end of the list) 26,401 - 26,403 anAnimationDesc.anAnimation [walk_ads_anim] alignment [ C8 0C 00 ] 26,404 - 26,488 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,489 - 26,492 anAnimationDesc.anAnimation [walk_anim_nocam] (unused empty data structure at the end of the list) 26,493 - 26,495 anAnimationDesc.anAnimation [walk_anim_nocam] alignment [ C8 0C 00 ] 26,496 - 26,764 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,765 - 26,768 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list) 26,769 - 26,771 anAnimationDesc.anAnimation [idle_anim] alignment [ C7 0C 00 ] 26,772 - 26,855 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,856 - 26,877 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1) 26,873 - 26,874 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 26,875 - 26,878 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list) 26,879 - 26,879 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 00 ] 26,880 - 26,948 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 E8 E8 00 00 00 00 00 00 00 00 00 00 00 ... ] 26,949 - 26,952 anAnimationDesc.anAnimation [idle_onehanded_anim] (unused empty data structure at the end of the list) 26,953 - 26,955 anAnimationDesc.anAnimation [idle_onehanded_anim] alignment [ C6 0C 00 ] 26,956 - 27,040 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,041 - 27,044 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] (unused empty data structure at the end of the list) 27,045 - 27,047 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] alignment [ C6 0C 00 ] 27,048 - 27,131 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,132 - 27,147 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29) 27,146 - 27,147 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 27,148 - 27,151 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list) 27,152 - 27,224 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 34 E8 00 00 00 00 00 00 00 ... ] 27,225 - 27,228 anAnimationDesc.anAnimation [idle_check_ads_anim] (unused empty data structure at the end of the list) 27,229 - 27,231 anAnimationDesc.anAnimation [idle_check_ads_anim] alignment [ C5 0C 00 ] 27,232 - 27,315 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,316 - 27,331 anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29) 27,332 - 27,408 [ERROR] Unread bytes (non-zero) [ 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7C 00 01 00 00 ... ] 27,409 - 27,412 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list) 27,413 - 27,415 anAnimationDesc.anAnimation [attack_anim] alignment [ C5 0C 00 ] 27,416 - 27,500 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,501 - 27,504 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list) 27,505 - 27,507 anAnimationDesc.anAnimation [attack_ads_anim] alignment [ C4 0C 00 ] 27,508 - 27,591 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,592 - 27,601 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26) 27,602 - 27,607 [ERROR] Unread bytes (non-zero) [ F0 41 04 00 00 00 ] 27,608 - 27,609 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 27,610 - 27,613 anAnimationDesc.anAnimation [attack_onehanded_anim] (unused empty data structure at the end of the list) 27,614 - 27,615 anAnimationDesc.anAnimation [attack_onehanded_anim] alignment [ 00 00 ] 27,616 - 27,684 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 F8 28 01 00 00 00 00 00 00 00 00 00 00 ... ] 27,685 - 27,688 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] (unused empty data structure at the end of the list) 27,689 - 27,691 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] alignment [ C4 0C 00 ] 27,692 - 27,867 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 27,868 - 27,883 anAnimationDesc.anAnimation (frameCount = 100; sectionFrameCount = 100) 27,884 - 27,887 anAnimationDesc.anAnimation [reload_late1_anim] (unused empty data structure at the end of the list) 27,888 - 27,960 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 B4 C4 01 00 00 00 00 00 00 ... ] 27,961 - 27,964 anAnimationDesc.anAnimation [reload_late2_anim] (unused empty data structure at the end of the list) 27,965 - 27,967 anAnimationDesc.anAnimation [reload_late2_anim] alignment [ C3 0C 00 ] 27,968 - 28,052 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 45 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,053 - 28,056 anAnimationDesc.anAnimation [reload_late3_anim] (unused empty data structure at the end of the list) 28,057 - 28,059 anAnimationDesc.anAnimation [reload_late3_anim] alignment [ C3 0C 00 ] 28,060 - 28,236 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,237 - 28,240 anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list) 28,241 - 28,243 anAnimationDesc.anAnimation [reload_empty_late1_anim] alignment [ C2 0C 00 ] 28,244 - 28,327 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 64 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,328 - 28,337 anAnimationDesc.anAnimation (frameCount = 69; sectionFrameCount = 69) 28,338 - 28,341 anAnimationDesc.anAnimation [reload_empty_late2_anim] (unused empty data structure at the end of the list) 28,342 - 28,343 anAnimationDesc.anAnimation [reload_empty_late2_anim] alignment [ 00 00 ] 28,344 - 28,420 [ERROR] Unread bytes (non-zero) [ 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B8 07 03 00 00 ... ] 28,421 - 28,424 anAnimationDesc.anAnimation [reload_empty_late3_anim] (unused empty data structure at the end of the list) 28,425 - 28,427 anAnimationDesc.anAnimation [reload_empty_late3_anim] alignment [ C2 0C 00 ] 28,428 - 28,603 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,604 - 28,607 anAnimationDesc.anAnimation (frameCount = 100; sectionFrameCount = 100) 28,608 - 28,611 anAnimationDesc.anAnimation [reload_onehanded_late1_anim] (unused empty data structure at the end of the list) 28,612 - 28,696 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 64 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,697 - 28,700 anAnimationDesc.anAnimation [reload_onehanded_late2_anim] (unused empty data structure at the end of the list) 28,701 - 28,703 anAnimationDesc.anAnimation [reload_onehanded_late2_anim] alignment [ C1 0C 00 ] 28,704 - 28,788 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 45 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,789 - 28,792 anAnimationDesc.anAnimation [reload_onehanded_late3_anim] (unused empty data structure at the end of the list) 28,793 - 28,795 anAnimationDesc.anAnimation [reload_onehanded_late3_anim] alignment [ C1 0C 00 ] 28,796 - 28,972 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 28,973 - 28,976 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_anim] (unused empty data structure at the end of the list) 28,977 - 28,979 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_anim] alignment [ C0 0C 00 ] 28,980 - 29,064 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 64 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,065 - 29,068 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] (unused empty data structure at the end of the list) 29,069 - 29,071 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_anim] alignment [ C0 0C 00 ] 29,072 - 29,155 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 45 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,156 - 29,177 anAnimationDesc.anAnimation (frameCount = 43; sectionFrameCount = 43) 29,178 - 29,214 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 2C 52 04 00 00 00 00 00 00 00 00 ... ] 29,215 - 29,216 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 29,217 - 29,220 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_anim] (unused empty data structure at the end of the list) 29,221 - 29,223 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_anim] alignment [ 00 00 00 ] 29,224 - 29,340 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,341 - 29,344 anAnimationDesc.anAnimation [reload_late1_crouch_anim] (unused empty data structure at the end of the list) 29,345 - 29,347 anAnimationDesc.anAnimation [reload_late1_crouch_anim] alignment [ BF 0C 00 ] 29,348 - 29,431 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 64 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,432 - 29,453 anAnimationDesc.anAnimation (frameCount = 69; sectionFrameCount = 69) 29,454 - 29,516 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 A8 28 05 00 00 00 00 00 00 00 00 ... ] 29,517 - 29,518 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 29,519 - 29,522 anAnimationDesc.anAnimation [reload_late2_crouch_anim] (unused empty data structure at the end of the list) 29,523 - 29,523 anAnimationDesc.anAnimation [reload_late2_crouch_anim] alignment [ 00 ] 29,524 - 29,524 [ERROR] Unread bytes (non-zero) [ AC ] 29,525 - 29,528 anAnimationDesc.anAnimation [reload_late3_crouch_anim] (unused empty data structure at the end of the list) 29,529 - 29,531 anAnimationDesc.anAnimation [reload_late3_crouch_anim] alignment [ BF 0C 00 ] 29,532 - 29,708 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,709 - 29,712 anAnimationDesc.anAnimation [reload_empty_late1_crouch_anim] (unused empty data structure at the end of the list) 29,713 - 29,715 anAnimationDesc.anAnimation [reload_empty_late1_crouch_anim] alignment [ BE 0C 00 ] 29,716 - 29,800 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 64 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,801 - 29,804 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] (unused empty data structure at the end of the list) 29,805 - 29,807 anAnimationDesc.anAnimation [reload_empty_late2_crouch_anim] alignment [ BE 0C 00 ] 29,808 - 29,891 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 45 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 29,892 - 29,913 anAnimationDesc.anAnimation (frameCount = 43; sectionFrameCount = 43) 29,914 - 29,950 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 1C 5C 06 00 00 00 00 00 00 00 00 ... ] 29,951 - 29,952 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 29,953 - 29,956 anAnimationDesc.anAnimation [reload_empty_late3_crouch_anim] (unused empty data structure at the end of the list) 29,957 - 29,959 anAnimationDesc.anAnimation [reload_empty_late3_crouch_anim] alignment [ 00 00 00 ] 29,960 - 30,076 