WeaponData
{
	// General
	"printname"   									"LITERALLY NOTHING"
	"shortprintname"								"LITERALLY NOTHING"
	"description" 									"You dont have a 3rd weapon"
	"longdesc" 										"You dont have a 3rd weapon"

	"fast_swap_to"									"1"

	"menu_icon"										""
	"hud_icon"										""

	"weaponClass" 									"human"
	"weaponSubClass"								"sidearm"
	"body_type"										"close_quarters"
	"fire_mode"   									"semi-auto"
	"pickup_hold_prompt"  							"You shouldnt be able to pick this up lol"
	"pickup_press_prompt" 							"You shouldnt be able to pick this up lol"
	"leveled_pickup"								"1"

	// Menu
	"menu_category"                                 "pistol"
	"menu_anim_class"                               "small"
	"stat_damage" 									"80"
	"stat_range"  									"40"
	"stat_accuracy"   								"84"
	"stat_rof"										"41"

	// Models
	"viewmodel"   									"models/weapons/empty_handed/ptpov_emptyhand.mdl"
	"playermodel" 									"models/weapons/empty_handed/w_empty_handed_human.mdl"

	// Network
	"net_optimize"		                            "1"

	"damage_type" 									"bullet"

	"explosionradius" 								"250"
	"critical_hit_damage_scale"						"1"

	"ammo_clip_size"   								"12"



   "titanarmor_critical_hit_required"              "1"
	"critical_hit"									"1"
	SP_BASE
	{
		"ammo_default_total"							"10"
		"ammo_stockpile_max"							"10"
		"ammo_clip_size"   								"10"
		"ammo_no_remove_from_stockpile"					"1"
		"ammo_no_remove_from_clip"						"1"
		"ammo_min_to_fire"								"100"

		"aimassist_adspull_weaponclass"					"precise_sp"

		// Damage - When Used by Players
		"damage_near_value"   							"0"
		"damage_far_value"								"0"
		"damage_near_value_titanarmor"					"0"
		"damage_far_value_titanarmor" 					"0"
		"damage_rodeo" 									"0"
		"damage_near_distance"							"0"  // match to search distance and red crosshair range
		"damage_far_distance" 							"0"
   	 	"damage_very_far_value"							"0"
   		"damage_very_far_distance"						"0"

		"damage_headshot_scale"							"0"

		"red_crosshair_range" 							"0"

		// Damage - When Used by NPCs
		"npc_damage_near_value"   						"0"
		"npc_damage_far_value"							"0"
		"npc_damage_near_value_titanarmor"				"0"
		"npc_damage_far_value_titanarmor" 				"0"
		"npc_damage_near_distance"						"0"
		"npc_damage_far_distance" 						"0"


		// NPC
		"npc_min_engage_range"							"0"
		"npc_max_engage_range"							"0"
		"npc_min_engage_range_heavy_armor"				"0"
		"npc_max_engage_range_heavy_armor"				"0"
		"npc_min_range"   								"0"
		"npc_max_range"   								"0"

		"npc_min_burst"   								"0"
		"npc_max_burst"   								"0"
		"npc_rest_time_between_bursts_min"				"0.0"
		"npc_rest_time_between_bursts_max"				"0.0"

		"enable_highlight_networking_on_creation"		"1"

		"damage_heavyarmor_nontitan_scale"				"0"
	}

	"proficiency_poor_spreadscale"					"0.0"
	"proficiency_average_spreadscale" 				"0.0"
	"proficiency_good_spreadscale"					"0.0"
	"proficiency_very_good_spreadscale"   			"0.0"

	"dof_zoom_nearDepthStart"						"0"
	"dof_zoom_nearDepthEnd"							"0"
	"dof_nearDepthStart"							"0"
	"dof_nearDepthEnd"								"0"

