WeaponData { // General "printname" "#WPN_GUNSHIP_TURRET" "shortprintname" "#WPN_GUNSHIP_TURRET" "description" "#WPN_TITAN_XO16_DESC" "longdesc" "#WPN_TITAN_XO16_LONGDESC" "weaponClass" "titan" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" // Menu Stats "stat_damage" "65" "stat_range" "75" "stat_accuracy" "80" "stat_rof" "75" // Models // Effects "tracer_effect" "weapon_tracers_xo16" "tracer_effect_first_person" "weapon_tracers_xo16" "impact_effect_table" "40mm_bullet" "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "vortex_drain" ".032" /* "fx_shell_eject_view" "wpn_shelleject_20mm_FP" "fx_shell_eject_world" "wpn_shelleject_20mm" "fx_shell_eject_attach" "shell" */ "fx_muzzle_flash_world" "wpn_muzzleflash_xo" "fx_muzzle_flash_attach" "muzzle_flash" // Sound "fire_sound_1_player_1p" "Weapon_bulletCasings.Bounce" "fire_sound_1_player_3p" "Weapon_bulletCasings.Bounce" "fire_sound_2_player_1p" "Weapon_40mm_Fire_1P" "fire_sound_2_player_3p" "Weapon_40mm_Fire_3P" "fire_sound_1_npc" "Weapon_40mm_Fire_3P" // Damage - When Used by Players "damage_type" "bullet" "damage_near_distance" "2100" "damage_far_distance" "2700" "damage_near_value" "100" "damage_far_value" "85" "damage_near_value_titanarmor" "93" "damage_far_value_titanarmor" "85" // Damage - When Used by NPCs "npc_damage_near_distance" "2700" "npc_damage_far_distance" "3200" "npc_damage_near_value" "60" "npc_damage_far_value" "50" "npc_damage_near_value_titanarmor" "93" "npc_damage_far_value_titanarmor" "85" "impulse_force" "2500" "critical_hit_damage_scale" "2.5" // Ammo "ammo_stockpile_max" "4040" "ammo_clip_size" "60" "ammo_default_total" "4040" // Behavior "fire_rate" "8" "zoom_time_in" "0.1" "zoom_time_out" "0.1" "zoom_fov" "33" "reload_time" "4.6" "reload_time_late1" "3.65" "reload_time_late2" "1.68" "reload_time_late3" "0.7" "reloadempty_time" "4.6" "reloadempty_time_late1" "3.65" "reloadempty_time_late2" "1.68" "holster_time" ".45" "deploy_time" ".85" "lower_time" ".1" "raise_time" ".4" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "1" "headshot_distance" "5000" "damage_headshot_scale" "1.5" "critical_hit" "0" // NPC "proficiency_poor_spreadscale" "6.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "4.0" "proficiency_very_good_spreadscale" "3.1" "proficiency_perfect_spreadscale" "2.3" "npc_rest_time_between_bursts_min" "0.2" "npc_rest_time_between_bursts_max" "0.3" "npc_min_range" "0" "npc_max_range" "10000" "npc_min_burst" "10" "npc_max_burst" "10" "npc_directed_fire_ang_limit_cos" "0.866" // 30 degree }