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,077 - 30,080 anAnimationDesc.anAnimation [reload_onehanded_late1_crouch_anim] (unused empty data structure at the end of the list) 30,081 - 30,083 anAnimationDesc.anAnimation [reload_onehanded_late1_crouch_anim] alignment [ BD 0C 00 ] 30,084 - 30,167 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 64 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,168 - 30,183 anAnimationDesc.anAnimation (frameCount = 69; sectionFrameCount = 69) 30,184 - 30,260 [ERROR] Unread bytes (non-zero) [ 45 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 48 3E 07 00 00 ... ] 30,261 - 30,264 anAnimationDesc.anAnimation [reload_onehanded_late3_crouch_anim] (unused empty data structure at the end of the list) 30,265 - 30,267 anAnimationDesc.anAnimation [reload_onehanded_late3_crouch_anim] alignment [ BD 0C 00 ] 30,268 - 30,443 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,444 - 30,459 anAnimationDesc.anAnimation (frameCount = 100; sectionFrameCount = 100) 30,460 - 30,536 [ERROR] Unread bytes (non-zero) [ 64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B4 10 08 00 00 ... ] 30,537 - 30,540 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_crouch_anim] (unused empty data structure at the end of the list) 30,541 - 30,543 anAnimationDesc.anAnimation [reload_empty_onehanded_late2_crouch_anim] alignment [ BC 0C 00 ] 30,544 - 30,628 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 45 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,629 - 30,632 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_crouch_anim] (unused empty data structure at the end of the list) 30,633 - 30,635 anAnimationDesc.anAnimation [reload_empty_onehanded_late3_crouch_anim] alignment [ BC 0C 00 ] 30,636 - 30,719 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 2B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,720 - 30,729 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 30,730 - 30,735 [ERROR] Unread bytes (non-zero) [ F0 41 00 00 00 00 ] 30,736 - 30,737 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0) 30,738 - 30,741 anAnimationDesc.anAnimation [switch_to_onehanded_anim] (unused empty data structure at the end of the list) 30,742 - 30,743 anAnimationDesc.anAnimation [switch_to_onehanded_anim] alignment [ 00 00 ] 30,744 - 30,812 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 90 8C 08 00 00 00 00 00 00 00 00 00 00 ... ] 30,813 - 30,816 anAnimationDesc.anAnimation [switch_to_twohanded_anim] (unused empty data structure at the end of the list) 30,817 - 30,819 anAnimationDesc.anAnimation [switch_to_twohanded_anim] alignment [ BB 0C 00 ] 30,820 - 30,903 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,904 - 30,925 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31) 30,926 - 30,950 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 C8 AD 08 00 00 00 00 00 00 00 00 ... ] 30,951 - 30,952 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 30,953 - 30,956 anAnimationDesc.anAnimation [switch_to_jump_anim] (unused empty data structure at the end of the list) 30,957 - 30,959 anAnimationDesc.anAnimation [switch_to_jump_anim] alignment [ 00 00 00 ] 30,960 - 30,996 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 30,997 - 31,000 anAnimationDesc.anAnimation [switch_to_land_anim] (unused empty data structure at the end of the list) 31,001 - 31,003 anAnimationDesc.anAnimation [switch_to_land_anim] alignment [ BB 0C 00 ] 31,004 - 31,088 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,089 - 31,092 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] (unused empty data structure at the end of the list) 31,093 - 31,095 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] alignment [ BA 0C 00 ] 31,096 - 31,179 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,180 - 31,195 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19) 31,194 - 31,195 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 31,196 - 31,199 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] (unused empty data structure at the end of the list) 31,200 - 31,272 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 04 C2 08 00 00 00 00 00 00 ... ] 31,273 - 31,276 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] (unused empty data structure at the end of the list) 31,277 - 31,279 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] alignment [ BA 0C 00 ] 31,280 - 31,364 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,365 - 31,368 anAnimationDesc.anAnimation [switch_to_land_ads_anim] (unused empty data structure at the end of the list) 31,369 - 31,371 anAnimationDesc.anAnimation [switch_to_land_ads_anim] alignment [ BA 0C 00 ] 31,372 - 31,455 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,456 - 31,471 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25) 31,470 - 31,471 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 31,472 - 31,475 anAnimationDesc.anAnimation [iron_anim] (unused empty data structure at the end of the list) 31,476 - 31,548 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 E0 D3 08 00 00 00 00 00 00 ... ] 31,549 - 31,552 anAnimationDesc.anAnimation [iron_anim_nod] (unused empty data structure at the end of the list) 31,553 - 31,555 anAnimationDesc.anAnimation [iron_anim_nod] alignment [ B9 0C 00 ] 31,556 - 31,640 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,641 - 31,644 anAnimationDesc.anAnimation [@drawfirst_seq] (unused empty data structure at the end of the list) 31,645 - 31,647 anAnimationDesc.anAnimation [@drawfirst_seq] alignment [ B9 0C 00 ] 31,648 - 31,731 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 29 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,732 - 31,741 anAnimationDesc.anAnimation (frameCount = 41; sectionFrameCount = 41) 31,742 - 31,747 [ERROR] Unread bytes (non-zero) [ F0 41 00 00 00 00 ] 31,748 - 31,749 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0) 31,750 - 31,753 anAnimationDesc.anAnimation [@drawfirst_crouch_seq] (unused empty data structure at the end of the list) 31,754 - 31,755 anAnimationDesc.anAnimation [@drawfirst_crouch_seq] alignment [ 00 00 ] 31,756 - 31,824 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 4C FE 08 00 00 00 00 00 00 00 00 00 00 ... ] 31,825 - 31,828 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list) 31,829 - 31,831 anAnimationDesc.anAnimation [@draw_seq] alignment [ B8 0C 00 ] 31,832 - 31,915 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 31,916 - 31,931 anAnimationDesc.anAnimation (frameCount = 41; sectionFrameCount = 41) 31,932 - 31,935 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] (unused empty data structure at the end of the list) 31,936 - 32,008 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 64 26 09 00 00 00 00 00 00 ... ] 32,009 - 32,012 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list) 32,013 - 32,015 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ B8 0C 00 ] 32,016 - 32,100 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,101 - 32,104 anAnimationDesc.anAnimation [@draw_crouch_seq] (unused empty data structure at the end of the list) 32,105 - 32,107 anAnimationDesc.anAnimation [@draw_crouch_seq] alignment [ B7 0C 00 ] 32,108 - 32,191 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,192 - 32,201 anAnimationDesc.anAnimation (frameCount = 26; sectionFrameCount = 26) 32,202 - 32,205 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] (unused empty data structure at the end of the list) 32,206 - 32,207 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] alignment [ 00 00 ] 32,208 - 32,284 [ERROR] Unread bytes (non-zero) [ 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 55 09 00 00 ... ] 32,285 - 32,288 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list) 32,289 - 32,291 anAnimationDesc.anAnimation [@raise_seq] alignment [ B7 0C 00 ] 32,292 - 32,376 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,377 - 32,380 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list) 32,381 - 32,383 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ B7 0C 00 ] 32,384 - 32,467 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,468 - 32,477 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 32,478 - 32,481 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list) 32,482 - 32,483 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 00 00 ] 32,484 - 32,560 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5C 7B 09 00 00 ... ] 32,561 - 32,564 anAnimationDesc.anAnimation [@raise_crouch_seq] (unused empty data structure at the end of the list) 32,565 - 32,567 anAnimationDesc.anAnimation [@raise_crouch_seq] alignment [ B6 0C 00 ] 32,568 - 32,652 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,653 - 32,656 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] (unused empty data structure at the end of the list) 32,657 - 32,659 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] alignment [ B6 0C 00 ] 32,660 - 32,743 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,744 - 32,747 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 32,748 - 32,751 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] (unused empty data structure at the end of the list) 32,752 - 32,836 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,837 - 32,840 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] (unused empty data structure at the end of the list) 32,841 - 32,843 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] alignment [ B5 0C 00 ] 32,844 - 32,928 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 32,929 - 32,932 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list) 32,933 - 32,935 anAnimationDesc.anAnimation [@holster_seq] alignment [ B5 0C 00 ] 32,936 - 33,019 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,020 - 33,055 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 33,056 - 33,058 [ERROR] Unread bytes (all zeroes) [ 00 00 00 ] 33,059 - 33,060 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 0) 33,061 - 33,064 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list) 33,065 - 33,067 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ 00 00 00 ] 33,068 - 33,112 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,113 - 33,116 