	// Behavior
	"fire_rate"   									"1"
	"zoom_time_in"									"0.0"
	"zoom_time_out"   								"0.0"
	"zoom_fov"										"0"
	"zoom_fov_viewmodel"							"0"
	"viewmodel_offset_hip"							"0 0 0"
	"viewmodel_offset_ads"							"0 0 0"
	"reload_time" 									"0.0"
	"reload_time_late1"								"0"
	"reloadempty_time"								"0.0"
	"reloadempty_time_late1"						"0"
	"holster_time"									"0.0"
	"deploy_time" 									"0.4"
	"lower_time"  									"0.2"
	"raise_time"  									"0.2"
	"vortex_refire_behavior"  						"bullet"
	"allow_empty_fire"								"0"
	"reload_enabled"  								"0"
	"allow_empty_click"   							"0"
	"empty_reload_only"   							"0"
	"trigger_snipercam"   							"0"
	"allow_headshots" 								"0"
	"headshot_distance" 							"0"
	"primary_fire_does_not_block_sprint"			"0"
	"ads_move_speed_scale"							"1.0"
	"aimassist_disable_hipfire"						"0"
	"aimassist_disable_ads"							"0"
	"aimassist_disable_hipfire_titansonly"			"0"
	"aimassist_disable_ads_titansonly"				"0"

	"sprint_fractional_anims"						"0"

	// Spread
	"spread_stand_hip" 								"0.0"
	"spread_stand_hip_run" 							"0.0"
	"spread_stand_hip_sprint"						"0.0"
	"spread_crouch_hip"								"0"
	"spread_air_hip"	   							"0.0"
	"spread_stand_ads"  							"0.0" //"0.2"
	"spread_crouch_ads"  							"0.0" //"0.2"
	"spread_air_ads"   								"0.0" //"0.2"

	"spread_kick_on_fire_stand_hip"					"0.0"
	"spread_kick_on_fire_crouch_hip"				"0.0"
	"spread_kick_on_fire_air_hip"					"0.0"
	"spread_kick_on_fire_stand_ads"					"0"
	"spread_kick_on_fire_crouch_ads"				"0"
	"spread_kick_on_fire_air_ads"					"0"

	"spread_max_kick_stand_hip"						"0.0"
	"spread_max_kick_crouch_hip"					"0.0"
	"spread_max_kick_air_hip"						"0.0"
	"spread_max_kick_stand_ads"						"0.0"
	"spread_max_kick_crouch_ads"					"0.0"
	"spread_max_kick_air_ads"						"0.0"

	"spread_decay_rate"   							"0.0"
	"spread_decay_delay"  							"0.0"

	"ammo_suck_behavior"							"primary_weapons"

	// View Kick
	"viewkick_spring" 								"pistol"

	"viewkick_pitch_base" 							"0.0"
	"viewkick_pitch_random"   						"0.0"
	"viewkick_pitch_softScale"						"0.0"
	"viewkick_pitch_hardScale"						"0.0"

	"viewkick_yaw_base"   							"0.0"
	"viewkick_yaw_random" 							"0.0"
	"viewkick_yaw_softScale"  						"0.0"
	"viewkick_yaw_hardScale"  						"0.0"

	"viewkick_roll_base"  							"0.0"
	"viewkick_roll_randomMin" 						"0.0"
	"viewkick_roll_randomMax" 						"0.0"
	"viewkick_roll_softScale" 						"0.0"
	"viewkick_roll_hardScale" 						"0.0"

	"viewkick_hipfire_weaponFraction" 				"0.0"
	"viewkick_hipfire_weaponFraction_vmScale" 		"0.0"
	"viewkick_ads_weaponFraction" 					"0.0"
	"viewkick_ads_weaponFraction_vmScale" 			"0.0"

	"viewkick_perm_pitch_base"				 		"0.0"
	"viewkick_perm_pitch_random"   					"0.0"
	"viewkick_perm_yaw_base"   						"0.0"
	"viewkick_perm_yaw_random" 						"0.0"

	// Bob
	"bob_cycle_time"  								"0.0"
	"bob_vert_dist"   								"0.0"
	"bob_horz_dist"   								"0.0"
	"bob_max_speed"   								"0"
	"bob_pitch"   									"0.0"
	"bob_yaw" 										"0.0"
	"bob_roll"										"0.0"

