// "Gamematerial" "effect_name"

ImpactTable
{

	Info
	{
		"whizby_sound_from_player"	"Bullets.EnergyNearmiss"
		"whizby_sound_from_AI"		"Bullets.EnergyNearmiss_AIGruntGenerated"
		"whizby_maxDistancePilot"	"300"
		"whizby_maxDistanceTitan"	"600"
	}

	FX
	{
		"C" "P_impact_monarch_beam_v1" // Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster
		"D" "P_impact_monarch_beam_v1" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup
		"E" "P_impact_monarch_beam_titan" // metal_titan

		"F" "P_impact_monarch_beam_v1" //flesh
		"G" "P_impact_monarch_beam_v1" //metalgrate, chainlink, chain
		"H" "P_impact_monarch_beam_v1" //alienflesh

		"J" "P_impact_monarch_beam_v1" //grass
		"K" "P_impact_monarch_beam_v1" //Mud
		"L" "P_impact_monarch_beam_v1" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear
		"M" "P_impact_monarch_beam_v1" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon
		"N" "P_impact_monarch_beam_v1"
		"O" "P_impact_monarch_beam_v1" //Foliage
		"P" "P_impact_monarch_beam_v1" //Computer

		"R" "P_impact_monarch_beam_v1" //metalpanel, grenade, canister

		"R" "P_impact_monarch_beam_v1" //metalpanel, grenade, canister
		"S" "P_impact_monarch_beam_v1" //water, slime
		"T" "P_impact_monarch_beam_v1" //tile
		"U" "P_impact_monarch_beam_v1" //glass_breakable

		"V" "P_impact_monarch_beam_v1" //Metal Vent
		"W" "P_impact_monarch_beam_v1" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon

		"Y" "P_impact_monarch_beam_v1" //glass, brokenglass, glassbottle, pottery
		"Z" "P_impact_monarch_beam_v1"  //sand

		"0" "P_impact_monarch_beam_v1"
		"1" "P_impact_monarch_beam_v1"
		"2" "P_impact_monarch_beam_v1"
		"3" "P_impact_monarch_beam_v1"
		"4" "P_impact_monarch_beam_v1"
		"5" "P_impact_monarch_beam_v1"
		"6" "P_impact_monarch_beam_v1"
		"7" "P_impact_monarch_beam_v1"
		"8" "P_impact_monarch_beam_v1"
		"9" "P_impact_monarch_beam_v1" //puddle

		"airburst" "P_impact_monarch_beam_v1"
		"splash" "P_impact_monarch_beam_v1"
		"slime_splash" "P_impact_monarch_beam_v1"

		"shieldhit" "P_impact_monarch_beam_titan" // metal_titan
		"critical_hit" "P_impact_monarch_beam_titan"
	}

	Sound
	{
		"C" "Default.Energy.BulletImpact_3P_vs_3P"
		"D" "Default.Energy.BulletImpact_3P_vs_3P"
		"E" "Titan.Energy.BulletImpact_3P_vs_3P"

		"F" "Default.Energy.BulletImpact_3P_vs_3P"
		"G" "Default.Energy.BulletImpact_3P_vs_3P"
		"H" "Default.Energy.BulletImpact_3P_vs_3P"

		"J" "Default.Energy.BulletImpact_3P_vs_3P"
		"K" "Default.Energy.BulletImpact_3P_vs_3P"
		"L" "Default.Energy.BulletImpact_3P_vs_3P"
		"M" "Default.Energy.BulletImpact_3P_vs_3P"
		"N" "Default.Energy.BulletImpact_3P_vs_3P"
		"O" "Default.Energy.BulletImpact_3P_vs_3P"
		"P" "Android.Energy.BulletImpact_3P_vs_3P"

		"R" "Default.Energy.BulletImpact_3P_vs_3P"
		"S" "Default.Energy.BulletImpact_3P_vs_3P"
		"T" "Default.Energy.BulletImpact_3P_vs_3P"
		"U" "Default.Energy.BulletImpact_3P_vs_3P"

		"V" "Default.Energy.BulletImpact_3P_vs_3P"
		"W" "Default.Energy.BulletImpact_3P_vs_3P"
		"X"	"TitanBubbleShield.Energy.BulletImpact_3P_vs_3P"
		"Y" "Default.Energy.BulletImpact_3P_vs_3P"
		"Z" "Default.Energy.BulletImpact_3P_vs_3P"