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list) 33,117 - 33,119 anAnimationDesc.anAnimation [@lower_seq] alignment [ B4 0C 00 ] 33,120 - 33,203 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,204 - 33,233 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16) 33,234 - 33,237 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list) 33,238 - 33,239 anAnimationDesc.anAnimation [@lower_onehanded_seq] alignment [ 09 00 ] 33,240 - 33,296 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,297 - 33,300 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list) 33,301 - 33,303 anAnimationDesc.anAnimation [@sprint_seq] alignment [ B4 0C 00 ] 33,304 - 33,388 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,389 - 33,392 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list) 33,393 - 33,395 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ B3 0C 00 ] 33,396 - 33,479 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,480 - 33,509 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 33,510 - 33,513 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] (unused empty data structure at the end of the list) 33,514 - 33,515 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] alignment [ 0A 00 ] 33,516 - 33,572 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,573 - 33,576 anAnimationDesc.anAnimation [@sprintraise_seq_air] (unused empty data structure at the end of the list) 33,577 - 33,579 anAnimationDesc.anAnimation [@sprintraise_seq_air] alignment [ B3 0C 00 ] 33,580 - 33,664 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,665 - 33,668 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list) 33,669 - 33,671 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ B3 0C 00 ] 33,672 - 33,755 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,756 - 33,779 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 33,779 - 33,780 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0) 33,781 - 33,784 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list) 33,785 - 33,787 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ 00 00 00 ] 33,788 - 33,848 [ERROR] Unread bytes (non-zero) [ 94 27 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,849 - 33,852 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list) 33,853 - 33,855 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ B2 0C 00 ] 33,856 - 33,940 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 33,941 - 33,944 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list) 33,945 - 33,947 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] alignment [ B2 0C 00 ] 33,948 - 34,031 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,032 - 34,061 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11) 34,062 - 34,065 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list) 34,066 - 34,067 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] alignment [ 0A 00 ] 34,068 - 34,124 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,125 - 34,128 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list) 34,129 - 34,131 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] alignment [ B1 0C 00 ] 34,132 - 34,215 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,216 - 34,239 anAnimationDesc.anAnimation (frameCount = 14; sectionFrameCount = 14) 34,240 - 34,243 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] (unused empty data structure at the end of the list) 34,244 - 34,308 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 38 60 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,309 - 34,312 anAnimationDesc.anAnimation [optic_anim_layer] (unused empty data structure at the end of the list) 34,313 - 34,315 anAnimationDesc.anAnimation [optic_anim_layer] alignment [ B1 0C 00 ] 34,316 - 34,400 [ERROR] Unread bytes (non-zero) [ 00 00 20 42 05 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 34,401 - 34,404 anAnimationDesc.anAnimation [optic_anim_layer_ads] (unused empty data structure at the end of the list) 34,405 - 34,407 anAnimationDesc.anAnimation [optic_anim_layer_ads] alignment [ B0 0C 00 ] 34,408 - 42,181 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 42,182 - 42,183 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 42,184 - 42,457 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 A2 9A 20 44 40 40 80 00 00 00 3C 00 3C 00 3C 20 ... ] 42,458 - 42,459 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 60) 42,460 - 42,463 anAnimationDesc.anAnimation [ads_in_slide_anim] (unused empty data structure at the end of the list) 42,464 - 42,949 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 25 0E 00 00 B2 09 20 54 10 AE 1A BC B4 BC 06 46 B4 ... ] 42,950 - 42,951 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 42,952 - 43,193 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 B2 47 22 44 C0 60 02 54 84 00 3C 00 3C 00 3C 20 ... ] 43,194 - 43,195 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 60) 43,196 - 44,021 [ERROR] Unread bytes (non-zero) [ 20 00 00 00 00 00 00 00 3C 0E 00 00 00 00 10 00 00 12 AB 1A 1C ... ] 44,022 - 44,023 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 60) 44,024 - 44,205 [ERROR] Unread bytes (non-zero) [ 00 3C 00 3C 20 00 00 00 00 00 00 00 0F 0E 00 00 46 C2 0D 00 00 ... ] 44,206 - 44,239 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 75) 44,240 - 44,243 anAnimationDesc.anAnimation [idle_check_anim_nod] (unused empty data structure at the end of the list) 44,244 - 46,045 [ERROR] Unread bytes (non-zero) [ 89 3D 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 16 0E 00 00 00 ... ] 46,046 - 46,047 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 46,048 - 46,321 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 59 0E 00 00 00 00 10 00 00 9A 10 69 1E C3 E2 3F 8C ... ] 46,322 - 46,323 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 46,324 - 47,057 [ERROR] Unread bytes (non-zero) [ 00 00 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 10 0E 00 00 00 ... ] 47,058 - 47,427 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 139) 47,334 - 47,335 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0) 47,336 - 47,339 anAnimationDesc.anAnimation [reload_empty_onehanded_late1_crouch_anim] (unused empty data structure at the end of the list) 47,340 - 47,427 [ERROR] Unread bytes (non-zero) [ 00 62 90 2B C8 BC 00 04 64 85 00 3C 00 3C 00 3C 20 00 00 00 00 ... ] 47,428 - 47,431 anAnimationDesc.anAnimation [reload_onehanded_late2_crouch_anim] (unused empty data structure at the end of the list) 47,432 - 48,069 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 DE 02 1F 3D BD A0 83 38 03 00 3C 00 3C 00 3C 20 ... ] 48,070 - 48,071 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0) 48,072 - 48,345 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 06 08 32 8B CC 8F BC 00 00 00 3C 00 3C 00 3C 20 ... ] 48,346 - 48,347 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 60) 48,348 - 783,719 [ERROR] Unread bytes (non-zero) [ 20 00 00 00 00 00 00 00 5B 0E 00 00 00 00 10 00 00 1E BE 3C 56 ... ] 783,720 - 808,079 theMdlFileData.theSequenceDescs 105 808,080 - 808,447 [ref] aSeqDesc.theBoneWeights 92 808,448 - 808,449 [ref] aSeqDesc.theAnimDescIndexes 1 808,450 - 808,451 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 808,452 - 808,467 [walk_seq] aSeqDesc.thePoseKeys 4 808,468 - 808,475 [walk_seq] aSeqDesc.theAnimDescIndexes 4 808,476 - 808,491 [walk_seq_nocam] aSeqDesc.thePoseKeys 4 808,492 - 808,499 [walk_seq_nocam] aSeqDesc.theAnimDescIndexes 4 808,500 - 809,939 [reload_seq] aSeqDesc.theEvents 18 809,940 - 809,963 [reload_seq] aSeqDesc.theAutoLayers 1 809,964 - 809,965 [reload_seq] aSeqDesc.theAnimDescIndexes 1 809,966 - 809,967 [reload_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 809,968 - 811,087 [reload_late1_seq] aSeqDesc.theEvents 14 811,088 - 811,111 [reload_late1_seq] aSeqDesc.theAutoLayers 1 811,112 - 811,113 [reload_late1_seq] aSeqDesc.theAnimDescIndexes 1 811,114 - 811,115 [reload_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 811,116 - 811,675 [reload_late2_seq] aSeqDesc.theEvents 7 811,676 - 811,699 [reload_late2_seq] aSeqDesc.theAutoLayers 1 811,700 - 811,701 [reload_late2_seq] aSeqDesc.theAnimDescIndexes 1 811,702 - 811,703 [reload_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 811,704 - 812,023 [reload_late3_seq] aSeqDesc.theEvents 4 812,024 - 812,047 [reload_late3_seq] aSeqDesc.theAutoLayers 1 812,048 - 812,049 [reload_late3_seq] aSeqDesc.theAnimDescIndexes 1 812,050 - 812,051 [reload_late3_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 812,052 - 813,491 [reload_empty_seq] aSeqDesc.theEvents 18 813,492 - 813,515 [reload_empty_seq] aSeqDesc.theAutoLayers 1 813,516 - 813,517 [reload_empty_seq] aSeqDesc.theAnimDescIndexes 1 813,518 - 813,519 [reload_empty_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 813,520 - 814,639 [reload_empty_late1_seq] aSeqDesc.theEvents 14 814,640 - 814,663 [reload_empty_late1_seq] aSeqDesc.theAutoLayers 1 814,664 - 814,665 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1 814,666 - 814,667 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 814,668 - 815,227 [reload_empty_late2_seq] aSeqDesc.theEvents 7 815,228 - 815,251 [reload_empty_late2_seq] aSeqDesc.theAutoLayers 1 815,252 - 815,253 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes 1 815,254 - 815,255 [reload_empty_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 815,256 - 815,575 [reload_empty_late3_seq] aSeqDesc.theEvents 4 815,576 - 815,599 [reload_empty_late3_seq] aSeqDesc.theAutoLayers 1 815,600 - 815,601 [reload_empty_late3_seq] aSeqDesc.theAnimDescIndexes 1 815,602 - 815,603 [reload_empty_late3_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 815,604 - 817,043 [reload_onehanded_seq] aSeqDesc.theEvents 18 817,044 - 817,067 [reload_onehanded_seq] aSeqDesc.theAutoLayers 1 817,068 - 817,069 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 817,070 - 817,071 [reload_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 817,072 - 818,191 [reload_onehanded_late1_seq] aSeqDesc.theEvents 14 818,192 - 818,215 [reload_onehanded_late1_seq] aSeqDesc.theAutoLayers 1 818,216 - 818,217 [reload_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes 1 818,218 - 818,219 [reload_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 818,220 - 818,779 [reload_onehanded_late2_seq] aSeqDesc.theEvents 7 818,780 - 818,803 [reload_onehanded_late2_seq] aSeqDesc.theAutoLayers 1 818,804 - 818,805 [reload_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes 1 818,806 - 818,807 [reload_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 818,808 - 819,127 [reload_onehanded_late3_seq] aSeqDesc.theEvents 4 819,128 - 819,151 [reload_onehanded_late3_seq] aSeqDesc.theAutoLayers 1 819,152 - 819,153 [reload_onehanded_late3_seq] aSeqDesc.theAnimDescIndexes 1 819,154 - 819,155 [reload_onehanded_late3_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 819,156 - 820,595 [reload_empty_onehanded_seq] aSeqDesc.theEvents 18 820,596 - 820,619 [reload_empty_onehanded_seq] aSeqDesc.theAutoLayers 1 820,620 - 820,621 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 820,622 - 820,623 [reload_empty_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 820,624 - 821,743 [reload_empty_onehanded_late1_seq] aSeqDesc.theEvents 14 821,744 - 821,767 [reload_empty_onehanded_late1_seq] aSeqDesc.theAutoLayers 1 821,768 - 821,769 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes 1 821,770 - 821,771 [reload_empty_onehanded_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 821,772 - 822,331 [reload_empty_onehanded_late2_seq] aSeqDesc.theEvents 7 822,332 - 822,355 [reload_empty_onehanded_late2_seq] aSeqDesc.theAutoLayers 1 822,356 - 822,357 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes 1 822,358 - 822,359 [reload_empty_onehanded_late2_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 822,360 - 822,679 [reload_empty_onehanded_late3_seq] aSeqDesc.theEvents 4 822,680 - 822,703 [reload_empty_onehanded_late3_seq] aSeqDesc.theAutoLayers 1 822,704 - 822,705 [reload_empty_onehanded_late3_seq] aSeqDesc.theAnimDescIndexes 1 822,706 - 822,707 [reload_empty_onehanded_late3_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 822,708 - 824,147 [reload_crouch_seq] aSeqDesc.theEvents 18 824,148 - 824,171 [reload_crouch_seq] aSeqDesc.theAutoLayers 1 824,172 - 824,173 [reload_crouch_seq] aSeqDesc.theAnimDescIndexes 1 824,174 - 824,175 [reload_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 824,176 - 824,179 [reload_crouch_seq] aSeqDesc.theActivityModifiers 1 824,180 - 824,183 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 824,184 - 825,303 [reload_late1_crouch_seq] aSeqDesc.theEvents 14 825,304 - 825,327 [reload_late1_crouch_seq] aSeqDesc.theAutoLayers 1 825,328 - 825,329 [reload_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 825,330 - 825,331 [reload_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 825,332 - 825,335 [reload_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 825,336 - 825,339 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 825,340 - 825,899 [reload_late2_crouch_seq] aSeqDesc.theEvents 7 825,900 - 825,923 [reload_late2_crouch_seq] aSeqDesc.theAutoLayers 1 825,924 - 825,925 [reload_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 825,926 - 825,927 [reload_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 825,928 - 825,931 [reload_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 825,932 - 825,935 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 825,936 - 826,255 [reload_late3_crouch_seq] aSeqDesc.theEvents 4 826,256 - 826,279 [reload_late3_crouch_seq] aSeqDesc.theAutoLayers 1 826,280 - 826,281 [reload_late3_crouch_seq] aSeqDesc.theAnimDescIndexes 1 826,282 - 826,283 [reload_late3_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 826,284 - 826,287 [reload_late3_crouch_seq] aSeqDesc.theActivityModifiers 1 826,288 - 826,291 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 826,292 - 827,731 [reload_empty_crouch_seq] aSeqDesc.theEvents 18 827,732 - 827,755 [reload_empty_crouch_seq] aSeqDesc.theAutoLayers 1 827,756 - 827,757 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes 1 827,758 - 827,759 [reload_empty_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 827,760 - 827,763 [reload_empty_crouch_seq] aSeqDesc.theActivityModifiers 1 827,764 - 827,767 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 827,768 - 828,887 [reload_empty_late1_crouch_seq] aSeqDesc.theEvents 14 828,888 - 828,911 [reload_empty_late1_crouch_seq] aSeqDesc.theAutoLayers 1 828,912 - 828,913 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 828,914 - 828,915 [reload_empty_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 828,916 - 828,919 [reload_empty_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 828,920 - 828,923 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 828,924 - 829,483 [reload_empty_late2_crouch_seq] aSeqDesc.theEvents 7 829,484 - 829,507 [reload_empty_late2_crouch_seq] aSeqDesc.theAutoLayers 1 829,508 - 829,509 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 829,510 - 829,511 [reload_empty_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 829,512 - 829,515 [reload_empty_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 829,516 - 829,519 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 829,520 - 829,839 [reload_empty_late3_crouch_seq] aSeqDesc.theEvents 4 829,840 - 829,863 [reload_empty_late3_crouch_seq] aSeqDesc.theAutoLayers 1 829,864 - 829,865 [reload_empty_late3_crouch_seq] aSeqDesc.theAnimDescIndexes 1 829,866 - 829,867 [reload_empty_late3_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 829,868 - 829,871 [reload_empty_late3_crouch_seq] aSeqDesc.theActivityModifiers 1 829,872 - 829,875 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 829,876 - 831,315 [reload_onehanded_crouch_seq] aSeqDesc.theEvents 18 831,316 - 831,317 [reload_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 831,318 - 831,319 [reload_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 831,320 - 831,323 [reload_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 831,324 - 831,327 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 831,328 - 832,447 [reload_onehanded_late1_crouch_seq] aSeqDesc.theEvents 14 832,448 - 832,449 [reload_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 832,450 - 832,451 [reload_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 832,452 - 832,455 [reload_onehanded_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 832,456 - 832,459 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 832,460 - 833,019 [reload_onehanded_late2_crouch_seq] aSeqDesc.theEvents 7 833,020 - 833,021 [reload_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 833,022 - 833,023 [reload_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 833,024 - 833,027 [reload_onehanded_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 833,028 - 833,031 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 833,032 - 833,351 [reload_onehanded_late3_crouch_seq] aSeqDesc.theEvents 4 833,352 - 833,353 [reload_onehanded_late3_crouch_seq] aSeqDesc.theAnimDescIndexes 1 833,354 - 833,355 [reload_onehanded_late3_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 833,356 - 833,359 [reload_onehanded_late3_crouch_seq] aSeqDesc.theActivityModifiers 1 833,360 - 833,363 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 833,364 - 834,803 [reload_empty_onehanded_crouch_seq] aSeqDesc.theEvents 18 834,804 - 834,805 [reload_empty_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 834,806 - 834,807 [reload_empty_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 834,808 - 834,811 [reload_empty_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 834,812 - 834,815 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 834,816 - 835,935 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theEvents 14 835,936 - 835,937 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes 1 835,938 - 835,939 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 835,940 - 835,943 [reload_empty_onehanded_late1_crouch_seq] aSeqDesc.theActivityModifiers 1 835,944 - 835,947 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 835,948 - 836,507 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theEvents 7 836,508 - 836,509 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes 1 836,510 - 836,511 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 836,512 - 836,515 [reload_empty_onehanded_late2_crouch_seq] aSeqDesc.theActivityModifiers 1 836,516 - 836,519 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 836,520 - 836,839 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theEvents 4 836,840 - 836,841 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theAnimDescIndexes 1 836,842 - 836,843 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 836,844 - 836,847 [reload_empty_onehanded_late3_crouch_seq] aSeqDesc.theActivityModifiers 1 836,848 - 836,851 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 836,852 - 837,011 [drawfirst_seq] aSeqDesc.theEvents 2 837,012 - 837,035 [drawfirst_seq] aSeqDesc.theAutoLayers 1 837,036 - 837,037 [drawfirst_seq] aSeqDesc.theAnimDescIndexes 1 837,038 - 837,039 [drawfirst_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 837,040 - 837,199 [drawfirst_crouch_seq] aSeqDesc.theEvents 2 837,200 - 837,223 [drawfirst_crouch_seq] aSeqDesc.theAutoLayers 1 837,224 - 837,225 [drawfirst_crouch_seq] aSeqDesc.theAnimDescIndexes 1 837,226 - 837,227 [drawfirst_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 837,228 - 837,231 [drawfirst_crouch_seq] aSeqDesc.theActivityModifiers 1 837,232 - 837,235 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 837,236 - 837,395 [draw_seq] aSeqDesc.theEvents 2 837,396 - 837,419 [draw_seq] aSeqDesc.theAutoLayers 1 837,420 - 837,421 [draw_seq] aSeqDesc.theAnimDescIndexes 1 837,422 - 837,423 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 837,424 - 837,583 [drawfirst_onehanded_seq] aSeqDesc.theEvents 2 837,584 - 837,607 [drawfirst_onehanded_seq] aSeqDesc.theAutoLayers 1 837,608 - 837,609 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 837,610 - 837,611 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 837,612 - 837,771 [draw_onehanded_seq] aSeqDesc.theEvents 2 837,772 - 837,795 [draw_onehanded_seq] aSeqDesc.theAutoLayers 1 837,796 - 837,797 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 837,798 - 837,799 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 