WeaponData { // General "printname" "#WPN_SMART_PISTOL" "shortprintname" "#WPN_SMART_PISTOL_SHORT" "description" "#WPN_SMART_PISTOL_DESC" "longdesc" "#WPN_SMART_PISTOL_LONGDESC" "fast_swap_to" "1" "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_smartpistol" "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_smartpistol" "weaponClass" "human" "weaponSubClass" "autolock" "body_type" "light" //"weaponType" "anti_titan" //GoldenGun //TODO: Need this moddable for golden gun version! "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "leveled_pickup" "1" "OnWeaponActivate" "OnWeaponActivate_weapon_smart_pistol" "OnWeaponDeactivate" "OnWeaponDeactivate_weapon_smart_pistol" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_smart_pistol" "OnWeaponBulletHit" "OnWeaponBulletHit_weapon_smart_pistol" "OnWeaponStartZoomIn" "OnWeaponStartZoomIn_weapon_smart_pistol" "OnWeaponStartZoomOut" "OnWeaponStartZoomOut_weapon_smart_pistol" // Menu "menu_category" "pistol" "menu_anim_class" "small" "stat_damage" "70" "stat_range" "30" "stat_accuracy" "85" "stat_rof" "45" // Models "viewmodel" "models/weapons/p2011sp/ptpov_p2011sp.mdl" "playermodel" "models/weapons/p2011sp/w_p2011sp.mdl" "activitymodifier" "pistol" "holster_type" "pistol" // Effects "tracer_effect" "P_wpn_tracer_pistol" "tracer_effect_first_person" "P_wpn_tracer_pistol" "vortex_absorb_effect" "wpn_vortex_projectile_rifle_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_rifle" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall" "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P" "projectile_adjust_to_gun_barrel" "1" "fx_shell_eject_view" "wpn_shelleject_pistol_FP" "fx_shell_eject_world" "wpn_shelleject_pistol" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_pistol" "fx_muzzle_flash_attach" "muzzle_flash" "fire_sound_1_player_1p" "Weapon_SmartPistol_Fire_1P" "fire_sound_1_player_3p" "Weapon_SmartPistol_Fire_3P" "sound_dryfire" "pistol_dryfire" "sound_pickup" "wpn_pickup_Pistol_1P" "sound_zoom_in" "Weapon_SmartPistol_ADS_In" "sound_zoom_out" "Weapon_SmartPistol_ADS_Out" "low_ammo_sound_name_1" "SmartPistol_LowAmmo_Shot1" "low_ammo_sound_name_2" "SmartPistol_LowAmmo_Shot2" "low_ammo_sound_name_3" "SmartPistol_LowAmmo_Shot3" "low_ammo_sound_name_4" "SmartPistol_LowAmmo_Shot4" "low_ammo_sound_name_5" "SmartPistol_LowAmmo_Shot5" "damage_flags" "DF_INSTANT | DF_BULLET | DF_DISMEMBERMENT" "damage_type" "bullet" "explosionradius" "250" "critical_hit_damage_scale" "1" // Ammo "ammo_min_to_fire" "1" "titanarmor_critical_hit_required" "1" "critical_hit" "1" "is_smart_pistol" "1" MP_BASE { "ammo_default_total" "24" "ammo_stockpile_max" "24" "ammo_no_remove_from_stockpile" "0" //"ammo_default_total" "120" //GoldenGun //"ammo_stockpile_max" "120" //GoldenGun //"ammo_no_remove_from_stockpile" "0" //GoldenGun "aimassist_adspull_weaponclass" "broad" // Damage - When Used by Players "damage_near_value" "40" "damage_far_value" "40" "damage_near_value_titanarmor" "115" "damage_far_value_titanarmor" "95" "damage_rodeo" "200" "damage_near_distance" "1250" // match to search distance and red crosshair range "damage_far_distance" "1400" "red_crosshair_range" "1250" "smart_ammo_search_distance" "1250" "smart_ammo_max_targeted_burst" "12" "smart_ammo_targeting_time_min" "0.25"//"0.37" "smart_ammo_targeting_time_max" "0.45"//"0.65" "smart_ammo_targeting_time_min_npc" "0.1" "smart_ammo_targeting_time_max_npc" "0.2" // Damage - When Used by NPCs "npc_damage_near_value" "20" "npc_damage_far_value" "20" "npc_damage_near_value_titanarmor" "0" "npc_damage_far_value_titanarmor" "0" "npc_damage_near_distance" "800" "npc_damage_far_distance" "1000" // NPC "npc_min_range" "0" "npc_max_range" "1500" "npc_min_burst" "2" "npc_max_burst" "5" "npc_rest_time_between_bursts_min" "0.2" "npc_rest_time_between_bursts_max" "0.3" "enable_highlight_networking_on_creation" "" "damage_heavyarmor_nontitan_scale" "0.35" "primary_fire_does_not_block_sprint" "1" //Run and gun default for MP "ammo_clip_size" "12" "destroy_on_drop" "1" } SP_BASE { "ammo_default_total" "24" "ammo_stockpile_max" "72" "ammo_no_remove_from_stockpile" "0" "aimassist_adspull_weaponclass" "broad_sp" // Damage - When Used by Players "damage_near_value" "45" "damage_far_value" "35" "damage_near_value_titanarmor" "25" "damage_far_value_titanarmor" "25" "damage_rodeo" "200" "damage_near_distance" "750" // match to search distance and red crosshair range "damage_far_distance" "850" "red_crosshair_range" "750" "smart_ammo_search_distance" "1050" "smart_ammo_max_targeted_burst" "12" "smart_ammo_targeting_time_min" "0.45"//"0.37" "smart_ammo_targeting_time_max" "0.8"//"0.65" "smart_ammo_targeting_time_min_npc" "0.1" "smart_ammo_targeting_time_max_npc" "0.2" // Damage - When Used by NPCs "npc_damage_near_value" "20" "npc_damage_far_value" "20" "npc_damage_near_value_titanarmor" "" "npc_damage_far_value_titanarmor" "" "npc_damage_near_distance" "800" "npc_damage_far_distance" "1000" // NPC "npc_min_range" "0" "npc_max_range" "1500" "npc_min_burst" "2" "npc_max_burst" "5" "npc_rest_time_between_bursts_min" "0.2" "npc_rest_time_between_bursts_max" "0.3" "enable_highlight_networking_on_creation" "1" "damage_heavyarmor_nontitan_scale" "1" "primary_fire_does_not_block_sprint" "0" //Run and gun default for MP "ammo_clip_size" "18" "destroy_on_drop" "0" } "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "3.33333" "proficiency_very_good_spreadscale" "1.66667" "smart_ammo_allow_search_while_firing" "1" "smart_ammo_allow_ads_lock" "1" // "0" is default "dof_zoom_nearDepthStart" "0" "dof_zoom_nearDepthEnd" "0" "dof_nearDepthStart" "0" "dof_nearDepthEnd" "0" // Behavior "fire_rate" "8" "burst_fire_delay" "0.125" "zoom_time_in" "0.2" "zoom_time_out" "0.15" "zoom_fov" "55" "reload_time" "1.45" "reload_time_late1" "1" "reloadempty_time" "1.49" "reloadempty_time_late1" "1" "holster_time" "0.5" "deploy_time" "0.4" "lower_time" "0.2" "raise_time" "0.2" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "1" "headshot_distance" "1400" "ads_move_speed_scale" "0.75" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_titansonly" "1" "aimassist_disable_ads_titansonly" "1" "sprint_fractional_anims" "0" // Spread "spread_stand_hip" "2.5" "spread_stand_hip_run" "3.5" "spread_stand_hip_sprint" "4.5" "spread_crouch_hip" "2" "spread_air_hip" "6.5" "spread_stand_ads" "0.0" //"0.2" "spread_crouch_ads" "0.0" //"0.2" "spread_air_ads" "0.0" //"0.2" "spread_kick_on_fire_stand_hip" "0.4" "spread_kick_on_fire_crouch_hip" "0.4" "spread_kick_on_fire_air_hip" "0.4" "spread_kick_on_fire_stand_ads" "0" "spread_kick_on_fire_crouch_ads" "0" "spread_kick_on_fire_air_ads" "0" "spread_max_kick_stand_hip" "3.5" "spread_max_kick_crouch_hip" "3.0" "spread_max_kick_air_hip" "4.5" "spread_max_kick_stand_ads" "0.0" "