WeaponData
{
	// General
	"printname"   									"Toolgun"
	"shortprintname"								"Toolgun"
	"description" 									"You have not crashed! Click Here to crash!"
	"longdesc"										"You have not crashed! Click Here to crash!"

	"fast_swap_to"									"1"

	"menu_icon"										"r2_ui/menus/loadout_icons/secondary_weapon/secondary_hammondp2011"
	"hud_icon"										"r2_ui/menus/loadout_icons/secondary_weapon/secondary_hammondp2011"

	"weaponClass" 									"human"
	"weaponSubClass"								"projectile_shotgun"
	"body_type"										"close_quarters"
	"fire_mode"   									"semi-auto"
	"pickup_hold_prompt"  							"Hold [USE] [WEAPONNAME]"
	"pickup_press_prompt" 							"[USE] [WEAPONNAME]"
	"minimap_reveal_distance"						"32000"
	"leveled_pickup"								"1"

	"OnWeaponPrimaryAttack"							"FireToolgunWep"

	// Menu
	"menu_category"                                 "handgun"
	"menu_anim_class"                               "small"
	"stat_damage" 									"57"
	"stat_range"  									"40"
	"stat_accuracy"   								"44"
	"stat_rof"										"27"

	// Models
	"viewmodel"   									"models/weapons/p2011/ptpov_p2011.mdl"
	"playermodel" 									"models/weapons/p2011/w_p2011.mdl"
	"activitymodifier"								"pistol"
	"holster_type"									"pistol"

	// Effects
	"tracer_effect"   								"weapon_tracers_shotgun"
	"impact_effect_table" 							"bullet_mastiff"
	"vortex_impact_effect"							"P_impact_xo_shield_cp"
	"vortex_absorb_effect"							"wpn_vortex_projectile_shotgun_FP"
	"vortex_absorb_effect_third_person"				"wpn_vortex_projectile_shotgun"
	"vortex_absorb_sound"							"Vortex_Shield_AbsorbBulletSmall"
	"vortex_absorb_sound_1P_VS_3P"					"Vortex_Shield_AbsorbBulletSmall_1P_VS_3P"
	"projectile_adjust_to_gun_barrel"				"1"

	"projectilemodel" 								"models/dev/empty_model.mdl"
	"projectile_trail_effect_0" 					"P_mastiff_proj"

	"sound_dryfire"									"shotgun_dryfire"
	"sound_pickup"									"wpn_pickup_Pistol_1P"
	"fire_sound_1_player_1p"						"Weapon_ShotgunPistol_Fire_1P"
	"fire_sound_1_player_3p"						"Weapon_ShotgunPistol_Fire_3P"
	"fire_sound_1_npc"								"Weapon_ShotgunPistol_Fire_NPC"
	"sound_zoom_in"									"Weapon_EVA8_ADS_In"
	"sound_zoom_out"								"Weapon_EVA8_ADS_Out"

	//"fx_shell_eject_view"							"wpn_shelleject_shotshell_FP"
	//"fx_shell_eject_world"						"wpn_shelleject_shotshell"
	//"fx_shell_eject_attach"						"shell"

	"fx_muzzle_flash_view"							"P_wpn_muz_mastiff_FP"
	"fx_muzzle_flash_world"							"P_wpn_muz_mastiff"
	"fx_muzzle_flash_attach"						"muzzle_flash"

	"damage_flags"									"DF_SHOTGUN | DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT"
	"damage_type" 									"bullet"
	"damage_headshot_scale"							"1"

	"explosion_inner_radius"  						"1"
	"explosionradius" 								"1"
	"impulse_force"   								"0"


	"critical_hit_damage_scale"						"1"

	"projectile_inherit_owner_velocity_scale"		"0.0"

	"ammo_clip_size"   								"100"
   	"titanarmor_critical_hit_required"              "1"

	SP_BASE
	{
		"ammo_default_total"							"100"
		"ammo_default_total"							"100"
		"ammo_stockpile_max"							"100"
		"ammo_no_remove_from_stockpile"					"1"
		"ammo_no_remove_from_clip"						"1"
		"ammo_min_to_fire"								"1"

		"aimassist_adspull_weaponclass"					"broad_sp"

		"critical_hit"									"0"

		// Damage - When Used by Players
		"damage_near_value"   							"1"
		"damage_far_value"								"1"
		"damage_near_value_titanarmor"					"1"
		"damage_far_value_titanarmor" 					"1"
	//	"explosion_damage"								"1"
	//	"explosion_damage_heavy_armor"					"1"
		"damage_near_distance"							"1"
		"damage_far_distance" 							"999999"

		"red_crosshair_range" 							"999999"
		
		"enable_highlight_networking_on_creation"		"1"