837,800 - 837,959 [draw_crouch_seq] aSeqDesc.theEvents 2 837,960 - 837,983 [draw_crouch_seq] aSeqDesc.theAutoLayers 1 837,984 - 837,985 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes 1 837,986 - 837,987 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 837,988 - 837,991 [draw_crouch_seq] aSeqDesc.theActivityModifiers 1 837,992 - 837,995 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 837,996 - 838,155 [draw_onehanded_crouch_seq] aSeqDesc.theEvents 2 838,156 - 838,179 [draw_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 838,180 - 838,181 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 838,182 - 838,183 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 838,184 - 838,187 [draw_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 838,188 - 838,191 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 838,192 - 838,351 [raise_seq] aSeqDesc.theEvents 2 838,352 - 838,375 [raise_seq] aSeqDesc.theAutoLayers 1 838,376 - 838,377 [raise_seq] aSeqDesc.theAnimDescIndexes 1 838,378 - 838,379 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 838,380 - 838,539 [raise_onehanded_seq] aSeqDesc.theEvents 2 838,540 - 838,563 [raise_onehanded_seq] aSeqDesc.theAutoLayers 1 838,564 - 838,565 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 838,566 - 838,567 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 838,568 - 838,647 [raise_frommelee_seq] aSeqDesc.theEvents 1 838,648 - 838,671 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1 838,672 - 838,673 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1 838,674 - 838,675 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 838,676 - 838,835 [raise_crouch_seq] aSeqDesc.theEvents 2 838,836 - 838,859 [raise_crouch_seq] aSeqDesc.theAutoLayers 1 838,860 - 838,861 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes 1 838,862 - 838,863 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 838,864 - 838,867 [raise_crouch_seq] aSeqDesc.theActivityModifiers 1 838,868 - 838,871 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 838,872 - 839,031 [raise_onehanded_crouch_seq] aSeqDesc.theEvents 2 839,032 - 839,055 [raise_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1 839,056 - 839,057 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1 839,058 - 839,059 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 839,060 - 839,063 [raise_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1 839,064 - 839,067 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 839,068 - 839,227 [raise_frommelee_crouch_seq] aSeqDesc.theEvents 2 839,228 - 839,251 [raise_frommelee_crouch_seq] aSeqDesc.theAutoLayers 1 839,252 - 839,253 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes 1 839,254 - 839,255 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 839,256 - 839,259 [raise_frommelee_crouch_seq] aSeqDesc.theActivityModifiers 1 839,260 - 839,263 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 839,264 - 839,423 [raise_frommelee_sliding_seq] aSeqDesc.theEvents 2 839,424 - 839,447 [raise_frommelee_sliding_seq] aSeqDesc.theAutoLayers 1 839,448 - 839,449 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes 1 839,450 - 839,451 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 839,452 - 839,455 [raise_frommelee_sliding_seq] aSeqDesc.theActivityModifiers 1 839,456 - 839,459 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 839,460 - 839,539 [holster_seq] aSeqDesc.theEvents 1 839,540 - 839,563 [holster_seq] aSeqDesc.theAutoLayers 1 839,564 - 839,565 [holster_seq] aSeqDesc.theAnimDescIndexes 1 839,566 - 839,567 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 839,568 - 839,647 [holster_onehanded_seq] aSeqDesc.theEvents 1 839,648 - 839,671 [holster_onehanded_seq] aSeqDesc.theAutoLayers 1 839,672 - 839,673 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 839,674 - 839,675 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 839,676 - 839,755 [lower_seq] aSeqDesc.theEvents 1 839,756 - 839,779 [lower_seq] aSeqDesc.theAutoLayers 1 839,780 - 839,781 [lower_seq] aSeqDesc.theAnimDescIndexes 1 839,782 - 839,783 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 839,784 - 839,863 [lower_onehanded_seq] aSeqDesc.theEvents 1 839,864 - 839,887 [lower_onehanded_seq] aSeqDesc.theAutoLayers 1 839,888 - 839,889 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 839,890 - 839,891 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 839,892 - 839,893 [sprint_seq] aSeqDesc.theAnimDescIndexes 1 839,894 - 839,895 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 839,896 - 840,055 [sprintraise_seq] aSeqDesc.theEvents 2 840,056 - 840,079 [sprintraise_seq] aSeqDesc.theAutoLayers 1 840,080 - 840,081 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1 840,082 - 840,083 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 840,084 - 840,243 [sprintraise_seq_regrip] aSeqDesc.theEvents 2 840,244 - 840,267 [sprintraise_seq_regrip] aSeqDesc.theAutoLayers 1 840,268 - 840,269 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes 1 840,270 - 840,271 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 840,272 - 840,431 [sprintraise_seq_air] aSeqDesc.theEvents 2 840,432 - 840,433 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes 1 840,434 - 840,435 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 840,436 - 840,439 [sprintraise_seq_air] aSeqDesc.theActivityModifiers 1 840,440 - 840,443 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 840,444 - 840,523 [sprintdraw_seq] aSeqDesc.theEvents 1 840,524 - 840,525 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1 840,526 - 840,527 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 840,528 - 840,607 [sprintholster_seq] aSeqDesc.theEvents 1 840,608 - 840,609 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1 840,610 - 840,611 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 840,612 - 840,613 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 840,614 - 840,615 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 840,616 - 840,775 [sprintraise_onehanded_seq] aSeqDesc.theEvents 2 840,776 - 840,777 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 840,778 - 840,779 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 840,780 - 840,859 [sprintdraw_onehanded_seq] aSeqDesc.theEvents 1 840,860 - 840,861 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 840,862 - 840,863 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 840,864 - 840,943 [sprintholster_onehanded_seq] aSeqDesc.theEvents 1 840,944 - 840,945 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 840,946 - 840,947 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 840,948 - 841,107 [sprintraise_onehanded_seq_slide] aSeqDesc.theEvents 2 841,108 - 841,109 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes 1 841,110 - 841,111 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,112 - 841,115 [sprintraise_onehanded_seq_slide] aSeqDesc.theActivityModifiers 1 841,116 - 841,119 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 841,120 - 841,121 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1 841,122 - 841,123 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,124 - 841,125 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes 1 841,126 - 841,127 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,128 - 841,131 [ads_in_crouch_seq] aSeqDesc.theActivityModifiers 1 841,132 - 841,135 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 841,136 - 841,137 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes 1 841,138 - 841,139 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,140 - 841,143 [ads_in_seq_air] aSeqDesc.theActivityModifiers 1 841,144 - 841,147 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 841,148 - 841,171 [ads_out_seq] aSeqDesc.theAutoLayers 1 841,172 - 841,173 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1 841,174 - 841,175 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,176 - 841,177 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes 1 841,178 - 841,179 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,180 - 841,183 [ads_out_crouch_seq] aSeqDesc.theActivityModifiers 1 841,184 - 841,187 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 841,188 - 841,189 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes 1 841,190 - 841,191 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,192 - 841,199 [ads_out_seq_air] aSeqDesc.theActivityModifiers 2 841,200 - 841,207 [ERROR] Unread bytes (non-zero) [ E7 65 00 00 01 00 00 00 ] 841,208 - 841,209 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 841,210 - 841,211 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,212 - 841,213 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 841,214 - 841,215 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,216 - 841,219 [ads_in_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1 841,220 - 841,223 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 841,224 - 841,225 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 1 841,226 - 841,227 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,228 - 841,231 [ads_in_onehanded_seq_air] aSeqDesc.theActivityModifiers 1 841,232 - 841,235 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 841,236 - 841,259 [ads_out_onehanded_seq] aSeqDesc.theAutoLayers 1 841,260 - 841,261 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1 841,262 - 841,263 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,264 - 841,265 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1 841,266 - 841,267 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,268 - 841,275 [ads_out_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 2 841,276 - 841,283 [ERROR] Unread bytes (non-zero) [ 9B 6C 00 00 01 00 00 00 ] 841,284 - 841,285 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes 1 841,286 - 841,287 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,288 - 841,295 [ads_out_onehanded_seq_wallrun] aSeqDesc.theActivityModifiers 2 841,296 - 841,303 [ERROR] Unread bytes (non-zero) [ 64 66 00 00 01 00 00 00 ] 841,304 - 841,315 [run_layer] aSeqDesc.thePoseKeys 3 841,316 - 841,319 [run_layer] aSeqDesc.theAnimDescIndexes 2 841,320 - 841,321 [run_layer_reload] aSeqDesc.theAnimDescIndexes 1 841,322 - 841,323 [run_layer_reload] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 841,324 - 841,335 [optic_layer] aSeqDesc.thePoseKeys 3 841,336 - 841,703 [optic_layer] aSeqDesc.theBoneWeights 92 841,704 - 841,707 [optic_layer] aSeqDesc.theAnimDescIndexes 2 841,708 - 842,075 [wind_loop_layer] aSeqDesc.theBoneWeights 92 842,076 - 842,077 [wind_loop_layer] aSeqDesc.theAnimDescIndexes 1 842,078 - 842,079 [wind_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 842,080 - 842,081 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes 1 842,082 - 842,083 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 842,084 - 842,095 [idle_seq_autoplay] aSeqDesc.thePoseKeys 3 842,096 - 842,099 [idle_seq_autoplay] aSeqDesc.theAnimDescIndexes 2 842,100 - 842,111 [idle_seq] aSeqDesc.thePoseKeys 3 842,112 - 842,479 [idle_seq] aSeqDesc.theBoneWeights 92 842,480 - 842,483 [idle_seq] aSeqDesc.theAnimDescIndexes 2 842,484 - 842,495 [idle_seq_air] aSeqDesc.thePoseKeys 3 842,496 - 842,499 [idle_seq_air] aSeqDesc.theAnimDescIndexes 2 842,500 - 842,507 [idle_seq_air] aSeqDesc.theActivityModifiers 2 842,508 - 842,515 [ERROR] Unread bytes (non-zero) [ CB 60 00 00 01 00 00 00 ] 842,516 - 842,527 [idle_seq_crouch_air] aSeqDesc.thePoseKeys 3 842,528 - 842,531 [idle_seq_crouch_air] aSeqDesc.theAnimDescIndexes 2 842,532 - 842,535 [idle_seq_crouch_air] aSeqDesc.theActivityModifiers 1 842,536 - 842,539 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 842,540 - 842,551 [idle_seq_crouch] aSeqDesc.thePoseKeys 3 842,552 - 842,555 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 2 842,556 - 842,563 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2 842,564 - 842,571 [ERROR] Unread bytes (non-zero) [ 11 65 00 00 01 00 00 00 ] 842,572 - 842,583 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3 842,584 - 842,587 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 842,588 - 842,599 [idle_onehanded_seq_air] aSeqDesc.thePoseKeys 3 842,600 - 842,603 [idle_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 2 842,604 - 842,611 [idle_onehanded_seq_air] aSeqDesc.theActivityModifiers 2 842,612 - 842,619 [ERROR] Unread bytes (non-zero) [ E1 64 00 00 00 00 00 00 ] 842,620 - 842,631 [attack_seq] aSeqDesc.thePoseKeys 3 842,632 - 842,871 [attack_seq] aSeqDesc.theEvents 3 842,872 - 842,895 [attack_seq] aSeqDesc.theAutoLayers 1 842,896 - 842,899 [attack_seq] aSeqDesc.theAnimDescIndexes 2 842,900 - 842,911 [attack_seq_regrip] aSeqDesc.thePoseKeys 3 842,912 - 843,151 [attack_seq_regrip] aSeqDesc.theEvents 3 843,152 - 843,175 [attack_seq_regrip] aSeqDesc.theAutoLayers 1 843,176 - 843,179 [attack_seq_regrip] aSeqDesc.theAnimDescIndexes 2 843,180 - 843,191 [attack_onehanded_seq] aSeqDesc.thePoseKeys 3 843,192 - 843,431 [attack_onehanded_seq] aSeqDesc.theEvents 3 843,432 - 843,455 [attack_onehanded_seq] aSeqDesc.theAutoLayers 1 843,456 - 843,459 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 2 843,460 - 843,471 [attack_onehanded_slide_seq] aSeqDesc.thePoseKeys 3 843,472 - 843,711 [attack_onehanded_slide_seq] aSeqDesc.theEvents 3 843,712 - 843,735 [attack_onehanded_slide_seq] aSeqDesc.theAutoLayers 1 843,736 - 843,739 [attack_onehanded_slide_seq] aSeqDesc.theAnimDescIndexes 2 843,740 - 843,743 [attack_onehanded_slide_seq] aSeqDesc.theActivityModifiers 1 843,744 - 843,747 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ] 843,748 - 843,759 [idle_check_seq] aSeqDesc.thePoseKeys 3 843,760 - 843,763 [idle_check_seq] aSeqDesc.theAnimDescIndexes 2 843,764 - 843,775 [crouch2idle_seq] aSeqDesc.thePoseKeys 3 843,776 - 843,779 [crouch2idle_seq] aSeqDesc.theAnimDescIndexes 2 843,780 - 843,791 [regrip] aSeqDesc.thePoseKeys 3 843,792 - 843,795 [regrip] aSeqDesc.theAnimDescIndexes 2 843,796 - 843,807 [regrip_02] aSeqDesc.thePoseKeys 3 843,808 - 843,811 [regrip_02] aSeqDesc.theAnimDescIndexes 2 843,812 - 843,823 [switch_to_jump_iron] aSeqDesc.thePoseKeys 3 843,824 - 843,827 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes 2 843,828 - 843,839 [switch_to_land_iron] aSeqDesc.thePoseKeys 3 843,840 - 843,843 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes 2 843,844 - 843,855 [idle_check_crouch_seq] aSeqDesc.thePoseKeys 3 843,856 - 843,859 [idle_check_crouch_seq] aSeqDesc.theAnimDescIndexes 2 843,860 - 843,871 [switch_to_jump_iron_crouch] aSeqDesc.thePoseKeys 3 843,872 - 843,875 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes 2 843,876 - 843,887 [switch_to_land_iron_crouch] aSeqDesc.thePoseKeys 3 843,888 - 843,891 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes 2 843,892 - 843,893 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1 843,894 - 843,895 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 843,896 - 843,897 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1 843,898 - 843,899 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 843,900 - 843,901 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes 1 843,902 - 843,903 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 843,904 - 843,905 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes 1 843,906 - 843,907 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 843,908 - 843,939 theMdlFileData.theLocalNodeNames 8 843,940 - 844,003 [ERROR] Unread bytes (non-zero) [ 00 02 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 05 ... ] 844,004 - 844,083 theMdlFileData.theBodyParts 5 844,084 - 844,231 aBodyPart.theModels 1 844,232 - 844,527 aBodyPart.theModels 2 844,528 - 844,675 aBodyPart.theModels 1 844,676 - 845,711 aBodyPart.theModels 7 845,712 - 846,007 aBodyPart.theModels 2 846,008 - 846,067 [ERROR] Unread bytes (non-zero) [ 22 5D 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 19 ... ] 846,068 - 846,183 aModel.theMeshes 1 846,184 - 846,299 aModel.theMeshes 1 846,300 - 846,415 aModel.theMeshes 1 846,416 - 846,531 aModel.theMeshes 1 846,532 - 846,647 aModel.theMeshes 1 846,648 - 846,763 aModel.theMeshes 1 846,764 - 846,879 aModel.theMeshes 1 846,880 - 846,995 aModel.theMeshes 1 846,996 - 847,111 aModel.theMeshes 1 847,112 - 847,227 aModel.theMeshes 1 847,228 - 850,351 [ERROR] Unread bytes (non-zero) [ 9F 93 ED 1F 14 00 00 00 0F F6 7F 65 0C 0B 00 00 00 00 00 00 01 ... ] 850,352 - 850,747 theMdlFileData.theTextures 9 850,748 - 850,751 theMdlFileData.theTexturePaths 1 850,752 - 850,895 theMdlFileData.theSkinFamilies 8 850,896 - 862,427 [ERROR] Unread bytes (non-zero) [ 5C 00 00 00 40 00 00 00 B0 01 00 00 20 03 00 00 70 07 00 00 30 ... ] 862,428 - 862,428 aSeqDesc.theActivityName = "" 862,429 - 862,475 theNameCopy = "weapons\auto_rocket_launcher_ARL\ptpov_ARL.mdl" 862,476 - 862,483 theSurfacePropName = "default" 862,484 - 862,494 aBone.theName = "jx_c_delta" 862,495 - 862,503 aBone.theName = "jx_c_pov" 862,504 - 862,515 aBone.theName = "jx_c_camera" 862,516 - 862,525 aBone.theName = "def_c_hip" 862,526 - 862,536 aBone.theName = "jx_c_start" 862,537 - 862,549 aBone.theName = "def_c_spineA" 862,550 - 862,562 aBone.theName = "def_c_spineB" 862,563 - 862,575 aBone.theName = "def_c_spineC" 862,576 - 862,588 aBone.theName = "ja_c_propGun" 862,589 - 862,600 aBone.theName = "def_c_neckA" 862,601 - 862,611 aBone.theName = "jx_c_neckB" 862,612 - 862,623 aBone.theName = "def_c_neckB" 862,624 - 862,634 aBone.theName = "def_c_head" 862,635 - 862,645 aBone.theName = "def_l_clav" 862,646 - 862,660 aBone.theName = "def_l_shoulder" 862,661 - 862,680 aBone.theName = "def_l_shoulderTwist" 862,681 - 862,693 aBone.theName = "def_l_elbowB" 862,694 - 862,711 aBone.theName = "def_l_shoulderMid" 862,712 - 862,723 aBone.theName = "def_l_elbow" 862,724 - 862,737 aBone.theName = "def_l_forearm" 862,738 - 862,749 aBone.theName = "def_l_wrist" 862,750 - 862,765 aBone.theName = "def_l_finIndexA" 862,766 - 862,781 aBone.theName = "def_l_finIndexB" 862,782 - 862,797 aBone.theName = "def_l_finIndexC" 862,798 - 862,811 aBone.theName = "def_l_finMidA" 862,812 - 862,825 aBone.theName = "def_l_finMidB" 862,826 - 862,839 aBone.theName = "def_l_finMidC" 862,840 - 862,855 aBone.theName = "def_l_finThumbA" 862,856 - 862,871 aBone.theName = "def_l_finThumbB" 862,872 - 862,887 aBone.theName = "def_l_finThumbC" 862,888 - 862,907 aBone.theName = "def_l_finRingCarpal" 862,908 - 862,922 aBone.theName = "def_l_finRingA" 862,923 - 862,937 aBone.theName = "def_l_finRingB" 862,938 - 862,952 aBone.theName = "def_l_finRingC" 862,953 - 862,968 aBone.theName = "def_l_finPinkyA" 862,969 - 862,984 aBone.theName = "def_l_finPinkyB" 862,985 - 863,000 aBone.theName = "def_l_finPinkyC" 863,001 - 863,011 aBone.theName = "def_r_clav" 863,012 - 863,026 aBone.theName = "def_r_shoulder" 863,027 - 863,046 aBone.theName = "def_r_shoulderTwist" 863,047 - 863,059 aBone.theName = "def_r_elbowB" 863,060 - 863,077 aBone.theName = "def_r_shoulderMid" 863,078 - 863,089 aBone.theName = "def_r_elbow" 863,090 - 863,103 aBone.theName = "def_r_forearm" 863,104 - 863,115 aBone.theName = "def_r_wrist" 863,116 - 863,131 aBone.theName = "def_r_finIndexA" 863,132 - 863,147 aBone.theName = "def_r_finIndexB" 863,148 - 863,163 aBone.theName = "def_r_finIndexC" 863,164 - 863,177 aBone.theName = "def_r_finMidA" 863,178 - 863,191 aBone.theName = "def_r_finMidB" 863,192 - 863,205 aBone.theName = "def_r_finMidC" 863,206 - 863,221 aBone.theName = "def_r_finThumbA" 863,222 - 863,237 aBone.theName = "def_r_finThumbB" 863,238 - 863,253 aBone.theName = "def_r_finThumbC" 863,254 - 863,273 aBone.theName = "def_r_finRingCarpal" 863,274 - 863,288 aBone.theName = "def_r_finRingA" 863,289 - 863,303 aBone.theName = "def_r_finRingB" 863,304 - 863,318 aBone.theName = "def_r_finRingC" 863,319 - 863,334 aBone.theName = "def_r_finPinkyA" 863,335 - 863,350 aBone.theName = "def_r_finPinkyB" 863,351 - 863,366 aBone.theName = "def_r_finPinkyC" 863,367 - 863,378 aBone.theName = "def_l_thigh" 863,379 - 863,389 aBone.theName = "def_l_knee" 863,390 - 863,401 aBone.theName = "def_l_ankle" 863,402 - 863,412 aBone.theName = "def_l_ball" 863,413 - 863,424 aBone.theName = "def_l_kneeB" 863,425 - 863,436 aBone.theName = "def_r_thigh" 863,437 - 863,447 aBone.theName = "def_r_knee" 863,448 - 863,459 aBone.theName = "def_r_ankle" 863,460 - 863,470 aBone.theName = "def_r_ball" 863,471 - 863,482 aBone.theName = "def_r_kneeB" 863,483 - 863,496 aBone.theName = "ja_l_propHand" 863,497 - 863,510 