"SpriteCard"
{

	$basetexture "particle\explosions\exp_fire_ball"

	$RAMPTEXTURE "particle/ramps/green_ramp.vtf"

	$texColorFromAlpha 1

	//$additive 1

	$vertexcolor 1
	$vertexalpha 1
	$translucent 1

	$depthblend 1
	$depthblendscale 15

	$addself 1

	//$vertexFogAmount 1
}