WeaponData
{
	Mods
	{
		ammo_rnd_impulse
		{	
			"explosion_damage"								"1"
			"explosion_inner_radius"  						"50"
			"explosionradius" 								"100"
			"impulse_force"   								"10000"
			"fx_muzzle_flash_view"							"wpn_muzzleflash_pulse_FP"
			"fx_muzzle_flash_world"							"wpn_muzzleflash_pulse"
			"tracer_effect"   								"P_wpn_tracer_pulse_BC"
			"tracer_effect_first_person"  					"P_wpn_tracer_pulse_BC"
			"impact_effect_table" 							"exp_super_spectre"
		}
	}
}