		"damage_heavyarmor_nontitan_scale"				"1"
	}

	"proficiency_poor_spreadscale"					"0.0"
	"proficiency_average_spreadscale" 				"0.0"
	"proficiency_good_spreadscale"					"0.0"
	"proficiency_very_good_spreadscale"   			"0.0"

	"viewmodel_offset_ads"							"0 0 0"
	"dof_zoom_nearDepthStart"						"4.750"
	"dof_zoom_nearDepthEnd"							"11.00"
	"dof_nearDepthStart"							"0"
	"dof_nearDepthEnd"								"0"
	
	// Behavior
	"fire_rate"   									"100.0"
	"zoom_time_in"									"0.1"
	"zoom_time_out"   								"0.1"
	"zoom_fov"										"55"
	"reload_time" 									"0.1"
	"reload_time_late1" 							"0.1"
	"reloadempty_time"								"0.1"
	"reloadempty_time_late1"						"0.1"
	"holster_time"									"0.1"
	"deploy_time" 									"0.1"
	"lower_time"  									"0.1"
	"raise_time"  									"0.1"
	"vortex_refire_behavior"  						"bullet"
	"allow_empty_fire"								"0"
	"reload_enabled"  								"0"
	"allow_empty_click"   							"0"
	"empty_reload_only"   							"0"
	"trigger_snipercam"   							"0"
	"allow_headshots" 								"0"
	"headshot_distance" 							"0"
	"primary_fire_does_not_block_sprint"			"0"
	"ads_move_speed_scale"							"0.5"
	"aimassist_disable_hipfire"						"0"
	"aimassist_disable_ads"							"0"
	"aimassist_disable_hipfire_titansonly"			"0"
	"aimassist_disable_ads_titansonly"				"0"

	"sprint_fractional_anims"						"0"

	// Spread
	"spread_stand_hip" 								"0"
	"spread_stand_hip_run" 							"0"
	"spread_stand_hip_sprint"                       "0"
	"spread_stand_ads"  							"0"
	"spread_crouch_hip"								"0"
	"spread_crouch_ads"  							"0"
	"spread_air_hip"	   							"0"
	"spread_air_ads"   								"0"

	// Spread on NPCs affects their initial shooting direction
	// Don't make this a large number or the damage/tracers won't be even remotely parallel to their barrel

	"ammo_suck_behavior"							"primary_weapons"

	// View Kick
	"viewkick_spring" 								"shotgun"

	"viewkick_pitch_base" 							"-2.25"
	"viewkick_pitch_random"   						"1"
	"viewkick_pitch_softScale"						"1.4"
	"viewkick_pitch_hardScale"						"0.5"

	"viewkick_yaw_base"   							"-0.95"
	"viewkick_yaw_random" 							"0.5"
	"viewkick_yaw_softScale"  						"1.5"
	"viewkick_yaw_hardScale"  						"0.5"

	"viewkick_roll_base"  							"0"
	"viewkick_roll_randomMin" 						"0.6"
	"viewkick_roll_randomMax" 						"0.8"
	"viewkick_roll_softScale" 						"0.2"
	"viewkick_roll_hardScale" 						"2.75"

	"viewkick_hipfire_weaponFraction" 				"0.1"
	"viewkick_hipfire_weaponFraction_vmScale" 		"0.0"
	"viewkick_ads_weaponFraction" 					"1.0"
	"viewkick_ads_weaponFraction_vmScale" 			"0.15"

	"viewkick_perm_pitch_base" 						"0"
	"viewkick_perm_pitch_random"   					"0.0"

	//
	"viewmodel_shake_forward"						"0.5"
	"viewmodel_shake_up"							"0.2"
	"viewmodel_shake_right"							"0.0"

	// Bob
	"bob_cycle_time"  								"0.4"
	"bob_vert_dist"   								"0.19"
	"bob_horz_dist"   								"0.1"
	"bob_max_speed"   								"150"
	"bob_pitch"   									"0.75"
	"bob_yaw" 										"-1.7"
	"bob_roll"										"1.2"

	// Bob_Zoomed
	"bob_cycle_time_zoomed"  						"0.4"
	"bob_vert_dist_zoomed"   						"0.01"
	"bob_horz_dist_zoomed"   						"0.01"
	"bob_max_speed_zoomed"   						"150"
	//"bob_pitch_zoomed"   							"0.002"
	//"bob_yaw_zoomed" 								"-.002"
	//"bob_roll_zoomed"								".002"

	// Rumble
	"fire_rumble"									"rumble_pistol_heavy"