aBone.theName = "ja_r_propHand" 863,511 - 863,528 aBone.theName = "ja_ads_attachment" 863,529 - 863,540 aBone.theName = "weapon_bone" 863,541 - 863,551 aBone.theName = "def_c_base" 863,552 - 863,567 aBone.theName = "def_c_proscreen" 863,568 - 863,578 aBone.theName = "flashlight" 863,579 - 863,591 aBone.theName = "muzzle_flash" 863,592 - 863,597 aBone.theName = "shell" 863,598 - 863,608 aBone.theName = "def_c_bolt" 863,609 - 863,623 aBone.theName = "def_c_receiver" 863,624 - 863,644 aBone.theName = "def_c_receiverSafety" 863,645 - 863,663 aBone.theName = "def_c_ammo_loader2" 863,664 - 863,676 aBone.theName = "def_c_round2" 863,677 - 863,689 aBone.theName = "def_c_round1" 863,690 - 863,702 aBone.theName = "def_c_round3" 863,703 - 863,715 aBone.theName = "def_c_round4" 863,716 - 863,728 aBone.theName = "def_c_round5" 863,729 - 863,741 aBone.theName = "def_c_round6" 863,742 - 863,756 aBone.theName = "def_c_magazine" 863,757 - 863,776 aBone.theName = "def_c_magazineFlap1" 863,777 - 863,788 anAttachment.theName = "CAMERA_BASE" 863,789 - 863,795 anAttachment.theName = "CAMERA" 863,796 - 863,802 anAttachment.theName = "L_HAND" 863,803 - 863,809 anAttachment.theName = "R_HAND" 863,810 - 863,821 anAttachment.theName = "SWAY_ROTATE" 863,822 - 863,840 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 863,841 - 863,851 anAttachment.theName = "L_BACKHAND" 863,852 - 863,866 anAttachment.theName = "vstAttachment1" 863,867 - 863,876 anAttachment.theName = "l_hand_ik" 863,877 - 863,886 anAttachment.theName = "r_hand_ik" 863,887 - 863,895 anAttachment.theName = "shell_fp" 863,896 - 863,903 anAttachment.theName = "exhaust" 863,904 - 863,910 anAttachment.theName = "flyout" 863,911 - 863,922 anAttachment.theName = "MENU_ROTATE" 863,923 - 863,932 anAttachment.theName = "proscreen" 863,933 - 863,947 aHitboxSet.theName = "emptyhitboxset" 863,948 - 863,952 anAnimationDesc.theName = @ref 863,953 - 863,964 anAnimationDesc.theName = ads_in_anim 863,965 - 863,977 anAnimationDesc.theName = ads_out_anim 863,978 - 863,995 anAnimationDesc.theName = ads_in_slide_anim 863,996 - 864,014 anAnimationDesc.theName = ads_out_slide_anim 864,015 - 864,036 anAnimationDesc.theName = ads_in_onehanded_anim 864,037 - 864,059 anAnimationDesc.theName = ads_out_onehanded_anim 864,060 - 864,075 anAnimationDesc.theName = run_anim_static 864,076 - 864,084 anAnimationDesc.theName = run_anim 864,085 - 864,099 anAnimationDesc.theName = run_anim_layer 864,100 - 864,116 anAnimationDesc.theName = walk_anim_static 864,117 - 864,126 anAnimationDesc.theName = walk_anim 864,127 - 864,140 anAnimationDesc.theName = walk_ads_anim 864,141 - 864,156 anAnimationDesc.theName = walk_anim_nocam 864,157 - 864,175 anAnimationDesc.theName = idle_anim_autoplay 864,176 - 864,198 anAnimationDesc.theName = idle_ads_anim_autoplay 864,199 - 864,208 anAnimationDesc.theName = idle_anim 864,209 - 864,222 anAnimationDesc.theName = idle_ads_anim 864,223 - 864,242 anAnimationDesc.theName = idle_onehanded_anim 864,243 - 864,266 anAnimationDesc.theName = idle_onehanded_ads_anim 864,267 - 864,282 anAnimationDesc.theName = idle_check_anim 864,283 - 864,302 anAnimationDesc.theName = idle_check_ads_anim 864,303 - 864,322 anAnimationDesc.theName = idle_check_anim_nod 864,323 - 864,334 anAnimationDesc.theName = attack_anim 864,335 - 864,350 anAnimationDesc.theName = attack_ads_anim 864,351 - 864,372 anAnimationDesc.theName = attack_onehanded_anim 864,373 - 864,398 anAnimationDesc.theName = attack_onehanded_ads_anim 864,399 - 864,410 anAnimationDesc.theName = @reload_seq 864,411 - 864,428 anAnimationDesc.theName = reload_late1_anim 864,429 - 864,446 anAnimationDesc.theName = reload_late2_anim 864,447 - 864,464 anAnimationDesc.theName = reload_late3_anim 864,465 - 864,482 anAnimationDesc.theName = @reload_empty_seq 864,483 - 864,506 anAnimationDesc.theName = reload_empty_late1_anim 864,507 - 864,530 anAnimationDesc.theName = reload_empty_late2_anim 864,531 - 864,554 anAnimationDesc.theName = reload_empty_late3_anim 864,555 - 864,576 anAnimationDesc.theName = @reload_onehanded_seq 864,577 - 864,604 anAnimationDesc.theName = reload_onehanded_late1_anim 864,605 - 864,632 anAnimationDesc.theName = reload_onehanded_late2_anim 864,633 - 864,660 anAnimationDesc.theName = reload_onehanded_late3_anim 864,661 - 864,688 anAnimationDesc.theName = @reload_empty_onehanded_seq 864,689 - 864,722 anAnimationDesc.theName = reload_empty_onehanded_late1_anim 864,723 - 864,756 anAnimationDesc.theName = reload_empty_onehanded_late2_anim 864,757 - 864,790 anAnimationDesc.theName = reload_empty_onehanded_late3_anim 864,791 - 864,809 anAnimationDesc.theName = @reload_crouch_seq 864,810 - 864,834 anAnimationDesc.theName = reload_late1_crouch_anim 864,835 - 864,859 anAnimationDesc.theName = reload_late2_crouch_anim 864,860 - 864,884 anAnimationDesc.theName = reload_late3_crouch_anim 864,885 - 864,909 anAnimationDesc.theName = @reload_empty_crouch_seq 864,910 - 864,940 anAnimationDesc.theName = reload_empty_late1_crouch_anim 864,941 - 864,971 anAnimationDesc.theName = reload_empty_late2_crouch_anim 864,972 - 865,002 anAnimationDesc.theName = reload_empty_late3_crouch_anim 865,003 - 865,031 anAnimationDesc.theName = @reload_onehanded_crouch_seq 865,032 - 865,066 anAnimationDesc.theName = reload_onehanded_late1_crouch_anim 865,067 - 865,101 anAnimationDesc.theName = reload_onehanded_late2_crouch_anim 865,102 - 865,136 anAnimationDesc.theName = reload_onehanded_late3_crouch_anim 865,137 - 865,171 anAnimationDesc.theName = @reload_empty_onehanded_crouch_seq 865,172 - 865,212 anAnimationDesc.theName = reload_empty_onehanded_late1_crouch_anim 865,213 - 865,253 anAnimationDesc.theName = reload_empty_onehanded_late2_crouch_anim 865,254 - 865,294 anAnimationDesc.theName = reload_empty_onehanded_late3_crouch_anim 865,295 - 865,319 anAnimationDesc.theName = switch_to_onehanded_anim 865,320 - 865,344 anAnimationDesc.theName = switch_to_twohanded_anim 865,345 - 865,364 anAnimationDesc.theName = switch_to_jump_anim 865,365 - 865,384 anAnimationDesc.theName = switch_to_land_anim 865,385 - 865,411 anAnimationDesc.theName = switch_to_jump_crouch_anim 865,412 - 865,438 anAnimationDesc.theName = switch_to_land_crouch_anim 865,439 - 865,462 anAnimationDesc.theName = switch_to_jump_ads_anim 865,463 - 865,486 anAnimationDesc.theName = switch_to_land_ads_anim 865,487 - 865,496 anAnimationDesc.theName = iron_anim 865,497 - 865,510 anAnimationDesc.theName = iron_anim_nod 865,511 - 865,525 anAnimationDesc.theName = @drawfirst_seq 865,526 - 865,547 anAnimationDesc.theName = @drawfirst_crouch_seq 865,548 - 865,557 anAnimationDesc.theName = @draw_seq 865,558 - 865,582 anAnimationDesc.theName = @drawfirst_onehanded_seq 865,583 - 865,602 anAnimationDesc.theName = @draw_onehanded_seq 865,603 - 865,619 anAnimationDesc.theName = @draw_crouch_seq 865,620 - 865,646 anAnimationDesc.theName = @draw_onehanded_crouch_seq 865,647 - 865,657 anAnimationDesc.theName = @raise_seq 865,658 - 865,678 anAnimationDesc.theName = @raise_onehanded_seq 865,679 - 865,699 anAnimationDesc.theName = @raise_frommelee_seq 865,700 - 865,717 anAnimationDesc.theName = @raise_crouch_seq 865,718 - 865,745 anAnimationDesc.theName = @raise_onehanded_crouch_seq 865,746 - 865,773 anAnimationDesc.theName = @raise_frommelee_crouch_seq 865,774 - 865,802 anAnimationDesc.theName = @raise_frommelee_sliding_seq 865,803 - 865,815 anAnimationDesc.theName = @holster_seq 865,816 - 865,838 anAnimationDesc.theName = @holster_onehanded_seq 865,839 - 865,849 anAnimationDesc.theName = @lower_seq 865,850 - 865,870 anAnimationDesc.theName = @lower_onehanded_seq 865,871 - 865,882 anAnimationDesc.theName = @sprint_seq 865,883 - 865,899 anAnimationDesc.theName = @sprintraise_seq 865,900 - 865,923 anAnimationDesc.theName = @sprintraise_seq_regrip 865,924 - 865,944 anAnimationDesc.theName = @sprintraise_seq_air 865,945 - 865,960 anAnimationDesc.theName = @sprintdraw_seq 865,961 - 865,979 anAnimationDesc.theName = @sprintholster_seq 865,980 - 866,001 anAnimationDesc.theName = @sprint_onehanded_seq 866,002 - 866,028 anAnimationDesc.theName = @sprintraise_onehanded_seq 866,029 - 866,054 anAnimationDesc.theName = @sprintdraw_onehanded_seq 866,055 - 866,083 anAnimationDesc.theName = @sprintholster_onehanded_seq 866,084 - 866,116 anAnimationDesc.theName = sprintraise_onehanded_slide_anim 866,117 - 866,133 anAnimationDesc.theName = optic_anim_layer 866,134 - 866,154 anAnimationDesc.theName = optic_anim_layer_ads 866,155 - 866,175 anAnimationDesc.theName = wind_loop_anim_layer 866,176 - 866,200 anAnimationDesc.theName = wind_loop_ads_anim_layer 866,201 - 866,204 aSeqDesc.theName = "ref" 866,205 - 866,213 aSeqDesc.theName = "walk_seq" 866,214 - 866,228 aSeqDesc.theName = "walk_seq_nocam" 866,229 - 866,239 aSeqDesc.theName = "reload_seq" 866,240 - 866,253 aSeqDesc.theActivityName = "ACT_VM_RELOAD" 866,254 - 866,279 anEvent.theName = AE_WPN_RELOAD_MILESTONE_1 866,280 - 866,295 anEvent.theName = AE_CL_PLAYSOUND 866,296 - 866,324 anEvent.theName = AE_CL_CREATE_PARTICLE_EFFECT 866,325 - 866,338 anEvent.theName = AE_WPN_RUMBLE 866,339 - 866,365 anEvent.theName = AE_CL_STOP_PARTICLE_EFFECT 866,366 - 866,381 anEvent.theName = AE_WPN_FILLAMMO 866,382 - 866,404 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 866,405 - 866,423 anEvent.theName = AE_WPN_READYTOFIRE 866,424 - 866,440 aSeqDesc.theName = "reload_late1_seq" 866,441 - 866,460 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE1" 866,461 - 866,486 anEvent.theName = AE_WPN_RELOAD_MILESTONE_2 866,487 - 866,512 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW 866,513 - 866,529 aSeqDesc.theName = "reload_late2_seq" 866,530 - 866,549 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE2" 866,550 - 866,575 anEvent.theName = AE_WPN_RELOAD_MILESTONE_3 866,576 - 866,592 aSeqDesc.theName = "reload_late3_seq" 866,593 - 866,612 aSeqDesc.theActivityName = "ACT_VM_RELOAD_LATE3" 866,613 - 866,629 aSeqDesc.theName = "reload_empty_seq" 866,630 - 866,648 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY" 866,649 - 866,671 aSeqDesc.theName = "reload_empty_late1_seq" 866,672 - 866,696 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1" 866,697 - 866,719 aSeqDesc.theName = "reload_empty_late2_seq" 