	// Bob_Zoomed
	"bob_cycle_time_zoomed"  						"0.0"
	"bob_vert_dist_zoomed"   						"0.0"
	"bob_horz_dist_zoomed"   						"0.0"
	"bob_max_speed_zoomed"   						"0"
	//"bob_pitch_zoomed"   							"0.0"
	//"bob_yaw_zoomed" 								"0.0"
	//"bob_roll_zoomed"								"0.0"

	// Rumble
	"fire_rumble"									"rumble_pistol"

	// Sway
	"sway_rotate_attach"  							"SWAY_ROTATE"
	"sway_min_x"  									"0.0"
	"sway_min_y"  									"0.0"
	"sway_min_z"  									"0.0"
	"sway_max_x"  									"0.0"
	"sway_max_y"  									"0.0"
	"sway_max_z"  									"0.0"
	"sway_min_pitch"  								"0"
	"sway_min_yaw"									"0"
	"sway_min_roll"   								"0"
	"sway_max_pitch"  								"0"
	"sway_max_yaw"									"0"
	"sway_max_roll"   								"0"
	"sway_translate_gain" 							"0"
	"sway_rotate_gain"								"0"
	"sway_move_forward_translate_x"   				"0"
	"sway_move_forward_translate_z"   				"0"
	"sway_move_back_translate_x"  					"0"
	"sway_move_back_translate_z"  					"0"
	"sway_move_left_translate_y"  					"0"
	"sway_move_left_translate_z"  					"0"
	"sway_move_left_rotate_roll"  					"0"
	"sway_move_right_translate_y" 					"0"
	"sway_move_right_translate_z" 					"0"
	"sway_move_right_rotate_roll" 					"0"
	"sway_move_up_translate_z"						"0"
	"sway_move_down_translate_z"  					"0"
	"sway_turn_left_rotate_yaw"   					"0"
	"sway_turn_right_rotate_yaw"  					"0"

	"sway_turn_left_translate_y"  					"0"
	"sway_turn_right_translate_y"  					"0"
	"sway_turn_up_translate_z"  					"0"
	"sway_turn_down_translate_z"  					"0"
	"sway_turn_up_translate_x"  					"0"
	"sway_turn_down_translate_x"  					"0"

	"sway_turn_left_rotate_roll"   					"0"
	"sway_turn_right_rotate_roll"  					"0"
	"sway_turn_up_rotate_pitch"   					"0"
	"sway_turn_down_rotate_pitch" 					"0"
	"sway_turn_up_rotate_roll"   					"0.0"
	"sway_turn_down_rotate_roll" 					"0.0"

	// Zoomed Sway
	"sway_rotate_attach_zoomed"						"SWAY_ROTATE_ZOOMED"
	"sway_rotate_attach_blend_time_zoomed"			"0.0"
	"sway_rotate_gain_zoomed"						"0"

	"sway_min_yaw_zoomed"							"0.0"
	"sway_max_yaw_zoomed"							"0.0"
	"sway_turn_left_rotate_yaw_zoomed"				"0.0"
	"sway_turn_right_rotate_yaw_zoomed"				"0.0"

	"sway_min_roll_zoomed"   						"0"
	"sway_max_roll_zoomed"   						"0"
	"sway_turn_left_rotate_roll_zoomed"   			"0"
	"sway_turn_right_rotate_roll_zoomed"  			"0"

	"sway_move_right_rotate_roll_zoomed" 			"0.0"
	"sway_move_left_rotate_roll_zoomed"  			"0.0"

	"sway_min_pitch_zoomed"  						"0.0"
	"sway_max_pitch_zoomed"  						"0.0"
	"sway_turn_up_rotate_pitch_zoomed"				"0.0"
	"sway_turn_down_rotate_pitch_zoomed"			"0.0"

	// WeaponED Unhandled Key/Values and custom script Key/Values
	"sprintcycle_time"								"0.5"
}
