WeaponData
{
	// General
	"printname"   									"#WPN_GUNSHIP_MISSILE"
	"shortprintname"								"#WPN_GUNSHIP_MISSILE"
	"description" 									"#WPN_TITAN_XO16_DESC"
	"longdesc"										"#WPN_TITAN_XO16_LONGDESC"
	"weaponClass" 									"other"
	"pickup_hold_prompt"  							"Hold [USE] [WEAPONNAME]"
	"pickup_press_prompt" 							"[USE] [WEAPONNAME]"
	"weaponType"									"anti_titan"
	"minimap_reveal_distance"						"32000"

	"OnWeaponNpcPrimaryAttack"						"OnWeaponNpcPrimaryAttack_gunship_missile"
	"OnClientAnimEvent"								"GlobalClientEventHandler"

	"projectile_launch_speed"						"2500"

	"projectile_drift_windiness"					"6"
	"projectile_drift_intensity"					"4"
	"projectile_straight_time_min"					"0.5"
	"projectile_straight_time_max"					"3"
	"projectile_straight_radius_min"				"0"
	"projectile_straight_radius_max"				"6"

	// Models
	"projectilemodel" 								"models/weapons/bullets/projectile_arl.mdl"
	"vortex_absorb_sound"							"Vortex_Shield_AbsorbRocket"
	"vortex_absorb_sound_1p_vs_3p"					"Vortex_Shield_AbsorbRocket_1P_VS_3P"

	// Effects
	"tracer_effect"   								"weapon_tracers_xo16"
	"impact_effect_table" 							"40mm_bullet"
	//"impact_effect_table" 							"exp_rocket_titan_rocket_launcher"
	"projectile_trail_effect_0" 					"weapon_40mm_projectile"
	"projectile_trail_attachment" 					"exhaust"
	"vortex_absorb_effect"							"wpn_vortex_projectile_SMR_FP"
	"vortex_absorb_effect_third_person"				"wpn_vortex_projectile_SMR"
	"vortex_drain"									"0.0"
	"projectile_adjust_to_gun_barrel"				"1"

	"sound_dryfire"									"spring_dryfire"
	"sound_zoom_in"									"Weapon_ARL.ADS_In"
	"sound_zoom_out"								"Weapon_ARL.ADS_Out"

	"fx_muzzle_flash_view"							"P_wpn_muzzleflash_smr_FP"
	"fx_muzzle_flash_world"							"P_wpn_muzzleflash_smr"
	"fx_muzzle_flash_attach"						"muzzle_flash"

	// Damage - When Used by Players
	"damage_type" 									"none"
	"damage_near_distance"							"800"
	"damage_far_distance" 							"15000"
	"damage_near_value"   							"50"
	"damage_far_value"								"50"
	"damage_near_value_titanarmor"					"200"
	"damage_far_value_titanarmor" 					"200"
	"explosion_damage"								"150"
	"explosion_damage_heavy_armor"					"600"

	"critical_hit_damage_scale"						"1.5"

	"npc_miss_fast_player"							"0"

	/*
	"npc_lead_time_scale"							"0.001"
	"npc_lead_time_min_dist"						"300"
	"npc_lead_time_max_dist"						"1300"
	*/

	"npc_aim_at_feet"								"1"

	"explosion_inner_radius"  						"150"
	"explosionradius" 								"250"
	"impulse_force"   								"1000"

	// Ammo
	"ammo_stockpile_max"							"300"
	"ammo_clip_size"   								"-1"	//set to -1 for infinite ammo so the AI doesn't try to do reload tasks
	"ammo_default_total"							"300"

	// Behavior
	"fire_rate"   									"6"

	"trigger_snipercam"   							"1"
	"allow_headshots" 								"0"
	"critical_hit"									"0"
	"scripted_projectile_max_timestep"				"0.2"

	// NPC
	"proficiency_poor_spreadscale"					"3.0"
	"proficiency_average_spreadscale" 				"3.0"
	"proficiency_good_spreadscale"					"3.0"
	"proficiency_very_good_spreadscale"   			"3.0"

	"npc_min_range"   								"0"
	"npc_max_range"   								"16000"

	"npc_min_burst"									"10"
	"npc_max_burst"									"10"
	"npc_rest_time_between_bursts_min"				"0.2"
	"npc_rest_time_between_bursts_max"				"0.3"
	"npc_directed_fire_ang_limit_cos"				"0.985"	// 10 degree
}
