// Executed when switching between sp and mp
// You must include 'ifsp' and 'ifmp' so variables get reset properly
// 'if_sp' and 'if_mp' can be used in other cfg files but the game may not be in the correct SP/MP state

//sv_infinite_ammo			if_mp 0 	if_sp 0
//sv_regeneration_wait_time		if_mp 20	if_sp 20

//sv_maxvelocity				if_mp 20000	if_sp 20000

//sprint_powerdrain 			if_mp 0 	if_sp 0   // Was 12, 20 = 5 seconds of sprint, 33 = 3 seconds


// SUPERJUMP
// =======================
// set limit 1, always_min 1, and min_power_use 0 to revert to old style
//superjump_min_power_use 				if_mp 0		if_sp 0
//superjump_max_power_use 				if_mp 100	if_sp 100
//superjump_drain_power_onfail			if_mp 0		if_sp 0
//superjump_powerreset_onground			if_mp 1		if_sp 1
//superjump_limitreset_onwallrun			if_mp 1		if_sp 1
//superjump_fail_sound_when_jump_limit		if_mp 1		if_sp 1
//superjump_disabled_from_water			if_mp 0		if_sp 0

teamSpot_enabled  if_mp 1	if_sp 0

//teamSpot_minimap_enabled 0
//minimap_hide_grunt_pings 0

// hacking
//leech_npc_angle_cos	-1


// WALLRUN
// =======================
//wallrun_fallAwaySpeed 			if_mp 70.0	if_sp 70.0
wallrun_gravityRampUpTime 		if_mp 0.7	if_sp 1.0
//wallrun_strengthLossStart		if_mp 1000	if_sp 1000
//wallrun_strengthLossEnd			if_mp 1000	if_sp 1000

wallrun_slipstarttime 			if_mp 1.5	if_sp 2.0

//automantle_maxangle_view 50

// AI
// GRUNTS NOTIFYING EACH OTHER ABOUT TARGETS
// =======================
ai_squad_enemy_notify_delay			if_mp 0.7		if_sp 1.5
ai_team_enemy_notify_interval 		if_mp 3.0 		if_sp 6.0

// MISC
// =======================
weapon_pickup_allow_dupes			if_mp 1			if_sp 0
weapon_auto_swap_ordnance_no_ammo	if_mp 0			if_sp 1

// Soundscape transition time default
//soundscape_fadetime				if_mp 0.5		if_sp 0.5

//hudwarp_chopsize 60

//grapple_jumpfrac 1.0

net_showpeaks						if_mp 5000	if_sp 0

cloak_pilotBrightenAdd if_mp 0.04 if_sp 0.02
cloak_pilotAberrationScale if_mp 3.0 if_sp 1.0

cl_ragdoll_force_fade_time 	if_mp 5		if_sp 120
cl_always_ragdoll_radius 	if_mp 500	if_sp 1500
save_enable 				if_mp 0 	if_sp 1