spread_max_kick_crouch_ads" "0.0" "spread_max_kick_air_ads" "0.0" "spread_decay_rate" "12.0" "spread_decay_delay" ".17" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "pistol" "viewkick_pitch_base" "-1.0" "viewkick_pitch_random" "-0.5" "viewkick_pitch_softScale" "1.0" "viewkick_pitch_hardScale" "0.9" "viewkick_yaw_base" "0.15" "viewkick_yaw_random" "1.0" "viewkick_yaw_softScale" "1.0" "viewkick_yaw_hardScale" "0.9" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.2" "viewkick_roll_randomMax" "0.4" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.4" "viewkick_hipfire_weaponFraction" "0.0" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.0" "viewkick_ads_weaponFraction_vmScale" "0.5" "viewkick_perm_pitch_base" "0.0" "viewkick_perm_pitch_random" "1.0" "viewkick_perm_yaw_base" "0.1" "viewkick_perm_yaw_random" "1.0" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // Bob_Zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.01" "bob_horz_dist_zoomed" "0.01" "bob_max_speed_zoomed" "150" //"bob_pitch_zoomed" "0.002" //"bob_yaw_zoomed" "-.002" //"bob_roll_zoomed" ".002" // Rumble "fire_rumble" "rumble_pistol" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.073" "sway_max_yaw_zoomed" "0.073" "sway_turn_left_rotate_yaw_zoomed" "-0.085" "sway_turn_right_rotate_yaw_zoomed" "0.085" "sway_min_roll_zoomed" "-4" "sway_max_roll_zoomed" "4" "sway_turn_left_rotate_roll_zoomed" "0" "sway_turn_right_rotate_roll_zoomed" "0" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.03" "sway_max_pitch_zoomed" "0.03" "sway_turn_up_rotate_pitch_zoomed" "0.07" "sway_turn_down_rotate_pitch_zoomed" "-0.07" // WeaponED Unhandled Key/Values and custom script Key/Values "sprintcycle_time" "0.55" "smart_ammo_search_angle" "35" "smart_ammo_search_npcs" "1" "smart_ammo_search_players" "1" "smart_ammo_search_projectiles" "1" "smart_ammo_titans_block_los" "1" "smart_ammo_track_cloaked_targets" "0" "smart_ammo_targeting_time_modifier_projectile_owner" "0.35" "smart_ammo_target_max_locks_normal" "-1" // divide health by damage near "smart_ammo_target_npc_lock_factor" "2" // smart pistol does head shots at 2x damage "smart_ammo_new_target_delay" "0.1" "smart_ammo_draw_acquisition_lines" "1" "smart_ammo_hud_lock_style" "pilot_pistol" "smart_ammo_hud_type" "smart_pistol" "smart_ammo_target_confirmed_sound" "Weapon_SmartPistol_PilotLocked" "smart_ammo_target_confirming_sound" "Weapon_SmartPistol_PilotLocked" "smart_ammo_looping_sound_acquiring" "Weapon_SmartPistol_TargetLockingLoop" "smart_ammo_lock_type" "small" "smart_ammo_alert_npc_fraction" "1.1" // unaware since lock on fraction will not go above 1 "smart_ammo_allow_hip_fire_lock" "1" "smart_ammo_lock_effect_3p" "P_smartpistol_lockon" "smart_ammo_lock_effect_attachment" "muzzle_flash" "smart_ammo_player_targets_must_be_tracked" "0" "smart_ammo_npc_targets_must_be_tracked" "0" "smart_ammo_tracker_status_effects" "1" "smart_ammo_tracked_targets_check_visibility" "1" //Bodygroups: "bodygroup1_name" "suppressor_cyl_sm" "bodygroup1_set" "0" "bodygroup2_name" "suppressor_sq_sm" "bodygroup2_set" "0" "bodygroup6_name" "proscreen" "bodygroup6_set" "0" "clip_bodygroup" "p2011sp_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" Mods { iron_sights { } extended_ammo { "ammo_stockpile_max" "240" "ammo_clip_size" "16" "ammo_default_total" "240" } silencer //HACK JFS: Doesn't get applied on amped weapons. See