WeaponData
{
	// General
	"printname"   									"#WPN_TITANABILITY_REARM"
	"shortprintname"   								"#WPN_TITANABILITY_REARM"
	"description" 									"#WPN_TITANABILITY_REARM_DESC"
	"longdesc" 										"#WPN_TITANABILITY_REARM_LONGDESC"

	"menu_icon"										"rui/titan_loadout/tactical/titan_tactical_rearm_menu"
	"hud_icon"										"rui/titan_loadout/tactical/titan_tactical_rearm"

	"damage_type" 									"bullet"
	"damage_flags"									"DF_NO_INDICATOR | DF_NO_HITBEEP"

	// General
	"weaponClass" 									"titan"
	"weaponType"									"shoulder"
	"fire_mode"   									"offhand"

	"viewmodel"   									"models/weapons/titan_bt_rocket_pod/atpov_titan_monarch_pods.mdl"

	// Ammo
	"ammo_display"									"bar"
    "cooldown_type"                                 "ammo_instant"
	"ammo_clip_size"   								"200"
	"ammo_default_total"							"200"
	"ammo_min_to_fire"								"200"
	"ammo_per_shot"									"200"
	"ammo_stockpile_max"							"200"
	"fire_rate"   									"10"
	"regen_ammo_refill_rate"						"11.333"
	"regen_ammo_refill_start_delay"					"0.0"

	"offhand_keep_primary_in_hand" 					"1"

	"OnWeaponPrimaryAttack"							"OnWeaponPrimaryAttack_titanability_rearm"
	"OnWeaponNPCPrimaryAttack"						"OnWeaponNPCPrimaryAttack_titanability_rearm"
	"OnWeaponAttemptOffhandSwitch"					"OnWeaponAttemptOffhandSwitch_titanability_rearm"

	"offhand_interupts_weapon_anims"				"1"

	MP_BASE
	{
		"enable_highlight_networking_on_creation"		"<KEEP_DEFAULT>"
	}
	SP_BASE
	{
		"enable_highlight_networking_on_creation"		"1"
	}

	// Sounds
	"fire_sound_1_player_1p"						""
	"fire_sound_1_player_3p"						""
	"sound_weapon_ready"							"HUD_TitanUtilityAbility_replenished_1P"
	"sound_trigger_pull"							"Weapon_ChargeRifle_TriggerOn"
	"sound_trigger_release" 						"Weapon_ChargeRifle_TriggerOff"

	"charge_time" 									"0.5"
	"charge_cooldown_time"							"0.0"
	"charge_cooldown_delay"   						"0.0"
	"charge_end_forces_fire"  						"1"
	"charge_require_input"							"0"
	"charge_remain_full_when_fired"					"1"

	"play_offhand_charging_anim"  					"1"
	"play_offhand_start_end_anim"					"1"

	// Behavior
	"allow_empty_fire"								"0"
	"reload_enabled"  								"0"
	"allow_empty_click"   							"1"
	"empty_reload_only"   							"0"
	"bypass_semiauto_hold_protection"				"1"
	"vortex_drain"									"0.0"

	"ammo_suck_behavior"							"offhand_weapons"

	// NPC
	"proficiency_poor_spreadscale"					"5.0"
	"proficiency_average_spreadscale" 				"4.0"
	"proficiency_good_spreadscale"					"3.0"
	"proficiency_very_good_spreadscale"   			"2.0"
	"proficiency_perfect_spreadscale" 				"1.0"

	"npc_min_range"   								"1500"
	"npc_max_range"   								"4000"
	"npc_min_burst"   								"1"
	"npc_max_burst"   								"1"
	"npc_rest_time_between_bursts_min"				"8"
	"npc_rest_time_between_bursts_max"				"20"

	"npc_charge_time_min"							"1"
	"npc_charge_time_max"							"1"

	// WeaponED Unhandled Key/Values and custom script Key/Values
	"sound_dryfire"   								"titan_dryfire"
	"npc_reload_enabled"  							"0"
	"sprintcycle_time"								"0.55"
	"arc_switch_activator"							"1"

	Mods
	{
		pas_vanguard_rearm
		{
			"regen_ammo_refill_rate"						"16.66"
			"regen_ammo_refill_start_delay"					"0.0"
		}

		rapid_rearm
		{
			"charge_time" 									"0.2"
			"hud_icon"										"rui/titan_loadout/passive/monarch_core_swift_rearm"
		}

		overclocked
		{
			"ammo_clip_size"   								"300"
			"ammo_default_total"							"300"
			"ammo_min_to_fire"								"150"
			"ammo_per_shot"									"150"
			"ammo_stockpile_max"							"300"
		}
	}

	active_crosshair_count				"1"
	rui_crosshair_index					"0"

	RUI_CrosshairData
	{
		DefaultArgs
		{
			adjustedSpread				weapon_spread
			adsFrac 					player_zoomFrac
			isSprinting					player_is_sprinting
			isReloading					weapon_is_reloading
			readyFrac                   progress_ready_to_fire_frac
			teamColor					crosshair_team_color
			isAmped						weapon_is_amped
			chargeFrac                  player_chargeFrac
			crosshairMovementX          crosshair_movement_x
			crosshairMovementY          crosshair_movement_y
		}

		Crosshair_1
		{
			"ui"						"ui/crosshair_rearm"
			"base_spread"				"10.0"
			Args
			{
				isFiring				weapon_is_firing
			}
		}
	}
}