// Created by Crowbar 0.71 ====== File Size ====== 484,454 ====== File Seek Log ====== 0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53) 84 - 699 MDL File Header 01; MDL File Header 01 700 - 879 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ] 880 - 3,319 theMdlFileData.theBones 10 3,320 - 4,515 theMdlFileData.theAttachments 13 4,516 - 4,527 theMdlFileData.theHitboxSets 1 4,528 - 4,539 [ERROR] Unread bytes (non-zero) [ 02 03 07 06 00 08 04 09 05 01 00 00 ] 4,540 - 4,815 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3 4,541 - 4,544 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list) 4,545 - 4,547 anAnimationDesc.anAnimation [@ref] alignment [ 13 00 00 ] 4,548 - 4,632 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 4,633 - 4,636 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list) 4,637 - 4,639 anAnimationDesc.anAnimation [@idle_seq] alignment [ 13 00 00 ] 4,640 - 4,724 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 4,725 - 4,728 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list) 4,729 - 4,731 anAnimationDesc.anAnimation [@attack_seq] alignment [ 12 00 00 ] 4,732 - 5,007 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ] 5,008 - 5,703 theMdlFileData.theSequenceDescs 3 5,704 - 5,743 [ref] aSeqDesc.theBoneWeights 10 5,744 - 5,745 [ref] aSeqDesc.theAnimDescIndexes 1 5,746 - 5,747 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,748 - 5,749 [idle_seq] aSeqDesc.theAnimDescIndexes 1 5,750 - 5,751 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,752 - 5,991 [attack_seq] aSeqDesc.theEvents 3 5,992 - 5,993 [attack_seq] aSeqDesc.theAnimDescIndexes 1 5,994 - 5,995 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ] 5,996 - 6,059 theMdlFileData.theBodyParts 4 6,060 - 6,207 aBodyPart.theModels 1 6,208 - 6,503 aBodyPart.theModels 2 6,504 - 6,799 aBodyPart.theModels 2 6,800 - 7,095 aBodyPart.theModels 2 7,096 - 7,211 aModel.theMeshes 1 7,212 - 7,327 aModel.theMeshes 1 7,328 - 7,443 aModel.theMeshes 1 7,444 - 7,559 aModel.theMeshes 1 7,560 - 7,567 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ] 7,568 - 7,831 theMdlFileData.theTextures 6 7,832 - 7,835 theMdlFileData.theTexturePaths 1 7,836 - 7,895 theMdlFileData.theSkinFamilies 5 7,896 - 7,949 theMdlFileData.theKeyValuesText = mdlkeyvalue { prop_data { "base" "Metal.Medium" } } 7,950 - 7,951 theMdlFileData.theKeyValuesText alignment [ 00 00 ] 7,952 - 9,315 [ERROR] Unread bytes (non-zero) [ 0A 00 00 00 40 00 00 00 68 00 00 00 90 00 00 00 08 01 00 00 A8 ... ] 9,316 - 9,316 aSeqDesc.theActivityName = "" 9,317 - 9,356 theNameCopy = "weapons\arc_launcher\w_arc_launcher.mdl" 9,357 - 9,363 theSurfacePropName = "weapon" 9,364 - 9,376 aBone.theName = "ja_c_propGun" 9,377 - 9,388 aBone.theName = "weapon_bone" 9,389 - 9,399 aBone.theName = "def_c_base" 9,400 - 9,415 aBone.theName = "def_c_proscreen" 9,416 - 9,428 aBone.theName = "muzzle_flash" 9,429 - 9,434 aBone.theName = "shell" 9,435 - 9,442 aBone.theName = "fx_vent" 9,443 - 9,450 aBone.theName = "fx_rear" 9,451 - 9,460 aBone.theName = "l_hand_ik" 9,461 - 9,470 aBone.theName = "r_hand_ik" 9,471 - 9,482 anAttachment.theName = "CAMERA_BASE" 9,483 - 9,489 anAttachment.theName = "CAMERA" 9,490 - 9,496 anAttachment.theName = "L_HAND" 9,497 - 9,503 anAttachment.theName = "R_HAND" 9,504 - 9,515 anAttachment.theName = "SWAY_ROTATE" 9,516 - 9,534 anAttachment.theName = "SWAY_ROTATE_ZOOMED" 9,535 - 9,544 anAttachment.theName = "proscreen" 9,545 - 9,552 aHitboxSet.theName = "default" 9,553 - 9,557 anAnimationDesc.theName = @ref 9,558 - 9,567 anAnimationDesc.theName = @idle_seq 9,568 - 9,579 anAnimationDesc.theName = @attack_seq 9,580 - 9,583 aSeqDesc.theName = "ref" 9,584 - 9,592 aSeqDesc.theName = "idle_seq" 9,593 - 9,604 aSeqDesc.theActivityName = "ACT_VM_IDLE" 9,605 - 9,615 aSeqDesc.theName = "attack_seq" 9,616 - 9,637 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1" 9,638 - 9,660 anEvent.theName = AE_CL_VSCRIPT_CALLBACK 9,661 - 9,675 aBodyPart.theName = "w_arc_launcher" 9,676 - 9,691 aBodyPart.theName = "front_cartridge" 9,692 - 9,704 aBodyPart.theName = "rear_battery" 9,705 - 9,748 aTexture.thePathFileName = "models\Weapons_R2\arc_launcher\arc_launcher" 9,749 - 9,799 aTexture.thePathFileName = "models\Weapons_R2\arc_launcher\arc_launcher_skin31" 9,800 - 9,852 aTexture.thePathFileName = "models\Weapons_R2\arc_launcher\arc_launcher_prime_01" 9,853 - 9,905 aTexture.thePathFileName = "models\Weapons_R2\arc_launcher\arc_launcher_prime_02" 9,906 - 9,958 aTexture.thePathFileName = "models\Weapons_R2\arc_launcher\arc_launcher_prime_03" 9,959 - 9,999 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen" 10,000 - 484,453 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 68 15 B9 F9 88 01 00 00 56 ... ] 484,454 - 484,454 END OF FILE + 1 (File size) ========================