// These ared turned into script consts used by script and also used in weapon files and damageDefs.txt // CODE_DF_* flags are used by code, the order doesn't matter DF_GIB // 1 DF_DISSOLVE // 2 DF_INSTANT // 3 DF_NO_SELF_DAMAGE // 4 DF_IMPACT // 5 DF_BYPASS_SHIELD // 6 DF_RAGDOLL // 7 DF_TITAN_STEP // 8 DF_RADIUS_DAMAGE CODE_DF_RADIUS_DAMAGE // 9 DF_ELECTRICAL // 10 DF_BULLET // 11 DF_EXPLOSION CODE_DF_EXPLOSION // 12 DF_MELEE CODE_DF_MELEE // 13 DF_NO_INDICATOR // 14 DF_KNOCK_BACK CODE_DF_KNOCK_BACK // 15 DF_STOPS_TITAN_REGEN // 16 DF_DISMEMBERMENT // 17 DF_MAX_RANGE // 18 DF_SHIELD_DAMAGE // 19 DF_CRITICAL // 20 DF_SKIP_DAMAGE_PROT // 21 DF_HEADSHOT // 22 DF_VORTEX_REFIRE // 23 DF_RODEO // 24 DF_BURN_CARD_WEAPON // 25 DF_KILLSHOT // 26 DF_SHOTGUN // 27 DF_SKIPS_DOOMED_STATE // 28 DF_DOOMED_HEALTH_LOSS // 29 DF_DOOM_PROTECTED // 30 DF_DOOM_FATALITY // 31 DF_NO_HITBEEP // 32 max