WeaponData
{
	// General
	"printname"   									"#WPN_TITAN_PHASE_DASH"
	"shortprintname"   								"#WPN_TITAN_PHASE_DASH_SHORT"
	"description" 									"#WPN_TITAN_PHASE_DASH_DESC"
	"longdesc"										"#WPN_TITAN_PHASE_DASH_LONGDESC"

	"menu_icon"										"rui/titan_loadout/tactical/titan_tactical_phase_dash_menu"
	"hud_icon"										"rui/titan_loadout/tactical/titan_tactical_phase_dash"

	"weaponClass" 									"titan"
	"weaponType"									"tactical"
	"fire_mode"   									"offhand_instant"

	"OnWeaponPrimaryAttack"							"OnWeaponPrimaryAttack_titanability_phase_dash"
	"OnWeaponNpcPrimaryAttack"						"OnWeaponNPCPrimaryAttack_titanability_phase_dash"

	// Menu Stats
	"stat_damage" 									"90"
	"stat_range"  									"100"
	"stat_accuracy"   								"50"
	"stat_rof"										"40"

	"sound_dryfire"   								"titan_dryfire"

	// Effects
	"impact_effect_table" 							"exp_rocket_dumbfire"
	"projectile_trail_effect_0" 					"Rocket_Smoke_SMALL_Titan_2"
	"projectile_trail_attachment" 					"exhaust"
	"vortex_absorb_effect"							"wpn_vortex_projectile_rocket_FP"
	"vortex_absorb_effect_third_person"				"wpn_vortex_projectile_rocket"
	"vortex_absorb_sound"							"Vortex_Shield_AbsorbRocket"
	"vortex_absorb_sound_1p_vs_3p"					"Vortex_Shield_AbsorbRocket_1P_VS_3P"
	"sound_weapon_ready"							"HUD_TitanUtilityAbility_replenished_1P"
	"projectile_adjust_to_gun_barrel"				"0"

	"damage_type" 									"burn"
	"explosion_inner_radius"  						"50"
	"explosionradius" 								"120"
	"impulse_force"   								"1"

	// Ammo
	"cooldown_type"                                 "ammo_instant"
	"ammo_clip_size"   								"200"
	"ammo_default_total"							"200"
	"ammo_min_to_fire"								"200"
	"ammo_per_shot"									"200"
	"ammo_stockpile_max"							"200"
	"ammo_drains_to_empty_on_fire"					"1"
	"ammo_no_remove_from_clip"						"1"

	//Regen Ammo
	"regen_ammo_refill_rate"						"16"
	"regen_ammo_refill_start_delay"					"0.0"

	MP_BASE
	{
		// Damage - When Used by Players
		"damage_near_distance"							"800"
		"damage_far_distance" 							"1200"
		"damage_near_value"   							"900"
		"damage_far_value"								"900"
		"explosion_damage"								"100"
		"explosion_damage_heavy_armor"					"250"
	}

	SP_BASE
	{
		// Damage - When Used by Players
		"damage_near_distance"							"800"
		"damage_far_distance" 							"1200"
		"damage_near_value"   							"900"
		"damage_far_value"								"900"
		"explosion_damage"								"100"
		"explosion_damage_heavy_armor"					"250"
	}

	// Behavior
	"fire_rate"   									"1000.0"
	"fire_duration"                                 "1.0"
	"zoom_time_in"									"0.01"
	"zoom_time_out"   								"0.01"
	"zoom_fov"										"50"
	"reload_time" 									"0"
	"holster_time"									"0.01"
	"deploy_time" 									"0.01"
	"lower_time"  									"0.01"
	"raise_time"  									"0.01"
	"vortex_refire_behavior"  						"rocket"
	"allow_empty_fire"								"0"
	"reload_enabled"  								"0"
	"allow_empty_click"   							"1"
	"empty_reload_only"   							"0"
	"trigger_snipercam"   							"1"
	"allow_headshots" 								"0"

	// Spread
	"spread_stand_hip"  								"0"
	"spread_stand_ads"   							"0"

	"ammo_suck_behavior"							"offhand_weapons"

	// View Kick
	"viewkick_spring" 								"pistol"

	"viewkick_pitch_base" 							"-2.5"
	"viewkick_pitch_random"   						"0.5"
	"viewkick_pitch_softScale"						"0.5"
	"viewkick_pitch_hardScale"						"0.5"

	"viewkick_yaw_base"   							"0"
	"viewkick_yaw_random" 							"0.5"
	"viewkick_yaw_softScale"  						"1.5"
	"viewkick_yaw_hardScale"  						"0.25"

	"viewkick_roll_base"  							"0.0"
	"viewkick_roll_randomMin" 						"0.6"
	"viewkick_roll_randomMax" 						"0.8"
	"viewkick_roll_softScale" 						"0.2"
	"viewkick_roll_hardScale" 						"1.0"

	"viewkick_hipfire_weaponFraction" 				"0.4"
	"viewkick_hipfire_weaponFraction_vmScale" 		"0.5"
	"viewkick_ads_weaponFraction" 					"0.0"
	"viewkick_ads_weaponFraction_vmScale" 			"0.0"


	// Rumble
	"fire_rumble"									"rumble_titan_phasedash"

	// Sway

	// NPC
	"npc_min_range"   								"0"
	"npc_max_range"   								"8000"
	"npc_min_burst"   								"1"
	"npc_max_burst"   								"1"
	"npc_rest_time_between_bursts_min"				"8.0"
	"npc_rest_time_between_bursts_max"				"12.0"

	// NPC
	"proficiency_poor_additional_rest"				"20"
	"proficiency_average_additional_rest"			"16"
	"proficiency_good_additional_rest"				"6"
	"proficiency_very_good_additional_rest"			"2"

	"npc_use_check_type"							"while_moving"

	// WeaponED Unhandled Key/Values and custom script Key/Values
	"sway_turn_angle_factor"  						".8"
	"sway_turn_origin_factor" 						"0.2"
	"sway_turn_angle_factor_zoomed"   				"1.5"
	"sway_turn_origin_factor_zoomed"  				"0.2"
	"sway_move_angle_factor"  						"-2"
	"sway_move_origin_factor" 						"-.2"
	"sway_move_angle_factor_zoomed"   				"0"
	"sway_move_origin_factor_zoomed"  				"0.03"
	"sway_gain"   									"15.0"

	Mods
	{
		pas_defensive_core
		{
			"fire_rate"		"*1.25"
		}

		trigger_stickies
		{

		}

		fast_warmup
		{
			"fire_rate"		"*2.0"
		}

		dev_mod_low_recharge
		{
			"fire_rate"		"*20"
		}

		burn_mod_titan_smoke
		{
			"fire_rate"   		"*1.25"

			"is_burn_mod"		"1"
		}
		pas_ronin_phase
		{
			"regen_ammo_refill_rate"						"24"
		}
		fd_phase_charges
		{
			"ammo_min_to_fire"								"100"
			"ammo_per_shot"									"100"
			"ammo_drains_to_empty_on_fire"					"0"
			"ammo_no_remove_from_clip"						"0"
			"regen_ammo_refill_rate"						"*0.6"
			"hud_icon"										"rui/menu/fd_menu/upgrade_ronin_ghost_machine_hud"
		}
		fd_phase_distance
		{
		}
	}
}