		//"splash" "Default.Energy.BulletImpact_3P_vs_3P"
		//"slime_splash" "Default.Energy.BulletImpact_3P_vs_3P"

		//"airburst" ""
		"shieldhit" "TitanShield.Energy.BulletImpact_3P_vs_3P"
	}

	Sound_attacker
	{
		"C" "Default.Energy.BulletImpact_1P_vs_3P"
		"D" "Default.Energy.BulletImpact_1P_vs_3P"
		"E" "Titan.Energy.BulletImpact_1P_vs_3P"

		"F" "Default.Energy.BulletImpact_1P_vs_3P"
		"G" "Default.Energy.BulletImpact_1P_vs_3P"
		"H" "Default.Energy.BulletImpact_1P_vs_3P"

		"J" "Default.Energy.BulletImpact_1P_vs_3P"
		"K" "Default.Energy.BulletImpact_1P_vs_3P"
		"L" "Default.Energy.BulletImpact_1P_vs_3P"
		"M" "Default.Energy.BulletImpact_1P_vs_3P"
		"N" "Default.Energy.BulletImpact_1P_vs_3P"
		"O" "Default.Energy.BulletImpact_1P_vs_3P"
		"P" "Android.Energy.BulletImpact_1P_vs_3P"

		"R" "Default.Energy.BulletImpact_1P_vs_3P"
		"S" "Default.Energy.BulletImpact_1P_vs_3P"
		"T" "Default.Energy.BulletImpact_1P_vs_3P"
		"U" "Default.Energy.BulletImpact_1P_vs_3P"

		"V" "Default.Energy.BulletImpact_1P_vs_3P"
		"W" "Default.Energy.BulletImpact_1P_vs_3P"
		"X"	"TitanBubbleShield.Energy.BulletImpact_1P_vs_3P"
		"Y" "Default.Energy.BulletImpact_1P_vs_3P"
		"Z" "Default.Energy.BulletImpact_1P_vs_3P"

		//"splash" "Default.Energy.BulletImpact_1P_vs_3P"
		//"slime_splash" "Default.Energy.BulletImpact_1P_vs_3P"

		//"airburst" ""
		"shieldhit" "TitanShield.Energy.BulletImpact_1P_vs_3P"
	}

	Sound_victim
	{
		"C" "Default.Energy.BulletImpact_3P_vs_3P"
		"D" "Default.Energy.BulletImpact_3P_vs_3P"
		"E" "Titan.Energy.BulletImpact_3P_vs_1P"

		"F" "Default.Energy.BulletImpact_3P_vs_3P"
		"G" "Default.Energy.BulletImpact_3P_vs_3P"
		"H" "Default.Energy.BulletImpact_3P_vs_3P"

		"J" "Default.Energy.BulletImpact_3P_vs_3P"
		"K" "Default.Energy.BulletImpact_3P_vs_3P"
		"L" "Default.Energy.BulletImpact_3P_vs_3P"
		"M" "Default.Energy.BulletImpact_3P_vs_3P"
		"N" "Default.Energy.BulletImpact_3P_vs_3P"
		"O" "Default.Energy.BulletImpact_3P_vs_3P"
		"P" "Android.Energy.BulletImpact_3P_vs_3P" // temp

		"R" "Default.Energy.BulletImpact_3P_vs_3P"
		"S" "Default.Energy.BulletImpact_3P_vs_3P"
		"T" "Default.Energy.BulletImpact_3P_vs_3P"
		"U" "Default.Energy.BulletImpact_3P_vs_3P"

		"V" "Default.Energy.BulletImpact_3P_vs_3P"
		"W" "Default.Energy.BulletImpact_3P_vs_3P"
		"X"	"TitanBubbleShield.Energy.BulletImpact_3P_vs_1P"
		"Y" "Default.Energy.BulletImpact_3P_vs_3P"
		"Z" "Default.Energy.BulletImpact_3P_vs_3P"

		//"splash" "Default.Energy.BulletImpact_3P_vs_3P"
		//"slime_splash" "Default.Energy.BulletImpact_3P_vs_3P"

		//"airburst" ""
		"shieldhit" "TitanShield.Energy.BulletImpact_3P_vs_1P"
	}


}