	// Sway
	"sway_rotate_attach"  							"SWAY_ROTATE"
	"sway_min_x"  									"-0.5"
	"sway_min_y"  									"-0.5"
	"sway_min_z"  									"-0.6"
	"sway_max_x"  									"0.5"
	"sway_max_y"  									"0.5"
	"sway_max_z"  									"0.6"
	"sway_min_pitch"  								"-3"
	"sway_min_yaw"									"-2.5"
	"sway_min_roll"   								"-4"
	"sway_max_pitch"  								"3"
	"sway_max_yaw"									"2.5"
	"sway_max_roll"   								"4"
	"sway_translate_gain" 							"2.5"
	"sway_rotate_gain"								"7"
	"sway_move_forward_translate_x"   				"-0.1"
	"sway_move_forward_translate_z"   				"-0.5"
	"sway_move_back_translate_x"  					"0.2"
	"sway_move_back_translate_z"  					"-0.2"
	"sway_move_left_translate_y"  					"-1"
	"sway_move_left_translate_z"  					"-0.5"
	"sway_move_left_rotate_roll"  					"-4"
	"sway_move_right_translate_y" 					"1"
	"sway_move_right_translate_z" 					"-0.5"
	"sway_move_right_rotate_roll" 					"4"
	"sway_move_up_translate_z"						"-1"
	"sway_move_down_translate_z"  					"1"
	"sway_turn_left_rotate_yaw"   					"-2.5"
	"sway_turn_right_rotate_yaw"  					"2.5"

	"sway_turn_left_translate_y"  					".5"
	"sway_turn_right_translate_y"  					"-.5"
	"sway_turn_up_translate_z"  					".2"
	"sway_turn_down_translate_z"  					"-.2"
	"sway_turn_up_translate_x"  					".1"
	"sway_turn_down_translate_x"  					"-.1"

	"sway_turn_left_rotate_roll"   					"4"
	"sway_turn_right_rotate_roll"  					"-4"
	"sway_turn_up_rotate_pitch"   					"3"
	"sway_turn_down_rotate_pitch" 					"-3"
	"sway_turn_up_rotate_roll"   					"-0.8"
	"sway_turn_down_rotate_roll" 					"0.8"

	// Zoomed Sway
	"sway_rotate_attach_zoomed"						"SWAY_ROTATE_ZOOMED"
	"sway_rotate_attach_blend_time_zoomed"			"0.2"
	"sway_rotate_gain_zoomed"						"5"

	"sway_min_yaw_zoomed"							"-0.073"
	"sway_max_yaw_zoomed"							"0.073"
	"sway_turn_left_rotate_yaw_zoomed"				"-0.085"
	"sway_turn_right_rotate_yaw_zoomed"				"0.085"

	"sway_min_roll_zoomed"   						"-4"
	"sway_max_roll_zoomed"   						"4"
	"sway_turn_left_rotate_roll_zoomed"   			"0"
	"sway_turn_right_rotate_roll_zoomed"  			"0"

	"sway_move_right_rotate_roll_zoomed" 			"0.2"
	"sway_move_left_rotate_roll_zoomed"  			"-0.2"

	"sway_min_pitch_zoomed"  						"-0.03"
	"sway_max_pitch_zoomed"  						"0.03"
	"sway_turn_up_rotate_pitch_zoomed"				"0.07"
	"sway_turn_down_rotate_pitch_zoomed"			"-0.07"

	// WeaponED Unhandled Key/Values and custom script Key/Values
	"bob_tilt_angle"  								"0.5"
	"sway_turn_angle_factor"  						"-0.5"
	"sway_turn_origin_factor" 						"0"
	"sway_turn_angle_factor_zoomed"   				"0"
	"sway_turn_origin_factor_zoomed"  				"0.05"
	"sway_move_angle_factor"  						"0.15"
	"sway_move_origin_factor" 						"0.15"
	"sway_move_angle_factor_zoomed"   				"0"
	"sway_move_origin_factor_zoomed"  				"0.03"
	"sway_gain"   									"10.0"
	"deployfirst_time"								"1.0"
	"deploycatch_time"								"1.33"
	"sprintcycle_time"								".55"

    "clip_bodygroup"						"p2011_magazine"
    "clip_bodygroup_index_shown"			"0"
    "clip_bodygroup_index_hidden"			"1"
    "clip_bodygroup_show_for_milestone_0"	"1"
    "clip_bodygroup_show_for_milestone_1"	"0"
    "clip_bodygroup_show_for_milestone_2"	"1"
    "clip_bodygroup_show_for_milestone_3"	"1"

	active_crosshair_count				"1"
	rui_crosshair_index					"0"

	RUI_CrosshairData
	{
		DefaultArgs
		{
			adjustedSpread				weapon_spread
			adsFrac 					player_zoomFrac
			isSprinting					player_is_sprinting
			isReloading					weapon_is_reloading
			teamColor					crosshair_team_color
			isAmped						weapon_is_amped
		    crosshairMovementX          crosshair_movement_x
		    crosshairMovementY          crosshair_movement_y
		}

		Crosshair_1
		{
			"ui"						"ui/crosshair_circle2"
			"base_spread"				"1.0"
			Args
			{
				isFiring				weapon_is_firing
			}
		}
	}
}