bug 170460 { "silenced" "1" "bodygroup2_set" "1" "damage_near_value" "20" "damage_far_value" "12" //"rumble" "4" "tracer_effect" "P_wpn_tracer_pistol" "minimap_reveal_distance" "1" "smart_ammo_targeting_time_min" "0.45" "smart_ammo_targeting_time_max" "0.8" "smart_ammo_targeting_time_min_npc" "0.1" "smart_ammo_targeting_time_max_npc" "0.25" "smart_ammo_new_target_delay" "0.22" "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_sup_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_pistol_sup" "fx_muzzle_flash_attach" "muzzle_flash_suppressor_sq" "fire_sound_1_player_1p" "Weapon_SmartPistol_FireSuppressed_1P" "fire_sound_1_player_3p" "Weapon_SmartPistol_FireSuppressed_3P" } enhanced_targeting { "smart_ammo_search_angle" "36" "smart_ammo_targeting_time_min" "0.34" "smart_ammo_targeting_time_max" "0.59" "smart_ammo_targeting_time_min_npc" "0.1" "smart_ammo_targeting_time_max_npc" "0.15" "smart_ammo_new_target_delay" "0.0" } hcog { } threat_scope { "threat_scope_enabled" "1" "threat_scope_zoomfrac_start" "0.0" "threat_scope_zoomfrac_end" "0.0" "threat_scope_bounds_width" "0.49" "threat_scope_bounds_height" "0.31" } pro_screen { "ui8_enable" "1" "bodygroup6_set" "1" } tactical_cdr_on_kill { } pas_fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" } pas_run_and_gun { "primary_fire_does_not_block_sprint" "1" "crosshair_force_sprint_fade_disabled" "1" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } burn_mod_smart_pistol { //FX "tracer_effect" "P_wpn_tracer_BC" "tracer_effect_first_person" "P_wpn_tracer_BC" "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_elec_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_pistol_elec" "damage_near_value" "55" "damage_far_value" "55" "damage_near_value_titanarmor" "215" "damage_far_value_titanarmor" "195" "is_burn_mod" "1" } proto_activeshot { "smart_ammo_targeting_time_min" "0.8" "smart_ammo_targeting_time_max" "1.0" "smart_ammo_targeting_time_min_npc" "0.4" "smart_ammo_targeting_time_max_npc" "0.8" "smart_ammo_new_target_delay" "0.0" "smart_ammo_active_shot_time" "0.2" "smart_ammo_active_shot_damage_multiplier" "4.0" "smart_ammo_hold_and_reset_after_all_locks" "1.0" } proto_tracker //Turned on by default as a test. { "smart_ammo_player_targets_must_be_tracked" "1" "smart_ammo_allow_search_while_firing" "1" "smart_ammo_allow_ads_lock" "1" "smart_ammo_tracker_status_effects" "1" "smart_ammo_tracked_targets_check_visibility" "1" } ads_smaller_lock_on { "smart_ammo_search_angle" "35" } og_pilot { "primary_fire_does_not_block_sprint" "1" "ammo_default_total" "72" "ammo_stockpile_max" "72" "ammo_no_remove_from_stockpile" "1" "smart_ammo_search_distance" "1400" "damage_near_value" "*4.0" "damage_far_value" "*4.0" "pass_through_depth" "500" // Not sure how long a dropship is, probably the biggest entity "pass_through_damage_preserved_scale" "1.0" } } "ui1_enable" "1" UiData1 { "ui" "ui/diamond_reticle_rear" "mesh" "models/weapons/attachments/mk6_rui_upper" Args { vis player_zoomfrac } } "ui2_enable" "1" UiData2 { "ui" "ui/mk6_ammo_counter" "mesh" "models/weapons/attachments/mk6_rui_lower" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize clipCount weapon_stockpileClipCount } } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_smart_pistol" "base_spread" "0.0" Args { isLocked smartammo_locked smartFov "eWeaponVar.smart_ammo_search_angle" isFiring weapon_is_firing } } } }