ImpactTable
{
	FX
	{

		"C" "P_xo_sword_melee_concrete" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster
		"D" "P_xo_sword_melee_dirt" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup
		"E" "P_xo_sword_melee_titan" // metal_titan

		"F" "P_xo_sword_melee_metal" //flesh
		"G" "P_xo_sword_melee_metal" //metalgrate, chainlink, chain
		"H" "P_xo_sword_melee_metal" //alienflesh

		"J" "P_xo_sword_melee_dirt" //grass
		"K" "P_melee_mud_lg" //Mud
		"L" "P_xo_sword_melee_metal" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear
		"M" "P_xo_sword_melee_metal" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon
		"N" "P_xo_footstep_slime" //Slime
		"O" "P_xo_sword_melee_dirt" //Foliage
		"P" "P_xo_sword_melee_metal" //Computer

		"R" "P_xo_sword_melee_metal" //metalpanel, grenade, canister
		"S" "xo_footstep_water" //water
		"T" "P_xo_sword_melee_concrete" //tile
		"U" "P_xo_sword_melee_metal" //glass_breakable

		"V" "P_xo_sword_melee_metal" //Metal Vent
		"W" "P_xo_sword_melee_dirt" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon

		"X" "P_impact_exp_med_xo_shield" //xo_shield

		"Y" "P_xo_sword_melee_metal" //glass, brokenglass, glassbottle, pottery
		"Z" "P_xo_sword_melee_sand"  //sand

//		"0" "openslot"
//		"1" "openslot"
//		"2" "openslot"
//		"3" "openslot"
//		"4" "openslot"
//		"5" "openslot"
//		"6" "openslot"
//		"7" "openslot"
//		"8" "openslot"
//		"9" "openslot"

		"splash" "xo_footstep_water" //brush water
		"slime_splash" "P_xo_footstep_slime" //brush slime
		"airburst" ""
		"shieldhit" "P_xo_armor_impact"
		"critical_hit" "xo_damage_exp_1"
	}

	Sound
	{

		"C" "ronin_sword_impact_concrete_3p_vs_3p"
		"D" "ronin_sword_impact_dirt_3p_vs_3p"
		"E" "ronin_sword_impact_titan_3p_vs_3p"

		"F" "ronin_sword_impact_flesh_3p_vs_3p"
		"G" "ronin_sword_impact_metal_3p_vs_3p"
		"H" "titan_punch_human_impact"

		"J" "ronin_sword_impact_grass_3p_vs_3p"
		"K" "ronin_sword_impact_water_3p_vs_3p"
		"L" "ronin_sword_impact_plastic_3p_vs_3p"
		"M" "ronin_sword_impact_metal_3p_vs_3p"
		"N" "titan_melee_hit_3p"
		"O" "ronin_sword_impact_foilage_3p_vs_3p"
		"P" "titan_punch_android_impact"

		"R" "ronin_sword_impact_armor_3p_vs_3p"
		"S" "ronin_sword_impact_water_3p_vs_3p"
		"T" "ronin_sword_impact_tile_3p_vs_3p"
		"U" "ronin_sword_impact_glass_3p_vs_3p"

		"V" "ronin_sword_impact_metal_3p_vs_3p"
		"W" "ronin_sword_impact_wood_3p_vs_3p"

		"Y" "ronin_sword_impact_glass_3p_vs_3p"
		"Z" "ronin_sword_impact_sand_3p_vs_3p"

		"splash" "titan_melee_hit_3p_vs_3p"
		"slime_splash" "titan_melee_hit_3p_vs_3p"

		"airburst" ""
		"shieldhit" "TitanShield.MeleeImpact_3P_vs_3P"
	}

	Sound_attacker
	{
		"C" "ronin_sword_impact_concrete_1p_vs_3p"
		"D" "ronin_sword_impact_dirt_1p_vs_3p"
		"E" "ronin_sword_impact_titan_1p_vs_3p"

		"F" "ronin_sword_impact_flesh_1p_vs_3p"
		"G" "ronin_sword_impact_metal_1p_vs_3p"
		"H" "titan_punch_human_impact"

		"J" "ronin_sword_impact_grass_1p_vs_3p"
		"K" "ronin_sword_impact_water_1p_vs_3p"
		"L" "ronin_sword_impact_plastic_1p_vs_3p"
		"M" "ronin_sword_impact_metal_1p_vs_3p"
		"N" "titan_melee_hit_3p"
		"O" "ronin_sword_impact_foilage_1p_vs_3p"
		"P" "titan_punch_android_impact"

		"R" "ronin_sword_impact_armor_1p_vs_3p"
		"S" "ronin_sword_impact_water_1p_vs_3p"
		"T" "ronin_sword_impact_tile_1p_vs_3p"
		"U" "ronin_sword_impact_glass_1p_vs_3p"

		"V" "ronin_sword_impact_metal_1p_vs_3p"
		"W" "ronin_sword_impact_wood_1p_vs_3p"

		"Y" "ronin_sword_impact_glass_1p_vs_3p"
		"Z" "ronin_sword_impact_sand_1p_vs_3p"

		"splash" "titan_melee_hit_1p_vs_3p"
		"slime_splash" "titan_melee_hit_1p_vs_3p"

		"airburst" ""

		"shieldhit" "TitanShield.MeleeImpact_1P_vs_3P"
	}

	Sound_victim
	{
		"C" "ronin_sword_impact_titan_3p_vs_1p"
		"D" "ronin_sword_impact_dirt_3p_vs_1p"
		"E" "ronin_sword_impact_titan_3p_vs_1p"

		"F" "ronin_sword_impact_flesh_3p_vs_1p"
		"G" "ronin_sword_impact_metal_3p_vs_1p"
		"H" "titan_punch_human_impact"

		"J" "ronin_sword_impact_grass_3p_vs_1p"
		"K" "ronin_sword_impact_water_3p_vs_1p"
		"L" "ronin_sword_impact_plastic_3p_vs_1p"
		"M" "ronin_sword_impact_metal_3p_vs_1p"
		"N" "titan_melee_hit_3P"
		"O" "ronin_sword_impact_foilage_3p_vs_1p"
		"P" "titan_punch_android_impact"

		"R" "ronin_sword_impact_armor_3p_vs_1p"
		"S" "ronin_sword_impact_water_3p_vs_1p"
		"T" "ronin_sword_impact_tile_3p_vs_1p"
		"U" "ronin_sword_impact_glass_3p_vs_1p"

		"V" "ronin_sword_impact_metal_3p_vs_1p"
		"W" "ronin_sword_impact_wood_3p_vs_1p"

		"Y" "ronin_sword_impact_glass_3p_vs_1p"
		"Z" "ronin_sword_impact_sand_3p_vs_1p"

		"splash" "titan_melee_hit_3p_vs_1p"
		"slime_splash" "titan_melee_hit_3p_vs_1p"

		"airburst" ""

		"shieldhit" "TitanShield.MeleeImpact_3P_vs_1P"
	}

	Sound_victim_from_AI
	{
		"F" "titan_punch_human_impact"
		"P" "titan_punch_android_impact"
	}
}