866,720 - 866,744 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE2" 866,745 - 866,767 aSeqDesc.theName = "reload_empty_late3_seq" 866,768 - 866,792 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE3" 866,793 - 866,813 aSeqDesc.theName = "reload_onehanded_seq" 866,814 - 866,837 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD" 866,838 - 866,864 aSeqDesc.theName = "reload_onehanded_late1_seq" 866,865 - 866,894 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD_LATE1" 866,895 - 866,921 aSeqDesc.theName = "reload_onehanded_late2_seq" 866,922 - 866,951 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD_LATE2" 866,952 - 866,978 aSeqDesc.theName = "reload_onehanded_late3_seq" 866,979 - 867,008 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD_LATE3" 867,009 - 867,035 aSeqDesc.theName = "reload_empty_onehanded_seq" 867,036 - 867,064 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY" 867,065 - 867,097 aSeqDesc.theName = "reload_empty_onehanded_late1_seq" 867,098 - 867,132 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE1" 867,133 - 867,165 aSeqDesc.theName = "reload_empty_onehanded_late2_seq" 867,166 - 867,200 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE2" 867,201 - 867,233 aSeqDesc.theName = "reload_empty_onehanded_late3_seq" 867,234 - 867,268 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE3" 867,269 - 867,286 aSeqDesc.theName = "reload_crouch_seq" 867,287 - 867,293 anActivityModifier.theName = crouch 867,294 - 867,317 aSeqDesc.theName = "reload_late1_crouch_seq" 867,318 - 867,341 aSeqDesc.theName = "reload_late2_crouch_seq" 867,342 - 867,365 aSeqDesc.theName = "reload_late3_crouch_seq" 867,366 - 867,389 aSeqDesc.theName = "reload_empty_crouch_seq" 867,390 - 867,419 aSeqDesc.theName = "reload_empty_late1_crouch_seq" 867,420 - 867,449 aSeqDesc.theName = "reload_empty_late2_crouch_seq" 867,450 - 867,479 aSeqDesc.theName = "reload_empty_late3_crouch_seq" 867,480 - 867,507 aSeqDesc.theName = "reload_onehanded_crouch_seq" 867,508 - 867,515 anActivityModifier.theName = sliding 867,516 - 867,549 aSeqDesc.theName = "reload_onehanded_late1_crouch_seq" 867,550 - 867,583 aSeqDesc.theName = "reload_onehanded_late2_crouch_seq" 867,584 - 867,617 aSeqDesc.theName = "reload_onehanded_late3_crouch_seq" 867,618 - 867,651 aSeqDesc.theName = "reload_empty_onehanded_crouch_seq" 867,652 - 867,691 aSeqDesc.theName = "reload_empty_onehanded_late1_crouch_seq" 867,692 - 867,731 aSeqDesc.theName = "reload_empty_onehanded_late2_crouch_seq" 867,732 - 867,771 aSeqDesc.theName = "reload_empty_onehanded_late3_crouch_seq" 867,772 - 867,785 aSeqDesc.theName = "drawfirst_seq" 867,786 - 867,802 aSeqDesc.theActivityName = "ACT_VM_DRAWFIRST" 867,803 - 867,823 aSeqDesc.theName = "drawfirst_crouch_seq" 867,824 - 867,832 aSeqDesc.theName = "draw_seq" 867,833 - 867,844 aSeqDesc.theActivityName = "ACT_VM_DRAW" 867,845 - 867,868 aSeqDesc.theName = "drawfirst_onehanded_seq" 867,869 - 867,895 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAWFIRST" 867,896 - 867,914 aSeqDesc.theName = "draw_onehanded_seq" 867,915 - 867,936 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW" 867,937 - 867,952 aSeqDesc.theName = "draw_crouch_seq" 867,953 - 867,978 aSeqDesc.theName = "draw_onehanded_crouch_seq" 867,979 - 867,988 aSeqDesc.theName = "raise_seq" 867,989 - 868,001 aSeqDesc.theActivityName = "ACT_VM_RAISE" 868,002 - 868,021 aSeqDesc.theName = "raise_onehanded_seq" 868,022 - 868,044 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE" 868,045 - 868,064 aSeqDesc.theName = "raise_frommelee_seq" 868,065 - 868,088 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE" 868,089 - 868,105 aSeqDesc.theName = "raise_crouch_seq" 868,106 - 868,132 aSeqDesc.theName = "raise_onehanded_crouch_seq" 868,133 - 868,159 aSeqDesc.theName = "raise_frommelee_crouch_seq" 868,160 - 868,187 aSeqDesc.theName = "raise_frommelee_sliding_seq" 868,188 - 868,199 aSeqDesc.theName = "holster_seq" 868,200 - 868,214 aSeqDesc.theActivityName = "ACT_VM_HOLSTER" 868,215 - 868,236 aSeqDesc.theName = "holster_onehanded_seq" 868,237 - 868,261 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER" 868,262 - 868,271 aSeqDesc.theName = "lower_seq" 868,272 - 868,284 aSeqDesc.theActivityName = "ACT_VM_LOWER" 868,285 - 868,304 aSeqDesc.theName = "lower_onehanded_seq" 868,305 - 868,327 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_LOWER" 868,328 - 868,338 aSeqDesc.theName = "sprint_seq" 868,339 - 868,352 aSeqDesc.theActivityName = "ACT_VM_SPRINT" 868,353 - 868,368 aSeqDesc.theName = "sprintraise_seq" 868,369 - 868,393 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_SPRINT" 868,394 - 868,416 aSeqDesc.theName = "sprintraise_seq_regrip" 868,417 - 868,436 aSeqDesc.theName = "sprintraise_seq_air" 868,437 - 868,440 anActivityModifier.theName = air 868,441 - 868,455 aSeqDesc.theName = "sprintdraw_seq" 868,456 - 868,477 aSeqDesc.theActivityName = "ACT_VM_DRAW_TO_SPRINT" 868,478 - 868,495 aSeqDesc.theName = "sprintholster_seq" 868,496 - 868,522 aSeqDesc.theActivityName = "ACT_VM_HOLSTER_FROM_SPRINT" 868,523 - 868,543 aSeqDesc.theName = "sprint_onehanded_seq" 868,544 - 868,567 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SPRINT" 868,568 - 868,593 aSeqDesc.theName = "sprintraise_onehanded_seq" 868,594 - 868,628 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE_FROM_SPRINT" 868,629 - 868,653 aSeqDesc.theName = "sprintdraw_onehanded_seq" 868,654 - 868,685 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW_TO_SPRINT" 868,686 - 868,713 aSeqDesc.theName = "sprintholster_onehanded_seq" 868,714 - 868,750 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER_FROM_SPRINT" 868,751 - 868,782 aSeqDesc.theName = "sprintraise_onehanded_seq_slide" 868,783 - 868,793 aSeqDesc.theName = "ads_in_seq" 868,794 - 868,807 aSeqDesc.theActivityName = "ACT_VM_ADS_IN" 868,808 - 868,825 aSeqDesc.theName = "ads_in_crouch_seq" 868,826 - 868,840 aSeqDesc.theName = "ads_in_seq_air" 868,841 - 868,852 aSeqDesc.theName = "ads_out_seq" 868,853 - 868,867 aSeqDesc.theActivityName = "ACT_VM_ADS_OUT" 868,868 - 868,886 aSeqDesc.theName = "ads_out_crouch_seq" 868,887 - 868,902 aSeqDesc.theName = "ads_out_seq_air" 868,903 - 868,923 aSeqDesc.theName = "ads_in_onehanded_seq" 868,924 - 868,947 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_IN" 868,948 - 868,976 aSeqDesc.theName = "ads_in_onehanded_seq_sliding" 868,977 - 869,001 aSeqDesc.theName = "ads_in_onehanded_seq_air" 869,002 - 869,023 aSeqDesc.theName = "ads_out_onehanded_seq" 869,024 - 869,048 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_ADS_OUT" 869,049 - 869,078 aSeqDesc.theName = "ads_out_onehanded_seq_sliding" 869,079 - 869,086 anActivityModifier.theName = wallrun 869,087 - 869,116 aSeqDesc.theName = "ads_out_onehanded_seq_wallrun" 869,117 - 869,126 aSeqDesc.theName = "run_layer" 869,127 - 869,143 aSeqDesc.theName = "run_layer_reload" 869,144 - 869,155 aSeqDesc.theName = "optic_layer" 869,156 - 869,171 aSeqDesc.theName = "wind_loop_layer" 869,172 - 869,191 aSeqDesc.theName = "wind_loop_ads_layer" 869,192 - 869,209 aSeqDesc.theName = "idle_seq_autoplay" 869,210 - 869,218 aSeqDesc.theName = "idle_seq" 869,219 - 869,230 aSeqDesc.theActivityName = "ACT_VM_IDLE" 869,231 - 869,243 aSeqDesc.theName = "idle_seq_air" 869,244 - 869,263 aSeqDesc.theName = "idle_seq_crouch_air" 869,264 - 869,279 aSeqDesc.theName = "idle_seq_crouch" 869,280 - 869,298 aSeqDesc.theName = "idle_onehanded_seq" 869,299 - 869,320 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE" 869,321 - 869,343 aSeqDesc.theName = "idle_onehanded_seq_air" 869,344 - 869,354 aSeqDesc.theName = "attack_seq" 869,355 - 869,375 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK" 869,376 - 869,393 aSeqDesc.theName = "attack_seq_regrip" 869,394 - 869,414 aSeqDesc.theName = "attack_onehanded_seq" 869,415 - 869,445 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK" 869,446 - 869,472 aSeqDesc.theName = "attack_onehanded_slide_seq" 869,473 - 869,487 aSeqDesc.theName = "idle_check_seq" 869,488 - 869,502 aSeqDesc.theActivityName = "ACT_TRANSITION" 869,503 - 869,518 aSeqDesc.theName = "crouch2idle_seq" 869,519 - 869,525 aSeqDesc.theName = "regrip" 869,526 - 869,535 aSeqDesc.theName = "regrip_02" 869,536 - 869,555 aSeqDesc.theName = "switch_to_jump_iron" 869,556 - 869,575 aSeqDesc.theName = "switch_to_land_iron" 869,576 - 869,597 aSeqDesc.theName = "idle_check_crouch_seq" 869,598 - 869,624 aSeqDesc.theName = "switch_to_jump_iron_crouch" 869,625 - 869,651 aSeqDesc.theName = "switch_to_land_iron_crouch" 869,652 - 869,671 aSeqDesc.theName = "switch_to_onehanded" 869,672 - 869,691 aSeqDesc.theName = "switch_to_twohanded" 869,692 - 869,716 aSeqDesc.theName = "switch_to_onehanded_jump" 869,717 - 869,741 aSeqDesc.theName = "switch_to_onehanded_land" 869,742 - 869,751 aLocalNodeName = twohanded 869,752 - 869,761 aLocalNodeName = onehanded 869,762 - 869,766 aLocalNodeName = fire 869,767 - 869,771 aLocalNodeName = jump 869,772 - 869,783 aLocalNodeName = land_crouch 869,784 - 869,788 aLocalNodeName = land 869,789 - 869,800 aLocalNodeName = jump_crouch 869,801 - 869,831 aBodyPart.theName = "ptpov_auto_rocket_launcher_ARL" 869,832 - 869,836 aBodyPart.theName = "ammo" 869,837 - 869,849 aBodyPart.theName = "arl_magazine" 869,850 - 869,879 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 76 65 6C 6F 63 69 74 79 00 61 ... ] 869,880 - 869,925 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at" 869,926 - 869,978 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_skin31" 869,979 - 870,033 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_01" 870,034 - 870,088 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_02" 870,089 - 870,143 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_03" 870,144 - 870,198 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_04" 870,199 - 870,253 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_05" 870,254 - 870,308 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_06" 870,309 - 870,349 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 870,350 - 4,164,077 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 7E 24 DC ... ] 4,164,078 - 4,164,078 END OF FILE + 1 (File size) ========================