"SpriteCard"
{
	$basetexture "particle\explosions\exp_burst"
	$vertexcolor 1
	$vertexalpha 1
	$overbrightfactor 3
	$translucent 	1
	$nocull	1
	//$splinetype	1
	$depthblend 1
	$depthblendscale 10
	$additive 	1

	$vertexFogAmount 1


}
