#base "mp_titanweapon_vortex_shield.txt"
WeaponData
{
	"longdesc"										"#WPN_TITAN_VORTEX_SHIELD_LONGDESC"

	MP_BASE
	{
		// Charge settings
		"charge_time"									"-1.0"
		"charge_cooldown_time"							"0.0"
		"charge_cooldown_delay"   						"0.0"
		"charge_end_forces_fire"  						"1"
		"charge_remain_full_when_fired"					"1"

		"enable_highlight_networking_on_creation"		"<KEEP_DEFAULT>"
	}
	SP_BASE
	{
		// Charge settings
		"charge_time"									"-1.0"
		"charge_cooldown_time"							"0.0"
		"charge_cooldown_delay"   						"0.0"
		"charge_end_forces_fire"  						"1"
		"charge_remain_full_when_fired"					"1"

		"enable_highlight_networking_on_creation"		"1"
	}

    "cooldown_type"                                 "shared_energy_drain"
    "sound_dryfire"   								"titan_dryfire"
	"npc_use_check_type"							"shared_energy"

	"shared_energy_cost"							"0"
	"shared_energy_charge_cost"						"2"

	active_crosshair_count				"1"
	rui_crosshair_index					"0"

	RUI_CrosshairData
	{
		DefaultArgs
		{
			adjustedSpread				weapon_spread
			adsFrac 					player_zoomFrac
			isSprinting					player_is_sprinting
			isReloading					weapon_is_reloading
			teamColor					crosshair_team_color
			isAmped						weapon_is_amped
			crosshairMovementX          crosshair_movement_x
			crosshairMovementY          crosshair_movement_y
			chargeFrac                  shared_energy_frac
		}

		Crosshair_1
		{
			"ui"						"ui/crosshair_vortex"
			"base_spread"				"3.0"
			Args
			{
				isFiring				weapon_is_firing
			}
		}
	}
}
