#base "melee_titan_punch.txt"

WeaponData
{

	"skip_execute"								"1"

	// Models
	"viewmodel"   								"models/weapons/empty_handed/atpov_electric_fist.mdl"
	"playermodel" 								"models/weapons/empty_handed/w_empty_handed_titan.mdl"
	
	"melee_attack_animtime"						"0.25"
	"melee_raise_recovery_animtime_normal"		"0.05"
	"melee_raise_recovery_animtime_quick"		"0.05"
	"melee_freezelook_on_hit"					"0.0"

	"melee_lunge_time"							"0.1"
	"melee_lunge_target_range"					"500"
	"melee_lunge_target_angle"					"15"

	"melee_damage_heavyarmor"					"500"
	"melee_range"								"300"
	"melee_anim_1p_number"						"3"			// ACT_VM_MELEE_ATTACK1, 2, or 3
	"melee_anim_3p"								"ACT_GESTURE_MELEE_ATTACK3"
	"damage_flags"								"DF_MELEE | DF_EXPLOSION | DF_CRITICAL"
	"impact_effect_table"						"melee_titan"
	"impulse_force"   							"0"

	"pushback_scale"								"-0.25"
	
	"viewkick_spring" 								"low_springconstant_launcher"
	
	"viewkick_pitch_base" 							"0.0"
	"viewkick_pitch_random"   						"0.0"
	"viewkick_pitch_softScale"						"0.0"
	"viewkick_pitch_hardScale"						"0.0"

	"viewkick_yaw_base"   							"0.0"
	"viewkick_yaw_random" 							"0.0"
	"viewkick_yaw_softScale"  						"0.0"
	"viewkick_yaw_hardScale"  						"0.0"

	"viewkick_roll_base"  							"0"
	"viewkick_roll_randomMin" 						"0.0"
	"viewkick_roll_randomMax" 						"0.0"
	"viewkick_roll_softScale" 						"0.0"
	"viewkick_roll_hardScale" 						"0.0"
	
	

}
