// "Gamematerial" "effect_name" ImpactTable { Info { "whizby_sound_from_player" "none" // set up in mp_weapon_grenade_gravity.txt "whizby_sound_from_AI" "none" // set up in mp_weapon_grenade_gravity.txt } FX { "C" "P_plasma_exp_LG" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_plasma_exp_LG" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_plasma_exp_LG" // metal_titan "F" "P_plasma_exp_LG" //flesh "G" "P_plasma_exp_LG" //metalgrate, chainlink, chain "H" "P_plasma_exp_LG" //alienflesh "J" "P_plasma_exp_LG" //grass "K" "P_plasma_exp_LG" //Mud "L" "P_plasma_exp_LG" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_plasma_exp_LG" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_plasma_exp_LG" "O" "P_plasma_exp_LG" //Foliage "P" "P_plasma_exp_LG" //Computer "R" "P_plasma_exp_LG" //metalpanel, grenade, canister "S" "P_plasma_exp_LG" //water, slime "T" "P_plasma_exp_LG" //tile "U" "P_plasma_exp_LG" //glass_breakable "V" "P_plasma_exp_LG" //Metal Vent "W" "P_plasma_exp_LG" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "Y" "P_plasma_exp_LG" //glass, brokenglass, glassbottle, pottery "Z" "P_plasma_exp_LG" //sand "0" "P_plasma_exp_LG" "1" "P_plasma_exp_LG" "2" "P_plasma_exp_LG" "3" "P_plasma_exp_LG" "4" "P_plasma_exp_LG" "5" "P_plasma_exp_LG" "6" "P_plasma_exp_LG" "7" "P_plasma_exp_LG" "8" "P_plasma_exp_LG" "9" "P_plasma_exp_LG" //puddle "airburst" "P_plasma_exp_LG" "critical_hit" "P_plasma_exp_LG" "headshot_flesh" "P_plasma_exp_LG" "headshot_mechanical" "P_plasma_exp_LG" } Sound { "C" "gravitystar_explo_3P" "D" "gravitystar_explo_3P" "E" "gravitystar_explo_3P" "F" "gravitystar_explo_3P" "G" "gravitystar_explo_3P" "H" "gravitystar_explo_3P" "J" "gravitystar_explo_3P" "K" "gravitystar_explo_3P" "L" "gravitystar_explo_3P" "M" "gravitystar_explo_3P" "N" "gravitystar_explo_3P" "O" "gravitystar_explo_3P" "P" "gravitystar_explo_3P" "R" "gravitystar_explo_3P" "S" "gravitystar_explo_3P" "T" "gravitystar_explo_3P" "U" "gravitystar_explo_3P" "V" "gravitystar_explo_3P" "W" "gravitystar_explo_3P" "X" "gravitystar_explo_3P" "Y" "gravitystar_explo_3P" "Z" "gravitystar_explo_3P" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "gravitystar_explo_3P" "shieldhit" "gravitystar_explo_3P" "headshot_flesh" "gravitystar_explo_3P" "headshot_mechanical" "gravitystar_explo_3P" } Sound_attacker { "C" "gravitystar_explo_3p" "D" "gravitystar_explo_3p" "E" "gravitystar_explo_3p" "F" "gravitystar_explo_3p" "G" "gravitystar_explo_3p" "H" "gravitystar_explo_3p" "J" "gravitystar_explo_3p" "K" "gravitystar_explo_3p" // mud? "L" "gravitystar_explo_3p" "M" "gravitystar_explo_3p" "N" "gravitystar_explo_3p" // sand? "O" "gravitystar_explo_3p" "P" "gravitystar_explo_3p" "R" "gravitystar_explo_3p" "S" "gravitystar_explo_3p" "T" "gravitystar_explo_3p" "U" "gravitystar_explo_3p" "V" "gravitystar_explo_3p" "W" "gravitystar_explo_3p" "X" "gravitystar_explo_3P" "Y" "gravitystar_explo_3p" "Z" "gravitystar_explo_3p" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "gravitystar_explo_3p" "shieldhit" "gravitystar_explo_3P" "headshot_flesh" "gravitystar_explo_3p" "headshot_mechanical" "gravitystar_explo_3p" } Sound_victim { "C" "gravitystar_explo_3P" "D" "gravitystar_explo_3P" "E" "gravitystar_explo_3P" "F" "gravitystar_explo_3P" "G" "gravitystar_explo_3P" "H" "gravitystar_explo_3P" "J" "gravitystar_explo_3P" "K" "gravitystar_explo_3P" "L" "gravitystar_explo_3P" "M" "gravitystar_explo_3P" "N" "gravitystar_explo_3P" "O" "gravitystar_explo_3P" "P" "gravitystar_explo_3P" "R" "gravitystar_explo_3P" "S" "gravitystar_explo_3P" "T" "gravitystar_explo_3P" "U" "gravitystar_explo_3P" "V" "gravitystar_explo_3P" "W" "gravitystar_explo_3P" "X" "gravitystar_explo_3P" "Y" "gravitystar_explo_3P" "Z" "gravitystar_explo_3P" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "gravitystar_explo_3P" "shieldhit" "gravitystar_explo_3P" "headshot_flesh" "gravitystar_explo_3P" "headshot_mechanical" "gravitystar_explo_3P" } }